From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- samples/SampleBase/core/DeviceManager.h | 332 ++++++++++++++++---------------- 1 file changed, 166 insertions(+), 166 deletions(-) mode change 100644 => 100755 samples/SampleBase/core/DeviceManager.h (limited to 'samples/SampleBase/core/DeviceManager.h') diff --git a/samples/SampleBase/core/DeviceManager.h b/samples/SampleBase/core/DeviceManager.h old mode 100644 new mode 100755 index 98b8eee..b321583 --- a/samples/SampleBase/core/DeviceManager.h +++ b/samples/SampleBase/core/DeviceManager.h @@ -1,166 +1,166 @@ -// TAGRELEASE: PUBLIC - -#pragma once -#include -#include -#include -#include - - -struct DeviceCreationParameters -{ - bool startMaximized; - bool startFullscreen; - int backBufferWidth; - int backBufferHeight; - int refreshRate; - int swapChainBufferCount; - DXGI_FORMAT swapChainFormat; - DXGI_FORMAT depthStencilFormat; - DXGI_USAGE swapChainUsage; - int swapChainSampleCount; - int swapChainSampleQuality; - UINT createDeviceFlags; - D3D_DRIVER_TYPE driverType; - D3D_FEATURE_LEVEL featureLevel; - - // For use in the case of multiple adapters. If this is non-null, device creation will try to match - // the given string against an adapter name. If the specified string exists as a sub-string of the - // adapter name, the device and window will be created on that adapter. Case sensitive. - const WCHAR* adapterNameSubstring; - - DeviceCreationParameters() - : startMaximized(false) - , startFullscreen(false) - , backBufferWidth(1280) - , backBufferHeight(720) - , refreshRate(0) - , swapChainBufferCount(1) - , swapChainFormat(DXGI_FORMAT_R8G8B8A8_UNORM) - , depthStencilFormat(DXGI_FORMAT_D24_UNORM_S8_UINT) - , swapChainUsage(DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT) - , swapChainSampleCount(1) - , swapChainSampleQuality(0) - , createDeviceFlags(0) - , driverType(D3D_DRIVER_TYPE_HARDWARE) - , featureLevel(D3D_FEATURE_LEVEL_11_0) - , adapterNameSubstring(L"") - { } -}; - -#pragma warning(push) -#pragma warning(disable: 4100) // unreferenced formal parameter -class IVisualController -{ -private: - bool m_Enabled; -public: - IVisualController() : m_Enabled(true) { } - - virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { return 1; } - virtual void Render(ID3D11Device* pDevice, ID3D11DeviceContext* pDeviceContext, ID3D11RenderTargetView* pRTV, ID3D11DepthStencilView* pDSV) { } - virtual void Animate(double fElapsedTimeSeconds) { } - virtual HRESULT DeviceCreated(ID3D11Device* pDevice) { return S_OK; } - virtual void DeviceDestroyed() { } - virtual void BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc) { } - - virtual void EnableController() { m_Enabled = true; } - virtual void DisableController() { m_Enabled = false; } - virtual bool IsEnabled() { return m_Enabled; } -}; -#pragma warning(pop) - -class DeviceManager -{ -public: - enum WindowState - { - kWindowNone, - kWindowNormal, - kWindowMinimized, - kWindowMaximized, - kWindowFullscreen - }; - -protected: - ID3D11Device* m_Device; - ID3D11DeviceContext* m_ImmediateContext; - IDXGISwapChain* m_SwapChain; - ID3D11RenderTargetView* m_BackBufferRTV; - ID3D11Texture2D* m_DepthStencilBuffer; - ID3D11DepthStencilView* m_DepthStencilDSV; - DXGI_SWAP_CHAIN_DESC m_SwapChainDesc; - D3D11_TEXTURE2D_DESC m_DepthStencilDesc; - bool m_IsNvidia; - HWND m_hWnd; - std::list m_vControllers; - std::wstring m_WindowTitle; - double m_FixedFrameInterval; - UINT m_SyncInterval; - std::list m_vFrameTimes; - double m_AverageFrameTime; - double m_AverageTimeUpdateInterval; - bool m_InSizingModalLoop; - SIZE m_NewWindowSize; -private: - HRESULT CreateRenderTargetAndDepthStencil(); - void