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authorBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
committerBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
commit446ce137c6823ba9eff273bdafdaf266287c7c98 (patch)
treed20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/tools/ArtistTools/source/BlastPlugin
downloadblast-1.0.0-beta.tar.xz
blast-1.0.0-beta.zip
first commitv1.0.0-beta
Diffstat (limited to 'NvBlast/tools/ArtistTools/source/BlastPlugin')
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/BlastPlugin.cpp1736
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/BlastPlugin.h192
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Parameters/FoundationHolder.h138
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Parameters/ProjectParams.cpp2162
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Parameters/ProjectParams.h210
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Render/D3D11/PluginBlastDx11.cpp23
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Render/D3D11/PluginBlastDx11.h16
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Render/D3D12/PluginBlastDx12.cpp20
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Render/D3D12/PluginBlastDx12.h16
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Render/Interface/PluginBlast.cpp69
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Render/Interface/PluginBlast.h21
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/Sample.h95
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAsset.cpp60
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAsset.h99
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetBoxes.cpp84
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetBoxes.h56
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.cpp64
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.h57
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSimple.cpp56
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSimple.h47
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSkinned.cpp47
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSkinned.h46
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastController.cpp555
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastController.h246
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamily.cpp588
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamily.h224
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyBoxes.cpp92
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyBoxes.h37
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSimple.cpp638
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSimple.h72
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSkinned.cpp167
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSkinned.h63
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFractureTool.cpp171
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFractureTool.h41
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastModel.cpp167
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastModel.h60
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastReplay.cpp160
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastReplay.h75
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/Application.cpp66
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/Application.h57
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/DeviceManager.cpp801
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/DeviceManager.h179
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/SampleController.cpp63
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/SampleController.h57
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/SampleManager.cpp1267
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/SampleManager.h302
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/physx/PhysXController.cpp825
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/physx/PhysXController.h296
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ConvexRenderMesh.cpp82
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ConvexRenderMesh.h34
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.cpp96
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.h41
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/DebugRenderBuffer.h50
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.cpp13
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.h54
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/PrimitiveRenderMesh.cpp284
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/PrimitiveRenderMesh.h81
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RenderMaterial.cpp277
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RenderMaterial.h132
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RenderUtils.h78
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderable.cpp55
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderable.h151
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderer.cpp736
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderer.h251
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererHBAO.cpp81
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererHBAO.h40
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererShadow.cpp417
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererShadow.h82
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ResourceManager.cpp246
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ResourceManager.h97
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ShaderUtils.h99
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/SkinnedRenderMesh.cpp217
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/SkinnedRenderMesh.h82
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SampleAssetListParser.cpp272
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SampleAssetListParser.h20
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SceneController.cpp1510
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SceneController.h99
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/CommonUIController.cpp621
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/CommonUIController.h106
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.cpp294
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h129
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp156
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.h62
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/GizmoToolController.cpp1210
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/GizmoToolController.h124
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.cpp445
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h82
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/imgui_impl_dx11.cpp583
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/imgui_impl_dx11.h25
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/PxInputDataFromPxFileBuf.h51
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/SampleProfiler.cpp223
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/SampleProfiler.h79
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/SampleTime.h58
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/UIHelpers.h56
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/Utils.cpp13
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/Utils.h91
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastCompositePanel.cpp306
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastCompositePanel.h59
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastSceneTree.cpp1804
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastSceneTree.h284
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastToolBar.cpp523
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastToolBar.h94
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/CollisionToolsDlg.cpp54
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/CollisionToolsDlg.h39
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/DefaultDamagePanel.cpp104
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/DefaultDamagePanel.h38
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FileReferencesPanel.cpp148
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FileReferencesPanel.h41
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FiltersDockWidget.cpp389
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FiltersDockWidget.h104
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureCutoutSettingsPanel.cpp155
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureCutoutSettingsPanel.h52
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureGeneralPanel.cpp63
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureGeneralPanel.h36
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureShellCutSettingsPanel.cpp40
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureShellCutSettingsPanel.h30
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureSliceSettingsPanel.cpp105
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureSliceSettingsPanel.h38
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureVisualizersPanel.cpp36
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureVisualizersPanel.h28
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureVoronoiSettingsPanel.cpp354
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureVoronoiSettingsPanel.h79
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/GeneralPanel.cpp281
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/GeneralPanel.h52
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/MaterialAssignmentsPanel.cpp265
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/MaterialAssignmentsPanel.h40
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/MaterialLibraryPanel.cpp473
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/MaterialLibraryPanel.h72
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/NoiseToolsDlg.cpp39
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/NoiseToolsDlg.h33
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/QtUtil.cpp155
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/QtUtil.h37
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/SourceAssetOpenDlg.cpp82
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/SourceAssetOpenDlg.h38
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/SupportPanel.cpp49
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/Window/SupportPanel.h36
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/blastplugin_global.h11
137 files changed, 29334 insertions, 0 deletions
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/BlastPlugin.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/BlastPlugin.cpp
new file mode 100644
index 0000000..78aa6d0
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/BlastPlugin.cpp
@@ -0,0 +1,1736 @@
+#include <QtCore/QtPlugin>
+#include <QtCore/QFileInfo>
+#include <QtCore/QDir>
+#include <QtWidgets/QMenuBar>
+#include <QtWidgets/QToolBar>
+#include <QtWidgets/QTabWidget>
+#include <QtWidgets/QAction>
+#include <QtWidgets/QMessageBox>
+#include <QtWidgets/QFileDialog>
+#include <QtGui/QDesktopServices>
+#include <QtWidgets/QPushButton>
+#include <QtCore/QVariant>
+#include <QtWidgets/QApplication>
+#include <QtWidgets/QButtonGroup>
+#include <QtWidgets/QCheckBox>
+#include <QtWidgets/QComboBox>
+#include <QtWidgets/QFrame>
+#include <QtWidgets/QGridLayout>
+#include <QtWidgets/QHBoxLayout>
+#include <QtWidgets/QHeaderView>
+#include <QtWidgets/QLabel>
+#include <QtWidgets/QSpacerItem>
+#include <QtWidgets/QVBoxLayout>
+#include <QtWidgets/QWidget>
+
+#include "PluginBlast.h"
+#include "BlastPlugin.h"
+#include "SlideSpinBox.h"
+#include "Utils.h"
+#include "CorelibUtils.h"
+#include "Settings.h"
+#include "GlobalSettings.h"
+#include "SimpleScene.h"
+#include "Camera.h"
+#include "Light.h"
+#include "ProjectParams.h"
+#include "FoundationHolder.h"
+#include "AppMainWindow.h"
+#include "ViewerOutput.h"
+#include "ExpandablePanel.h"
+#include "DisplayMeshesPanel.h"
+#include "PluginBlast.h"
+#include "BlastToolbar.h"
+#include "MaterialLibraryPanel.h"
+#include "MaterialAssignmentsPanel.h"
+#include "FileReferencesPanel.h"
+#include "GeneralPanel.h"
+#include "BlastCompositePanel.h"
+#include "BlastSceneTree.h"
+#include "FiltersDockWidget.h"
+#include "DefaultDamagePanel.h"
+#include "FiltersDockWidget.h"
+#include "FractureCutoutSettingsPanel.h"
+#include "FractureGeneralPanel.h"
+#include "FractureShellCutSettingsPanel.h"
+#include "FractureSliceSettingsPanel.h"
+#include "FractureVisualizersPanel.h"
+#include "FractureVoronoiSettingsPanel.h"
+#include "SupportPanel.h"
+#include "BlastSceneTree.h"
+#include "FiltersDockWidget.h"
+
+// A singleton, sort of... To pass the events from WindowProc to the object.
+DeviceManager* g_DeviceManagerInstance = NULL;
+
+HWND g_hWnd = 0;
+
+DeviceManager* GetDeviceManager()
+{
+ return g_DeviceManagerInstance;
+}
+
+QString BlastPlugin::GetPluginName()
+{
+ return BlastPluginName;
+}
+
+bool BlastPlugin::CoreLib_RunApp()
+{
+ return true;
+}
+
+bool BlastPlugin::LoadRenderPlugin(std::string api)
+{
+ return PluginBlast::Create(api);
+}
+
+bool BlastPlugin::GetBoneNames(std::vector<std::string>& BoneNames)
+{
+ return true;
+}
+
+bool BlastPlugin::MainToolbar_updateValues()
+{
+ return true;
+}
+
+bool BlastPlugin::CurveEditor_updateValues(int _paramId, float* _values)
+{
+ return true;
+}
+
+bool BlastPlugin::CurveEditor_onUpdateValues(int _paramId, float* _values)
+{
+ return true;
+}
+
+bool BlastPlugin::DisplayMeshesPanel_updateValues()
+{
+ return true;
+}
+bool BlastPlugin::DisplayMeshesPanel_EmitToggleSignal(unsigned int id, bool visible)
+{
+ return true;
+}
+
+bool BlastPlugin::Camera_LoadParameters(void* ptr, Camera* pCamera)
+{
+ nvidia::parameterized::BlastProjectParametersNS::Camera_Type* param =
+ static_cast<nvidia::parameterized::BlastProjectParametersNS::Camera_Type*>(ptr);
+
+ pCamera->_zup = param->flags == 1;
+ pCamera->_fov = param->fov;
+ pCamera->_aspectRatio = param->aspectRatio;
+ pCamera->_znear = param->znear;
+ pCamera->_zfar = param->zfar;
+ pCamera->_isPerspective = param->isPerspective;
+ memcpy(&pCamera->_eye, &param->eye, sizeof(pCamera->_eye));
+ memcpy(&pCamera->_at, &param->at, sizeof(pCamera->_at));
+ pCamera->_lookDistance = param->lookDistance;
+ memcpy(&pCamera->_orientation, &param->orientation, sizeof(pCamera->_orientation));
+ memcpy(&pCamera->_viewMatrix, &param->viewMatrix, sizeof(pCamera->_viewMatrix));
+ memcpy(&pCamera->_projectionMatrix, &param->projectionMatrix, sizeof(pCamera->_projectionMatrix));
+
+ return true;
+}
+
+bool BlastPlugin::Camera_SaveParameters(void * ptr, Camera* pCamera)
+{
+ nvidia::parameterized::BlastProjectParametersNS::Camera_Type* outParam =
+ static_cast<nvidia::parameterized::BlastProjectParametersNS::Camera_Type*>(ptr);
+
+ outParam->flags = (pCamera->_zup ? 1 : 2);
+ outParam->fov = pCamera->_fov;
+ outParam->aspectRatio = pCamera->_aspectRatio;
+ outParam->znear = pCamera->_znear;
+ outParam->zfar = pCamera->_zfar;
+ outParam->width = 0;
+ outParam->height = 0;
+ outParam->isPerspective = pCamera->_isPerspective;
+ memcpy(&outParam->eye, &pCamera->_eye, sizeof(outParam->eye));
+ memcpy(&outParam->at, &pCamera->_at, sizeof(outParam->at));
+ outParam->lookDistance = pCamera->_lookDistance;
+ memcpy(&outParam->orientation, &pCamera->_orientation, sizeof(outParam->orientation));
+ memcpy(&outParam->viewMatrix, &pCamera->_viewMatrix, sizeof(outParam->viewMatrix));
+ memcpy(&outParam->projectionMatrix, &pCamera->_projectionMatrix, sizeof(outParam->projectionMatrix));
+ return true;
+}
+
+bool BlastPlugin::Gamepad_ToggleSimulation()
+{
+ return true;
+}
+
+bool BlastPlugin::Gamepad_LoadSamples(QString fn)
+{
+ return true;
+}
+
+bool BlastPlugin::Gamepad_ResetScene()
+{
+ return true;
+}
+
+bool BlastPlugin::Gamepad_StartAnimation()
+{
+ return true;
+}
+
+bool BlastPlugin::GamepadHandler_ShowHair()
+{
+ return true;
+}
+
+bool BlastPlugin::GamepadHandler_SpinWindStrength(float windStrength)
+{
+ return true;
+}
+
+bool BlastPlugin::Gamepad_ResetAnimation()
+{
+ return true;
+}
+
+bool BlastPlugin::Gamepad_PlayPauseAnimation()
+{
+ return true;
+}
+
+bool BlastPlugin::Light_loadParameters(NvParameterized::Handle& handle, Light* pLight)
+{
+ if (pLight == nullptr)
+ return false;
+
+ NvParameterized::NvParameters* params = static_cast<NvParameterized::NvParameters*>(handle.getInterface());
+ size_t offset = 0;
+ nvidia::parameterized::BlastProjectParametersNS::Light_Type* param = nullptr;
+ params->getVarPtr(handle, (void*&)param, offset);
+
+ pLight->m_enable = param->enable;
+ pLight->m_useShadows = param->useShadows;
+ pLight->m_visualize = param->visualize;
+ pLight->m_intensity = param->intensity;
+
+ memcpy(&pLight->m_color, &param->color, sizeof(atcore_float3));
+
+ atcore_float3 axisX, axisY, axisZ, lightPos;
+ memcpy(&axisX, &param->lightAxisX, sizeof(atcore_float3));
+ memcpy(&axisY, &param->lightAxisY, sizeof(atcore_float3));
+ memcpy(&axisZ, &param->lightAxisZ, sizeof(atcore_float3));
+ memcpy(&lightPos, &param->lightPos, sizeof(atcore_float3));
+
+ pLight->SetShadowMapResolution(param->shadowMapResolution);
+
+ pLight->m_lightCamera.SetEye(lightPos);
+ pLight->m_lightCamera.SetViewMatrix(axisX, axisY, axisZ);
+ pLight->m_lightCamera.BuildViewMatrix();
+ return true;
+}
+
+bool BlastPlugin::Light_saveParameters(NvParameterized::Handle& handle, Light* pLight)
+{
+ if (pLight == nullptr)
+ return false;
+
+ NvParameterized::NvParameters* params = static_cast<NvParameterized::NvParameters*>(handle.getInterface());
+ size_t offset = 0;
+ nvidia::parameterized::BlastProjectParametersNS::Light_Type* param = nullptr;
+ params->getVarPtr(handle, (void*&)param, offset);
+ memset((void*)param, 0, sizeof(nvidia::parameterized::BlastProjectParametersNS::Light_Type));
+
+ param->enable = pLight->m_enable;
+ param->useShadows = pLight->m_useShadows;
+ param->visualize = pLight->m_visualize;
+ param->intensity = pLight->m_intensity;
+
+ param->shadowMapResolution = pLight->m_shadowMapResolutionIndex;
+
+ memcpy(&param->color, &pLight->m_color, sizeof(atcore_float3));
+
+ {
+ atcore_float3 axisX = pLight->m_lightCamera.GetXAxis();
+ atcore_float3 axisY = pLight->m_lightCamera.GetYAxis();
+ atcore_float3 axisZ = pLight->m_lightCamera.GetZAxis();
+ atcore_float3 lightPos = pLight->m_lightCamera.GetEye();
+
+ memcpy(&param->lightAxisX, &axisX, sizeof(atcore_float3));
+ memcpy(&param->lightAxisY, &axisY, sizeof(atcore_float3));
+ memcpy(&param->lightAxisZ, &axisZ, sizeof(atcore_float3));
+ memcpy(&param->lightPos, &lightPos, sizeof(atcore_float3));
+ }
+ return true;
+}
+
+bool BlastPlugin::SimpleScene_SimpleScene()
+{
+ return true;
+}
+
+
+#include "Timer.h"
+Timer g_fpsTimer;
+
+#include "D3DWidget.h"
+#include "SampleManager.h"
+
+#include <QtWidgets/QShortcut>
+
+bool BlastPlugin::SimpleScene_Initialize(int backdoor)
+{
+ if (!CreateProjectParamsContext())
+ return false;
+
+ D3DWidget* d3dWidget = AppMainWindow::Inst().GetRenderWidget();
+ g_hWnd = (HWND)d3dWidget->winId();
+
+ RECT rc;
+ GetClientRect((HWND)g_hWnd, &rc);
+ int wBuf = rc.right - rc.left;
+ int hBuf = rc.bottom - rc.top;
+
+ DeviceCreationParameters deviceParams;
+ deviceParams.swapChainFormat = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
+ deviceParams.swapChainSampleCount = 4;
+ deviceParams.startFullscreen = false;
+ deviceParams.hWnd = g_hWnd;
+ deviceParams.backBufferWidth = wBuf;
+ deviceParams.backBufferHeight = hBuf;
+#if defined(DEBUG) | defined(_DEBUG)
+ deviceParams.createDeviceFlags = D3D11_CREATE_DEVICE_DEBUG;
+#endif
+ deviceParams.featureLevel = D3D_FEATURE_LEVEL_11_0;
+
+ DeviceManager* pDeviceManager = new DeviceManager;
+ //pDeviceManager->CreateWindowDeviceAndSwapChain(deviceParams);
+ RenderPlugin* pPlugin = RenderPlugin::Instance();
+ D3DHandles handles;
+ pDeviceManager->SetWindowHandle(g_hWnd);
+ pDeviceManager->SetWindowDeviceAndSwapChain(pPlugin->GetDeviceHandles(handles));
+ g_DeviceManagerInstance = pDeviceManager;
+ SimpleScene::Inst()->SetDeviceManager(pDeviceManager);
+
+ SampleManager* pSampleManager = new SampleManager(pDeviceManager);
+ SimpleScene::Inst()->SetSampleManager(pSampleManager);
+
+ // post build will copy samples\resources to bin\resources. If debug in VS, need set working directory to binary's folder
+
+ pSampleManager->init();
+
+ QShortcut* shortCut;
+
+ shortCut = new QShortcut(QKeySequence(Qt::Key_K), d3dWidget);
+ connect(shortCut, SIGNAL(activated()), this, SLOT(shortcut_damagetool()));
+
+ shortCut = new QShortcut(QKeySequence(Qt::Key_Q), d3dWidget);
+ connect(shortCut, SIGNAL(activated()), this, SLOT(shortcut_selecttool()));
+
+ shortCut = new QShortcut(QKeySequence(Qt::Key_W), d3dWidget);
+ connect(shortCut, SIGNAL(activated()), this, SLOT(shortcut_Translate()));
+ shortCut = new QShortcut(QKeySequence(Qt::Key_E), d3dWidget);
+ connect(shortCut, SIGNAL(activated()), this, SLOT(shortcut_Rotation()));
+ shortCut = new QShortcut(QKeySequence(Qt::Key_R), d3dWidget);
+ connect(shortCut, SIGNAL(activated()), this, SLOT(shortcut_Scale()));
+
+ shortCut = new QShortcut(QKeySequence(Qt::Key_L), d3dWidget);
+ connect(shortCut, SIGNAL(activated()), this, SLOT(shortcut_edittool()));
+
+ _chunkContextMenu = new QMenu();
+ action_Make_Support = new QAction(tr("Make Support"), d3dWidget);
+ _chunkContextMenu->addAction(action_Make_Support);
+ connect(action_Make_Support, SIGNAL(triggered()), this, SLOT(slot_Make_Support()));
+
+ action_Make_Static_Support = new QAction(tr("Make Static Support"), d3dWidget);
+ _chunkContextMenu->addAction(action_Make_Static_Support);
+ connect(action_Make_Static_Support, SIGNAL(triggered()), this, SLOT(slot_Make_Static_Support()));
+
+ action_Remove_Support = new QAction(tr("Remove Support"), d3dWidget);
+ _chunkContextMenu->addAction(action_Remove_Support);
+ connect(action_Remove_Support, SIGNAL(triggered()), this, SLOT(slot_Remove_Support()));
+
+ _bondContextMenu = new QMenu();
+ action_Bond_Chunks = new QAction(tr("Bond Chunks"), d3dWidget);
+ _bondContextMenu->addAction(action_Bond_Chunks);
+ connect(action_Bond_Chunks, SIGNAL(triggered()), this, SLOT(slot_Bond_Chunks()));
+
+ action_Bond_Chunks_with_Joints = new QAction(tr("Bond Chunks With Joints"), d3dWidget);
+ _bondContextMenu->addAction(action_Bond_Chunks_with_Joints);
+ connect(action_Bond_Chunks_with_Joints, SIGNAL(triggered()), this, SLOT(slot_Bond_Chunks_with_Joints()));
+
+ action_Remove_all_Bonds = new QAction(tr("Remove All Bonds"), d3dWidget);
+ _bondContextMenu->addAction(action_Remove_all_Bonds);
+ connect(action_Remove_all_Bonds, SIGNAL(triggered()), this, SLOT(slot_Remove_all_Bonds()));
+
+ return true;
+}
+bool BlastPlugin::SimpleScene_Shutdown()
+{
+ SampleManager& sm = SimpleScene::Inst()->GetSampleManager();
+ sm.free();
+ //SimpleScene::Inst()->SetSampleManager(NV_NULL);
+
+ ReleaseProjectParamsContext();
+
+ g_DeviceManagerInstance = NV_NULL;
+
+ return true;
+}
+
+//#include "SceneController.h"
+bool BlastPlugin::SimpleScene_Clear()
+{
+ SampleManager& sampleManager = SimpleScene::Inst()->GetSampleManager();
+ sampleManager.clearScene();
+// SceneController& sceneController = sampleManager.getSceneController();
+// sceneController.ClearScene();
+
+ BlastProject::ins().clear();
+
+ return true;
+}
+
+bool BlastPlugin::SimpleScene_Draw_DX12()
+{
+ return true;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+#include <Stats.h>
+namespace
+{
+ Stats g_StatsCPU;
+ Stats g_StatsGPU;
+
+ Stats g_FrameStatsCPU;
+ Stats g_FrameStatsGPU;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+void BlastPlugin::ResetFrameTimer()
+{
+ g_StatsCPU.reset();
+ g_StatsGPU.reset();
+}
+
+void BlastPlugin::DrawHUD()
+{
+ GlobalSettings& globalSettings = GlobalSettings::Inst();
+
+ if (!globalSettings.m_showHUD)
+ return;
+
+ // finish frame timer
+ g_FrameStatsCPU.add(g_StatsCPU);
+ g_FrameStatsGPU.add(g_StatsGPU);
+
+ wchar_t sz[1000];
+
+ RenderInterface::TxtHelperBegin();
+ RenderInterface::TxtHelperSetInsertionPos(2, 0);
+ RenderInterface::TxtHelperSetForegroundColor(1.0f, 1.0f, 1.0f, 1.0f);
+
+ if (RenderInterface::GetDeviceInfoString(sz))
+ RenderInterface::TxtHelperDrawTextLine(sz);
+
+ {
+ // const NvHair::BuildInfo& buildInfo = GetHairSDK()->getBuildInfo();
+
+ // char releaseVersion[NvHair::BuildInfo::VERSION_BUFFER_SIZE];
+ // buildInfo.m_versionToStringFunc(buildInfo.m_releaseVersion, releaseVersion);
+
+ swprintf_s(sz, 1000, L"Lib build: %S Release version: %S\n", "n.a.", "1.0.0");
+ RenderInterface::TxtHelperDrawTextLine(sz);
+ }
+
+ swprintf_s(sz, 1000, L"Current frame time %3.2f[%d-%d:%2.2f]\n",
+ globalSettings.m_frameTime,
+ (int)globalSettings.m_frameStartTime,
+ (int)globalSettings.m_frameEndTime,
+ globalSettings.m_animationSpeed);
+
+ RenderInterface::TxtHelperDrawTextLine(sz);
+
+ bool computeProfile = globalSettings.m_computeProfile;
+
+ //FurCharacter& character = SimpleScene::Inst()->GetFurCharacter();
+ //std::vector<HairInstance*> validInstances;
+ //character.GetValidHairInstances(validInstances);
+
+ if (globalSettings.m_computeStatistics && globalSettings.m_showHUD)
+ {
+
+ //for (int i = 0; i < validInstances.size(); i++)
+ //{
+ // HairInstance* pHairInstance = validInstances[i];
+
+ // NvHair::Stats& hairStats = pHairInstance->m_hairStats;
+
+ // int totalHairs = hairStats.m_numHairs;
+ // int totalFaces = hairStats.m_numFaces;
+
+ // float averageNumCVsPerHair = hairStats.m_averageNumCvsPerHair;
+ // float averageDensity = hairStats.m_averageDensity;
+ // float averageHairsPerFace = hairStats.m_averageHairsPerFace;
+ // float distanceLODFactor = hairStats.m_distanceLodFactor;
+ // float detailLODFactor = hairStats.m_detailLodFactor;
+ // float camDistance = hairStats.m_camDistance;
+
+ // int m = pHairInstance->getDescriptor().m_splineMultiplier;
+ // float vertsPerHair = m * (averageNumCVsPerHair - 1.0f) + 1;
+ // float totalLines = totalHairs * vertsPerHair;
+
+ // const char* hairName = pHairInstance->m_assetName.c_str();
+ // std::wstring hairNameW;
+ // std::copy(hairName, hairName + strlen(hairName), back_inserter(hairNameW));
+
+ // swprintf_s(sz, 1000, L"Asset Name (%s), %d hairs, %d faces, %.1f lines",
+ // hairNameW.c_str(), totalHairs, totalFaces, totalLines);
+ // RenderInterface::TxtHelperDrawTextLine(sz);
+
+ // swprintf_s(sz, 1000, L" average density %.2f, avg hairs per face %.2f, avg CVs per hair %2.1f, avg render vertices per hair %3.1f",
+ // averageDensity, averageHairsPerFace, averageNumCVsPerHair, vertsPerHair);
+ // RenderInterface::TxtHelperDrawTextLine(sz);
+
+ // swprintf_s(sz, 1000, L" distance LOD Factor: %.2f, detail LOD Factor: %.2f, camera distance: %.2f",
+ // distanceLODFactor, detailLODFactor, camDistance);
+ // RenderInterface::TxtHelperDrawTextLine(sz);
+ //}
+ }
+
+ if (globalSettings.m_showFPS)
