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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /samples/SampleBase/core
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'samples/SampleBase/core')
-rw-r--r--samples/SampleBase/core/Application.cpp73
-rw-r--r--samples/SampleBase/core/Application.h55
-rw-r--r--samples/SampleBase/core/DeviceManager.cpp795
-rw-r--r--samples/SampleBase/core/DeviceManager.h166
-rw-r--r--samples/SampleBase/core/SampleController.cpp63
-rw-r--r--samples/SampleBase/core/SampleController.h57
-rw-r--r--samples/SampleBase/core/SampleManager.cpp72
-rw-r--r--samples/SampleBase/core/SampleManager.h111
8 files changed, 1392 insertions, 0 deletions
diff --git a/samples/SampleBase/core/Application.cpp b/samples/SampleBase/core/Application.cpp
new file mode 100644
index 0000000..40d975b
--- /dev/null
+++ b/samples/SampleBase/core/Application.cpp
@@ -0,0 +1,73 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "Application.h"
+#include <DirectXMath.h>
+#include "XInput.h"
+#include "DXUTMisc.h"
+
+
+Application::Application(std::wstring sampleName)
+: m_sampleName(sampleName)
+{
+ m_deviceManager = new DeviceManager();
+}
+
+void Application::addControllerToFront(IApplicationController* controller)
+{
+ m_controllers.push_back(controller);
+}
+
+int Application::run()
+{
+ // FirstPersonCamera uses this timer, without it it will be FPS-dependent
+ DXUTGetGlobalTimer()->Start();
+
+ for (auto it = m_controllers.begin(); it != m_controllers.end(); it++)
+ m_deviceManager->AddControllerToFront(*it);
+
+ DeviceCreationParameters deviceParams;
+ deviceParams.swapChainFormat = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
+ deviceParams.swapChainSampleCount = 4;
+ deviceParams.startFullscreen = false;
+ deviceParams.backBufferWidth = 1600;
+ deviceParams.backBufferHeight = 900;
+#if defined(DEBUG) | defined(_DEBUG)
+ deviceParams.createDeviceFlags = D3D11_CREATE_DEVICE_DEBUG;
+#endif
+ deviceParams.featureLevel = D3D_FEATURE_LEVEL_11_0;
+
+ if (FAILED(m_deviceManager->CreateWindowDeviceAndSwapChain(deviceParams, m_sampleName.c_str())))
+ {
+ MessageBoxA(nullptr, "Cannot initialize the D3D11 device with the requested parameters", "Error",
+ MB_OK | MB_ICONERROR);
+ return 1;
+ }
+
+ for (auto it = m_controllers.begin(); it != m_controllers.end(); it++)
+ (*it)->onInitialize();
+
+ for (auto it = m_controllers.begin(); it != m_controllers.end(); it++)
+ (*it)->onSampleStart();
+
+ m_deviceManager->SetVsyncEnabled(false);
+ m_deviceManager->MessageLoop();
+
+ for (auto it = m_controllers.rbegin(); it != m_controllers.rend(); it++)
+ (*it)->onSampleStop();
+
+ for (auto it = m_controllers.rbegin(); it != m_controllers.rend(); it++)
+ (*it)->onTerminate();
+
+ m_deviceManager->Shutdown();
+ delete m_deviceManager;
+
+ return 0;
+}
diff --git a/samples/SampleBase/core/Application.h b/samples/SampleBase/core/Application.h
new file mode 100644
index 0000000..b4bd75b
--- /dev/null
+++ b/samples/SampleBase/core/Application.h
@@ -0,0 +1,55 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef APPLICATION_H
+#define APPLICATION_H
+
+#include <DeviceManager.h>
+#include <vector>
+#include <string>
+
+/**
+ISampleController adds more onstart and onstop callbacks to IVisualController
+*/
+class IApplicationController : public IVisualController
+{
+ public:
+ virtual void onInitialize() {}
+ virtual void onSampleStart() {}
+ virtual void onSampleStop() {}
+ virtual void onTerminate() {}
+};
+
+
+/**
+Main manager which runs sample.
+You have to add controllers to it which will receive all the start, animate, render etc. callbacks.
+*/
+class Application
+{
+public:
+ Application(std::wstring sampleName);
+ void addControllerToFront(IApplicationController* controller);
+
+ const std::vector<IApplicationController*>& getControllers() const
+ {
+ return m_controllers;
+ }
+
+ int run();
+
+private:
+ DeviceManager* m_deviceManager;
+ std::vector<IApplicationController*> m_controllers;
+ std::wstring m_sampleName;
+};
+
+
+#endif //APPLICATION_H \ No newline at end of file
diff --git a/samples/SampleBase/core/DeviceManager.cpp b/samples/SampleBase/core/DeviceManager.cpp
new file mode 100644
index 0000000..26f9fbb
--- /dev/null
+++ b/samples/SampleBase/core/DeviceManager.cpp
@@ -0,0 +1,795 @@
+// TAGRELEASE: PUBLIC
+
+#include "DeviceManager.h"
+#include <WinUser.h>
+#include <Windows.h>
+#include <assert.h>
+#include <sstream>
+#include <algorithm>
+#include "SampleProfiler.h"
+
+#ifndef SAFE_RELEASE
+#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } }
+#endif
+
+#define WINDOW_CLASS_NAME L"NvDX11"
+
+#define WINDOW_STYLE_NORMAL (WS_OVERLAPPEDWINDOW | WS_VISIBLE)
+#define WINDOW_STYLE_FULLSCREEN (WS_POPUP | WS_SYSMENU | WS_VISIBLE)
+
+// A singleton, sort of... To pass the events from WindowProc to the object.
+DeviceManager* g_DeviceManagerInstance = NULL;
+
+#undef min
+#undef max
+
+LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ if(g_DeviceManagerInstance)
+ return g_DeviceManagerInstance->MsgProc(hWnd, uMsg, wParam, lParam);
+ else
+ return DefWindowProc(hWnd, uMsg, wParam, lParam);
+}
+
+DeviceManager* GetDeviceManager()
+{
+ return g_DeviceManagerInstance;
+}
+
+namespace
+{
+ bool IsNvDeviceID(UINT id)
+ {
+ return id == 0x10DE;
+ }
+
+ // Find an adapter whose name contains the given string.
