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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /samples/SampleBase/core/SampleManager.h
parentUpdating BlastTool zip (diff)
downloadblast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz
blast-7115f60b91b5717d90f643fd692010905c7004db.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'samples/SampleBase/core/SampleManager.h')
-rwxr-xr-x[-rw-r--r--]samples/SampleBase/core/SampleManager.h256
1 files changed, 128 insertions, 128 deletions
diff --git a/samples/SampleBase/core/SampleManager.h b/samples/SampleBase/core/SampleManager.h
index 8edf68a..6e3fc1f 100644..100755
--- a/samples/SampleBase/core/SampleManager.h
+++ b/samples/SampleBase/core/SampleManager.h
@@ -1,129 +1,129 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef SAMPLE_MANAGER_H
-#define SAMPLE_MANAGER_H
-
-#include "Application.h"
-#include "Sample.h"
-
-
-class SampleManager;
-
-class ISampleController : public IApplicationController
-{
-public:
-
- void setManager(SampleManager* manager)
- {
- m_manager = manager;
- }
-protected:
-
- SampleManager* getManager() const
- {
- return m_manager;
- }
-
-private:
- SampleManager* m_manager;
-};
-
-
-class Renderer;
-class PhysXController;
-class BlastController;
-class SceneController;
-class DamageToolController;
-class SampleController;
-class CommonUIController;
-
-
-/**
-*/
-class SampleManager
-{
- public:
- SampleManager(const SampleConfig& config);
- int run();
-
- Renderer& getRenderer()
- {
- return *m_renderer;
- }
-
- PhysXController& getPhysXController() const
- {
- return *m_physXController;
- }
-
- BlastController& getBlastController() const
- {
- return *m_blastController;
- }
-
- SceneController& getSceneController() const
- {
- return *m_sceneController;
- }
-
- DamageToolController& getDamageToolController() const
- {
- return *m_damageToolController;
- }
-
- SampleController& getSampleController() const
- {
- return *m_sampleController;
- }
-
- CommonUIController& getCommonUIController() const
- {
- return *m_commonUIController;
- }
-
- const SampleConfig& getConfig() const
- {
- return m_config;
- }
-
-
- private:
- Renderer* m_renderer;
- PhysXController* m_physXController;
- BlastController* m_blastController;
- SceneController* m_sceneController;
- DamageToolController* m_damageToolController;
- SampleController* m_sampleController;
- CommonUIController* m_commonUIController;
-
- const SampleConfig& m_config;
-};
-
-
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef SAMPLE_MANAGER_H
+#define SAMPLE_MANAGER_H
+
+#include "Application.h"
+#include "Sample.h"
+
+
+class SampleManager;
+
+class ISampleController : public IApplicationController
+{
+public:
+
+ void setManager(SampleManager* manager)
+ {
+ m_manager = manager;
+ }
+protected:
+
+ SampleManager* getManager() const
+ {
+ return m_manager;
+ }
+
+private:
+ SampleManager* m_manager;
+};
+
+
+class Renderer;
+class PhysXController;
+class BlastController;
+class SceneController;
+class DamageToolController;
+class SampleController;
+class CommonUIController;
+
+
+/**
+*/
+class SampleManager
+{
+ public:
+ SampleManager(const SampleConfig& config);
+ int run();
+
+ Renderer& getRenderer()
+ {
+ return *m_renderer;
+ }
+
+ PhysXController& getPhysXController() const
+ {
+ return *m_physXController;
+ }
+
+ BlastController& getBlastController() const
+ {
+ return *m_blastController;
+ }
+
+ SceneController& getSceneController() const
+ {
+ return *m_sceneController;
+ }
+
+ DamageToolController& getDamageToolController() const
+ {
+ return *m_damageToolController;
+ }
+
+ SampleController& getSampleController() const
+ {
+ return *m_sampleController;
+ }
+
+ CommonUIController& getCommonUIController() const
+ {
+ return *m_commonUIController;
+ }
+
+ const SampleConfig& getConfig() const
+ {
+ return m_config;
+ }
+
+
+ private:
+ Renderer* m_renderer;
+ PhysXController* m_physXController;
+ BlastController* m_blastController;
+ SceneController* m_sceneController;
+ DamageToolController* m_damageToolController;
+ SampleController* m_sampleController;
+ CommonUIController* m_commonUIController;
+
+ const SampleConfig& m_config;
+};
+
+
#endif \ No newline at end of file