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| author | Bryan Galdrikian <[email protected]> | 2017-08-23 11:24:32 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-08-23 11:24:32 -0700 |
| commit | f1e539cadfb085cedc32f9773cfb9d14bfcdf138 (patch) | |
| tree | 7ca74e06a4386dd22fd850a8417a31a85d282a30 /tools/ArtistTools/project/script/GenerateShade.bat | |
| parent | Updated to CL 22661993: (diff) | |
| download | blast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.tar.xz blast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.zip | |
Removing ArtistTools and CurveEditor projects
Diffstat (limited to 'tools/ArtistTools/project/script/GenerateShade.bat')
| -rw-r--r-- | tools/ArtistTools/project/script/GenerateShade.bat | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/tools/ArtistTools/project/script/GenerateShade.bat b/tools/ArtistTools/project/script/GenerateShade.bat deleted file mode 100644 index bd3de2c..0000000 --- a/tools/ArtistTools/project/script/GenerateShade.bat +++ /dev/null @@ -1,47 +0,0 @@ -@echo off - -rem NOTE : rem next line if shader code has changed -goto:eof - -@echo ---start complie shaders--- - -setlocal enabledelayedexpansion -set PROJECT_ROOT=..\.. -set GenPath="%PROJECT_ROOT%\project\Generated\CoreLib" - -echo commands to run -echo mkdir %GenPath% -echo rd /s /Q %GenPath%\x64\Shaders -echo rd /s /Q %GenPath%\win32\Shaders -echo mkdir %GenPath%\x64\Shaders -echo mkdir %GenPath%\win32\Shaders - -mkdir %GenPath% -rd /s /Q %GenPath%\x64\Shaders -rd /s /Q %GenPath%\win32\Shaders -mkdir %GenPath%\x64\Shaders -mkdir %GenPath%\win32\Shaders - -if "%DXSDK_DIR%"=="" set DXSDK_DIR=..\..\..\..\..\..\..\external\DXSDK\June_2010 -echo DXSDK_DIR is %DXSDK_DIR% - -:doprocess_hlsl_vs_ps -call:process_hlsl_vs_ps BodyShader -call:process_hlsl_vs_ps BodyShadow -call:process_hlsl_vs_ps color -call:process_hlsl_vs_ps Light -call:process_hlsl_vs_ps ScreenQuad -call:process_hlsl_vs_ps ScreenQuadColor -call:process_hlsl_vs_ps VisualizeShadow - -:process_hlsl_vs_ps - SET FILE_HLSL=%~1 - echo "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" - "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" - "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\win32\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" - echo "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" - "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" - "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\win32\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" -goto:eof - -:end |