+ IDXGIAdapter* FindAdapter(const WCHAR* targetName, bool& isNv)
+ {
+ IDXGIAdapter* targetAdapter = NULL;
+ IDXGIFactory* IDXGIFactory_0001 = NULL;
+ HRESULT hres = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&IDXGIFactory_0001);
+ if (hres != S_OK)
+ {
+ printf("ERROR in CreateDXGIFactory, %s@%d.\nFor more info, get log from debug D3D runtime: (1) Install DX SDK, and enable Debug D3D from DX Control Panel Utility. (2) Install and start DbgView. (3) Try running the program again.\n",__FILE__,__LINE__);
+ return targetAdapter;
+ }
+
+ unsigned int adapterNo = 0;
+ while (SUCCEEDED(hres))
+ {
+ IDXGIAdapter* pAdapter = NULL;
+ hres = IDXGIFactory_0001->EnumAdapters(adapterNo, (IDXGIAdapter**)&pAdapter);
+
+ if (SUCCEEDED(hres))
+ {
+ DXGI_ADAPTER_DESC aDesc;
+ pAdapter->GetDesc(&aDesc);
+
+ // If no name is specified, return the first adapater. This is the same behaviour as the
+ // default specified for D3D11CreateDevice when no adapter is specified.
+ if (wcslen(targetName) == 0)
+ {
+ targetAdapter = pAdapter;
+ isNv = IsNvDeviceID(aDesc.VendorId);
+ break;
+ }
+
+ std::wstring aName = aDesc.Description;
+ if (aName.find(targetName) != std::string::npos)
+ {
+ targetAdapter = pAdapter;
+ isNv = IsNvDeviceID(aDesc.VendorId);
+ }
+ else
+ {
+ pAdapter->Release();
+ }
+ }
+
+ adapterNo++;
+ }
+
+ if (IDXGIFactory_0001)
+ IDXGIFactory_0001->Release();
+
+ return targetAdapter;
+ }
+
+ // Adjust window rect so that it is centred on the given adapter. Clamps to fit if it's too big.
+ RECT MoveWindowOntoAdapter(IDXGIAdapter* targetAdapter, const RECT& rect)
+ {
+ assert(targetAdapter != NULL);
+
+ RECT result = rect;
+ HRESULT hres = S_OK;
+ unsigned int outputNo = 0;
+ while (SUCCEEDED(hres))
+ {
+ IDXGIOutput* pOutput = NULL;
+ hres = targetAdapter->EnumOutputs(outputNo++, &pOutput);
+
+ if (SUCCEEDED(hres) && pOutput)
+ {
+ DXGI_OUTPUT_DESC OutputDesc;
+ pOutput->GetDesc( &OutputDesc );
+ const RECT desktop = OutputDesc.DesktopCoordinates;
+ const int centreX = (int) desktop.left + (int)(desktop.right - desktop.left) / 2;
+ const int centreY = (int) desktop.top + (int)(desktop.bottom - desktop.top) / 2;
+ const int winW = rect.right - rect.left;
+ const int winH = rect.bottom - rect.top;
+ int left = centreX - winW/2;
+ int right = left + winW;
+ int top = centreY - winH/2;
+ int bottom = top + winH;
+ result.left = std::max(left, (int) desktop.left);
+ result.right = std::min(right, (int) desktop.right);
+ result.bottom = std::min(bottom, (int) desktop.bottom);
+ result.top = std::max(top, (int) desktop.top);
+ pOutput->Release();
+
+ // If there is more than one output, go with the first found. Multi-monitor support could go here.
+ break;
+ }
+ }
+ return result;
+ }
+}
+
+HRESULT
+DeviceManager::CreateWindowDeviceAndSwapChain(const DeviceCreationParameters& params, std::wstring title)
+{
+ g_DeviceManagerInstance = this;
+ m_WindowTitle = title;
+
+ HINSTANCE hInstance = GetModuleHandle(NULL);
+ WNDCLASSEX windowClass = { sizeof(WNDCLASSEX), CS_HREDRAW | CS_VREDRAW, WindowProc,
+ 0L, 0L, hInstance, NULL, NULL, NULL, NULL, WINDOW_CLASS_NAME, NULL };
+
+ windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
+
+ RegisterClassEx(&windowClass);
+
+ UINT windowStyle = params.startFullscreen
+ ? WINDOW_STYLE_FULLSCREEN
+ : params.startMaximized
+ ? (WINDOW_STYLE_NORMAL | WS_MAXIMIZE)
+ : WINDOW_STYLE_NORMAL;
+
+ RECT rect = { 0, 0, params.backBufferWidth, params.backBufferHeight };
+ AdjustWindowRect(&rect, windowStyle, FALSE);
+
+ IDXGIAdapter* targetAdapter = FindAdapter(params.adapterNameSubstring, m_IsNvidia);
+ if (targetAdapter)
+ {
+ rect = MoveWindowOntoAdapter(targetAdapter, rect);
+ }
+ else
+ {
+ // We could silently use a default adapter in this case. I think it's better to choke.
