diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/globals/source | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/globals/source')
| -rwxr-xr-x[-rw-r--r--] | sdk/globals/source/NvBlastGlobals.cpp | 380 | ||||
| -rwxr-xr-x[-rw-r--r--] | sdk/globals/source/NvBlastProfiler.cpp | 192 | ||||
| -rwxr-xr-x[-rw-r--r--] | sdk/globals/source/NvBlastProfilerInternal.h | 182 |
3 files changed, 377 insertions, 377 deletions
diff --git a/sdk/globals/source/NvBlastGlobals.cpp b/sdk/globals/source/NvBlastGlobals.cpp index 9866fce..3891f88 100644..100755 --- a/sdk/globals/source/NvBlastGlobals.cpp +++ b/sdk/globals/source/NvBlastGlobals.cpp @@ -1,190 +1,190 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#include "NvBlastGlobals.h" -#include "NvBlastAssert.h" -#include <cstdlib> -#include <sstream> -#include <iostream> - -#if NV_WINDOWS_FAMILY -#include <windows.h> -#endif - -#if NV_WINDOWS_FAMILY || NV_LINUX_FAMILY -#include <malloc.h> -#endif - - -namespace Nv -{ -namespace Blast -{ - -#if NV_WINDOWS_FAMILY -// on win32 we only have 8-byte alignment guaranteed, but the CRT provides special aligned allocation fns -NV_FORCE_INLINE void* platformAlignedAlloc(size_t size) -{ - return _aligned_malloc(size, 16); -} - -NV_FORCE_INLINE void platformAlignedFree(void* ptr) -{ - _aligned_free(ptr); -} -#elif NV_LINUX_FAMILY -NV_FORCE_INLINE void* platformAlignedAlloc(size_t size) -{ - return ::memalign(16, size); -} - -NV_FORCE_INLINE void platformAlignedFree(void* ptr) -{ - ::free(ptr); -} -#elif NV_XBOXONE || NV_PS4 -// on these platforms we get 16-byte alignment by default -NV_FORCE_INLINE void* platformAlignedAlloc(size_t size) -{ - return ::malloc(size); -} - -NV_FORCE_INLINE void platformAlignedFree(void* ptr) -{ - ::free(ptr); -} -#else -NV_FORCE_INLINE void* platformAlignedAlloc(size_t size) -{ - const int A = 16; - unsigned char* mem = (unsigned char*)malloc(size + A); - const unsigned char offset = (unsigned char)((uintptr_t)A - (uintptr_t)mem % A - 1); - mem += offset; - *mem++ = offset; - return mem; -} - -NV_FORCE_INLINE void platformAlignedFree(void* ptr) -{ - if (ptr != nullptr) - { - unsigned char* mem = (unsigned char*)ptr; - const unsigned char offset = *--mem; - ::free(mem - offset); - } -} -#endif - -class DefaultAllocatorCallback : public AllocatorCallback -{ -public: - virtual void* allocate(size_t size, const char* typeName, const char* filename, int line) override - { - NV_UNUSED(typeName); - NV_UNUSED(filename); - NV_UNUSED(line); - return platformAlignedAlloc(size); - } - - virtual void deallocate(void* ptr) override - { - platformAlignedFree(ptr); - } -}; -DefaultAllocatorCallback g_defaultAllocatorCallback; - - -class DefaultErrorCallback : public ErrorCallback -{ - virtual void reportError(ErrorCode::Enum code, const char* msg, const char* file, int line) override - { -#if NV_DEBUG || NV_CHECKED - std::stringstream str; - str << "NvBlast "; - bool critical = false; - switch (code) - { - case ErrorCode::eNO_ERROR: str << "[Info]"; critical = false; break; - case ErrorCode::eDEBUG_INFO: str << "[Debug Info]"; critical = false; break; - case ErrorCode::eDEBUG_WARNING: str << "[Debug Warning]"; critical = false; break; - case ErrorCode::eINVALID_PARAMETER: str << "[Invalid Parameter]"; critical = true; break; - case ErrorCode::eINVALID_OPERATION: str << "[Invalid Operation]"; critical = true; break; - case ErrorCode::eOUT_OF_MEMORY: str << "[Out of] Memory"; critical = true; break; - case ErrorCode::eINTERNAL_ERROR: str << "[Internal Error]"; critical = true; break; - case ErrorCode::eABORT: str << "[Abort]"; critical = true; break; - case ErrorCode::ePERF_WARNING: str << "[Perf Warning]"; critical = false; break; - default: NVBLAST_ASSERT(false); - } - str << file << "(" << line << "): " << msg << "\n"; - - std::string message = str.str(); - std::cout << message; -#if NV_WINDOWS_FAMILY - OutputDebugStringA(message.c_str()); -#endif - NVBLAST_ASSERT_WITH_MESSAGE(!critical, message.c_str()); -#else - NV_UNUSED(code); - NV_UNUSED(msg); - NV_UNUSED(file); - NV_UNUSED(line); -#endif - } -}; -DefaultErrorCallback g_defaultErrorCallback; - - -AllocatorCallback* g_allocatorCallback = &g_defaultAllocatorCallback; -ErrorCallback* g_errorCallback = &g_defaultErrorCallback; - - -} // namespace Blast -} // namespace Nv - - -//////// Global API implementation //////// - -Nv::Blast::AllocatorCallback* NvBlastGlobalGetAllocatorCallback() -{ - return Nv::Blast::g_allocatorCallback; -} - -void NvBlastGlobalSetAllocatorCallback(Nv::Blast::AllocatorCallback* allocator) -{ - Nv::Blast::g_allocatorCallback = allocator ? allocator : &Nv::Blast::g_defaultAllocatorCallback; -} - -Nv::Blast::ErrorCallback* NvBlastGlobalGetErrorCallback() -{ - return Nv::Blast::g_errorCallback; -} - -void NvBlastGlobalSetErrorCallback(Nv::Blast::ErrorCallback* errorCallback) -{ - Nv::Blast::g_errorCallback = errorCallback ? errorCallback : &Nv::Blast::g_defaultErrorCallback; -} +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastGlobals.h"
+#include "NvBlastAssert.h"
+#include <cstdlib>
+#include <sstream>
+#include <iostream>
+
+#if NV_WINDOWS_FAMILY
+#include <windows.h>
+#endif
+
+#if NV_WINDOWS_FAMILY || NV_LINUX_FAMILY
+#include <malloc.h>
+#endif
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+#if NV_WINDOWS_FAMILY
+// on win32 we only have 8-byte alignment guaranteed, but the CRT provides special aligned allocation fns
+NV_FORCE_INLINE void* platformAlignedAlloc(size_t size)
+{
+ return _aligned_malloc(size, 16);
+}
+
+NV_FORCE_INLINE void platformAlignedFree(void* ptr)
+{
+ _aligned_free(ptr);
+}
+#elif NV_LINUX_FAMILY
+NV_FORCE_INLINE void* platformAlignedAlloc(size_t size)
+{
+ return ::memalign(16, size);
+}
+
+NV_FORCE_INLINE void platformAlignedFree(void* ptr)
+{
+ ::free(ptr);
+}
+#elif NV_XBOXONE || NV_PS4
+// on these platforms we get 16-byte alignment by default
+NV_FORCE_INLINE void* platformAlignedAlloc(size_t size)
+{
+ return ::malloc(size);
+}
+
+NV_FORCE_INLINE void platformAlignedFree(void* ptr)
+{
+ ::free(ptr);
+}
+#else
+NV_FORCE_INLINE void* platformAlignedAlloc(size_t size)
+{
+ const int A = 16;
+ unsigned char* mem = (unsigned char*)malloc(size + A);
+ const unsigned char offset = (unsigned char)((uintptr_t)A - (uintptr_t)mem % A - 1);
+ mem += offset;
+ *mem++ = offset;
+ return mem;
+}
+
+NV_FORCE_INLINE void platformAlignedFree(void* ptr)
+{
+ if (ptr != nullptr)
+ {
+ unsigned char* mem = (unsigned char*)ptr;
+ const unsigned char offset = *--mem;
+ ::free(mem - offset);
+ }
+}
+#endif
+
+class DefaultAllocatorCallback : public AllocatorCallback
+{
+public:
