diff options
| author | Bryan Galdrikian <[email protected]> | 2019-05-03 00:25:46 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2019-05-03 00:25:46 -0700 |
| commit | 74b64a27f8e07b1b0b47b809b1a060518fa11a97 (patch) | |
| tree | 34cca01711be56892c149706f02ba7358d87ec54 /sdk/extensions/physx/source | |
| parent | Fixing chunk reorder bug in BlastTool, when importing a prefractured mesh (diff) | |
| download | blast-1.1.5_pre1.tar.xz blast-1.1.5_pre1.zip | |
Blast SDK 1.1.5 prerelease #1v1.1.5_pre1
Diffstat (limited to 'sdk/extensions/physx/source')
4 files changed, 318 insertions, 3 deletions
diff --git a/sdk/extensions/physx/source/physics/NvBlastExtPxCollisionBuilderImpl.cpp b/sdk/extensions/physx/source/physics/NvBlastExtPxCollisionBuilderImpl.cpp new file mode 100644 index 0000000..4f653a7 --- /dev/null +++ b/sdk/extensions/physx/source/physics/NvBlastExtPxCollisionBuilderImpl.cpp @@ -0,0 +1,232 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. + +#include <NvBlastGlobals.h> +#include "NvBlastExtPxCollisionBuilderImpl.h" +#include "NvBlastExtAuthoringTypes.h" +#include "NvBlastExtPxAsset.h" +#include <PxConvexMesh.h> +#include "PxPhysics.h" +#include "cooking/PxCooking.h" +#include <NvBlastPxSharedHelpers.h> +#include <vector> +#include <set> + +using namespace physx; + +#define SAFE_ARRAY_NEW(T, x) ((x) > 0) ? reinterpret_cast<T*>(NVBLAST_ALLOC(sizeof(T) * (x))) : nullptr; +#define SAFE_ARRAY_DELETE(x) \ + if (x != nullptr) \ + { \ + NVBLAST_FREE(x); \ + x = nullptr; \ + } + +namespace Nv +{ +namespace Blast +{ + +CollisionHullImpl::~CollisionHullImpl() +{ + SAFE_ARRAY_DELETE(points); + SAFE_ARRAY_DELETE(indices); + SAFE_ARRAY_DELETE(polygonData); +} + +CollisionHullImpl::CollisionHullImpl(const CollisionHull& hullToCopy) +{ + pointsCount = hullToCopy.pointsCount; + indicesCount = hullToCopy.indicesCount; + polygonDataCount = hullToCopy.polygonDataCount; + + points = SAFE_ARRAY_NEW(NvcVec3, pointsCount); + indices = SAFE_ARRAY_NEW(uint32_t, indicesCount); + polygonData = SAFE_ARRAY_NEW(HullPolygon, polygonDataCount); + memcpy(points, hullToCopy.points, sizeof(points[0]) * pointsCount); + memcpy(indices, hullToCopy.indices, sizeof(indices[0]) * indicesCount); + memcpy(polygonData, hullToCopy.polygonData, sizeof(polygonData[0]) * polygonDataCount); +} + +CollisionHull* ExtPxCollisionBuilderImpl::buildCollisionGeometry(uint32_t verticesCount, const NvcVec3* vData) +{ + CollisionHull* output = new CollisionHullImpl(); + std::vector<physx::PxVec3> vertexData(verticesCount); + memcpy(vertexData.data(), vData, sizeof(physx::PxVec3) * verticesCount); + + PxConvexMeshDesc convexMeshDescr; + PxConvexMesh* resultConvexMesh; + PxBounds3 bounds; + // Scale chunk to unit cube size, to avoid numerical errors + bounds.setEmpty(); + for (uint32_t i = 0; i < vertexData.size(); ++i) + { + bounds.include(vertexData[i]); + } + PxVec3 bbCenter = bounds.getCenter(); + float scale = PxMax(PxAbs(bounds.getExtents(0)), PxMax(PxAbs(bounds.getExtents(1)), PxAbs(bounds.getExtents(2)))); + for (uint32_t i = 0; i < vertexData.size(); ++i) + { + vertexData[i] = vertexData[i] - bbCenter; + vertexData[i] *= (1.0f / scale); + } + bounds.setEmpty(); + for (uint32_t i = 0; i < vertexData.size(); ++i) + { + bounds.include(vertexData[i]); + } + convexMeshDescr.points.data = vertexData.data(); + convexMeshDescr.points.stride = sizeof(PxVec3); + convexMeshDescr.points.count = (uint32_t)vertexData.size(); + convexMeshDescr.flags = PxConvexFlag::eCOMPUTE_CONVEX; + resultConvexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback); + if (!resultConvexMesh) + { + vertexData.clear(); + vertexData.push_back(bounds.minimum); + vertexData.push_back(PxVec3(bounds.minimum.x, bounds.maximum.y, bounds.minimum.z)); + vertexData.push_back(PxVec3(bounds.maximum.x, bounds.maximum.y, bounds.minimum.z)); + vertexData.push_back(PxVec3(bounds.maximum.x, bounds.minimum.y, bounds.minimum.z)); + vertexData.push_back(PxVec3(bounds.minimum.x, bounds.minimum.y, bounds.maximum.z)); + vertexData.push_back(PxVec3(bounds.minimum.x, bounds.maximum.y, bounds.maximum.z)); + vertexData.push_back(PxVec3(bounds.maximum.x, bounds.maximum.y, bounds.maximum.z)); + vertexData.push_back(PxVec3(bounds.maximum.x, bounds.minimum.y, bounds.maximum.z)); + convexMeshDescr.points.data = vertexData.data(); + convexMeshDescr.points.count = (uint32_t)vertexData.size(); + resultConvexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback); + } + output->polygonDataCount = resultConvexMesh->getNbPolygons(); + if (output->polygonDataCount) + output->polygonData = SAFE_ARRAY_NEW(HullPolygon, output->polygonDataCount); + output->pointsCount = resultConvexMesh->getNbVertices(); + output->points = SAFE_ARRAY_NEW(NvcVec3, output->pointsCount); + int32_t indicesCount = 0; + PxHullPolygon hPoly; + for (uint32_t i = 0; i < resultConvexMesh->getNbPolygons(); ++i) + { + HullPolygon& pd = output->polygonData[i]; + resultConvexMesh->getPolygonData(i, hPoly); + pd.indexBase = hPoly.mIndexBase; + pd.vertexCount = hPoly.mNbVerts; + pd.plane[0] = hPoly.mPlane[0]; + pd.plane[1] = hPoly.mPlane[1]; + pd.plane[2] = hPoly.mPlane[2]; + pd.plane[3] = hPoly.mPlane[3]; + + pd.plane[0] /= scale; + pd.plane[1] /= scale; + pd.plane[2] /= scale; + pd.plane[3] -= (pd.plane[0] * bbCenter.x + pd.plane[1] * bbCenter.y + pd.plane[2] * bbCenter.z); + float length = sqrt(pd.plane[0] * pd.plane[0] + pd.plane[1] * pd.plane[1] + pd.plane[2] * pd.plane[2]); + pd.plane[0] /= length; + pd.plane[1] /= length; + pd.plane[2] /= length; + pd.plane[3] /= length; + indicesCount = PxMax(indicesCount, pd.indexBase + pd.vertexCount); + } + output->indicesCount = indicesCount; + output->indices = SAFE_ARRAY_NEW(uint32_t, indicesCount); + for (uint32_t i = 0; i < resultConvexMesh->getNbVertices(); ++i) + { + PxVec3 p = resultConvexMesh->getVertices()[i] * scale + bbCenter; + output->points[i] = fromPxShared(p); + } + for (int32_t i = 0; i < indicesCount; ++i) + { + output->indices[i] = resultConvexMesh->getIndexBuffer()[i]; + } + resultConvexMesh->release(); + return output; +} + +void ExtPxCollisionBuilderImpl::releaseCollisionHull(Nv::Blast::CollisionHull* ch) const +{ + if (ch) + { + SAFE_ARRAY_DELETE(ch->indices); + SAFE_ARRAY_DELETE(ch->points); + SAFE_ARRAY_DELETE(ch->polygonData); + delete ch; + } +} + +physx::PxConvexMesh* ExtPxCollisionBuilderImpl::buildConvexMesh(const CollisionHull& hull) +{ + /* PxCooking::createConvexMesh expects PxHullPolygon input, which matches HullPolygon */ + static_assert(sizeof(PxHullPolygon) == sizeof(HullPolygon), "HullPolygon size