ResizeSwapChain(); -public: - - DeviceManager() - : m_Device(NULL) - , m_ImmediateContext(NULL) - , m_SwapChain(NULL) - , m_BackBufferRTV(NULL) - , m_DepthStencilBuffer(NULL) - , m_DepthStencilDSV(NULL) - , m_IsNvidia(false) - , m_hWnd(NULL) - , m_WindowTitle(L"") - , m_FixedFrameInterval(-1) - , m_SyncInterval(0) - , m_AverageFrameTime(0) - , m_AverageTimeUpdateInterval(0.5) - , m_InSizingModalLoop(false) - { } - - virtual ~DeviceManager() - { Shutdown(); } - - virtual HRESULT CreateWindowDeviceAndSwapChain(const DeviceCreationParameters& params, std::wstring windowTitle); - virtual HRESULT ChangeBackBufferFormat(DXGI_FORMAT format, UINT sampleCount); - virtual HRESULT ResizeWindow(int width, int height); - virtual HRESULT EnterFullscreenMode(int width = 0, int height = 0); - virtual HRESULT LeaveFullscreenMode(int windowWidth = 0, int windowHeight = 0); - virtual HRESULT ToggleFullscreen(); - - virtual void Shutdown(); - virtual void MessageLoop(); - virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); - virtual void Render(); - virtual void Animate(double fElapsedTimeSeconds); - virtual void DeviceCreated(); - virtual void DeviceDestroyed(); - virtual void BackBufferResized(); - - void AddControllerToFront(IVisualController* pController); - void AddControllerToBack(IVisualController* pController); - void RemoveController(IVisualController* pController); - - void SetFixedFrameInterval(double seconds) { m_FixedFrameInterval = seconds; } - void DisableFixedFrameInterval() { m_FixedFrameInterval = -1; } - - bool IsNvidia() const { return m_IsNvidia; } - HWND GetHWND() { return m_hWnd; } - ID3D11Device* GetDevice() { return m_Device; } - WindowState GetWindowState(); - bool GetVsyncEnabled() { return m_SyncInterval > 0; } - void SetVsyncEnabled(bool enabled) { m_SyncInterval = enabled ? 1 : 0; } - HRESULT GetDisplayResolution(int& width, int& height); - IDXGIAdapter* GetDXGIAdapter(); - double GetAverageFrameTime() { return m_AverageFrameTime; } - void SetAverageTimeUpdateInterval(double value) { m_AverageTimeUpdateInterval = value; } -}; - - -DeviceManager* GetDeviceManager(); +// TAGRELEASE: PUBLIC + +#pragma once +#include +#include +#include +#include + + +struct DeviceCreationParameters +{ + bool startMaximized; + bool startFullscreen; + int backBufferWidth; + int backBufferHeight; + int refreshRate; + int swapChainBufferCount; + DXGI_FORMAT swapChainFormat; + DXGI_FORMAT depthStencilFormat; + DXGI_USAGE swapChainUsage; + int swapChainSampleCount; + int swapChainSampleQuality; + UINT createDeviceFlags; + D3D_DRIVER_TYPE driverType; + D3D_FEATURE_LEVEL featureLevel; + + // For use in the case of multiple adapters. If this is non-null, device creation will try to match + // the given string against an adapter name. If the specified string exists as a sub-string of the + // adapter name, the device and window will be created on that adapter. Case sensitive. + const WCHAR* adapterNameSubstring; + + DeviceCreationParameters() + : startMaximized(false) + , startFullscreen(false) + , backBufferWidth(1280) + , backBufferHeight(720) + , refreshRate(0) + , swapChainBufferCount(1) + , swapChainFormat(DXGI_FORMAT_R8G8B8A8_UNORM) + , depthStencilFormat(DXGI_FORMAT_D24_UNORM_S8_UINT) + , swapChainUsage(DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT) + , swapChainSampleCount(1) + , swapChainSampleQuality(0) + , createDeviceFlags(0) + , driverType(D3D_DRIVER_TYPE_HARDWARE) + , featureLevel(D3D_FEATURE_LEVEL_11_0) + , adapterNameSubstring(L"") + { } +}; + +#pragma warning(push) +#pragma warning(disable: 4100) // unreferenced formal parameter +class IVisualController +{ +private: + bool m_Enabled; +public: + IVisualController() : m_Enabled(true) { } + + virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { return 1; } + virtual void Render(ID3D11Device* pDevice, ID3D11DeviceContext* pDeviceContext, ID3D11RenderTargetView* pRTV, ID3D11DepthStencilView* pDSV) { } + virtual void Animate(double fElapsedTimeSeconds) { } + virtual HRESULT DeviceCreated(ID3D11Device* pDevice) { return S_OK; } + virtual void DeviceDestroyed() { } + virtual void BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc) { } + + virtual void EnableController() { m_Enabled = true; } + virtual void DisableController() { m_Enabled = false; } + virtual bool IsEnabled() { return m_Enabled; } +}; +#pragma warning(pop) + +class DeviceManager +{ +public: + enum WindowState + { + kWindowNone, + kWindowNormal, + kWindowMinimized, + kWindowMaximized, + kWindowFullscreen + }; + +protected: + ID3D11Device* m_Device; + ID3D11DeviceContext* m_ImmediateContext; + IDXGISwapChain* m_SwapChain; + ID3D11RenderTargetView* m_BackBufferRTV; + ID3D11Texture2D* m_DepthStencilBuffer; + ID3D11DepthStencilView* m_DepthStencilDSV; + DXGI_SWAP_CHAIN_DESC m_SwapChainDesc; + D3D11_TEXTURE2D_DESC m_DepthStencilDesc; + bool m_IsNvidia; + HWND m_hWnd; + std::list m_vControllers; + std::wstring m_WindowTitle; + double m_FixedFrameInterval; + UINT m_SyncInterval; + std::list m_vFrameTimes; + double m_AverageFrameTime; + double m_AverageTimeUpdateInterval; + bool m_InSizingModalLoop; + SIZE m_NewWindowSize; +private: + HRESULT CreateRenderTargetAndDepthStencil(); + void ResizeSwapChain(); +public: + + DeviceManager() + : m_Device(NULL) + , m_ImmediateContext(NULL) + , m_SwapChain(NULL) + , m_BackBufferRTV(NULL) + , m_DepthStencilBuffer(NULL) + , m_DepthStencilDSV(NULL) + , m_IsNvidia(false) + , m_hWnd(NULL) + , m_WindowTitle(L"") + , m_FixedFrameInterval(-1) + , m_SyncInterval(0) + , m_AverageFrameTime(0) + , m_AverageTimeUpdateInterval(0.5) + , m_InSizingModalLoop(false) + { } + + virtual ~DeviceManager() + { Shutdown(); } + + virtual HRESULT CreateWindowDeviceAndSwapChain(const DeviceCreationParameters& params, std::wstring windowTitle); + virtual HRESULT ChangeBackBufferFormat(DXGI_FORMAT format, UINT sampleCount); + virtual HRESULT ResizeWindow(int width, int height); + virtual HRESULT EnterFullscreenMode(int width = 0, int height = 0); + virtual HRESULT LeaveFullscreenMode(int windowWidth = 0, int windowHeight = 0); + virtual HRESULT ToggleFullscreen(); + + virtual void Shutdown(); + virtual void MessageLoop(); + virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); + virtual void Render(); + virtual void Animate(double fElapsedTimeSeconds); + virtual void DeviceCreated(); + virtual void DeviceDestroyed(); + virtual void BackBufferResized(); + + void AddControllerToFront(IVisualController* pController); + void AddControllerToBack(IVisualController* pController); + void RemoveController(IVisualController* pController); + + void SetFixedFrameInterval(double seconds) { m_FixedFrameInterval = seconds; } + void DisableFixedFrameInterval() { m_FixedFrameInterval = -1; } + + bool IsNvidia() const { return m_IsNvidia; } + HWND GetHWND() { return m_hWnd; } + ID3D11Device* GetDevice() { return m_Device; } + WindowState GetWindowState(); + bool GetVsyncEnabled() { return m_SyncInterval > 0; } + void SetVsyncEnabled(bool enabled) { m_SyncInterval = enabled ? 1 : 0; } + HRESULT GetDisplayResolution(int& width, int& height); + IDXGIAdapter* GetDXGIAdapter(); + double GetAverageFrameTime() { return m_AverageFrameTime; } + void SetAverageTimeUpdateInterval(double value) { m_AverageTimeUpdateInterval = value; } +}; + + +DeviceManager* GetDeviceManager(); -- cgit v1.2.3