+ {
+ static double fps = 0;
+ static double lastFrames = GlobalSettings::Inst().m_renderFrameCnt;
+ Timer& g_fpsTimer = SimpleScene::Inst()->GetTimer();
+ static double lastFpsTime = g_fpsTimer.GetTimeInSeconds();
+ static int numFrames = 1;
+
+ static Stats lastStatsCPU;
+ static Stats lastStatsGPU;
+
+ Stats& statsGPU = g_FrameStatsGPU;
+ Stats& statsCPU = g_FrameStatsCPU;
+
+ double currentFpsTime = g_fpsTimer.GetTimeInSeconds();
+ if ((currentFpsTime - lastFpsTime) > 1.0)
+ {
+ double currentFrames = GlobalSettings::Inst().m_renderFrameCnt;
+ numFrames = currentFrames - lastFrames;
+
+ fps = numFrames / (currentFpsTime - lastFpsTime);
+
+ lastFrames = currentFrames;
+ lastFpsTime = currentFpsTime;
+
+ lastStatsGPU = statsGPU;
+ lastStatsCPU = statsCPU;
+
+ lastStatsGPU.average((float)numFrames);
+ lastStatsCPU.average((float)numFrames);
+
+ statsGPU.reset();
+ statsCPU.reset();
+ }
+
+ if (globalSettings.m_computeProfile)
+ {
+ swprintf_s(sz, 1000, L"Render time (GPU/CPU): Total %.2f/%.2fms, Hair %.2f/%.2fms, Mesh %.2f/%.2fms, Shadow %.2f/%.2fms, Stats %.2f/%.2fms",
+ lastStatsGPU.m_totalRenderTime, lastStatsCPU.m_totalRenderTime,
+ lastStatsGPU.m_hairRenderTime, lastStatsCPU.m_hairRenderTime,
+ lastStatsGPU.m_meshRenderTime, lastStatsCPU.m_meshRenderTime,
+ lastStatsGPU.m_shadowRenderTime, lastStatsCPU.m_shadowRenderTime,
+ lastStatsGPU.m_hairStatsTime, lastStatsCPU.m_hairStatsTime);
+
+ RenderInterface::TxtHelperDrawTextLine(sz);
+
+ swprintf_s(sz, 1000, L"Update time (GPU/CPU): Total %.2f/%.2fms, Hair Update %.2f/%.2fms, Mesh Skinning %.2f/%.2fms, Sim %.2f/%.2fms",
+ lastStatsGPU.m_totalUpdateTime, lastStatsCPU.m_totalUpdateTime,
+ lastStatsGPU.m_hairSkinningTime, lastStatsCPU.m_hairSkinningTime,
+ lastStatsGPU.m_meshSkinningTime, lastStatsCPU.m_meshSkinningTime,
+ lastStatsGPU.m_hairSimulationTime, lastStatsCPU.m_hairSimulationTime);
+ RenderInterface::TxtHelperDrawTextLine(sz);
+
+ {
+ float cpuMeshTime = lastStatsCPU.m_meshRenderTime + lastStatsCPU.m_meshSkinningTime;
+ float gpuMeshTime = lastStatsGPU.m_meshRenderTime + lastStatsGPU.m_meshSkinningTime;
+
+ float cpuHairTime = lastStatsCPU.m_totalRenderTime + lastStatsCPU.m_totalUpdateTime - cpuMeshTime;
+ float gpuHairTime = lastStatsGPU.m_totalRenderTime + lastStatsGPU.m_totalUpdateTime - gpuMeshTime;
+
+ float gpuFPS = 1000.0f / gpuHairTime;
+ RenderInterface::TxtHelperSetForegroundColor(0.2f, 1.0f, 0.2f, 1.0f);
+ swprintf_s(sz, 1000, L"Hair: GPU Fps %.2f, GPU time %.2fms, CPU time %.2fms",
+ gpuFPS, gpuHairTime, cpuHairTime);
+ RenderInterface::TxtHelperDrawTextLine(sz);
+ }
+
+ float gpuTime = lastStatsGPU.m_totalRenderTime + lastStatsGPU.m_totalUpdateTime;
+ float gpuFPS = 1000.0f / gpuTime;
+ RenderInterface::TxtHelperSetForegroundColor(1.0f, 0.5f, 0.5f, 1.0f);
+ swprintf_s(sz, 1000, L"Total: GPU Fps %.2f, GPU time %.2fms, CPU time %.2fms",
+ gpuFPS,
+ lastStatsGPU.m_totalRenderTime + lastStatsGPU.m_totalUpdateTime,
+ lastStatsCPU.m_totalRenderTime + lastStatsCPU.m_totalUpdateTime
+ );
+ RenderInterface::TxtHelperDrawTextLine(sz);
+
+ }
+ else
+ {
+ swprintf_s(sz, 1000, L"Fps %.2f", fps);
+ RenderInterface::TxtHelperDrawTextLine(sz);
+ }
+ }
+
+ RenderInterface::TxtHelperEnd();
+}
+
+bool BlastPlugin::SimpleScene_Draw_DX11()
+{
+ BlastPlugin::DrawHUD();
+ return true;
+}
+
+bool BlastPlugin::SimpleScene_FitCamera(atcore_float3& center, atcore_float3& extents)
+{
+ return true;
+}
+bool BlastPlugin::SimpleScene_DrawGround()
+{
+ return true;
+}
+bool BlastPlugin::SimpleScene_DrawWind()
+{
+ return true;
+}
+bool BlastPlugin::SimpleScene_DrawAxis()
+{
+ return true;
+}
+
+#include <Shlwapi.h>
+#include <FbxUtil.h>
+#include <MeshData.h>
+#include <PxVec2.h>
+#include <SourceAssetOpenDlg.h>
+bool BlastPlugin::SimpleScene_LoadSceneFromFbx(const char* d, const char* f)
+{
+ SourceAssetOpenDlg dlg(false, &AppMainWindow::Inst());
+ int res = dlg.exec();
+ if (res != QDialog::Accepted || dlg.getFile().isEmpty())
+ return false;
+
+ QFileInfo fileInfo(dlg.getFile());
+ std::string dir = QDir::toNativeSeparators(fileInfo.absoluteDir().absolutePath()).toLocal8Bit();
+ std::string fbxName = fileInfo.fileName().toLocal8Bit();
+
+ GlobalSettings& globalSettings = GlobalSettings::Inst();
+
+ char fbxFilePath[MAX_PATH];
+
+ float sceneUnit = globalSettings.getSceneUnitInCentimeters();
+
+ PathCombineA(fbxFilePath, dir.c_str(), fbxName.c_str());
+
+ AppMainWindow::Inst().setProgress("Initializing FBX loader", 0);
+ FbxUtil::Initialize(fbxFilePath, sceneUnit);
+
+ char rootBoneName[MAX_PATH];
+ int upAxis = 0;
+
+ FbxUtil::GetGlobalSettings(
+ &globalSettings.m_frameStartTime,
+ &globalSettings.m_frameEndTime,
+ &globalSettings.m_animationFps,
+ &upAxis, rootBoneName);
+
+ if (upAxis == 1)
+ SimpleScene::Inst()->ResetUpDir(false);
+ else if (upAxis = 2)
+ SimpleScene::Inst()->ResetUpDir(true);
+
+ SampleManager& sampleManager = SimpleScene::Inst()->GetSampleManager();
+
+ int numMeshes = 0;
+ char* meshNames = 0;
+ char* skinned = 0;
+ FbxUtil::GetMeshInfo(&numMeshes, &meshNames, &skinned);
+ if (numMeshes > 1)
+ {
+ //return false;
+ }
+
+ // to do later when numMeshes is more than one
+ numMeshes = 1;
+
+ for (int i = 0; i < numMeshes; i++)
+ {
+ const char* meshName = meshNames + i * 128;
+
+ MeshDesc meshDesc;
+ FbxUtil::CreateMeshDescriptor(meshName, meshDesc);
+
+ MeshMaterial* materials = 0;
+ int numMaterials = 0;
+ FbxUtil::GetMeshMaterials(meshName, &numMaterials, &materials);
+
+ SkinData skinData;
+ FbxUtil::InitializeSkinData(meshName, skinData);
+
+ meshDesc.UpdateNormal(false);
+
+ std::vector<physx::PxVec3> positions;
+ std::vector<physx::PxVec3> normals;
+ std::vector<physx::PxVec2> uv;
+ std::vector<unsigned int> indices;
+
+ for (uint32_t i = 0; i < meshDesc.m_NumVertices; ++i)
+ {
+ atcore_float3 pos = meshDesc.m_pVertices[i];
+ atcore_float3 vertexNormal = meshDesc.m_pVertexNormals[i];
+ atcore_float2 texcoord = meshDesc.m_pTexCoords[i];
+
+ positions.push_back(physx::PxVec3(pos.x, pos.y, pos.z));
+ normals.push_back(physx::PxVec3(vertexNormal.x, vertexNormal.y, vertexNormal.z));
+ uv.push_back(physx::PxVec2(texcoord.x, texcoord.y));
+ }
+
+ for (uint32_t i = 0; i < meshDesc.m_NumTriangles; ++i)
+ {
+ indices.push_back(meshDesc.m_pIndices[i * 3 + 0]);
+ indices.push_back(meshDesc.m_pIndices[i * 3 + 1]);
+ indices.push_back(meshDesc.m_pIndices[i * 3 + 2]);
+ }
+
+ sampleManager.createAsset(meshName, positions, normals, uv, indices);
+
+ physx::PxTransform t(physx::PxIdentity);
+ {
+ QVector3D Position = dlg.getPosition();
+ t.p = physx::PxVec3(Position.x(), Position.y(), Position.z());
+
+ QVector3D RotationAxis = dlg.getRotationAxis();
+ physx::PxVec3 Axis = physx::PxVec3(RotationAxis.x(), RotationAxis.y(), RotationAxis.z());
+ Axis = Axis.getNormalized();
+ float RotationDegree = dlg.getRotationDegree();
+ float DEGREE_TO_RAD = acos(-1.0) / 180.0;
+ RotationDegree = RotationDegree * DEGREE_TO_RAD;
+ t.q = physx::PxQuat(RotationDegree, Axis);
+ }
+ sampleManager.addModelAsset(meshName, dlg.getSkinned(), t, !dlg.isAppend());
+ }
+
+ FbxUtil::Release();
+
+ globalSettings.m_sceneLoaded = true;
+ globalSettings.m_animationIndex = 1;
+ globalSettings.m_firstFrame = true;
+
+ globalSettings.resetAnimation();
+
+ return true;
+}
+
+bool BlastPlugin::SimpleScene_LoadProject(const char* dir, const char* file)
+{
+ GlobalSettings& globalSettings = GlobalSettings::Inst();
+ SimpleScene* pScene = SimpleScene::Inst();
+ nvidia::parameterized::BlastProjectParametersNS::ParametersStruct params;
+ if (!ProjectParamsLoad(globalSettings.getAbsoluteFilePath().c_str(), pScene))
+ return false;
+
+ return true;
+}
+bool BlastPlugin::SimpleScene_SaveProject(const char* dir, const char* file)
+{
+ GlobalSettings& globalSettings = GlobalSettings::Inst();
+ SimpleScene* pScene = SimpleScene::Inst();
+
+ QString saveFilePath = globalSettings.getAbsoluteFilePath().c_str();
+ QString tempFilePath = utils::GetTempFilePath().c_str();
+ if (ProjectParamsSave(tempFilePath.toUtf8().data(), pScene))
+ {
+ if (!utils::RenameFile(tempFilePath.toUtf8().data(), saveFilePath.toUtf8().data(), true /* overwrite */))
+ {
+ return false;
+ }
+ pScene->SetProjectModified(false);
+ return true;
+ }
+
+ return false;
+}
+bool BlastPlugin::SimpleScene_LoadParameters(NvParameterized::Interface* iface)
+{
+ nvidia::parameterized::BlastProjectParameters* params = static_cast<nvidia::parameterized::BlastProjectParameters*>(iface);
+
+ nvidia::parameterized::BlastProjectParametersNS::ParametersStruct& srcDesc = params->parameters();
+ copy(BlastProject::ins().getParams(), srcDesc);
+
+ for (int i = 0; i < srcDesc.blast.blastAssets.arraySizes[0]; ++i)
+ {
+ BPPAsset& asset = srcDesc.blast.blastAssets.buf[i];
+ QFileInfo fileInfo(asset.path.buf);
+ QByteArray tmp = fileInfo.baseName().toUtf8();
+ const char* fileName = tmp.data();
+ physx::PxTransform t(physx::PxIdentity);
+ BPPAssetInstance* instance = BlastProject::ins().getAssetInstance(asset.path.buf, 0);
+ if (instance != nullptr)
+ {
+ nvidia::NvVec3& postion = instance->transform.position;
+ nvidia::NvVec4& rotation = instance->transform.rotation;
+ t.p = physx::PxVec3(postion.x, postion.y, postion.z);
+ t.q = physx::PxQuat(rotation.x, rotation.y, rotation.z, rotation.w);
+ }
+ SimpleScene::Inst()->GetSampleManager().addModelAsset(fileName, false, t, true);
+ }
+
+ SimpleScene* pScene = SimpleScene::Inst();
+
+ if (pScene->m_pCamera)
+ {
+ pScene->m_pCamera->LoadParameters(&srcDesc.camera);
+ }
+
+ pScene->LoadCameraBookmarks(iface);
+
+ if (pScene->m_pWindCamera)
+ {
+ pScene->m_pWindCamera->LoadParameters(&srcDesc.windCamera);
+ }
+
+ GlobalSettings& globalSettings = GlobalSettings::Inst();
+
+ // Load scene settings
+ globalSettings.m_repeatAnimation = srcDesc.scene.repeatAnimation;
+ globalSettings.m_animationSpeed = srcDesc.scene.animationSpeed;
+ globalSettings.m_showGrid = srcDesc.scene.showGrid;
+ globalSettings.m_showAxis = srcDesc.scene.showAxis;
+ globalSettings.m_zup = srcDesc.scene.upAxis == 1;
+ globalSettings.m_sceneUnitIndex = srcDesc.scene.sceneUnitIndex;
+
+ // Load render settings
+ NvParameterized::Handle handle(iface);
+ if (iface->getParameterHandle("renderer", handle) == NvParameterized::ERROR_NONE)
+ {
+ globalSettings.m_computeStatistics = srcDesc.renderer.showStatistics;
+ globalSettings.m_showGraphicsMesh = srcDesc.renderer.showGraphicsMesh;
+ globalSettings.m_useLighting = srcDesc.renderer.useLighting;
+ globalSettings.m_showSkinnedMeshOnly = srcDesc.renderer.showSkinnedMeshOnly;
+ globalSettings.m_renderFps = srcDesc.renderer.renderFps;
+ globalSettings.m_simulationFps = srcDesc.renderer.simulationFps;
+
+ Light::LoadParameters(handle);
+ }
+
+ //// Load fbx paths
+ //if (iface->getParameterHandle("fbxFilePaths", handle) == NvParameterized::ERROR_NONE)
+ //{
+ // int arraySize;
+ // handle.getArraySize(arraySize);
+ // char** strArray = new char*[arraySize];
+ // handle.getParamStringArray(strArray, arraySize);
+ // for (int idx = 0; idx < arraySize; ++idx)
+ // {
+ // pScene->LoadSceneFromFbx(
+ // globalSettings.m_projectFileDir.c_str(),
+ // strArray[idx]);
+ // }
+ // delete[] strArray;
+ //}
+
+ //// get fur character mesh setting
+ //if (false == pScene->GetFurCharacter().LoadMeshParameters(handle))
+ // return false;
+
+ //// Load apx paths (hair instances)
+ //if (iface->getParameterHandle("apxFilePaths", handle) == NvParameterized::ERROR_NONE)
+ //{
+ // if (false == pScene->GetFurCharacter().LoadHairParameters(handle))
+ // return false;
+ //}
+
+ BlastProject::ins().loadUserPreset();
+ return true;
+}
+bool BlastPlugin::SimpleScene_SaveParameters(NvParameterized::Interface* iface)
+{
+ nvidia::parameterized::BlastProjectParameters* params = static_cast<nvidia::parameterized::BlastProjectParameters*>(iface);
+ nvidia::parameterized::BlastProjectParametersNS::ParametersStruct& targetDesc = params->parameters();
+ memset(&targetDesc, sizeof(BPParams), 0);
+ BPParams& srcParams = BlastProject::ins().getParams();
+ copy(targetDesc, srcParams);
+
+ SimpleScene* pScene = SimpleScene::Inst();
+
+ if (pScene->m_pCamera)
+ pScene->m_pCamera->SaveParameters(&targetDesc.camera);
+
+ pScene->SaveCameraBookmarks(iface);
+
+ if (pScene->m_pWindCamera)
+ pScene->m_pWindCamera->SaveParameters(&targetDesc.windCamera);
+
+ // Save scene settings
+ GlobalSettings& globalSettings = GlobalSettings::Inst();
+
+ targetDesc.scene.repeatAnimation = globalSettings.m_repeatAnimation;
+ targetDesc.scene.animationSpeed = globalSettings.m_animationSpeed;
+ targetDesc.scene.showGrid = globalSettings.m_showGrid;
+ targetDesc.scene.showAxis = globalSettings.m_showAxis;
+ targetDesc.scene.upAxis = (globalSettings.m_zup) ? 1 : 2;
+ targetDesc.scene.sceneUnitIndex = globalSettings.m_sceneUnitIndex;
+
+ // Save render settings
+ NvParameterized::Handle handle(iface);
+ if (iface->getParameterHandle("renderer", handle) == NvParameterized::ERROR_NONE)
+ {
+ targetDesc.renderer.renderFps = globalSettings.m_renderFps;
+ targetDesc.renderer.simulationFps = globalSettings.m_simulationFps;
+ targetDesc.renderer.showStatistics = globalSettings.m_computeStatistics;
+ targetDesc.renderer.showGraphicsMesh = globalSettings.m_showGraphicsMesh;
+ targetDesc.renderer.useLighting = globalSettings.m_useLighting;
+ targetDesc.renderer.showSkinnedMeshOnly = globalSettings.m_showSkinnedMeshOnly;
+
+ Light::SaveParameters(handle);
+ }
+
+ //if (iface->getParameterHandle("renderer.textureFilePath", handle) == NvParameterized::ERROR_NONE)
+ //{
+ // std::string textureFilePath = globalSettings.getRelativePath(globalSettings.m_backgroundTextureFilePath.c_str());
+ // handle.setParamString(textureFilePath.c_str());
+ //}
+
+ //// save hair path
+ //if (iface->getParameterHandle("apxFilePaths", handle) == NvParameterized::ERROR_NONE)
+ // character.SaveHairParameters(handle);
+
+ return true;
+}
+
+bool BlastPlugin::SimpleScene_LoadCameraBookmarks(NvParameterized::Interface* iface)
+{
+ return true;
+}
+
+bool BlastPlugin::SimpleScene_SaveCameraBookmarks(NvParameterized::Interface* iface)
+{
+ SimpleScene* pScene = SimpleScene::Inst();
+
+ nvidia::parameterized::BlastProjectParameters* params = static_cast<nvidia::parameterized::BlastProjectParameters*>(iface);
+ nvidia::parameterized::BlastProjectParametersNS::ParametersStruct& srcDesc = params->parameters();
+ nvidia::parameterized::BlastProjectParametersNS::CameraBookmark_DynamicArray1D_Type& bookmarks = srcDesc.cameraBookmarks;
+
+ NvParameterized::Handle cameraBookmarksHandle(iface);
+ if (iface->getParameterHandle("cameraBookmarks", cameraBookmarksHandle) != NvParameterized::ERROR_NONE)
+ return false;
+
+ int numCameraBookmarks = pScene->m_cameraBookmarks.size();
+ cameraBookmarksHandle.resizeArray(numCameraBookmarks);
+
+ for (int idx = 0; idx < numCameraBookmarks; ++idx)
+ {
+ NvParameterized::Handle cameraBookmarkHandle(cameraBookmarksHandle);
+ if (cameraBookmarksHandle.getChildHandle(idx, cameraBookmarkHandle) == NvParameterized::ERROR_NONE)
+ {
+ NvParameterized::Handle tempHandle(cameraBookmarkHandle);
+ CameraBookmark& bookmark = pScene->m_cameraBookmarks[idx];
+
+ if (ParamGetChild(cameraBookmarkHandle, tempHandle, "name"))
+ {
+ tempHandle.setParamString(bookmark.name.toStdString().c_str());
+ }
+
+ bookmark.camera.SaveParameters((void*)&(bookmarks.buf[idx].camera));
+ }
+ }
+
+ return true;
+}
+
+bool BlastPlugin::D3DWidget_resizeEvent(QResizeEvent* e)
+{
+ DeviceManager& deviceManager = SimpleScene::Inst()->GetDeviceManager();
+
+ int w = e->size().width();
+ int h = e->size().height();
+ WPARAM wParam = MAKEWPARAM(w, h);
+ LPARAM lParam = MAKELPARAM(w, h);
+ deviceManager.MsgProc(g_hWnd, WM_SIZE, wParam, lParam);
+
+ return true;
+}
+
+bool BlastPlugin::D3DWidget_paintEvent(QPaintEvent* e)
+{
+ SampleManager& pSampleManager = SimpleScene::Inst()->GetSampleManager();
+ pSampleManager.run();
+
+ if (pSampleManager.m_bNeedRefreshTree)
+ {
+ _blastSceneTree->updateValues();
+ pSampleManager.m_bNeedRefreshTree = false;
+ }
+
+ return true;
+}
+
+bool BlastPlugin::D3DWidget_mousePressEvent(QMouseEvent* e)
+{
+ UINT uMsg = WM_LBUTTONDOWN;
+ if (e->button() == Qt::RightButton)
+ {
+ uMsg = WM_RBUTTONDOWN;
+ }
+ else if (e->button() == Qt::MidButton)
+ {
+ uMsg = WM_MBUTTONDOWN;
+ }
+
+ int x = e->x();
+ int y = e->y();
+ WPARAM wParam = MAKEWPARAM(x, y);
+ LPARAM lParam = MAKELPARAM(x, y);
+
+ DeviceManager& deviceManager = SimpleScene::Inst()->GetDeviceManager();
+ deviceManager.MsgProc(g_hWnd, uMsg, wParam, lParam);
+
+ return true;
+}
+
+bool BlastPlugin::D3DWidget_mouseReleaseEvent(QMouseEvent* e)
+{
+ UINT uMsg = WM_LBUTTONUP;
+ if (e->button() == Qt::RightButton)
+ {
+ uMsg = WM_RBUTTONUP;
+ }
+ else if (e->button() == Qt::MidButton)
+ {
+ uMsg = WM_MBUTTONUP;
+ }
+
+ int x = e->x();
+ int y = e->y();
+ WPARAM wParam = MAKEWPARAM(x, y);
+ LPARAM lParam = MAKELPARAM(x, y);
+
+ DeviceManager& deviceManager = SimpleScene::Inst()->GetDeviceManager();
+ deviceManager.MsgProc(g_hWnd, uMsg, wParam, lParam);
+
+ return true;
+}
+
+bool BlastPlugin::D3DWidget_mouseMoveEvent(QMouseEvent* e)
+{
+ DeviceManager& deviceManager = SimpleScene::Inst()->GetDeviceManager();
+
+ int x = e->x();
+ int y = e->y();
+ WPARAM wParam = MAKEWPARAM(x, y);
+ LPARAM lParam = MAKELPARAM(x, y);
+ deviceManager.MsgProc(g_hWnd, WM_MOUSEMOVE, wParam, lParam);
+
+ return true;
+}
+
+bool BlastPlugin::D3DWidget_wheelEvent(QWheelEvent * e)
+{
+ DeviceManager& deviceManager = SimpleScene::Inst()->GetDeviceManager();
+
+ int delta = e->delta();
+ WPARAM wParam = MAKEWPARAM(delta, delta);
+ LPARAM lParam = MAKELPARAM(delta, delta);
+ deviceManager.MsgProc(g_hWnd, WM_MOUSEWHEEL, wParam, lParam);
+
+ return true;
+}
+
+bool BlastPlugin::D3DWidget_keyPressEvent(QKeyEvent* e)
+{ return true; }
+bool BlastPlugin::D3DWidget_keyReleaseEvent(QKeyEvent* e)
+{ return true; }
+bool BlastPlugin::D3DWidget_dragEnterEvent(QDragEnterEvent *e)
+{ return true; }
+bool BlastPlugin::D3DWidget_dragMoveEvent(QDragMoveEvent *e)
+{ return true; }
+bool BlastPlugin::D3DWidget_dragLeaveEvent(QDragLeaveEvent *e)
+{ return true; }
+bool BlastPlugin::D3DWidget_dropEvent(QDropEvent *e)
+{ return true; }
+
+bool BlastPlugin::D3DWidget_contextMenuEvent(QContextMenuEvent *e)
+{
+ QPoint pos = QCursor::pos();
+
+ std::map<BlastAsset*, std::vector<uint32_t>> selectedAssetChunks = SampleManager::ins()->getSelectedChunks();
+ if (1 == selectedAssetChunks.size())
+ {
+ std::map<BlastAsset*, std::vector<uint32_t>>::iterator itr = selectedAssetChunks.begin();
+ BlastAsset* asset = itr->first;
+ std::vector<uint32_t> selectChunks = itr->second;
+
+ std::vector<BlastChunkNode*> chunkNodes = BlastTreeData::ins().getChunkNodeByBlastChunk(asset, selectChunks);
+ if (1 == chunkNodes.size())
+ {
+ _chunkContextMenu->exec(pos);
+ }
+ else if (1 < chunkNodes.size())
+ {
+ bool allSupportChunk = true;
+ for (size_t i = 0; i < chunkNodes.size(); ++i)
+ {
+ BlastChunkNode* chunkNode = chunkNodes[i];
+ if (eChunk != chunkNode->getType())
+ {
+ allSupportChunk = false;
+ break;
+ }
+ }
+
+ if (allSupportChunk)
+ {
+ _bondContextMenu->exec(QCursor::pos());
+ }
+ }
+ }
+ e->accept();
+ return true;
+}
+
+#ifdef NV_ARTISTTOOLS
+bool BlastPlugin::D3D11Shaders_InitializeShadersD3D11(std::map<int, D3D11RenderShader*>& ShaderMap)
+{
+ return PluginBlast::Instance()->D3D11Shaders_InitializeShadersD3D11(ShaderMap);
+}
+#endif // NV_ARTISTTOOLS
+
+bool BlastPlugin::AppMainWindow_AppMainWindow()
+{
+ _mainToolbar = 0;
+ _materialLibraryPanel = 0;
+ _materialAssignmentsPanel = 0;
+ _fileReferencesPanel = 0;
+ _generalPanel = 0;
+ _defaultDamagePanel = 0;
+ _fractureCutoutSettingsPanel = 0;
+ _fractureGeneralPanel = 0;
+ _fractureShellCutSettingPanel = 0;
+ _fractureSliceSettingsPanel = 0;
+ _fractureVisualizersPanel = 0;
+ _fractureVoronoiSettingsPanel = 0;
+ _supportPanel = 0;
+ _blastSceneTree = 0;
+ _filtersDockWidget = 0;
+
+ return true;
+}
+
+bool BlastPlugin::AppMainWindow_InitMenuItems(QMenuBar* pMenuBar)
+{
+ QMenu *pMenu = pMenuBar->addMenu("&Blast");
+ QAction *act;
+
+ act = new QAction("Open project file", this);
+ act->setShortcut(QKeySequence::Open);
+ connect(act, SIGNAL(triggered()), this, SLOT(menu_openProject()));
+ pMenu->addAction(act);
+
+ act = new QAction("Save project file", this);
+ act->setShortcut(QKeySequence::Save);
+ connect(act, SIGNAL(triggered()), this, SLOT(menu_saveProject()));
+ pMenu->addAction(act);
+
+ act = new QAction("Save project file as...", this);
+ connect(act, SIGNAL(triggered()), this, SLOT(menu_saveProjectAs()));
+ pMenu->addAction(act);
+
+ pMenu->addSeparator();
+
+ return true;
+}
+
+bool BlastPlugin::AppMainWindow_InitMainTab(QWidget *displayScrollAreaContents, QVBoxLayout *displayScrollAreaLayout, int idx)
+{
+ ExpandablePanel* panel = new ExpandablePanel(displayScrollAreaContents);
+ displayScrollAreaLayout->insertWidget(idx++, panel);
+ panel->SetTitle("Display Mesh Materials");
+
+ return true;
+}
+
+bool BlastPlugin::AppMainWindow_InitPluginTab(QTabWidget* sideBarTab)
+{
+ {
+ QWidget *tabMaterial;
+ QGridLayout *gridLayoutMaterial;
+ QFrame *materialEditorArea;
+ QVBoxLayout *materialEditorAreaLayout;
+ QScrollArea *materialScrollArea;
+ QWidget *materialScrollAreaContents;
+ QVBoxLayout *materialScrollAreaLayout;
+ QSpacerItem *verticalSpacerMaterial;
+
+ tabMaterial = new QWidget();
+ tabMaterial->setObjectName(QStringLiteral("tabMaterial"));
+ gridLayoutMaterial = new QGridLayout(tabMaterial);
+ gridLayoutMaterial->setSpacing(6);
+ gridLayoutMaterial->setContentsMargins(11, 11, 11, 11);
+ gridLayoutMaterial->setObjectName(QStringLiteral("gridLayoutMaterial"));
+ gridLayoutMaterial->setContentsMargins(0, 0, 0, 0);
+ materialEditorArea = new QFrame(tabMaterial);
+ materialEditorArea->setObjectName(QStringLiteral("materialEditorArea"));
+ materialEditorAreaLayout = new QVBoxLayout(materialEditorArea);
+ materialEditorAreaLayout->setSpacing(6);
+ materialEditorAreaLayout->setContentsMargins(11, 11, 11, 11);
+ materialEditorAreaLayout->setObjectName(QStringLiteral("materialEditorAreaLayout"));
+ materialEditorAreaLayout->setContentsMargins(2, 2, 2, 2);
+
+ gridLayoutMaterial->addWidget(materialEditorArea, 1, 0, 1, 1);
+
+ materialScrollArea = new QScrollArea(tabMaterial);
+ materialScrollArea->setObjectName(QStringLiteral("materialScrollArea"));
+ materialScrollArea->setHorizontalScrollBarPolicy(Qt::ScrollBarAsNeeded);
+ materialScrollArea->setWidgetResizable(true);
+ materialScrollAreaContents = new QWidget();
+ materialScrollAreaContents->setObjectName(QStringLiteral("materialScrollAreaContents"));
+ materialScrollAreaContents->setGeometry(QRect(0, 0, 359, 481));
+ materialScrollAreaLayout = new QVBoxLayout(materialScrollAreaContents);
+ materialScrollAreaLayout->setSpacing(3);
+ materialScrollAreaLayout->setContentsMargins(11, 11, 11, 11);
+ materialScrollAreaLayout->setObjectName(QStringLiteral("materialScrollAreaLayout"));
+ materialScrollAreaLayout->setContentsMargins(2, 2, 2, 2);
+ verticalSpacerMaterial = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding);
+
+ materialScrollAreaLayout->addItem(verticalSpacerMaterial);
+
+ materialScrollArea->setWidget(materialScrollAreaContents);
+
+ gridLayoutMaterial->addWidget(materialScrollArea, 0, 0, 1, 1);
+
+ sideBarTab->addTab(tabMaterial, QString());
+
+ sideBarTab->setTabText(sideBarTab->indexOf(tabMaterial), QApplication::translate("AppMainWindowClass", "Materials", 0));
+
+ ExpandablePanel* panel = 0;
+ int pannelCnt = 0;
+
+ panel = new ExpandablePanel(materialScrollAreaContents);
+ _materialLibraryPanel = new MaterialLibraryPanel(panel);
+ panel->AddContent(_materialLibraryPanel);
+ materialScrollAreaLayout->insertWidget(pannelCnt++, panel);
+ panel->SetTitle("Material Library");
+
+ panel = new ExpandablePanel(materialScrollAreaContents);
+ _materialAssignmentsPanel = new MaterialAssignmentsPanel(panel);
+ panel->AddContent(_materialAssignmentsPanel);
+ materialScrollAreaLayout->insertWidget(pannelCnt++, panel);
+ panel->SetTitle("Material Assignments");
+ }
+
+ {
+ QWidget *tabBlast;
+ QGridLayout *gridLayout;
+ QFrame *blastMaterialEditorArea;
+ QVBoxLayout *blastMaterialEditorAreaLayout;
+ QScrollArea *blastScrollArea;
+ QWidget *blastScrollAreaContents;
+ QVBoxLayout *blastScrollAreaLayout;
+ QSpacerItem *verticalSpacer;
+
+ tabBlast = new QWidget();
+ tabBlast->setObjectName(QStringLiteral("tabBlast"));
+ gridLayout = new QGridLayout(tabBlast);
+ gridLayout->setSpacing(6);
+ gridLayout->setContentsMargins(11, 11, 11, 11);
+ gridLayout->setObjectName(QStringLiteral("gridLayout"));
+ gridLayout->setContentsMargins(0, 0, 0, 0);
+ blastMaterialEditorArea = new QFrame(tabBlast);
+ blastMaterialEditorArea->setObjectName(QStringLiteral("blastMaterialEditorArea"));
+ blastMaterialEditorAreaLayout = new QVBoxLayout(blastMaterialEditorArea);
+ blastMaterialEditorAreaLayout->setSpacing(6);
+ blastMaterialEditorAreaLayout->setContentsMargins(11, 11, 11, 11);
+ blastMaterialEditorAreaLayout->setObjectName(QStringLiteral("blastMaterialEditorAreaLayout"));
+ blastMaterialEditorAreaLayout->setContentsMargins(2, 2, 2, 2);
+
+ gridLayout->addWidget(blastMaterialEditorArea, 1, 0, 1, 1);
+
+ blastScrollArea = new QScrollArea(tabBlast);
+ blastScrollArea->setObjectName(QStringLiteral("blastScrollArea"));
+ blastScrollArea->setHorizontalScrollBarPolicy(Qt::ScrollBarAsNeeded);
+ blastScrollArea->setWidgetResizable(true);
+ blastScrollAreaContents = new QWidget();
+ blastScrollAreaContents->setObjectName(QStringLiteral("blastScrollAreaContents"));
+ blastScrollAreaContents->setGeometry(QRect(0, 0, 359, 481));
+ blastScrollAreaLayout = new QVBoxLayout(blastScrollAreaContents);
+ blastScrollAreaLayout->setSpacing(3);
+ blastScrollAreaLayout->setContentsMargins(11, 11, 11, 11);
+ blastScrollAreaLayout->setObjectName(QStringLiteral("blastScrollAreaLayout"));
+ blastScrollAreaLayout->setContentsMargins(2, 2, 2, 2);
+ verticalSpacer = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding);
+
+ blastScrollAreaLayout->addItem(verticalSpacer);
+
+ blastScrollArea->setWidget(blastScrollAreaContents);
+
+ gridLayout->addWidget(blastScrollArea, 0, 0, 1, 1);
+
+ sideBarTab->addTab(tabBlast, QString());
+
+ sideBarTab->setTabText(sideBarTab->indexOf(tabBlast), QApplication::translate("AppMainWindowClass", "Blast", 0));
+
+ ExpandablePanel* panel = 0;
+ int pannelCnt = 0;
+
+ panel = new ExpandablePanel(blastScrollAreaContents);
+ _fileReferencesPanel = new FileReferencesPanel(panel);
+ panel->AddContent(_fileReferencesPanel);
+ blastScrollAreaLayout->insertWidget(pannelCnt++, panel);
+ panel->SetTitle("File References");
+
+ panel = new ExpandablePanel(blastScrollAreaContents);
+ _generalPanel = new GeneralPanel(panel);
+ panel->AddContent(_generalPanel);
+ blastScrollAreaLayout->insertWidget(pannelCnt++, panel);
+ panel->SetTitle("General");
