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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /examples
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'examples')
-rw-r--r--examples/UnityExample/Assets/Materials.meta9
-rw-r--r--examples/UnityExample/Assets/Materials/CubeMaterial.mat127
-rw-r--r--examples/UnityExample/Assets/Materials/CubeMaterial.mat.meta8
-rw-r--r--examples/UnityExample/Assets/Materials/HitToolMaterial.mat128
-rw-r--r--examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta8
-rw-r--r--examples/UnityExample/Assets/Plugins.meta9
-rw-r--r--examples/UnityExample/Assets/Plugins/Blast.meta9
-rw-r--r--examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs42
-rw-r--r--examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta12
-rw-r--r--examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs21
-rw-r--r--examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta12
-rw-r--r--examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs587
-rw-r--r--examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta12
-rw-r--r--examples/UnityExample/Assets/Plugins/Blast/x64.meta9
-rw-r--r--examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastDEBUG_x64.dll.meta68
-rw-r--r--examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtCommonDEBUG_x64.dll.meta54
-rw-r--r--examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtShadersDEBUG_x64.dll.meta68
-rw-r--r--examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtUtilsDEBUG_x64.dll.meta54
-rw-r--r--examples/UnityExample/Assets/Resources.meta9
-rw-r--r--examples/UnityExample/Assets/Resources/CubePrefab.prefab94
-rw-r--r--examples/UnityExample/Assets/Resources/CubePrefab.prefab.meta8
-rw-r--r--examples/UnityExample/Assets/Scenes.meta9
-rw-r--r--examples/UnityExample/Assets/Scenes/Test.unity452
-rw-r--r--examples/UnityExample/Assets/Scenes/Test.unity.meta8
-rw-r--r--examples/UnityExample/Assets/Scripts.meta9
-rw-r--r--examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs183
-rw-r--r--examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta12
-rw-r--r--examples/UnityExample/Assets/Scripts/CubeFamily.cs202
-rw-r--r--examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta12
-rw-r--r--examples/UnityExample/Assets/Scripts/Demo.cs120
-rw-r--r--examples/UnityExample/Assets/Scripts/Demo.cs.meta12
-rw-r--r--examples/UnityExample/Assets/Scripts/FreeCamera.cs61
-rw-r--r--examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta12
-rw-r--r--examples/UnityExample/ProjectSettings/AudioManager.asset16
-rw-r--r--examples/UnityExample/ProjectSettings/ClusterInputManager.asset6
-rw-r--r--examples/UnityExample/ProjectSettings/DynamicsManager.asset18
-rw-r--r--examples/UnityExample/ProjectSettings/EditorBuildSettings.asset9
-rw-r--r--examples/UnityExample/ProjectSettings/EditorSettings.asset14
-rw-r--r--examples/UnityExample/ProjectSettings/GraphicsSettings.asset64
-rw-r--r--examples/UnityExample/ProjectSettings/InputManager.asset295
-rw-r--r--examples/UnityExample/ProjectSettings/NavMeshAreas.asset71
-rw-r--r--examples/UnityExample/ProjectSettings/NetworkManager.asset8
-rw-r--r--examples/UnityExample/ProjectSettings/Physics2DSettings.asset34
-rw-r--r--examples/UnityExample/ProjectSettings/ProjectSettings.asset459
-rw-r--r--examples/UnityExample/ProjectSettings/ProjectVersion.txt1
-rw-r--r--examples/UnityExample/ProjectSettings/QualitySettings.asset180
-rw-r--r--examples/UnityExample/ProjectSettings/TagManager.asset43
-rw-r--r--examples/UnityExample/ProjectSettings/TimeManager.asset9
-rw-r--r--examples/UnityExample/ProjectSettings/UnityConnectSettings.asset29
-rw-r--r--examples/UnityExample/copy_dlls.bat24
-rw-r--r--examples/UnityExample/readme.md15
51 files changed, 3735 insertions, 0 deletions
diff --git a/examples/UnityExample/Assets/Materials.meta b/examples/UnityExample/Assets/Materials.meta
new file mode 100644
index 0000000..df23794
--- /dev/null
+++ b/examples/UnityExample/Assets/Materials.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d31aa341fef8dc847b06afe139915599
+folderAsset: yes
+timeCreated: 1481726695
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/examples/UnityExample/Assets/Materials/CubeMaterial.mat b/examples/UnityExample/Assets/Materials/CubeMaterial.mat
new file mode 100644
index 0000000..d5b3782
--- /dev/null
+++ b/examples/UnityExample/Assets/Materials/CubeMaterial.mat
@@ -0,0 +1,127 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 6
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_Name: CubeMaterial
+ m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords: _EMISSION
+ m_LightmapFlags: 1
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ m_SavedProperties:
+ serializedVersion: 2
+ m_TexEnvs:
+ - first:
+ name: _BumpMap
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - first:
+ name: _DetailAlbedoMap
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - first:
+ name: _DetailMask
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - first:
+ name: _DetailNormalMap
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - first:
+ name: _EmissionMap
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - first:
+ name: _MainTex
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - first:
+ name: _MetallicGlossMap
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - first:
+ name: _OcclusionMap
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - first:
+ name: _ParallaxMap
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Floats:
+ - first:
+ name: _BumpScale
+ second: 1
+ - first:
+ name: _Cutoff
+ second: 0.5
+ - first:
+ name: _DetailNormalMapScale
+ second: 1
+ - first:
+ name: _DstBlend
+ second: 0
+ - first:
+ name: _GlossMapScale
+ second: 1
+ - first:
+ name: _Glossiness
+ second: 0.5
+ - first:
+ name: _GlossyReflections
+ second: 1
+ - first:
+ name: _Metallic
+ second: 0
+ - first:
+ name: _Mode
+ second: 0
+ - first:
+ name: _OcclusionStrength
+ second: 1
+ - first:
+ name: _Parallax
+ second: 0.02
+ - first:
+ name: _SmoothnessTextureChannel
+ second: 0
+ - first:
+ name: _SpecularHighlights
+ second: 1
+ - first:
+ name: _SrcBlend
+ second: 1
+ - first:
+ name: _UVSec
+ second: 0
+ - first:
+ name: _ZWrite
+ second: 1
+ m_Colors:
+ - first:
+ name: _Color
+ second: {r: 1, g: 1, b: 1, a: 1}
+ - first:
+ name: _EmissionColor
+ second: {r: 0, g: 0, b: 0, a: 1}
diff --git a/examples/UnityExample/Assets/Materials/CubeMaterial.mat.meta b/examples/UnityExample/Assets/Materials/CubeMaterial.mat.meta
new file mode 100644
index 0000000..c09f976
--- /dev/null
+++ b/examples/UnityExample/Assets/Materials/CubeMaterial.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 737d44acaf66b744197a3bf85c73a150
+timeCreated: 1483016941
+licenseType: Free
+NativeFormatImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/examples/UnityExample/Assets/Materials/HitToolMaterial.mat b/examples/UnityExample/Assets/Materials/HitToolMaterial.mat
new file mode 100644
index 0000000..8fe71b4
--- /dev/null
+++ b/examples/UnityExample/Assets/Materials/HitToolMaterial.mat
@@ -0,0 +1,128 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 6
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_Name: HitToolMaterial
+ m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION
+ m_LightmapFlags: 1
+ m_CustomRenderQueue: 3000
+ stringTagMap:
+ RenderType: Transparent
+ m_SavedProperties:
+ serializedVersion: 2
+ m_TexEnvs:
+ - first:
+ name: _BumpMap
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - first:
+ name: _DetailAlbedoMap
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - first:
+ name: _DetailMask
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - first:
+ name: _DetailNormalMap
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - first:
+ name: _EmissionMap
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - first:
+ name: _MainTex
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - first:
+ name: _MetallicGlossMap
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - first:
+ name: _OcclusionMap
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - first:
+ name: _ParallaxMap
+ second:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Floats:
+ - first:
+ name: _BumpScale
+ second: 1
+ - first:
+ name: _Cutoff
+ second: 0.5
+ - first:
+ name: _DetailNormalMapScale
+ second: 1
+ - first:
+ name: _DstBlend
+ second: 10
+ - first:
+ name: _GlossMapScale
+ second: 1
+ - first:
+ name: _Glossiness
+ second: 0
+ - first:
+ name: _GlossyReflections
+ second: 1
+ - first:
+ name: _Metallic
+ second: 0.156
+ - first:
+ name: _Mode
+ second: 3
+ - first:
+ name: _OcclusionStrength
+ second: 1
+ - first:
+ name: _Parallax
+ second: 0.02
+ - first:
+ name: _SmoothnessTextureChannel
+ second: 0
+ - first:
+ name: _SpecularHighlights
+ second: 1
+ - first:
+ name: _SrcBlend
+ second: 1
+ - first:
+ name: _UVSec
+ second: 0
+ - first:
+ name: _ZWrite
+ second: 0
+ m_Colors:
+ - first:
+ name: _Color
+ second: {r: 1, g: 0, b: 0, a: 0.259}
+ - first:
+ name: _EmissionColor
+ second: {r: 0, g: 0, b: 0, a: 1}
diff --git a/examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta b/examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta
new file mode 100644
index 0000000..da8036a
--- /dev/null
+++ b/examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 680819e140a18024bba58e6fdc3651d2
+timeCreated: 1483016941
+licenseType: Free
+NativeFormatImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/examples/UnityExample/Assets/Plugins.meta b/examples/UnityExample/Assets/Plugins.meta
new file mode 100644
index 0000000..cb9f934
--- /dev/null
