From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- samples/SampleBase/core/SampleManager.h | 256 ++++++++++++++++---------------- 1 file changed, 128 insertions(+), 128 deletions(-) mode change 100644 => 100755 samples/SampleBase/core/SampleManager.h (limited to 'samples/SampleBase/core/SampleManager.h') diff --git a/samples/SampleBase/core/SampleManager.h b/samples/SampleBase/core/SampleManager.h old mode 100644 new mode 100755 index 8edf68a..6e3fc1f --- a/samples/SampleBase/core/SampleManager.h +++ b/samples/SampleBase/core/SampleManager.h @@ -1,129 +1,129 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef SAMPLE_MANAGER_H -#define SAMPLE_MANAGER_H - -#include "Application.h" -#include "Sample.h" - - -class SampleManager; - -class ISampleController : public IApplicationController -{ -public: - - void setManager(SampleManager* manager) - { - m_manager = manager; - } -protected: - - SampleManager* getManager() const - { - return m_manager; - } - -private: - SampleManager* m_manager; -}; - - -class Renderer; -class PhysXController; -class BlastController; -class SceneController; -class DamageToolController; -class SampleController; -class CommonUIController; - - -/** -*/ -class SampleManager -{ - public: - SampleManager(const SampleConfig& config); - int run(); - - Renderer& getRenderer() - { - return *m_renderer; - } - - PhysXController& getPhysXController() const - { - return *m_physXController; - } - - BlastController& getBlastController() const - { - return *m_blastController; - } - - SceneController& getSceneController() const - { - return *m_sceneController; - } - - DamageToolController& getDamageToolController() const - { - return *m_damageToolController; - } - - SampleController& getSampleController() const - { - return *m_sampleController; - } - - CommonUIController& getCommonUIController() const - { - return *m_commonUIController; - } - - const SampleConfig& getConfig() const - { - return m_config; - } - - - private: - Renderer* m_renderer; - PhysXController* m_physXController; - BlastController* m_blastController; - SceneController* m_sceneController; - DamageToolController* m_damageToolController; - SampleController* m_sampleController; - CommonUIController* m_commonUIController; - - const SampleConfig& m_config; -}; - - +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. + + +#ifndef SAMPLE_MANAGER_H +#define SAMPLE_MANAGER_H + +#include "Application.h" +#include "Sample.h" + + +class SampleManager; + +class ISampleController : public IApplicationController +{ +public: + + void setManager(SampleManager* manager) + { + m_manager = manager; + } +protected: + + SampleManager* getManager() const + { + return m_manager; + } + +private: + SampleManager* m_manager; +}; + + +class Renderer; +class PhysXController; +class BlastController; +class SceneController; +class DamageToolController; +class SampleController; +class CommonUIController; + + +/** +*/ +class SampleManager +{ + public: + SampleManager(const SampleConfig& config); + int run(); + + Renderer& getRenderer() + { + return *m_renderer; + } + + PhysXController& getPhysXController() const + { + return *m_physXController; + } + + BlastController& getBlastController() const + { + return *m_blastController; + } + + SceneController& getSceneController() const + { + return *m_sceneController; + } + + DamageToolController& getDamageToolController() const + { + return *m_damageToolController; + } + + SampleController& getSampleController() const + { + return *m_sampleController; + } + + CommonUIController& getCommonUIController() const + { + return *m_commonUIController; + } + + const SampleConfig& getConfig() const + { + return m_config; + } + + + private: + Renderer* m_renderer; + PhysXController* m_physXController; + BlastController* m_blastController; + SceneController* m_sceneController; + DamageToolController* m_damageToolController; + SampleController* m_sampleController; + CommonUIController* m_commonUIController; + + const SampleConfig& m_config; +}; + + #endif \ No newline at end of file -- cgit v1.2.3