+
+ panel = new ExpandablePanel(blastScrollAreaContents);
+ _supportPanel = new SupportPanel(panel);
+ panel->AddContent(_supportPanel);
+ blastScrollAreaLayout->insertWidget(pannelCnt++, panel);
+ panel->SetTitle("Support");
+
+ panel = new ExpandablePanel(blastScrollAreaContents);
+ _blastCompositePanel = new BlastCompositePanel(panel);
+ panel->AddContent(_blastCompositePanel);
+ blastScrollAreaLayout->insertWidget(pannelCnt++, panel);
+ panel->SetTitle("Blast Composite");
+
+ panel = new ExpandablePanel(blastScrollAreaContents);
+ _fractureGeneralPanel = new FractureGeneralPanel(panel);
+ panel->AddContent(_fractureGeneralPanel);
+ blastScrollAreaLayout->insertWidget(pannelCnt++, panel);
+ panel->SetTitle("Fracture General");
+
+ panel = new ExpandablePanel(blastScrollAreaContents);
+ _fractureCutoutSettingsPanel = new FractureCutoutSettingsPanel(panel);
+ panel->AddContent(_fractureCutoutSettingsPanel);
+ blastScrollAreaLayout->insertWidget(pannelCnt++, panel);
+ panel->SetTitle("Cutout Projection Settings");
+
+ panel = new ExpandablePanel(blastScrollAreaContents);
+ _fractureShellCutSettingPanel = new FractureShellCutSettingsPanel(panel);
+ panel->AddContent(_fractureShellCutSettingPanel);
+ blastScrollAreaLayout->insertWidget(pannelCnt++, panel);
+ panel->SetTitle("Shell Cut Settings");
+
+ panel = new ExpandablePanel(blastScrollAreaContents);
+ _fractureSliceSettingsPanel = new FractureSliceSettingsPanel(panel);
+ panel->AddContent(_fractureSliceSettingsPanel);
+ blastScrollAreaLayout->insertWidget(pannelCnt++, panel);
+ panel->SetTitle("Slice Settings");
+
+ panel = new ExpandablePanel(blastScrollAreaContents);
+ _fractureVoronoiSettingsPanel = new FractureVoronoiSettingsPanel(panel);
+ panel->AddContent(_fractureVoronoiSettingsPanel);
+ blastScrollAreaLayout->insertWidget(pannelCnt++, panel);
+ panel->SetTitle("Voronoi Settings");
+
+ panel = new ExpandablePanel(blastScrollAreaContents);
+ _fractureVisualizersPanel = new FractureVisualizersPanel(panel);
+ panel->AddContent(_fractureVisualizersPanel);
+ blastScrollAreaLayout->insertWidget(pannelCnt++, panel);
+ panel->SetTitle("Visualizers");
+ }
+
+ {
+ QWidget *tabDamage;
+ QGridLayout *gridLayoutDamage;
+ QFrame *damageEditorArea;
+ QVBoxLayout *damageEditorAreaLayout;
+ QScrollArea *damageScrollArea;
+ QWidget *damageScrollAreaContents;
+ QVBoxLayout *damageScrollAreaLayout;
+ QSpacerItem *verticalSpacerDamage;
+
+ tabDamage = new QWidget();
+ tabDamage->setObjectName(QStringLiteral("tabDamage"));
+ gridLayoutDamage = new QGridLayout(tabDamage);
+ gridLayoutDamage->setSpacing(6);
+ gridLayoutDamage->setContentsMargins(11, 11, 11, 11);
+ gridLayoutDamage->setObjectName(QStringLiteral("gridLayoutDamage"));
+ gridLayoutDamage->setContentsMargins(0, 0, 0, 0);
+ damageEditorArea = new QFrame(tabDamage);
+ damageEditorArea->setObjectName(QStringLiteral("damageEditorArea"));
+ damageEditorAreaLayout = new QVBoxLayout(damageEditorArea);
+ damageEditorAreaLayout->setSpacing(6);
+ damageEditorAreaLayout->setContentsMargins(11, 11, 11, 11);
+ damageEditorAreaLayout->setObjectName(QStringLiteral("damageEditorAreaLayout"));
+ damageEditorAreaLayout->setContentsMargins(2, 2, 2, 2);
+
+ gridLayoutDamage->addWidget(damageEditorArea, 1, 0, 1, 1);
+
+ damageScrollArea = new QScrollArea(tabDamage);
+ damageScrollArea->setObjectName(QStringLiteral("damageScrollArea"));
+ damageScrollArea->setHorizontalScrollBarPolicy(Qt::ScrollBarAsNeeded);
+ damageScrollArea->setWidgetResizable(true);
+ damageScrollAreaContents = new QWidget();
+ damageScrollAreaContents->setObjectName(QStringLiteral("damageScrollAreaContents"));
+ damageScrollAreaContents->setGeometry(QRect(0, 0, 359, 481));
+ damageScrollAreaLayout = new QVBoxLayout(damageScrollAreaContents);
+ damageScrollAreaLayout->setSpacing(3);
+ damageScrollAreaLayout->setContentsMargins(11, 11, 11, 11);
+ damageScrollAreaLayout->setObjectName(QStringLiteral("damageScrollAreaLayout"));
+ damageScrollAreaLayout->setContentsMargins(2, 2, 2, 2);
+ verticalSpacerDamage = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding);
+
+ damageScrollAreaLayout->addItem(verticalSpacerDamage);
+
+ damageScrollArea->setWidget(damageScrollAreaContents);
+
+ gridLayoutDamage->addWidget(damageScrollArea, 0, 0, 1, 1);
+
+ sideBarTab->addTab(tabDamage, QString());
+
+ sideBarTab->setTabText(sideBarTab->indexOf(tabDamage), QApplication::translate("AppMainWindowClass", "Damage", 0));
+
+ ExpandablePanel* panel = 0;
+ int pannelCnt = 0;
+
+ panel = new ExpandablePanel(damageScrollAreaContents);
+ _defaultDamagePanel = new DefaultDamagePanel(panel);
+ panel->AddContent(_defaultDamagePanel);
+ damageScrollAreaLayout->insertWidget(pannelCnt++, panel);
+ panel->SetTitle("Default Damage");
+ }
+
+ return true;
+}
+
+bool BlastPlugin::AppMainWindow_InitUI()
+{
+ AppMainWindow* mainWindow = &AppMainWindow::Inst();
+ _mainToolbar = new BlastToolbar(mainWindow);
+ _mainToolbar->setAllowedAreas(Qt::TopDockWidgetArea);
+ _mainToolbar->setFeatures(_mainToolbar->features()&~QDockWidget::DockWidgetClosable);
+ mainWindow->addDockWidget(Qt::TopDockWidgetArea, _mainToolbar);
+
+ _filtersDockWidget = new FiltersDockWidget(mainWindow);
+ _filtersDockWidget->setAllowedAreas(Qt::LeftDockWidgetArea);
+ _filtersDockWidget->setFeatures(_filtersDockWidget->features()&~QDockWidget::DockWidgetClosable);
+ mainWindow->addDockWidget(Qt::LeftDockWidgetArea, _filtersDockWidget);
+
+ _blastSceneTree = new BlastSceneTree(mainWindow);
+ _blastSceneTree->setAllowedAreas(Qt::LeftDockWidgetArea);
+ _blastSceneTree->setFeatures(_blastSceneTree->features()&~QDockWidget::DockWidgetClosable);
+ _blastSceneTree->addObserver(_defaultDamagePanel);
+ mainWindow->addDockWidget(Qt::LeftDockWidgetArea, _blastSceneTree);
+ return true;
+}
+
+bool BlastPlugin::AppMainWindow_updateUI()
+{
+ if (_mainToolbar)
+ _mainToolbar->updateValues();
+
+ if (_filtersDockWidget)
+ _filtersDockWidget->updateValues();
+
+ if (_blastSceneTree)
+ _blastSceneTree->updateValues();
+
+ if (_materialLibraryPanel)
+ _materialLibraryPanel->updateValues();
+
+ if (_materialAssignmentsPanel)
+ _materialAssignmentsPanel->updateValues();
+
+ if (_fileReferencesPanel)
+ _fileReferencesPanel->updateValues();
+
+ if (_generalPanel)
+ _generalPanel->updateValues();
+
+ if (_blastCompositePanel)
+ _blastCompositePanel->updateValues();
+
+ if (_fractureCutoutSettingsPanel)
+ _fractureCutoutSettingsPanel->updateValues();
+
+ if (_fractureGeneralPanel)
+ _fractureGeneralPanel->updateValues();
+
+ if (_fractureShellCutSettingPanel)
+ _fractureShellCutSettingPanel->updateValues();
+
+ if (_fractureSliceSettingsPanel)
+ _fractureSliceSettingsPanel->updateValues();
+
+ if (_fractureVisualizersPanel)
+ _fractureVisualizersPanel->updateValues();
+
+ if (_fractureVoronoiSettingsPanel)
+ _fractureVoronoiSettingsPanel->updateValues();
+
+ if (_supportPanel)
+ _supportPanel->updateValues();
+
+ if (_defaultDamagePanel)
+ _defaultDamagePanel->updateValues();
+ return true;
+}
+
+bool BlastPlugin::AppMainWindow_updatePluginUI()
+{
+ return true;
+}
+
+bool BlastPlugin::AppMainWindow_processDragAndDrop(QString fname)
+{
+ return true;
+}
+
+bool BlastPlugin::AppMainWindow_closeEvent(QCloseEvent *event)
+{
+ if (!menu_saveProject())
+ {
+ return false;
+ }
+
+ return true;
+}
+
+
+bool BlastPlugin::AppMainWindow_InitToolbar(QWidget *pQWidget, QVBoxLayout* pLayout)
+{
+ //_mainToolbar = new BlastToolbar(pQWidget);
+ //pLayout->insertWidget(0, _mainToolbar);
+// connect(_mainToolbar->getUI().btnFileOpen, SIGNAL(clicked()), this, SLOT(menu_openProject()));
+
+ return true;
+}
+
+bool BlastPlugin::AppMainWindow_shortcut_expert(bool mode)
+{
+ if (_mainToolbar)
+ _mainToolbar->setVisible(mode);
+
+ return true;
+}
+
+bool BlastPlugin::AppMainWindow_updateMainToolbar()
+{
+ if (_mainToolbar)
+ _mainToolbar->updateValues();
+
+ return true;
+}
+
+bool BlastPlugin::AppMainWindow_menu_about()
+{
+ return true;
+}
+
+bool BlastPlugin::AppMainWindow_menu_opendoc()
+{
+ QString appDir = QApplication::applicationDirPath();
+ QString docsFile = QFileInfo(appDir + "/../../docs/User_Guide/Nvidia Blast.chm").absoluteFilePath();
+
+ QUrl docsUrl = QUrl::fromLocalFile(docsFile);
+ QUrl url = QUrl::fromUserInput(QString("http://docs.nvidia.com/gameworks/content/artisttools/blast/index.html"));
+ QDesktopServices::openUrl(url);
+
+ return true;
+}
+
+#if USE_CURVE_EDITOR
+#include "CurveEditorMainWindow.h"
+
+bool BlastPlugin::AppMainWindow_UpdateCurveEditor()
+{
+ return true;
+}
+bool BlastPlugin::AppMainWindow_ShowCurveEditor(int paramId)
+{
+ return true;
+}
+bool BlastPlugin::AppMainWindow_onCurveAttributeChanged(nvidia::CurveEditor::CurveAttribute* attribute)
+{
+ return true;
+}
+bool BlastPlugin::AppMainWindow_onColorAttributeChanged(nvidia::CurveEditor::ColorAttribute* attribute)
+{
+ return true;
+}
+bool BlastPlugin::AppMainWindow_onReloadColorAttributeTexture(nvidia::CurveEditor::ColorAttribute* attribute, bool reloadColorTex, int selectedCtrlPntIndex)
+{
+ return true;
+}
+#endif
+
+bool BlastPlugin::menu_openProject()
+{
+ AppMainWindow& window = AppMainWindow::Inst();
+ QString lastDir = window._lastFilePath;
+ QString fileName = QFileDialog::getOpenFileName(&window, "Open Blast Project File", lastDir, "Blast Project File (*.blastProj)");
+
+ return window.openProject(fileName);
+}
+
+bool BlastPlugin::menu_saveProject()
+{
+ char message[1024];
+
+ std::string projectFilePath = GlobalSettings::Inst().getAbsoluteFilePath();
+ std::string projectFileName = GlobalSettings::Inst().m_projectFileName;
+ if (projectFileName != "")
+ {
+ if (SimpleScene::Inst()->SaveProject(
+ GlobalSettings::Inst().m_projectFileDir.c_str(),
+ GlobalSettings::Inst().m_projectFileName.c_str()
+ ) == false)
+ {
+ QMessageBox messageBox;
+
+ sprintf(message, "Project file %s could not be saved!", (const char*)projectFilePath.c_str());
+ messageBox.critical(0, "Error", message);
+ messageBox.setFixedSize(500, 200);
+ char message[1024];
+ sprintf(message, "Failed to save project file(\"%s\")", (const char*)projectFilePath.c_str());
+ viewer_err(message);
+ return false;
+ }
+
+ sprintf(message, "Project file %s was saved.", (const char*)projectFilePath.c_str());
+
+ /*
+ QMessageBox messageBox;
+ messageBox.information(0, "Info", message);
+ messageBox.setFixedSize(500,200);
+ */
+ viewer_msg(message);
+ return true;
+ }
+ else
+ {
+ return menu_saveProjectAs();
+ }
+ return false;
+}
+
+bool BlastPlugin::menu_saveProjectAs()
+{
+ AppMainWindow& window = AppMainWindow::Inst();
+
+ char message[1024];
+
+ QString lastDir = window._lastFilePath;
+ QString fileName = QFileDialog::getSaveFileName(&window, "Save Blast Project File", lastDir, "Blast Project File (*.blastProj)");
+ if (!fileName.isEmpty())
+ {
+ QFileInfo fileInfo(fileName);
+ QByteArray dir = QDir::toNativeSeparators(fileInfo.absoluteDir().absolutePath()).toLocal8Bit();
+ QByteArray file = fileInfo.fileName().toLocal8Bit();
+
+ if (SimpleScene::Inst()->SaveProject(dir, file) == false)
+ {
+ QMessageBox messageBox;
+ sprintf(message, "Project file %s could not be saved!", (const char*)file);
+ messageBox.critical(0, "Error", message);
+ messageBox.setFixedSize(500, 200);
+ return false;
+ }
+
+ sprintf(message, "Project file %s was saved.", (const char*)file);
+
+ /*
+ QMessageBox messageBox;
+ messageBox.information(0, "Info", message);
+ messageBox.setFixedSize(500,200);
+ */
+
+ viewer_msg(message);
+
+ window._lastFilePath = fileInfo.absoluteDir().absolutePath();
+ return true;
+ }
+ return false;
+}
+
+bool BlastPlugin::shortcut_damagetool()
+{
+ SampleManager& sampleManager = SimpleScene::Inst()->GetSampleManager();
+ sampleManager.setBlastToolType(BTT_Damage);
+ return true;
+}
+
+bool BlastPlugin::shortcut_selecttool()
+{
+ SampleManager& sampleManager = SimpleScene::Inst()->GetSampleManager();
+ sampleManager.setBlastToolType(BTT_Select);
+ return true;
+}
+
+bool BlastPlugin::shortcut_Translate()
+{
+ SampleManager& sampleManager = SimpleScene::Inst()->GetSampleManager();
+ sampleManager.setBlastToolType(BTT_Translate);
+ return true;
+}
+
+bool BlastPlugin::shortcut_Rotation()
+{
+ SampleManager& sampleManager = SimpleScene::Inst()->GetSampleManager();
+ sampleManager.setBlastToolType(BTT_Rotation);
+ return true;
+}
+
+bool BlastPlugin::shortcut_Scale()
+{
+ SampleManager& sampleManager = SimpleScene::Inst()->GetSampleManager();
+ sampleManager.setBlastToolType(BTT_Scale);
+ return true;
+}
+
+bool BlastPlugin::shortcut_edittool()
+{
+ SampleManager& sampleManager = SimpleScene::Inst()->GetSampleManager();
+ sampleManager.setBlastToolType(BTT_Edit);
+ return true;
+}
+
+bool BlastPlugin::slot_Make_Support()
+{
+ BlastSceneTree::ins()->makeSupport();
+ return true;
+}
+
+bool BlastPlugin::slot_Make_Static_Support()
+{
+ BlastSceneTree::ins()->makeStaticSupport();
+ return true;
+}
+
+bool BlastPlugin::slot_Remove_Support()
+{
+ BlastSceneTree::ins()->removeSupport();
+ return true;
+}
+
+bool BlastPlugin::slot_Bond_Chunks()
+{
+ BlastSceneTree::ins()->bondChunks();
+ return true;
+}
+
+bool BlastPlugin::slot_Bond_Chunks_with_Joints()
+{
+ BlastSceneTree::ins()->bondChunksWithJoints();
+ return true;
+}
+
+bool BlastPlugin::slot_Remove_all_Bonds()
+{
+ BlastSceneTree::ins()->removeAllBonds();
+ return true;
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/BlastPlugin.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/BlastPlugin.h
new file mode 100644
index 0000000..21a5499
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/BlastPlugin.h
@@ -0,0 +1,192 @@
+#ifndef BLASTPLUGIN_H
+#define BLASTPLUGIN_H
+
+#include <QtCore/QObject>
+#include <QtCore/QtPlugin>
+#include "PluginInterface.h"
+#include "UIGlobal.h"
+
+class QMenu;
+class QAction;
+class QDoubleSpinBox;
+class QComboBox;
+class QCheckBox;
+class QVBoxLayout;
+class BlastToolbar;
+class FileReferencesPanel;
+class GeneralPanel;
+class BlastCompositePanel;
+class DefaultDamagePanel;
+class MaterialLibraryPanel;
+class MaterialAssignmentsPanel;
+class FractureCutoutSettingsPanel;
+class FractureGeneralPanel;
+class FractureShellCutSettingsPanel;
+class FractureSliceSettingsPanel;
+class FractureVisualizersPanel;
+class FractureVoronoiSettingsPanel;
+class SupportPanel;
+class BlastSceneTree;
+class FiltersDockWidget;
+
+class Camera;
+class Light;
+namespace NvParameterized
+{
+ class Interface;
+ class Handle;
+}
+class D3D11RenderShader;
+
+#define BlastPluginName "BlastPlugin"
+
+class BlastPlugin : public QObject, public PluginInterface
+{
+ Q_OBJECT
+ Q_PLUGIN_METADATA(IID PluginInterface_iid FILE "blastplugin.json")
+ Q_INTERFACES(PluginInterface)
+
+public:
+ virtual QString GetPluginName();
+
+ virtual bool CoreLib_RunApp();
+
+ virtual bool LoadRenderPlugin(std::string api);
+
+ virtual bool GetBoneNames(std::vector<std::string>& BoneNames);
+
+ virtual bool MainToolbar_updateValues();
+
+ virtual bool CurveEditor_updateValues(int _paramId, float* _values);
+ virtual bool CurveEditor_onUpdateValues(int _paramId, float* _values);
+
+ virtual bool DisplayMeshesPanel_updateValues();
+ virtual bool DisplayMeshesPanel_EmitToggleSignal(unsigned int id, bool visible);
+
+ virtual bool Camera_LoadParameters(void* ptr, Camera* pCamera);
+ virtual bool Camera_SaveParameters(void * ptr, Camera* pCamera);
+
+ virtual bool Gamepad_ToggleSimulation();
+ virtual bool Gamepad_LoadSamples(QString fn);
+ virtual bool Gamepad_ResetScene();
+ virtual bool Gamepad_StartAnimation();
+ virtual bool GamepadHandler_ShowHair();
+ virtual bool GamepadHandler_SpinWindStrength(float windStrength);
+ virtual bool Gamepad_ResetAnimation();
+ virtual bool Gamepad_PlayPauseAnimation();
+
+ virtual bool Light_loadParameters(NvParameterized::Handle& handle, Light* pLight);
+ virtual bool Light_saveParameters(NvParameterized::Handle& handle, Light* pLight);
+
+ virtual bool SimpleScene_SimpleScene();
+ virtual bool SimpleScene_Initialize(int backdoor);
+ virtual bool SimpleScene_Shutdown();
+ virtual bool SimpleScene_Clear();
+ virtual bool SimpleScene_Draw_DX12();
+ virtual bool SimpleScene_Draw_DX11();
+ virtual bool SimpleScene_FitCamera(atcore_float3& center, atcore_float3& extents);
+ virtual bool SimpleScene_DrawGround();
+ virtual bool SimpleScene_DrawWind();
+ virtual bool SimpleScene_DrawAxis();
+ virtual bool SimpleScene_LoadSceneFromFbx(const char* dir, const char* fbxName);
+ virtual bool SimpleScene_LoadProject(const char* dir, const char* file);
+ virtual bool SimpleScene_SaveProject(const char* dir, const char* file);
+ virtual bool SimpleScene_LoadParameters(NvParameterized::Interface* iface);
+ virtual bool SimpleScene_SaveParameters(NvParameterized::Interface* iface);
+ virtual bool SimpleScene_LoadCameraBookmarks(NvParameterized::Interface* iface);
+ virtual bool SimpleScene_SaveCameraBookmarks(NvParameterized::Interface* iface);
+
+ virtual bool D3DWidget_resizeEvent(QResizeEvent* e);
+ virtual bool D3DWidget_paintEvent(QPaintEvent* e);
+ virtual bool D3DWidget_mousePressEvent(QMouseEvent* e);
+ virtual bool D3DWidget_mouseReleaseEvent(QMouseEvent* e);
+ virtual bool D3DWidget_mouseMoveEvent(QMouseEvent* e);
+ virtual bool D3DWidget_wheelEvent(QWheelEvent * e);
+ virtual bool D3DWidget_keyPressEvent(QKeyEvent* e);
+ virtual bool D3DWidget_keyReleaseEvent(QKeyEvent* e);
+ virtual bool D3DWidget_dragEnterEvent(QDragEnterEvent *e);
+ virtual bool D3DWidget_dragMoveEvent(QDragMoveEvent *e);
+ virtual bool D3DWidget_dragLeaveEvent(QDragLeaveEvent *e);
+ virtual bool D3DWidget_dropEvent(QDropEvent *e);
+ virtual bool D3DWidget_contextMenuEvent(QContextMenuEvent *e);
+
+ virtual bool D3D11Shaders_InitializeShadersD3D11(std::map<int, D3D11RenderShader*>& ShaderMap);
+
+ virtual bool AppMainWindow_AppMainWindow();
+ virtual bool AppMainWindow_InitMenuItems(QMenuBar* pMenuBar);
+ virtual bool AppMainWindow_InitMainTab(QWidget *displayScrollAreaContents, QVBoxLayout *displayScrollAreaLayout, int idx);
+ virtual bool AppMainWindow_InitPluginTab(QTabWidget* pTabWidget);
+ virtual bool AppMainWindow_InitUI();
+ virtual bool AppMainWindow_updateUI();
+ virtual bool AppMainWindow_updatePluginUI();
+ virtual bool AppMainWindow_processDragAndDrop(QString fname);
+ virtual bool AppMainWindow_closeEvent(QCloseEvent *event);
+ virtual bool AppMainWindow_InitToolbar(QWidget *pQWidget, QVBoxLayout* pLayout);
+ virtual bool AppMainWindow_shortcut_expert(bool mode);
+ virtual bool AppMainWindow_updateMainToolbar();
+
+ virtual bool AppMainWindow_menu_about();
+ virtual bool AppMainWindow_menu_opendoc();
+#if USE_CURVE_EDITOR
+ virtual bool AppMainWindow_UpdateCurveEditor();
+ virtual bool AppMainWindow_ShowCurveEditor(int paramId);
+ virtual bool AppMainWindow_onCurveAttributeChanged(nvidia::CurveEditor::CurveAttribute* attribute);
+ virtual bool AppMainWindow_onColorAttributeChanged(nvidia::CurveEditor::ColorAttribute* attribute);
+ virtual bool AppMainWindow_onReloadColorAttributeTexture(nvidia::CurveEditor::ColorAttribute* attribute, bool reloadColorTex, int selectedCtrlPntIndex);
+#endif
+ BlastToolbar* GetMainToolbar() { return _mainToolbar; }
+
+public:
+ static void DrawHUD();
+
+ /////////////////////////////////////////////////////////////////////
+ // profiler and timer
+ static void ResetFrameTimer();
+
+public slots:
+ bool menu_openProject();
+ bool menu_saveProject();
+ bool menu_saveProjectAs();
+ bool shortcut_damagetool();
+ bool shortcut_selecttool();
+ bool shortcut_Translate();
+ bool shortcut_Rotation();
+ bool shortcut_Scale();
+ bool shortcut_edittool();
+
+ bool slot_Make_Support();
+ bool slot_Make_Static_Support();
+ bool slot_Remove_Support();
+ bool slot_Bond_Chunks();
+ bool slot_Bond_Chunks_with_Joints();
+ bool slot_Remove_all_Bonds();
+
+private:
+ BlastToolbar* _mainToolbar;
+ MaterialLibraryPanel* _materialLibraryPanel;
+ MaterialAssignmentsPanel* _materialAssignmentsPanel;
+ FileReferencesPanel* _fileReferencesPanel;
+ GeneralPanel* _generalPanel;
+ BlastCompositePanel* _blastCompositePanel;
+ DefaultDamagePanel* _defaultDamagePanel;
+ FractureCutoutSettingsPanel* _fractureCutoutSettingsPanel;
+ FractureGeneralPanel* _fractureGeneralPanel;
+ FractureShellCutSettingsPanel* _fractureShellCutSettingPanel;
+ FractureSliceSettingsPanel* _fractureSliceSettingsPanel;
+ FractureVisualizersPanel* _fractureVisualizersPanel;
+ FractureVoronoiSettingsPanel* _fractureVoronoiSettingsPanel;
+ SupportPanel* _supportPanel;
+ BlastSceneTree* _blastSceneTree;
+ FiltersDockWidget* _filtersDockWidget;
+
+ QMenu* _chunkContextMenu;
+ QMenu* _bondContextMenu;
+ QAction* action_Make_Support;
+ QAction* action_Make_Static_Support;
+ QAction* action_Remove_Support;
+ QAction* action_Bond_Chunks;
+ QAction* action_Bond_Chunks_with_Joints;
+ QAction* action_Remove_all_Bonds;
+};
+
+#endif // HAIRWORKSPLUGIN_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Parameters/FoundationHolder.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Parameters/FoundationHolder.h
new file mode 100644
index 0000000..5ec7868
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Parameters/FoundationHolder.h
@@ -0,0 +1,138 @@
+// This code contains NVIDIA Confidential Information and is disclosed
+// under the Mutual Non-Disclosure Agreement.
+//
+// Notice
+// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES
+// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
+//
+// NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless
+// expressly authorized by NVIDIA. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2013 NVIDIA Corporation. All rights reserved.
+//
+// NVIDIA Corporation and its licensors retain all intellectual property and proprietary
+// rights in and to this software and related documentation and any modifications thereto.
+// Any use, reproduction, disclosure or distribution of this software and related
+// documentation without an express license agreement from NVIDIA Corporation is
+// strictly prohibited.
+//
+
+#pragma once
+
+#include "NvErrorCallback.h"
+#include "NsGlobals.h"
+#include "NsVersionNumber.h"
+
+class DefaultErrorCallback : public nvidia::NvErrorCallback
+{
+public:
+ DefaultErrorCallback(void)
+ {
+ }
+
+ virtual void reportError(nvidia::NvErrorCode::Enum code, const char* message, const char* file, int line)
+ {
+ NV_UNUSED(code);
+ printf("PhysX: %s : %s : %d\r\n", message, file, line);
+ }
+private:
+};
+
+class DefaultAllocator : public nvidia::NvAllocatorCallback
+{
+public:
+ DefaultAllocator(void)
+ {
+ }
+
+ ~DefaultAllocator(void)
+ {
+ }
+
+ virtual void* allocate(size_t size, const char* typeName, const char* filename, int line)
+ {
+ NV_UNUSED(typeName);
+ NV_UNUSED(filename);
+ NV_UNUSED(line);
+ void *ret = ::_aligned_malloc(size, 16);
+ return ret;
+ }
+
+ virtual void deallocate(void* ptr)
+ {
+ ::_aligned_free(ptr);
+ }
+private:
+};
+
+
+#if 0
+class FoundationHolder
+{
+ NvFoundation* mFoundation;
+ FoundationHolder()
+ :mFoundation(nullptr)
+ {
+ }
+
+ ~FoundationHolder()
+ {
+ if (mFoundation)
+ {
+ // to-do
+ // we should release foundation. but Hair SDK could release it first.
+ //mFoundation->release();
+ mFoundation = nullptr;
+ }
+ }
+
+public:
+
+ static NvFoundation* GetFoundation()
+ {
+ static FoundationHolder fh;
+ if (fh.mFoundation == nullptr)
+ {
+ static DefaultAllocator sDefaultAllocator;
+ static DefaultErrorCallback sDefaultErrorCallback;
+ fh.mFoundation = NvCreateFoundation(NV_FOUNDATION_VERSION, sDefaultAllocator, sDefaultErrorCallback);
+ assert(fh.mFoundation != nullptr);
+ }
+ return fh.mFoundation;
+ }
+};
+
+#else
+
+class FoundationHolder
+{
+ bool m_isInitialized;
+ public:
+ static void GetFoundation()
+ {
+ static FoundationHolder s_holder;
+ if (!s_holder.m_isInitialized)
+ {
+ static DefaultAllocator sDefaultAllocator;
+ static DefaultErrorCallback sDefaultErrorCallback;
+ nvidia::shdfnd::initializeSharedFoundation(NV_FOUNDATION_VERSION, sDefaultAllocator, sDefaultErrorCallback);
+
+ s_holder.m_isInitialized = true;
+ }
+ }
+ ~FoundationHolder()
+ {
+ //nvidia::terminateSharedFoundation();
+ }
+};
+
+#endif
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Parameters/ProjectParams.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Parameters/ProjectParams.cpp
new file mode 100644
index 0000000..36d78cc
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Parameters/ProjectParams.cpp
@@ -0,0 +1,2162 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
+
+#include "NvParameterized.h"
+#include "XmlSerializer.h"
+#include "NsFileBuffer.h"
+#include "NvTraits.h"
+#include "NsMemoryBuffer.h"
+
+#include "BlastProjectParameters.h"
+#include "SimpleScene.h"
+#include "ProjectParams.h"
+
+#include "NvErrorCallback.h"
+#include "NsGlobals.h"
+#include "NsVersionNumber.h"
+#include <QtXml\QtXml>
+#include <QtWidgets/QMessageBox>
+#include "AppMainWindow.h"
+#include "FoundationHolder.h"
+
+using namespace nvidia;
+using namespace nvidia::parameterized;
+
+
+struct ProjectParamsContext* g_projectParamsContext = nullptr;
+const char* USER_PRESET_PATH = ".\\BlastUserPreset.userPreset";
+
+struct ProjectParamsContext
+{
+ //NvFoundation* mFoundation;
+ NvParameterized::Traits* mTraits;
+ BlastProjectParametersFactory* mBlastProjectParametersFactory;
+};
+
+void freeString(NvParameterized::DummyStringStruct& str)
+{
+ delete[] str.buf;
+ str.buf = nullptr;
+}
+
+void freeBlast(BPPGraphicsMesh& data)
+{
+ freeString(data.name);
+}
+
+void freeBlast(BPPChunk& data)
+{
+ freeString(data.name);
+ freeString(data.asset);
+}
+
+void freeBlast(BPPBond& data)
+{
+ freeString(data.name);
+ freeString(data.asset);
+}
+
+void freeBlast(BPPAsset& data)
+{
+ freeString(data.path);
+}
+
+void freeBlast(BPPAssetInstance& data)
+{
+ freeString(data.name);
+ freeString(data.source);
+}
+
+void freeBlast(BPPComposite& data)
+{
+ freeString(data.composite);
+
+ freeBlast(data.blastAssetInstances);
+ freeBlast(data.landmarks);
+}
+
+void freeBlast(BPPBlast& data)
+{
+ freeString(data.fileReferences.fbxSourceAsset);
+ freeString(data.fileReferences.fbx);
+ freeString(data.fileReferences.blast);
+ freeString(data.fileReferences.collision);
+
+ freeBlast(data.composite);
+ freeBlast(data.blastAssets);
+ freeBlast(data.chunks);
+ freeBlast(data.bonds);
+}
+
+void freeBlast(BPPLandmark& data)
+{
+ freeString(data.name);
+}
+
+void freeBlast(BPPStringArray& data)
+{
+ for (int i = 0; i < data.arraySizes[0]; ++i)
+ {
+ freeString(data.buf[i]);
+ }
+
+ delete[] data.buf;
+ data.buf = nullptr;
+ data.arraySizes[0] = 0;
+}
+
+void freeBlast(BPPGraphicsMeshArray& data)
+{
+ for (int i = 0; i < data.arraySizes[0]; ++i)
+ {
+ freeBlast(data.buf[i]);
+ }
+
+ delete[] data.buf;
+ data.buf = nullptr;
+ data.arraySizes[0] = 0;
+}
+
+void freeBlast(BPPChunkArray& data)
+{
+ for (int i = 0; i < data.arraySizes[0]; ++i)
+ {
+ freeBlast(data.buf[i]);
+ }
+