+++ b/examples/UnityExample/Assets/Plugins.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 92d69ff37d33e1c48959dc367d045c85
+folderAsset: yes
+timeCreated: 1481019334
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/examples/UnityExample/Assets/Plugins/Blast.meta b/examples/UnityExample/Assets/Plugins/Blast.meta
new file mode 100644
index 0000000..2413c51
--- /dev/null
+++ b/examples/UnityExample/Assets/Plugins/Blast.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ba11cec7e53a49943b7e620c809850c9
+folderAsset: yes
+timeCreated: 1483018139
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs
new file mode 100644
index 0000000..68b311d
--- /dev/null
+++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs
@@ -0,0 +1,42 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Runtime.InteropServices;
+using UnityEngine;
+
+[StructLayout(LayoutKind.Sequential)]
+public class NvBlastExtRadialDamageDesc
+{
+ public float compressive; //!< compressive (radial) damage component
+ public float p0;
+ public float p1;
+ public float p2;
+ public float minRadius; //!< inner radius of damage action
+ public float maxRadius; //!< outer radius of damage action
+};
+
+[StructLayout(LayoutKind.Sequential)]
+public class NvBlastExtMaterial
+{
+ public float singleChunkThreshold; //!< subsupport chunks only take damage surpassing this value
+ public float graphChunkThreshold; //!< support chunks only take damage surpassing this value
+ public float bondTangentialThreshold; //!< bond only take damage surpassing this value
+ public float bondNormalThreshold; //!< currently unused - forward damage propagation
+ public float damageAttenuation; //!< factor of damage attenuation while forwarding
+};
+
+
+public static class NvBlastExtShadersWrapper
+{
+ public const string DLL_NAME = "NvBlastExtShaders" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM;
+
+ #region Dll
+ [DllImport(DLL_NAME)]
+ private static extern bool NvBlastExtDamageActorRadialFalloff(IntPtr actor, NvBlastFractureBuffers buffers, NvBlastExtRadialDamageDesc damageDescBuffer, UInt32 damageDescCount, NvBlastExtMaterial material, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers);
+ #endregion
+
+ public static bool DamageRadialFalloff(this NvBlastActor actor, NvBlastFractureBuffers buffers, NvBlastExtRadialDamageDesc damageDescBuffer, UInt32 damageDescCount, NvBlastExtMaterial material)
+ {
+ return NvBlastExtDamageActorRadialFalloff(actor.ptr, buffers, damageDescBuffer, damageDescCount, material, NvBlastWrapper.Log, null);
+ }
+} \ No newline at end of file
diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta
new file mode 100644
index 0000000..edf8ac2
--- /dev/null
+++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 47339a6d798176c41969193e9b3ecb30
+timeCreated: 1481725762
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs
new file mode 100644
index 0000000..8f81a2e
--- /dev/null
+++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs
@@ -0,0 +1,21 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Runtime.InteropServices;
+using UnityEngine;
+
+
+public static class NvBlastExtUtilsWrapper
+{
+ public const string DLL_NAME = "NvBlastExtUtils" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM;
+
+ #region Dll
+ [DllImport(DLL_NAME)]
+ private static extern void NvBlastReorderAssetDescChunks([In, Out] NvBlastChunkDesc[] chunkDescs, uint chunkCount, [In, Out] NvBlastBondDesc[] bondDescs, uint bondCount, [In, Out] uint[] chunkReorderMap);
+ #endregion
+
+ public static void ReorderAssetDescChunks(NvBlastAssetDesc assetDesc, uint[] chunkReorderMap)
+ {
+ NvBlastReorderAssetDescChunks(assetDesc.chunkDescs, assetDesc.chunkCount, assetDesc.bondDescs, assetDesc.bondCount, chunkReorderMap);
+ }
+} \ No newline at end of file
diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta
new file mode 100644
index 0000000..caf4278
--- /dev/null
+++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 79da9e4b8c3adf543b406ce704084d62
+timeCreated: 1481725762
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs b/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs
new file mode 100644
index 0000000..ccda6c4
--- /dev/null
+++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs
@@ -0,0 +1,587 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Runtime.InteropServices;
+using UnityEngine;
+using UnityEngine.Assertions;
+
+public struct NvBlastChunkDesc
+{
+ public enum Flags
+ {
+ NoFlags = 0,
+ SupportFlag = (1 << 0)
+ };
+
+ /** Central position in chunk. */
+ public Single c0;
+ public Single c1;
+ public Single c2;
+
+
+ /** Volume of chunk. */
+ public Single volume;
+
+ /** Index of this chunk's parent. If this is a root chunk, then this value must be UINT32_MAX. */
+ public UInt32 parentChunkIndex;
+
+ /** See Flags enum for possible flags. */
+ public UInt32 flags;
+
+ /** User-supplied data which will be accessible to the user in chunk fracture events. */
+ public UInt32 userData;
+}
+
+public struct NvBlastBond
+{
+ public Single n0;
+ public Single n1;
+ public Single n2;
+
+ public Single area;
+
+ public Single c0;
+ public Single c1;
+ public Single c2;
+
+ UInt32 userData;
+};
+
+public struct NvBlastBondDesc
+{
+ /** The indices of the chunks linked by this bond. They must be different support chunk indices. */
+ public UInt32 chunk0;
+ public UInt32 chunk1;
+
+ /** Bond data (see NvBlastBond). */
+ public NvBlastBond bond;
+}
+
+[StructLayout(LayoutKind.Sequential)]
+public class NvBlastAssetDesc
+{
+ public UInt32 chunkCount;
+ public NvBlastChunkDesc[] chunkDescs;
+ public UInt32 bondCount;
+ public NvBlastBondDesc[] bondDescs;
+}
+
+/**
+Actor descriptor, used to create an instance of an NvBlastAsset with NvBlastActorCreate
+ 6
+See NvBlastActorCreate.
+*/
+[StructLayout(LayoutKind.Sequential)]
+public class NvBlastActorDesc
+{
+ /**
+ Initial health of all bonds, if initialBondHealths is NULL (see initialBondHealths).
+ */
+ public Single uniformInitialBondHealth;
+
+ /**
+ Initial bond healths. If not NULL, this array must be of length NvBlastAssetGetChunkCount(asset, ... ).
+ If NULL, uniformInitialBondHealth must be set.
+ */
+ public Single[] initialBondHealths = null;
+
+ /**
+ Initial health of all lower-support chunks, if initialSupportChunkHealths is NULL (see initialSupportChunkHealths).
+ */
+ public Single uniformInitialLowerSupportChunkHealth;
+
+ /**
+ Initial health of all support chunks. If not NULL, this must be of length
+ NvBlastAssetGetSupportGraph(asset, ... ).nodeCount. The elements in the initialSupportChunkHealth
+ array will correspond to the chunk indices in the NvBlastAssetGetSupportGraph(asset, ... ).chunkIndices
+ array. Every descendent of a support chunk will have its health initialized to its ancestor support
+ chunk's health, so this initializes all lower-support chunk healths.
+ If NULL, uniformInitialLowerSupportChunkHealth must be set.
+ */
+ public Single[] initialSupportChunkHealths = null;
+};
+
+
+public struct NvBlastChunk
+{
+ /**
+ Central position for the chunk's volume
+ */
+ public Single c0;
+ public Single c1;
+ public Single c2;
+
+ /**
+ Volume of the chunk
+ */
+ public Single volume;
+
+ /**
+ Index of parent (UINT32_MAX denotes no parent)
+ */
+ public UInt32 parentChunkIndex;
+
+ /**
+ Index of first child
+ */
+ public UInt32 firstChildIndex;
+
+ /**
+ Stop for child indices
+ */
+ public UInt32 childIndexStop;
+
+ /**
+ Field for user to associate with external data
+ */
+ public UInt32 userData;
+};
+
+public struct NvBlastChunkGraph
+{
+ UInt32 nodeCount;
+ public IntPtr chunkIndices;
+ public IntPtr adjacencyPartition;
+ public IntPtr adjacentNodeIndices;
+ public IntPtr adjacentBondIndices;
+};
+
+[StructLayout(LayoutKind.Sequential)]
+public class NvBlastTimers
+{
+ public Int64 material; //!< Time spent in material function
+ public Int64 fracture; //!< Time spent applying damage
+ public Int64 island; //!< Time spent discovering islands
+ public Int64 partition; //!< Time spent partitioning the graph
+ public Int64 visibility; //!< Time spent updating visibility
+};
+
+
+///////////////////////////////////////////////////////////////////////////////
+// Types used for damage and fracturing
+///////////////////////////////////////////////////////////////////////////////
+
+public struct NvBlastChunkFractureData
+{
+ public UInt32 userdata; //!< chunk's user data
+ public UInt32 chunkIndex; //!< asset chunk index
+ public Single health; //!< health value (damage or remains)
+};
+
+public struct NvBlastBondFractureData
+{
+ public UInt32 userdata; //!< bond's user data
+ public UInt32 nodeIndex0; //!< graph node index of bond
+ public UInt32 nodeIndex1; //!< pair graph node index of bond
+ public Single health; //!< health value (damage or remains)
+};
+
+[StructLayout(LayoutKind.Sequential)]
+public class NvBlastFractureBuffers
+{
+ public UInt32 bondFractureCount;
+ public UInt32 chunkFractureCount;
+ public IntPtr bondFractures; // NvBlastBondFractureData[]
+ public IntPtr chunkFractures; // NvBlastChunkFractureData[]
+};
+
+[StructLayout(LayoutKind.Sequential)]
+public class NvBlastActorSplitEvent
+{
+ public IntPtr deletedActor; //!< deleted actor or nullptr if actor has not changed
+ public IntPtr newActors; //!< list of created actors
+};
+
+[StructLayout(LayoutKind.Sequential)]
+public class NvBlastGraphShaderActor
+{
+ UInt32 firstGraphNodeIndex; //<! Entry index for graphNodeIndexLinks
+ public UInt32[] graphNodeIndexLinks; //<! Linked index list of connected nodes. Traversable with nextIndex = graphNodeIndexLinks[currentIndex], terminates with 0xFFFFFFFF.
