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authorBryan Galdrikian <[email protected]>2018-01-22 14:04:16 -0800
committerBryan Galdrikian <[email protected]>2018-01-22 14:04:16 -0800
commit1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d (patch)
tree5f8ca75a6b92c60fb5cf3b14282fc4cc1c127eb2 /sdk/compiler/cmake/modules/FindPhysXSDK.cmake
parentUpdating readme.md to show updated UE4 Blast integration branches (diff)
downloadblast-1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d.tar.xz
blast-1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d.zip
Changes for 1.1.2 release candidate
See README.md, docs/release_notes.txt
Diffstat (limited to 'sdk/compiler/cmake/modules/FindPhysXSDK.cmake')
-rw-r--r--sdk/compiler/cmake/modules/FindPhysXSDK.cmake117
1 files changed, 49 insertions, 68 deletions
diff --git a/sdk/compiler/cmake/modules/FindPhysXSDK.cmake b/sdk/compiler/cmake/modules/FindPhysXSDK.cmake
index 4b9176f..0194edb 100644
--- a/sdk/compiler/cmake/modules/FindPhysXSDK.cmake
+++ b/sdk/compiler/cmake/modules/FindPhysXSDK.cmake
@@ -6,9 +6,10 @@
include(FindPackageHandleStandardArgs)
MESSAGE("Looking for PhysXSDK ${PhysXSDK_FIND_VERSION} Cached path: ${PHYSXSDK_PATH}")
-# TODO: Do the version stuff properly!
find_path(PHYSXSDK_PATH Include/PxActor.h
PATHS
+ $ENV{PM_PhysX_PATH}
+ $ENV{PM_PhysX_PATH}/PhysX_3.4
${GW_DEPS_ROOT}/$ENV{PM_PhysX_NAME}/${PhysXSDK_FIND_VERSION}
${GW_DEPS_ROOT}/PhysX/${PhysXSDK_FIND_VERSION}
)
@@ -32,26 +33,26 @@ if (TARGET_BUILD_PLATFORM STREQUAL "Windows")
# What compiler version do we want?
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 18.0.0.0 AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.0.0.0)
- SET(VS_STR "vc12")
+ SET(VS_STR "VS2013")
elseif(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 19.0.0.0)
- SET(VS_STR "vc14")
+ SET(VS_STR "VS2015")
else()
MESSAGE(FATAL_ERROR "Failed to find compatible PxSharedSDK - Only supporting VS2013 and VS2015")
endif()
- SET(LIB_PATH ${PHYSXSDK_PATH}/lib/${VS_STR}${PHYSX_ARCH_FOLDER}-cmake${PHYSX_CRT_SUFFIX})
+ SET(LIB_PATH ${PHYSXSDK_PATH}/lib/${VS_STR}${PHYSX_ARCH_FOLDER}-cmake${PHYSX_CRT_SUFFIX} ${PHYSXSDK_PATH}/lib/${VS_STR}${PHYSX_ARCH_FOLDER} ${PHYSXSDK_PATH}/../Lib/${PHYSX_ARCH_FOLDER}/${VS_STR} ${PHYSXSDK_PATH}/../Lib)
SET(CMAKE_FIND_LIBRARY_SUFFIXES ".lib" ".dll")
elseif(TARGET_BUILD_PLATFORM STREQUAL "PS4")
- SET(LIB_PATH ${PHYSXSDK_PATH}/lib/vc14ps4-cmake)
+ SET(LIB_PATH ${PHYSXSDK_PATH}/lib/vc14ps4-cmake ${PHYSXSDK_PATH}/../Lib)
SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
elseif(TARGET_BUILD_PLATFORM STREQUAL "XboxOne")
- SET(LIB_PATH ${PHYSXSDK_PATH}/lib/vc14xboxone-cmake)
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
- SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
+ SET(LIB_PATH ${PHYSXSDK_PATH}/lib/vc14xboxone-cmake ${PHYSXSDK_PATH}/../lib)
+ SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a" ".lib")