+ virtual void* allocate(size_t size, const char* typeName, const char* filename, int line) override
+ {
+ NV_UNUSED(typeName);
+ NV_UNUSED(filename);
+ NV_UNUSED(line);
+ return platformAlignedAlloc(size);
+ }
+
+ virtual void deallocate(void* ptr) override
+ {
+ platformAlignedFree(ptr);
+ }
+};
+DefaultAllocatorCallback g_defaultAllocatorCallback;
+
+
+class DefaultErrorCallback : public ErrorCallback
+{
+ virtual void reportError(ErrorCode::Enum code, const char* msg, const char* file, int line) override
+ {
+#if NV_DEBUG || NV_CHECKED
+ std::stringstream str;
+ str << "NvBlast ";
+ bool critical = false;
+ switch (code)
+ {
+ case ErrorCode::eNO_ERROR: str << "[Info]"; critical = false; break;
+ case ErrorCode::eDEBUG_INFO: str << "[Debug Info]"; critical = false; break;
+ case ErrorCode::eDEBUG_WARNING: str << "[Debug Warning]"; critical = false; break;
+ case ErrorCode::eINVALID_PARAMETER: str << "[Invalid Parameter]"; critical = true; break;
+ case ErrorCode::eINVALID_OPERATION: str << "[Invalid Operation]"; critical = true; break;
+ case ErrorCode::eOUT_OF_MEMORY: str << "[Out of] Memory"; critical = true; break;
+ case ErrorCode::eINTERNAL_ERROR: str << "[Internal Error]"; critical = true; break;
+ case ErrorCode::eABORT: str << "[Abort]"; critical = true; break;
+ case ErrorCode::ePERF_WARNING: str << "[Perf Warning]"; critical = false; break;
+ default: NVBLAST_ASSERT(false);
+ }
+ str << file << "(" << line << "): " << msg << "\n";
+
+ std::string message = str.str();
+ std::cout << message;
+#if NV_WINDOWS_FAMILY
+ OutputDebugStringA(message.c_str());
+#endif
+ NVBLAST_ASSERT_WITH_MESSAGE(!critical, message.c_str());
+#else
+ NV_UNUSED(code);
+ NV_UNUSED(msg);
+ NV_UNUSED(file);
+ NV_UNUSED(line);
+#endif
+ }
+};
+DefaultErrorCallback g_defaultErrorCallback;
+
+
+AllocatorCallback* g_allocatorCallback = &g_defaultAllocatorCallback;
+ErrorCallback* g_errorCallback = &g_defaultErrorCallback;
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+//////// Global API implementation ////////
+
+Nv::Blast::AllocatorCallback* NvBlastGlobalGetAllocatorCallback()
+{
+ return Nv::Blast::g_allocatorCallback;
+}
+
+void NvBlastGlobalSetAllocatorCallback(Nv::Blast::AllocatorCallback* allocator)
+{
+ Nv::Blast::g_allocatorCallback = allocator ? allocator : &Nv::Blast::g_defaultAllocatorCallback;
+}
+
+Nv::Blast::ErrorCallback* NvBlastGlobalGetErrorCallback()
+{
+ return Nv::Blast::g_errorCallback;
+}
+
+void NvBlastGlobalSetErrorCallback(Nv::Blast::ErrorCallback* errorCallback)
+{
+ Nv::Blast::g_errorCallback = errorCallback ? errorCallback : &Nv::Blast::g_defaultErrorCallback;
+}
diff --git a/sdk/globals/source/NvBlastProfiler.cpp b/sdk/globals/source/NvBlastProfiler.cpp index b4d4237..ff70cee 100644..100755 --- a/sdk/globals/source/NvBlastProfiler.cpp +++ b/sdk/globals/source/NvBlastProfiler.cpp @@ -1,96 +1,96 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#include "stdint.h" -#include "NvBlastProfilerInternal.h" - -#if NV_PROFILE || NV_CHECKED || NV_DEBUG - -namespace Nv -{ -namespace Blast -{ - -class EmptyProfilerCallback : public ProfilerCallback -{ - void zoneStart(const char*) {} - void zoneEnd() {} -}; -EmptyProfilerCallback g_EmptyCallback; - -ProfilerCallback* g_ProfilerCallback = &g_EmptyCallback; -ProfilerDetail::Level g_ProfilerDetail = ProfilerDetail::LOW; - -} // namespace