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-rwxr-xr-x[-rw-r--r--]sdk/globals/source/NvBlastProfiler.cpp192
1 files changed, 96 insertions, 96 deletions
diff --git a/sdk/globals/source/NvBlastProfiler.cpp b/sdk/globals/source/NvBlastProfiler.cpp
index b4d4237..ff70cee 100644..100755
--- a/sdk/globals/source/NvBlastProfiler.cpp
+++ b/sdk/globals/source/NvBlastProfiler.cpp
@@ -1,96 +1,96 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#include "stdint.h"
-#include "NvBlastProfilerInternal.h"
-
-#if NV_PROFILE || NV_CHECKED || NV_DEBUG
-
-namespace Nv
-{
-namespace Blast
-{
-
-class EmptyProfilerCallback : public ProfilerCallback
-{
- void zoneStart(const char*) {}
- void zoneEnd() {}
-};
-EmptyProfilerCallback g_EmptyCallback;
-
-ProfilerCallback* g_ProfilerCallback = &g_EmptyCallback;
-ProfilerDetail::Level g_ProfilerDetail = ProfilerDetail::LOW;
-
-} // namespace Blast
-} // namespace Nv
-
-
-void NvBlastProfilerSetCallback(Nv::Blast::ProfilerCallback* pcb)
-{
- Nv::Blast::g_ProfilerCallback = pcb != nullptr ? pcb : &Nv::Blast::g_EmptyCallback;
-}
-
-Nv::Blast::ProfilerCallback* NvBlastProfilerGetCallback()
-{
- return Nv::Blast::g_ProfilerCallback;
-}
-
-
-void NvBlastProfilerSetDetail(Nv::Blast::ProfilerDetail::Level level)
-{
- Nv::Blast::g_ProfilerDetail = level;
-}
-
-Nv::Blast::ProfilerDetail::Level NvBlastProfilerGetDetail()
-{
- return Nv::Blast::g_ProfilerDetail;
-}
-
-
-void NvBlastProfilerBegin(const char* name, Nv::Blast::ProfilerDetail::Level level)
-{
- if (level <= NvBlastProfilerGetDetail())
- {
- NvBlastProfilerGetCallback()->zoneStart(name);
- }
-}
-
-void NvBlastProfilerEnd(const void* /*name*/, Nv::Blast::ProfilerDetail::Level level)
-{
- if (level <= NvBlastProfilerGetDetail())
- {
- NvBlastProfilerGetCallback()->zoneEnd();
- }
-}
-
-#else
-
-void NvBlastProfilerSetCallback(Nv::Blast::ProfilerCallback*) {}
-void NvBlastProfilerSetDetail(Nv::Blast::ProfilerDetail::Level) {}
-
-#endif // NV_PROFILE
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "stdint.h"
+#include "NvBlastProfilerInternal.h"
+
+#if NV_PROFILE || NV_CHECKED || NV_DEBUG
+
+namespace Nv
+{
+namespace Blast
+{
+
+class EmptyProfilerCallback : public ProfilerCallback
+{
+ void zoneStart(const char*) {}
+ void zoneEnd() {}
+};
+EmptyProfilerCallback g_EmptyCallback;
+
+ProfilerCallback* g_ProfilerCallback = &g_EmptyCallback;
+ProfilerDetail::Level g_ProfilerDetail = ProfilerDetail::LOW;
+
+} // namespace Blast
+} // namespace Nv
+
+
+void NvBlastProfilerSetCallback(Nv::Blast::ProfilerCallback* pcb)
+{
+ Nv::Blast::g_ProfilerCallback = pcb != nullptr ? pcb : &Nv::Blast::g_EmptyCallback;
+}
+
+Nv::Blast::ProfilerCallback* NvBlastProfilerGetCallback()
+{
+ return Nv::Blast::g_ProfilerCallback;
+}
+
+
+void NvBlastProfilerSetDetail(Nv::Blast::ProfilerDetail::Level level)
+{
+ Nv::Blast::g_ProfilerDetail = level;
+}
+
+Nv::Blast::ProfilerDetail::Level NvBlastProfilerGetDetail()
+{
+ return Nv::Blast::g_ProfilerDetail;
+}
+
+
+void NvBlastProfilerBegin(const char* name, Nv::Blast::ProfilerDetail::Level level)
+{
+ if (level <= NvBlastProfilerGetDetail())
+ {
+ NvBlastProfilerGetCallback()->zoneStart(name);
+ }
+}
+
+void NvBlastProfilerEnd(const void* /*name*/, Nv::Blast::ProfilerDetail::Level level)
+{
+ if (level <= NvBlastProfilerGetDetail())
+ {
+ NvBlastProfilerGetCallback()->zoneEnd();
+ }
+}
+
+#else
+
+void NvBlastProfilerSetCallback(Nv::Blast::ProfilerCallback*) {}
+void NvBlastProfilerSetDetail(Nv::Blast::ProfilerDetail::Level) {}
+
+#endif // NV_PROFILE