+ SET(CMAKE_FIND_LIBRARY_PREFIXES "lib" "")
elseif(TARGET_BUILD_PLATFORM STREQUAL "linux")
- SET(LIB_PATH ${PHYSXSDK_PATH}/lib/linux64-cmake)
+ SET(LIB_PATH ${PHYSXSDK_PATH}/lib/linux64-cmake ${PHYSXSDK_PATH}/../Lib)
SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
SET(PHYSX_ARCH_FILE "_x64")
@@ -60,11 +61,11 @@ endif()
# Now find all of the PhysX libs in the lib directory
find_library(PHYSX3_LIB
- NAMES PhysX3${PHYSX_ARCH_FILE}
+ NAMES PhysX3 PhysX3${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(PHYSX3EXTENSIONS_LIB
- NAMES PhysX3Extensions${PHYSX_ARCH_FILE}
+ NAMES PhysX3Extensions PhysX3Extensions${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(PHYSX3CHARACTERKINEMATIC_LIB
@@ -80,130 +81,130 @@ find_library(PHYSX3COOKING_LIB
PATHS ${LIB_PATH}
)
find_library(LOWLEVEL_LIB
- NAMES LowLevel${PHYSX_ARCH_FILE}
+ NAMES LowLevel LowLevel${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(LOWLEVELAABB_LIB
- NAMES LowLevelAABB${PHYSX_ARCH_FILE}
+ NAMES LowLevelAABB LowLevelAABB${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(LOWLEVELCLOTH_LIB
- NAMES LowLevelCloth${PHYSX_ARCH_FILE}
+ NAMES LowLevelCloth LowLevelCloth${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(LOWLEVELDYNAMICS_LIB
- NAMES LowLevelDynamics${PHYSX_ARCH_FILE}
+ NAMES LowLevelDynamics LowLevelDynamics${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(LOWLEVELPARTICLES_LIB
- NAMES LowLevelParticles${PHYSX_ARCH_FILE}
+ NAMES LowLevelParticles LowLevelParticles${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(SCENEQUERY_LIB
- NAMES SceneQuery${PHYSX_ARCH_FILE}
+ NAMES SceneQuery SceneQuery${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(SIMULATIONCONTROLLER_LIB
- NAMES SimulationController${PHYSX_ARCH_FILE}
+ NAMES SimulationController SimulationController${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(PHYSX3_LIB_DEBUG
- NAMES PhysX3DEBUG${PHYSX_ARCH_FILE}
+ NAMES PhysX3DEBUG PhysX3DEBUG${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(PHYSX3EXTENSIONS_LIB_DEBUG
- NAMES PhysX3ExtensionsDEBUG${PHYSX_ARCH_FILE}
+ NAMES PhysX3ExtensionsDEBUG PhysX3ExtensionsDEBUG${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(PHYSX3CHARACTERKINEMATIC_LIB_DEBUG
- NAMES PhysX3CharacterKinematicDEBUG${PHYSX_ARCH_FILE}
+ NAMES PhysX3CharacterKinematicDEBUG PhysX3CharacterKinematicDEBUG${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(PHYSX3COMMON_LIB_DEBUG
- NAMES PhysX3CommonDEBUG${PHYSX_ARCH_FILE}
+ NAMES PhysX3CommonDEBUG PhysX3CommonDEBUG${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(PHYSX3COOKING_LIB_DEBUG
- NAMES PhysX3CookingDEBUG${PHYSX_ARCH_FILE}
+ NAMES PhysX3CookingDEBUG PhysX3CookingDEBUG${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(LOWLEVEL_LIB_DEBUG
- NAMES LowLevelDEBUG${PHYSX_ARCH_FILE}
+ NAMES LowLevelDEBUG LowLevelDEBUG${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(LOWLEVELAABB_LIB_DEBUG
- NAMES LowLevelAABBDEBUG${PHYSX_ARCH_FILE}