+ std::wostringstream ostr;
+ ostr << L"Could not find an adapter matching \"" << params.adapterNameSubstring << "\"" << std::ends;
+ MessageBox(NULL, ostr.str().c_str(), m_WindowTitle.c_str(), MB_OK | MB_ICONERROR);
+ return E_FAIL;
+ }
+
+ m_hWnd = CreateWindowEx(
+ 0,
+ WINDOW_CLASS_NAME,
+ title.c_str(),
+ windowStyle,
+ rect.left,
+ rect.top,
+ rect.right - rect.left,
+ rect.bottom - rect.top,
+ GetDesktopWindow(),
+ NULL,
+ hInstance,
+ NULL
+ );
+
+ if(!m_hWnd)
+ {
+#ifdef DEBUG
+ DWORD errorCode = GetLastError();
+ printf("CreateWindowEx error code = 0x%x\n", errorCode);
+#endif
+
+ MessageBox(NULL, L"Cannot create window", m_WindowTitle.c_str(), MB_OK | MB_ICONERROR);
+ return E_FAIL;
+ }
+
+ UpdateWindow(m_hWnd);
+
+ HRESULT hr = E_FAIL;
+
+ RECT clientRect;
+ GetClientRect(m_hWnd, &clientRect);
+ UINT width = clientRect.right - clientRect.left;
+ UINT height = clientRect.bottom - clientRect.top;
+
+ ZeroMemory(&m_SwapChainDesc, sizeof(m_SwapChainDesc));
+ m_SwapChainDesc.BufferCount = params.swapChainBufferCount;
+ m_SwapChainDesc.BufferDesc.Width = width;
+ m_SwapChainDesc.BufferDesc.Height = height;
+ m_SwapChainDesc.BufferDesc.Format = params.swapChainFormat;
+ m_SwapChainDesc.BufferDesc.RefreshRate.Numerator = params.refreshRate;
+ m_SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
+ m_SwapChainDesc.BufferUsage = params.swapChainUsage;
+ m_SwapChainDesc.OutputWindow = m_hWnd;
+ m_SwapChainDesc.SampleDesc.Count = params.swapChainSampleCount;
+ m_SwapChainDesc.SampleDesc.Quality = params.swapChainSampleQuality;
+ m_SwapChainDesc.Windowed = !params.startFullscreen;
+ m_SwapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
+
+ // The D3D documentation says that if adapter is non-null, driver type must be unknown. Why not put
+ // this logic in the CreateDevice fns then?!?
+ const D3D_DRIVER_TYPE dType = (targetAdapter)? D3D_DRIVER_TYPE_UNKNOWN: params.driverType;
+
+ hr = D3D11CreateDeviceAndSwapChain(
+ targetAdapter, // pAdapter
+ dType, // DriverType
+ NULL, // Software
+ params.createDeviceFlags, // Flags
+ &params.featureLevel, // pFeatureLevels
+ 1, // FeatureLevels
+ D3D11_SDK_VERSION, // SDKVersion
+ &m_SwapChainDesc, // pSwapChainDesc
+ &m_SwapChain, // ppSwapChain
+ &m_Device, // ppDevice
+ NULL, // pFeatureLevel
+ &m_ImmediateContext // ppImmediateContext
+ );
+
+ if (targetAdapter)
+ targetAdapter->Release();
+
+ if(FAILED(hr))
+ return hr;
+
+ m_DepthStencilDesc.ArraySize = 1;
+ m_DepthStencilDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
+ m_DepthStencilDesc.CPUAccessFlags = 0;
+ m_DepthStencilDesc.Format = params.depthStencilFormat;
+ m_DepthStencilDesc.Width = width;
+ m_DepthStencilDesc.Height = height;
+ m_DepthStencilDesc.MipLevels = 1;
+ m_DepthStencilDesc.MiscFlags = 0;
+ m_DepthStencilDesc.SampleDesc.Count = params.swapChainSampleCount;
+ m_DepthStencilDesc.SampleDesc.Quality = 0;
+ m_DepthStencilDesc.Usage = D3D11_USAGE_DEFAULT;
+
+ hr = CreateRenderTargetAndDepthStencil();
+
+ if(FAILED(hr))
+ return hr;
+
+ DeviceCreated();
+ BackBufferResized();
+
+ return S_OK;
+}
+
+void
+DeviceManager::Shutdown()
+{
+ if(m_SwapChain && GetWindowState() == kWindowFullscreen)
+ m_SwapChain->SetFullscreenState(false, NULL);
+
+ DeviceDestroyed();
+
+ SAFE_RELEASE(m_BackBufferRTV);
+ SAFE_RELEASE(m_DepthStencilDSV);
+ SAFE_RELEASE(m_DepthStencilBuffer);
+
+ g_DeviceManagerInstance = NULL;
+ SAFE_RELEASE(m_ImmediateContext);
+ SAFE_RELEASE(m_SwapChain);
+
+ ID3D11Debug * d3dDebug = nullptr;
+ if (nullptr != m_Device)
+ {
+ ID3D11DeviceContext* pCtx;
+ m_Device->GetImmediateContext(&pCtx);
+ pCtx->ClearState();
+ pCtx->Flush();
+ pCtx->Release();
+ if (SUCCEEDED(m_Device->QueryInterface(__uuidof(ID3D11Debug), reinterpret_cast<void**>(&d3dDebug))))
+ {
+ d3dDebug->ReportLiveDeviceObjects(D3D11_RLDO_DETAIL);
+ d3dDebug->Release();
+ }
+ }
+ SAFE_RELEASE(m_Device);
+
+ if(m_hWnd)
+ {
+ DestroyWindow(m_hWnd);
+ m_hWnd = NULL;
+ }
+}
+
+HRESULT
+DeviceManager::CreateRenderTargetAndDepthStencil()
+{
+ HRESULT hr;
+
+ ID3D11Texture2D *backBuffer = NULL;
+ hr = m_SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&backBuffer);
