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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /samples/SampleBase/renderer/PrimitiveRenderMesh.h
parentUpdating BlastTool zip (diff)
downloadblast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz
blast-7115f60b91b5717d90f643fd692010905c7004db.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'samples/SampleBase/renderer/PrimitiveRenderMesh.h')
-rwxr-xr-x[-rw-r--r--]samples/SampleBase/renderer/PrimitiveRenderMesh.h156
1 files changed, 78 insertions, 78 deletions
diff --git a/samples/SampleBase/renderer/PrimitiveRenderMesh.h b/samples/SampleBase/renderer/PrimitiveRenderMesh.h
index ed20339..d1e9276 100644..100755
--- a/samples/SampleBase/renderer/PrimitiveRenderMesh.h
+++ b/samples/SampleBase/renderer/PrimitiveRenderMesh.h
@@ -1,79 +1,79 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef PRIMITIVE_RENDER_MESH_H
-#define PRIMITIVE_RENDER_MESH_H
-
-#include "Utils.h"
-#include <DirectXMath.h>
-
-#include <vector>
-#include "Renderable.h"
-#include "CustomRenderMesh.h"
-
-
-class PrimitiveRenderMesh : public CustomRenderMesh
-{
-protected:
- PrimitiveRenderMesh(const float v[], UINT numVertices);
-};
-
-class BoxRenderMesh : public PrimitiveRenderMesh
-{
-public:
- BoxRenderMesh();
-};
-
-
-class PlaneRenderMesh : public CustomRenderMesh
-{
-public:
- PlaneRenderMesh();
-};
-
-
-class SphereRenderMesh : public CustomRenderMesh
-{
-public:
- SphereRenderMesh();
- virtual ~SphereRenderMesh();
-};
-
-
-struct PrimitiveRenderMeshType
-{
- enum Enum
- {
- Box,
- Plane,
- Sphere,
- Count
- };
-};
-
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef PRIMITIVE_RENDER_MESH_H
+#define PRIMITIVE_RENDER_MESH_H
+
+#include "Utils.h"
+#include <DirectXMath.h>
+
+#include <vector>
+#include "Renderable.h"
+#include "CustomRenderMesh.h"
+
+
+class PrimitiveRenderMesh : public CustomRenderMesh
+{
+protected:
+ PrimitiveRenderMesh(const float v[], UINT numVertices);
+};
+
+class BoxRenderMesh : public PrimitiveRenderMesh
+{
+public:
+ BoxRenderMesh();
+};
+
+
+class PlaneRenderMesh : public CustomRenderMesh
+{
+public:
+ PlaneRenderMesh();
+};
+
+
+class SphereRenderMesh : public CustomRenderMesh
+{
+public:
+ SphereRenderMesh();
+ virtual ~SphereRenderMesh();
+};
+
+
+struct PrimitiveRenderMeshType
+{
+ enum Enum
+ {
+ Box,
+ Plane,
+ Sphere,
+ Count
+ };
+};
+
#endif //PRIMITIVE_RENDER_MESH_H \ No newline at end of file