+ public UInt32[] chunkIndices; //<! Graph's map from node index to support chunk index.
+ public UInt32[] adjacencyPartition; //<! See NvBlastChunkGraph::adjacencyPartition.
+ public UInt32[] adjacentNodeIndices; //<! See NvBlastChunkGraph::adjacentNodeIndices.
+ public UInt32[] adjacentBondIndices; //<! See NvBlastChunkGraph::adjacentBondIndices.
+ public NvBlastBond[] assetBonds; //<! NvBlastBonds geometry in the NvBlastAsset.
+ public Single[] familyBondHealths; //<! Actual bond health values for broken bond detection.
+};
+
+[StructLayout(LayoutKind.Sequential)]
+public class NvBlastProgramParams
+{
+ public IntPtr damageDescBuffer; //!< array of damage descriptions
+ public UInt32 damageDescCount; //!< number of damage descriptions in array
+ public IntPtr material; //!< pointer to material
+};
+
+[StructLayout(LayoutKind.Sequential)]
+public class NvBlastSubgraphShaderActor
+{
+ public UInt32 chunkIndex; //<! Index of chunk represented by this actor.
+ public NvBlastChunk[] assetChunks; //<! NvBlastChunks geometry in the NvBlastAsset.
+};
+
+public struct NvBlastDamageProgram
+{
+ public delegate void NvBlastGraphShaderFunction(System.IntPtr commandBuffers, System.IntPtr actor, System.IntPtr p);
+ public delegate void NvBlastSubgraphShaderFunction(NvBlastFractureBuffers commandBuffers, NvBlastSubgraphShaderActor actor, NvBlastProgramParams p);
+
+ public NvBlastGraphShaderFunction graphShaderFunction;
+ public NvBlastSubgraphShaderFunction subgraphShaderFunction;
+};
+
+
+public class NvBlastWrapper
+{
+ //////// DLL ////////
+
+ public const string DLL_POSTFIX = "DEBUG"; //DEBUG
+ public const string DLL_PLATFORM = "x64";
+ public const string DLL_NAME = "NvBlast" + DLL_POSTFIX + "_" + DLL_PLATFORM;
+
+
+ //////// Internal Types ////////
+
+ public delegate IntPtr NvBlastAlloc(Int64 size);
+ public delegate void NvBlastFree(IntPtr ptr);
+ public delegate void NvBlastLog(Int32 type, string msg, string file, Int32 line);
+
+
+ //////// Public Types ////////
+
+
+
+ //////// Helpers ////////
+
+ public static IntPtr Alloc(Int64 size)
+ {
+ return Marshal.AllocHGlobal((Int32)size);
+ }
+
+ public static void Free(IntPtr ptr)
+ {
+ Marshal.FreeHGlobal(ptr);
+ }
+
+ public static void Log(Int32 type, string msg, string file, Int32 line)
+ {
+ Debug.Log(DLL_NAME + ": [" + type + "] " + msg + "(" + file + ":" + line + ")");
+ }
+
+ public static IntPtr GetScratch(int size)
+ {
+ return _greedyScratch.GetScratch(size);
+ }
+
+ private static GreedyScratch _greedyScratch = new GreedyScratch();
+}
+
+
+public class GreedyScratch : IDisposable
+{
+ public IntPtr GetScratch(int size)
+ {
+ if (_size < size)
+ {
+ releaseScratch();
+ _scratch = Marshal.AllocHGlobal(size);
+ _size = size;
+ }
+
+ return _scratch;
+ }
+
+ private void releaseScratch()
+ {
+ if (_size > 0)
+ {
+ Marshal.FreeHGlobal(_scratch);
+ _scratch = IntPtr.Zero;
+ }
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool bDisposing)
+ {
+ releaseScratch();
+
+ if (bDisposing)
+ {
+ GC.SuppressFinalize(this);
+ }
+ }
+
+ ~GreedyScratch()
+ {
+ Dispose(false);
+ }
+
+ private int _size = 0;
+ private IntPtr _scratch = IntPtr.Zero;
+}
+
+
+public abstract class DisposablePtr : IDisposable
+{
+ protected void Initialize(IntPtr ptr)
+ {
+ Assert.IsTrue(this._ptr == IntPtr.Zero);
+ this._ptr = ptr;
+ }
+
+ protected void ResetPtr()
+ {
+ this._ptr = IntPtr.Zero;
+ }
+
+ protected abstract void Release();
+
+ public IntPtr ptr
+ {
+ get { return _ptr; }
+ }
+
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool bDisposing)
+ {
+ if (_ptr != IntPtr.Zero)
+ {
+ Release();
+ _ptr = IntPtr.Zero;
+ }
+
+ if (bDisposing)
+ {
+ GC.SuppressFinalize(this);
+ }
+ }
+
+ ~DisposablePtr()
+ {
+ Dispose(false);
+ }
+
+ private IntPtr _ptr = IntPtr.Zero;
+}
+
+
+public class NvBlastAsset : DisposablePtr
+{
+ #region Dll
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern UInt64 NvBlastAssetCreateRequiredScratch(NvBlastAssetDesc desc);
+
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern IntPtr NvBlastAssetCreate(NvBlastAssetDesc desc, NvBlastWrapper.NvBlastAlloc allocFn, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn);
+
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern void NvBlastAssetRelease(IntPtr asset, NvBlastWrapper.NvBlastFree freeFn, NvBlastWrapper.NvBlastLog logFn);
+
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern UInt32 NvBlastAssetGetLeafChunkCount(IntPtr asset, NvBlastWrapper.NvBlastLog logFn);
+
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern NvBlastChunkGraph NvBlastAssetGetSupportGraph(IntPtr asset, NvBlastWrapper.NvBlastLog logFn);
+ #endregion
+
+ public NvBlastAsset(NvBlastAssetDesc desc)
+ {
+ var scratchSize = NvBlastAssetCreateRequiredScratch(desc);
+ var asset = NvBlastAssetCreate(desc, NvBlastWrapper.Alloc, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log);
+ Initialize(asset);
+ }
+
+ protected override void Release()
+ {
+ NvBlastAssetRelease(ptr, NvBlastWrapper.Free, NvBlastWrapper.Log);
+ }
+
+ public UInt32 leafChunkCount
+ {
+ get
+ {
+ return NvBlastAssetGetLeafChunkCount(ptr, NvBlastWrapper.Log);
+ }
+ }
+
+ public NvBlastChunkGraph chunkGraph
+ {
+ get
+ {
+ if (!_graph.HasValue)
+ {
+ _graph = NvBlastAssetGetSupportGraph(ptr, NvBlastWrapper.Log);
+ }
+ return _graph.Value;
+ }
+ }
+
+ private NvBlastChunkGraph? _graph = null;
+}
+
+
+public class NvBlastFamily : DisposablePtr
+{
+ #region Dll
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern IntPtr NvBlastFamilyCreate(IntPtr asset, NvBlastWrapper.NvBlastAlloc allocFn, NvBlastWrapper.NvBlastLog logFn);
+
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern void NvBlastFamilyRelease(IntPtr family, NvBlastWrapper.NvBlastFree freeFn, NvBlastWrapper.NvBlastLog logFn);
+ #endregion
+
+ public NvBlastAsset asset
+ {
+ get;
+ private set;
+ }
+
+ public NvBlastFamily(NvBlastAsset asset_)
+ {
+ asset = asset_;
+ var family = NvBlastFamilyCreate(asset.ptr, NvBlastWrapper.Alloc, NvBlastWrapper.Log);
+ Initialize(family);
+ }
+
+ protected override void Release()
+ {
+ NvBlastFamilyRelease(ptr, NvBlastWrapper.Free, NvBlastWrapper.Log);
+ }
+}
+
+
+public class NvBlastActor : DisposablePtr
+{
+ #region Dll
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern UInt64 NvBlastActorCreateRequiredScratch(IntPtr asset);
+
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern IntPtr NvBlastActorCreate(IntPtr family, NvBlastActorDesc desc, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn);
+
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern void NvBlastActorRelease(IntPtr actor);
+
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern UInt32 NvBlastActorGetVisibleChunkCount(IntPtr actor, NvBlastWrapper.NvBlastLog logFn);
+
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern UInt32 NvBlastActorGetVisibleChunkIndices([In, Out] UInt32[] visibleChunkIndices, UInt32 visibleChunkIndicesSize, IntPtr actor, NvBlastWrapper.NvBlastLog logFn);
+
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern UInt32 NvBlastActorGetGraphNodeCount(IntPtr actor, NvBlastWrapper.NvBlastLog logFn);
+
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern UInt32 NvBlastActorGetGraphNodeIndices([In, Out] UInt32[] graphNodeIndices, UInt32 graphNodeIndicesSize, IntPtr actor, NvBlastWrapper.NvBlastLog logFn);
+
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern void NvBlastActorGenerateFracture(NvBlastFractureBuffers commandBuffers, IntPtr actor, NvBlastDamageProgram program, NvBlastProgramParams programParams, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers);
+