+ if (FAILED(hr))
+ return hr;
+
+ hr = m_Device->CreateRenderTargetView(backBuffer, NULL, &m_BackBufferRTV);
+ backBuffer->Release();
+ if (FAILED(hr))
+ return hr;
+
+ if(m_DepthStencilDesc.Format != DXGI_FORMAT_UNKNOWN)
+ {
+ hr = m_Device->CreateTexture2D(&m_DepthStencilDesc, NULL, &m_DepthStencilBuffer);
+ if (FAILED(hr))
+ return hr;
+
+ hr = m_Device->CreateDepthStencilView(m_DepthStencilBuffer, NULL, &m_DepthStencilDSV);
+ if (FAILED(hr))
+ return hr;
+ }
+
+ return S_OK;
+}
+
+void
+DeviceManager::MessageLoop()
+{
+ MSG msg = {0};
+
+ LARGE_INTEGER perfFreq, previousTime;
+ QueryPerformanceFrequency(&perfFreq);
+ QueryPerformanceCounter(&previousTime);
+
+ while (WM_QUIT != msg.message)
+ {
+ if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ else
+ {
+ PROFILER_BEGIN("Main Loop");
+
+ LARGE_INTEGER newTime;
+ QueryPerformanceCounter(&newTime);
+
+ double elapsedSeconds = (m_FixedFrameInterval >= 0)
+ ? m_FixedFrameInterval
+ : (double)(newTime.QuadPart - previousTime.QuadPart) / (double)perfFreq.QuadPart;
+
+ if(m_SwapChain && GetWindowState() != kWindowMinimized)
+ {
+ Animate(elapsedSeconds);
+ Render();
+ m_SwapChain->Present(m_SyncInterval, 0);
+ Sleep(0);
+ }
+ else
+ {
+ // Release CPU resources when idle
+ Sleep(1);
+ }
+
+ {
+ m_vFrameTimes.push_back(elapsedSeconds);
+ double timeSum = 0;
+ for(auto it = m_vFrameTimes.begin(); it != m_vFrameTimes.end(); it++)
+ timeSum += *it;
+
+ if(timeSum > m_AverageTimeUpdateInterval)
+ {
+ m_AverageFrameTime = timeSum / (double)m_vFrameTimes.size();
+ m_vFrameTimes.clear();
+ }
+ }
+
+ previousTime = newTime;
+
+ PROFILER_END();
+ PROFILER_RESET();
+ }
+
+ }
+}
+
+LRESULT
+DeviceManager::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ switch(uMsg)
+ {
+ case WM_DESTROY:
+ case WM_CLOSE:
+ PostQuitMessage(0);
+ return 0;
+
+ case WM_SYSKEYDOWN:
+ if(wParam == VK_F4)
+ {
+ PostQuitMessage(0);
+ return 0;
+ }
+ break;
+
+ case WM_ENTERSIZEMOVE:
+ m_InSizingModalLoop = true;
+ m_NewWindowSize.cx = m_SwapChainDesc.BufferDesc.Width;
+ m_NewWindowSize.cy = m_SwapChainDesc.BufferDesc.Height;
+ break;
+
+ case WM_EXITSIZEMOVE:
+ m_InSizingModalLoop = false;
+ ResizeSwapChain();
+ break;
+
+ case WM_SIZE:
+ // Ignore the WM_SIZE event if there is no device,
+ // or if the window has been minimized (size == 0),
+ // or if it has been restored to the previous size (this part is tested inside ResizeSwapChain)
+ if (m_Device && (lParam != 0))
+ {
+ m_NewWindowSize.cx = LOWORD(lParam);
+ m_NewWindowSize.cy = HIWORD(lParam);
+
+ if(!m_InSizingModalLoop)
+ ResizeSwapChain();
+ }
+ }
+
+ if( uMsg >= WM_MOUSEFIRST && uMsg <= WM_MOUSELAST ||
+ uMsg >= WM_KEYFIRST && uMsg <= WM_KEYLAST )
+ {
+ // processing messages front-to-back
+ for(auto it = m_vControllers.begin(); it != m_vControllers.end(); it++)
+ {
+ if((*it)->IsEnabled())
+ {
+ // for kb/mouse messages, 0 means the message has been handled
+ if(0 == (*it)->MsgProc(hWnd, uMsg, wParam, lParam))
+ return 0;
+ }
+ }
+ }
+
+ return DefWindowProc(hWnd, uMsg, wParam, lParam);
+}
+
+void
+DeviceManager::ResizeSwapChain()
+{
+ if(m_NewWindowSize.cx == (LONG)m_SwapChainDesc.BufferDesc.Width &&
+ m_NewWindowSize.cy == (LONG)m_SwapChainDesc.BufferDesc.Height)
+ return;
+
+ m_SwapChainDesc.BufferDesc.Width = m_NewWindowSize.cx;
+ m_SwapChainDesc.BufferDesc.Height = m_NewWindowSize.cy;
+
+ ID3D11RenderTargetView *nullRTV = NULL;
+ m_ImmediateContext->OMSetRenderTargets(1, &nullRTV, NULL);
+ SAFE_RELEASE(m_BackBufferRTV);
+ SAFE_RELEASE(m_DepthStencilDSV);
+ SAFE_RELEASE(m_DepthStencilBuffer);
+
+ if (m_SwapChain)
+ {
+ // Resize the swap chain
+ m_SwapChain->ResizeBuffers(m_SwapChainDesc.BufferCount, m_SwapChainDesc.BufferDesc.Width,
+ m_SwapChainDesc.BufferDesc.Height, m_SwapChainDesc.BufferDesc.Format,
+ m_SwapChainDesc.Flags);
+
+ m_DepthStencilDesc.Width = m_NewWindowSize.cx;
+ m_DepthStencilDesc.Height = m_NewWindowSize.cy;
+
+ CreateRenderTargetAndDepthStencil();
+
+ BackBufferResized();
+ }
+}
+
+void
+DeviceManager::Render()