Blast -} // namespace Nv - - -void NvBlastProfilerSetCallback(Nv::Blast::ProfilerCallback* pcb) -{ - Nv::Blast::g_ProfilerCallback = pcb != nullptr ? pcb : &Nv::Blast::g_EmptyCallback; -} - -Nv::Blast::ProfilerCallback* NvBlastProfilerGetCallback() -{ - return Nv::Blast::g_ProfilerCallback; -} - - -void NvBlastProfilerSetDetail(Nv::Blast::ProfilerDetail::Level level) -{ - Nv::Blast::g_ProfilerDetail = level; -} - -Nv::Blast::ProfilerDetail::Level NvBlastProfilerGetDetail() -{ - return Nv::Blast::g_ProfilerDetail; -} - - -void NvBlastProfilerBegin(const char* name, Nv::Blast::ProfilerDetail::Level level) -{ - if (level <= NvBlastProfilerGetDetail()) - { - NvBlastProfilerGetCallback()->zoneStart(name); - } -} - -void NvBlastProfilerEnd(const void* /*name*/, Nv::Blast::ProfilerDetail::Level level) -{ - if (level <= NvBlastProfilerGetDetail()) - { - NvBlastProfilerGetCallback()->zoneEnd(); - } -} - -#else - -void NvBlastProfilerSetCallback(Nv::Blast::ProfilerCallback*) {} -void NvBlastProfilerSetDetail(Nv::Blast::ProfilerDetail::Level) {} - -#endif // NV_PROFILE +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "stdint.h"
+#include "NvBlastProfilerInternal.h"
+
+#if NV_PROFILE || NV_CHECKED || NV_DEBUG
+
+namespace Nv
+{
+namespace Blast
+{
+
+class EmptyProfilerCallback : public ProfilerCallback
+{
+ void zoneStart(const char*) {}
+ void zoneEnd() {}
+};
+EmptyProfilerCallback g_EmptyCallback;
+
+ProfilerCallback* g_ProfilerCallback = &g_EmptyCallback;
+ProfilerDetail::Level g_ProfilerDetail = ProfilerDetail::LOW;
+
+} // namespace Blast
+} // namespace Nv
+
+
+void NvBlastProfilerSetCallback(Nv::Blast::ProfilerCallback* pcb)
+{
+ Nv::Blast::g_ProfilerCallback = pcb != nullptr ? pcb : &Nv::Blast::g_EmptyCallback;
+}
+
+Nv::Blast::ProfilerCallback* NvBlastProfilerGetCallback()
+{
+ return Nv::Blast::g_ProfilerCallback;
+}
+
+
+void NvBlastProfilerSetDetail(Nv::Blast::ProfilerDetail::Level level)
+{
+ Nv::Blast::g_ProfilerDetail = level;
+}
+
+Nv::Blast::ProfilerDetail::Level NvBlastProfilerGetDetail()
+{
+ return Nv::Blast::g_ProfilerDetail;
+}
+
+
+void NvBlastProfilerBegin(const char* name, Nv::Blast::ProfilerDetail::Level level)
+{
+ if (level <= NvBlastProfilerGetDetail())
+ {
+ NvBlastProfilerGetCallback()->zoneStart(name);
+ }
+}
+
+void NvBlastProfilerEnd(const void* /*name*/, Nv::Blast::ProfilerDetail::Level level)
+{
+ if (level <= NvBlastProfilerGetDetail())
+ {
+ NvBlastProfilerGetCallback()->zoneEnd();
+ }
+}
+
+#else
+
+void NvBlastProfilerSetCallback(Nv::Blast::ProfilerCallback*) {}
+void NvBlastProfilerSetDetail(Nv::Blast::ProfilerDetail::Level) {}
+
+#endif // NV_PROFILE
diff --git a/sdk/globals/source/NvBlastProfilerInternal.h b/sdk/globals/source/NvBlastProfilerInternal.h index fa0bf47..d916fca 100644..100755 --- a/sdk/globals/source/NvBlastProfilerInternal.h +++ b/sdk/globals/source/NvBlastProfilerInternal.h @@ -1,91 +1,91 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTPROFILERINTERNAL_H -#define NVBLASTPROFILERINTERNAL_H - -#include "NvBlastPreprocessor.h" -#include "NvBlastProfiler.h" - -#if NV_PROFILE || NV_CHECKED || NV_DEBUG - -NVBLAST_API void NvBlastProfilerBegin(const char* name, Nv::Blast::ProfilerDetail::Level); -NVBLAST_API void NvBlastProfilerEnd(const void* name, Nv::Blast::ProfilerDetail::Level); - -Nv::Blast::ProfilerCallback* NvBlastProfilerGetCallback(); -Nv::Blast::ProfilerDetail::Level NvBlastProfilerGetDetail(); - - -namespace Nv -{ -namespace Blast -{ - - -class ProfileScope -{ -public: - ProfileScope(const char* name, ProfilerDetail::Level level) :m_name(name), m_level(level) - { - NvBlastProfilerBegin(m_name, m_level); - } - - ~ProfileScope() - { - NvBlastProfilerEnd(m_name, m_level); - } - -private: - const char* m_name; - ProfilerDetail::Level m_level; -}; - - -} // namespace Blast -} // namespace Nv - - -#define BLAST_PROFILE_PREFIX "Blast: " -#define BLAST_PROFILE_ZONE_BEGIN(name) NvBlastProfilerBegin(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH) -#define BLAST_PROFILE_ZONE_END(name) NvBlastProfilerEnd(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH) -#define BLAST_PROFILE_SCOPE(name, detail) Nv::Blast::ProfileScope NV_CONCAT(_scope,__LINE__) (BLAST_PROFILE_PREFIX name, detail) -#define BLAST_PROFILE_SCOPE_L(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::LOW) -#define BLAST_PROFILE_SCOPE_M(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::MEDIUM) -#define BLAST_PROFILE_SCOPE_H(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::HIGH) - -#else - -#define BLAST_PROFILE_ZONE_BEGIN(name) -#define BLAST_PROFILE_ZONE_END(name) -#define BLAST_PROFILE_SCOPE_L(name) -#define BLAST_PROFILE_SCOPE_M(name) -#define BLAST_PROFILE_SCOPE_H(name) - -#endif - -#endif +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTPROFILERINTERNAL_H
+#define NVBLASTPROFILERINTERNAL_H
+
+#include "NvBlastPreprocessor.h"
+#include "NvBlastProfiler.h"
+
+#if NV_PROFILE || NV_CHECKED || NV_DEBUG
+
+NVBLAST_API void NvBlastProfilerBegin(const char* name, Nv::Blast::ProfilerDetail::Level);
+NVBLAST_API void NvBlastProfilerEnd(const void* name, Nv::Blast::ProfilerDetail::Level);
+
+Nv::Blast::ProfilerCallback* NvBlastProfilerGetCallback();
+Nv::Blast::ProfilerDetail::Level NvBlastProfilerGetDetail();
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+class ProfileScope
+{
+public:
+ ProfileScope(const char* name, ProfilerDetail::Level level) :m_name(name), m_level(level)
+ {
+ NvBlastProfilerBegin(m_name, m_level);
+ }
+
+ ~ProfileScope()
+ {
+ NvBlastProfilerEnd(m_name, m_level);
+ }
+
+private:
+ const char* m_name;
+ ProfilerDetail::Level m_level;
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#define BLAST_PROFILE_PREFIX "Blast: "
+#define BLAST_PROFILE_ZONE_BEGIN(name) NvBlastProfilerBegin(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH)
+#define BLAST_PROFILE_ZONE_END(name) NvBlastProfilerEnd(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH)
+#define BLAST_PROFILE_SCOPE(name, detail) Nv::Blast::ProfileScope NV_CONCAT(_scope,__LINE__) (BLAST_PROFILE_PREFIX name, detail)
+#define BLAST_PROFILE_SCOPE_L(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::LOW)
+#define BLAST_PROFILE_SCOPE_M(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::MEDIUM)
+#define BLAST_PROFILE_SCOPE_H(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::HIGH)
+
+#else
+
+#define BLAST_PROFILE_ZONE_BEGIN(name)
+#define BLAST_PROFILE_ZONE_END(name)
+#define BLAST_PROFILE_SCOPE_L(name)
+#define BLAST_PROFILE_SCOPE_M(name)
+#define BLAST_PROFILE_SCOPE_H(name)
+
+#endif
+
+#endif
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