From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- .../source/NvBlastExtAuthoringBondGeneratorImpl.h | 212 ++++++++++----------- 1 file changed, 106 insertions(+), 106 deletions(-) mode change 100644 => 100755 sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h') diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h old mode 100644 new mode 100755 index d4f4b15..17222ee --- a/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h @@ -1,107 +1,107 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H -#define NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H - -#include "NvBlastExtAuthoringBondGenerator.h" -#include "NvBlastExtAuthoringFractureTool.h" -#include "../cooking/PxCooking.h" -#include -#include -#include - -namespace Nv -{ -namespace Blast -{ - -/** - Tool for gathering bond information from provided mesh geometry -*/ - -class BlastBondGeneratorImpl : public BlastBondGenerator -{ -public: - - BlastBondGeneratorImpl(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback) - : mPxCooking(cooking), mPxInsertionCallback(insertionCallback){}; - - virtual void release() override; - - virtual int32_t buildDescFromInternalFracture(FractureTool* tool, const bool* chunkIsSupport, - NvBlastBondDesc*& resultBondDescs, NvBlastChunkDesc*& resultChunkDescriptors) override; - - virtual int32_t createBondBetweenMeshes(uint32_t meshACount, const Triangle* meshA, uint32_t meshBCount, const Triangle* meshB, - NvBlastBond& resultBond, BondGenerationConfig conf = BondGenerationConfig()) override; - - virtual int32_t createBondBetweenMeshes(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, - uint32_t overlapsCount, const uint32_t* overlapsA, const uint32_t* overlapsB, - NvBlastBondDesc*& resultBond, BondGenerationConfig cfg) override; - - virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, - const bool* chunkIsSupport, NvBlastBondDesc*& resultBondDescs, - BondGenerationConfig conf = BondGenerationConfig()) override; - - virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* convexHullOffset, const CollisionHull** chunkHulls, - const bool* chunkIsSupport, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, float maxSeparation) override; - -private: - float processWithMidplanes( TriangleProcessor* trProcessor, - const std::vector& chunk1Points, const std::vector& chunk2Points, - const std::vector& hull1p, const std::vector& hull2p, - physx::PxVec3& normal, physx::PxVec3& centroid, float maxSeparation); - - int32_t createFullBondListAveraged( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, const CollisionHull** chunkHulls, - const bool* supportFlags, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf); - int32_t createFullBondListExact( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, - const bool* supportFlags, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf); - int32_t createFullBondListExactInternal(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, - std::vector& planeTriangleMapping , NvBlastBondDesc*& resultBondDescs); - int32_t createBondForcedInternal( const std::vector& hull0, const std::vector& hull1,const CollisionHull& cHull0, - const CollisionHull& cHull1, physx::PxBounds3 bound0, physx::PxBounds3 bound1, NvBlastBond& resultBond, float overlapping); - - void buildGeometryCache(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry); - void resetGeometryCache(); - - physx::PxCooking* mPxCooking; - physx::PxPhysicsInsertionCallback* mPxInsertionCallback; - - - std::vector > mGeometryCache; - - std::vector mPlaneCache; - std::vector mCHullCache; - std::vector > mHullsPointsCache; - std::vector mBoundsCache; -}; - -} // namespace Blast -} // namespace Nv - +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2018 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H +#define NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H + +#include "NvBlastExtAuthoringBondGenerator.h" +#include "NvBlastExtAuthoringFractureTool.h" +#include "../cooking/PxCooking.h" +#include +#include +#include + +namespace Nv +{ +namespace Blast +{ + +/** + Tool for gathering bond information from provided mesh geometry +*/ + +class BlastBondGeneratorImpl : public BlastBondGenerator +{ +public: + + BlastBondGeneratorImpl(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback) + : mPxCooking(cooking), mPxInsertionCallback(insertionCallback){}; + + virtual void release() override; + + virtual int32_t buildDescFromInternalFracture(FractureTool* tool, const bool* chunkIsSupport, + NvBlastBondDesc*& resultBondDescs, NvBlastChunkDesc*& resultChunkDescriptors) override; + + virtual int32_t createBondBetweenMeshes(uint32_t meshACount, const Triangle* meshA, uint32_t meshBCount, const Triangle* meshB, + NvBlastBond& resultBond, BondGenerationConfig conf = BondGenerationConfig()) override; + + virtual int32_t createBondBetweenMeshes(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, + uint32_t overlapsCount, const uint32_t* overlapsA, const uint32_t* overlapsB, + NvBlastBondDesc*& resultBond, BondGenerationConfig cfg) override; + + virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, + const bool* chunkIsSupport, NvBlastBondDesc*& resultBondDescs, + BondGenerationConfig conf = BondGenerationConfig()) override; + + virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* convexHullOffset, const CollisionHull** chunkHulls, + const bool* chunkIsSupport, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, float maxSeparation) override; + +private: + float processWithMidplanes( TriangleProcessor* trProcessor, + const std::vector& chunk1Points, const std::vector& chunk2Points, + const std::vector& hull1p, const std::vector& hull2p, + physx::PxVec3& normal, physx::PxVec3& centroid, float maxSeparation); + + int32_t createFullBondListAveraged( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, const CollisionHull** chunkHulls, + const bool* supportFlags, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf); + int32_t createFullBondListExact( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, + const bool* supportFlags, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf); + int32_t createFullBondListExactInternal(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, + std::vector& planeTriangleMapping , NvBlastBondDesc*& resultBondDescs); + int32_t createBondForcedInternal( const std::vector& hull0, const std::vector& hull1,const CollisionHull& cHull0, + const CollisionHull& cHull1, physx::PxBounds3 bound0, physx::PxBounds3 bound1, NvBlastBond& resultBond, float overlapping); + + void buildGeometryCache(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry); + void resetGeometryCache(); + + physx::PxCooking* mPxCooking; + physx::PxPhysicsInsertionCallback* mPxInsertionCallback; + + + std::vector > mGeometryCache; + + std::vector mPlaneCache; + std::vector mCHullCache; + std::vector > mHullsPointsCache; + std::vector mBoundsCache; +}; + +} // namespace Blast +} // namespace Nv + #endif // NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H \ No newline at end of file -- cgit v1.2.3