+ delete[] data.buf;
+ data.buf = nullptr;
+ data.arraySizes[0] = 0;
+}
+
+void freeBlast(BPPBondArray& data)
+{
+ for (int i = 0; i < data.arraySizes[0]; ++i)
+ {
+ freeBlast(data.buf[i]);
+ }
+
+ delete[] data.buf;
+ data.buf = nullptr;
+ data.arraySizes[0] = 0;
+}
+
+void freeBlast(BPPAssetArray& data)
+{
+ for (int i = 0; i < data.arraySizes[0]; ++i)
+ {
+ freeBlast(data.buf[i]);
+ }
+
+ delete[] data.buf;
+ data.buf = nullptr;
+ data.arraySizes[0] = 0;
+}
+
+void freeBlast(BPPAssetInstanceArray& data)
+{
+ for (int i = 0; i < data.arraySizes[0]; ++i)
+ {
+ freeBlast(data.buf[i]);
+ }
+
+ delete[] data.buf;
+ data.buf = nullptr;
+ data.arraySizes[0] = 0;
+}
+
+void freeBlast(BPPLandmarkArray& data)
+{
+ for (int i = 0; i < data.arraySizes[0]; ++i)
+ {
+ freeBlast(data.buf[i]);
+ }
+
+ delete[] data.buf;
+ data.buf = nullptr;
+ data.arraySizes[0] = 0;
+}
+
+void copy(NvParameterized::DummyStringStruct& dest, const char* source)
+{
+ delete[] dest.buf;
+ dest.buf = nullptr;
+ //dest.isAllocated = false;
+
+ if (source != nullptr)
+ {
+ dest.buf = new char[strlen(source) + 1];
+ strcpy(const_cast<char*>(dest.buf), source);
+ //dest.isAllocated = true;
+ }
+}
+
+void copy(NvParameterized::DummyStringStruct& dest, NvParameterized::DummyStringStruct& source)
+{
+ copy(dest, source.buf);
+}
+
+void copy(BPPStringArray& dest, BPPStringArray& source)
+{
+ {
+ for (int i = 0; i < dest.arraySizes[0]; ++i)
+ {
+ delete[] dest.buf[i].buf;
+ }
+ delete[] dest.buf;
+ dest.buf = nullptr;
+ dest.arraySizes[0] = 0;
+ }
+
+
+ if (source.arraySizes[0] > 0)
+ {
+ dest.buf = new NvParameterized::DummyStringStruct[source.arraySizes[0]];
+
+ for (int i = 0; i < source.arraySizes[0]; ++i)
+ {
+ NvParameterized::DummyStringStruct& destItem = dest.buf[i];
+ NvParameterized::DummyStringStruct& sourceItem = source.buf[i];
+
+ destItem.buf = nullptr;
+
+ copy(destItem, sourceItem);
+ }
+ dest.arraySizes[0] = source.arraySizes[0];
+ }
+}
+
+void copy(BPPGraphicsMaterialArray& dest, BPPGraphicsMaterialArray& source)
+{
+ delete[] dest.buf;
+ dest.buf = nullptr;
+ dest.arraySizes[0] = 0;
+
+ if (source.arraySizes[0] > 0)
+ {
+ dest.buf = new BPPGraphicsMaterial[source.arraySizes[0]];
+ for (int i = 0; i < source.arraySizes[0]; ++i)
+ {
+ BPPGraphicsMaterial& destItem = dest.buf[i];
+ BPPGraphicsMaterial& sourceItem = source.buf[i];
+
+ init(destItem);
+
+ copy(destItem, sourceItem);
+ }
+ dest.arraySizes[0] = source.arraySizes[0];
+ }
+}
+
+void copy(BPPGraphicsMeshArray& dest, BPPGraphicsMeshArray& source)
+{
+ delete[] dest.buf;
+ dest.buf = nullptr;
+ dest.arraySizes[0] = 0;
+
+ if (source.arraySizes[0] > 0)
+ {
+ dest.buf = new BPPGraphicsMesh[source.arraySizes[0]];
+ for (int i = 0; i < source.arraySizes[0]; ++i)
+ {
+ BPPGraphicsMesh& destItem = dest.buf[i];
+ BPPGraphicsMesh& sourceItem = source.buf[i];
+
+ destItem.name.buf = nullptr;
+
+ copy(destItem.name, sourceItem.name);
+ destItem.visible = sourceItem.visible;
+ copy(destItem.materialAssignments, sourceItem.materialAssignments);
+ }
+ dest.arraySizes[0] = source.arraySizes[0];
+ }
+}
+
+void copy(BPPBookmarkArray& dest, BPPBookmarkArray& source)
+{
+ {
+ int count = dest.arraySizes[0];
+ for (int i = 0; i < count; ++i)
+ {
+ delete[] dest.buf[i].name.buf;
+ }
+ delete[] dest.buf;
+ dest.buf = nullptr;
+ dest.arraySizes[0] = 0;
+ }
+
+ {
+ int count = source.arraySizes[0];
+ dest.arraySizes[0] = count;
+ if (count > 0)
+ {
+ dest.buf = new BPPCameraBookmark[count];
+ for (int i = 0; i < count; ++i)
+ {
+ BPPCameraBookmark& destItem = dest.buf[i];
+ BPPCameraBookmark& sourceItem = source.buf[i];
+
+ destItem.name.buf = nullptr;
+
+ copy(destItem.name, sourceItem.name);
+ destItem.camera = sourceItem.camera;
+ }
+ }
+ }
+}
+
+void copy(BPPLightArray& dest, BPPLightArray& source)
+{
+ delete[] dest.buf;
+ dest.buf = nullptr;
+ dest.arraySizes[0] = 0;
+
+ if (source.arraySizes[0] > 0)
+ {
+ dest.buf = new BPPLight[source.arraySizes[0]];
+ for (int i = 0; i < source.arraySizes[0]; ++i)
+ {
+ BPPLight& destItem = dest.buf[i];
+ BPPLight& sourceItem = source.buf[i];
+
+ destItem.name.buf = nullptr;
+
+ copy(destItem.name, sourceItem.name);
+ copy(destItem, sourceItem);
+ }
+ dest.arraySizes[0] = source.arraySizes[0];
+ }
+}
+
+void copy(BPPChunkArray& dest, BPPChunkArray& source)
+{
+ freeBlast(dest);
+
+ if (source.arraySizes[0] > 0)
+ {
+ dest.buf = new BPPChunk[source.arraySizes[0]];
+ for (int i = 0; i < source.arraySizes[0]; ++i)
+ {
+ BPPChunk& destItem = dest.buf[i];
+ BPPChunk& sourceItem = source.buf[i];
+
+ destItem.name.buf = nullptr;
+ destItem.asset.buf = nullptr;
+
+ copy(destItem, sourceItem);
+ }
+ dest.arraySizes[0] = source.arraySizes[0];
+ }
+}
+
+void copy(BPPBondArray& dest, BPPBondArray& source)
+{
+ freeBlast(dest);
+
+ if (source.arraySizes[0] > 0)
+ {
+ dest.buf = new BPPBond[source.arraySizes[0]];
+ for (int i = 0; i < source.arraySizes[0]; ++i)
+ {
+ BPPBond& destItem = dest.buf[i];
+ BPPBond& sourceItem = source.buf[i];
+
+ destItem.name.buf = nullptr;
+ destItem.asset.buf = nullptr;
+ destItem.support.healthMask.buf = nullptr;
+
+ copy(destItem, sourceItem);
+ }
+ dest.arraySizes[0] = source.arraySizes[0];
+ }
+}
+
+void copy(BPPProjectileArray& dest, BPPProjectileArray& source)
+{
+ delete[] dest.buf;
+ dest.buf = nullptr;
+ dest.arraySizes[0] = 0;
+
+ if (source.arraySizes[0] > 0)
+ {
+ dest.buf = new BPPProjectile[source.arraySizes[0]];
+ for (int i = 0; i < source.arraySizes[0]; ++i)
+ {
+ BPPProjectile& destItem = dest.buf[i];
+ BPPProjectile& sourceItem = source.buf[i];
+
+ destItem.name.buf = nullptr;
+
+ copy(destItem, sourceItem);
+ }
+ dest.arraySizes[0] = source.arraySizes[0];
+ }
+}
+
+void copy(BPPAssetArray& dest, BPPAssetArray& source)
+{
+ delete[] dest.buf;
+ dest.buf = nullptr;
+ dest.arraySizes[0] = 0;
+
+ if (source.arraySizes[0] > 0)
+ {
+ dest.buf = new BPPAsset[source.arraySizes[0]];
+ for (int i = 0; i < source.arraySizes[0]; ++i)
+ {
+ BPPAsset& destItem = dest.buf[i];
+ BPPAsset& sourceItem = source.buf[i];
+
+ destItem.path.buf = nullptr;
+ destItem.activePreset.buf = nullptr;
+
+ copy(destItem, sourceItem);
+ }
+ dest.arraySizes[0] = source.arraySizes[0];
+ }
+}
+
+void copy(BPPAssetInstanceArray& dest, BPPAssetInstanceArray& source)
+{
+ delete[] dest.buf;
+ dest.buf = nullptr;
+ dest.arraySizes[0] = 0;
+
+ if (source.arraySizes[0] > 0)
+ {
+ dest.buf = new BPPAssetInstance[source.arraySizes[0]];
+ for (int i = 0; i < source.arraySizes[0]; ++i)
+ {
+ BPPAssetInstance& destItem = dest.buf[i];
+ BPPAssetInstance& sourceItem = source.buf[i];
+
+ destItem.name.buf = nullptr;
+ destItem.source.buf = nullptr;
+
+ copy(destItem, sourceItem);
+ }
+ dest.arraySizes[0] = source.arraySizes[0];
+ }
+}
+
+void copy(BPPLandmarkArray& dest, BPPLandmarkArray& source)
+{
+ delete[] dest.buf;
+ dest.buf = nullptr;
+ dest.arraySizes[0] = 0;
+
+ if (source.arraySizes[0] > 0)
+ {
+ dest.buf = new BPPLandmark[source.arraySizes[0]];
+ for (int i = 0; i < source.arraySizes[0]; ++i)
+ {
+ BPPLandmark& destItem = dest.buf[i];
+ BPPLandmark& sourceItem = source.buf[i];
+
+ destItem.name.buf = nullptr;
+
+ copy(destItem, sourceItem);
+ }
+ dest.arraySizes[0] = source.arraySizes[0];
+ }
+}
+
+void copy(BPPU32Array& dest, BPPU32Array& source)
+{
+ delete[] dest.buf;
+ dest.buf = nullptr;
+ dest.arraySizes[0] = 0;
+
+ if (source.arraySizes[0] > 0)
+ {
+ dest.buf = new uint32_t[source.arraySizes[0]];
+ for (int i = 0; i < source.arraySizes[0]; ++i)
+ {
+ uint32_t& destItem = dest.buf[i];
+ uint32_t& sourceItem = source.buf[i];
+
+ destItem = sourceItem;
+ }
+ dest.arraySizes[0] = source.arraySizes[0];
+ }
+}
+
+void copy(BPPFilterPresetArray& dest, BPPFilterPresetArray& source)
+{
+ delete[] dest.buf;
+ dest.buf = nullptr;
+ dest.arraySizes[0] = 0;
+
+ if (source.arraySizes[0] > 0)
+ {
+ dest.buf = new BPPFilterPreset[source.arraySizes[0]];
+ for (int i = 0; i < source.arraySizes[0]; ++i)
+ {
+ BPPFilterPreset& destItem = dest.buf[i];
+ BPPFilterPreset& sourceItem = source.buf[i];
+
+ destItem.name.buf = nullptr;
+ destItem.depthFilters.buf = nullptr;
+
+ copy(destItem, sourceItem);
+ }
+ dest.arraySizes[0] = source.arraySizes[0];
+ }
+}
+
+void copy(BPPLight& dest, BPPLight& source)
+{
+ copy(dest.name, source.name);
+ dest.enable = source.enable;
+ dest.useShadows = source.useShadows;
+ dest.lockToRoot = source.lockToRoot;
+ dest.visualize = source.visualize;
+ dest.type = source.type;
+ dest.shadowMapResolution = source.shadowMapResolution;
+ dest.color = source.color;
+ dest.diffuseColor = source.diffuseColor;
+ dest.ambientColor = source.ambientColor;
+ dest.specularColor = source.specularColor;
+ dest.intensity = source.intensity;
+ dest.distance = source.distance;
+ dest.spotFalloffStart = source.spotFalloffStart;
+ dest.spotFalloffEnd = source.spotFalloffEnd;
+ dest.lightAxisX = source.lightAxisX;
+ dest.lightAxisY = source.lightAxisY;
+ dest.lightAxisZ = source.lightAxisZ;
+ dest.lightPos = source.lightPos;
+}
+
+void copy(BPPGraphicsMaterial& dest, BPPGraphicsMaterial& source)
+{
+ copy(dest.name, source.name);
+ dest.useTextures = source.useTextures;
+ copy(dest.diffuseTextureFilePath, source.diffuseTextureFilePath);
+ copy(dest.specularTextureFilePath, source.specularTextureFilePath);
+ copy(dest.normalTextureFilePath, source.normalTextureFilePath);
+ dest.diffuseColor = source.diffuseColor;
+ dest.specularColor = source.specularColor;
+ dest.specularShininess = source.specularShininess;
+}
+
+void copy(BPPGraphicsMesh& dest, BPPGraphicsMesh& source)
+{
+ copy(dest.name, source.name);
+ dest.visible = source.visible;
+ copy(dest.materialAssignments, source.materialAssignments);
+}
+
+void copy(BPPMaterialAssignments& dest, BPPMaterialAssignments& source)
+{
+ dest.materialIndexes[0] = source.materialIndexes[0];
+ dest.materialIndexes[1] = source.materialIndexes[1];
+ dest.materialIndexes[2] = source.materialIndexes[2];
+ dest.materialIndexes[3] = source.materialIndexes[3];
+}
+
+void copy(BPPProjectile& dest, BPPProjectile& source)
+{
+ copy(dest.name, source.name);
+ dest.visible = source.visible;
+}
+
+void copy(BPPSupportStructure& dest, BPPSupportStructure& source)
+{
+ copy(dest.healthMask, source.healthMask);
+ dest.bondStrength = source.bondStrength;
+ dest.enableJoint = source.enableJoint;
+}
+
+void copy(BPPChunk& dest, BPPChunk& source)
+{
+ dest.ID = source.ID;
+ dest.parentID = source.parentID;
+ copy(dest.name, source.name);
+ copy(dest.asset, source.asset);
+ dest.visible = source.visible;
+ dest.support = source.support;
+ dest.staticFlag = source.staticFlag;
+}
+
+void copy(BPPBond& dest, BPPBond& source)
+{
+ copy(dest.name, source.name);
+ copy(dest.asset, source.asset);
+ dest.visible = source.visible;
+ dest.fromChunk = source.fromChunk;
+ dest.toChunk = source.toChunk;
+ copy(dest.support, source.support);
+}
+
+void copy(BPPLandmark& dest, BPPLandmark& source)
+{
+ copy(dest.name, source.name);
+ dest.visible = source.visible;
+ dest.enable = source.enable;
+ dest.radius = source.radius;
+}
+
+void copy(BPPRenderer& dest, BPPRenderer& source)
+{
+ dest.renderFps = source.renderFps;
+ dest.frameStartTime = source.frameStartTime;
+ dest.frameEndTime = source.frameEndTime;
+ dest.animationFps = source.animationFps;
+ dest.animate = source.animate;
+ dest.simulate = source.simulate;
+ dest.resetSimulationOnLoop = source.resetSimulationOnLoop;
+ dest.simulationFps = source.simulationFps;
+ dest.showGraphicsMesh = source.showGraphicsMesh;
+ dest.visualizeGrowthMesh = source.visualizeGrowthMesh;
+ dest.visualizeLight = source.visualizeLight;
+ dest.visualizeWind = source.visualizeWind;
+ dest.showStatistics = source.showStatistics;
+ dest.renderStyle = source.renderStyle;
+ dest.colorizeOption = source.colorizeOption;
+ dest.showWireframe = source.showWireframe;
+ dest.lockRootBone = source.lockRootBone;
+ dest.controlTextureOption = source.controlTextureOption;
+ dest.useLighting = source.useLighting;
+ dest.showSkinnedMeshOnly = source.showSkinnedMeshOnly;
+ dest.lightDir = source.lightDir;
+ dest.ambientColor = source.ambientColor;
+ dest.windDir = source.windDir;
+ dest.windStrength = source.windStrength;
+ dest.lightIntensity = source.lightIntensity;
+ dest.gravityDir = source.gravityDir;
+ dest.gravityScale = source.gravityScale;
+
+ copy(dest.textureFilePath, source.textureFilePath);
+ copy(dest.lights, source.lights);
+}
+
+void copy(BPPStressSolver& dest, BPPStressSolver& source)
+{
+ dest.solverMode = source.solverMode;
+ dest.linearFactor = source.linearFactor;
+ dest.angularFactor = source.angularFactor;
+ dest.meanError = source.meanError;
+ dest.varianceError = source.varianceError;
+ dest.bondsPerFrame = source.bondsPerFrame;
+ dest.bondsIterations = source.bondsIterations;
+}
+
+void copy(BPPAsset& dest, BPPAsset& source)
+{
+ copy(dest.path, source.path);
+ dest.visible = source.visible;
+ dest.stressSolver = source.stressSolver;
+ copy(dest.activePreset, source.activePreset);
+ dest.defaultDamage = source.defaultDamage;
+}
+
+void copy(BPPAssetInstance& dest, BPPAssetInstance& source)
+{
+ copy(dest.name, source.name);
+ dest.visible = source.visible;
+ copy(dest.source, source.source);
+ dest.transform = source.transform;
+}
+
+void copy(BPPComposite& dest, BPPComposite& source)
+{
+ copy(dest.composite, source.composite);
+ dest.visible = source.visible;
+ copy(dest.blastAssetInstances, source.blastAssetInstances);
+ dest.bondThreshold = source.bondThreshold;
+ dest.bondStrength = source.bondStrength;
+ copy(dest.landmarks, source.landmarks);
+}
+
+void copy(BPPBlast& dest, BPPBlast& source)
+{
+ copy(dest.fileReferences.fbxSourceAsset, source.fileReferences.fbxSourceAsset);
+ copy(dest.fileReferences.fbx, source.fileReferences.fbx);
+ copy(dest.fileReferences.blast, source.fileReferences.blast);
+ copy(dest.fileReferences.collision, source.fileReferences.collision);
+
+ copy(dest.composite, source.composite);
+ copy(dest.blastAssets, source.blastAssets);
+ copy(dest.chunks, source.chunks);
+ copy(dest.bonds, source.bonds);
+ copy(dest.projectiles, source.projectiles);
+ copy(dest.graphicsMeshes, source.graphicsMeshes);
+
+ copy(dest.userPreset, source.userPreset);
+ copy(dest.healthMask, source.healthMask);
+}
+
+void copy(BPPFilter& dest, BPPFilter& source)
+{
+ dest.activeFilter = source.activeFilter;
+ copy(dest.filters, source.filters);
+}
+
+void copy(BPPVoronoi& dest, BPPVoronoi& source)
+{
+ dest.numSites = source.numSites;
+ dest.siteGeneration = source.siteGeneration;
+ dest.gridSize = source.gridSize;
+ dest.gridScale = source.gridScale;
+ dest.amplitude = source.amplitude;
+
+ dest.frequency = source.frequency;
+ copy(dest.paintMasks, source.paintMasks);
+ dest.activePaintMask = source.activePaintMask;
+ copy(dest.meshCutters, source.meshCutters);
+ dest.activeMeshCutter = source.activeMeshCutter;
+ dest.fractureInsideCutter = source.fractureInsideCutter;
+ dest.fractureOutsideCutter = source.fractureOutsideCutter;
+ copy(dest.textureSites, source.textureSites);
+ dest.numTextureSites = source.numTextureSites;
+}
+
+void copy(BPPCutoutProjection& dest, BPPCutoutProjection& source)
+{
+ copy(dest.textures, source.textures);
+ dest.cutoutType = source.cutoutType;
+ dest.pixelThreshold = source.pixelThreshold;
+ dest.tiled = source.tiled;
+ dest.invertU = source.invertU;
+ dest.invertV = source.invertV;
+}
+
+void copy(BPPFracture& dest, BPPFracture& source)
+{
+ dest.activeFractureMethod = source.activeFractureMethod;
+ dest.general = source.general;
+ dest.visualization = source.visualization;
+ dest.shellCut = source.shellCut;
+ copy(dest.voronoi, source.voronoi);
+ dest.slice = source.slice;
+ copy(dest.cutoutProjection, source.cutoutProjection);
+}
+
+void copy(BPPFilterPreset& dest, BPPFilterPreset& source)
+{
+ copy(dest.name, source.name);
+ copy(dest.depthFilters, source.depthFilters);
+}
+
+void copy(BPParams& dest, BPParams& source)
+{
+ dest.camera = source.camera;
+ copy(dest.cameraBookmarks, source.cameraBookmarks);
+ dest.lightCamera = source.camera;
+ dest.windCamera = source.camera;
+ copy(dest.graphicsMaterials, source.graphicsMaterials);
+ dest.scene = source.scene;
+ copy(dest.renderer, source.renderer);
+ copy(dest.blast, source.blast);
+ copy(dest.filter, source.filter);
+ copy(dest.fracture, source.fracture);
+
+ copy(dest.blast.userPreset, USER_PRESET_PATH);
+}
+
+void merge(BPPChunkArray& dest, BPPChunkArray& source)
+{
+ if (source.arraySizes[0] > 0)
+ {
+ BPPChunk* oriDestArray = dest.buf;
+ int oriCount = dest.arraySizes[0];
+ int srcCount = source.arraySizes[0];
+ dest.buf = new BPPChunk[oriCount + srcCount];
+ int i = 0;
+ for (; i < oriCount; ++i)
+ {
+ BPPChunk& destItem = dest.buf[i];
+ BPPChunk& oriItem = oriDestArray[i];
+
+ destItem.name.buf = nullptr;
+ destItem.asset.buf = nullptr;
+ copy(destItem, oriItem);
+ }
+ for (int j = 0; j < srcCount; ++j, ++i)
+ {
+ BPPChunk& destItem = dest.buf[i];
+ BPPChunk& sourceItem = source.buf[j];
+
+ destItem.name.buf = nullptr;
+ destItem.asset.buf = nullptr;
+ copy(destItem, sourceItem);
+ }
+ for (int m = 0; m < oriCount; ++m)
+ {
+ freeBlast(oriDestArray[m]);
+ }
+ delete[] oriDestArray;
+ dest.arraySizes[0] = oriCount + srcCount;
+ }
+}
+
+void merge(BPPBondArray& dest, BPPBondArray& source)
+{
+ if (source.arraySizes[0] > 0)
+ {
+ BPPBond* oriDestArray = dest.buf;
+ int oriCount = dest.arraySizes[0];
+ int srcCount = source.arraySizes[0];
+ dest.buf = new BPPBond[oriCount + srcCount];
+ int i = 0;
+ for (; i < oriCount; ++i)
+ {
+ BPPBond& destItem = dest.buf[i];
+ BPPBond& oriItem = oriDestArray[i];
+
+ destItem.name.buf = nullptr;
+ destItem.asset.buf = nullptr;
+ destItem.support.healthMask.buf = nullptr;
+ copy(destItem, oriItem);
+ }
+ for (int j = 0; j < srcCount; ++j, ++i)
+ {
+ BPPBond& destItem = dest.buf[i];
+ BPPBond& sourceItem = source.buf[j];
+
+ destItem.name.buf = nullptr;
+ destItem.asset.buf = nullptr;
+ destItem.support.healthMask.buf = nullptr;
+ copy(destItem, sourceItem);
+ }
+ for (int m = 0; m < oriCount; ++m)
+ {
+ freeBlast(oriDestArray[m]);
+ }
+ delete[] oriDestArray;
+ dest.arraySizes[0] = oriCount + srcCount;
+ }
+}
+
+void init(BPPStressSolver& param)
+{
+ param.solverMode = -1;
+ param.linearFactor = 0;
+ param.angularFactor = 0;
+ param.meanError = 0;
+ param.varianceError = 0;
+ param.bondsPerFrame = 0;
+ param.bondsIterations = 0;
+}
+
+void init(BPPGraphicsMaterial& param)
+{
+ param.name.buf = nullptr;
+ param.useTextures = false;
+ param.diffuseTextureFilePath.buf = nullptr;
+ param.specularTextureFilePath.buf = nullptr;
+ param.normalTextureFilePath.buf = nullptr;
+ param.specularShininess = 0.0;
+}
+
+void init(BPParams& params)
+{
+ //memset(&params, sizeof(BPParams), 0);
+
+ //params.cameraBookmarks.buf = nullptr;
+ //for (int i = 0; i < 4; ++i)
+ // params.renderer.lights.buf[i].name.buf =
+}
+
+StressSolverUserPreset::StressSolverUserPreset(const char* inName)
+ : name(inName)
+{
+ name = name;
+ stressSolver.solverMode = -1;
+ stressSolver.linearFactor = 0;
+ stressSolver.angularFactor = 0;
+ stressSolver.meanError = 0;
+ stressSolver.varianceError = 0;
+ stressSolver.bondsPerFrame = 0;
+ stressSolver.bondsIterations = 0;
+}
+
+BlastProject& BlastProject::ins()
+{
+ static BlastProject _ins;
+ return _ins;
+}
+
+BlastProject::~BlastProject()
+{
+ delete[] _projectParams.cameraBookmarks.buf;
+}
+
+void BlastProject::clear()
+{
+ freeBlast(_projectParams.blast);
+}
+
+bool BlastProject::isGraphicsMaterialNameExist(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0)
+ return false;
+
+ BPPGraphicsMaterialArray& theArray = _projectParams.graphicsMaterials;
+
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ BPPGraphicsMaterial& item = theArray.buf[i];
+ if (nvidia::shdfnd::strcmp(item.name.buf, name) == 0)
+ return true;
+ }
+ return false;
+}
+
+BPPGraphicsMaterial* BlastProject::addGraphicsMaterial(const char* name, const char* diffuseTexture)
+{
+ if (name == nullptr || strlen(name) == 0)
+ return nullptr;
+
+ BPPGraphicsMaterialArray& theArray = _projectParams.graphicsMaterials;
+ BPPGraphicsMaterial* oldBuf = theArray.buf;
+ theArray.buf = new BPPGraphicsMaterial[theArray.arraySizes[0] + 1];
+
+ int i = 0;
+ for (; i < theArray.arraySizes[0]; ++i)
+ {
+ BPPGraphicsMaterial& newItem = theArray.buf[i];
+ BPPGraphicsMaterial& oldItem = oldBuf[i];
+ newItem.useTextures = false;
+ newItem.name.buf = nullptr;
+ newItem.diffuseTextureFilePath.buf = nullptr;
+ newItem.specularTextureFilePath.buf = nullptr;
+ newItem.normalTextureFilePath.buf = nullptr;
+ newItem.specularShininess = 0.0;
+ copy(newItem, oldItem);
+ }
+
+ BPPGraphicsMaterial& newItem = theArray.buf[i];
+ newItem.name.buf = nullptr;
+ newItem.useTextures = false;
+ newItem.diffuseTextureFilePath.buf = nullptr;
+ newItem.specularTextureFilePath.buf = nullptr;
+ newItem.normalTextureFilePath.buf = nullptr;
+ newItem.specularShininess = 0.0;
+ copy(newItem.name, name);
+ if (diffuseTexture != nullptr)
+ {
+ copy(newItem.diffuseTextureFilePath, diffuseTexture);
+ }
+ theArray.arraySizes[0] += 1;
+
+ delete[] oldBuf;
+
+ return &newItem;
+}
+
+void BlastProject::removeGraphicsMaterial(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0 || !isGraphicsMaterialNameExist(name))
+ return;
+
+ BPPGraphicsMaterialArray& theArray = _projectParams.graphicsMaterials;
+ BPPGraphicsMaterial* oldBuf = theArray.buf;
+
+ theArray.buf = new BPPGraphicsMaterial[theArray.arraySizes[0] - 1];
+ int index = 0;
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ if (nvidia::shdfnd::strcmp(oldBuf[i].name.buf, name) != 0)
+ {
+ BPPGraphicsMaterial& newItem = theArray.buf[index++];
+ BPPGraphicsMaterial& oldItem = oldBuf[i];
+ newItem.useTextures = false;
+ newItem.name.buf = nullptr;
+ newItem.diffuseTextureFilePath.buf = nullptr;
+ newItem.specularTextureFilePath.buf = nullptr;
+ newItem.normalTextureFilePath.buf = nullptr;
+ copy(newItem, oldItem);
+ }
+ }
+ theArray.arraySizes[0] -= 1;
+ delete[] oldBuf;
+}
+
+void BlastProject::renameGraphicsMaterial(const char* oldName, const char* newName)
+{
+ if (oldName == nullptr || newName == nullptr)
+ return;
+
+ BPPGraphicsMaterialArray& theArray = _projectParams.graphicsMaterials;
+
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ if (nvidia::shdfnd::strcmp(theArray.buf[i].name.buf, oldName) == 0)
+ {
+ copy(theArray.buf[i].name, newName);
+ return;
+ }
+ }
+}
+
+std::vector<BPPAsset*> BlastProject::getSelectedBlastAssets(void)
+{
+ std::vector<BPPAsset*> assets;
+ return assets;
+}
+
+bool BlastProject::isAssetInstanceNameExist(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0)
+ return false;
+
+ BPPAssetInstanceArray& theArray = _projectParams.blast.composite.blastAssetInstances;
+
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ BPPAssetInstance& item = theArray.buf[i];
+ if (nvidia::shdfnd::strcmp(item.name.buf, name) == 0)
+ return true;
+ }
+ return false;
+}
+
+BPPAssetInstance* BlastProject::getAssetInstance(const char* assetPath, int instanceIndex)
+{
+ if (assetPath == nullptr || strlen(assetPath) == 0 || instanceIndex < 0)
+ {
+ return nullptr;
+ }
+
+ BPPAssetInstanceArray& instanceArray = _projectParams.blast.composite.blastAssetInstances;
+ if (instanceIndex < instanceArray.arraySizes[0])
+ {
+ BPPAssetInstance& assetInstance = instanceArray.buf[instanceIndex];
+ if (nvidia::shdfnd::strcmp(assetPath, assetInstance.source.buf) == 0)
+ return &assetInstance;
+ }
+
+ return nullptr;
+}
+
+BPPAssetInstance* BlastProject::addAssetInstance(int blastAssetIndex, const char* instanceName)
+{
+ if (instanceName == nullptr)
+ return nullptr;
+
+ BPPAssetArray& assetArray = _projectParams.blast.blastAssets;
+ if (blastAssetIndex < 0 && blastAssetIndex > assetArray.arraySizes[0])
+ return nullptr;
+
+ BPPComposite& composite = _projectParams.blast.composite;
+ BPPAssetInstanceArray& theArray = composite.blastAssetInstances;
+
+ BPPAssetInstance* oldBuf = theArray.buf;
+ theArray.buf = new BPPAssetInstance[theArray.arraySizes[0] + 1];
+
+ int i = 0;
+ for (; i < theArray.arraySizes[0]; ++i)
+ {
+ BPPAssetInstance& newItem = theArray.buf[i];
+ BPPAssetInstance& oldItem = oldBuf[i];
+
+ newItem.name.buf = nullptr;
+ newItem.source.buf = nullptr;
+ copy(newItem, oldItem);
+ }
+
+ BPPAssetInstance& newItem = theArray.buf[i];
+ newItem.name.buf = nullptr;
+ newItem.source.buf = nullptr;
+ copy(newItem.name, instanceName);
+ copy(newItem.source, assetArray.buf[blastAssetIndex].path);
+ newItem.visible = true;
+
+ delete[] oldBuf;
+
+ return &newItem;
+}
+
+void BlastProject::removeAssetInstance(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0 || !isAssetInstanceNameExist(name))
+ return;
+
+ BPPAssetInstanceArray& theArray = _projectParams.blast.composite.blastAssetInstances;
+ BPPAssetInstance* oldBuf = theArray.buf;
+
+ theArray.buf = new BPPAssetInstance[theArray.arraySizes[0] - 1];
+ int index = 0;
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ if (nvidia::shdfnd::strcmp(oldBuf[i].name.buf, name) != 0)
+ {
+ BPPAssetInstance& newItem = theArray.buf[index++];
+ BPPAssetInstance& oldItem = oldBuf[i];
+ newItem.name.buf = nullptr;
+ newItem.source.buf = nullptr;
+ copy(newItem, oldItem);
+ }
+ }
+ theArray.arraySizes[0] -= 1;
+ delete[] oldBuf;
+}
+
+BPPChunk* BlastProject::getChunk(BPPAsset& asset, int id)
+{
+ BPPChunkArray& chunkArray = _projectParams.blast.chunks;
+
+ int count = chunkArray.arraySizes[0];
+ for (int i = 0; i < count; ++i)
+ {
+ BPPChunk& chunk = chunkArray.buf[i];
+ if (chunk.ID == id && (nvidia::shdfnd::strcmp(chunk.asset.buf, asset.path.buf) == 0))
+ return &chunk;
+ }
+
+ return nullptr;
+}
+
+std::vector<BPPChunk*> BlastProject::getChildrenChunks(BPPAsset& asset, int parentID)
+{
+ std::vector<BPPChunk*> chunks;
+
+ BPPChunkArray& chunkArray = _projectParams.blast.chunks;
+
+ int count = chunkArray.arraySizes[0];
+ for (int i = 0; i < count; ++i)
+ {
+ BPPChunk& chunk = chunkArray.buf[i];
+ if (chunk.parentID == parentID && (nvidia::shdfnd::strcmp(chunk.asset.buf, asset.path.buf) == 0))
+ chunks.push_back(&chunk);
+ }
+
+ return chunks;
+}
+
+std::vector<BPPChunk*> BlastProject::getChildrenChunks(BPPAsset& asset)
+{
+ std::vector<BPPChunk*> chunks;
+
+ BPPChunkArray& chunkArray = _projectParams.blast.chunks;
+
+ int count = chunkArray.arraySizes[0];
+ for (int i = 0; i < count; ++i)
+ {
+ BPPChunk& chunk = chunkArray.buf[i];
+ if (nvidia::shdfnd::strcmp(chunk.asset.buf, asset.path.buf) == 0)
+ chunks.push_back(&chunk);
+ }
+
+ return chunks;
+}
+
+std::vector<BPPBond*> BlastProject::getBondsByChunk(BPPAsset& asset, int chunkID)
+{
+ std::vector<BPPBond*> bonds;
+ BPPBondArray& bondArray = _projectParams.blast.bonds;
+ int count = bondArray.arraySizes[0];
+ for (int i = 0; i < count; ++i)
+ {
+ BPPBond& bond = bondArray.buf[i];
+ if ((nvidia::shdfnd::strcmp(bond.asset.buf, asset.path.buf) == 0))