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern void NvBlastActorApplyFracture(IntPtr eventBuffers, IntPtr actor, NvBlastFractureBuffers commands, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers);
+
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern UInt64 NvBlastActorSplitRequiredScratch(IntPtr actor);
+
+ [DllImport(NvBlastWrapper.DLL_NAME)]
+ static extern UInt32 NvBlastActorSplit([In, Out] NvBlastActorSplitEvent result, UInt32 newActorsMaxCount, IntPtr actor, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers);
+ #endregion
+
+ public NvBlastFamily family
+ {
+ get;
+ private set;
+ }
+
+ public object userData = null;
+
+ public NvBlastActor(NvBlastFamily family_, NvBlastActorDesc desc)
+ {
+ family = family_;
+
+ var scratchSize = NvBlastActorCreateRequiredScratch(family_.asset.ptr);
+ var actor = NvBlastActorCreate(family.ptr, desc, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log);
+ Initialize(actor);
+ }
+
+ public NvBlastActor(NvBlastFamily family_, IntPtr ptr)
+ {
+ family = family_;
+
+ Initialize(ptr);
+ }
+
+ protected override void Release()
+ {
+ NvBlastActorRelease(ptr);
+ }
+
+ public UInt32 visibleChunkCount
+ {
+ get { return NvBlastActorGetVisibleChunkCount(ptr, NvBlastWrapper.Log); }
+ }
+
+ public UInt32[] visibleChunkIndices
+ {
+ get
+ {
+ if(_visibleChunkIndices == null)
+ {
+ _visibleChunkIndices = new UInt32[visibleChunkCount];
+ NvBlastActorGetVisibleChunkIndices(_visibleChunkIndices, visibleChunkCount, ptr, NvBlastWrapper.Log);
+ }
+ return _visibleChunkIndices;
+ }
+ }
+
+ public UInt32 graphNodeCount
+ {
+ get { return NvBlastActorGetGraphNodeCount(ptr, NvBlastWrapper.Log); }
+ }
+
+ public UInt32[] graphNodeIndices
+ {
+ get
+ {
+ if (_graphNodeIndices == null)
+ {
+ _graphNodeIndices = new UInt32[graphNodeCount];
+ NvBlastActorGetGraphNodeIndices(_graphNodeIndices, graphNodeCount, ptr, NvBlastWrapper.Log);
+ }
+ return _graphNodeIndices;
+ }
+ }
+
+ public void GenerateFracture(NvBlastFractureBuffers buffers, NvBlastDamageProgram program, NvBlastProgramParams programParams)
+ {
+ NvBlastActorGenerateFracture(buffers, ptr, program, programParams, NvBlastWrapper.Log, null);
+ }
+
+ public void ApplyFracture(NvBlastFractureBuffers commands)
+ {
+ NvBlastActorApplyFracture(IntPtr.Zero, ptr, commands, NvBlastWrapper.Log, null);
+ }
+
+ public UInt32 Split(NvBlastActorSplitEvent result, UInt32 newActorsMaxCount)
+ {
+ var scratchSize = NvBlastActorSplitRequiredScratch(ptr);
+ UInt32 newActorsCount = NvBlastActorSplit(result, newActorsMaxCount, ptr, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log, null);
+ if(result.deletedActor != IntPtr.Zero)
+ {
+ ResetPtr();
+ }
+ return newActorsCount;
+ }
+
+ private UInt32[] _visibleChunkIndices = null;
+ private UInt32[] _graphNodeIndices = null;
+}
+
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new file mode 100644
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new file mode 100644
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diff --git a/examples/UnityExample/Assets/Scenes/Test.unity.meta b/examples/UnityExample/Assets/Scenes/Test.unity.meta
new file mode 100644
index 0000000..21dc2d9
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diff --git a/examples/UnityExample/Assets/Scripts.meta b/examples/UnityExample/Assets/Scripts.meta
new file mode 100644
index 0000000..aad561f
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+++ b/examples/UnityExample/Assets/Scripts.meta
@@ -0,0 +1,9 @@
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diff --git a/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs b/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs
new file mode 100644
index 0000000..fdb6fa0
--- /dev/null
+++ b/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs
@@ -0,0 +1,183 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CubeAsset
+{
+ public struct DepthInfo
+ {
+ public DepthInfo(Vector3 slices, NvBlastChunkDesc.Flags flag_ = NvBlastChunkDesc.Flags.NoFlags)
+ {
+ this.slicesPerAxis = slices;
+ this.flag = flag_;
+ }
+
+ public Vector3 slicesPerAxis;
+ public NvBlastChunkDesc.Flags flag;
+ };
+
+ public enum BondFlags
+ {
+ NO_BONDS = 0,
+ X_BONDS = 1,
+ Y_BONDS = 2,
+ Z_BONDS = 4,
+ ALL_BONDS = X_BONDS | Y_BONDS | Z_BONDS
+ };
+
+ public class Settings
+ {
+ public List<DepthInfo> depths = new List<DepthInfo>();
+ public Vector3 extents;
+ public BondFlags bondFlags = BondFlags.ALL_BONDS;
+ public float staticHeight = float.NegativeInfinity;
+ };
+
+ public struct BlastChunkCube
+ {
+ public BlastChunkCube(Vector3 position_, Vector3 extents_, bool isStatic_)
+ {
+ this.position = position_;
+ this.extents = extents_;
+ this.isStatic = isStatic_;
+ }
+
+ public Vector3 position;
+ public Vector3 extents;
+ public bool isStatic;
+ };
+
+ public List<BlastChunkCube> chunks = new List<BlastChunkCube>();
+ public NvBlastAssetDesc solverAssetDesc = new NvBlastAssetDesc();
+ public Vector3 extents { get; private set; }
+
+ public static CubeAsset generate(Settings settings)
+ {
+ CubeAsset asset = new CubeAsset();
+ asset.extents = settings.extents;
+
+ List<NvBlastChunkDesc> solverChunks = new List<NvBlastChunkDesc>();
+ List<NvBlastBondDesc> solverBonds = new List<NvBlastBondDesc>();
+
+ // initial params
+ List<uint> depthStartIDs = new List<uint>();
+ List<Vector3> depthSlicesPerAxisTotal = new List<Vector3>();
+ uint currentID = 0;
+ Vector3 extents = settings.extents;
+
+ // Iterate over depths and create children
+ for (int depth = 0; depth<settings.depths.Count; depth++)
+ {
+ Vector3 slicesPerAxis = settings.depths[depth].slicesPerAxis;
+ Vector3 slicesPerAxisTotal = (depth == 0) ? slicesPerAxis : Vector3.Scale(slicesPerAxis, (depthSlicesPerAxisTotal[depth - 1]));
+ depthSlicesPerAxisTotal.Add(slicesPerAxisTotal);
+
+ depthStartIDs.Add(currentID);
+
+ extents.x /= slicesPerAxis.x;
+ extents.y /= slicesPerAxis.y;
+ extents.z /= slicesPerAxis.z;
+
+ for (uint z = 0; z< (uint)slicesPerAxisTotal.z; ++z)
+ {
+ uint parent_z = z / (uint)slicesPerAxis.z;
+ for (uint y = 0; y< (uint)slicesPerAxisTotal.y; ++y)
+ {
+ uint parent_y = y / (uint)slicesPerAxis.y;
+ for (uint x = 0; x< (uint)slicesPerAxisTotal.x; ++x)
+ {
+ uint parent_x = x / (uint)slicesPerAxis.x;
+ uint parentID = depth == 0 ? uint.MaxValue :
+ depthStartIDs[depth - 1] + parent_x + (uint)depthSlicesPerAxisTotal[depth - 1].x * (parent_y + (uint)depthSlicesPerAxisTotal[depth - 1].y * parent_z);
+
+ Vector3 position;
+ position.x = ((float)x - (slicesPerAxisTotal.x / 2) + 0.5f) * extents.x;
+ position.y = ((float)y - (slicesPerAxisTotal.y / 2) + 0.5f) * extents.y;
+ position.z = ((float)z - (slicesPerAxisTotal.z / 2) + 0.5f) * extents.z;
+
+ NvBlastChunkDesc chunkDesc;
+
+ chunkDesc.c0 = position.x;
+ chunkDesc.c1 = position.y;
+ chunkDesc.c2 = position.z;
+ chunkDesc.volume = extents.x * extents.y * extents.z;
+ chunkDesc.flags = (uint)settings.depths[depth].flag;
+ chunkDesc.userData = currentID++;
+ chunkDesc.parentChunkIndex = parentID;
+ solverChunks.Add(chunkDesc);
+
+ bool isStatic = false;
+
+ if (settings.depths[depth].flag == NvBlastChunkDesc.Flags.SupportFlag)
+ {
+ isStatic = position.y - (extents.y - asset.extents.y) / 2 <= settings.staticHeight;
+
+ // x-neighbor
+ if (x > 0 && (settings.bondFlags & BondFlags.X_BONDS) != 0)
+ {
+ Vector3 xNeighborPosition = position - new Vector3(extents.x, 0, 0);
+ uint neighborID = chunkDesc.userData - 1;
+
+ fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, xNeighborPosition, extents, extents.y* extents.z);
+ }
+
+ // y-neighbor
+ if (y > 0 && (settings.bondFlags & BondFlags.Y_BONDS) != 0)
+ {
