diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.h | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz blast-7115f60b91b5717d90f643fd692010905c7004db.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.h | 176 |
1 files changed, 88 insertions, 88 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.h index 3d3f952..d012e7e 100644..100755 --- a/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.h +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.h @@ -1,88 +1,88 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H -#define NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H - -#include "NvBlastExtAuthoringCollisionBuilder.h" -#include "NvBlastExtAuthoringTypes.h" - -namespace Nv -{ -namespace Blast -{ - -struct CollisionHullImpl : public CollisionHull -{ - ~CollisionHullImpl(); - CollisionHullImpl() - { - pointsCount = 0; - indicesCount = 0; - polygonDataCount = 0; - points = nullptr; - indices = nullptr; - polygonData = nullptr; - } - - CollisionHullImpl(const CollisionHull& hullToCopy); - - void release() override; -}; - -class ConvexMeshBuilderImpl : public ConvexMeshBuilder -{ -public: - - /** - Constructor should be provided with PxCoocking and PxPhysicsInsertionCallback objects. - */ - ConvexMeshBuilderImpl(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback) : mInsertionCallback(insertionCallback), mCooking(cooking) {} - - virtual void release() override; - - virtual CollisionHull* buildCollisionGeometry(uint32_t verticesCount, const physx::PxVec3* vertexData) override; - - virtual physx::PxConvexMesh* buildConvexMesh(uint32_t verticesCount, const physx::PxVec3* vertexData) override; - - virtual physx::PxConvexMesh* buildConvexMesh(const CollisionHull& hull) override; - - virtual void trimCollisionGeometry(uint32_t chunksCount, CollisionHull** in, const uint32_t* chunkDepth) override; - - virtual int32_t buildMeshConvexDecomposition(const Triangle* mesh, uint32_t triangleCount, const CollisionParams& params, CollisionHull**& convexes) override; - -private: - physx::PxPhysicsInsertionCallback* mInsertionCallback; - physx::PxCooking* mCooking; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H
+#define NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H
+
+#include "NvBlastExtAuthoringCollisionBuilder.h"
+#include "NvBlastExtAuthoringTypes.h"
+
+namespace Nv
+{
+namespace Blast
+{
+
+struct CollisionHullImpl : public CollisionHull
+{
+ ~CollisionHullImpl();
+ CollisionHullImpl()
+ {
+ pointsCount = 0;
+ indicesCount = 0;
+ polygonDataCount = 0;
+ points = nullptr;
+ indices = nullptr;
+ polygonData = nullptr;
+ }
+
+ CollisionHullImpl(const CollisionHull& hullToCopy);
+
+ void release() override;
+};
+
+class ConvexMeshBuilderImpl : public ConvexMeshBuilder
+{
+public:
+
+ /**
+ Constructor should be provided with PxCoocking and PxPhysicsInsertionCallback objects.
+ */
+ ConvexMeshBuilderImpl(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback) : mInsertionCallback(insertionCallback), mCooking(cooking) {}
+
+ virtual void release() override;
+
+ virtual CollisionHull* buildCollisionGeometry(uint32_t verticesCount, const physx::PxVec3* vertexData) override;
+
+ virtual physx::PxConvexMesh* buildConvexMesh(uint32_t verticesCount, const physx::PxVec3* vertexData) override;
+
+ virtual physx::PxConvexMesh* buildConvexMesh(const CollisionHull& hull) override;
+
+ virtual void trimCollisionGeometry(uint32_t chunksCount, CollisionHull** in, const uint32_t* chunkDepth) override;
+
+ virtual int32_t buildMeshConvexDecomposition(const Triangle* mesh, uint32_t triangleCount, const CollisionParams& params, CollisionHull**& convexes) override;
+
+private:
+ physx::PxPhysicsInsertionCallback* mInsertionCallback;
+ physx::PxCooking* mCooking;
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H
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