+ {
+ if (bond.fromChunk == chunkID)
+ bonds.push_back(&bond);
+ else if (bond.toChunk == chunkID)
+ bonds.push_back(&bond);
+ }
+ }
+
+ return bonds;
+}
+
+bool BlastProject::isLandmarkNameExist(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0)
+ return false;
+
+ BPPLandmarkArray& theArray = _projectParams.blast.composite.landmarks;
+
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ BPPLandmark& item = theArray.buf[i];
+ if (nvidia::shdfnd::strcmp(item.name.buf, name) == 0)
+ return true;
+ }
+ return false;
+}
+
+BPPLandmark* BlastProject::addLandmark(const char* name)
+{
+ if (name == nullptr)
+ return nullptr;
+
+ BPPLandmarkArray& theArray = _projectParams.blast.composite.landmarks;
+ BPPLandmark* oldBuf = theArray.buf;
+ theArray.buf = new BPPLandmark[theArray.arraySizes[0] + 1];
+
+ int i = 0;
+ for (; i < theArray.arraySizes[0]; ++i)
+ {
+ BPPLandmark& newItem = theArray.buf[i];
+ BPPLandmark& oldItem = oldBuf[i];
+
+ newItem.name.buf = nullptr;
+ copy(newItem, oldItem);
+ }
+
+ BPPLandmark& newItem = theArray.buf[i];
+ newItem.name.buf = nullptr;
+ copy(newItem.name, name);
+ newItem.visible = true;
+ newItem.enable = true;
+ newItem.radius = 0.0;
+ theArray.arraySizes[0] += 1;
+
+ delete[] oldBuf;
+
+ return &newItem;
+}
+
+void BlastProject::removeLandmark(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0 || !isLandmarkNameExist(name))
+ return ;
+
+ BPPLandmarkArray& theArray = _projectParams.blast.composite.landmarks;
+ BPPLandmark* oldBuf = theArray.buf;
+
+ theArray.buf = new BPPLandmark[theArray.arraySizes[0] - 1];
+ int index = 0;
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ if (nvidia::shdfnd::strcmp(oldBuf[i].name.buf, name) != 0)
+ {
+ BPPLandmark& newItem = theArray.buf[index++];
+ BPPLandmark& oldItem = oldBuf[i];
+ newItem.name.buf = nullptr;
+ copy(newItem, oldItem);
+ }
+ }
+ theArray.arraySizes[0] -= 1;
+ delete[] oldBuf;
+}
+
+BPPLandmark* BlastProject::getLandmark(const char* name)
+{
+ if (name == nullptr)
+ return nullptr;
+
+ BPPLandmarkArray& theArray = _projectParams.blast.composite.landmarks;
+
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ if (nvidia::shdfnd::strcmp(theArray.buf[i].name.buf, name) == 0)
+ return &theArray.buf[i];
+ }
+
+ return nullptr;
+}
+
+void BlastProject::renameLandmark(const char* oldName, const char* newName)
+{
+ if (oldName == nullptr || newName == nullptr)
+ return ;
+
+ BPPLandmarkArray& theArray = _projectParams.blast.composite.landmarks;
+
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ if (nvidia::shdfnd::strcmp(theArray.buf[i].name.buf, oldName) == 0)
+ {
+ copy(theArray.buf[i].name, newName);
+ return;
+ }
+ }
+}
+
+bool BlastProject::isUserPresetNameExist(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0)
+ return false;
+
+ for (size_t i = 0; i < _userPresets.size(); ++i)
+ {
+ StressSolverUserPreset& item = _userPresets[i];
+ if (item.name == name)
+ return true;
+ }
+
+ return false;
+}
+
+std::vector<StressSolverUserPreset>& BlastProject::getUserPresets()
+{
+ return _userPresets;
+}
+
+void BlastProject::addUserPreset(const char* name)
+{
+ _userPresets.push_back(StressSolverUserPreset(name));
+}
+
+void BlastProject::saveUserPreset()
+{
+ QFile file(_projectParams.blast.userPreset.buf);
+ if (!file.open(QIODevice::WriteOnly | QIODevice::Truncate))
+ {
+ return;
+ }
+ QTextStream out(&file);
+
+ QDomDocument xmlDoc;
+ QDomElement rootElm = xmlDoc.createElement(QObject::tr("UserPreSet"));
+ xmlDoc.appendChild(rootElm);
+
+ for (size_t i = 0; i < _userPresets.size(); ++i)
+ {
+ _saveStressSolverPreset(rootElm, _userPresets[i]);
+ }
+
+ // 4 is count of indent
+ xmlDoc.save(out, 4);
+}
+
+void BlastProject::loadUserPreset()
+{
+ QFile file(_projectParams.blast.userPreset.buf);
+
+ if (!file.open(QIODevice::ReadOnly))
+ {
+ return;
+ }
+
+ QDomDocument xmlDoc;
+ if (!xmlDoc.setContent(&file))
+ {
+ file.close();
+ return;
+ }
+ file.close();
+
+ if (xmlDoc.isNull() || xmlDoc.documentElement().tagName() != QObject::tr("UserPreSet"))
+ {
+ QMessageBox::warning(&AppMainWindow::Inst(), QObject::tr("Warning"), QObject::tr("The file you selected is empty or not a blast user preset file."));
+ return;
+ }
+
+ QDomNodeList elms = xmlDoc.documentElement().elementsByTagName(QObject::tr("StressSolverPreset"));
+ for (int i = 0; i < elms.count(); ++i)
+ {
+ StressSolverUserPreset preset("");
+ _userPresets.push_back(preset);
+ _loadStressSolverPreset(elms.at(i).toElement(), _userPresets[i]);
+ }
+
+}
+
+bool BlastProject::isFilterPresetNameExist(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0)
+ return false;
+
+ BPPFilterPresetArray& theArray = _projectParams.filter.filters;
+
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ BPPFilterPreset& item = theArray.buf[i];
+ if (nvidia::shdfnd::strcmp(item.name.buf, name) == 0)
+ return true;
+ }
+ return false;
+}
+
+std::vector<BPPFilterPreset*> BlastProject::getFilterPresets()
+{
+ std::vector<BPPFilterPreset*> presets;
+ return presets;
+}
+
+void BlastProject::addFilterPreset(const char* name)
+{
+ if (name == nullptr)
+ return;
+
+ BPPFilterPresetArray& theArray = _projectParams.filter.filters;
+ BPPFilterPreset* oldBuf = theArray.buf;
+ theArray.buf = new BPPFilterPreset[theArray.arraySizes[0] + 1];
+
+ int i = 0;
+ for (; i < theArray.arraySizes[0]; ++i)
+ {
+ BPPFilterPreset& newItem = theArray.buf[i];
+ BPPFilterPreset& oldItem = oldBuf[i];
+
+ newItem.name.buf = nullptr;
+ newItem.depthFilters.buf = nullptr;
+ newItem.depthFilters.arraySizes[0] = 0;
+ copy(newItem, oldItem);
+ }
+
+ BPPFilterPreset& newItem = theArray.buf[i];
+ newItem.name.buf = nullptr;
+ newItem.depthFilters.buf = nullptr;
+ newItem.depthFilters.arraySizes[0] = 0;
+ copy(newItem.name, name);
+ theArray.arraySizes[0] += 1;
+
+ delete[] oldBuf;
+}
+
+void BlastProject::removeFilterPreset(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0 || !isFilterPresetNameExist(name))
+ return;
+
+ BPPFilterPresetArray& theArray = _projectParams.filter.filters;
+ BPPFilterPreset* oldBuf = theArray.buf;
+
+ theArray.buf = new BPPFilterPreset[theArray.arraySizes[0] - 1];
+ int index = 0;
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ if (nvidia::shdfnd::strcmp(oldBuf[i].name.buf, name) != 0)
+ {
+ BPPFilterPreset& newItem = theArray.buf[index++];
+ BPPFilterPreset& oldItem = oldBuf[i];
+ newItem.name.buf = nullptr;
+ newItem.depthFilters.buf = nullptr;
+ newItem.depthFilters.arraySizes[0] = 0;
+ copy(newItem, oldItem);
+ }
+ }
+ theArray.arraySizes[0] -= 1;
+ delete[] oldBuf;
+}
+
+BPPFilterPreset* BlastProject::getFilterPreset(const char* name)
+{
+ if (name == nullptr)
+ return nullptr;
+
+ BPPFilterPresetArray& theArray = _projectParams.filter.filters;
+
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ if (nvidia::shdfnd::strcmp(theArray.buf[i].name.buf, name) == 0)
+ return &theArray.buf[i];
+ }
+
+ return nullptr;
+}
+
+void BlastProject::renameFilterPreset(const char* oldName, const char* newName)
+{
+ if (oldName == nullptr || newName == nullptr)
+ return;
+
+ BPPFilterPresetArray& theArray = _projectParams.filter.filters;
+
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ if (nvidia::shdfnd::strcmp(theArray.buf[i].name.buf, oldName) == 0)
+ {
+ copy(theArray.buf[i].name, newName);
+ return;
+ }
+ }
+}
+
+void BlastProject::addFilterDepth(const char* filterName, int depth)
+{
+ if (filterName == nullptr || depth < 0)
+ return;
+
+ BPPFilterPresetArray& theArray = _projectParams.filter.filters;
+
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ if (nvidia::shdfnd::strcmp(theArray.buf[i].name.buf, filterName) == 0)
+ {
+ BPPU32Array& depthArray = theArray.buf[i].depthFilters;
+ for (int j = 0; j < depthArray.arraySizes[0]; ++j)
+ {
+ if (depthArray.buf[j] == depth)
+ return;
+ }
+
+ uint32_t* oldBuf = depthArray.buf;
+ depthArray.buf = new uint32_t[theArray.arraySizes[0] + 1];
+
+ int m = 0, n = 0;
+ for (; n < depthArray.arraySizes[0];)
+ {
+ if (oldBuf[n] < depth)
+ {
+ depthArray.buf[m++] = oldBuf[n++];
+ }
+ else
+ {
+ if (m == n)
+ depthArray.buf[m++] = depth;
+ else
+ depthArray.buf[m++] = oldBuf[n++];
+ }
+ }
+
+ if (m == n)
+ {
+ depthArray.buf[m] = depth;
+ }
+ depthArray.arraySizes[0] += 1;
+ return;
+ }
+ }
+}
+
+void BlastProject::removeFilterDepth(const char* filterName, int depth)
+{
+ if (filterName == nullptr || depth < 0)
+ return;
+
+ BPPFilterPresetArray& theArray = _projectParams.filter.filters;
+
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ if (nvidia::shdfnd::strcmp(theArray.buf[i].name.buf, filterName) == 0)
+ {
+ bool foundDepth = false;
+ BPPU32Array& depthArray = theArray.buf[i].depthFilters;
+ for (int j = 0; j < depthArray.arraySizes[0]; ++j)
+ {
+ if (depthArray.buf[j] == depth)
+ {
+ foundDepth = true;
+ break;
+ }
+ }
+
+ if (!foundDepth)
+ return;
+
+ uint32_t* oldBuf = depthArray.buf;
+ depthArray.buf = new uint32_t[theArray.arraySizes[0] - 1];
+
+ int m = 0, n = 0;
+ for (; n < depthArray.arraySizes[0];)
+ {
+ if (oldBuf[n] != depth)
+ {
+ depthArray.buf[m++] = oldBuf[n++];
+ }
+ else
+ {
+ depthArray.buf[m] = depthArray.buf[n++];
+ }
+ }
+
+ depthArray.arraySizes[0] -= 1;
+ return;
+ }
+ }
+}
+
+bool BlastProject::isCutoutTextureNameExist(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0)
+ return false;
+
+ BPPStringArray& theArray = BlastProject::ins().getParams().fracture.cutoutProjection.textures;
+
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ NvParameterized::DummyStringStruct& item = theArray.buf[i];
+ if (nvidia::shdfnd::strcmp(item.buf, name) == 0)
+ return true;
+ }
+ return false;
+}
+
+void BlastProject::addCutoutTexture(const char* name)
+{
+ BPPStringArray& theArray = BlastProject::ins().getParams().fracture.cutoutProjection.textures;
+ _addStringItem(theArray, name);
+}
+
+void BlastProject::removeCutoutTexture(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0 || !isCutoutTextureNameExist(name))
+ return;
+
+ BPPStringArray& theArray = BlastProject::ins().getParams().fracture.cutoutProjection.textures;
+ _removeStringItem(theArray, name);
+}
+
+bool BlastProject::isPaintMaskNameExist(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0)
+ return false;
+
+ BPPStringArray& theArray = BlastProject::ins().getParams().fracture.voronoi.paintMasks;
+
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ NvParameterized::DummyStringStruct& item = theArray.buf[i];
+ if (nvidia::shdfnd::strcmp(item.buf, name) == 0)
+ return true;
+ }
+ return false;
+}
+
+void BlastProject::addPaintMasks(const char* name)
+{
+ BPPStringArray& theArray = BlastProject::ins().getParams().fracture.voronoi.paintMasks;
+ _addStringItem(theArray, name);
+}
+
+void BlastProject::removePaintMasks(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0 || !isPaintMaskNameExist(name))
+ return;
+
+ BPPStringArray& theArray = BlastProject::ins().getParams().fracture.voronoi.paintMasks;
+ _removeStringItem(theArray, name);
+}
+
+bool BlastProject::isMeshCutterNameExist(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0)
+ return false;
+
+ BPPStringArray& theArray = BlastProject::ins().getParams().fracture.voronoi.meshCutters;
+
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ NvParameterized::DummyStringStruct& item = theArray.buf[i];
+ if (nvidia::shdfnd::strcmp(item.buf, name) == 0)
+ return true;
+ }
+ return false;
+}
+
+void BlastProject::addMeshCutter(const char* name)
+{
+ BPPStringArray& theArray = BlastProject::ins().getParams().fracture.voronoi.meshCutters;
+ _addStringItem(theArray, name);
+}
+
+void BlastProject::removeMeshCutter(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0 || !isMeshCutterNameExist(name))
+ return;
+
+ BPPStringArray& theArray = BlastProject::ins().getParams().fracture.voronoi.meshCutters;
+ _removeStringItem(theArray, name);
+}
+
+bool BlastProject::isVoronoiTextureNameExist(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0)
+ return false;
+
+ BPPStringArray& theArray = BlastProject::ins().getParams().fracture.voronoi.textureSites;
+
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ NvParameterized::DummyStringStruct& item = theArray.buf[i];
+ if (nvidia::shdfnd::strcmp(item.buf, name) == 0)
+ return true;
+ }
+ return false;
+}
+
+void BlastProject::addVoronoiTexture(const char* name)
+{
+ BPPStringArray& theArray = BlastProject::ins().getParams().fracture.voronoi.textureSites;
+ _addStringItem(theArray, name);
+}
+
+void BlastProject::removeVoronoiTexture(const char* name)
+{
+ if (name == nullptr || strlen(name) == 0 || !isVoronoiTextureNameExist(name))
+ return;
+
+ BPPStringArray& theArray = BlastProject::ins().getParams().fracture.voronoi.textureSites;
+ _removeStringItem(theArray, name);
+}
+
+BlastProject::BlastProject()
+{
+ _projectParams.cameraBookmarks.buf = nullptr;
+ _projectParams.cameraBookmarks.arraySizes[0] = 0;
+
+ _projectParams.graphicsMaterials.buf = nullptr;
+ _projectParams.graphicsMaterials.arraySizes[0] = 0;
+
+ _projectParams.renderer.textureFilePath.buf = nullptr;
+
+ _projectParams.renderer.lights.buf = new BPPLight[4];
+ _projectParams.renderer.lights.arraySizes[0] = 4;
+
+ for (int i = 0; i < 4; ++i)
+ {
+ _projectParams.renderer.lights.buf[i].name.buf = nullptr;
+ }
+
+ _projectParams.blast.fileReferences.blast.buf = nullptr;
+ _projectParams.blast.fileReferences.fbx.buf = nullptr;
+ _projectParams.blast.fileReferences.fbxSourceAsset.buf = nullptr;
+ _projectParams.blast.fileReferences.collision.buf = nullptr;
+
+ _projectParams.blast.composite.composite.buf = nullptr;
+ _projectParams.blast.composite.blastAssetInstances.buf = nullptr;
+ _projectParams.blast.composite.blastAssetInstances.arraySizes[0] = 0;
+
+ _projectParams.blast.composite.landmarks.buf = nullptr;
+ _projectParams.blast.composite.landmarks.arraySizes[0] = 0;
+
+ _projectParams.blast.blastAssets.buf = nullptr;
+ _projectParams.blast.blastAssets.arraySizes[0] = 0;
+
+ _projectParams.blast.projectiles.buf = nullptr;
+ _projectParams.blast.projectiles.arraySizes[0] = 0;
+
+ _projectParams.blast.graphicsMeshes.buf = nullptr;
+ _projectParams.blast.graphicsMeshes.arraySizes[0] = 0;
+
+ _projectParams.blast.userPreset.buf = nullptr;
+ _projectParams.blast.healthMask.buf = nullptr;
+
+ _projectParams.filter.filters.buf = nullptr;
+ _projectParams.filter.filters.arraySizes[0] = 0;
+
+ _projectParams.fracture.voronoi.paintMasks.buf = nullptr;
+ _projectParams.fracture.voronoi.paintMasks.arraySizes[0] = 0;
+
+ _projectParams.fracture.voronoi.meshCutters.buf = nullptr;
+ _projectParams.fracture.voronoi.meshCutters.arraySizes[0] = 0;
+
+ _projectParams.fracture.voronoi.textureSites.buf = nullptr;
+ _projectParams.fracture.voronoi.textureSites.arraySizes[0] = 0;
+
+ _projectParams.fracture.cutoutProjection.textures.buf = nullptr;
+ _projectParams.fracture.cutoutProjection.textures.arraySizes[0] = 0;
+}
+
+void BlastProject::_saveStressSolverPreset(QDomElement& parentElm, StressSolverUserPreset& stressSolverUserPreset)
+{
+ QDomElement newElm = parentElm.ownerDocument().createElement(QObject::tr("StressSolverPreset"));
+ parentElm.appendChild(newElm);
+ newElm.setAttribute(QObject::tr("Name"), stressSolverUserPreset.name.c_str());
+ _saveStressSolver(newElm, stressSolverUserPreset.stressSolver);
+}
+
+void BlastProject::_saveStressSolver(QDomElement& parentElm, BPPStressSolver& stressSolver)
+{
+ QDomElement newElm = parentElm.ownerDocument().createElement(QObject::tr("StressSolver"));
+ parentElm.appendChild(newElm);
+ newElm.setAttribute(QObject::tr("SolverMode"), stressSolver.solverMode);
+ newElm.setAttribute(QObject::tr("LinearFactor"), stressSolver.linearFactor);
+ newElm.setAttribute(QObject::tr("AngularFactor"), stressSolver.angularFactor);
+ newElm.setAttribute(QObject::tr("MeanError"), stressSolver.meanError);
+ newElm.setAttribute(QObject::tr("VarianceError"), stressSolver.varianceError);
+ newElm.setAttribute(QObject::tr("BondsPerFrame"), stressSolver.bondsPerFrame);
+ newElm.setAttribute(QObject::tr("BondsIterations"), stressSolver.bondsIterations);
+}
+
+void BlastProject::_loadStressSolverPreset(QDomElement& parentElm, StressSolverUserPreset& stressSolverUserPreset)
+{
+ stressSolverUserPreset.name = parentElm.attribute(QObject::tr("Name")).toUtf8().data();
+
+ QDomElement stressSolverElm = parentElm.firstChildElement(QObject::tr("StressSolver"));
+ _loadStressSolver(stressSolverElm, stressSolverUserPreset.stressSolver);
+}
+
+void BlastProject::_loadStressSolver(QDomElement& parentElm, BPPStressSolver& stressSolver)
+{
+ stressSolver.solverMode = parentElm.attribute(QObject::tr("SolverMode")).toInt();
+ stressSolver.linearFactor = parentElm.attribute(QObject::tr("LinearFactor")).toFloat();
+ stressSolver.angularFactor = parentElm.attribute(QObject::tr("AngularFactor")).toFloat();
+ stressSolver.meanError = parentElm.attribute(QObject::tr("MeanError")).toFloat();
+ stressSolver.varianceError = parentElm.attribute(QObject::tr("VarianceError")).toFloat();
+ stressSolver.bondsPerFrame = parentElm.attribute(QObject::tr("BondsPerFrame")).toUInt();
+ stressSolver.bondsIterations = parentElm.attribute(QObject::tr("BondsIterations")).toUInt();
+}
+
+void BlastProject::_addStringItem(BPPStringArray& theArray, const char* name)
+{
+ if (name == nullptr)
+ return;
+
+ NvParameterized::DummyStringStruct* oldBuf = theArray.buf;
+ theArray.buf = new NvParameterized::DummyStringStruct[theArray.arraySizes[0] + 1];
+
+ int i = 0;
+ for (; i < theArray.arraySizes[0]; ++i)
+ {
+ NvParameterized::DummyStringStruct& newItem = theArray.buf[i];
+ NvParameterized::DummyStringStruct& oldItem = oldBuf[i];
+ newItem.buf = nullptr;
+ copy(newItem, oldItem);
+ }
+
+ NvParameterized::DummyStringStruct& newItem = theArray.buf[i];
+ newItem.buf = nullptr;
+ copy(newItem, name);
+ theArray.arraySizes[0] += 1;
+
+ delete[] oldBuf;
+}
+
+void BlastProject::_removeStringItem(BPPStringArray& theArray, const char* name)
+{
+ if (name == nullptr || strlen(name) == 0)
+ return;
+
+ bool nameExist = false;
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ NvParameterized::DummyStringStruct& item = theArray.buf[i];
+ if (nvidia::shdfnd::strcmp(item.buf, name) == 0)
+ {
+ nameExist = true;
+ break;
+ }
+ }
+
+ if (!nameExist)
+ return;
+
+ NvParameterized::DummyStringStruct* oldBuf = theArray.buf;
+
+ theArray.buf = new NvParameterized::DummyStringStruct[theArray.arraySizes[0] - 1];
+ int index = 0;
+ for (int i = 0; i < theArray.arraySizes[0]; ++i)
+ {
+ if (nvidia::shdfnd::strcmp(oldBuf[i].buf, name) != 0)
+ {
+ NvParameterized::DummyStringStruct& newItem = theArray.buf[index++];
+ NvParameterized::DummyStringStruct& oldItem = oldBuf[i];
+ newItem.buf = nullptr;
+ copy(newItem, oldItem);
+ }
+ }
+ theArray.arraySizes[0] -= 1;
+ delete[] oldBuf;
+}
+
+static bool LoadParamVec2Array(NvParameterized::Interface* iface,
+ const char* paramName,
+ nvidia::NvVec2** outValue)
+{
+ NvParameterized::Handle handle(iface);
+ if (iface->getParameterHandle(paramName, handle) == NvParameterized::ERROR_NONE)
+ {
+ int arraySize;
+ handle.getArraySize(arraySize);
+ *outValue = new nvidia::NvVec2[arraySize];
+ handle.getParamVec2Array((nvidia::NvVec2*)*outValue, arraySize);
+ return true;
+ }
+ return false;
+}
+
+static bool LoadParamVec3Array(NvParameterized::Interface* iface,
+ const char* paramName,
+ nvidia::NvVec3** outValue)
+{
+ NvParameterized::Handle handle(iface);
+ if (iface->getParameterHandle(paramName, handle) == NvParameterized::ERROR_NONE)
+ {
+ int arraySize;
+ handle.getArraySize(arraySize);
+ *outValue = new nvidia::NvVec3[arraySize];
+ handle.getParamVec3Array((nvidia::NvVec3*)*outValue, arraySize);
+ return true;
+ }
+ return false;
+}
+
+static bool LoadParamVec4Array(NvParameterized::Interface* iface,
+ const char* paramName,
+ nvidia::NvVec4** outValue)
+{
+ NvParameterized::Handle handle(iface);
+ if (iface->getParameterHandle(paramName, handle) == NvParameterized::ERROR_NONE)
+ {
+ int arraySize;
+ handle.getArraySize(arraySize);
+ *outValue = new nvidia::NvVec4[arraySize];
+ handle.getParamVec4Array((nvidia::NvVec4*)*outValue, arraySize);
+ return true;
+ }
+ return false;
+}
+
+static bool LoadParamU8Array(NvParameterized::Interface* iface,
+ const char* paramName,
+ NvUInt8** outValue)
+{
+ NvParameterized::Handle handle(iface);
+ if (iface->getParameterHandle(paramName, handle) == NvParameterized::ERROR_NONE)
+ {
+ int arraySize;
+ handle.getArraySize(arraySize);
+ *outValue = new NvUInt8[arraySize];
+ handle.getParamU8Array((NvUInt8*)*outValue, arraySize);
+ return true;
+ }
+ return false;
+}
+
+static bool LoadParamU32Array(NvParameterized::Interface* iface,
+ const char* paramName,
+ NvUInt32** outValue)
+{
+ NvParameterized::Handle handle(iface);
+ if (iface->getParameterHandle(paramName, handle) == NvParameterized::ERROR_NONE)
+ {
+ int arraySize;
+ handle.getArraySize(arraySize);
+ *outValue = new NvUInt32[arraySize];
+ handle.getParamU32Array((NvUInt32*)*outValue, arraySize);
+ return true;
+ }
+ return false;
+}
+
+static bool LoadParamString(NvParameterized::Interface* iface,
+ const char* paramName,
+ char* outString)
+{
+ if (outString == NV_NULL)
+ {
+ return false;
+ }
+ NvParameterized::Handle handle(iface);
+ if (iface->getParameterHandle(paramName, handle) == NvParameterized::ERROR_NONE)
+ {
+ const char* var;
+ handle.getParamString(var);
+ if (var)
+ {
+ strcpy(outString, var);
+ }
+ else
+ {
+ outString[0] = '\0';
+ }
+ return true;
+ }
+ return false;
+}
+
+static bool SaveParamVec2Array(NvParameterized::Interface* iface,
+ const char* paramName,
+ const nvidia::NvVec2* value,
+ int arraySize)
+{
+ NvParameterized::Handle handle(iface);
+ if (iface->getParameterHandle(paramName, handle) == NvParameterized::ERROR_NONE)
+ {
+ handle.resizeArray(arraySize);
+ handle.setParamVec2Array((nvidia::NvVec2*)value, arraySize);
+ return true;
+ }
+ return false;
+}
+
+static bool SaveParamVec3Array(NvParameterized::Interface* iface,
+ const char* paramName,
+ const nvidia::NvVec3* value,
+ int arraySize)
+{
+ NvParameterized::Handle handle(iface);
+ if (iface->getParameterHandle(paramName, handle) == NvParameterized::ERROR_NONE)
+ {
+ handle.resizeArray(arraySize);
+ handle.setParamVec3Array((nvidia::NvVec3*)value, arraySize);
+ return true;
+ }
+ return false;
+}
+
+static bool SaveParamVec4Array(NvParameterized::Interface* iface,
+ const char* paramName,
+ const nvidia::NvVec4* value,
+ int arraySize)
+{
+ NvParameterized::Handle handle(iface);
+ if (iface->getParameterHandle(paramName, handle) == NvParameterized::ERROR_NONE)
+ {
+ handle.resizeArray(arraySize);
+ handle.setParamVec4Array((nvidia::NvVec4*)value, arraySize);
+ return true;
+ }
+ return false;
+}
+
+static bool SaveParamU8Array(NvParameterized::Interface* iface,
+ const char* paramName,
+ const NvUInt8* value,
+ int arraySize)
+{
+ NvParameterized::Handle handle(iface);
+ if (iface->getParameterHandle(paramName, handle) == NvParameterized::ERROR_NONE)
+ {
+ handle.resizeArray(arraySize);
+ handle.setParamU8Array((NvUInt8*)value, arraySize);
+ return true;
+ }
+ return false;
+}
+
+static bool SaveParamU32Array(NvParameterized::Interface* iface,
+ const char* paramName,
+ const NvUInt32* value,
+ int arraySize)
+{
+ NvParameterized::Handle handle(iface);
+ if (iface->getParameterHandle(paramName, handle) == NvParameterized::ERROR_NONE)
+ {
+ handle.resizeArray(arraySize);
+ handle.setParamU32Array((NvUInt32*)value, arraySize);
+ return true;
+ }
+ return false;
+}
+
+static bool SaveParamString(NvParameterized::Interface* iface,
+ const char* paramName,
+ const char* inString)
+{
+ NvParameterized::Handle handle(iface);
+ if (iface->getParameterHandle(paramName, handle) == NvParameterized::ERROR_NONE)
+ {
+ handle.setParamString(inString);
+ return true;
+ }
+ return false;
+}
+
+bool CreateProjectParamsContext()
+{
+ FoundationHolder::GetFoundation();
+
+ ProjectParamsContext* context = new ProjectParamsContext;
+ g_projectParamsContext = context;
+ if (context == nullptr)
+ return false;
+
+ //context->mFoundation = FoundationHolder::GetFoundation();
+ //assert(context->mFoundation != NV_NULL);
+ context->mTraits = NvParameterized::createTraits();
+ context->mBlastProjectParametersFactory = new BlastProjectParametersFactory;
+ context->mTraits->registerFactory(*context->mBlastProjectParametersFactory);
+ return true;
+}
+
+void ReleaseProjectParamsContext()
+{
+ g_projectParamsContext->mTraits->release();
+ delete g_projectParamsContext->mBlastProjectParametersFactory;
+ delete g_projectParamsContext;
+}
+
+bool ProjectParamsLoad(const char* filePath,
+ SimpleScene* scene)
+{
+ if (g_projectParamsContext == NV_NULL) return false;
+ NvFileBuf* stream = new NvFileBufferBase(filePath, NvFileBuf::OPEN_READ_ONLY);
+ if (!stream || !stream->isOpen())
+ {
+ // file open error
+ if (stream) stream->release();
+ return false;
+ }
+ NvParameterized::Serializer::DeserializedData data;
+ NvParameterized::Serializer::ErrorType serError = NvParameterized::Serializer::ERROR_NONE;
+ NvParameterized::XmlSerializer serializer(g_projectParamsContext->mTraits);
+ bool isUpdated;
+ serError = serializer.deserialize(*stream, data, isUpdated);
+ if (data.size() < 1)
+ {
+ if (stream) stream->release();
+ return false;
+ }
+
+ scene->Clear();
+
+ for (int idx = 0; idx < (int)data.size(); ++idx) {
+ NvParameterized::Interface* iface = data[idx];
+ if (::strcmp(iface->className(), BlastProjectParameters::staticClassName()) == 0)
+ {
+ scene->LoadParameters(iface);
+ }
+ }
+ stream->release();
+ return true;
+}
+
+bool ProjectParamsSave(const char* filePath,
+ SimpleScene* scene)
+{
+ if (g_projectParamsContext == NV_NULL) return false;
+ NvParameterized::XmlSerializer serializer(g_projectParamsContext->mTraits);
+ NvFileBuf* stream = new NvFileBufferBase(filePath, NvFileBuf::OPEN_WRITE_ONLY);
+ if (!stream || !stream->isOpen())
+ {
+ // file open error
+ if (stream) stream->release();
+ return false;
+ }
+ NvParameterized::Traits* traits = g_projectParamsContext->mTraits;
+ int numObjects = 0;
+ const int kMaxObjects = 1;
+ NvParameterized::Interface* objects[kMaxObjects];
+
+ if (1)
+ {
+ BlastProjectParameters* params = new BlastProjectParameters(traits);
+ objects[numObjects++] = params;
+ NvParameterized::Interface* iface = static_cast<NvParameterized::Interface*>(params);
+ scene->SaveParameters(iface);
+ }
+
+ NV_ASSERT(numObjects <= kMaxObjects);
+ NvParameterized::Serializer::ErrorType serError = NvParameterized::Serializer::ERROR_NONE;
+ bool isUpdate = false;
+ serError = serializer.serialize(*stream, (const NvParameterized::Interface**)&objects[0], numObjects, isUpdate);
+ //for (int idx = 0; idx < numObjects; ++idx)
+ //{
+ // delete objects[idx];
+ //}
+ stream->release();
+ return true;
+}
+
+// Utility function to get the child parameter handle from the parent handle.
