From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- samples/SampleBase/renderer/PrimitiveRenderMesh.h | 156 +++++++++++----------- 1 file changed, 78 insertions(+), 78 deletions(-) mode change 100644 => 100755 samples/SampleBase/renderer/PrimitiveRenderMesh.h (limited to 'samples/SampleBase/renderer/PrimitiveRenderMesh.h') diff --git a/samples/SampleBase/renderer/PrimitiveRenderMesh.h b/samples/SampleBase/renderer/PrimitiveRenderMesh.h old mode 100644 new mode 100755 index ed20339..d1e9276 --- a/samples/SampleBase/renderer/PrimitiveRenderMesh.h +++ b/samples/SampleBase/renderer/PrimitiveRenderMesh.h @@ -1,79 +1,79 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef PRIMITIVE_RENDER_MESH_H -#define PRIMITIVE_RENDER_MESH_H - -#include "Utils.h" -#include - -#include -#include "Renderable.h" -#include "CustomRenderMesh.h" - - -class PrimitiveRenderMesh : public CustomRenderMesh -{ -protected: - PrimitiveRenderMesh(const float v[], UINT numVertices); -}; - -class BoxRenderMesh : public PrimitiveRenderMesh -{ -public: - BoxRenderMesh(); -}; - - -class PlaneRenderMesh : public CustomRenderMesh -{ -public: - PlaneRenderMesh(); -}; - - -class SphereRenderMesh : public CustomRenderMesh -{ -public: - SphereRenderMesh(); - virtual ~SphereRenderMesh(); -}; - - -struct PrimitiveRenderMeshType -{ - enum Enum - { - Box, - Plane, - Sphere, - Count - }; -}; - +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. + + +#ifndef PRIMITIVE_RENDER_MESH_H +#define PRIMITIVE_RENDER_MESH_H + +#include "Utils.h" +#include + +#include +#include "Renderable.h" +#include "CustomRenderMesh.h" + + +class PrimitiveRenderMesh : public CustomRenderMesh +{ +protected: + PrimitiveRenderMesh(const float v[], UINT numVertices); +}; + +class BoxRenderMesh : public PrimitiveRenderMesh +{ +public: + BoxRenderMesh(); +}; + + +class PlaneRenderMesh : public CustomRenderMesh +{ +public: + PlaneRenderMesh(); +}; + + +class SphereRenderMesh : public CustomRenderMesh +{ +public: + SphereRenderMesh(); + virtual ~SphereRenderMesh(); +}; + + +struct PrimitiveRenderMeshType +{ + enum Enum + { + Box, + Plane, + Sphere, + Count + }; +}; + #endif //PRIMITIVE_RENDER_MESH_H \ No newline at end of file -- cgit v1.2.3