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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /samples/SampleBase/core/Application.h
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
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Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
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+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef APPLICATION_H
+#define APPLICATION_H
+
+#include <DeviceManager.h>
+#include <vector>
+#include <string>
+
+/**
+ISampleController adds more onstart and onstop callbacks to IVisualController
+*/
+class IApplicationController : public IVisualController
+{
+ public:
+ virtual void onInitialize() {}
+ virtual void onSampleStart() {}
+ virtual void onSampleStop() {}
+ virtual void onTerminate() {}
+};
+
+
+/**
+Main manager which runs sample.
+You have to add controllers to it which will receive all the start, animate, render etc. callbacks.
+*/
+class Application
+{
+public:
+ Application(std::wstring sampleName);
+ void addControllerToFront(IApplicationController* controller);
+
+ const std::vector<IApplicationController*>& getControllers() const
+ {
+ return m_controllers;
+ }
+
+ int run();
+
+private:
+ DeviceManager* m_deviceManager;
+ std::vector<IApplicationController*> m_controllers;
+ std::wstring m_sampleName;
+};
+
+
+#endif //APPLICATION_H \ No newline at end of file