+bool ParamGetChild(NvParameterized::Handle& parentHandle, NvParameterized::Handle& outChildHandle, const char* childName)
+{
+ if (parentHandle.getChildHandle(parentHandle.getInterface(), childName, outChildHandle) == NvParameterized::ERROR_NONE)
+ {
+ return true;
+ }
+ return false;
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Parameters/ProjectParams.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Parameters/ProjectParams.h
new file mode 100644
index 0000000..fa7adf7
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Parameters/ProjectParams.h
@@ -0,0 +1,210 @@
+#pragma once
+
+#include "BlastProjectParameters.h"
+#include <QtCore/QVector>
+
+class QDomElement;
+
+typedef nvidia::parameterized::BlastProjectParametersNS::ParametersStruct BPParams;
+typedef nvidia::parameterized::BlastProjectParametersNS::GraphicsMaterial_Type BPPGraphicsMaterial;
+typedef nvidia::parameterized::BlastProjectParametersNS::MaterialAssignments_Type BPPMaterialAssignments;
+typedef nvidia::parameterized::BlastProjectParametersNS::GraphicsMesh_Type BPPGraphicsMesh;
+typedef nvidia::parameterized::BlastProjectParametersNS::Light_Type BPPLight;
+typedef nvidia::parameterized::BlastProjectParametersNS::Camera_Type BPPCamera;
+typedef nvidia::parameterized::BlastProjectParametersNS::CameraBookmark_Type BPPCameraBookmark;
+typedef nvidia::parameterized::BlastProjectParametersNS::Scene_Type BPPScene;
+typedef nvidia::parameterized::BlastProjectParametersNS::Renderer_Type BPPRenderer;
+typedef nvidia::parameterized::BlastProjectParametersNS::BlastFileReferences_Type BPPFileReferences;
+typedef nvidia::parameterized::BlastProjectParametersNS::StressSolver_Type BPPStressSolver;
+typedef nvidia::parameterized::BlastProjectParametersNS::SupportStructure_Type BPPSupportStructure;
+typedef nvidia::parameterized::BlastProjectParametersNS::Bond_Type BPPBond;
+typedef nvidia::parameterized::BlastProjectParametersNS::Chunk_Type BPPChunk;
+typedef nvidia::parameterized::BlastProjectParametersNS::DefaultDamage_Type BPPDefaultDamage;
+typedef nvidia::parameterized::BlastProjectParametersNS::BlastAsset_Type BPPAsset;
+typedef nvidia::parameterized::BlastProjectParametersNS::BlastAssetInstance_Type BPPAssetInstance;
+typedef nvidia::parameterized::BlastProjectParametersNS::Projectile_Type BPPProjectile;
+typedef nvidia::parameterized::BlastProjectParametersNS::Landmark_Type BPPLandmark;
+typedef nvidia::parameterized::BlastProjectParametersNS::BlastComposite_Type BPPComposite;
+typedef nvidia::parameterized::BlastProjectParametersNS::Blast_Type BPPBlast;
+typedef nvidia::parameterized::BlastProjectParametersNS::FractureGeneral_Type BPPFractureGeneral;
+typedef nvidia::parameterized::BlastProjectParametersNS::FractureVisualization_Type BPPFractureVisualization;
+typedef nvidia::parameterized::BlastProjectParametersNS::ShellCut_Type BPPShellCut;
+typedef nvidia::parameterized::BlastProjectParametersNS::Voronoi_Type BPPVoronoi;
+typedef nvidia::parameterized::BlastProjectParametersNS::Slice_Type BPPSlice;
+typedef nvidia::parameterized::BlastProjectParametersNS::CutoutProjection_Type BPPCutoutProjection;
+typedef nvidia::parameterized::BlastProjectParametersNS::Fracture_Type BPPFracture;
+typedef nvidia::parameterized::BlastProjectParametersNS::FilterPreset_Type BPPFilterPreset;
+typedef nvidia::parameterized::BlastProjectParametersNS::Filter_Type BPPFilter;
+
+typedef nvidia::parameterized::BlastProjectParametersNS::CameraBookmark_DynamicArray1D_Type BPPBookmarkArray;
+typedef nvidia::parameterized::BlastProjectParametersNS::STRING_DynamicArray1D_Type BPPStringArray;
+typedef nvidia::parameterized::BlastProjectParametersNS::GraphicsMaterial_DynamicArray1D_Type BPPGraphicsMaterialArray;
+typedef nvidia::parameterized::BlastProjectParametersNS::GraphicsMesh_DynamicArray1D_Type BPPGraphicsMeshArray;
+typedef nvidia::parameterized::BlastProjectParametersNS::Light_DynamicArray1D_Type BPPLightArray;
+typedef nvidia::parameterized::BlastProjectParametersNS::Chunk_DynamicArray1D_Type BPPChunkArray;
+typedef nvidia::parameterized::BlastProjectParametersNS::Bond_DynamicArray1D_Type BPPBondArray;
+typedef nvidia::parameterized::BlastProjectParametersNS::Projectile_DynamicArray1D_Type BPPProjectileArray;
+typedef nvidia::parameterized::BlastProjectParametersNS::BlastAsset_DynamicArray1D_Type BPPAssetArray;
+typedef nvidia::parameterized::BlastProjectParametersNS::BlastAssetInstance_DynamicArray1D_Type BPPAssetInstanceArray;
+typedef nvidia::parameterized::BlastProjectParametersNS::Landmark_DynamicArray1D_Type BPPLandmarkArray;
+typedef nvidia::parameterized::BlastProjectParametersNS::FilterPreset_DynamicArray1D_Type BPPFilterPresetArray;
+typedef nvidia::parameterized::BlastProjectParametersNS::U32_DynamicArray1D_Type BPPU32Array;
+
+void freeString(NvParameterized::DummyStringStruct& str);
+void freeBlast(BPPGraphicsMesh& data);
+void freeBlast(BPPChunk& data);
+void freeBlast(BPPBond& data);
+void freeBlast(BPPAsset& data);
+void freeBlast(BPPAssetInstance& data);
+void freeBlast(BPPComposite& data);
+void freeBlast(BPPBlast& data);
+void freeBlast(BPPLandmark& data);
+
+void freeBlast(BPPStringArray& data);
+void freeBlast(BPPGraphicsMeshArray& data);
+void freeBlast(BPPChunkArray& data);
+void freeBlast(BPPBondArray& data);
+void freeBlast(BPPAssetArray& data);
+void freeBlast(BPPAssetInstanceArray& data);
+void freeBlast(BPPLandmarkArray& data);
+
+void copy(NvParameterized::DummyStringStruct& dest, const char* source);
+void copy(NvParameterized::DummyStringStruct& dest, NvParameterized::DummyStringStruct& source);
+void copy(BPPStringArray& dest, BPPStringArray& source);
+void copy(BPPGraphicsMaterialArray& dest, BPPGraphicsMaterialArray& source);
+void copy(BPPGraphicsMeshArray& dest, BPPGraphicsMeshArray& source);
+void copy(BPPBookmarkArray& dest, BPPBookmarkArray& source);
+void copy(BPPLightArray& dest, BPPLightArray& source);
+void copy(BPPChunkArray& dest, BPPChunkArray& source);
+void copy(BPPBondArray& dest, BPPBondArray& source);
+void copy(BPPProjectileArray& dest, BPPProjectileArray& source);
+void copy(BPPAssetArray& dest, BPPAssetArray& source);
+void copy(BPPAssetInstanceArray& dest, BPPAssetInstanceArray& source);
+void copy(BPPLandmarkArray& dest, BPPLandmarkArray& source);
+void copy(BPPU32Array& dest, BPPU32Array& source);
+void copy(BPPFilterPresetArray& dest, BPPFilterPresetArray& source);
+
+void copy(BPPLight& dest, BPPLight& source);
+void copy(BPPRenderer& dest, BPPRenderer& source);
+void copy(BPPGraphicsMaterial& dest, BPPGraphicsMaterial& source);
+void copy(BPPGraphicsMesh& dest, BPPGraphicsMesh& source);
+void copy(BPPMaterialAssignments& dest, BPPMaterialAssignments& source);
+void copy(BPPChunk& dest, BPPChunk& source);
+void copy(BPPBond& dest, BPPBond& source);
+void copy(BPPProjectile& dest, BPPProjectile& source);
+void copy(BPPSupportStructure& dest, BPPSupportStructure& source);
+void copy(BPPLandmark& dest, BPPLandmark& source);
+void copy(BPPStressSolver& dest, BPPStressSolver& source);
+void copy(BPPAsset& dest, BPPAsset& source);
+void copy(BPPAssetInstance& dest, BPPAssetInstance& source);
+void copy(BPPComposite& dest, BPPComposite& source);
+void copy(BPPBlast& dest, BPPBlast& source);
+void copy(BPPFilter& dest, BPPFilter& source);
+void copy(BPPVoronoi& dest, BPPVoronoi& source);
+void copy(BPPCutoutProjection& dest, BPPCutoutProjection& source);
+void copy(BPPFracture& dest, BPPFracture& source);
+void copy(BPPFilterPreset& dest, BPPFilterPreset& source);
+void copy(BPParams& dest, BPParams& source);
+
+void merge(BPPChunkArray& dest, BPPChunkArray& source);
+void merge(BPPBondArray& dest, BPPBondArray& source);
+
+void init(BPPStressSolver& param);
+void init(BPPGraphicsMaterial& param);
+void init(BPParams& params);
+
+struct StressSolverUserPreset
+{
+ StressSolverUserPreset(const char* inName);
+ std::string name;
+ BPPStressSolver stressSolver;
+};
+
+class BlastProject
+{
+public:
+
+ static BlastProject& ins();
+ ~BlastProject();
+
+ BPParams& getParams() { return _projectParams; }
+
+ void clear();
+
+ bool isGraphicsMaterialNameExist(const char* name);
+ BPPGraphicsMaterial* addGraphicsMaterial(const char* name, const char* diffuseTexture);
+ void removeGraphicsMaterial(const char* name);
+ void renameGraphicsMaterial(const char* oldName, const char* newName);
+
+ std::vector<BPPAsset*> getSelectedBlastAssets(void);
+
+ bool isAssetInstanceNameExist(const char* name);
+ BPPAssetInstance* getAssetInstance(const char* assetPath, int instanceIndex);
+ BPPAssetInstance* addAssetInstance(int blastAssetIndex, const char* instanceName);
+ void removeAssetInstance(const char* name);
+
+ BPPChunk* getChunk(BPPAsset& asset, int id);
+ std::vector<BPPChunk*> getChildrenChunks(BPPAsset& asset, int parentID);
+ std::vector<BPPChunk*> getChildrenChunks(BPPAsset& asset);
+ std::vector<BPPBond*> getBondsByChunk(BPPAsset& asset, int chunkID);
+
+ bool isLandmarkNameExist(const char* name);
+ BPPLandmark* addLandmark(const char* name);
+ void removeLandmark(const char* name);
+ BPPLandmark* getLandmark(const char* name);
+ void renameLandmark(const char* oldName, const char* newName);
+
+ bool isUserPresetNameExist(const char* name);
+ std::vector<StressSolverUserPreset>& getUserPresets();
+ void addUserPreset(const char* name);
+ void saveUserPreset();
+ void loadUserPreset();
+
+ bool isFilterPresetNameExist(const char* name);
+ std::vector<BPPFilterPreset*> getFilterPresets();
+ void addFilterPreset(const char* name);
+ void removeFilterPreset(const char* name);
+ BPPFilterPreset* getFilterPreset(const char* name);
+ void renameFilterPreset(const char* oldName, const char* newName);
+ void addFilterDepth(const char* filterName, int depth);
+ void removeFilterDepth(const char* filterName, int depth);
+
+ bool isCutoutTextureNameExist(const char* name);
+ void addCutoutTexture(const char* name);
+ void removeCutoutTexture(const char* name);
+
+ bool isPaintMaskNameExist(const char* name);
+ void addPaintMasks(const char* name);
+ void removePaintMasks(const char* name);
+
+ bool isMeshCutterNameExist(const char* name);
+ void addMeshCutter(const char* name);
+ void removeMeshCutter(const char* name);
+
+ bool isVoronoiTextureNameExist(const char* name);
+ void addVoronoiTexture(const char* name);
+ void removeVoronoiTexture(const char* name);
+
+private:
+ BlastProject();
+ void _saveStressSolverPreset(QDomElement& parentElm, StressSolverUserPreset& stressSolverUserPreset);
+ void _saveStressSolver(QDomElement& parentElm, BPPStressSolver& stressSolver);
+ void _loadStressSolverPreset(QDomElement& parentElm, StressSolverUserPreset& stressSolverUserPreset);
+ void _loadStressSolver(QDomElement& parentElm, BPPStressSolver& stressSolver);
+
+ void _addStringItem(BPPStringArray& theArray, const char* name);
+ void _removeStringItem(BPPStringArray& theArray, const char* name);
+
+private:
+ BPParams _projectParams;
+ std::vector<StressSolverUserPreset> _userPresets;
+};
+
+bool CreateProjectParamsContext();
+void ReleaseProjectParamsContext();
+bool ProjectParamsLoad(const char* filePath,
+ class SimpleScene* scene);
+bool ProjectParamsSave(const char* filePath,
+ class SimpleScene* scene);
+
+bool ParamGetChild(NvParameterized::Handle& parentHandle, NvParameterized::Handle& outChildHandle, const char* childName);
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/D3D11/PluginBlastDx11.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/D3D11/PluginBlastDx11.cpp
new file mode 100644
index 0000000..1c37502
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/D3D11/PluginBlastDx11.cpp
@@ -0,0 +1,23 @@
+#include "PluginBlastDx11.h"
+#include "D3D11RenderShader.h"
+#include "D3D11RenderInterface.h"
+#include "LightShaderParam.h"
+
+PluginBlast* CreateRenderBlast(void)
+{
+ return new PluginBlastDx11;
+}
+
+PluginBlastDx11::PluginBlastDx11()
+{
+}
+
+PluginBlastDx11::~PluginBlastDx11()
+{
+}
+
+// D3D11Shaders
+bool PluginBlastDx11::D3D11Shaders_InitializeShadersD3D11(std::map<int, D3D11RenderShader*>& ShaderMap)
+{
+ return true;
+} \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/D3D11/PluginBlastDx11.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/D3D11/PluginBlastDx11.h
new file mode 100644
index 0000000..ed9dbe1
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/D3D11/PluginBlastDx11.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include "PluginBlast.h"
+
+extern "C" PLUGINBTRENDER_EXPORT PluginBlast* CreateRenderBlast(void);
+
+class PluginBlastDx11 : public PluginBlast
+{
+public:
+ PluginBlastDx11();
+ ~PluginBlastDx11();
+
+ // D3D11Shaders
+ virtual bool D3D11Shaders_InitializeShadersD3D11(std::map<int, D3D11RenderShader*>& ShaderMap);
+};
+
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/D3D12/PluginBlastDx12.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/D3D12/PluginBlastDx12.cpp
new file mode 100644
index 0000000..670f17b
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/D3D12/PluginBlastDx12.cpp
@@ -0,0 +1,20 @@
+#include "PluginBlastDx12.h"
+
+PluginBlast* CreateRenderBlast(void)
+{
+ return new PluginBlastDx12;
+}
+
+PluginBlastDx12::PluginBlastDx12()
+{
+}
+
+PluginBlastDx12::~PluginBlastDx12()
+{
+}
+
+// D3D11Shaders
+bool PluginBlastDx12::D3D11Shaders_InitializeShadersD3D11(std::map<int, D3D11RenderShader*>& ShaderMap)
+{
+ return true;
+} \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/D3D12/PluginBlastDx12.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/D3D12/PluginBlastDx12.h
new file mode 100644
index 0000000..fab6b4e
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/D3D12/PluginBlastDx12.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include "PluginBlast.h"
+
+extern "C" PLUGINBTRENDER_EXPORT PluginBlast* CreateRenderBlast(void);
+
+class PluginBlastDx12 : public PluginBlast
+{
+public:
+ PluginBlastDx12();
+ ~PluginBlastDx12();
+
+ // D3D11Shaders
+ virtual bool D3D11Shaders_InitializeShadersD3D11(std::map<int, D3D11RenderShader*>& ShaderMap);
+};
+
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/Interface/PluginBlast.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/Interface/PluginBlast.cpp
new file mode 100644
index 0000000..3a9c9c9
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/Interface/PluginBlast.cpp
@@ -0,0 +1,69 @@
+#include "PluginBlast.h"
+
+PluginBlast* g_Plugin = nullptr;
+
+PluginBlast::PluginBlast()
+{
+}
+
+PluginBlast::~PluginBlast()
+{
+}
+
+typedef PluginBlast*(*Func)(void);
+
+bool PluginBlast::Create(std::string strApi)
+{
+ if ("" == strApi)
+ return false;
+
+ std::string pluginDll = "";
+ HMODULE module = NULL;
+ Func CreateFunc = NULL;
+
+#ifdef NV_ARTISTTOOLS
+ pluginDll = "RenderBlast";
+#else
+ pluginDll = "FurRender";
+#endif
+
+ pluginDll.append(strApi);
+
+#ifdef _WIN64
+ pluginDll.append(".win64");
+#else
+ pluginDll.append(".win32");
+#endif
+
+#ifdef _DEBUG
+ pluginDll.append(".d");
+#else
+#endif
+
+ pluginDll.append(".dll");
+
+ module = LoadLibraryA(pluginDll.c_str());
+ if (NULL == module)
+ return false;
+
+ CreateFunc = (Func)GetProcAddress(module, "CreateRenderBlast");
+ if (NULL == CreateFunc)
+ return false;
+
+ g_Plugin = CreateFunc();
+ return (NULL != g_Plugin);
+}
+
+PluginBlast* PluginBlast::Instance()
+{
+ return g_Plugin;
+}
+
+void PluginBlast::Destroy()
+{
+ if (nullptr == g_Plugin)
+ return;
+
+ delete g_Plugin;
+ g_Plugin = nullptr;
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/Interface/PluginBlast.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/Interface/PluginBlast.h
new file mode 100644
index 0000000..a67fd89
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Render/Interface/PluginBlast.h
@@ -0,0 +1,21 @@
+#pragma once
+
+#include "RenderPlugin.h"
+#include "blastplugin_global.h"
+
+class PLUGINBT_EXPORT PluginBlast
+{
+public:
+ static bool Create(std::string api);
+ static PluginBlast* Instance();
+ static void Destroy();
+
+ ~PluginBlast();
+
+ // D3D11Shaders
+ virtual bool D3D11Shaders_InitializeShadersD3D11(std::map<int, D3D11RenderShader*>& ShaderMap) = 0;
+
+protected:
+ PluginBlast();
+};
+
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/Sample.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/Sample.h
new file mode 100644
index 0000000..c9fa503
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/Sample.h
@@ -0,0 +1,95 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef SAMPLE_H
+#define SAMPLE_H
+
+#include "PxTransform.h"
+#include <string>
+#include <vector>
+
+
+struct AssetList
+{
+ struct BoxAsset
+ {
+ BoxAsset() : staticHeight(-std::numeric_limits<float>().infinity()),
+ jointAllBonds(false), extents(20, 20, 20)
+ {}
+
+ struct Level
+ {
+ Level() :x(0), y(0), z(0), isSupport(0) {};
+
+ int x, y, z;
+ bool isSupport;
+ };
+
+ std::string id;
+ std::string name;
+ physx::PxVec3 extents;
+ float staticHeight;
+ bool jointAllBonds;
+ std::vector<Level> levels;
+ };
+
+ struct ModelAsset
+ {
+ ModelAsset() : isSkinned(false), transform(physx::PxIdentity)
+ {}
+
+ std::string id;
+ std::string file;
+ std::string name;
+ physx::PxTransform transform;
+ bool isSkinned;
+ };
+
+ struct CompositeAsset
+ {
+ CompositeAsset() : transform(physx::PxIdentity)
+ {}
+
+ struct AssetRef
+ {
+ std::string id;
+ physx::PxTransform transform;
+ };
+
+ struct Joint
+ {
+ int32_t assetIndices[2];
+ uint32_t chunkIndices[2];
+ physx::PxVec3 attachPositions[2];
+ };
+
+ std::string id;
+ std::string name;
+ physx::PxTransform transform;
+ std::vector<AssetRef> assetRefs;
+ std::vector<Joint> joints;
+ };
+
+ std::vector<ModelAsset> models;
+ std::vector<CompositeAsset> composites;
+ std::vector<BoxAsset> boxes;
+};
+
+struct SampleConfig
+{
+ std::wstring sampleName;
+ std::string assetsFile;
+ std::vector<std::string> additionalResourcesDir;
+ AssetList additionalAssetList;
+};
+
+int runSample(const SampleConfig& config);
+
+#endif //SAMPLE_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAsset.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAsset.cpp
new file mode 100644
index 0000000..01f8fd6
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAsset.cpp
@@ -0,0 +1,60 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "BlastAsset.h"
+#include "NvBlastExtPxAsset.h"
+#include "NvBlastTkAsset.h"
+#include <map>
+
+BlastAsset::BlastAsset(Renderer& renderer)
+ : m_renderer(renderer)
+{
+}
+
+void BlastAsset::validate()
+{
+}
+
+size_t BlastAsset::getBlastAssetSize() const
+{
+ return m_pxAsset->getTkAsset().getDataSize();
+}
+
+std::vector<uint32_t> BlastAsset::getChunkIndexesByDepth(uint32_t depth) const
+{
+ const TkAsset& tkAsset = m_pxAsset->getTkAsset();
+ const NvBlastChunk* pNvBlastChunk = tkAsset.getChunks();
+ uint32_t chunkCount = tkAsset.getChunkCount();
+
+ std::map<uint32_t, uint32_t> indexDepthMap;
+ indexDepthMap.insert(std::make_pair(0, 0));
+ for (size_t i = 1; i < chunkCount; ++i)
+ {
+ int depth = 0;
+ const NvBlastChunk* curChunk = pNvBlastChunk + i;
+ while (-1 != curChunk->parentChunkIndex)
+ {
+ ++depth;
+ curChunk = pNvBlastChunk + curChunk->parentChunkIndex;
+ }
+ indexDepthMap.insert(std::make_pair(i, depth));
+ }
+
+ std::vector<uint32_t> indexes;
+ for (std::map<uint32_t, uint32_t>::iterator itr = indexDepthMap.begin(); itr != indexDepthMap.end(); ++itr)
+ {
+ if (itr->second == depth)
+ {
+ indexes.push_back(itr->first);
+ }
+ }
+
+ return indexes;
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAsset.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAsset.h
new file mode 100644
index 0000000..b2e2f38
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAsset.h
@@ -0,0 +1,99 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef BLAST_ASSET_H
+#define BLAST_ASSET_H
+
+#include <memory>
+#include <vector>
+#include "PxTransform.h"
+#include "NvBlastTypes.h"
+
+using namespace physx;
+
+class Renderer;
+class BlastFamily;
+class PhysXController;
+
+namespace Nv
+{
+namespace Blast
+{
+class ExtPxFamily;
+class ExtPxAsset;
+class ExtPxManager;
+class TkGroup;
+}
+}
+
+using namespace Nv::Blast;
+
+// Add By Lixu Begin
+typedef BlastFamily* BlastFamilyPtr;
+// Add By Lixu End
+
+
+class BlastAsset
+{
+public:
+ //////// ctor ////////
+
+ BlastAsset(Renderer& renderer);
+ virtual ~BlastAsset() {}
+
+
+ //////// desc ////////
+
+ /**
+ Descriptor with actor initial settings.
+ */
+ struct ActorDesc
+ {
+ NvBlastID id;
+ PxTransform transform;
+ TkGroup* group;
+ };
+
+
+ //////// abstract ////////
+
+ virtual BlastFamilyPtr createFamily(PhysXController& physXConroller, ExtPxManager& pxManager, const ActorDesc& desc) = 0;
+
+
+ //////// data getters ////////
+
+ const ExtPxAsset* getPxAsset() const
+ {
+ return m_pxAsset;
+ }
+
+ size_t getBlastAssetSize() const;
+
+ std::vector<uint32_t> getChunkIndexesByDepth(uint32_t depth) const;
+
+protected:
+ //////// internal operations ////////
+
+ void validate();
+
+
+ //////// input data ////////
+
+ Renderer& m_renderer;
+
+
+ //////// internal data ////////
+
+ ExtPxAsset* m_pxAsset;
+};
+
+
+
+#endif //BLAST_ASSET_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetBoxes.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetBoxes.cpp
new file mode 100644
index 0000000..dfa0138
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetBoxes.cpp
@@ -0,0 +1,84 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "BlastAssetBoxes.h"
+#include "BlastFamilyBoxes.h"
+#include "NvBlastExtPxAsset.h"
+#include "PxPhysics.h"
+#include "cooking/PxCooking.h"
+
+
+BlastAssetBoxes::BlastAssetBoxes(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, Renderer& renderer, const Desc& desc)
+ : BlastAsset(renderer)
+{
+ // generate boxes slices procedurally
+ CubeAssetGenerator::generate(m_generatorAsset, desc.generatorSettings);
+
+ // asset desc / tk asset
+ ExtPxAssetDesc assetDesc;
+ assetDesc.chunkDescs = &m_generatorAsset.solverChunks[0];
+ assetDesc.chunkCount = (uint32_t)m_generatorAsset.solverChunks.size();
+ assetDesc.bondDescs = m_generatorAsset.solverBonds.size() > 0 ? &m_generatorAsset.solverBonds[0] : nullptr;
+ assetDesc.bondCount = (uint32_t)m_generatorAsset.solverBonds.size();
+ std::vector<uint8_t> bondFlags(assetDesc.bondCount);
+ std::fill(bondFlags.begin(), bondFlags.end(), desc.jointAllBonds ? 1 : 0);
+ assetDesc.bondFlags = bondFlags.data();
+
+ // box convex
+ PxVec3 vertices[8] = { { -1, -1, -1 }, { -1, -1, 1 }, { -1, 1, -1 }, { -1, 1, 1 }, { 1, -1, -1 }, { 1, -1, 1 }, { 1, 1, -1 }, { 1, 1, 1 } };
+ PxConvexMeshDesc convexMeshDesc;
+ convexMeshDesc.points.count = 8;
+ convexMeshDesc.points.data = vertices;
+ convexMeshDesc.points.stride = sizeof(PxVec3);
+ convexMeshDesc.flags = PxConvexFlag::eCOMPUTE_CONVEX;
+ m_boxMesh = cooking.createConvexMesh(convexMeshDesc, physics.getPhysicsInsertionCallback());
+
+ // prepare chunks
+ const uint32_t chunkCount = (uint32_t)m_generatorAsset.solverChunks.size();
+ std::vector<ExtPxAssetDesc::ChunkDesc> pxChunks(chunkCount);
+ std::vector<ExtPxAssetDesc::SubchunkDesc> pxSubchunks;
+ pxSubchunks.reserve(chunkCount);
+ for (uint32_t i = 0; i < m_generatorAsset.solverChunks.size(); i++)
+ {
+ uint32_t chunkID = m_generatorAsset.solverChunks[i].userData;
+ GeneratorAsset::BlastChunkCube& cube = m_generatorAsset.chunks[chunkID];
+ PxVec3 position = *reinterpret_cast<PxVec3*>(&cube.position);
+ PxVec3 extents = *reinterpret_cast<PxVec3*>(&cube.extents);
+ ExtPxAssetDesc::ChunkDesc& chunk = pxChunks[chunkID];
+ ExtPxAssetDesc::SubchunkDesc subchunk =
+ {
+ PxTransform(position),
+ PxConvexMeshGeometry(m_boxMesh, PxMeshScale(extents / 2))
+ };
+ pxSubchunks.push_back(subchunk);
+ chunk.subchunks = &pxSubchunks.back();
+ chunk.subchunkCount = 1;
+ chunk.isStatic = (position.y - (extents.y - desc.generatorSettings.extents.y) / 2) <= desc.staticHeight;
+ }
+
+ // create asset
+ assetDesc.pxChunks = pxChunks.data();
+ m_pxAsset = ExtPxAsset::create(assetDesc, framework);
+
+ validate();
+}
+
+
+BlastAssetBoxes::~BlastAssetBoxes()
+{
+ m_boxMesh->release();
+ m_pxAsset->release();
+}
+
+
+BlastFamilyPtr BlastAssetBoxes::createFamily(PhysXController& physXConroller, ExtPxManager& pxManager, const ActorDesc& desc)
+{
+ return BlastFamilyPtr(new BlastFamilyBoxes(physXConroller, pxManager, m_renderer, *this, desc));
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetBoxes.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetBoxes.h
new file mode 100644
index 0000000..518e93d
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetBoxes.h
@@ -0,0 +1,56 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef BLAST_ASSET_BOXES_H
+#define BLAST_ASSET_BOXES_H
+
+#include "BlastAsset.h"
+#include "AssetGenerator.h"
+#include "PxConvexMesh.h"
+
+
+namespace physx
+{
+class PxPhysics;
+class PxCooking;
+}
+
+namespace Nv
+{
+namespace Blast
+{
+class TkFramework;
+}
+}
+
+
+class BlastAssetBoxes : public BlastAsset
+{
+public:
+ struct Desc
+ {
+ CubeAssetGenerator::Settings generatorSettings;
+ float staticHeight;
+ bool jointAllBonds;
+ };
+
+ BlastAssetBoxes(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, Renderer& renderer, const Desc& desc);
+ virtual ~BlastAssetBoxes();
+
+ BlastFamilyPtr createFamily(PhysXController& physXConroller, ExtPxManager& pxManager, const ActorDesc& desc);
+
+private:
+ PxConvexMesh* m_boxMesh;
+ GeneratorAsset m_generatorAsset;
+};
+
+
+
+#endif //BLAST_ASSET_BOXES_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.cpp
new file mode 100644
index 0000000..c42215e
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.cpp
@@ -0,0 +1,64 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "BlastAssetModel.h"
+#include "Renderer.h"
+#include "BlastController.h"
+#include "Utils.h"
+#include "ResourceManager.h"
+#include "PsFileBuffer.h"
+#include "NvBlastExtPxAsset.h"
+#include <sstream>
+
+
+BlastAssetModel::BlastAssetModel(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, Renderer& renderer, const char* modelName)
+ : BlastAsset(renderer)
+{
+ ResourceManager& resourceManager = m_renderer.getResourceManager();
+
+ // Physics Asset
+ std::ostringstream blastFileName;
+ blastFileName << modelName << ".bpxa";
+ std::string path;
+ if (resourceManager.findFile(blastFileName.str(), path))
+ {
+ PsFileBuffer fileBuf(path.c_str(), PxFileBuf::OPEN_READ_ONLY);
+ m_pxAsset = ExtPxAsset::deserialize(fileBuf, framework, physics);
+ ASSERT_PRINT(m_pxAsset != nullptr, "can't load bpxa file");
+ }
+ else
+ {
+ ASSERT_PRINT(false, "wrong blastFilename");
+ }
+
+ // load obj file
+ std::ostringstream objFileName;
+ objFileName << modelName << ".obj";
+ if (resourceManager.findFile(objFileName.str(), path))
+ {
+ m_model = BlastModel::loadFromFileTinyLoader(path.c_str());
+ if (!m_model)
+ {
+ ASSERT_PRINT(false, "obj load failed");
+ }
+ }
+ else
+ {
+ ASSERT_PRINT(false, "wrong objFileName");
+ }
+
+ validate();
+}
+
+
+BlastAssetModel::~BlastAssetModel()
+{
+ m_pxAsset->release();
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.h
new file mode 100644
index 0000000..8132911
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.h
@@ -0,0 +1,57 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef BLAST_ASSET_MODEL_H
+#define BLAST_ASSET_MODEL_H
+
+#include "BlastAsset.h"
+#include "BlastModel.h"
+
+
+namespace physx
+{
+class PxPhysics;
+class PxCooking;
+}
+
+namespace Nv
+{
+namespace Blast
+{
+class TkFramework;
+}
+}
+
+
+class BlastAssetModel : public BlastAsset
+{
+public:
+ //////// ctor ////////
+
+ BlastAssetModel(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, Renderer& renderer, const char* modelName);
+ virtual ~BlastAssetModel();
+
+
+ //////// data getters ////////
+
+ const BlastModel& getModel() const
+ {
+// Add By Lixu Begin
+ return *m_model;
+// Add By Lixu End
+ }
+
+private:
+ //////// private internal data ////////
+
+ BlastModelPtr m_model;
+};
+
+#endif //BLAST_ASSET_MODEL_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSimple.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSimple.cpp
new file mode 100644
index 0000000..56c7441
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSimple.cpp
@@ -0,0 +1,56 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+
+#include "BlastAssetModelSimple.h"
+#include "BlastFamilyModelSimple.h"
+#include "CustomRenderMesh.h"
+#include "Renderer.h"
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// BlastAssetModelSimple
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+BlastAssetModelSimple::BlastAssetModelSimple(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, Renderer& renderer, const char* modelName)
+ : BlastAssetModel(framework, physics, cooking, renderer, modelName)
+{
+ // prepare materials
+// Add By Lixu Begin
+ for (const BlastModel::Material& material : getModel().materials)
+ {
+ if (material.diffuseTexture.empty())
+ m_renderMaterials.push_back(RenderMaterial::getDefaultRenderMaterial());
+ else
+ m_renderMaterials.push_back(new RenderMaterial(material.name.c_str(), renderer.getResourceManager(), "model_simple_textured_ex", material.diffuseTexture.c_str()));
+ }
+// Add By Lixu End
+ validate();
+}
+
+
+BlastAssetModelSimple::~BlastAssetModelSimple()
+{
+ // release materials
+ for (RenderMaterial* r : m_renderMaterials)
+ {
+ if (r == RenderMaterial::getDefaultRenderMaterial())
+ {
+ continue;
+ }
+ SAFE_DELETE(r);
+ }
+}
+
+
+BlastFamilyPtr BlastAssetModelSimple::createFamily(PhysXController& physXConroller, ExtPxManager& pxManager, const ActorDesc& desc)
+{
+ return BlastFamilyPtr(new BlastFamilyModelSimple(physXConroller, pxManager, m_renderer, *this, desc));
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSimple.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSimple.h
new file mode 100644
index 0000000..7e61616
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSimple.h
@@ -0,0 +1,47 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef BLAST_ASSET_MODEL_SIMPLE_H
+#define BLAST_ASSET_MODEL_SIMPLE_H
+
+#include "BlastAssetModel.h"
+
+
+class RenderMaterial;
+
+class BlastAssetModelSimple : public BlastAssetModel
+{
+public:
+ //////// ctor ////////
+
+ BlastAssetModelSimple(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, Renderer& renderer, const char* modelName);
+ virtual ~BlastAssetModelSimple();
+
+
+ //////// interface implementation ////////
+
+ virtual BlastFamilyPtr createFamily(PhysXController& physXConroller, ExtPxManager& pxManager, const ActorDesc& desc);
+
+
+ //////// data getters ////////
+
+ const std::vector<RenderMaterial*>& getRenderMaterials() const
+ {
+ return m_renderMaterials;
+ }
+
+
+private:
+ //////// private internal data ////////
+
+ std::vector<RenderMaterial*> m_renderMaterials;
+};
+
+#endif //BLAST_ASSET_MODEL_SIMPLE_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSkinned.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSkinned.cpp
new file mode 100644
index 0000000..5cf3a0d
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSkinned.cpp
@@ -0,0 +1,47 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "BlastAssetModelSkinned.h"
+#include "BlastFamilyModelSkinned.h"
+#include "RenderMaterial.h"
+#include "Renderer.h"
+
+
+BlastAssetModelSkinned::BlastAssetModelSkinned(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, Renderer& renderer, const char* modelName)
+ : BlastAssetModel(framework, physics, cooking, renderer, modelName)
+{
+// Add By Lixu Begin
+ int index = 0;
+ char materialName[50];
+ for (const BlastModel::Material& material : getModel().materials)
+ {
+ sprintf(materialName, "%s_Material%d", modelName, index++);
+
+ if (material.diffuseTexture.empty())
+ m_renderMaterials.push_back(new RenderMaterial(modelName, renderer.getResourceManager(), "model_skinned"));
+ else
+ m_renderMaterials.push_back(new RenderMaterial(modelName, renderer.getResourceManager(), "model_skinned_textured", material.diffuseTexture.c_str()));
+ }
+// Add By Lixu End
+ validate();
+}
+
+BlastAssetModelSkinned::~BlastAssetModelSkinned()
+{
+ for (RenderMaterial* r : m_renderMaterials)
+ {
+ SAFE_DELETE(r);
+ }
+}
+
+BlastFamilyPtr BlastAssetModelSkinned::createFamily(PhysXController& physXConroller, ExtPxManager& pxManager, const ActorDesc& desc)
+{
+ return BlastFamilyPtr(new BlastFamilyModelSkinned(physXConroller, pxManager, m_renderer, *this, desc));
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSkinned.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSkinned.h
new file mode 100644
index 0000000..149c8e8
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSkinned.h
@@ -0,0 +1,46 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef BLAST_ASSET_MODEL_SKINNED_H
+#define BLAST_ASSET_MODEL_SKINNED_H
+
+#include "BlastAssetModel.h"
+
+class RenderMaterial;
+
+class BlastAssetModelSkinned : public BlastAssetModel
+{
+public:
+ //////// ctor ////////
+
+ BlastAssetModelSkinned(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, Renderer& renderer, const char* modelName);
+ virtual ~BlastAssetModelSkinned();
+
+
+ //////// interface implementation ////////
+
+ BlastFamilyPtr createFamily(PhysXController& physXConroller, ExtPxManager& pxManager, const ActorDesc& desc);
+
+
+ //////// public getter ////////
+
+ const std::vector<RenderMaterial*>& getRenderMaterials() const
+ {
+ return m_renderMaterials;
+ }
+
+
+private:
+ //////// internal data ////////
+
+ std::vector<RenderMaterial*> m_renderMaterials;
+};
+
+#endif //BLAST_ASSET_MODEL_SKINNED_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastController.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastController.cpp
new file mode 100644
index 0000000..4061931
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastController.cpp
@@ -0,0 +1,555 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "BlastController.h"
+#include "BlastFamily.h"
+#include "BlastAsset.h"
+#include "BlastReplay.h"
+#include "PhysXController.h"
+#include "SampleTime.h"
+#include "SampleProfiler.h"
+#include "Utils.h"
+#include "Renderer.h"
+
+#include "NvBlast.h"
+#include "NvBlastExtPxManager.h"
+#include "NvBlastExtPxFamily.h"
+#include "NvBlastExtPxActor.h"
+
+#include "NvBlastTkFramework.h"
+
+#include "PsString.h"
+#include "PxTaskManager.h"
+#include "PxDefaultCpuDispatcher.h"
+#include "PxRigidBody.h"
+#include "PxScene.h"
+#include "PxRigidDynamic.h"
+#include "PxDistanceJoint.h"
+
+#include <sstream>
+#include <numeric>
+#include <cstdlib>
+
+#include "imgui.h"
+
+// Add By Lixu Begin
+#include "BlastSceneTree.h"
+// Add By Lixu End
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// AllocatorCallback
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class BlastAllocatorCallback : public PxAllocatorCallback
+{
+public:
+ virtual void* allocate(size_t size, const char* typeName, const char* filename, int line) override
+ {
+ NV_UNUSED(typeName);
+ NV_UNUSED(filename);
+ NV_UNUSED(line);
+ return malloc(size);
+ }
+
+ virtual void deallocate(void* ptr) override
+ {
+ free(ptr);
+ }
+};