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ D3D11_VIEWPORT viewport = { 0.0f, 0.0f, (float)m_SwapChainDesc.BufferDesc.Width, (float)m_SwapChainDesc.BufferDesc.Height, 0.0f, 1.0f };
+
+ // rendering back-to-front
+ for(auto it = m_vControllers.rbegin(); it != m_vControllers.rend(); it++)
+ {
+ if((*it)->IsEnabled())
+ {
+ m_ImmediateContext->OMSetRenderTargets(1, &m_BackBufferRTV, m_DepthStencilDSV);
+ m_ImmediateContext->RSSetViewports(1, &viewport);
+
+ (*it)->Render(m_Device, m_ImmediateContext, m_BackBufferRTV, m_DepthStencilDSV);
+ }
+ }
+
+ m_ImmediateContext->OMSetRenderTargets(0, NULL, NULL);
+}
+
+void
+DeviceManager::Animate(double fElapsedTimeSeconds)
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ // front-to-back, but the order shouldn't matter
+ for(auto it = m_vControllers.begin(); it != m_vControllers.end(); it++)
+ {
+ if((*it)->IsEnabled())
+ {
+ (*it)->Animate(fElapsedTimeSeconds);
+ }
+ }
+}
+
+void
+DeviceManager::DeviceCreated()
+{
+ // creating resources front-to-back
+ for(auto it = m_vControllers.begin(); it != m_vControllers.end(); it++)
+ {
+ (*it)->DeviceCreated(m_Device);
+ }
+}
+
+void
+DeviceManager::DeviceDestroyed()
+{
+ // releasing resources back-to-front
+ for(auto it = m_vControllers.rbegin(); it != m_vControllers.rend(); it++)
+ {
+ (*it)->DeviceDestroyed();
+ }
+}
+
+void
+DeviceManager::BackBufferResized()
+{
+ if(m_SwapChain == NULL)
+ return;
+
+ DXGI_SURFACE_DESC backSD;
+ backSD.Format = m_SwapChainDesc.BufferDesc.Format;
+ backSD.Width = m_SwapChainDesc.BufferDesc.Width;
+ backSD.Height = m_SwapChainDesc.BufferDesc.Height;
+ backSD.SampleDesc = m_SwapChainDesc.SampleDesc;
+
+ for(auto it = m_vControllers.begin(); it != m_vControllers.end(); it++)
+ {
+ (*it)->BackBufferResized(m_Device, &backSD);
+ }
+}
+
+HRESULT
+DeviceManager::ChangeBackBufferFormat(DXGI_FORMAT format, UINT sampleCount)
+{
+ HRESULT hr = E_FAIL;
+
+ if((format == DXGI_FORMAT_UNKNOWN || format == m_SwapChainDesc.BufferDesc.Format) &&
+ (sampleCount == 0 || sampleCount == m_SwapChainDesc.SampleDesc.Count))
+ return S_FALSE;
+
+ if(m_Device)
+ {
+ bool fullscreen = (GetWindowState() == kWindowFullscreen);
+ if(fullscreen)
+ m_SwapChain->SetFullscreenState(false, NULL);
+
+ IDXGISwapChain* newSwapChain = NULL;
+ DXGI_SWAP_CHAIN_DESC newSwapChainDesc = m_SwapChainDesc;
+
+ if(format != DXGI_FORMAT_UNKNOWN)
+ newSwapChainDesc.BufferDesc.Format = format;
+ if(sampleCount != 0)
+ newSwapChainDesc.SampleDesc.Count = sampleCount;
+
+ IDXGIAdapter* pDXGIAdapter = GetDXGIAdapter();
+
+ IDXGIFactory* pDXGIFactory = NULL;
+ pDXGIAdapter->GetParent(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&pDXGIFactory));
+
+ hr = pDXGIFactory->CreateSwapChain(m_Device, &newSwapChainDesc, &newSwapChain);
+
+ pDXGIFactory->Release();
+ pDXGIAdapter->Release();
+
+ if (FAILED(hr))
+ {
+ if(fullscreen)
+ m_SwapChain->SetFullscreenState(true, NULL);
+
+ return hr;
+ }
+
+ SAFE_RELEASE(m_BackBufferRTV);
+ SAFE_RELEASE(m_SwapChain);
+ SAFE_RELEASE(m_DepthStencilBuffer);
+ SAFE_RELEASE(m_DepthStencilDSV);
+
+ m_SwapChain = newSwapChain;
+ m_SwapChainDesc = newSwapChainDesc;
+
+ m_DepthStencilDesc.SampleDesc.Count = sampleCount;
+
+ if(fullscreen)
+ m_SwapChain->SetFullscreenState(true, NULL);
+
+ CreateRenderTargetAndDepthStencil();
+ BackBufferResized();
+ }
+
+ return S_OK;
+}
+
+void
+DeviceManager::AddControllerToFront(IVisualController* pController)
+{
+ m_vControllers.remove(pController);
+ m_vControllers.push_front(pController);
+}
+
+void
+DeviceManager::AddControllerToBack(IVisualController* pController)
+{
+ m_vControllers.remove(pController);
+ m_vControllers.push_back(pController);
+}
+
+void
+DeviceManager::RemoveController(IVisualController* pController)
+{
+ m_vControllers.remove(pController);
+}
+
+HRESULT
+DeviceManager::ResizeWindow(int width, int height)
+{
+ if(m_SwapChain == NULL)
+ return E_FAIL;
+
+ RECT rect;
+ GetWindowRect(m_hWnd, &rect);
+
+ ShowWindow(m_hWnd, SW_RESTORE);
+
+ if(!MoveWindow(m_hWnd, rect.left, rect.top, width, height, true))
+ return E_FAIL;
+
+ // No need to call m_SwapChain->ResizeBackBuffer because MoveWindow will send WM_SIZE, which calls that function.
