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| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /examples/UnityExample/ProjectSettings/Physics2DSettings.asset | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz blast-7115f60b91b5717d90f643fd692010905c7004db.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'examples/UnityExample/ProjectSettings/Physics2DSettings.asset')
| -rwxr-xr-x[-rw-r--r--] | examples/UnityExample/ProjectSettings/Physics2DSettings.asset | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/examples/UnityExample/ProjectSettings/Physics2DSettings.asset b/examples/UnityExample/ProjectSettings/Physics2DSettings.asset index dd4738c..045e5a3 100644..100755 --- a/examples/UnityExample/ProjectSettings/Physics2DSettings.asset +++ b/examples/UnityExample/ProjectSettings/Physics2DSettings.asset @@ -1,34 +1,34 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!19 &1 -Physics2DSettings: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Gravity: {x: 0, y: -9.81} - m_DefaultMaterial: {fileID: 0} - m_VelocityIterations: 8 - m_PositionIterations: 3 - m_VelocityThreshold: 1 - m_MaxLinearCorrection: 0.2 - m_MaxAngularCorrection: 8 - m_MaxTranslationSpeed: 100 - m_MaxRotationSpeed: 360 - m_MinPenetrationForPenalty: 0.01 - m_BaumgarteScale: 0.2 - m_BaumgarteTimeOfImpactScale: 0.75 - m_TimeToSleep: 0.5 - m_LinearSleepTolerance: 0.01 - m_AngularSleepTolerance: 2 - m_QueriesHitTriggers: 1 - m_QueriesStartInColliders: 1 - m_ChangeStopsCallbacks: 0 - m_AlwaysShowColliders: 0 - m_ShowColliderSleep: 1 - m_ShowColliderContacts: 0 - m_ShowColliderAABB: 0 - m_ContactArrowScale: 0.2 - m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} - m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} - m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} - m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} - m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff +%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!19 &1
+Physics2DSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Gravity: {x: 0, y: -9.81}
+ m_DefaultMaterial: {fileID: 0}
+ m_VelocityIterations: 8
+ m_PositionIterations: 3
+ m_VelocityThreshold: 1
+ m_MaxLinearCorrection: 0.2
+ m_MaxAngularCorrection: 8
+ m_MaxTranslationSpeed: 100
+ m_MaxRotationSpeed: 360
+ m_MinPenetrationForPenalty: 0.01
+ m_BaumgarteScale: 0.2
+ m_BaumgarteTimeOfImpactScale: 0.75
+ m_TimeToSleep: 0.5
+ m_LinearSleepTolerance: 0.01
+ m_AngularSleepTolerance: 2
+ m_QueriesHitTriggers: 1
+ m_QueriesStartInColliders: 1
+ m_ChangeStopsCallbacks: 0
+ m_AlwaysShowColliders: 0
+ m_ShowColliderSleep: 1
+ m_ShowColliderContacts: 0
+ m_ShowColliderAABB: 0
+ m_ContactArrowScale: 0.2
+ m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
+ m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
+ m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
+ m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
+ m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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