+BlastAllocatorCallback g_allocatorCallback;
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// ErrorCallback
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class BlastErrorCallback : public PxErrorCallback
+{
+public:
+ virtual void reportError(PxErrorCode::Enum code, const char* msg, const char* file, int line) override
+ {
+ std::stringstream str;
+ str << "NvBlastTk ";
+ bool critical = false;
+ switch (code)
+ {
+ case PxErrorCode::eNO_ERROR: critical = false; break;
+ case PxErrorCode::eDEBUG_INFO: str << "[Debug Info]"; critical = false; break;
+ case PxErrorCode::eDEBUG_WARNING: str << "[Debug Warning]"; critical = false; break;
+ case PxErrorCode::eINVALID_PARAMETER: str << "[Invalid Parameter]"; critical = true; break;
+ case PxErrorCode::eINVALID_OPERATION: str << "[Invalid Operation]"; critical = true; break;
+ case PxErrorCode::eOUT_OF_MEMORY: str << "[Out of] Memory"; critical = true; break;
+ case PxErrorCode::eINTERNAL_ERROR: str << "[Internal Error]"; critical = true; break;
+ case PxErrorCode::eABORT: str << "[Abort]"; critical = true; break;
+ case PxErrorCode::ePERF_WARNING: str << "[Perf Warning]"; critical = false; break;
+ default: PX_ALWAYS_ASSERT();
+ }
+ str << file << "(" << line << "): " << msg << "\n";
+
+ std::string message = str.str();
+ shdfnd::printString(message.c_str());
+ PX_ASSERT_WITH_MESSAGE(!critical, message.c_str());
+ }
+};
+BlastErrorCallback g_errorCallback;
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Joint creation
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+static physx::PxJoint* createPxJointCallback(ExtPxActor* actor0, const physx::PxTransform& localFrame0, ExtPxActor* actor1, const physx::PxTransform& localFrame1, physx::PxPhysics& physics, TkJoint& joint)
+{
+ PxDistanceJoint* pxJoint = PxDistanceJointCreate(physics, actor0 ? &actor0->getPhysXActor() : nullptr, localFrame0, actor1 ? &actor1->getPhysXActor() : nullptr, localFrame1);
+ pxJoint->setMaxDistance(1.0f);
+ return pxJoint;
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Controller
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+BlastController::BlastController()
+: m_eventCallback(nullptr), debugRenderMode(BlastFamily::DEBUG_RENDER_DISABLED), m_impactDamageEnabled(true),
+m_impactDamageToStressEnabled(false), m_rigidBodyLimitEnabled(true), m_rigidBodyLimit(40000), m_blastAssetsSize(0), debugRenderScale(0.01f)
+{
+ m_extImpactDamageManagerSettings.fragility = 500.0f;
+
+ m_impactDamageToStressFactor = 0.01f;
+ m_draggingToStressFactor = 100.0f;
+}
+
+
+BlastController::~BlastController()
+{
+}
+
+void BlastController::reinitialize()
+{
+ onSampleStop();
+ onSampleStart();
+}
+
+void BlastController::onSampleStart()
+{
+ TkFrameworkDesc desc;
+ desc.allocatorCallback = &g_allocatorCallback;
+ desc.errorCallback = &g_errorCallback;
+ m_tkFramework = NvBlastTkFrameworkCreate(desc);
+
+ m_replay = new BlastReplay();
+
+ m_taskManager = PxTaskManager::createTaskManager(g_errorCallback, getPhysXController().getCPUDispatcher(), 0);
+
+ TkGroupDesc gdesc;
+ gdesc.pxTaskManager = m_taskManager;
+ m_tkGroup = m_tkFramework->createGroup(gdesc);
+
+ m_extPxManager = ExtPxManager::create(getPhysXController().getPhysics(), *m_tkFramework, createPxJointCallback);
+ m_extPxManager->setActorCountLimit(m_rigidBodyLimitEnabled ? m_rigidBodyLimit : 0);
+ m_extImpactDamageManager = ExtImpactDamageManager::create(m_extPxManager, m_extImpactDamageManagerSettings);
+ m_eventCallback = new EventCallback(m_extImpactDamageManager);
+
+ setImpactDamageEnabled(m_impactDamageEnabled, true);
+}
+
+
+void BlastController::onSampleStop()
+{
+ removeAllFamilies();
+
+ m_extImpactDamageManager->release();
+ m_extPxManager->release();
+ SAFE_DELETE(m_eventCallback);
+
+ m_tkGroup->release();
+
+ delete m_replay;
+
+ m_tkFramework->release();
+
+ m_taskManager->release();
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Impact damage
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void BlastController::setImpactDamageEnabled(bool enabled, bool forceUpdate)
+{
+ if (m_impactDamageEnabled != enabled || forceUpdate)
+ {
+ m_impactDamageEnabled = enabled;
+ getPhysXController().getPhysXScene().setSimulationEventCallback(m_impactDamageEnabled ? m_eventCallback : nullptr);
+ refreshImpactDamageSettings();
+ }
+}
+
+bool BlastController::customImpactDamageFunction(void* data, ExtPxActor* actor, physx::PxShape* shape, physx::PxVec3 position, physx::PxVec3 force)
+{
+ return reinterpret_cast<BlastController*>(data)->stressDamage(actor, position, force);
+}
+
+bool BlastController::stressDamage(ExtPxActor *actor, physx::PxVec3 position, physx::PxVec3 force)
+{
+ if (actor->getTkActor().getGraphNodeCount() > 1)
+ {
+ void* userData = actor->getFamily().userData;
+ if (userData)
+ {
+ ExtStressSolver* solver = reinterpret_cast<ExtStressSolver*>(userData);
+ solver->applyImpulse(*actor, position, force * m_impactDamageToStressFactor);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void BlastController::refreshImpactDamageSettings()
+{
+ m_extImpactDamageManagerSettings.damageFunction = m_impactDamageToStressEnabled ? customImpactDamageFunction : nullptr;
+ m_extImpactDamageManagerSettings.damageFunctionData = this;
+ m_extImpactDamageManager->setSettings(m_extImpactDamageManagerSettings);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Stress
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void BlastController::updateDraggingStress()
+{
+ auto physxController = getPhysXController();
+ auto actor = physxController.getDraggingActor();
+ if (actor)
+ {
+ ExtPxActor* pxActor = m_extPxManager->getActorFromPhysXActor(*actor);
+ if (pxActor && pxActor->getTkActor().getGraphNodeCount() > 1 && pxActor->getPhysXActor().getRigidBodyFlags() & PxRigidBodyFlag::eKINEMATIC)
+ {
+ void* userData = pxActor->getFamily().userData;
+ if (userData)
+ {
+ ExtStressSolver* solver = reinterpret_cast<ExtStressSolver*>(userData);
+ PxTransform t(pxActor->getPhysXActor().getGlobalPose().getInverse());
+ PxVec3 dragVector = t.rotate(physxController.getDragVector());
+ const float factor = dragVector.magnitudeSquared() * m_draggingToStressFactor;
+ solver->applyImpulse(*pxActor, physxController.getDragActorHookLocalPoint(), dragVector.getNormalized() * factor);
+ }
+ }
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Stats
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+uint32_t BlastController::getActorCount() const
+{
+ return std::accumulate(m_families.begin(), m_families.end(), (uint32_t)0, [](uint32_t sum, const BlastFamilyPtr& a)
+ {
+ return sum += a->getActorCount();
+ });
+}
+
+uint32_t BlastController::getTotalVisibleChunkCount() const
+{
+ return std::accumulate(m_families.begin(), m_families.end(), (uint32_t)0, [](uint32_t sum, const BlastFamilyPtr& a)
+ {
+ return sum += a->getTotalVisibleChunkCount();
+ });
+}
+
+size_t BlastController::getFamilySize() const
+{
+ return std::accumulate(m_families.begin(), m_families.end(), (size_t)0, [](size_t sum, const BlastFamilyPtr& a)
+ {
+ return sum += a->getFamilySize();
+ });
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Time
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+const double Time::s_secondsPerTick = Time::getTickDuration();
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Controller events
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void BlastController::Animate(double dt)
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ PROFILER_BEGIN("Apply Impact Damage");
+ m_extImpactDamageManager->applyDamage();
+ PROFILER_END();
+
+ updateDraggingStress();
+
+ m_replay->update();
+
+ Time blastTime;
+ for (uint32_t i = 0; i < m_families.size(); ++i)
+ {
+ if (m_families[i])
+ {
+ m_families[i]->updatePreSplit(dt);
+ }
+ }
+
+ fillDebugRender();
+
+ PROFILER_BEGIN("Tk Group Process/Sync");
+ m_tkGroup->process();
+ m_tkGroup->sync(true);
+ PROFILER_END();
+
+ TkGroupStats gstats;
+ m_tkGroup->getStats(gstats);
+
+ this->m_lastBlastTimers.blastDamageMaterial = NvBlastTicksToSeconds(gstats.timers.material);
+ this->m_lastBlastTimers.blastDamageFracture = NvBlastTicksToSeconds(gstats.timers.fracture);
+ this->m_lastBlastTimers.blastSplitIsland = NvBlastTicksToSeconds(gstats.timers.island);
+ this->m_lastBlastTimers.blastSplitPartition = NvBlastTicksToSeconds(gstats.timers.partition);
+ this->m_lastBlastTimers.blastSplitVisibility = NvBlastTicksToSeconds(gstats.timers.visibility);
+
+ for (uint32_t i = 0; i < m_families.size(); ++i)
+ {
+ if (m_families[i])
+ {
+ m_families[i]->updateAfterSplit(dt);
+ }
+ }
+
+// Add By Lixu Begin
+ BlastSceneTree* pBlastSceneTree = BlastSceneTree::ins();
+ bool needUpdateUI = false;
+
+ std::map<BlastAsset*, std::vector<BlastFamily*>>& AssetFamiliesMap = getManager()->getAssetFamiliesMap();
+ std::map<BlastAsset*, std::vector<BlastFamily*>>::iterator itAsset;
+ std::vector<BlastFamily*>::iterator itFamily;
+ uint32_t assetIndex = 0;
+ for (itAsset = AssetFamiliesMap.begin(); itAsset != AssetFamiliesMap.end(); itAsset++)
+ {
+ std::vector<BlastFamily*>& BlastFamilies = itAsset->second;
+ for (itFamily = BlastFamilies.begin(); itFamily != BlastFamilies.end(); itFamily++)
+ {
+ BlastFamily* pFamily = *itFamily;
+
+ std::map<uint32_t, bool>& VisibleChangedChunks = pFamily->getVisibleChangedChunks();
+ std::map<uint32_t, bool>::iterator itChunk;
+ for (itChunk = VisibleChangedChunks.begin(); itChunk != VisibleChangedChunks.end(); itChunk++)
+ {
+ pBlastSceneTree->updateVisible(assetIndex, itChunk->first, itChunk->second);
+ }
+ pFamily->clearVisibleChangedChunks();
+
+ needUpdateUI = needUpdateUI || VisibleChangedChunks.size() > 0;
+ }
+
+ assetIndex++;
+ }
+
+ if (needUpdateUI)
+ {
+ pBlastSceneTree->updateValues(false);
+ }
+// Add By Lixu End
+}
+
+
+void BlastController::drawUI()
+{
+ // impact damage
+ bool impactEnabled = getImpactDamageEnabled();
+ if (ImGui::Checkbox("Impact Damage", &impactEnabled))
+ {
+ setImpactDamageEnabled(impactEnabled);
+ }
+
+ if (ImGui::DragFloat("Fragility", &m_extImpactDamageManagerSettings.fragility))
+ {
+ refreshImpactDamageSettings();
+ }
+
+ if (ImGui::Checkbox("Impact Damage To Stress Solver", &m_impactDamageToStressEnabled))
+ {
+ refreshImpactDamageSettings();
+ }
+
+ ImGui::DragFloat("Impact Damage To Stress Factor", &m_impactDamageToStressFactor, 0.001f, 0.0f, 1000.0f, "%.4f");
+ ImGui::DragFloat("Dragging To Stress Factor", &m_draggingToStressFactor, 0.1f, 0.0f, 1000.0f, "%.3f");
+
+ ImGui::Checkbox("Limit Rigid Body Count", &m_rigidBodyLimitEnabled);
+ if (m_rigidBodyLimitEnabled)
+ {
+ ImGui::DragInt("Rigid Body Limit", (int*)&m_rigidBodyLimit, 100, 1000, 100000);
+ }
+ m_extPxManager->setActorCountLimit(m_rigidBodyLimitEnabled ? m_rigidBodyLimit : 0);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// actor management
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+BlastFamilyPtr BlastController::spawnFamily(BlastAsset* blastAsset, const BlastAsset::ActorDesc& desc)
+{
+ BlastFamilyPtr actor = blastAsset->createFamily(getPhysXController(), *m_extPxManager, desc);
+ m_families.push_back(actor);
+ recalculateAssetsSize();
+ m_replay->addFamily(&actor->getFamily()->getTkFamily());
+ return actor;
+}
+
+void BlastController::removeFamily(BlastFamilyPtr actor)
+{
+ m_replay->removeFamily(&actor->getFamily()->getTkFamily());
+ m_families.erase(std::remove(m_families.begin(), m_families.end(), actor), m_families.end());
+ recalculateAssetsSize();
+ getPhysXController().resetDragging();
+// Add By Lixu Begin
+ delete actor;
+// Add By Lixu End
+}
+
+void BlastController::removeAllFamilies()
+{
+ while (!m_families.empty())
+ {
+ removeFamily(m_families.back());
+ }
+ m_replay->reset();
+}
+
+// Add By Lixu Begin
+#include "SceneController.h"
+// Add By Lixu End
+void BlastController::recalculateAssetsSize()
+{
+
+// Add By Lixu Begin
+ std::map<BlastAsset*, std::vector<BlastFamily*>>& AssetFamiliesMap = getManager()->getAssetFamiliesMap();
+ std::map<BlastAsset*, AssetList::ModelAsset>& AssetDescMap = getManager()->getAssetDescMap();
+ std::map<BlastAsset*, std::vector<BlastFamily*>>::iterator it;
+ for (it = AssetFamiliesMap.begin(); it != AssetFamiliesMap.end(); it++)
+ {
+ std::vector<BlastFamily*>& fs = it->second;
+ fs.clear();
+ }
+ AssetFamiliesMap.clear();
+ AssetDescMap.clear();
+
+ SceneController& sceneController = getManager()->getSceneController();
+ int familiesSize = m_families.size();
+ for (int i = 0; i < familiesSize; i++)
+ {
+ BlastFamilyPtr pBlastFamily = m_families[i];
+ BlastAsset* pBlastAsset = (BlastAsset*)&pBlastFamily->getBlastAsset();
+ AssetFamiliesMap[pBlastAsset].push_back(&*m_families[i]);
+ if (AssetDescMap.find(pBlastAsset) == AssetDescMap.end())
+ {
+ AssetList::ModelAsset desc;
+ if (sceneController.GetAssetDesc(pBlastAsset, desc))
+ {
+ AssetDescMap[pBlastAsset] = desc;
+ }
+ }
+
+ AssetList::ModelAsset& m = AssetDescMap[pBlastAsset];
+ pBlastFamily->initTransform(m.transform);
+ }
+// Add By Lixu End
+
+ std::set<const BlastAsset*> uniquedAssets;
+ m_blastAssetsSize = 0;
+ for (uint32_t i = 0; i < m_families.size(); ++i)
+ {
+ if (uniquedAssets.find(&m_families[i]->getBlastAsset()) == uniquedAssets.end())
+ {
+ m_blastAssetsSize += m_families[i]->getBlastAsset().getBlastAssetSize();
+ uniquedAssets.insert(&m_families[i]->getBlastAsset());
+ }
+ }
+}
+
+void BlastController::blast(PxVec3 worldPos, float damageRadius, float explosiveImpulse, std::function<void(ExtPxActor*)> damageFunction)
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ for (uint32_t i = 0; i < m_families.size(); ++i)
+ {
+ if (m_families[i])
+ {
+ m_families[i]->blast(worldPos, damageRadius, explosiveImpulse, damageFunction);
+ }
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// context/log
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void BlastController::blastLog(int type, const char* msg, const char* file, int line)
+{
+ std::stringstream str;
+ bool critical = false;
+ switch (type)
+ {
+ case NvBlastMessage::Error: str << "[NvBlast ERROR] "; critical = true; break;
+ case NvBlastMessage::Warning: str << "[NvBlast WARNING] "; critical = true; break;
+ case NvBlastMessage::Info: str << "[NvBlast INFO] "; critical = false; break;
+ case NvBlastMessage::Debug: str << "[NvBlast DEBUG] "; critical = false; break;
+ }
+ str << file << "(" << line << "): " << msg << "\n";
+
+ std::string message = str.str();
+ shdfnd::printString(message.c_str());
+ PX_ASSERT_WITH_MESSAGE(!critical, message.c_str());
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// debug render
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void BlastController::fillDebugRender()
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ m_debugRenderBuffer.clear();
+
+ if (debugRenderMode != BlastFamily::DEBUG_RENDER_DISABLED)
+ {
+ getPhysXController().getPhysXScene().setVisualizationParameter(PxVisualizationParameter::eSCALE, 1);
+ for (uint32_t i = 0; i < m_families.size(); ++i)
+ {
+ m_families[i]->fillDebugRender(m_debugRenderBuffer, debugRenderMode, debugRenderScale);
+ }
+ }
+ else
+ {
+ getPhysXController().getPhysXScene().setVisualizationParameter(PxVisualizationParameter::eSCALE, 0);
+ }
+
+ getRenderer().queueRenderBuffer(&m_debugRenderBuffer);
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastController.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastController.h
new file mode 100644
index 0000000..98f5c24
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastController.h
@@ -0,0 +1,246 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef BLAST_CONTROLLER_H
+#define BLAST_CONTROLLER_H
+
+#include "SampleManager.h"
+#include "BlastFamily.h"
+#include "DebugRenderBuffer.h"
+#include "PxSimulationEventCallback.h"
+#include "NvBlastExtImpactDamageManager.h"
+
+using namespace physx;
+
+class BlastAsset;
+class BlastReplay;
+
+namespace physx
+{
+class PxTaskManager;
+}
+namespace Nv
+{
+namespace Blast
+{
+class TkFramework;
+}
+}
+
+
+struct BlastTimers
+{
+ double blastDamageMaterial;
+ double blastDamageFracture;
+ double blastSplitIsland;
+ double blastSplitPartition;
+ double blastSplitVisibility;
+};
+
+/**
+Blast Controller. Entry point for all blast related code, keeps blast actors and controls them.
+*/
+class BlastController : public ISampleController
+{
+public:
+ //////// ctor ////////
+
+ BlastController();
+ virtual ~BlastController();
+
+ void reinitialize();
+
+ //////// controller callbacks ////////
+
+ virtual void onSampleStart();
+ virtual void onSampleStop();
+
+ virtual void Animate(double dt);
+ void drawUI();
+
+
+ //////// public API ////////
+
+ void blast(PxVec3 worldPos, float damageRadius, float explosiveImpulse, std::function<void(ExtPxActor*)> damageFunction);
+
+ bool stressDamage(ExtPxActor *actor, PxVec3 position, PxVec3 force);
+
+ BlastFamilyPtr spawnFamily(BlastAsset* blastAsset, const BlastAsset::ActorDesc& desc);
+ void removeFamily(BlastFamilyPtr actor);
+ void removeAllFamilies();
+
+
+ //////// public static ////////
+
+ static void blastLog(int type, const char* msg, const char* file, int line);
+
+
+ //////// public getters/setters ////////
+
+ TkFramework& getTkFramework() const
+ {
+ return *m_tkFramework;
+ }
+
+ TkGroup* getTkGroup() const
+ {
+ return m_tkGroup;
+ }
+
+ ExtPxManager& getExtPxManager() const
+ {
+ return *m_extPxManager;
+ }
+
+ ExtImpactDamageManager* getExtImpactDamageManager() const
+ {
+ return m_extImpactDamageManager;
+ }
+
+ BlastReplay* getReplay() const
+ {
+ return m_replay;
+ }
+
+ uint32_t getActorCount() const;
+
+ uint32_t getTotalVisibleChunkCount() const;
+
+ size_t getFamilySize() const;
+
+ size_t getBlastAssetsSize() const
+ {
+ return m_blastAssetsSize;
+ }
+
+ const BlastTimers& getLastBlastTimers() const
+ {
+ return m_lastBlastTimers;
+ }
+
+ bool getImpactDamageEnabled() const
+ {
+ return m_impactDamageEnabled;
+ }
+
+ void setImpactDamageEnabled(bool enabled, bool forceUpdate = false);
+
+ ExtStressSolverSettings& getStressSolverSettings()
+ {
+ return m_extStressSolverSettings;
+ }
+
+// Add By Lixu Begin
+ std::vector<BlastFamilyPtr>& getFamilies()
+ {
+ return m_families;
+ }
+// Add By Lixu End
+
+ float getLastStressDelta() const;
+
+ //////// public variables for UI ////////
+
+ BlastFamily::DebugRenderMode debugRenderMode;
+ float debugRenderScale;
+
+
+ //////// Filter shader enum ////////
+
+ enum FilterDataAttributes
+ {
+ SUPPRESS_CONTACT_NOTIFY = 1,
+ };
+
+private:
+ //////// impact damage event callback ////////
+
+ class EventCallback : public PxSimulationEventCallback
+ {
+ public:
+ EventCallback(ExtImpactDamageManager* manager) : m_manager(manager) {}
+
+ // implemented
+ virtual void onContact(const PxContactPairHeader& pairHeader, const PxContactPair* pairs, uint32_t nbPairs)
+ {
+ m_manager->onContact(pairHeader, pairs, nbPairs);
+ }
+
+ private:
+ // unused
+ void onConstraintBreak(PxConstraintInfo*, PxU32) {}
+ void onWake(PxActor**, PxU32) {}
+ void onSleep(PxActor**, PxU32) {}
+ void onTrigger(PxTriggerPair*, PxU32) {}
+ void onAdvance(const PxRigidBody*const*, const PxTransform*, const PxU32) {}
+
+ // data
+ ExtImpactDamageManager* m_manager;
+ };
+
+
+ //////// private methods ////////
+
+ void updateDraggingStress();
+
+ void refreshImpactDamageSettings();
+
+ void fillDebugRender();
+
+ void recalculateAssetsSize();
+
+ static bool customImpactDamageFunction(void* data, ExtPxActor* actor, PxShape* shape, PxVec3 position, PxVec3 force);
+
+
+ //////// used controllers ////////
+
+ Renderer& getRenderer() const
+ {
+ return getManager()->getRenderer();
+ }
+
+ PhysXController& getPhysXController() const
+ {
+ return getManager()->getPhysXController();
+ }
+
+
+ //////// internal data ////////
+
+ PxTaskManager* m_taskManager;
+ TkFramework* m_tkFramework;
+ TkGroup* m_tkGroup;
+ ExtPxManager* m_extPxManager;
+ ExtImpactDamageManager* m_extImpactDamageManager;
+ ExtImpactSettings m_extImpactDamageManagerSettings;
+ EventCallback* m_eventCallback;
+ ExtStressSolverSettings m_extStressSolverSettings;
+
+ std::vector<BlastFamilyPtr> m_families;
+ DebugRenderBuffer m_debugRenderBuffer;
+
+ bool m_impactDamageEnabled;
+ bool m_impactDamageToStressEnabled;
+
+ float m_impactDamageToStressFactor;
+ float m_draggingToStressFactor;
+
+ bool m_rigidBodyLimitEnabled;
+ uint32_t m_rigidBodyLimit;
+
+ BlastReplay* m_replay;
+
+ BlastTimers m_lastBlastTimers;
+
+ size_t m_blastAssetsSize;
+};
+
+
+#endif
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamily.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamily.cpp
new file mode 100644
index 0000000..f947cbd
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamily.cpp
@@ -0,0 +1,588 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "BlastFamily.h"
+#include "SampleProfiler.h"
+#include "PhysXController.h"
+#include "RenderUtils.h"
+#include "SampleTime.h"
+#include "UIHelpers.h"
+
+#include "NvBlast.h"
+#include "NvBlastTkFamily.h"
+#include "NvBlastTkActor.h"
+#include "NvBlastTkAsset.h"
+#include "NvBlastTkJoint.h"
+#include "NvBlastExtPxAsset.h"
+#include "NvBlastExtPxActor.h"
+#include "NvBlastExtPxFamily.h"
+#include "NvBlastExtPxManager.h"
+
+#include "PxRigidDynamic.h"
+#include "PxScene.h"
+#include "PxJoint.h"
+
+
+const float RIGIDBODY_DENSITY = 2000.0f;
+
+const float BlastFamily::BOND_HEALTH_MAX = 1.0f;
+
+BlastFamily::BlastFamily(PhysXController& physXController, ExtPxManager& pxManager, const BlastAsset& blastAsset)
+ : m_physXController(physXController)
+ , m_pxManager(pxManager)
+ , m_blastAsset(blastAsset)
+ , m_listener(this)
+ , m_totalVisibleChunkCount(0)
+ , m_stressSolver(nullptr)
+{
+ m_settings.stressSolverEnabled = false;
+ m_settings.stressDamageEnabled = false;
+
+ m_settings.material = { 3.0f, 0.1f, 0.2f, 1.5f + 1e-5f, 0.95f };;
+}
+
+BlastFamily::~BlastFamily()
+{
+ if (m_stressSolver)
+ {
+ m_stressSolver->release();
+ }
+
+ m_pxFamily->unsubscribe(m_listener);
+
+ m_pxFamily->release();
+}
+
+void BlastFamily::initialize(const BlastAsset::ActorDesc& desc)
+{
+ ExtPxFamilyDesc familyDesc;
+ familyDesc.actorDesc.initialBondHealths = nullptr;
+ familyDesc.actorDesc.initialSupportChunkHealths = nullptr;
+ familyDesc.actorDesc.uniformInitialBondHealth = BOND_HEALTH_MAX;
+ familyDesc.actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ familyDesc.group = desc.group;
+ familyDesc.pxAsset = m_blastAsset.getPxAsset();
+ m_pxFamily = m_pxManager.createFamily(familyDesc);
+
+ m_tkFamily = &m_pxFamily->getTkFamily();
+ m_tkFamily->setID(desc.id);
+ m_tkFamily->setMaterial(&m_settings.material);
+
+ m_familySize = NvBlastFamilyGetSize(m_tkFamily->getFamilyLL(), nullptr);
+
+ m_pxFamily->subscribe(m_listener);
+
+ ExtPxSpawnSettings spawnSettings = {
+ &m_physXController.getPhysXScene(),
+ m_physXController.getDefaultMaterial(),
+ RIGIDBODY_DENSITY
+ };
+ m_pxFamily->spawn(desc.transform, PxVec3(1.0f), spawnSettings);
+
+ reloadStressSolver();
+}
+
+void BlastFamily::updatePreSplit(float dt)
+{
+ PROFILER_BEGIN("Stress Solver");
+ // update stress
+ m_stressSolveTime = 0;
+ if (m_stressSolver)
+ {
+ Time t;
+ m_stressSolver->update(m_settings.stressDamageEnabled);
+ m_stressSolveTime += t.getElapsedSeconds();
+ }
+ PROFILER_END();
+
+ // collect potential actors to health update
+ m_actorsToUpdateHealth.clear();
+ for (const ExtPxActor* actor : m_actors)
+ {
+ if (actor->getTkActor().isPending())
+ {
+ m_actorsToUpdateHealth.emplace(actor);
+ }
+ }
+}
+
+void BlastFamily::updateAfterSplit(float dt)
+{
+ PROFILER_BEGIN("Actor Health Update");
+ for (const ExtPxActor* actor : m_actors)
+ {
+ onActorUpdate(*actor);
+
+ // update health if neccessary
+ if (m_actorsToUpdateHealth.find(actor) != m_actorsToUpdateHealth.end())
+ {
+ onActorHealthUpdate(*actor);
+ }
+ }
+ PROFILER_END();
+
+ PROFILER_BEGIN("Actor Misc Update");
+ onUpdate();
+ PROFILER_END();
+
+ m_pxFamily->postSplitUpdate();
+}
+
+void BlastFamily::processActorCreated(ExtPxFamily&, ExtPxActor& actor)
+{
+ m_totalVisibleChunkCount += actor.getChunkCount();
+ m_actors.emplace(&actor);
+
+ onActorCreated(actor);
+ onActorHealthUpdate(actor);
+}
+
+void BlastFamily::processActorDestroyed(ExtPxFamily&, ExtPxActor& actor)
+{
+ m_totalVisibleChunkCount -= actor.getChunkCount();
+ m_physXController.notifyRigidDynamicDestroyed(&actor.getPhysXActor());
+
+ onActorDestroyed(actor);
+
+ m_actors.erase(m_actors.find(&actor));
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Data Helpers
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+uint32_t BlastFamily::getActorCount() const
+{
+ return (uint32_t)m_tkFamily->getActorCount();
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// UI
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void BlastFamily::drawUI()
+{
+ // Blast Material
+ ImGui::Spacing();
+ ImGui::Text("Blast Material:");
+ ImGui::DragFloat("singleChunkThreshold", &m_settings.material.singleChunkThreshold);
+ ImGui::DragFloat("graphChunkThreshold", &m_settings.material.graphChunkThreshold);
+ ImGui::DragFloat("bondNormalThreshold", &m_settings.material.bondNormalThreshold);
+ ImGui::DragFloat("bondTangentialThreshold", &m_settings.material.bondTangentialThreshold);
+ ImGui::DragFloat("damageAttenuation", &m_settings.material.damageAttenuation);
+
+ ImGui::Spacing();
+
+ // Stress Solver Settings
+ if (ImGui::Checkbox("Stress Solver Enabled", &m_settings.stressSolverEnabled))
+ {
+ reloadStressSolver();
+ }
+
+ if (m_settings.stressSolverEnabled)
+ {
+ // Settings
+ bool changed = false;
+
+ changed |= ImGui::DragInt("Bond Iterations Per Frame", (int*)&m_settings.stressSolverSettings.bondIterationsPerFrame, 100, 0, 500000);
+ changed |= ImGui::DragFloat("Stress Linear Factor", &m_settings.stressSolverSettings.stressLinearFactor, 0.00001f, 0.0f, 10.0f, "%.6f");
+ changed |= ImGui::DragFloat("Stress Angular Factor", &m_settings.stressSolverSettings.stressAngularFactor, 0.00001f, 0.0f, 10.0f, "%.6f");
+ changed |= ImGui::SliderInt("Graph Reduction Level", (int*)&m_settings.stressSolverSettings.graphReductionLevel, 0, 32);
+ if (changed)
+ {
+ refreshStressSolverSettings();
+ }
+
+ ImGui::Checkbox("Stress Damage Enabled", &m_settings.stressDamageEnabled);
+
+ if (ImGui::Button("Recalculate Stress"))
+ {
+ resetStress();
+ }
+ }
+}
+
+void BlastFamily::drawStatsUI()
+{
+ ImGui::PushStyleColor(ImGuiCol_Text, ImColor(10, 255, 10, 255));
+ const ExtStressSolver* stressSolver = m_stressSolver;
+ if (stressSolver)
+ {
+ const float errorLinear = stressSolver->getStressErrorLinear();
+ const float errorAngular = stressSolver->getStressErrorAngular();
+
+ ImGui::Text("Stress Bond Count: %d", stressSolver->getBondCount());
+ ImGui::Text("Stress Iterations: %d (+%d)", stressSolver->getIterationCount(), stressSolver->getIterationsPerFrame());
+ ImGui::Text("Stress Frames: %d", stressSolver->getFrameCount());
+ ImGui::Text("Stress Error Lin / Ang: %.4f / %.4f", errorLinear, errorAngular);
+ ImGui::Text("Stress Solve Time: %.3f ms", m_stressSolveTime * 1000);
+
+ // plot errors
+ {
+ static float scale = 1.0f;
+ scale = stressSolver->getFrameCount() <= 1 ? 1.0f : scale;
+ scale = std::max<float>(scale, errorLinear);
+ scale = std::max<float>(scale, errorAngular);
+
+ static PlotLinesInstance<> linearErrorPlot;
+ linearErrorPlot.plot("Stress Linear Error", errorLinear, "error/frame", 0.0f, 1.0f * scale);
+ static PlotLinesInstance<> angularErrorPlot;
+ angularErrorPlot.plot("Stress Angular Error", errorAngular, "error/frame", 0.0f, 1.0f * scale);
+ }
+ }
+ else
+ {
+ ImGui::Text("No Stress Solver");
+ }
+ ImGui::PopStyleColor();
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Stress Solver
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void BlastFamily::setSettings(const Settings& settings)
+{
+ bool reloadStressSolverNeeded = (m_settings.stressSolverEnabled != settings.stressSolverEnabled);
+
+ m_settings = settings;
+ refreshStressSolverSettings();
+
+ if (reloadStressSolverNeeded)
+ {
+ reloadStressSolver();
+ }
+
+ m_tkFamily->setMaterial(&m_settings.material);
+}
+
+void BlastFamily::refreshStressSolverSettings()
+{
+ if (m_stressSolver)
+ {
+ m_stressSolver->setSettings(m_settings.stressSolverSettings);
+ }
+}
+
+void BlastFamily::resetStress()
+{
+ m_stressSolver->reset();
+}
+
+void BlastFamily::reloadStressSolver()
+{
+ if (m_stressSolver)
+ {
+ m_stressSolver->release();
+ m_stressSolver = nullptr;
+ }
+
+ if (m_settings.stressSolverEnabled)
+ {
+ m_stressSolver = ExtStressSolver::create(*m_pxFamily, m_settings.stressSolverSettings);
+ m_pxFamily->userData = m_stressSolver;
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// debug render
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+const DirectX::XMFLOAT4 BOND_NORMAL_COLOR(0.0f, 0.8f, 1.0f, 1.0f);
+const DirectX::XMFLOAT4 BOND_INVISIBLE_COLOR(0.65f, 0.16f, 0.16f, 1.0f);
+const DirectX::XMFLOAT4 BOND_IMPULSE_LINEAR_COLOR(0.0f, 1.0f, 0.0f, 1.0f);
+const DirectX::XMFLOAT4 BOND_IMPULSE_ANGULAR_COLOR(1.0f, 0.0f, 0.0f, 1.0f);
+const DirectX::XMFLOAT4 JOINT_COLOR(0.5f, 0.6f, 7.0f, 1.0f);
+
+
+inline void pushCentroid(std::vector<PxDebugLine>& lines, PxVec3 pos, PxU32 color, const float& area, const PxVec3& normal)
+{
+ // draw square of area 'area' rotated by normal
+ {
+ // build world rotation
+ PxVec3 n0(0, 0, 1);
+ PxVec3 n1 = normal;
+ PxVec3 axis = n0.cross(n1);
+ float d = n0.dot(n1);
+ PxQuat q(axis.x, axis.y, axis.z, 1.f + d);
+ q.normalize();
+ float e = PxSqrt(1.0f / 2.0f);
+ float r = PxSqrt(area);
+
+ // transform all 4 square points
+ PxTransform t(pos, q);
+ PxVec3 p0 = t.transform(PxVec3(-e, e, 0) * r);
+ PxVec3 p1 = t.transform(PxVec3( e, e, 0) * r);
+ PxVec3 p2 = t.transform(PxVec3( e, -e, 0) * r);
+ PxVec3 p3 = t.transform(PxVec3(-e, -e, 0) * r);
+
+ // push square edges
+ lines.push_back(PxDebugLine(p0, p1, color));
+ lines.push_back(PxDebugLine(p3, p2, color));
+ lines.push_back(PxDebugLine(p1, p2, color));
+ lines.push_back(PxDebugLine(p0, p3, color));
+ }
+
+ // draw normal
+ lines.push_back(PxDebugLine(pos, pos + normal * 0.5f, XMFLOAT4ToU32Color(BOND_NORMAL_COLOR)));
+}
+
+inline DirectX::XMFLOAT4 bondHealthColor(float healthFraction)
+{
+ const DirectX::XMFLOAT4 BOND_HEALTHY_COLOR(0.0f, 1.0f, 0.0f, 1.0f);
+ const DirectX::XMFLOAT4 BOND_MID_COLOR(1.0f, 1.0f, 0.0f, 1.0f);
+ const DirectX::XMFLOAT4 BOND_BROKEN_COLOR(1.0f, 0.0f, 0.0f, 1.0f);
+
+ return healthFraction < 0.5 ? XMFLOAT4Lerp(BOND_BROKEN_COLOR, BOND_MID_COLOR, 2.0f * healthFraction) : XMFLOAT4Lerp(BOND_MID_COLOR, BOND_HEALTHY_COLOR, 2.0f * healthFraction - 1.0f);
+}
+
+void BlastFamily::fillDebugRender(DebugRenderBuffer& debugRenderBuffer, DebugRenderMode mode, float renderScale)
+{
+ const NvBlastChunk* chunks = m_tkFamily->getAsset()->getChunks();
+ const NvBlastBond* bonds = m_tkFamily->getAsset()->getBonds();
+ const NvBlastSupportGraph graph = m_tkFamily->getAsset()->getGraph();
+
+ for (const ExtPxActor* pxActor : m_actors)
+ {
+ TkActor& actor = pxActor->getTkActor();
+ uint32_t lineStartIndex = (uint32_t)debugRenderBuffer.m_lines.size();
+
+ uint32_t nodeCount = actor.getGraphNodeCount();
+ if (nodeCount == 0) // subsupport chunks don't have graph nodes
+ continue;
+
+ std::vector<uint32_t> nodes(actor.getGraphNodeCount());
+ actor.getGraphNodeIndices(nodes.data(), static_cast<uint32_t>(nodes.size()));
+
+ if (DEBUG_RENDER_HEALTH_GRAPH <= mode && mode <= DEBUG_RENDER_HEALTH_GRAPH_CENTROIDS)
+ {
+ const float* bondHealths = actor.getBondHealths();
+
+ const ExtPxChunk* pxChunks = m_blastAsset.getPxAsset()->getChunks();
+
+ for (uint32_t node0 : nodes)
+ {
+ const uint32_t chunkIndex0 = graph.chunkIndices[node0];
+ const NvBlastChunk& blastChunk0 = chunks[chunkIndex0];
+ const ExtPxChunk& assetChunk0 = pxChunks[chunkIndex0];
+
+ for (uint32_t adjacencyIndex = graph.adjacencyPartition[node0]; adjacencyIndex < graph.adjacencyPartition[node0 + 1]; adjacencyIndex++)
+ {
+ uint32_t node1 = graph.adjacentNodeIndices[adjacencyIndex];
+ const uint32_t chunkIndex1 = graph.chunkIndices[node1];
+ const NvBlastChunk& blastChunk1 = chunks[chunkIndex1];
+ const ExtPxChunk& assetChunk1 = pxChunks[chunkIndex1];
+ if (node0 > node1)
+ continue;
+
+ bool invisibleBond = assetChunk0.subchunkCount == 0 || assetChunk1.subchunkCount == 0;
+
+ // health
+ uint32_t bondIndex = graph.adjacentBondIndices[adjacencyIndex];
+ float healthVal = PxClamp(bondHealths[bondIndex] / BOND_HEALTH_MAX, 0.0f, 1.0f);
+
+ DirectX::XMFLOAT4 color = bondHealthColor(healthVal);
+
+ const NvBlastBond& solverBond = bonds[bondIndex];
+ const PxVec3& centroid = reinterpret_cast<const PxVec3&>(solverBond.centroid);
+
+ // centroid
+ if (mode == DEBUG_RENDER_HEALTH_GRAPH_CENTROIDS || mode == DEBUG_RENDER_CENTROIDS)
+ {
+ const PxVec3& normal = reinterpret_cast<const PxVec3&>(solverBond.normal);
+ pushCentroid(debugRenderBuffer.m_lines, centroid, XMFLOAT4ToU32Color(invisibleBond ? BOND_INVISIBLE_COLOR : color), solverBond.area, normal.getNormalized());
+ }
+
+ // chunk connection (bond)
+ if ((mode == DEBUG_RENDER_HEALTH_GRAPH || mode == DEBUG_RENDER_HEALTH_GRAPH_CENTROIDS) && !invisibleBond)
+ {
+ const PxVec3& c0 = reinterpret_cast<const PxVec3&>(blastChunk0.centroid);
+ const PxVec3& c1 = reinterpret_cast<const PxVec3&>(blastChunk1.centroid);
+ debugRenderBuffer.m_lines.push_back(PxDebugLine(c0, c1, XMFLOAT4ToU32Color(color)));
+ }
+ }
+ }
+ }
+
+ // stress
+ if (DEBUG_RENDER_STRESS_GRAPH <= mode && mode <= DEBUG_RENDER_STRESS_GRAPH_BONDS_IMPULSES)
+ {
+ if (m_stressSolver)
+ {
+ m_stressSolver->fillDebugRender(nodes, debugRenderBuffer.m_lines, (ExtStressSolver::DebugRenderMode)(mode - DEBUG_RENDER_STRESS_GRAPH), renderScale);
+ }
+ }
+
+ // transform all added lines from local to global
+ PxTransform localToGlobal = pxActor->getPhysXActor().getGlobalPose();
+ for (uint32_t i = lineStartIndex; i < debugRenderBuffer.m_lines.size(); i++)
+ {
+ PxDebugLine& line = debugRenderBuffer.m_lines[i];
+ line.pos0 = localToGlobal.transform(line.pos0);
+ line.pos1 = localToGlobal.transform(line.pos1);
+ }
+ }
+
+ // joints debug render
+ if (mode == DEBUG_RENDER_JOINTS)
+ {
+ for (const ExtPxActor* pxActor : m_actors)
+ {
+ TkActor& actor = pxActor->getTkActor();
+ const uint32_t jointCount = actor.getJointCount();
+ if (jointCount > 0)
+ {
+ std::vector<TkJoint*> joints(jointCount);
+ actor.getJoints(joints.data(), jointCount);
+ for (auto joint : joints)
+ {
+ PxJoint* pxJoint = reinterpret_cast<PxJoint*>(joint->userData);
+ if (pxJoint)
+ {
+ PxRigidActor *actor0, *actor1;
+ pxJoint->getActors(actor0, actor1);
+ auto lp0 = pxJoint->getLocalPose(PxJointActorIndex::eACTOR0);
+ auto lp1 = pxJoint->getLocalPose(PxJointActorIndex::eACTOR1);
+ PxVec3 p0 = actor0 ? actor0->getGlobalPose().transform(lp0).p : lp0.p;
+ PxVec3 p1 = actor1 ? actor1->getGlobalPose().transform(lp1).p : lp1.p;
+ debugRenderBuffer.m_lines.push_back(PxDebugLine(p0, p1, XMFLOAT4ToU32Color(JOINT_COLOR)));
+ }
+ }
+ }
+ }
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// action!!!