+
+ return S_OK;
+}
+
+HRESULT
+DeviceManager::EnterFullscreenMode(int width, int height)
+{
+ if(m_SwapChain == NULL)
+ return E_FAIL;
+
+ if(GetWindowState() == kWindowFullscreen)
+ return S_FALSE;
+
+ if(width <= 0 || height <= 0)
+ {
+ width = m_SwapChainDesc.BufferDesc.Width;
+ height = m_SwapChainDesc.BufferDesc.Height;
+ }
+
+ SetWindowLong(m_hWnd, GWL_STYLE, WINDOW_STYLE_FULLSCREEN);
+ MoveWindow(m_hWnd, 0, 0, width, height, true);
+
+ HRESULT hr = m_SwapChain->SetFullscreenState(true, NULL);
+
+ if(FAILED(hr))
+ {
+ SetWindowLong(m_hWnd, GWL_STYLE, WINDOW_STYLE_NORMAL);
+ return hr;
+ }
+
+ UpdateWindow(m_hWnd);
+ m_SwapChain->GetDesc(&m_SwapChainDesc);
+
+ return S_OK;
+}
+
+HRESULT
+DeviceManager::LeaveFullscreenMode(int windowWidth, int windowHeight)
+{
+ if(m_SwapChain == NULL)
+ return E_FAIL;
+
+ if(GetWindowState() != kWindowFullscreen)
+ return S_FALSE;
+
+ HRESULT hr = m_SwapChain->SetFullscreenState(false, NULL);
+ if(FAILED(hr)) return hr;
+
+ SetWindowLong(m_hWnd, GWL_STYLE, WINDOW_STYLE_NORMAL);
+
+ if(windowWidth <= 0 || windowHeight <= 0)
+ {
+ windowWidth = m_SwapChainDesc.BufferDesc.Width;
+ windowHeight = m_SwapChainDesc.BufferDesc.Height;
+ }
+
+ RECT rect = { 0, 0, windowWidth, windowHeight };
+ AdjustWindowRect(&rect, WINDOW_STYLE_NORMAL, FALSE);
+ MoveWindow(m_hWnd, 0, 0, rect.right - rect.left, rect.bottom - rect.top, true);
+ UpdateWindow(m_hWnd);
+
+ m_SwapChain->GetDesc(&m_SwapChainDesc);
+
+ return S_OK;
+}
+
+HRESULT
+DeviceManager::ToggleFullscreen()
+{
+ if(GetWindowState() == kWindowFullscreen)
+ return LeaveFullscreenMode();
+ else
+ return EnterFullscreenMode();
+}
+
+DeviceManager::WindowState
+DeviceManager::GetWindowState()
+{
+ if(m_SwapChain && !m_SwapChainDesc.Windowed)
+ return kWindowFullscreen;
+
+ if(m_hWnd == INVALID_HANDLE_VALUE)
+ return kWindowNone;
+
+ if(IsZoomed(m_hWnd))
+ return kWindowMaximized;
+
+ if(IsIconic(m_hWnd))
+ return kWindowMinimized;
+
+ return kWindowNormal;
+}
+
+HRESULT
+DeviceManager::GetDisplayResolution(int& width, int& height)
+{
+ if(m_hWnd != INVALID_HANDLE_VALUE)
+ {
+ HMONITOR monitor = MonitorFromWindow(m_hWnd, MONITOR_DEFAULTTOPRIMARY);
+ MONITORINFO info;
+ info.cbSize = sizeof(MONITORINFO);
+
+ if(GetMonitorInfo(monitor, &info))
+ {
+ width = info.rcMonitor.right - info.rcMonitor.left;
+ height = info.rcMonitor.bottom - info.rcMonitor.top;
+ return S_OK;
+ }
+ }
+
+ return E_FAIL;
+}
+
+IDXGIAdapter*
+DeviceManager::GetDXGIAdapter()
+{
+ if(!m_Device)
+ return NULL;
+
+ IDXGIDevice* pDXGIDevice = NULL;
+ m_Device->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void**>(&pDXGIDevice));
+
+ IDXGIAdapter* pDXGIAdapter = NULL;
+ pDXGIDevice->GetParent(__uuidof(IDXGIAdapter), reinterpret_cast<void**>(&pDXGIAdapter));
+
+ pDXGIDevice->Release();
+
+ return pDXGIAdapter;
+}
diff --git a/samples/SampleBase/core/DeviceManager.h b/samples/SampleBase/core/DeviceManager.h
new file mode 100644
index 0000000..98b8eee
--- /dev/null
+++ b/samples/SampleBase/core/DeviceManager.h
@@ -0,0 +1,166 @@
+// TAGRELEASE: PUBLIC
+
+#pragma once
+#include <Windows.h>
+#include <DXGI.h>
+#include <D3D11.h>
+#include <list>
+
+
+struct DeviceCreationParameters
+{
+ bool startMaximized;
+ bool startFullscreen;
+ int backBufferWidth;
+ int backBufferHeight;
+ int refreshRate;
+ int swapChainBufferCount;
+ DXGI_FORMAT swapChainFormat;
+ DXGI_FORMAT depthStencilFormat;
+ DXGI_USAGE swapChainUsage;
+ int swapChainSampleCount;
+ int swapChainSampleQuality;
+ UINT createDeviceFlags;
+ D3D_DRIVER_TYPE driverType;
+ D3D_FEATURE_LEVEL featureLevel;
+
+ // For use in the case of multiple adapters. If this is non-null, device creation will try to match
+ // the given string against an adapter name. If the specified string exists as a sub-string of the
+ // adapter name, the device and window will be created on that adapter. Case sensitive.
