diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /docs/_source/ext_exporter.txt | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'docs/_source/ext_exporter.txt')
| -rwxr-xr-x[-rw-r--r--] | docs/_source/ext_exporter.txt | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/docs/_source/ext_exporter.txt b/docs/_source/ext_exporter.txt index d5dcfdf..ec1c34a 100644..100755 --- a/docs/_source/ext_exporter.txt +++ b/docs/_source/ext_exporter.txt @@ -1,35 +1,35 @@ -/*! \page pageextexporter Exporter (NvBlastExtExporter) - -This extension provides both reader and writer tools for FBX and OBJ mesh formats. The file writers (IMeshFileWriter writer) use -NvBlastMesh data to create a mesh hierarchy in the output file format that matches the Blast&tm; chunk hierarchy. The FBX writer -is also capable of embedding collision data within the mesh. This data is stored in a second layer in the FBX scene, with node -names that match the graphics mesh node names. - -From NvBlastExtExporter.h: - -\code -/** - Creates an instance of IMeshFileReader for reading obj file. -*/ -NVBLAST_API Nv::Blast::IMeshFileReader* NvBlastExtExporterCreateObjFileReader(); - -/** - Creates an instance of IFbxFileReader for reading fbx file. -*/ -NVBLAST_API Nv::Blast::IFbxFileReader* NvBlastExtExporterCreateFbxFileReader(); - -/** - Creates an instance of IMeshFileWriter for writing obj file. -*/ -NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateObjFileWriter(); - -/** - Creates an instance of IMeshFileWriter for writing fbx file. - - \param[in] outputFBXAscii If true writes fbx in ascii format otherwise write in binary. -*/ -NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateFbxFileWriter(bool outputFBXAscii = false); -\endcode - -<br> -*/ +/*! \page pageextexporter Exporter (NvBlastExtExporter)
+
+This extension provides both reader and writer tools for FBX and OBJ mesh formats. The file writers (IMeshFileWriter writer) use
+NvBlastMesh data to create a mesh hierarchy in the output file format that matches the Blast&tm; chunk hierarchy. The FBX writer
+is also capable of embedding collision data within the mesh. This data is stored in a second layer in the FBX scene, with node
+names that match the graphics mesh node names.
+
+From NvBlastExtExporter.h:
+
+\code
+/**
+ Creates an instance of IMeshFileReader for reading obj file.
+*/
+NVBLAST_API Nv::Blast::IMeshFileReader* NvBlastExtExporterCreateObjFileReader();
+
+/**
+ Creates an instance of IFbxFileReader for reading fbx file.
+*/
+NVBLAST_API Nv::Blast::IFbxFileReader* NvBlastExtExporterCreateFbxFileReader();
+
+/**
+ Creates an instance of IMeshFileWriter for writing obj file.
+*/
+NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateObjFileWriter();
+
+/**
+ Creates an instance of IMeshFileWriter for writing fbx file.
+
+ \param[in] outputFBXAscii If true writes fbx in ascii format otherwise write in binary.
+*/
+NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateFbxFileWriter(bool outputFBXAscii = false);
+\endcode
+
+<br>
+*/
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