From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- .../NvBlastExtAuthoringCollisionBuilderImpl.h | 176 ++++++++++----------- 1 file changed, 88 insertions(+), 88 deletions(-) mode change 100644 => 100755 sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.h (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.h') diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.h old mode 100644 new mode 100755 index 3d3f952..d012e7e --- a/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.h +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.h @@ -1,88 +1,88 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H -#define NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H - -#include "NvBlastExtAuthoringCollisionBuilder.h" -#include "NvBlastExtAuthoringTypes.h" - -namespace Nv -{ -namespace Blast -{ - -struct CollisionHullImpl : public CollisionHull -{ - ~CollisionHullImpl(); - CollisionHullImpl() - { - pointsCount = 0; - indicesCount = 0; - polygonDataCount = 0; - points = nullptr; - indices = nullptr; - polygonData = nullptr; - } - - CollisionHullImpl(const CollisionHull& hullToCopy); - - void release() override; -}; - -class ConvexMeshBuilderImpl : public ConvexMeshBuilder -{ -public: - - /** - Constructor should be provided with PxCoocking and PxPhysicsInsertionCallback objects. - */ - ConvexMeshBuilderImpl(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback) : mInsertionCallback(insertionCallback), mCooking(cooking) {} - - virtual void release() override; - - virtual CollisionHull* buildCollisionGeometry(uint32_t verticesCount, const physx::PxVec3* vertexData) override; - - virtual physx::PxConvexMesh* buildConvexMesh(uint32_t verticesCount, const physx::PxVec3* vertexData) override; - - virtual physx::PxConvexMesh* buildConvexMesh(const CollisionHull& hull) override; - - virtual void trimCollisionGeometry(uint32_t chunksCount, CollisionHull** in, const uint32_t* chunkDepth) override; - - virtual int32_t buildMeshConvexDecomposition(const Triangle* mesh, uint32_t triangleCount, const CollisionParams& params, CollisionHull**& convexes) override; - -private: - physx::PxPhysicsInsertionCallback* mInsertionCallback; - physx::PxCooking* mCooking; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H +#define NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H + +#include "NvBlastExtAuthoringCollisionBuilder.h" +#include "NvBlastExtAuthoringTypes.h" + +namespace Nv +{ +namespace Blast +{ + +struct CollisionHullImpl : public CollisionHull +{ + ~CollisionHullImpl(); + CollisionHullImpl() + { + pointsCount = 0; + indicesCount = 0; + polygonDataCount = 0; + points = nullptr; + indices = nullptr; + polygonData = nullptr; + } + + CollisionHullImpl(const CollisionHull& hullToCopy); + + void release() override; +}; + +class ConvexMeshBuilderImpl : public ConvexMeshBuilder +{ +public: + + /** + Constructor should be provided with PxCoocking and PxPhysicsInsertionCallback objects. + */ + ConvexMeshBuilderImpl(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback) : mInsertionCallback(insertionCallback), mCooking(cooking) {} + + virtual void release() override; + + virtual CollisionHull* buildCollisionGeometry(uint32_t verticesCount, const physx::PxVec3* vertexData) override; + + virtual physx::PxConvexMesh* buildConvexMesh(uint32_t verticesCount, const physx::PxVec3* vertexData) override; + + virtual physx::PxConvexMesh* buildConvexMesh(const CollisionHull& hull) override; + + virtual void trimCollisionGeometry(uint32_t chunksCount, CollisionHull** in, const uint32_t* chunkDepth) override; + + virtual int32_t buildMeshConvexDecomposition(const Triangle* mesh, uint32_t triangleCount, const CollisionParams& params, CollisionHull**& convexes) override; + +private: + physx::PxPhysicsInsertionCallback* mInsertionCallback; + physx::PxCooking* mCooking; +}; + +} // namespace Blast +} // namespace Nv + + +#endif // ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H -- cgit v1.2.3