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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /examples/UnityExample/ProjectSettings/Physics2DSettings.asset
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'examples/UnityExample/ProjectSettings/Physics2DSettings.asset')
-rw-r--r--examples/UnityExample/ProjectSettings/Physics2DSettings.asset34
1 files changed, 34 insertions, 0 deletions
diff --git a/examples/UnityExample/ProjectSettings/Physics2DSettings.asset b/examples/UnityExample/ProjectSettings/Physics2DSettings.asset
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+++ b/examples/UnityExample/ProjectSettings/Physics2DSettings.asset
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+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!19 &1
+Physics2DSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Gravity: {x: 0, y: -9.81}
+ m_DefaultMaterial: {fileID: 0}
+ m_VelocityIterations: 8
+ m_PositionIterations: 3
+ m_VelocityThreshold: 1
+ m_MaxLinearCorrection: 0.2
+ m_MaxAngularCorrection: 8
+ m_MaxTranslationSpeed: 100
+ m_MaxRotationSpeed: 360
+ m_MinPenetrationForPenalty: 0.01
+ m_BaumgarteScale: 0.2
+ m_BaumgarteTimeOfImpactScale: 0.75
+ m_TimeToSleep: 0.5
+ m_LinearSleepTolerance: 0.01
+ m_AngularSleepTolerance: 2
+ m_QueriesHitTriggers: 1
+ m_QueriesStartInColliders: 1
+ m_ChangeStopsCallbacks: 0
+ m_AlwaysShowColliders: 0
+ m_ShowColliderSleep: 1
+ m_ShowColliderContacts: 0
+ m_ShowColliderAABB: 0
+ m_ContactArrowScale: 0.2
+ m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
+ m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
+ m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
+ m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
+ m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff