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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /samples/SampleBase/core/DeviceManager.h
parentUpdating BlastTool zip (diff)
downloadblast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz
blast-7115f60b91b5717d90f643fd692010905c7004db.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'samples/SampleBase/core/DeviceManager.h')
-rwxr-xr-x[-rw-r--r--]samples/SampleBase/core/DeviceManager.h332
1 files changed, 166 insertions, 166 deletions
diff --git a/samples/SampleBase/core/DeviceManager.h b/samples/SampleBase/core/DeviceManager.h
index 98b8eee..b321583 100644..100755
--- a/samples/SampleBase/core/DeviceManager.h
+++ b/samples/SampleBase/core/DeviceManager.h
@@ -1,166 +1,166 @@
-// TAGRELEASE: PUBLIC
-
-#pragma once
-#include <Windows.h>
-#include <DXGI.h>
-#include <D3D11.h>
-#include <list>
-
-
-struct DeviceCreationParameters
-{
- bool startMaximized;
- bool startFullscreen;
- int backBufferWidth;
- int backBufferHeight;
- int refreshRate;
- int swapChainBufferCount;
- DXGI_FORMAT swapChainFormat;
- DXGI_FORMAT depthStencilFormat;
- DXGI_USAGE swapChainUsage;
- int swapChainSampleCount;
- int swapChainSampleQuality;
- UINT createDeviceFlags;
- D3D_DRIVER_TYPE driverType;
- D3D_FEATURE_LEVEL featureLevel;
-
- // For use in the case of multiple adapters. If this is non-null, device creation will try to match
- // the given string against an adapter name. If the specified string exists as a sub-string of the
- // adapter name, the device and window will be created on that adapter. Case sensitive.
- const WCHAR* adapterNameSubstring;
-
- DeviceCreationParameters()
- : startMaximized(false)
- , startFullscreen(false)
- , backBufferWidth(1280)
- , backBufferHeight(720)
- , refreshRate(0)
- , swapChainBufferCount(1)
- , swapChainFormat(DXGI_FORMAT_R8G8B8A8_UNORM)
- , depthStencilFormat(DXGI_FORMAT_D24_UNORM_S8_UINT)
- , swapChainUsage(DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT)
- , swapChainSampleCount(1)
- , swapChainSampleQuality(0)
- , createDeviceFlags(0)
- , driverType(D3D_DRIVER_TYPE_HARDWARE)
- , featureLevel(D3D_FEATURE_LEVEL_11_0)
- , adapterNameSubstring(L"")
- { }
-};
-
-#pragma warning(push)
-#pragma warning(disable: 4100) // unreferenced formal parameter
-class IVisualController
-{
-private:
- bool m_Enabled;
-public:
- IVisualController() : m_Enabled(true) { }
-
- virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { return 1; }
- virtual void Render(ID3D11Device* pDevice, ID3D11DeviceContext* pDeviceContext, ID3D11RenderTargetView* pRTV, ID3D11DepthStencilView* pDSV) { }
- virtual void Animate(double fElapsedTimeSeconds) { }
- virtual HRESULT DeviceCreated(ID3D11Device* pDevice) { return S_OK; }
- virtual void DeviceDestroyed() { }
- virtual void BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc) { }
-
- virtual void EnableController() { m_Enabled = true; }
- virtual void DisableController() { m_Enabled = false; }
- virtual bool IsEnabled() { return m_Enabled; }
-};
-#pragma warning(pop)
-
-class DeviceManager
-{
-public:
- enum WindowState
- {
- kWindowNone,
- kWindowNormal,
- kWindowMinimized,
- kWindowMaximized,
- kWindowFullscreen
- };
-
-protected:
- ID3D11Device* m_Device;
- ID3D11DeviceContext* m_ImmediateContext;
- IDXGISwapChain* m_SwapChain;
- ID3D11RenderTargetView* m_BackBufferRTV;
- ID3D11Texture2D* m_DepthStencilBuffer;
- ID3D11DepthStencilView* m_DepthStencilDSV;
- DXGI_SWAP_CHAIN_DESC m_SwapChainDesc;
- D3D11_TEXTURE2D_DESC m_DepthStencilDesc;
- bool m_IsNvidia;
- HWND m_hWnd;
- std::list<IVisualController*> m_vControllers;
- std::wstring m_WindowTitle;
- double m_FixedFrameInterval;
- UINT m_SyncInterval;
- std::list<double> m_vFrameTimes;
- double m_AverageFrameTime;
- double m_AverageTimeUpdateInterval;
- bool m_InSizingModalLoop;
- SIZE m_NewWindowSize;
-private:
- HRESULT CreateRenderTargetAndDepthStencil();
- void ResizeSwapChain();
-public:
-
- DeviceManager()
- : m_Device(NULL)
- , m_ImmediateContext(NULL)
- , m_SwapChain(NULL)
- , m_BackBufferRTV(NULL)
- , m_DepthStencilBuffer(NULL)
- , m_DepthStencilDSV(NULL)
- , m_IsNvidia(false)
- , m_hWnd(NULL)
- , m_WindowTitle(L"")
- , m_FixedFrameInterval(-1)
- , m_SyncInterval(0)
- , m_AverageFrameTime(0)
- , m_AverageTimeUpdateInterval(0.5)
- , m_InSizingModalLoop(false)
- { }
-
- virtual ~DeviceManager()
- { Shutdown(); }
-
- virtual HRESULT CreateWindowDeviceAndSwapChain(const DeviceCreationParameters& params, std::wstring windowTitle);
- virtual HRESULT ChangeBackBufferFormat(DXGI_FORMAT format, UINT sampleCount);
- virtual HRESULT ResizeWindow(int width, int height);
- virtual HRESULT EnterFullscreenMode(int width = 0, int height = 0);
- virtual HRESULT LeaveFullscreenMode(int windowWidth = 0, int windowHeight = 0);
- virtual HRESULT ToggleFullscreen();
-
- virtual void Shutdown();
- virtual void MessageLoop();
- virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
- virtual void Render();
- virtual void Animate(double fElapsedTimeSeconds);
- virtual void DeviceCreated();
- virtual void DeviceDestroyed();
- virtual void BackBufferResized();
-
- void AddControllerToFront(IVisualController* pController);
- void AddControllerToBack(IVisualController* pController);
- void RemoveController(IVisualController* pController);
-
- void SetFixedFrameInterval(double seconds) { m_FixedFrameInterval = seconds; }
- void DisableFixedFrameInterval() { m_FixedFrameInterval = -1; }
-
- bool IsNvidia() const { return m_IsNvidia; }
- HWND GetHWND() { return m_hWnd; }
- ID3D11Device* GetDevice() { return m_Device; }
- WindowState GetWindowState();
- bool GetVsyncEnabled() { return m_SyncInterval > 0; }
- void SetVsyncEnabled(bool enabled) { m_SyncInterval = enabled ? 1 : 0; }
- HRESULT GetDisplayResolution(int& width, int& height);
- IDXGIAdapter* GetDXGIAdapter();
- double GetAverageFrameTime() { return m_AverageFrameTime; }
- void SetAverageTimeUpdateInterval(double value) { m_AverageTimeUpdateInterval = value; }
-};
-
-
-DeviceManager* GetDeviceManager();
+// TAGRELEASE: PUBLIC
+
+#pragma once
+#include <Windows.h>
+#include <DXGI.h>
+#include <D3D11.h>
+#include <list>
+
+
+struct DeviceCreationParameters
+{
+ bool startMaximized;
+ bool startFullscreen;
+ int backBufferWidth;
+ int backBufferHeight;
+ int refreshRate;
+ int swapChainBufferCount;
+ DXGI_FORMAT swapChainFormat;
+ DXGI_FORMAT depthStencilFormat;
+ DXGI_USAGE swapChainUsage;
+ int swapChainSampleCount;
+ int swapChainSampleQuality;
+ UINT createDeviceFlags;
+ D3D_DRIVER_TYPE driverType;
+ D3D_FEATURE_LEVEL featureLevel;
+
+ // For use in the case of multiple adapters. If this is non-null, device creation will try to match
+ // the given string against an adapter name. If the specified string exists as a sub-string of the
+ // adapter name, the device and window will be created on that adapter. Case sensitive.
