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| author | Bryan Galdrikian <[email protected]> | 2017-02-26 19:37:23 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-26 19:37:23 -0800 |
| commit | b9d1691d8461dbdd50735fae00df7095b758aa81 (patch) | |
| tree | fccf66a252d9136bb80e4ed23904f3fba083cd80 /README.md | |
| parent | Merge branch 'master' of https://github.com/NVIDIAGameWorks/Blast (diff) | |
| download | blast-1.0.0.tar.xz blast-1.0.0.zip | |
Updating release notes and versionv1.0.0
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 15 |
1 files changed, 4 insertions, 11 deletions
@@ -1,5 +1,5 @@ -Blast 1.0 beta -============== +Blast 1.0 +========= Introduction ------------ @@ -27,7 +27,7 @@ Features of NvBlastTk: * Uses an event system to inform the user of actor splitting and chunk fracturing. * Introduces a joint representation which uses the event system to allow the user to update physical joints between actors. -Notably absent in NvBlast and NvBlastTk: +Notably missing from NvBlast and NvBlastTk: * There is no physics or collision representation. * There is no graphics representation. @@ -70,14 +70,7 @@ low-level, toolkit, extensions, tools, tests, and sample. files with nontrivial graphics meshes. Without these assets, only procedurally-generated box assets are available in the sample. -For linux: -* Run generate_projects_linux.sh. This step will download all necessary dependencies that are not already -downloaded into a folder NVIDIA/packman-repo at the root of your hard drive, so this might take some time the first -time the script is run (or when a dependency version changes). -* Makefiles will be generated in compiler/linux64-CONFIG-gcc, where CONFIG = debug or release. -These will build all Blast linux projects, including the low-level, toolkit, extensions, and tests. - -For PS4 and XBoxOne: +For linux, PS4, and XBoxOne: * Please visit developer.nvidia.com in order to contact NVIDIA for further information. Tools and Samples Binaries (Windows only) |