From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- docs/_source/ext_exporter.txt | 70 +++++++++++++++++++++---------------------- 1 file changed, 35 insertions(+), 35 deletions(-) mode change 100644 => 100755 docs/_source/ext_exporter.txt (limited to 'docs/_source/ext_exporter.txt') diff --git a/docs/_source/ext_exporter.txt b/docs/_source/ext_exporter.txt old mode 100644 new mode 100755 index d5dcfdf..ec1c34a --- a/docs/_source/ext_exporter.txt +++ b/docs/_source/ext_exporter.txt @@ -1,35 +1,35 @@ -/*! \page pageextexporter Exporter (NvBlastExtExporter) - -This extension provides both reader and writer tools for FBX and OBJ mesh formats. The file writers (IMeshFileWriter writer) use -NvBlastMesh data to create a mesh hierarchy in the output file format that matches the Blast&tm; chunk hierarchy. The FBX writer -is also capable of embedding collision data within the mesh. This data is stored in a second layer in the FBX scene, with node -names that match the graphics mesh node names. - -From NvBlastExtExporter.h: - -\code -/** - Creates an instance of IMeshFileReader for reading obj file. -*/ -NVBLAST_API Nv::Blast::IMeshFileReader* NvBlastExtExporterCreateObjFileReader(); - -/** - Creates an instance of IFbxFileReader for reading fbx file. -*/ -NVBLAST_API Nv::Blast::IFbxFileReader* NvBlastExtExporterCreateFbxFileReader(); - -/** - Creates an instance of IMeshFileWriter for writing obj file. -*/ -NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateObjFileWriter(); - -/** - Creates an instance of IMeshFileWriter for writing fbx file. - - \param[in] outputFBXAscii If true writes fbx in ascii format otherwise write in binary. -*/ -NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateFbxFileWriter(bool outputFBXAscii = false); -\endcode - -
-*/ +/*! \page pageextexporter Exporter (NvBlastExtExporter) + +This extension provides both reader and writer tools for FBX and OBJ mesh formats. The file writers (IMeshFileWriter writer) use +NvBlastMesh data to create a mesh hierarchy in the output file format that matches the Blast&tm; chunk hierarchy. The FBX writer +is also capable of embedding collision data within the mesh. This data is stored in a second layer in the FBX scene, with node +names that match the graphics mesh node names. + +From NvBlastExtExporter.h: + +\code +/** + Creates an instance of IMeshFileReader for reading obj file. +*/ +NVBLAST_API Nv::Blast::IMeshFileReader* NvBlastExtExporterCreateObjFileReader(); + +/** + Creates an instance of IFbxFileReader for reading fbx file. +*/ +NVBLAST_API Nv::Blast::IFbxFileReader* NvBlastExtExporterCreateFbxFileReader(); + +/** + Creates an instance of IMeshFileWriter for writing obj file. +*/ +NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateObjFileWriter(); + +/** + Creates an instance of IMeshFileWriter for writing fbx file. + + \param[in] outputFBXAscii If true writes fbx in ascii format otherwise write in binary. +*/ +NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateFbxFileWriter(bool outputFBXAscii = false); +\endcode + +
+*/ -- cgit v1.2.3