diff options
| author | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
| commit | e1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch) | |
| tree | 9f0cfce09c71a2c27ff19589fcad6cd83504477c /samples/SampleBase/core/SampleManager.h | |
| parent | first commit (diff) | |
| download | blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip | |
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'samples/SampleBase/core/SampleManager.h')
| -rw-r--r-- | samples/SampleBase/core/SampleManager.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/samples/SampleBase/core/SampleManager.h b/samples/SampleBase/core/SampleManager.h new file mode 100644 index 0000000..59ecc8c --- /dev/null +++ b/samples/SampleBase/core/SampleManager.h @@ -0,0 +1,111 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef SAMPLE_MANAGER_H +#define SAMPLE_MANAGER_H + +#include "Application.h" +#include "Sample.h" + + +class SampleManager; + +class ISampleController : public IApplicationController +{ +public: + + void setManager(SampleManager* manager) + { + m_manager = manager; + } +protected: + + SampleManager* getManager() const + { + return m_manager; + } + +private: + SampleManager* m_manager; +}; + + +class Renderer; +class PhysXController; +class BlastController; +class SceneController; +class DamageToolController; +class SampleController; +class CommonUIController; + + +/** +*/ +class SampleManager +{ + public: + SampleManager(const SampleConfig& config); + int run(); + + Renderer& getRenderer() + { + return *m_renderer; + } + + PhysXController& getPhysXController() const + { + return *m_physXController; + } + + BlastController& getBlastController() const + { + return *m_blastController; + } + + SceneController& getSceneController() const + { + return *m_sceneController; + } + + DamageToolController& getDamageToolController() const + { + return *m_damageToolController; + } + + SampleController& getSampleController() const + { + return *m_sampleController; + } + + CommonUIController& getCommonUIController() const + { + return *m_commonUIController; + } + + const SampleConfig& getConfig() const + { + return m_config; + } + + + private: + Renderer* m_renderer; + PhysXController* m_physXController; + BlastController* m_blastController; + SceneController* m_sceneController; + DamageToolController* m_damageToolController; + SampleController* m_sampleController; + CommonUIController* m_commonUIController; + + const SampleConfig& m_config; +}; + + +#endif
\ No newline at end of file |