mismatch"); + static_assert(offsetof(PxHullPolygon, mPlane) == offsetof(HullPolygon, plane), "HullPolygon layout mismatch"); + static_assert(offsetof(PxHullPolygon, mNbVerts) == offsetof(HullPolygon, vertexCount), "HullPolygon layout mismatch"); + static_assert(offsetof(PxHullPolygon, mIndexBase) == offsetof(HullPolygon, indexBase), + "HullPolygon layout mismatch"); + + PxConvexMeshDesc convexMeshDescr; + convexMeshDescr.indices.data = hull.indices; + convexMeshDescr.indices.count = (uint32_t)hull.indicesCount; + convexMeshDescr.indices.stride = sizeof(uint32_t); + + convexMeshDescr.points.data = hull.points; + convexMeshDescr.points.count = (uint32_t)hull.pointsCount; + convexMeshDescr.points.stride = sizeof(PxVec3); + + convexMeshDescr.polygons.data = hull.polygonData; + convexMeshDescr.polygons.count = (uint32_t)hull.polygonDataCount; + convexMeshDescr.polygons.stride = sizeof(PxHullPolygon); + + return mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback); +} + +void ExtPxCollisionBuilderImpl::buildPhysicsChunks(uint32_t chunkCount, uint32_t* hullOffsets, + CollisionHull** hulls, ExtPxChunk* physicsChunks, + ExtPxSubchunk* physicsSubchunks) +{ + //Nv::Blast::AuthoringResult& result = *ar; + //uint32_t chunkCount = (uint32_t)result.chunkCount; + //uint32_t* hullOffsets = result.collisionHullOffset; + //CollisionHull** hulls = result.collisionHull; + for (uint32_t i = 0; i < chunkCount; ++i) + { + int32_t beg = hullOffsets[i]; + int32_t end = hullOffsets[i + 1]; + for (int32_t subhull = beg; subhull < end; ++subhull) + { + physicsSubchunks[subhull].transform = physx::PxTransform(physx::PxIdentity); + physicsSubchunks[subhull].geometry = physx::PxConvexMeshGeometry( + reinterpret_cast<physx::PxConvexMesh*>(buildConvexMesh(*hulls[subhull]))); + } + physicsChunks[i].isStatic = false; + physicsChunks[i].subchunkCount = static_cast<uint32_t>(end - beg); + physicsChunks[i].firstSubchunkIndex = beg; + } +} + +void ExtPxCollisionBuilderImpl::release() +{ + NVBLAST_DELETE(this, ExtPxCollisionBuilderImpl); +} + +} // namespace Blast +} // namespace Nv diff --git a/sdk/extensions/physx/source/physics/NvBlastExtPxCollisionBuilderImpl.h b/sdk/extensions/physx/source/physics/NvBlastExtPxCollisionBuilderImpl.h new file mode 100644 index 0000000..9fb5c5e --- /dev/null +++ b/sdk/extensions/physx/source/physics/NvBlastExtPxCollisionBuilderImpl.h @@ -0,0 +1,74 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTEXTPXCOLLISIONBUILDERIMPL_H +#define NVBLASTEXTPXCOLLISIONBUILDERIMPL_H + +#include "NvBlastExtPxCollisionBuilder.h" +#include "NvBlastExtAuthoringTypes.h" + +namespace physx +{ + class PxCooking; + class PxPhysicsInsertionCallback; +} +namespace Nv +{ + namespace Blast + { + + struct CollisionHullImpl : public CollisionHull + { + CollisionHullImpl() {}; + CollisionHullImpl(const CollisionHull& hullToCopy); + ~CollisionHullImpl(); + }; + + class ExtPxCollisionBuilderImpl : public ExtPxCollisionBuilder + { + public: + ExtPxCollisionBuilderImpl(physx::PxCooking* cooking, + physx::PxPhysicsInsertionCallback* insertionCallback) : mCooking(cooking), mInsertionCallback(insertionCallback) {} + virtual ~ExtPxCollisionBuilderImpl() {}; + void release() override; + CollisionHull* buildCollisionGeometry(uint32_t verticesCount, const NvcVec3* vertexData) override; + void