+ Vector3 yNeighborPosition = position - new Vector3(0, extents.y, 0);
+ uint neighborID = chunkDesc.userData - (uint)slicesPerAxisTotal.x;
+
+ fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, yNeighborPosition, extents, extents.z* extents.x);
+ }
+
+ // z-neighbor
+ if (z > 0 && (settings.bondFlags & BondFlags.Z_BONDS) != 0)
+ {
+ Vector3 zNeighborPosition = position - new Vector3(0, 0, extents.z);
+ uint neighborID = chunkDesc.userData - (uint)slicesPerAxisTotal.x * (uint)slicesPerAxisTotal.y;
+
+ fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, zNeighborPosition, extents, extents.x* extents.y);
+ }
+ }
+
+ asset.chunks.Add(new BlastChunkCube(position, extents, isStatic));
+ }
+ }
+ }
+ }
+
+ // Prepare solver asset desc
+ asset.solverAssetDesc.chunkCount = (uint)solverChunks.Count;
+ asset.solverAssetDesc.chunkDescs = solverChunks.ToArray();
+ asset.solverAssetDesc.bondCount = (uint)solverBonds.Count;
+ asset.solverAssetDesc.bondDescs = solverBonds.ToArray();
+
+ // Reorder chunks
+ uint[] chunkReorderMap = new uint[asset.solverAssetDesc.chunkCount];
+ NvBlastExtUtilsWrapper.ReorderAssetDescChunks(asset.solverAssetDesc, chunkReorderMap);
+ BlastChunkCube[] chunksTemp = asset.chunks.ToArray();
+ for (uint i = 0; i < chunkReorderMap.Length; ++i)
+ {
+ asset.chunks[(int)chunkReorderMap[i]] = chunksTemp[i];
+ }
+
+ return asset;
+ }
+
+ static void fillBondDesc(List<NvBlastBondDesc> bondDescs, uint id0, uint id1, Vector3 pos0, Vector3 pos1, Vector3 size, float area)
+ {
+ NvBlastBondDesc bondDesc = new NvBlastBondDesc();
+ bondDesc.chunk0 = id0;
+ bondDesc.chunk1 = id1;
+ bondDesc.bond.area = area;
+ Vector3 centroid = (pos0 + pos1) * 0.5f;
+ bondDesc.bond.c0 = centroid.x;
+ bondDesc.bond.c1 = centroid.y;
+ bondDesc.bond.c2 = centroid.z;
+ Vector3 normal = (pos0 - pos1).normalized;
+ bondDesc.bond.n0 = normal.x;
+ bondDesc.bond.n1= normal.y;
+ bondDesc.bond.n2 = normal.z;
+ bondDescs.Add(bondDesc);
+ }
+}
diff --git a/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta b/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta
new file mode 100644
index 0000000..0a37254
--- /dev/null
+++ b/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: efa082786df108947a6fb5d672c1fb1a
+timeCreated: 1481121968
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/examples/UnityExample/Assets/Scripts/CubeFamily.cs b/examples/UnityExample/Assets/Scripts/CubeFamily.cs
new file mode 100644
index 0000000..fda0760
--- /dev/null
+++ b/examples/UnityExample/Assets/Scripts/CubeFamily.cs
@@ -0,0 +1,202 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Runtime.InteropServices;
+using UnityEngine;
+
+
+public class CubeFamily : MonoBehaviour
+{
+ public void Initialize(CubeAsset asset)
+ {
+ // Blast asset creation
+ _cubeAsset = asset;
+
+ NvBlastAssetDesc desc = _cubeAsset.solverAssetDesc;
+ _blastAsset = new NvBlastAsset(desc);
+ Debug.Log(_blastAsset.leafChunkCount);
+
+ // Actual Cubes
+ var cubePrefab = Resources.Load<GameObject>("CubePrefab");
+ _cubes = new GameObject[desc.chunkCount];
+ for (int i = 0; i < desc.chunkCount; ++i)
+ {
+ GameObject cube = GameObject.Instantiate<GameObject>(cubePrefab);
+ cube.transform.parent = transform;
+ cube.transform.localScale = _cubeAsset.chunks[i].extents;
+ cube.transform.localPosition = _cubeAsset.chunks[i].position;
+ cube.transform.localRotation = Quaternion.identity;
+ cube.SetActive(false);
+ Color color = Color.HSVToRGB(UnityEngine.Random.Range(0f, 1f), 0.42f, 1.0f);
+ cube.GetComponent<Renderer>().material.color = color;
+ _cubes[i] = cube;
+ }
+
+ // First actor
+ _blastFamily = new NvBlastFamily(_blastAsset);
+
+ NvBlastActorDesc actorDesc = new NvBlastActorDesc();
+ actorDesc.uniformInitialBondHealth = 1.0f;
+ actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ var actor = new NvBlastActor(_blastFamily, actorDesc);
+ Debug.Log(actor.visibleChunkCount);
+
+ OnActorCreated(actor, Vector3.zero, Quaternion.identity);
+
+ // Reserved buffers
+ _fractureBuffers = new NvBlastFractureBuffers();
+ _fractureBuffers.chunkFractures = Marshal.AllocHGlobal((int)desc.chunkCount * Marshal.SizeOf(typeof(NvBlastChunkFractureData)));
+ _fractureBuffers.bondFractures = Marshal.AllocHGlobal((int)desc.bondCount * Marshal.SizeOf(typeof(NvBlastBondFractureData)));
+ _leafChunkCount = (uint)_blastAsset.leafChunkCount;
+ _newActorsBuffer = Marshal.AllocHGlobal((int)_leafChunkCount * Marshal.SizeOf(typeof(IntPtr)));
+ }
+
+ private void OnActorCreated(NvBlastActor actor, Vector3 localPosition, Quaternion localRotation)
+ {
+ var rigidBodyGO = new GameObject("RigidActor");
+ rigidBodyGO.transform.SetParent(this.transform, false);
+ var rigidbody = rigidBodyGO.AddComponent<Rigidbody>();
+ rigidbody.transform.localPosition = localPosition;
+ rigidbody.transform.localRotation = localRotation;
+
+ // chunks
+ var chunkIndices = actor.visibleChunkIndices;
+ foreach (var chunkIndex in chunkIndices)
+ {
+ var chunkCube = _cubes[chunkIndex];
+ chunkCube.transform.SetParent(rigidbody.transform, false);
+ chunkCube.SetActive(true);
+ }
+
+ // search for static chunks
+ var graphNodeIndices = actor.graphNodeIndices;
+ var chunkGraph = _blastAsset.chunkGraph;
+ foreach(var node in graphNodeIndices)
+ {
+ var chunkIndex = Marshal.ReadInt32(chunkGraph.chunkIndices, Marshal.SizeOf(typeof(UInt32)) * (int)node);
+ var chunkCube = _cubeAsset.chunks[chunkIndex];
+ if(chunkCube.isStatic)
+ {
+ rigidbody.isKinematic = true;
+ break;
+ }
+ }
+
+ actor.userData = rigidbody;
+ _actors.Add(rigidbody, actor);
+ }
+
+ private void OnActorDestroyed(NvBlastActor actor)
+ {
+ var chunkIndices = actor.visibleChunkIndices;
+ foreach (var chunkIndex in chunkIndices)
+ {
+ var chunkCube = _cubes[chunkIndex];
+ chunkCube.transform.SetParent(transform, false);
+ chunkCube.SetActive(false);
+ }
+
+ var rigidbody = (actor.userData as Rigidbody);
+ _actors.Remove(rigidbody);
+ Destroy(rigidbody.gameObject);
+ actor.userData = null;
+ }
+
+ public void ApplyRadialDamage(Vector3 position, float minRadius, float maxRadius, float compressive)
+ {
+ var hits = Physics.OverlapSphere(position, maxRadius);
+ foreach (var hit in hits)
+ {
+ var rb = hit.GetComponentInParent<Rigidbody>();
+ if (rb != null)
+ {
+ ApplyRadialDamage(rb, position, minRadius, maxRadius, compressive);
+ }
+ }
+ }
+
+ public bool ApplyRadialDamage(Rigidbody rb, Vector3 position, float minRadius, float maxRadius, float compressive)
+ {
+ if (_actors.ContainsKey(rb))
+ {
+ Vector3 localPosition = rb.transform.InverseTransformPoint(position);
+ ApplyRadialDamage(_actors[rb], localPosition, minRadius, maxRadius, compressive);
+ return true;
+ }
+ return false;
+ }
+
+ private void ApplyRadialDamage(NvBlastActor actor, Vector3 localPosition, float minRadius, float maxRadius, float compressive)
+ {
+ _fractureBuffers.chunkFractureCount = _cubeAsset.solverAssetDesc.chunkCount;
+ _fractureBuffers.bondFractureCount = _cubeAsset.solverAssetDesc.bondCount;
+
+ NvBlastExtRadialDamageDesc desc = new NvBlastExtRadialDamageDesc();
+ desc.minRadius = minRadius;
+ desc.maxRadius = maxRadius;
+ desc.compressive = compressive;
+ desc.p0 = localPosition.x;
+ desc.p1 = localPosition.y;
+ desc.p2 = localPosition.z;
+
+ if (actor.DamageRadialFalloff(_fractureBuffers, desc, 1, null))
+ {
+ Split(actor);
+ }
+ }
+
+ private void Split(NvBlastActor actor)
+ {
+ NvBlastActorSplitEvent split = new NvBlastActorSplitEvent();
+ split.newActors = _newActorsBuffer;
+ var count = actor.Split(split, _leafChunkCount);
+
+ Vector3 localPosition = Vector3.zero;
+ Quaternion localRotation = Quaternion.identity;
+
+ if (split.deletedActor != IntPtr.Zero)
+ {