+ NAMES LowLevelAABBDEBUG LowLevelAABBDEBUG${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(LOWLEVELCLOTH_LIB_DEBUG
- NAMES LowLevelClothDEBUG${PHYSX_ARCH_FILE}
+ NAMES LowLevelClothDEBUG LowLevelClothDEBUG${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(LOWLEVELDYNAMICS_LIB_DEBUG
- NAMES LowLevelDynamicsDEBUG${PHYSX_ARCH_FILE}
+ NAMES LowLevelDynamicsDEBUG LowLevelDynamicsDEBUG${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(LOWLEVELPARTICLES_LIB_DEBUG
- NAMES LowLevelParticlesDEBUG${PHYSX_ARCH_FILE}
+ NAMES LowLevelParticlesDEBUG LowLevelParticlesDEBUG${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(SCENEQUERY_LIB_DEBUG
- NAMES SceneQueryDEBUG${PHYSX_ARCH_FILE}
+ NAMES SceneQueryDEBUG SceneQueryDEBUG${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(SIMULATIONCONTROLLER_LIB_DEBUG
- NAMES SimulationControllerDEBUG${PHYSX_ARCH_FILE}
+ NAMES SimulationControllerDEBUG SimulationControllerDEBUG${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(PHYSX3_LIB_CHECKED
- NAMES PhysX3CHECKED${PHYSX_ARCH_FILE}
+ NAMES PhysX3CHECKED PhysX3CHECKED${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(PHYSX3EXTENSIONS_LIB_CHECKED
- NAMES PhysX3ExtensionsCHECKED${PHYSX_ARCH_FILE}
+ NAMES PhysX3ExtensionsCHECKED PhysX3ExtensionsCHECKED${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(PHYSX3CHARACTERKINEMATIC_LIB_CHECKED
- NAMES PhysX3CharacterKinematicCHECKED${PHYSX_ARCH_FILE}
+ NAMES PhysX3CharacterKinematicCHECKED PhysX3CharacterKinematicCHECKED${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(PHYSX3COMMON_LIB_CHECKED
- NAMES PhysX3CommonCHECKED${PHYSX_ARCH_FILE}
+ NAMES PhysX3CommonCHECKED PhysX3CommonCHECKED${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(PHYSX3COOKING_LIB_CHECKED
- NAMES PhysX3CookingCHECKED${PHYSX_ARCH_FILE}
+ NAMES PhysX3CookingCHECKED PhysX3CookingCHECKED${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(LOWLEVEL_LIB_CHECKED
- NAMES LowLevelCHECKED${PHYSX_ARCH_FILE}
+ NAMES LowLevelCHECKED LowLevelCHECKED${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(LOWLEVELAABB_LIB_CHECKED
- NAMES LowLevelAABBCHECKED${PHYSX_ARCH_FILE}
+ NAMES LowLevelAABBCHECKED LowLevelAABBCHECKED${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(LOWLEVELCLOTH_LIB_CHECKED
- NAMES LowLevelClothCHECKED${PHYSX_ARCH_FILE}
+ NAMES LowLevelClothCHECKED LowLevelClothCHECKED${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(LOWLEVELDYNAMICS_LIB_CHECKED
- NAMES LowLevelDynamicsCHECKED${PHYSX_ARCH_FILE}
+ NAMES LowLevelDynamicsCHECKED LowLevelDynamicsCHECKED${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(LOWLEVELPARTICLES_LIB_CHECKED
- NAMES LowLevelParticlesCHECKED${PHYSX_ARCH_FILE}
+ NAMES LowLevelParticlesCHECKED LowLevelParticlesCHECKED${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(SCENEQUERY_LIB_CHECKED
- NAMES SceneQueryCHECKED${PHYSX_ARCH_FILE}
