From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- examples/UnityExample/Assets/Scripts/FreeCamera.cs | 122 ++++++++++----------- 1 file changed, 61 insertions(+), 61 deletions(-) mode change 100644 => 100755 examples/UnityExample/Assets/Scripts/FreeCamera.cs (limited to 'examples/UnityExample/Assets/Scripts/FreeCamera.cs') diff --git a/examples/UnityExample/Assets/Scripts/FreeCamera.cs b/examples/UnityExample/Assets/Scripts/FreeCamera.cs old mode 100644 new mode 100755 index 1e9fd67..552ed3b --- a/examples/UnityExample/Assets/Scripts/FreeCamera.cs +++ b/examples/UnityExample/Assets/Scripts/FreeCamera.cs @@ -1,61 +1,61 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class FreeCamera : MonoBehaviour -{ - public float cameraSensitivity = 90; - public float climbSpeed = 4; - public float normalMoveSpeed = 10; - public float slowMoveFactor = 0.25f; - public float fastMoveFactor = 3; - - private float rotationX = 0.0f; - private float rotationY = 0.0f; - - void Start() - { - Cursor.lockState = CursorLockMode.Confined; - rotationX = transform.localRotation.eulerAngles.y; - rotationY = -transform.localRotation.eulerAngles.x; - } - - void Update() - { - if(!Input.GetMouseButton(1)) - { - return; - } - - rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime; - rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime; - rotationY = Mathf.Clamp(rotationY, -90, 90); - - transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up); - transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left); - - if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) - { - transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime; - transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime; - } - else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) - { - transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime; - transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime; - } - else - { - transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime; - transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime; - } - - if (Input.GetKey(KeyCode.Q)) { transform.position -= transform.up * climbSpeed * Time.deltaTime; } - if (Input.GetKey(KeyCode.E)) { transform.position += transform.up * climbSpeed * Time.deltaTime; } - - //if (Input.GetKeyDown(KeyCode.End)) - //{ - // Cursor.lockState = (Cursor.lockState == CursorLockMode.Confined) ? CursorLockMode.None : CursorLockMode.Confined; - //} - } -} +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FreeCamera : MonoBehaviour +{ + public float cameraSensitivity = 90; + public float climbSpeed = 4; + public float normalMoveSpeed = 10; + public float slowMoveFactor = 0.25f; + public float fastMoveFactor = 3; + + private float rotationX = 0.0f; + private float rotationY = 0.0f; + + void Start() + { + Cursor.lockState = CursorLockMode.Confined; + rotationX = transform.localRotation.eulerAngles.y; + rotationY = -transform.localRotation.eulerAngles.x; + } + + void Update() + { + if(!Input.GetMouseButton(1)) + { + return; + } + + rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime; + rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime; + rotationY = Mathf.Clamp(rotationY, -90, 90); + + transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up); + transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left); + + if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) + { + transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime; + transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime; + } + else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) + { + transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime; + transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime; + } + else + { + transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime; + transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime; + } + + if (Input.GetKey(KeyCode.Q)) { transform.position -= transform.up * climbSpeed * Time.deltaTime; } + if (Input.GetKey(KeyCode.E)) { transform.position += transform.up * climbSpeed * Time.deltaTime; } + + //if (Input.GetKeyDown(KeyCode.End)) + //{ + // Cursor.lockState = (Cursor.lockState == CursorLockMode.Confined) ? CursorLockMode.None : CursorLockMode.Confined; + //} + } +} -- cgit v1.2.3