+ if (actor.userData != null)
+ {
+ var parentRigidbody = (actor.userData as Rigidbody);
+ localPosition = parentRigidbody.transform.localPosition;
+ localRotation = parentRigidbody.transform.localRotation;
+ }
+ OnActorDestroyed(actor);
+ }
+ for (int i = 0; i < count; i++)
+ {
+ int elementSize = Marshal.SizeOf(typeof(IntPtr));
+ var ptr = Marshal.ReadIntPtr(split.newActors, elementSize * i);
+ OnActorCreated(new NvBlastActor(_blastFamily, ptr), localPosition, localRotation);
+ }
+ }
+
+ private void OnDestroy()
+ {
+ if (_fractureBuffers != null)
+ {
+ Marshal.FreeHGlobal(_fractureBuffers.chunkFractures);
+ Marshal.FreeHGlobal(_fractureBuffers.bondFractures);
+ _fractureBuffers = null;
+ }
+
+ if (_newActorsBuffer != IntPtr.Zero)
+ {
+ Marshal.FreeHGlobal(_newActorsBuffer);
+ }
+
+ _actors.Clear();
+ _blastFamily = null;
+ _blastAsset = null;
+ }
+
+ private CubeAsset _cubeAsset;
+ private NvBlastAsset _blastAsset;
+ private NvBlastFamily _blastFamily;
+ private Dictionary<Rigidbody, NvBlastActor> _actors = new Dictionary<Rigidbody, NvBlastActor>();
+ private GameObject[] _cubes;
+ private NvBlastFractureBuffers _fractureBuffers;
+ private IntPtr _newActorsBuffer;
+ private uint _leafChunkCount;
+} \ No newline at end of file
diff --git a/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta b/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta
new file mode 100644
index 0000000..f61e39a
--- /dev/null
+++ b/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 0fe5c9affaa641644b99cb8e384234d4
+timeCreated: 1481725814
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/examples/UnityExample/Assets/Scripts/Demo.cs b/examples/UnityExample/Assets/Scripts/Demo.cs
new file mode 100644
index 0000000..eb60d26
--- /dev/null
+++ b/examples/UnityExample/Assets/Scripts/Demo.cs
@@ -0,0 +1,120 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Demo : MonoBehaviour
+{
+ public GameObject hitSphere;
+
+ void Awake ()
+ {
+ generateCity();
+ }
+
+ private void generateCity()
+ {
+ const int BUILDING_TYPE_COUNT = 5;
+ Vector3 BUILDING_MIN_SIZE = new Vector3(10, 10, 10);
+ Vector3 BUILDING_MAX_SIZE = new Vector3(50, 200, 50);
+
+ List<CubeAsset> buildingTypes = new List<CubeAsset>(BUILDING_TYPE_COUNT);
+ for (int i = 0; i < BUILDING_TYPE_COUNT; ++i)
+ {
+ CubeAsset.Settings settings = new CubeAsset.Settings();
+ settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(1, 1, 1), NvBlastChunkDesc.Flags.NoFlags));
+ settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(1, 2, 1), NvBlastChunkDesc.Flags.NoFlags));
+ settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(2, 3, 2), NvBlastChunkDesc.Flags.NoFlags));
+ settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(2, 2, 2), NvBlastChunkDesc.Flags.SupportFlag));
+ settings.extents = new Vector3(Random.Range(BUILDING_MIN_SIZE.x, BUILDING_MAX_SIZE.x), Random.Range(BUILDING_MIN_SIZE.y, BUILDING_MAX_SIZE.y), Random.Range(BUILDING_MIN_SIZE.z, BUILDING_MAX_SIZE.z));
+ settings.staticHeight = 10.0f;
+
+ CubeAsset cubeAsset = CubeAsset.generate(settings);
+
+ buildingTypes.Add(cubeAsset);
+ }
+
+ int totalBuildings = 0;
+
+ const float CITY_HALF_SIZE = 200.0f;
+ const float SPARSITY = 30.0f;
+ const int BUILDING_COUNT_MAX = 20;
+ Vector2 pos = new Vector2(-CITY_HALF_SIZE, -CITY_HALF_SIZE);
+ float buildingYMax = 0.0f;
+ while (pos.y < CITY_HALF_SIZE && totalBuildings < BUILDING_COUNT_MAX)
+ {
+ // random jump
+ pos.x += Random.Range(0.0f, SPARSITY);
+ if(pos.x > CITY_HALF_SIZE)
+ {
+ pos.x = -CITY_HALF_SIZE;
+ pos.y += buildingYMax + Random.Range(0.0f, SPARSITY);
+ buildingYMax = 0.0f;
+ continue;
+ }
+
+ // random bulding type spawn
+ int type = Random.Range(0, buildingTypes.Count);
+ var cubeFamily = (new GameObject("Cube Actor #" + type)).AddComponent<CubeFamily>();
+ CubeAsset asset = buildingTypes[type];
+ cubeFamily.transform.localPosition = new Vector3(pos.x, asset.extents.y / 2.0f, pos.y);
+ pos.x += asset.extents.x;
+ buildingYMax = Mathf.Max(buildingYMax, asset.extents.z);
+ cubeFamily.Initialize(asset);
+ totalBuildings++;
+ }
+ }
+
+ private IEnumerator applyRadialDamage(Vector3 position, float minRadius, float maxRadius, float compressive, float explosive = 3000.0f)
+ {
+ var hits = Physics.OverlapSphere(position, maxRadius);
+ foreach (var hit in hits)
+ {
+ var rb = hit.GetComponentInParent<Rigidbody>();
+ var family = hit.GetComponentInParent<CubeFamily>();
+ if (rb != null && family != null)
+ {
+ family.ApplyRadialDamage(rb, position, minRadius, maxRadius, compressive);
+ }
+ }
+
+ yield return new WaitForEndOfFrame();
+
+ hits = Physics.OverlapSphere(position, maxRadius);
+ foreach (var hit in hits)
+ {
+ var rb = hit.GetComponentInParent<Rigidbody>();
+ if(rb != null)
+ {
+ rb.AddExplosionForce(explosive, position, maxRadius, 3.0f);
+ }
+ }
+ }
+
+ private void Update()
+ {
+ hitSphere.SetActive(false);
+ bool isActive = false;
+ if (true)
+ {
+ var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
+ RaycastHit hit;
+ if(Physics.Raycast(ray, out hit))
+ {
+ hitSphere.transform.position = hit.point;
+ isActive = true;
+ }
+ }
+
+ _hitSphereSize += Input.GetAxis("Mouse ScrollWheel") * 10.0f;
+
+ if (Input.GetMouseButton(0))
+ {
+ StartCoroutine(applyRadialDamage(hitSphere.transform.position, 0.0f, _hitSphereSize, 10.0f));
+ }
+
+ hitSphere.SetActive(isActive);
+ hitSphere.transform.localScale = new Vector3(_hitSphereSize, _hitSphereSize, _hitSphereSize);
+ }
+
+ private float _hitSphereSize = 25.0f;
+}
diff --git a/examples/UnityExample/Assets/Scripts/Demo.cs.meta b/examples/UnityExample/Assets/Scripts/Demo.cs.meta
new file mode 100644
index 0000000..edd0d3b
--- /dev/null
+++ b/examples/UnityExample/Assets/Scripts/Demo.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 7a62789bffb0bef4e9757f9848620e3f
+timeCreated: 1481120125
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/examples/UnityExample/Assets/Scripts/FreeCamera.cs b/examples/UnityExample/Assets/Scripts/FreeCamera.cs
new file mode 100644
index 0000000..1e9fd67
--- /dev/null
+++ b/examples/UnityExample/Assets/Scripts/FreeCamera.cs
@@ -0,0 +1,61 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class FreeCamera : MonoBehaviour
+{
+ public float cameraSensitivity = 90;
+ public float climbSpeed = 4;
+ public float normalMoveSpeed = 10;
+ public float slowMoveFactor = 0.25f;
+ public float fastMoveFactor = 3;
+
+ private float rotationX = 0.0f;
+ private float rotationY = 0.0f;
+
+ void Start()
+ {
+ Cursor.lockState = CursorLockMode.Confined;
+ rotationX = transform.localRotation.eulerAngles.y;
+ rotationY = -transform.localRotation.eulerAngles.x;
+ }
+
+ void Update()
+ {
+ if(!Input.GetMouseButton(1))
+ {
+ return;
+ }
+
+ rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime;
+ rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime;
+ rotationY = Mathf.Clamp(rotationY, -90, 90);
+
+ transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up);
+ transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left);
+
+ if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
+ {
+ transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
+ transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
+ }
+ else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
+ {
+ transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
+ transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
+ }
+ else
+ {
+ transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime;
+ transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime;
+ }
+
+ if (Input.GetKey(KeyCode.Q)) { transform.position -= transform.up * climbSpeed * Time.deltaTime; }