+ NAMES SceneQueryCHECKED SceneQueryCHECKED${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
find_library(SIMULATIONCONTROLLER_LIB_CHECKED
- NAMES SimulationControllerCHECKED${PHYSX_ARCH_FILE}
+ NAMES SimulationControllerCHECKED SimulationControllerCHECKED${PHYSX_ARCH_FILE}
PATHS ${LIB_PATH}
)
@@ -268,16 +269,12 @@ if (TARGET_BUILD_PLATFORM STREQUAL "Windows")
)
- SET(DLL_PATH ${PHYSXSDK_PATH}/bin/${VS_STR}${PHYSX_ARCH_FOLDER}-cmake${PHYSX_CRT_SUFFIX})
+ SET(DLL_PATH ${PHYSXSDK_PATH}/bin/${VS_STR}${PHYSX_ARCH_FOLDER}-cmake${PHYSX_CRT_SUFFIX} ${PHYSXSDK_PATH}/bin/${VS_STR}${PHYSX_ARCH_FOLDER} ${PHYSXSDK_PATH}/../Bin/${PHYSX_ARCH_FOLDER}/${VS_STR} ${PHYSXSDK_PATH}/../Bin)
find_library(PHYSX3_DLL
NAMES PhysX3${PHYSX_ARCH_FILE}
PATHS ${DLL_PATH}
)
- find_library(PHYSX3CHARACTERKINEMATIC_DLL
- NAMES PhysX3CharacterKinematic${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
find_library(PHYSX3COMMON_DLL
NAMES PhysX3Common${PHYSX_ARCH_FILE}
PATHS ${DLL_PATH}
@@ -296,10 +293,6 @@ if (TARGET_BUILD_PLATFORM STREQUAL "Windows")
NAMES PhysX3DEBUG${PHYSX_ARCH_FILE}
PATHS ${DLL_PATH}
)
- find_library(PHYSX3CHARACTERKINEMATIC_DLL_DEBUG
- NAMES PhysX3CharacterKinematicDEBUG${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
find_library(PHYSX3COMMON_DLL_DEBUG
NAMES PhysX3CommonDEBUG${PHYSX_ARCH_FILE}
PATHS ${DLL_PATH}
@@ -318,10 +311,6 @@ if (TARGET_BUILD_PLATFORM STREQUAL "Windows")
NAMES PhysX3PROFILE${PHYSX_ARCH_FILE}
PATHS ${DLL_PATH}
)
- find_library(PHYSX3CHARACTERKINEMATIC_DLL_PROFILE
- NAMES PhysX3CharacterKinematicPROFILE${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
find_library(PHYSX3COMMON_DLL_PROFILE
NAMES PhysX3CommonPROFILE${PHYSX_ARCH_FILE}
PATHS ${DLL_PATH}
@@ -340,10 +329,6 @@ if (TARGET_BUILD_PLATFORM STREQUAL "Windows")
NAMES PhysX3CHECKED${PHYSX_ARCH_FILE}
PATHS ${DLL_PATH}
)
- find_library(PHYSX3CHARACTERKINEMATIC_DLL_CHECKED
- NAMES PhysX3CharacterKinematicCHECKED${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
find_library(PHYSX3COMMON_DLL_CHECKED
NAMES PhysX3CommonCHECKED${PHYSX_ARCH_FILE}
PATHS ${DLL_PATH}
@@ -361,30 +346,26 @@ if (TARGET_BUILD_PLATFORM STREQUAL "Windows")
# Create this list to check for found dlls below
SET(DLL_VAR_LIST
PHYSX3_DLL
- PHYSX3CHARACTERKINEMATIC_DLL
- PHYSX3COMMON_DLL
+ PHYSX3COMMON_DLL
PHYSX3COOKING_DLL
PHYSX3_DLL_DEBUG
- PHYSX3CHARACTERKINEMATIC_DLL_DEBUG
- PHYSX3COMMON_DLL_DEBUG
+ PHYSX3COMMON_DLL_DEBUG
PHYSX3COOKING_DLL_DEBUG
PHYSX3_DLL_PROFILE
- PHYSX3CHARACTERKINEMATIC_DLL_PROFILE
- PHYSX3COMMON_DLL_PROFILE
+ PHYSX3COMMON_DLL_PROFILE
PHYSX3COOKING_DLL_PROFILE
PHYSX3_DLL_CHECKED
- PHYSX3CHARACTERKINEMATIC_DLL_CHECKED
- PHYSX3COMMON_DLL_CHECKED
+ PHYSX3COMMON_DLL_CHECKED
PHYSX3COOKING_DLL_CHECKED
)
endif()
if (TARGET_BUILD_PLATFORM STREQUAL "linux")
- SET(BIN_PATH ${PHYSXSDK_PATH}/bin/linux64-cmake)
+ SET(BIN_PATH ${PHYSXSDK_PATH}/bin/linux64-cmake ${PHYSXSDK_PATH}/../Bin)
SET(CMAKE_FIND_LIBRARY_SUFFIXES ".so")
find_library(PHYSX3_LIB