releaseCollisionHull(CollisionHull* hull) const override; + + physx::PxConvexMesh* buildConvexMesh(const CollisionHull& hull) override; + void buildPhysicsChunks(uint32_t chunkCount, uint32_t* hullOffsets, CollisionHull** hulls, + ExtPxChunk* physicsChunks, ExtPxSubchunk* physicsSubchunks) override; + private: + physx::PxCooking* mCooking; + physx::PxPhysicsInsertionCallback* mInsertionCallback; + }; + + } // namespace Blast +} // namespace Nv + + +#endif // ifndef NVBLASTEXTPXCOLLISIONBUILDERIMPL_H diff --git a/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.cpp b/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.cpp index 018ff74..223d5f3 100755 --- a/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.cpp +++ b/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.cpp @@ -29,6 +29,7 @@ #include "NvBlastExtPxManagerImpl.h"
#include "NvBlastExtPxAssetImpl.h"
#include "NvBlastExtPxActorImpl.h"
+#include "NvBlastExtPxCollisionBuilderImpl.h"
#include "NvBlastExtPxFamilyImpl.h"
#include "NvBlastAssert.h"
@@ -38,6 +39,7 @@ #include "NvBlastTkGroup.h"
#include "NvBlastTkJoint.h"
+#include "PxPhysics.h"
#include "PxRigidDynamic.h"
#include "PxJoint.h"
@@ -53,6 +55,11 @@ ExtPxManager* ExtPxManager::create(PxPhysics& physics, TkFramework& framework, E return NVBLAST_NEW(ExtPxManagerImpl)(physics, framework, createFn, useUserData);
}
+ExtPxCollisionBuilder* ExtPxManager::createCollisionBuilder(PxPhysics& physics, PxCooking& cooking)
+{
+ return NVBLAST_NEW(ExtPxCollisionBuilderImpl(&cooking, &physics.getPhysicsInsertionCallback()));
+}
+
void ExtPxManagerImpl::release()
{
NVBLAST_DELETE(this, ExtPxManagerImpl);
diff --git a/sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.cpp b/sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.cpp index b18df25..308c4ae 100755 --- a/sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.cpp +++ b/sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.cpp @@ -37,6 +37,8 @@ #include "NvBlastTkActor.h"
#include "NvBlastTkFamily.h"
+#include "NvBlastPxSharedHelpers.h"
+
#include "PxScene.h"
#include "PxRigidDynamic.h"
@@ -130,7 +132,7 @@ ExtPxStressSolverImpl::ExtPxStressSolverImpl(ExtPxFamily& family, ExtStressSolve localPos = PxVec3(PxZero);
isChunkStatic = true;
}
- m_solver->setNodeInfo(node0, mass, volume, localPos, isChunkStatic);
+ m_solver->setNodeInfo(node0, mass, volume, fromPxShared(localPos), isChunkStatic);
}
#else
m_solver->setAllNodesInfoFromLL();
@@ -182,13 +184,13 @@ void ExtPxStressSolverImpl::update(bool doDamage) PxVec3 gravity = rigidDynamic.getScene()->getGravity();
PxVec3 localGravity = rigidDynamic.getGlobalPose().rotateInv(gravity);
- m_solver->addGravityForce(*actor->getTkActor().getActorLL(), localGravity);
+ m_solver->addGravityForce(*actor->getTkActor().getActorLL(), fromPxShared(localGravity));
}
else
{
PxVec3 localCenterMass = rigidDynamic.getCMassLocalPose().p;
PxVec3 localAngularVelocity = rigidDynamic.getGlobalPose().rotateInv(rigidDynamic.getAngularVelocity());
- m_solver->addAngularVelocity(*actor->getTkActor().getActorLL(), localCenterMass, localAngularVelocity);
+ m_solver->addAngularVelocity(*actor->getTkActor().getActorLL(), fromPxShared(localCenterMass), fromPxShared(localAngularVelocity));
}
}
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