+ if (Input.GetKey(KeyCode.E)) { transform.position += transform.up * climbSpeed * Time.deltaTime; }
+
+ //if (Input.GetKeyDown(KeyCode.End))
+ //{
+ // Cursor.lockState = (Cursor.lockState == CursorLockMode.Confined) ? CursorLockMode.None : CursorLockMode.Confined;
+ //}
+ }
+}
diff --git a/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta b/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta
new file mode 100644
index 0000000..081cae7
--- /dev/null
+++ b/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 29f022fb3768b8c4196631a9526aebcc
+timeCreated: 1482928025
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/examples/UnityExample/ProjectSettings/AudioManager.asset b/examples/UnityExample/ProjectSettings/AudioManager.asset
new file mode 100644
index 0000000..2c4f5a1
--- /dev/null
+++ b/examples/UnityExample/ProjectSettings/AudioManager.asset
@@ -0,0 +1,16 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!11 &1
+AudioManager:
+ m_ObjectHideFlags: 0
+ m_Volume: 1
+ Rolloff Scale: 1
+ Doppler Factor: 1
+ Default Speaker Mode: 2
+ m_SampleRate: 0
+ m_DSPBufferSize: 0
+ m_VirtualVoiceCount: 512
+ m_RealVoiceCount: 32
+ m_SpatializerPlugin:
+ m_DisableAudio: 0
+ m_VirtualizeEffects: 1
diff --git a/examples/UnityExample/ProjectSettings/ClusterInputManager.asset b/examples/UnityExample/ProjectSettings/ClusterInputManager.asset
new file mode 100644
index 0000000..e7886b2
--- /dev/null
+++ b/examples/UnityExample/ProjectSettings/ClusterInputManager.asset
@@ -0,0 +1,6 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!236 &1
+ClusterInputManager:
+ m_ObjectHideFlags: 0
+ m_Inputs: []
diff --git a/examples/UnityExample/ProjectSettings/DynamicsManager.asset b/examples/UnityExample/ProjectSettings/DynamicsManager.asset
new file mode 100644
index 0000000..6be6910
--- /dev/null
+++ b/examples/UnityExample/ProjectSettings/DynamicsManager.asset
@@ -0,0 +1,18 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!55 &1
+PhysicsManager:
+ m_ObjectHideFlags: 0
+ serializedVersion: 3
+ m_Gravity: {x: 0, y: -9.81, z: 0}
+ m_DefaultMaterial: {fileID: 0}
+ m_BounceThreshold: 2
+ m_SleepThreshold: 0.005
+ m_DefaultContactOffset: 0.01
+ m_DefaultSolverIterations: 6
+ m_DefaultSolverVelocityIterations: 1
+ m_QueriesHitBackfaces: 0
+ m_QueriesHitTriggers: 1
+ m_EnableAdaptiveForce: 0
+ m_EnablePCM: 1
+ m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
diff --git a/examples/UnityExample/ProjectSettings/EditorBuildSettings.asset b/examples/UnityExample/ProjectSettings/EditorBuildSettings.asset
new file mode 100644
index 0000000..7a146e2
--- /dev/null
+++ b/examples/UnityExample/ProjectSettings/EditorBuildSettings.asset
@@ -0,0 +1,9 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1045 &1
+EditorBuildSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Scenes:
+ - enabled: 1
+ path: Assets/Scenes/Test.unity
diff --git a/examples/UnityExample/ProjectSettings/EditorSettings.asset b/examples/UnityExample/ProjectSettings/EditorSettings.asset
new file mode 100644
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+ psp2NPSupportGBMorGJP: 0
+ psp2NPAgeRating: 12
+ psp2NPTitleDatPath:
+ psp2NPCommsID:
+ psp2NPCommunicationsID:
+ psp2NPCommsPassphrase:
+ psp2NPCommsSig:
+ psp2ParamSfxPath:
+ psp2ManualPath:
+ psp2LiveAreaGatePath:
+ psp2LiveAreaBackroundPath:
+ psp2LiveAreaPath:
+ psp2LiveAreaTrialPath:
+ psp2PatchChangeInfoPath:
+ psp2PatchOriginalPackage:
+ psp2PackagePassword: F69AzBlax3CF3EDNhm3soLBPh71Yexui
+ psp2KeystoneFile:
+ psp2MemoryExpansionMode: 0
+ psp2DRMType: 0
+ psp2StorageType: 0
+ psp2MediaCapacity: 0
+ psp2DLCConfigPath:
+ psp2ThumbnailPath:
+ psp2BackgroundPath:
+ psp2SoundPath:
+ psp2TrophyCommId:
+ psp2TrophyPackagePath:
+ psp2PackagedResourcesPath:
+ psp2SaveDataQuota: 10240
+ psp2ParentalLevel: 1
+ psp2ShortTitle: Not Set
+ psp2ContentID: IV0000-ABCD12345_00-0123456789ABCDEF
+ psp2Category: 0
+ psp2MasterVersion: 01.00
+ psp2AppVersion: 01.00
+ psp2TVBootMode: 0
+ psp2EnterButtonAssignment: 2
+ psp2TVDisableEmu: 0
+ psp2AllowTwitterDialog: 1
+ psp2Upgradable: 0
+ psp2HealthWarning: 0
+ psp2UseLibLocation: 0
+ psp2InfoBarOnStartup: 0
+ psp2InfoBarColor: 0
+ psp2UseDebugIl2cppLibs: 0
+ psmSplashimage: {fileID: 0}
+ splashScreenBackgroundSourceLandscape: {fileID: 0}
+ splashScreenBackgroundSourcePortrait: {fileID: 0}
+ spritePackerPolicy:
+ webGLMemorySize: 256
+ webGLExceptionSupport: 1
+ webGLDataCaching: 0
+ webGLDebugSymbols: 0
+ webGLEmscriptenArgs:
+ webGLModulesDirectory:
+ webGLTemplate: APPLICATION:Default
+ webGLAnalyzeBuildSize: 0
+ webGLUseEmbeddedResources: 0
+ webGLUseWasm: 0
+ webGLCompressionFormat: 1
+ scriptingDefineSymbols: {}
+ platformArchitecture: {}
+ scriptingBackend: {}
+ incrementalIl2cppBuild: {}
+ additionalIl2CppArgs:
+ m_RenderingPath: 1
+ m_MobileRenderingPath: 1
+ metroPackageName: BlastUnity
+ metroPackageVersion:
+ metroCertificatePath:
+ metroCertificatePassword:
+ metroCertificateSubject:
+ metroCertificateIssuer:
+ metroCertificateNotAfter: 0000000000000000
+ metroApplicationDescription: BlastUnity
+ wsaImages: {}
+ metroTileShortName:
+ metroCommandLineArgsFile:
+ metroTileShowName: 0
+ metroMediumTileShowName: 0
+ metroLargeTileShowName: 0
+ metroWideTileShowName: 0
+ metroDefaultTileSize: 1
+ metroTileForegroundText: 2
+ metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
+ metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628,
+ a: 1}
+ metroSplashScreenUseBackgroundColor: 0
+ platformCapabilities: {}
+ metroFTAName:
+ metroFTAFileTypes: []
+ metroProtocolName:
+ metroCompilationOverrides: 1
+ tizenProductDescription:
+ tizenProductURL:
+ tizenSigningProfileName:
+ tizenGPSPermissions: 0
+ tizenMicrophonePermissions: 0
+ tizenDeploymentTarget:
+ tizenDeploymentTargetType: 0
+ tizenMinOSVersion: 0
+ n3dsUseExtSaveData: 0
+ n3dsCompressStaticMem: 1
+ n3dsExtSaveDataNumber: 0x12345
+ n3dsStackSize: 131072
+ n3dsTargetPlatform: 2
+ n3dsRegion: 7
+ n3dsMediaSize: 0
+ n3dsLogoStyle: 3
+ n3dsTitle: GameName
+ n3dsProductCode:
+ n3dsApplicationId: 0xFF3FF
+ stvDeviceAddress:
+ stvProductDescription:
+ stvProductAuthor:
+ stvProductAuthorEmail:
+ stvProductLink:
+ stvProductCategory: 0
+ XboxOneProductId:
+ XboxOneUpdateKey:
+ XboxOneSandboxId:
+ XboxOneContentId:
+ XboxOneTitleId:
+ XboxOneSCId:
+ XboxOneGameOsOverridePath:
+ XboxOnePackagingOverridePath:
+ XboxOneAppManifestOverridePath:
+ XboxOnePackageEncryption: 0
+ XboxOnePackageUpdateGranularity: 2
+ XboxOneDescription:
+ XboxOneLanguage:
+ - enus
+ XboxOneCapability: []
+ XboxOneGameRating: {}
+ XboxOneIsContentPackage: 0
+ XboxOneEnableGPUVariability: 0
+ XboxOneSockets: {}
+ XboxOneSplashScreen: {fileID: 0}
+ XboxOneAllowedProductIds: []
+ XboxOnePersistentLocalStorageSize: 0
+ vrEditorSettings: {}
+ cloudServicesEnabled: {}
+ cloudProjectId:
+ projectName:
+ organizationId:
+ cloudEnabled: 0
diff --git a/examples/UnityExample/ProjectSettings/ProjectVersion.txt b/examples/UnityExample/ProjectSettings/ProjectVersion.txt
new file mode 100644
index 0000000..66e05aa
--- /dev/null
+++ b/examples/UnityExample/ProjectSettings/ProjectVersion.txt
@@ -0,0 +1 @@
+m_EditorVersion: 5.5.0f3
diff --git a/examples/UnityExample/ProjectSettings/QualitySettings.asset b/examples/UnityExample/ProjectSettings/QualitySettings.asset
new file mode 100644
index 0000000..0d9af3e
--- /dev/null
+++ b/examples/UnityExample/ProjectSettings/QualitySettings.asset
@@ -0,0 +1,180 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!47 &1
+QualitySettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 5
+ m_CurrentQuality: 5
+ m_QualitySettings:
+ - serializedVersion: 2
