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| author | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
| commit | e1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch) | |
| tree | 9f0cfce09c71a2c27ff19589fcad6cd83504477c /samples/SampleBase/core/SampleController.cpp | |
| parent | first commit (diff) | |
| download | blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip | |
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'samples/SampleBase/core/SampleController.cpp')
| -rw-r--r-- | samples/SampleBase/core/SampleController.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/samples/SampleBase/core/SampleController.cpp b/samples/SampleBase/core/SampleController.cpp new file mode 100644 index 0000000..163b3b4 --- /dev/null +++ b/samples/SampleBase/core/SampleController.cpp @@ -0,0 +1,63 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "SampleController.h" +#include "SceneController.h" +#include "CommonUIController.h" +#include "BlastController.h" +#include "PhysXController.h" + +#include "imgui.h" + +SampleController::SampleController() +{ +} + +SampleController::~SampleController() +{ +} + +void SampleController::onSampleStart() +{ + // start with GPU physics by default + setUseGPUPhysics(true); +} + + +void SampleController::setUseGPUPhysics(bool useGPUPhysics) +{ + if (!getPhysXController().getGPUPhysicsAvailable()) + { + useGPUPhysics = false; + } + + if (getPhysXController().getUseGPUPhysics() == useGPUPhysics) + { + return; + } + + int assetNum = getSceneController().releaseAll(); + + getPhysXController().setUseGPUPhysics(useGPUPhysics); + getBlastController().reinitialize(); + + getSceneController().spawnAsset(assetNum); +} + + +void SampleController::drawPhysXGpuUI() +{ + // GPU Physics + bool useGPU = getPhysXController().getUseGPUPhysics(); + if (ImGui::Checkbox("Use GPU Physics", &useGPU)) + { + getCommonUIController().addDelayedCall([=]() { setUseGPUPhysics(useGPU); }, "Loading..."); + } +}
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