diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz blast-7115f60b91b5717d90f643fd692010905c7004db.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h | 212 |
1 files changed, 106 insertions, 106 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h index d4f4b15..17222ee 100644..100755 --- a/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h @@ -1,107 +1,107 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H -#define NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H - -#include "NvBlastExtAuthoringBondGenerator.h" -#include "NvBlastExtAuthoringFractureTool.h" -#include "../cooking/PxCooking.h" -#include <PxPlane.h> -#include <NvBlastExtAuthoringCollisionBuilder.h> -#include <vector> - -namespace Nv -{ -namespace Blast -{ - -/** - Tool for gathering bond information from provided mesh geometry -*/ - -class BlastBondGeneratorImpl : public BlastBondGenerator -{ -public: - - BlastBondGeneratorImpl(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback) - : mPxCooking(cooking), mPxInsertionCallback(insertionCallback){}; - - virtual void release() override; - - virtual int32_t buildDescFromInternalFracture(FractureTool* tool, const bool* chunkIsSupport, - NvBlastBondDesc*& resultBondDescs, NvBlastChunkDesc*& resultChunkDescriptors) override; - - virtual int32_t createBondBetweenMeshes(uint32_t meshACount, const Triangle* meshA, uint32_t meshBCount, const Triangle* meshB, - NvBlastBond& resultBond, BondGenerationConfig conf = BondGenerationConfig()) override; - - virtual int32_t createBondBetweenMeshes(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, - uint32_t overlapsCount, const uint32_t* overlapsA, const uint32_t* overlapsB, - NvBlastBondDesc*& resultBond, BondGenerationConfig cfg) override; - - virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, - const bool* chunkIsSupport, NvBlastBondDesc*& resultBondDescs, - BondGenerationConfig conf = BondGenerationConfig()) override; - - virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* convexHullOffset, const CollisionHull** chunkHulls, - const bool* chunkIsSupport, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, float maxSeparation) override; - -private: - float processWithMidplanes( TriangleProcessor* trProcessor, - const std::vector<physx::PxVec3>& chunk1Points, const std::vector<physx::PxVec3>& chunk2Points, - const std::vector<physx::PxVec3>& hull1p, const std::vector<physx::PxVec3>& hull2p, - physx::PxVec3& normal, physx::PxVec3& centroid, float maxSeparation); - - int32_t createFullBondListAveraged( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, const CollisionHull** chunkHulls, - const bool* supportFlags, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf); - int32_t createFullBondListExact( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, - const bool* supportFlags, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf); - int32_t createFullBondListExactInternal(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, - std::vector<PlaneChunkIndexer>& planeTriangleMapping , NvBlastBondDesc*& resultBondDescs); - int32_t createBondForcedInternal( const std::vector<physx::PxVec3>& hull0, const std::vector<physx::PxVec3>& hull1,const CollisionHull& cHull0, - const CollisionHull& cHull1, physx::PxBounds3 bound0, physx::PxBounds3 bound1, NvBlastBond& resultBond, float overlapping); - - void buildGeometryCache(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry); - void resetGeometryCache(); - - physx::PxCooking* mPxCooking; - physx::PxPhysicsInsertionCallback* mPxInsertionCallback; - - - std::vector<std::vector<Triangle> > mGeometryCache; - - std::vector<PlaneChunkIndexer> mPlaneCache; - std::vector<CollisionHull*> mCHullCache; - std::vector<std::vector<physx::PxVec3> > mHullsPointsCache; - std::vector<physx::PxBounds3 > mBoundsCache; -}; - -} // namespace Blast -} // namespace Nv - +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H
+#define NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H
+
+#include "NvBlastExtAuthoringBondGenerator.h"
+#include "NvBlastExtAuthoringFractureTool.h"
+#include "../cooking/PxCooking.h"
+#include <PxPlane.h>
+#include <NvBlastExtAuthoringCollisionBuilder.h>
+#include <vector>
+
+namespace Nv
+{
+namespace Blast
+{
+
+/**
+ Tool for gathering bond information from provided mesh geometry
+*/
+
+class BlastBondGeneratorImpl : public BlastBondGenerator
+{
+public:
+
+ BlastBondGeneratorImpl(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback)
+ : mPxCooking(cooking), mPxInsertionCallback(insertionCallback){};
+
+ virtual void release() override;
+
+ virtual int32_t buildDescFromInternalFracture(FractureTool* tool, const bool* chunkIsSupport,
+ NvBlastBondDesc*& resultBondDescs, NvBlastChunkDesc*& resultChunkDescriptors) override;
+
+ virtual int32_t createBondBetweenMeshes(uint32_t meshACount, const Triangle* meshA, uint32_t meshBCount, const Triangle* meshB,
+ NvBlastBond& resultBond, BondGenerationConfig conf = BondGenerationConfig()) override;
+
+ virtual int32_t createBondBetweenMeshes(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry,
+ uint32_t overlapsCount, const uint32_t* overlapsA, const uint32_t* overlapsB,
+ NvBlastBondDesc*& resultBond, BondGenerationConfig cfg) override;
+
+ virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry,
+ const bool* chunkIsSupport, NvBlastBondDesc*& resultBondDescs,
+ BondGenerationConfig conf = BondGenerationConfig()) override;
+
+ virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* convexHullOffset, const CollisionHull** chunkHulls,
+ const bool* chunkIsSupport, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, float maxSeparation) override;
+
+private:
+ float processWithMidplanes( TriangleProcessor* trProcessor,
+ const std::vector<physx::PxVec3>& chunk1Points, const std::vector<physx::PxVec3>& chunk2Points,
+ const std::vector<physx::PxVec3>& hull1p, const std::vector<physx::PxVec3>& hull2p,
+ physx::PxVec3& normal, physx::PxVec3& centroid, float maxSeparation);
+
+ int32_t createFullBondListAveraged( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, const CollisionHull** chunkHulls,
+ const bool* supportFlags, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf);
+ int32_t createFullBondListExact( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry,
+ const bool* supportFlags, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf);
+ int32_t createFullBondListExactInternal(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry,
+ std::vector<PlaneChunkIndexer>& planeTriangleMapping , NvBlastBondDesc*& resultBondDescs);
+ int32_t createBondForcedInternal( const std::vector<physx::PxVec3>& hull0, const std::vector<physx::PxVec3>& hull1,const CollisionHull& cHull0,
+ const CollisionHull& cHull1, physx::PxBounds3 bound0, physx::PxBounds3 bound1, NvBlastBond& resultBond, float overlapping);
+
+ void buildGeometryCache(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry);
+ void resetGeometryCache();
+
+ physx::PxCooking* mPxCooking;
+ physx::PxPhysicsInsertionCallback* mPxInsertionCallback;
+
+
+ std::vector<std::vector<Triangle> > mGeometryCache;
+
+ std::vector<PlaneChunkIndexer> mPlaneCache;
+ std::vector<CollisionHull*> mCHullCache;
+ std::vector<std::vector<physx::PxVec3> > mHullsPointsCache;
+ std::vector<physx::PxBounds3 > mBoundsCache;
+};
+
+} // namespace Blast
+} // namespace Nv
+
#endif // NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H
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