+ const WCHAR* adapterNameSubstring;
+
+ DeviceCreationParameters()
+ : startMaximized(false)
+ , startFullscreen(false)
+ , backBufferWidth(1280)
+ , backBufferHeight(720)
+ , refreshRate(0)
+ , swapChainBufferCount(1)
+ , swapChainFormat(DXGI_FORMAT_R8G8B8A8_UNORM)
+ , depthStencilFormat(DXGI_FORMAT_D24_UNORM_S8_UINT)
+ , swapChainUsage(DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT)
+ , swapChainSampleCount(1)
+ , swapChainSampleQuality(0)
+ , createDeviceFlags(0)
+ , driverType(D3D_DRIVER_TYPE_HARDWARE)
+ , featureLevel(D3D_FEATURE_LEVEL_11_0)
+ , adapterNameSubstring(L"")
+ { }
+};
+
+#pragma warning(push)
+#pragma warning(disable: 4100) // unreferenced formal parameter
+class IVisualController
+{
+private:
+ bool m_Enabled;
+public:
+ IVisualController() : m_Enabled(true) { }
+
+ virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { return 1; }
+ virtual void Render(ID3D11Device* pDevice, ID3D11DeviceContext* pDeviceContext, ID3D11RenderTargetView* pRTV, ID3D11DepthStencilView* pDSV) { }
+ virtual void Animate(double fElapsedTimeSeconds) { }
+ virtual HRESULT DeviceCreated(ID3D11Device* pDevice) { return S_OK; }
+ virtual void DeviceDestroyed() { }
+ virtual void BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc) { }
+
+ virtual void EnableController() { m_Enabled = true; }
+ virtual void DisableController() { m_Enabled = false; }
+ virtual bool IsEnabled() { return m_Enabled; }
+};
+#pragma warning(pop)
+
+class DeviceManager
+{
+public:
+ enum WindowState
+ {
+ kWindowNone,
+ kWindowNormal,
+ kWindowMinimized,
+ kWindowMaximized,
+ kWindowFullscreen
+ };
+
+protected:
+ ID3D11Device* m_Device;
+ ID3D11DeviceContext* m_ImmediateContext;
+ IDXGISwapChain* m_SwapChain;
+ ID3D11RenderTargetView* m_BackBufferRTV;
+ ID3D11Texture2D* m_DepthStencilBuffer;
+ ID3D11DepthStencilView* m_DepthStencilDSV;
+ DXGI_SWAP_CHAIN_DESC m_SwapChainDesc;
+ D3D11_TEXTURE2D_DESC m_DepthStencilDesc;
+ bool m_IsNvidia;
+ HWND m_hWnd;
+ std::list<IVisualController*> m_vControllers;
+ std::wstring m_WindowTitle;
+ double m_FixedFrameInterval;
+ UINT m_SyncInterval;
+ std::list<double> m_vFrameTimes;
+ double m_AverageFrameTime;
+ double m_AverageTimeUpdateInterval;
+ bool m_InSizingModalLoop;
+ SIZE m_NewWindowSize;
+private:
+ HRESULT CreateRenderTargetAndDepthStencil();
+ void ResizeSwapChain();
+public:
+
+ DeviceManager()
+ : m_Device(NULL)
+ , m_ImmediateContext(NULL)
+ , m_SwapChain(NULL)
+ , m_BackBufferRTV(NULL)
+ , m_DepthStencilBuffer(NULL)
+ , m_DepthStencilDSV(NULL)
+ , m_IsNvidia(false)
+ , m_hWnd(NULL)
+ , m_WindowTitle(L"")
+ , m_FixedFrameInterval(-1)
+ , m_SyncInterval(0)
+ , m_AverageFrameTime(0)
+ , m_AverageTimeUpdateInterval(0.5)
+ , m_InSizingModalLoop(false)
+ { }
+
+ virtual ~DeviceManager()
+ { Shutdown(); }
+
+ virtual HRESULT CreateWindowDeviceAndSwapChain(const DeviceCreationParameters& params, std::wstring windowTitle);
+ virtual HRESULT ChangeBackBufferFormat(DXGI_FORMAT format, UINT sampleCount);
+ virtual HRESULT ResizeWindow(int width, int height);
+ virtual HRESULT EnterFullscreenMode(int width = 0, int height = 0);
+ virtual HRESULT LeaveFullscreenMode(int windowWidth = 0, int windowHeight = 0);
+ virtual HRESULT ToggleFullscreen();
+
+ virtual void Shutdown();
+ virtual void MessageLoop();
+ virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+ virtual void Render();
+ virtual void Animate(double fElapsedTimeSeconds);
+ virtual void DeviceCreated();
+ virtual void DeviceDestroyed();
+ virtual void BackBufferResized();
+
+ void AddControllerToFront(IVisualController* pController);
+ void AddControllerToBack(IVisualController* pController);
+ void RemoveController(IVisualController* pController);
+
+ void SetFixedFrameInterval(double seconds) { m_FixedFrameInterval = seconds; }
+ void DisableFixedFrameInterval() { m_FixedFrameInterval = -1; }
+
+ bool IsNvidia() const { return m_IsNvidia; }
+ HWND GetHWND() { return m_hWnd; }
+ ID3D11Device* GetDevice() { return m_Device; }
+ WindowState GetWindowState();
+ bool GetVsyncEnabled() { return m_SyncInterval > 0; }
+ void SetVsyncEnabled(bool enabled) { m_SyncInterval = enabled ? 1 : 0; }
+ HRESULT GetDisplayResolution(int& width, int& height);
+ IDXGIAdapter* GetDXGIAdapter();
+ double GetAverageFrameTime() { return m_AverageFrameTime; }
+ void SetAverageTimeUpdateInterval(double value) { m_AverageTimeUpdateInterval = value; }
+};
+
+
+DeviceManager* GetDeviceManager();