+ const WCHAR* adapterNameSubstring;
+
+ DeviceCreationParameters()
+ : startMaximized(false)
+ , startFullscreen(false)
+ , backBufferWidth(1280)
+ , backBufferHeight(720)
+ , refreshRate(0)
+ , swapChainBufferCount(1)
+ , swapChainFormat(DXGI_FORMAT_R8G8B8A8_UNORM)
+ , depthStencilFormat(DXGI_FORMAT_D24_UNORM_S8_UINT)
+ , swapChainUsage(DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT)
+ , swapChainSampleCount(1)
+ , swapChainSampleQuality(0)
+ , createDeviceFlags(0)
+ , driverType(D3D_DRIVER_TYPE_HARDWARE)
+ , featureLevel(D3D_FEATURE_LEVEL_11_0)
+ , adapterNameSubstring(L"")
+ { }
+};
+
+#pragma warning(push)
+#pragma warning(disable: 4100) // unreferenced formal parameter
+class IVisualController
+{
+private:
+ bool m_Enabled;
+public:
+ IVisualController() : m_Enabled(true) { }
+
+ virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { return 1; }
+ virtual void Render(ID3D11Device* pDevice, ID3D11DeviceContext* pDeviceContext, ID3D11RenderTargetView* pRTV, ID3D11DepthStencilView* pDSV) { }
+ virtual void Animate(double fElapsedTimeSeconds) { }
+ virtual HRESULT DeviceCreated(ID3D11Device* pDevice) { return S_OK; }
+ virtual void DeviceDestroyed() { }
+ virtual void BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc) { }
+
+ virtual void EnableController() { m_Enabled = true; }
+ virtual void DisableController() { m_Enabled = false; }
+ virtual bool IsEnabled() { return m_Enabled; }
+};
+#pragma warning(pop)
+
+class DeviceManager
+{
+public:
+ enum WindowState
+ {
+ kWindowNone,
+ kWindowNormal,
+ kWindowMinimized,
+ kWindowMaximized,
+ kWindowFullscreen
+ };
+
+protected:
+ ID3D11Device* m_Device;
+ ID3D11DeviceContext* m_ImmediateContext;
+ IDXGISwapChain* m_SwapChain;
+ ID3D11RenderTargetView* m_BackBufferRTV;
+ ID3D11Texture2D* m_DepthStencilBuffer;
+ ID3D11DepthStencilView* m_DepthStencilDSV;
+ DXGI_SWAP_CHAIN_DESC m_SwapChainDesc;
+ D3D11_TEXTURE2D_DESC m_DepthStencilDesc;
+ bool m_IsNvidia;
+ HWND m_hWnd;
+ std::list<IVisualController*> m_vControllers;
+ std::wstring m_WindowTitle;
+ double m_FixedFrameInterval;
+ UINT m_SyncInterval;
+ std::list<double> m_vFrameTimes;
+ double m_AverageFrameTime;
+ double m_AverageTimeUpdateInterval;
+ bool m_InSizingModalLoop;
+ SIZE m_NewWindowSize;
+private:
+ HRESULT CreateRenderTargetAndDepthStencil();
+ void ResizeSwapChain();
+public:
+
+ DeviceManager()
+ : m_Device(NULL)
+ , m_ImmediateContext(NULL)
+ , m_SwapChain(NULL)
+ , m_BackBufferRTV(NULL)
+ , m_DepthStencilBuffer(NULL)
+ , m_DepthStencilDSV(NULL)
+ , m_IsNvidia(false)
+ , m_hWnd(NULL)
+ , m_WindowTitle(L"")
+ , m_FixedFrameInterval(-1)
+ , m_SyncInterval(0)
+ , m_AverageFrameTime(0)
+ , m_AverageTimeUpdateInterval(0.5)
+ , m_InSizingModalLoop(false)
+ { }
+
+ virtual ~DeviceManager()
+ { Shutdown(); }
+
+ virtual HRESULT CreateWindowDeviceAndSwapChain(const DeviceCreationParameters& params, std::wstring windowTitle);
+ virtual HRESULT ChangeBackBufferFormat(DXGI_FORMAT format, UINT sampleCount);
+ virtual HRESULT ResizeWindow(int width, int height);
+ virtual HRESULT EnterFullscreenMode(int width = 0, int height = 0);
+ virtual HRESULT LeaveFullscreenMode(int windowWidth = 0, int windowHeight = 0);
+ virtual HRESULT ToggleFullscreen();
+
+ virtual void Shutdown();
+ virtual void MessageLoop();
+ virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+ virtual void Render();
+ virtual void Animate(double fElapsedTimeSeconds);
+ virtual void DeviceCreated();
+ virtual void DeviceDestroyed();
+ virtual void BackBufferResized();
+
+ void AddControllerToFront(IVisualController* pController);
+ void AddControllerToBack(IVisualController* pController);
+ void RemoveController(IVisualController* pController);
+
+ void SetFixedFrameInterval(double seconds) { m_FixedFrameInterval = seconds; }
+ void DisableFixedFrameInterval() { m_FixedFrameInterval = -1; }
+
+ bool IsNvidia() const { return m_IsNvidia; }
+ HWND GetHWND() { return m_hWnd; }
+ ID3D11Device* GetDevice() { return m_Device; }
+ WindowState GetWindowState();
+ bool GetVsyncEnabled() { return m_SyncInterval > 0; }
+ void SetVsyncEnabled(bool enabled) { m_SyncInterval = enabled ? 1 : 0; }
+ HRESULT GetDisplayResolution(int& width, int& height);
+ IDXGIAdapter* GetDXGIAdapter();
+ double GetAverageFrameTime() { return m_AverageFrameTime; }
+ void SetAverageTimeUpdateInterval(double value) { m_AverageTimeUpdateInterval = value; }
+};
+
+
+DeviceManager* GetDeviceManager();
diff --git a/samples/SampleBase/core/SampleController.cpp b/samples/SampleBase/core/SampleController.cpp
new file mode 100644
index 0000000..163b3b4
--- /dev/null
+++ b/samples/SampleBase/core/SampleController.cpp
@@ -0,0 +1,63 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "SampleController.h"
+#include "SceneController.h"
+#include "CommonUIController.h"
+#include "BlastController.h"
+#include "PhysXController.h"
+
+#include "imgui.h"
+
+SampleController::SampleController()
+{
+}
+
+SampleController::~SampleController()
+{
+}
+
+void SampleController::onSampleStart()
+{
+ // start with GPU physics by default
+ setUseGPUPhysics(true);
+}
+
+
+void SampleController::setUseGPUPhysics(bool useGPUPhysics)
+{
+ if (!getPhysXController().getGPUPhysicsAvailable())
+ {
+ useGPUPhysics = false;
+ }
+
+ if (getPhysXController().getUseGPUPhysics() == useGPUPhysics)
+ {
+ return;
+ }
+
+ int assetNum = getSceneController().releaseAll();
+
+ getPhysXController().setUseGPUPhysics(useGPUPhysics);
