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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h
parentUpdating BlastTool zip (diff)
downloadblast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz
blast-7115f60b91b5717d90f643fd692010905c7004db.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h')
-rwxr-xr-x[-rw-r--r--]sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h212
1 files changed, 106 insertions, 106 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h
index d4f4b15..17222ee 100644..100755
--- a/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h
+++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h
@@ -1,107 +1,107 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H
-#define NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H
-
-#include "NvBlastExtAuthoringBondGenerator.h"
-#include "NvBlastExtAuthoringFractureTool.h"
-#include "../cooking/PxCooking.h"
-#include <PxPlane.h>
-#include <NvBlastExtAuthoringCollisionBuilder.h>
-#include <vector>
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
- Tool for gathering bond information from provided mesh geometry
-*/
-
-class BlastBondGeneratorImpl : public BlastBondGenerator
-{
-public:
-
- BlastBondGeneratorImpl(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback)
- : mPxCooking(cooking), mPxInsertionCallback(insertionCallback){};
-
- virtual void release() override;
-
- virtual int32_t buildDescFromInternalFracture(FractureTool* tool, const bool* chunkIsSupport,
- NvBlastBondDesc*& resultBondDescs, NvBlastChunkDesc*& resultChunkDescriptors) override;
-
- virtual int32_t createBondBetweenMeshes(uint32_t meshACount, const Triangle* meshA, uint32_t meshBCount, const Triangle* meshB,
- NvBlastBond& resultBond, BondGenerationConfig conf = BondGenerationConfig()) override;
-
- virtual int32_t createBondBetweenMeshes(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry,
- uint32_t overlapsCount, const uint32_t* overlapsA, const uint32_t* overlapsB,
- NvBlastBondDesc*& resultBond, BondGenerationConfig cfg) override;
-
- virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry,
- const bool* chunkIsSupport, NvBlastBondDesc*& resultBondDescs,
- BondGenerationConfig conf = BondGenerationConfig()) override;
-
- virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* convexHullOffset, const CollisionHull** chunkHulls,
- const bool* chunkIsSupport, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, float maxSeparation) override;
-
-private:
- float processWithMidplanes( TriangleProcessor* trProcessor,
- const std::vector<physx::PxVec3>& chunk1Points, const std::vector<physx::PxVec3>& chunk2Points,
- const std::vector<physx::PxVec3>& hull1p, const std::vector<physx::PxVec3>& hull2p,
- physx::PxVec3& normal, physx::PxVec3& centroid, float maxSeparation);
-
- int32_t createFullBondListAveraged( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, const CollisionHull** chunkHulls,
- const bool* supportFlags, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf);
- int32_t createFullBondListExact( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry,
- const bool* supportFlags, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf);
- int32_t createFullBondListExactInternal(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry,
- std::vector<PlaneChunkIndexer>& planeTriangleMapping , NvBlastBondDesc*& resultBondDescs);
- int32_t createBondForcedInternal( const std::vector<physx::PxVec3>& hull0, const std::vector<physx::PxVec3>& hull1,const CollisionHull& cHull0,
- const CollisionHull& cHull1, physx::PxBounds3 bound0, physx::PxBounds3 bound1, NvBlastBond& resultBond, float overlapping);
-
- void buildGeometryCache(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry);
- void resetGeometryCache();
-
- physx::PxCooking* mPxCooking;
- physx::PxPhysicsInsertionCallback* mPxInsertionCallback;
-
-
- std::vector<std::vector<Triangle> > mGeometryCache;
-
- std::vector<PlaneChunkIndexer> mPlaneCache;
- std::vector<CollisionHull*> mCHullCache;
- std::vector<std::vector<physx::PxVec3> > mHullsPointsCache;
- std::vector<physx::PxBounds3 > mBoundsCache;
-};
-
-} // namespace Blast
-} // namespace Nv
-
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H
+#define NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H
+
+#include "NvBlastExtAuthoringBondGenerator.h"
+#include "NvBlastExtAuthoringFractureTool.h"
+#include "../cooking/PxCooking.h"
+#include <PxPlane.h>
+#include <NvBlastExtAuthoringCollisionBuilder.h>
+#include <vector>
+
+namespace Nv
+{
+namespace Blast
+{
+
+/**
+ Tool for gathering bond information from provided mesh geometry
+*/
+
+class BlastBondGeneratorImpl : public BlastBondGenerator
+{
+public:
+
+ BlastBondGeneratorImpl(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback)
+ : mPxCooking(cooking), mPxInsertionCallback(insertionCallback){};
+
+ virtual void release() override;
+
+ virtual int32_t buildDescFromInternalFracture(FractureTool* tool, const bool* chunkIsSupport,
+ NvBlastBondDesc*& resultBondDescs, NvBlastChunkDesc*& resultChunkDescriptors) override;
+
+ virtual int32_t createBondBetweenMeshes(uint32_t meshACount, const Triangle* meshA, uint32_t meshBCount, const Triangle* meshB,
+ NvBlastBond& resultBond, BondGenerationConfig conf = BondGenerationConfig()) override;
+
+ virtual int32_t createBondBetweenMeshes(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry,
+ uint32_t overlapsCount, const uint32_t* overlapsA, const uint32_t* overlapsB,
+ NvBlastBondDesc*& resultBond, BondGenerationConfig cfg) override;
+
+ virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry,
+ const bool* chunkIsSupport, NvBlastBondDesc*& resultBondDescs,
+ BondGenerationConfig conf = BondGenerationConfig()) override;
+
+ virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* convexHullOffset, const CollisionHull** chunkHulls,
+ const bool* chunkIsSupport, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, float maxSeparation) override;
+
+private:
+ float processWithMidplanes( TriangleProcessor* trProcessor,
+ const std::vector<physx::PxVec3>& chunk1Points, const std::vector<physx::PxVec3>& chunk2Points,
+ const std::vector<physx::PxVec3>& hull1p, const std::vector<physx::PxVec3>& hull2p,
+ physx::PxVec3& normal, physx::PxVec3& centroid, float maxSeparation);
+
+ int32_t createFullBondListAveraged( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, const CollisionHull** chunkHulls,
+ const bool* supportFlags, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf);
+ int32_t createFullBondListExact( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry,
+ const bool* supportFlags, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf);
+ int32_t createFullBondListExactInternal(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry,
+ std::vector<PlaneChunkIndexer>& planeTriangleMapping , NvBlastBondDesc*& resultBondDescs);
+ int32_t createBondForcedInternal( const std::vector<physx::PxVec3>& hull0, const std::vector<physx::PxVec3>& hull1,const CollisionHull& cHull0,
+ const CollisionHull& cHull1, physx::PxBounds3 bound0, physx::PxBounds3 bound1, NvBlastBond& resultBond, float overlapping);
+
+ void buildGeometryCache(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry);
+ void resetGeometryCache();
+
+ physx::PxCooking* mPxCooking;
+ physx::PxPhysicsInsertionCallback* mPxInsertionCallback;
+
+
+ std::vector<std::vector<Triangle> > mGeometryCache;
+
+ std::vector<PlaneChunkIndexer> mPlaneCache;
+ std::vector<CollisionHull*> mCHullCache;
+ std::vector<std::vector<physx::PxVec3> > mHullsPointsCache;
+ std::vector<physx::PxBounds3 > mBoundsCache;
+};
+
+} // namespace Blast
+} // namespace Nv
+
#endif // NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H \ No newline at end of file