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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /docs/_source/ext_exporter.txt
parentUpdating BlastTool zip (diff)
downloadblast-1.1.3_rc1.tar.xz
blast-1.1.3_rc1.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'docs/_source/ext_exporter.txt')
-rwxr-xr-x[-rw-r--r--]docs/_source/ext_exporter.txt70
1 files changed, 35 insertions, 35 deletions
diff --git a/docs/_source/ext_exporter.txt b/docs/_source/ext_exporter.txt
index d5dcfdf..ec1c34a 100644..100755
--- a/docs/_source/ext_exporter.txt
+++ b/docs/_source/ext_exporter.txt
@@ -1,35 +1,35 @@
-/*! \page pageextexporter Exporter (NvBlastExtExporter)
-
-This extension provides both reader and writer tools for FBX and OBJ mesh formats. The file writers (IMeshFileWriter writer) use
-NvBlastMesh data to create a mesh hierarchy in the output file format that matches the Blast&tm; chunk hierarchy. The FBX writer
-is also capable of embedding collision data within the mesh. This data is stored in a second layer in the FBX scene, with node
-names that match the graphics mesh node names.
-
-From NvBlastExtExporter.h:
-
-\code
-/**
- Creates an instance of IMeshFileReader for reading obj file.
-*/
-NVBLAST_API Nv::Blast::IMeshFileReader* NvBlastExtExporterCreateObjFileReader();
-
-/**
- Creates an instance of IFbxFileReader for reading fbx file.
-*/
-NVBLAST_API Nv::Blast::IFbxFileReader* NvBlastExtExporterCreateFbxFileReader();
-
-/**
- Creates an instance of IMeshFileWriter for writing obj file.
-*/
-NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateObjFileWriter();
-
-/**
- Creates an instance of IMeshFileWriter for writing fbx file.
-
- \param[in] outputFBXAscii If true writes fbx in ascii format otherwise write in binary.
-*/
-NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateFbxFileWriter(bool outputFBXAscii = false);
-\endcode
-
-<br>
-*/
+/*! \page pageextexporter Exporter (NvBlastExtExporter)
+
+This extension provides both reader and writer tools for FBX and OBJ mesh formats. The file writers (IMeshFileWriter writer) use
+NvBlastMesh data to create a mesh hierarchy in the output file format that matches the Blast&tm; chunk hierarchy. The FBX writer
+is also capable of embedding collision data within the mesh. This data is stored in a second layer in the FBX scene, with node
+names that match the graphics mesh node names.
+
+From NvBlastExtExporter.h:
+
+\code
+/**
+ Creates an instance of IMeshFileReader for reading obj file.
+*/
+NVBLAST_API Nv::Blast::IMeshFileReader* NvBlastExtExporterCreateObjFileReader();
+
+/**
+ Creates an instance of IFbxFileReader for reading fbx file.
+*/
+NVBLAST_API Nv::Blast::IFbxFileReader* NvBlastExtExporterCreateFbxFileReader();
+
+/**
+ Creates an instance of IMeshFileWriter for writing obj file.
+*/
+NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateObjFileWriter();
+
+/**
+ Creates an instance of IMeshFileWriter for writing fbx file.
+
+ \param[in] outputFBXAscii If true writes fbx in ascii format otherwise write in binary.
+*/
+NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateFbxFileWriter(bool outputFBXAscii = false);
+\endcode
+
+<br>
+*/