+ name: Fastest
+ pixelLightCount: 0
+ shadows: 0
+ shadowResolution: 0
+ shadowProjection: 1
+ shadowCascades: 1
+ shadowDistance: 15
+ shadowNearPlaneOffset: 3
+ shadowCascade2Split: 0.33333334
+ shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+ blendWeights: 1
+ textureQuality: 1
+ anisotropicTextures: 0
+ antiAliasing: 0
+ softParticles: 0
+ softVegetation: 0
+ realtimeReflectionProbes: 0
+ billboardsFaceCameraPosition: 0
+ vSyncCount: 0
+ lodBias: 0.3
+ maximumLODLevel: 0
+ particleRaycastBudget: 4
+ asyncUploadTimeSlice: 2
+ asyncUploadBufferSize: 4
+ excludedTargetPlatforms: []
+ - serializedVersion: 2
+ name: Fast
+ pixelLightCount: 0
+ shadows: 0
+ shadowResolution: 0
+ shadowProjection: 1
+ shadowCascades: 1
+ shadowDistance: 20
+ shadowNearPlaneOffset: 3
+ shadowCascade2Split: 0.33333334
+ shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+ blendWeights: 2
+ textureQuality: 0
+ anisotropicTextures: 0
+ antiAliasing: 0
+ softParticles: 0
+ softVegetation: 0
+ realtimeReflectionProbes: 0
+ billboardsFaceCameraPosition: 0
+ vSyncCount: 0
+ lodBias: 0.4
+ maximumLODLevel: 0
+ particleRaycastBudget: 16
+ asyncUploadTimeSlice: 2
+ asyncUploadBufferSize: 4
+ excludedTargetPlatforms: []
+ - serializedVersion: 2
+ name: Simple
+ pixelLightCount: 1
+ shadows: 1
+ shadowResolution: 0
+ shadowProjection: 1
+ shadowCascades: 1
+ shadowDistance: 20
+ shadowNearPlaneOffset: 3
+ shadowCascade2Split: 0.33333334
+ shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+ blendWeights: 2
+ textureQuality: 0
+ anisotropicTextures: 1
+ antiAliasing: 0
+ softParticles: 0
+ softVegetation: 0
+ realtimeReflectionProbes: 0
+ billboardsFaceCameraPosition: 0
+ vSyncCount: 1
+ lodBias: 0.7
+ maximumLODLevel: 0
+ particleRaycastBudget: 64
+ asyncUploadTimeSlice: 2
+ asyncUploadBufferSize: 4
+ excludedTargetPlatforms: []
+ - serializedVersion: 2
+ name: Good
+ pixelLightCount: 2
+ shadows: 2
+ shadowResolution: 1
+ shadowProjection: 1
+ shadowCascades: 2
+ shadowDistance: 40
+ shadowNearPlaneOffset: 3
+ shadowCascade2Split: 0.33333334
+ shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+ blendWeights: 2
+ textureQuality: 0
+ anisotropicTextures: 1
+ antiAliasing: 0
+ softParticles: 0
+ softVegetation: 1
+ realtimeReflectionProbes: 1
+ billboardsFaceCameraPosition: 1
+ vSyncCount: 1
+ lodBias: 1
+ maximumLODLevel: 0
+ particleRaycastBudget: 256
+ asyncUploadTimeSlice: 2
+ asyncUploadBufferSize: 4
+ excludedTargetPlatforms: []
+ - serializedVersion: 2
+ name: Beautiful
+ pixelLightCount: 3
+ shadows: 2
+ shadowResolution: 2
+ shadowProjection: 1
+ shadowCascades: 2
+ shadowDistance: 70
+ shadowNearPlaneOffset: 3
+ shadowCascade2Split: 0.33333334
+ shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+ blendWeights: 4
+ textureQuality: 0
+ anisotropicTextures: 2
+ antiAliasing: 2
+ softParticles: 1
+ softVegetation: 1
+ realtimeReflectionProbes: 1
+ billboardsFaceCameraPosition: 1
+ vSyncCount: 1
+ lodBias: 1.5
+ maximumLODLevel: 0
+ particleRaycastBudget: 1024
+ asyncUploadTimeSlice: 2
+ asyncUploadBufferSize: 4
+ excludedTargetPlatforms: []
+ - serializedVersion: 2
+ name: Fantastic
+ pixelLightCount: 4
+ shadows: 2
+ shadowResolution: 2
+ shadowProjection: 1
+ shadowCascades: 4
+ shadowDistance: 150
+ shadowNearPlaneOffset: 3
+ shadowCascade2Split: 0.33333334
+ shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+ blendWeights: 4
+ textureQuality: 0
+ anisotropicTextures: 2
+ antiAliasing: 2
+ softParticles: 1
+ softVegetation: 1
+ realtimeReflectionProbes: 1
+ billboardsFaceCameraPosition: 1
+ vSyncCount: 1
+ lodBias: 2
+ maximumLODLevel: 0
+ particleRaycastBudget: 4096
+ asyncUploadTimeSlice: 2
+ asyncUploadBufferSize: 4
+ excludedTargetPlatforms: []
+ m_PerPlatformDefaultQuality:
+ Android: 2
+ Nintendo 3DS: 5
+ PS4: 5
+ PSM: 5
+ PSP2: 2
+ Samsung TV: 2
+ Standalone: 5
+ Tizen: 2
+ Web: 5
+ WebGL: 3
+ WiiU: 5
+ Windows Store Apps: 5
+ XboxOne: 5
+ iPhone: 2
+ tvOS: 5
diff --git a/examples/UnityExample/ProjectSettings/TagManager.asset b/examples/UnityExample/ProjectSettings/TagManager.asset
new file mode 100644
index 0000000..1c92a78
--- /dev/null
+++ b/examples/UnityExample/ProjectSettings/TagManager.asset
@@ -0,0 +1,43 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!78 &1
+TagManager:
+ serializedVersion: 2
+ tags: []
+ layers:
+ - Default
+ - TransparentFX
+ - Ignore Raycast
+ -
+ - Water
+ - UI
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ m_SortingLayers:
+ - name: Default
+ uniqueID: 0
+ locked: 0
diff --git a/examples/UnityExample/ProjectSettings/TimeManager.asset b/examples/UnityExample/ProjectSettings/TimeManager.asset
new file mode 100644
index 0000000..558a017
--- /dev/null
+++ b/examples/UnityExample/ProjectSettings/TimeManager.asset
@@ -0,0 +1,9 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!5 &1
+TimeManager:
+ m_ObjectHideFlags: 0
+ Fixed Timestep: 0.02
+ Maximum Allowed Timestep: 0.33333334
+ m_TimeScale: 1
+ Maximum Particle Timestep: 0.03
diff --git a/examples/UnityExample/ProjectSettings/UnityConnectSettings.asset b/examples/UnityExample/ProjectSettings/UnityConnectSettings.asset
new file mode 100644
index 0000000..2943e44
--- /dev/null
+++ b/examples/UnityExample/ProjectSettings/UnityConnectSettings.asset
@@ -0,0 +1,29 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!310 &1
+UnityConnectSettings:
+ m_ObjectHideFlags: 0
+ m_Enabled: 0
+ m_TestMode: 0
+ m_TestEventUrl:
+ m_TestConfigUrl:
+ CrashReportingSettings:
+ m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes
+ m_Enabled: 0
+ m_CaptureEditorExceptions: 1
+ UnityPurchasingSettings:
+ m_Enabled: 0
+ m_TestMode: 0
+ UnityAnalyticsSettings:
+ m_Enabled: 0
+ m_InitializeOnStartup: 1
+ m_TestMode: 0
+ m_TestEventUrl:
+ m_TestConfigUrl:
+ UnityAdsSettings:
+ m_Enabled: 0
+ m_InitializeOnStartup: 1
+ m_TestMode: 0
+ m_EnabledPlatforms: 4294967295
+ m_IosGameId:
+ m_AndroidGameId:
diff --git a/examples/UnityExample/copy_dlls.bat b/examples/UnityExample/copy_dlls.bat
new file mode 100644
index 0000000..620a0db
--- /dev/null
+++ b/examples/UnityExample/copy_dlls.bat
@@ -0,0 +1,24 @@
+@echo off
+
+CALL :COPY_DLL NvBlast_x64.dll ..\..\bin\vc14win64-cmake Assets\Plugins\Blast\x64
+CALL :COPY_DLL NvBlastDEBUG_x64.dll ..\..\bin\vc14win64-cmake Assets\Plugins\Blast\x64
+CALL :COPY_DLL NvBlastExtCommonDEBUG_x64.dll ..\..\bin\vc14win64-cmake Assets\Plugins\Blast\x64
+CALL :COPY_DLL NvBlastExtCommon_x64.dll ..\..\bin\vc14win64-cmake Assets\Plugins\Blast\x64
+CALL :COPY_DLL NvBlastExtShadersDEBUG_x64.dll ..\..\bin\vc14win64-cmake Assets\Plugins\Blast\x64
+CALL :COPY_DLL NvBlastExtShaders_x64.dll ..\..\bin\vc14win64-cmake Assets\Plugins\Blast\x64
+CALL :COPY_DLL NvBlastExtUtilsDEBUG_x64.dll ..\..\bin\vc14win64-cmake Assets\Plugins\Blast\x64
+CALL :COPY_DLL NvBlastExtUtils_x64.dll ..\..\bin\vc14win64-cmake Assets\Plugins\Blast\x64
+
+GOTO END
+
+:COPY_DLL
+if NOT EXIST %3 MKDIR %3
+IF NOT EXIST %2\%1 (
+ REM ECHO File doesn't exist %1
+) ELSE (
+ ECHO COPY "%2\%1" "%3\%1"
+ COPY "%2\%1" "%3\%1"
+)
+GOTO END
+
+:END
diff --git a/examples/UnityExample/readme.md b/examples/UnityExample/readme.md
new file mode 100644
index 0000000..4d36e9b
--- /dev/null
+++ b/examples/UnityExample/readme.md
@@ -0,0 +1,15 @@
+# Blast Unity3D Integration Example
+
+This project shows simple Unity3D Blast integration.
+
+## Running
+
+[Optionally] Build Blast SDK, Blast LowLevel Dll and Extension Dlls are used for this example and copy needed dlls into Asset/Plugins/Blast/x64 or use copy_dlls.bat
+
+1. Open root folder in Unity3D.
+2. Open Test.scene
+3. Hit 'Play' !
+
+## Supported Platforms
+
+* Windows x64