+ getBlastController().reinitialize();
+
+ getSceneController().spawnAsset(assetNum);
+}
+
+
+void SampleController::drawPhysXGpuUI()
+{
+ // GPU Physics
+ bool useGPU = getPhysXController().getUseGPUPhysics();
+ if (ImGui::Checkbox("Use GPU Physics", &useGPU))
+ {
+ getCommonUIController().addDelayedCall([=]() { setUseGPUPhysics(useGPU); }, "Loading...");
+ }
+} \ No newline at end of file
diff --git a/samples/SampleBase/core/SampleController.h b/samples/SampleBase/core/SampleController.h
new file mode 100644
index 0000000..a52c2fe
--- /dev/null
+++ b/samples/SampleBase/core/SampleController.h
@@ -0,0 +1,57 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef SAMPLE_CONTROLLER_H
+#define SAMPLE_CONTROLLER_H
+
+#include "SampleManager.h"
+
+class SampleController : public ISampleController
+{
+public:
+ SampleController();
+ virtual ~SampleController();
+
+ virtual void onSampleStart();
+ void drawPhysXGpuUI();
+
+private:
+ SampleController& operator= (SampleController&);
+
+
+ //////// used controllers ////////
+
+ PhysXController& getPhysXController() const
+ {
+ return getManager()->getPhysXController();
+ }
+
+ BlastController& getBlastController() const
+ {
+ return getManager()->getBlastController();
+ }
+
+ SceneController& getSceneController() const
+ {
+ return getManager()->getSceneController();
+ }
+
+ CommonUIController& getCommonUIController() const
+ {
+ return getManager()->getCommonUIController();
+ }
+
+
+ //////// private methods ////////
+
+ void setUseGPUPhysics(bool useGPUPhysics);
+};
+
+#endif \ No newline at end of file
diff --git a/samples/SampleBase/core/SampleManager.cpp b/samples/SampleBase/core/SampleManager.cpp
new file mode 100644
index 0000000..da5cb22
--- /dev/null
+++ b/samples/SampleBase/core/SampleManager.cpp
@@ -0,0 +1,72 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "SampleManager.h"
+
+#include "Utils.h"
+
+#include "Renderer.h"
+#include "PhysXController.h"
+#include "BlastController.h"
+#include "CommonUIController.h"
+#include "DamageToolController.h"
+#include "SceneController.h"
+#include "SampleController.h"
+
+
+SampleManager::SampleManager(const SampleConfig& config)
+: m_config(config)
+{
+}
+
+int SampleManager::run()
+{
+ Application app(getConfig().sampleName);
+
+ m_renderer = new Renderer();
+ m_physXController = new PhysXController(ExtImpactDamageManager::FilterShader);
+ m_blastController = new BlastController();
+ m_sceneController = new SceneController();
+ m_damageToolController = new DamageToolController();
+ m_sampleController = new SampleController();
+ m_commonUIController = new CommonUIController();
+
+ app.addControllerToFront(m_renderer);
+ app.addControllerToFront(m_physXController);
+ app.addControllerToFront(m_blastController);
+ app.addControllerToFront(m_sceneController);
+ app.addControllerToFront(m_damageToolController);
+ app.addControllerToFront(m_sampleController);
+ app.addControllerToFront(m_commonUIController);
+
+ for (IApplicationController* c : app.getControllers())
+ {
+ (static_cast<ISampleController*>(c))->setManager(this);
+ }
+
+ int result = app.run();
+
+ delete m_renderer;
+ delete m_physXController;
+ delete m_blastController;
+ delete m_sceneController;
+ delete m_damageToolController;
+ delete m_sampleController;
+ delete m_commonUIController;
+
+ return result;
+}
+
+
+int runSample(const SampleConfig& config)
+{
+ SampleManager sampleManager(config);
+ return sampleManager.run();
+} \ No newline at end of file
diff --git a/samples/SampleBase/core/SampleManager.h b/samples/SampleBase/core/SampleManager.h
new file mode 100644
index 0000000..59ecc8c
--- /dev/null
+++ b/samples/SampleBase/core/SampleManager.h
@@ -0,0 +1,111 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef SAMPLE_MANAGER_H
+#define SAMPLE_MANAGER_H
+
+#include "Application.h"
+#include "Sample.h"
+
+
+class SampleManager;
+
+class ISampleController : public IApplicationController
+{
+public:
+
+ void setManager(SampleManager* manager)
+ {
+ m_manager = manager;
+ }
+protected:
+
+ SampleManager* getManager() const
+ {
+ return m_manager;
+ }
+
+private:
+ SampleManager* m_manager;
+};
+
+
+class Renderer;
+class PhysXController;
+class BlastController;
+class SceneController;
+class DamageToolController;
+class SampleController;
+class CommonUIController;
+
+
+/**
+*/
+class SampleManager
+{
+ public:
+ SampleManager(const SampleConfig& config);
+ int run();
+
+ Renderer& getRenderer()
+ {
+ return *m_renderer;
+ }
+
+ PhysXController& getPhysXController() const
+ {
+ return *m_physXController;
+ }
+
+ BlastController& getBlastController() const
+ {
+ return *m_blastController;
+ }
+
+ SceneController& getSceneController() const
+ {
+ return *m_sceneController;
+ }
+
+ DamageToolController& getDamageToolController() const
+ {
+ return *m_damageToolController;
+ }
+
+ SampleController& getSampleController() const
+ {
+ return *m_sampleController;
+ }
+
+ CommonUIController& getCommonUIController() const
+ {
+ return *m_commonUIController;
+ }
+
+ const SampleConfig& getConfig() const
+ {
+ return m_config;
+ }
+
+
+ private:
+ Renderer* m_renderer;
+ PhysXController* m_physXController;
+ BlastController* m_blastController;
+ SceneController* m_sceneController;
+ DamageToolController* m_damageToolController;
+ SampleController* m_sampleController;
+ CommonUIController* m_commonUIController;
+
+ const SampleConfig& m_config;
+};
+
+
+#endif \ No newline at end of file