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| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /examples/UnityExample/Assets/Scripts/FreeCamera.cs | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz blast-7115f60b91b5717d90f643fd692010905c7004db.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'examples/UnityExample/Assets/Scripts/FreeCamera.cs')
| -rwxr-xr-x[-rw-r--r--] | examples/UnityExample/Assets/Scripts/FreeCamera.cs | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/examples/UnityExample/Assets/Scripts/FreeCamera.cs b/examples/UnityExample/Assets/Scripts/FreeCamera.cs index 1e9fd67..552ed3b 100644..100755 --- a/examples/UnityExample/Assets/Scripts/FreeCamera.cs +++ b/examples/UnityExample/Assets/Scripts/FreeCamera.cs @@ -1,61 +1,61 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class FreeCamera : MonoBehaviour -{ - public float cameraSensitivity = 90; - public float climbSpeed = 4; - public float normalMoveSpeed = 10; - public float slowMoveFactor = 0.25f; - public float fastMoveFactor = 3; - - private float rotationX = 0.0f; - private float rotationY = 0.0f; - - void Start() - { - Cursor.lockState = CursorLockMode.Confined; - rotationX = transform.localRotation.eulerAngles.y; - rotationY = -transform.localRotation.eulerAngles.x; - } - - void Update() - { - if(!Input.GetMouseButton(1)) - { - return; - } - - rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime; - rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime; - rotationY = Mathf.Clamp(rotationY, -90, 90); - - transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up); - transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left); - - if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) - { - transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime; - transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime; - } - else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) - { - transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime; - transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime; - } - else - { - transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime; - transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime; - } - - if (Input.GetKey(KeyCode.Q)) { transform.position -= transform.up * climbSpeed * Time.deltaTime; } - if (Input.GetKey(KeyCode.E)) { transform.position += transform.up * climbSpeed * Time.deltaTime; } - - //if (Input.GetKeyDown(KeyCode.End)) - //{ - // Cursor.lockState = (Cursor.lockState == CursorLockMode.Confined) ? CursorLockMode.None : CursorLockMode.Confined; - //} - } -} +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class FreeCamera : MonoBehaviour
+{
+ public float cameraSensitivity = 90;
+ public float climbSpeed = 4;
+ public float normalMoveSpeed = 10;
+ public float slowMoveFactor = 0.25f;
+ public float fastMoveFactor = 3;
+
+ private float rotationX = 0.0f;
+ private float rotationY = 0.0f;
+
+ void Start()
+ {
+ Cursor.lockState = CursorLockMode.Confined;
+ rotationX = transform.localRotation.eulerAngles.y;
+ rotationY = -transform.localRotation.eulerAngles.x;
+ }
+
+ void Update()
+ {
+ if(!Input.GetMouseButton(1))
+ {
+ return;
+ }
+
+ rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime;
+ rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime;
+ rotationY = Mathf.Clamp(rotationY, -90, 90);
+
+ transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up);
+ transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left);
+
+ if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
+ {
+ transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
+ transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
+ }
+ else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
+ {
+ transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
+ transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
+ }
+ else
+ {
+ transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime;
+ transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime;
+ }
+
+ if (Input.GetKey(KeyCode.Q)) { transform.position -= transform.up * climbSpeed * Time.deltaTime; }
+ if (Input.GetKey(KeyCode.E)) { transform.position += transform.up * climbSpeed * Time.deltaTime; }
+
+ //if (Input.GetKeyDown(KeyCode.End))
+ //{
+ // Cursor.lockState = (Cursor.lockState == CursorLockMode.Confined) ? CursorLockMode.None : CursorLockMode.Confined;
+ //}
+ }
+}
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