aboutsummaryrefslogtreecommitdiff
path: root/examples/UnityExample/Assets/Scripts/FreeCamera.cs
diff options
context:
space:
mode:
authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /examples/UnityExample/Assets/Scripts/FreeCamera.cs
parentUpdating BlastTool zip (diff)
downloadblast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz
blast-7115f60b91b5717d90f643fd692010905c7004db.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'examples/UnityExample/Assets/Scripts/FreeCamera.cs')
-rwxr-xr-x[-rw-r--r--]examples/UnityExample/Assets/Scripts/FreeCamera.cs122
1 files changed, 61 insertions, 61 deletions
diff --git a/examples/UnityExample/Assets/Scripts/FreeCamera.cs b/examples/UnityExample/Assets/Scripts/FreeCamera.cs
index 1e9fd67..552ed3b 100644..100755
--- a/examples/UnityExample/Assets/Scripts/FreeCamera.cs
+++ b/examples/UnityExample/Assets/Scripts/FreeCamera.cs
@@ -1,61 +1,61 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class FreeCamera : MonoBehaviour
-{
- public float cameraSensitivity = 90;
- public float climbSpeed = 4;
- public float normalMoveSpeed = 10;
- public float slowMoveFactor = 0.25f;
- public float fastMoveFactor = 3;
-
- private float rotationX = 0.0f;
- private float rotationY = 0.0f;
-
- void Start()
- {
- Cursor.lockState = CursorLockMode.Confined;
- rotationX = transform.localRotation.eulerAngles.y;
- rotationY = -transform.localRotation.eulerAngles.x;
- }
-
- void Update()
- {
- if(!Input.GetMouseButton(1))
- {
- return;
- }
-
- rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime;
- rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime;
- rotationY = Mathf.Clamp(rotationY, -90, 90);
-
- transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up);
- transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left);
-
- if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
- {
- transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
- transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
- }
- else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
- {
- transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
- transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
- }
- else
- {
- transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime;
- transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime;
- }
-
- if (Input.GetKey(KeyCode.Q)) { transform.position -= transform.up * climbSpeed * Time.deltaTime; }
- if (Input.GetKey(KeyCode.E)) { transform.position += transform.up * climbSpeed * Time.deltaTime; }
-
- //if (Input.GetKeyDown(KeyCode.End))
- //{
- // Cursor.lockState = (Cursor.lockState == CursorLockMode.Confined) ? CursorLockMode.None : CursorLockMode.Confined;
- //}
- }
-}
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class FreeCamera : MonoBehaviour
+{
+ public float cameraSensitivity = 90;
+ public float climbSpeed = 4;
+ public float normalMoveSpeed = 10;
+ public float slowMoveFactor = 0.25f;
+ public float fastMoveFactor = 3;
+
+ private float rotationX = 0.0f;
+ private float rotationY = 0.0f;
+
+ void Start()
+ {
+ Cursor.lockState = CursorLockMode.Confined;
+ rotationX = transform.localRotation.eulerAngles.y;
+ rotationY = -transform.localRotation.eulerAngles.x;
+ }
+
+ void Update()
+ {
+ if(!Input.GetMouseButton(1))
+ {
+ return;
+ }
+
+ rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime;
+ rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime;
+ rotationY = Mathf.Clamp(rotationY, -90, 90);
+
+ transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up);
+ transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left);
+
+ if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
+ {
+ transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
+ transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
+ }
+ else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
+ {
+ transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
+ transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
+ }
+ else
+ {
+ transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime;
+ transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime;
+ }
+
+ if (Input.GetKey(KeyCode.Q)) { transform.position -= transform.up * climbSpeed * Time.deltaTime; }
+ if (Input.GetKey(KeyCode.E)) { transform.position += transform.up * climbSpeed * Time.deltaTime; }
+
+ //if (Input.GetKeyDown(KeyCode.End))
+ //{
+ // Cursor.lockState = (Cursor.lockState == CursorLockMode.Confined) ? CursorLockMode.None : CursorLockMode.Confined;
+ //}
+ }
+}