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class BlastOverlapCallback : public PxOverlapCallback
+{
+public:
+ BlastOverlapCallback(ExtPxManager& pxManager, std::set<ExtPxActor*>& actorBuffer)
+ : m_pxManager(pxManager), m_actorBuffer(actorBuffer), PxOverlapCallback(m_hitBuffer, sizeof(m_hitBuffer) / sizeof(m_hitBuffer[0])) {}
+
+ PxAgain processTouches(const PxOverlapHit* buffer, PxU32 nbHits)
+ {
+ for (PxU32 i = 0; i < nbHits; ++i)
+ {
+ PxRigidDynamic* rigidDynamic = buffer[i].actor->is<PxRigidDynamic>();
+ if (rigidDynamic)
+ {
+ ExtPxActor* actor = m_pxManager.getActorFromPhysXActor(*rigidDynamic);
+ if (actor != nullptr)
+ {
+ m_actorBuffer.insert(actor);
+ }
+ }
+ }
+ return true;
+ }
+
+private:
+ ExtPxManager& m_pxManager;
+ std::set<ExtPxActor*>& m_actorBuffer;
+ PxOverlapHit m_hitBuffer[1000];
+};
+
+void BlastFamily::blast(PxVec3 worldPos, float damageRadius, float explosiveImpulse, std::function<void(ExtPxActor*)> damageFunction)
+{
+// Add By Lixu Begin
+ const ExtPxAsset* pExtPxAsset = m_blastAsset.getPxAsset();
+ const TkAsset& tkAsset = pExtPxAsset->getTkAsset();
+ uint32_t bondCount = tkAsset.getBondCount();
+ if (bondCount == 0)
+ {
+ return;
+ }
+// Add By Lixu End
+
+ std::set<ExtPxActor*> actorsToDamage;
+#if 1
+ BlastOverlapCallback overlapCallback(m_pxManager, actorsToDamage);
+ m_physXController.getPhysXScene().overlap(PxSphereGeometry(damageRadius), PxTransform(worldPos), overlapCallback);
+#else
+ for (std::map<NvBlastActor*, PhysXController::Actor*>::iterator it = m_actorsMap.begin(); it != m_actorsMap.end(); it++)
+ {
+ actorsToDamage.insert(it->first);
+ }
+#endif
+
+ for (auto actor : actorsToDamage)
+ {
+ damageFunction(actor);
+ }
+
+ if (explosiveImpulse > 0.0f)
+ {
+ explode(worldPos, damageRadius, explosiveImpulse);
+ }
+}
+
+
+class ExplodeOverlapCallback : public PxOverlapCallback
+{
+public:
+ ExplodeOverlapCallback(PxVec3 worldPos, float radius, float explosiveImpulse)
+ : m_worldPos(worldPos)
+ , m_radius(radius)
+ , m_explosiveImpulse(explosiveImpulse)
+ , PxOverlapCallback(m_hitBuffer, sizeof(m_hitBuffer) / sizeof(m_hitBuffer[0])) {}
+
+ PxAgain processTouches(const PxOverlapHit* buffer, PxU32 nbHits)
+ {
+ for (PxU32 i = 0; i < nbHits; ++i)
+ {
+ PxRigidActor* actor = buffer[i].actor;
+ PxRigidDynamic* rigidDynamic = actor->is<PxRigidDynamic>();
+ if (rigidDynamic && !(rigidDynamic->getRigidBodyFlags() & PxRigidBodyFlag::eKINEMATIC))
+ {
+ if (m_actorBuffer.find(rigidDynamic) == m_actorBuffer.end())
+ {
+ m_actorBuffer.insert(rigidDynamic);
+ PxVec3 dr = rigidDynamic->getGlobalPose().transform(rigidDynamic->getCMassLocalPose()).p - m_worldPos;
+ float distance = dr.magnitude();
+ float factor = PxClamp(1.0f - (distance * distance) / (m_radius * m_radius), 0.0f, 1.0f);
+ float impulse = factor * m_explosiveImpulse * RIGIDBODY_DENSITY;
+ PxVec3 vel = dr.getNormalized() * impulse / rigidDynamic->getMass();
+ rigidDynamic->setLinearVelocity(rigidDynamic->getLinearVelocity() + vel);
+ }
+ }
+ }
+ return true;
+ }
+
+private:
+ PxOverlapHit m_hitBuffer[1000];
+ float m_explosiveImpulse;
+ std::set<PxRigidDynamic*> m_actorBuffer;
+ PxVec3 m_worldPos;
+ float m_radius;
+};
+
+void BlastFamily::explode(PxVec3 worldPos, float damageRadius, float explosiveImpulse)
+{
+ ExplodeOverlapCallback overlapCallback(worldPos, damageRadius, explosiveImpulse);
+ m_physXController.getPhysXScene().overlap(PxSphereGeometry(damageRadius), PxTransform(worldPos), overlapCallback);
+
+}
+
+// Add By Lixu Begin
+bool BlastFamily::find(ExtPxActor* actor)
+{
+ std::set<ExtPxActor*>::iterator it = m_actors.find(actor);
+ return it != m_actors.end();
+}
+// Add By Lixu End
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamily.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamily.h
new file mode 100644
index 0000000..b4611a9
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamily.h
@@ -0,0 +1,224 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef BLAST_FAMILY_H
+#define BLAST_FAMILY_H
+
+#include "BlastAsset.h"
+#include "NvBlastExtPxListener.h"
+#include "NvBlastExtStressSolver.h"
+#include "NvBlastExtDamageShaders.h"
+#include <functional>
+#include <set>
+#include <map>
+
+
+class DebugRenderBuffer;
+// Add By Lixu Begin
+class RenderMaterial;
+// Add By Lixu End
+
+namespace Nv
+{
+namespace Blast
+{
+class TkFamily;
+class ExtPxManager;
+}
+}
+
+
+/**
+BlastFamily class represents 1 spawned BlastAsset, contains and manipulates all physx/blast actors spawned by fracturing it.
+Abstract class, internal actor management functions are implementation dependent and so pure virtual.
+*/
+class BlastFamily
+{
+public:
+
+ //////// public API ////////
+
+ void blast(PxVec3 worldPos, float damageRadius, float explosiveImpulse, std::function<void(ExtPxActor*)> damageFunction);
+ void explode(PxVec3 worldPos, float damageRadius, float explosiveImpulse);
+
+ void updatePreSplit(float dt);
+ void updateAfterSplit(float dt);
+
+ void drawUI();
+ void drawStatsUI();
+
+// Add By Lixu Begin
+ bool find(ExtPxActor* actor);
+ virtual void setActorSelected(const ExtPxActor& actor, bool selected) {}
+ virtual std::vector<uint32_t> getSelectedChunks() { return std::vector<uint32_t>(); }
+ virtual void clearChunksSelected() {}
+ virtual void setChunkSelected(uint32_t chunk, bool selected) {}
+ virtual void setChunkSelected(std::vector<uint32_t> depths, bool selected) {}
+ virtual bool getChunkSelected(uint32_t chunk) { return false; }
+ virtual void setActorScale(const ExtPxActor& actor, PxMat44& scale, bool replace) {}
+ virtual bool isChunkVisible(uint32_t chunkIndex) { return false; }
+ virtual void setChunkVisible(uint32_t chunkIndex, bool bVisible) {}
+ virtual void setChunkVisible(std::vector<uint32_t> depths, bool bVisible) {}
+ virtual void initTransform(physx::PxTransform t) {}
+ std::map<uint32_t, bool>& getVisibleChangedChunks() { return m_VisibleChangedChunks; }
+ void clearVisibleChangedChunks() { m_VisibleChangedChunks.clear(); }
+ virtual void getMaterial(RenderMaterial** ppRenderMaterial, bool externalSurface) {}
+ virtual void setMaterial(RenderMaterial* pRenderMaterial, bool externalSurface) {}
+// Add By Lixu End
+
+ enum DebugRenderMode
+ {
+ DEBUG_RENDER_DISABLED,
+ DEBUG_RENDER_HEALTH_GRAPH,
+ DEBUG_RENDER_CENTROIDS,
+ DEBUG_RENDER_HEALTH_GRAPH_CENTROIDS,
+ DEBUG_RENDER_JOINTS,
+ DEBUG_RENDER_STRESS_GRAPH,
+ DEBUG_RENDER_STRESS_GRAPH_NODES_IMPULSES,
+ DEBUG_RENDER_STRESS_GRAPH_BONDS_IMPULSES,
+
+ // count
+ DEBUG_RENDER_MODES_COUNT
+ };
+
+ void fillDebugRender(DebugRenderBuffer& debugRenderBuffer, DebugRenderMode mode, float renderScale);
+
+
+ //////// public getters ////////
+
+ const ExtPxFamily* getFamily() const
+ {
+ return m_pxFamily;
+ }
+
+ uint32_t getActorCount() const;
+
+ uint32_t getTotalVisibleChunkCount() const
+ {
+ return m_totalVisibleChunkCount;
+ }
+
+ size_t getFamilySize() const
+ {
+ return m_familySize;
+ }
+
+ const BlastAsset& getBlastAsset()
+ {
+ return m_blastAsset;
+ }
+
+ void resetStress();
+
+ void refreshStressSolverSettings();
+
+ void reloadStressSolver();
+
+
+ //////// consts ////////
+
+ static const float BOND_HEALTH_MAX;
+
+
+ //////// settings ////////
+
+ struct Settings
+ {
+ bool stressSolverEnabled;
+ ExtStressSolverSettings stressSolverSettings;
+ bool stressDamageEnabled;
+ NvBlastExtMaterial material;
+ };
+
+ void setSettings(const Settings& settings);
+
+ const Settings& getSettings() const
+ {
+ return m_settings;
+ }
+
+
+ //////// dtor ////////
+
+ virtual ~BlastFamily();
+
+protected:
+
+ //////// ctor ////////
+
+ BlastFamily(PhysXController& physXController, ExtPxManager& pxManager, const BlastAsset& blastAsset);
+
+ void initialize(const BlastAsset::ActorDesc& desc);
+
+
+ //////// internal virtual callbacks ////////
+
+ virtual void onActorCreated(const ExtPxActor& actor) = 0;
+ virtual void onActorUpdate(const ExtPxActor& actor) = 0;
+ virtual void onActorDestroyed(const ExtPxActor& actor) = 0;
+ virtual void onActorHealthUpdate(const ExtPxActor& pxActor) {};
+
+ virtual void onUpdate() {}
+
+
+ //////// protected data ////////
+
+ PhysXController& m_physXController;
+ ExtPxManager& m_pxManager;
+ const BlastAsset& m_blastAsset;
+ std::map<uint32_t, bool> m_VisibleChangedChunks;
+
+private:
+
+ //////// physics listener ////////
+
+ class PxManagerListener : public ExtPxListener
+ {
+ public:
+ PxManagerListener(BlastFamily* family) : m_family(family) {}
+
+ virtual void onActorCreated(ExtPxFamily& family, ExtPxActor& actor)
+ {
+ m_family->processActorCreated(family, actor);
+
+ }
+
+ virtual void onActorDestroyed(ExtPxFamily& family, ExtPxActor& actor)
+ {
+ m_family->processActorDestroyed(family, actor);
+ }
+ private:
+ BlastFamily* m_family;
+ };
+
+ friend class PxManagerListener;
+
+ //////// private methods ////////
+
+ void processActorCreated(ExtPxFamily&, ExtPxActor& actor);
+ void processActorDestroyed(ExtPxFamily&, ExtPxActor& actor);
+
+
+ //////// private data ////////
+
+ TkFamily* m_tkFamily;
+ ExtPxFamily* m_pxFamily;
+ PxManagerListener m_listener;
+ Settings m_settings;
+ size_t m_familySize;
+ uint32_t m_totalVisibleChunkCount;
+ ExtStressSolver* m_stressSolver;
+ double m_stressSolveTime;
+ std::set<ExtPxActor*> m_actors;
+ std::set<const ExtPxActor*> m_actorsToUpdateHealth;
+};
+
+
+#endif //BLAST_FAMILY_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyBoxes.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyBoxes.cpp
new file mode 100644
index 0000000..e8b7b27
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyBoxes.cpp
@@ -0,0 +1,92 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+
+#include "BlastFamilyBoxes.h"
+#include "NvBlastExtPxAsset.h"
+#include "NvBlastExtPxActor.h"
+#include "BlastAssetBoxes.h"
+#include "Renderer.h"
+#include "PhysXController.h"
+#include "RenderUtils.h"
+#include "PxRigidDynamic.h"
+
+using namespace physx;
+
+
+BlastFamilyBoxes::BlastFamilyBoxes(PhysXController& physXController, ExtPxManager& pxManager, Renderer& renderer, const BlastAssetBoxes& blastAsset, const BlastAsset::ActorDesc& desc)
+ : BlastFamily(physXController, pxManager, blastAsset), m_renderer(renderer)
+{
+ // prepare renderables
+ IRenderMesh* boxRenderMesh = renderer.getPrimitiveRenderMesh(PrimitiveRenderMeshType::Box);
+ RenderMaterial* primitiveRenderMaterial = physXController.getPrimitiveRenderMaterial();
+
+ const ExtPxAsset* pxAsset = m_blastAsset.getPxAsset();
+ const uint32_t chunkCount = pxAsset->getChunkCount();
+ const ExtPxChunk* chunks = pxAsset->getChunks();
+ const ExtPxSubchunk* subChunks = pxAsset->getSubchunks();
+ m_chunkRenderables.resize(chunkCount);
+ for (uint32_t i = 0; i < chunkCount; i++)
+ {
+ Renderable* renderable = renderer.createRenderable(*boxRenderMesh, *primitiveRenderMaterial);
+ renderable->setHidden(true);
+ renderable->setScale(subChunks[chunks[i].firstSubchunkIndex].geometry.scale.scale);
+ m_chunkRenderables[i] = renderable;
+ }
+
+ // initialize in position
+ initialize(desc);
+}
+
+BlastFamilyBoxes::~BlastFamilyBoxes()
+{
+ for (uint32_t i = 0; i < m_chunkRenderables.size(); i++)
+ {
+ m_renderer.removeRenderable(m_chunkRenderables[i]);
+ }
+}
+
+void BlastFamilyBoxes::onActorCreated(const ExtPxActor& actor)
+{
+ DirectX::XMFLOAT4 color = getRandomPastelColor();
+
+ const uint32_t* chunkIndices = actor.getChunkIndices();
+ uint32_t chunkCount = actor.getChunkCount();
+ for (uint32_t i = 0; i < chunkCount; i++)
+ {
+ const uint32_t chunkIndex = chunkIndices[i];
+ m_chunkRenderables[chunkIndex]->setHidden(false);
+ m_chunkRenderables[chunkIndex]->setColor(color);
+ }
+}
+
+void BlastFamilyBoxes::onActorUpdate(const ExtPxActor& actor)
+{
+ const ExtPxChunk* chunks = m_blastAsset.getPxAsset()->getChunks();
+ const ExtPxSubchunk* subChunks = m_blastAsset.getPxAsset()->getSubchunks();
+ const uint32_t* chunkIndices = actor.getChunkIndices();
+ uint32_t chunkCount = actor.getChunkCount();
+ for (uint32_t i = 0; i < chunkCount; i++)
+ {
+ const uint32_t chunkIndex = chunkIndices[i];
+ m_chunkRenderables[chunkIndex]->setTransform(actor.getPhysXActor().getGlobalPose() * subChunks[chunks[chunkIndex].firstSubchunkIndex].transform);
+ }
+}
+
+void BlastFamilyBoxes::onActorDestroyed(const ExtPxActor& actor)
+{
+ const uint32_t* chunkIndices = actor.getChunkIndices();
+ uint32_t chunkCount = actor.getChunkCount();
+ for (uint32_t i = 0; i < chunkCount; i++)
+ {
+ m_chunkRenderables[chunkIndices[i]]->setHidden(true);
+ }
+
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyBoxes.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyBoxes.h
new file mode 100644
index 0000000..1f70451
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyBoxes.h
@@ -0,0 +1,37 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef BLAST_FAMILY_BOXES
+#define BLAST_FAMILY_BOXES
+
+#include "BlastFamily.h"
+
+class BlastAssetBoxes;
+class Renderable;
+
+
+class BlastFamilyBoxes : public BlastFamily
+{
+public:
+ BlastFamilyBoxes(PhysXController& physXController, ExtPxManager& pxManager, Renderer& renderer, const BlastAssetBoxes& blastAsset, const BlastAsset::ActorDesc& desc);
+ virtual ~BlastFamilyBoxes();
+
+protected:
+ virtual void onActorCreated(const ExtPxActor& actor);
+ virtual void onActorUpdate(const ExtPxActor& actor);
+ virtual void onActorDestroyed(const ExtPxActor& actor);
+
+private:
+ Renderer& m_renderer;
+ std::vector<Renderable*> m_chunkRenderables;
+};
+
+
+#endif //BLAST_FAMILY_BOXES \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSimple.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSimple.cpp
new file mode 100644
index 0000000..54df3cd
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSimple.cpp
@@ -0,0 +1,638 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "BlastFamilyModelSimple.h"
+#include "RenderUtils.h"
+#include "DeviceManager.h"
+#include "Renderer.h"
+#include "NvBlastExtPxAsset.h"
+#include "NvBlastExtPxActor.h"
+#include "NvBlastTkActor.h"
+#include "NvBlastTkAsset.h"
+#include "PxRigidDynamic.h"
+
+using namespace physx;
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// SimpleRenderMesh
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class SimpleRenderMesh : public IRenderMesh
+{
+public:
+ SimpleRenderMesh(const SimpleMesh* mesh) : m_mesh(mesh)
+ {
+ m_device = GetDeviceManager()->GetDevice();
+
+ m_inputDesc.push_back({ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+ m_inputDesc.push_back({ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+ m_inputDesc.push_back({ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 24, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+ m_inputDesc.push_back({ "TEXCOORD", 1, DXGI_FORMAT_R32_FLOAT, 1, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+
+ m_numVertices = static_cast<uint32_t>(mesh->vertices.size());
+ m_numFaces = static_cast<uint32_t>(mesh->indices.size());
+
+ // VB
+ {
+ D3D11_SUBRESOURCE_DATA vertexBufferData;
+ ZeroMemory(&vertexBufferData, sizeof(vertexBufferData));
+ vertexBufferData.pSysMem = mesh->vertices.data();
+
+ D3D11_BUFFER_DESC bufferDesc;
+ memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc.ByteWidth = sizeof(SimpleMesh::Vertex) * m_numVertices;
+ bufferDesc.CPUAccessFlags = 0;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
+
+ V(m_device->CreateBuffer(&bufferDesc, &vertexBufferData, &m_vertexBuffer));
+ }
+
+ // Health Buffer
+ {
+ // fill with 1.0f initially
+ std::vector<float> healths(mesh->vertices.size());
+ std::fill(healths.begin(), healths.end(), 1.0f);
+
+ D3D11_SUBRESOURCE_DATA vertexBufferData;
+ ZeroMemory(&vertexBufferData, sizeof(vertexBufferData));
+ vertexBufferData.pSysMem = healths.data();
+
+ D3D11_BUFFER_DESC bufferDesc;
+ memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc.ByteWidth = (uint32_t)(sizeof(float) * m_numVertices);
+ bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+
+ V(m_device->CreateBuffer(&bufferDesc, &vertexBufferData, &m_healthBuffer));
+ }
+
+ // IB
+ if (m_numFaces)
+ {
+ D3D11_SUBRESOURCE_DATA indexBufferData;
+
+ ZeroMemory(&indexBufferData, sizeof(indexBufferData));
+ indexBufferData.pSysMem = mesh->indices.data();
+
+ D3D11_BUFFER_DESC bufferDesc;
+
+ memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
+ bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
+ bufferDesc.ByteWidth = sizeof(uint16_t) * m_numFaces;
+ bufferDesc.CPUAccessFlags = 0;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
+
+ V(m_device->CreateBuffer(&bufferDesc, &indexBufferData, &m_indexBuffer));
+ }
+ }
+
+ ~SimpleRenderMesh()
+ {
+ SAFE_RELEASE(m_healthBuffer);
+ SAFE_RELEASE(m_vertexBuffer);
+ SAFE_RELEASE(m_indexBuffer);
+ }
+
+
+ void render(ID3D11DeviceContext& context) const
+ {
+ context.IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+
+ UINT strides[2] = { sizeof(SimpleMesh::Vertex), sizeof(uint32_t) };
+ UINT offsets[2] = { 0 };
+ ID3D11Buffer* buffers[2] = { m_vertexBuffer, m_healthBuffer };
+ context.IASetVertexBuffers(0, 2, buffers, strides, offsets);
+
+
+ context.IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R16_UINT, 0);
+
+ if (m_indexBuffer)
+ context.DrawIndexed(m_numFaces, 0, 0);
+ else
+ context.Draw(m_numVertices, 0);
+ }
+
+ const std::vector<D3D11_INPUT_ELEMENT_DESC>& getInputElementDesc() const { return m_inputDesc; }
+
+ const SimpleMesh* getMesh() { return m_mesh; }
+
+ void updateHealths(const std::vector<float>& healths)
+ {
+ ID3D11DeviceContext* context;
+ m_device->GetImmediateContext(&context);
+
+ // update buffer
+ {
+ D3D11_MAPPED_SUBRESOURCE mappedRead;
+ V(context->Map(m_healthBuffer, 0, D3D11_MAP_WRITE_DISCARD, NULL, &mappedRead));
+ memcpy(mappedRead.pData, healths.data(), sizeof(float) * healths.size());
+ context->Unmap(m_healthBuffer, 0);
+ }
+
+ }
+
+// Add By Lixu Begin
+ void setScale(PxMat44 scale, bool replace)
+ {
+ std::vector<SimpleMesh::Vertex> newVertex(m_numVertices);
+ for (int v = 0; v < m_numVertices; v++)
+ {
+ newVertex[v] = m_mesh->vertices[v];
+ newVertex[v].position = scale.transform(newVertex[v].position);
+ }
+
+ D3D11_SUBRESOURCE_DATA vertexBufferData;
+ ZeroMemory(&vertexBufferData, sizeof(vertexBufferData));
+ vertexBufferData.pSysMem = newVertex.data();
+
+ D3D11_BUFFER_DESC bufferDesc;
+ memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc.ByteWidth = sizeof(SimpleMesh::Vertex) * m_numVertices;
+ bufferDesc.CPUAccessFlags = 0;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
+
+ ID3D11Buffer* pBuffer = m_vertexBuffer;
+ V(m_device->CreateBuffer(&bufferDesc, &vertexBufferData, &m_vertexBuffer));
+ if (NULL != pBuffer)
+ {
+ pBuffer->Release();
+ pBuffer = NULL;
+ }
+
+ if (replace)
+ {
+ memcpy((void*)m_mesh->vertices.data(), newVertex.data(), bufferDesc.ByteWidth);
+ }
+ }
+// Add By Lixu End
+
+private:
+
+ ID3D11Device* m_device;
+
+ ID3D11Buffer* m_vertexBuffer;
+ ID3D11Buffer* m_healthBuffer;
+ ID3D11Buffer* m_indexBuffer;
+ uint32_t m_numFaces;
+ uint32_t m_numVertices;
+
+ std::vector<D3D11_INPUT_ELEMENT_DESC> m_inputDesc;
+
+ const SimpleMesh* m_mesh;
+};
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// BlastFamilyModelSimple
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+BlastFamilyModelSimple::BlastFamilyModelSimple(PhysXController& physXController, ExtPxManager& pxManager, Renderer& renderer, const BlastAssetModelSimple& blastAsset, const BlastAsset::ActorDesc& desc)
+ : BlastFamily(physXController, pxManager, blastAsset), m_renderer(renderer)
+{
+ // materials
+ auto materials = blastAsset.getRenderMaterials();
+
+ // model
+ const BlastModel& model = blastAsset.getModel();
+
+ // create render mesh for every BlastModel::Chunk::Mesh and renderable with it
+ const std::vector<BlastModel::Chunk>& modelChunks = model.chunks;
+ m_chunks.resize(modelChunks.size());
+ for (uint32_t chunkIndex = 0; chunkIndex < modelChunks.size(); chunkIndex++)
+ {
+ const std::vector<BlastModel::Chunk::Mesh>& meshes = modelChunks[chunkIndex].meshes;
+ std::vector<SimpleRenderMesh*>& renderMeshes = m_chunks[chunkIndex].renderMeshes;
+ std::vector<Renderable*>& renderables = m_chunks[chunkIndex].renderables;
+// Add By Lixu Begin
+ std::vector<Renderable*>& ex_Renderables = m_chunks[chunkIndex].ex_Renderables;
+ ex_Renderables.clear();
+ std::vector<Renderable*>& in_Renderables = m_chunks[chunkIndex].in_Renderables;
+ in_Renderables.clear();
+// Add By Lixu End
+ renderMeshes.resize(meshes.size());
+ renderables.resize(meshes.size());
+ for (uint32_t i = 0; i < meshes.size(); i++)
+ {
+ renderMeshes[i] = new SimpleRenderMesh(&meshes[i].mesh);
+
+ uint32_t materialIndex = model.chunks[chunkIndex].meshes[i].materialIndex;
+ Renderable* renderable = renderer.createRenderable(*renderMeshes[i], *materials[materialIndex]);
+ renderable->setHidden(true);
+ renderables[i] = renderable;
+// Add By Lixu Begin
+ if (materialIndex == 0)
+ {
+ ex_Renderables.push_back(renderable);
+ }
+ else if (materialIndex == 1)
+ {
+ in_Renderables.push_back(renderable);
+ }
+// Add By Lixu End
+ }
+ }
+
+ // initialize in position
+ initialize(desc);
+}
+
+BlastFamilyModelSimple::~BlastFamilyModelSimple()
+{
+ // release all chunks
+ for (uint32_t chunkIndex = 0; chunkIndex < m_chunks.size(); chunkIndex++)
+ {
+ std::vector<Renderable*>& renderables = m_chunks[chunkIndex].renderables;
+ for (uint32_t i = 0; i < m_chunks[chunkIndex].renderables.size(); i++)
+ {
+ m_renderer.removeRenderable(m_chunks[chunkIndex].renderables[i]);
+ SAFE_DELETE(m_chunks[chunkIndex].renderMeshes[i]);
+ }
+ }
+}
+
+void BlastFamilyModelSimple::onActorCreated(const ExtPxActor& actor)
+{
+ // separate color for every material
+ std::vector<DirectX::XMFLOAT4> colors;
+
+ const uint32_t* chunkIndices = actor.getChunkIndices();
+ uint32_t chunkCount = actor.getChunkCount();
+ for (uint32_t i = 0; i < chunkCount; i++)
+ {
+ uint32_t chunkIndex = chunkIndices[i];
+ std::vector<Renderable*>& renderables = m_chunks[chunkIndex].renderables;
+ for (uint32_t r = 0; r < renderables.size(); r++)
+ {
+ if (colors.size() <= r)
+ colors.push_back(getRandomPastelColor());
+
+ renderables[r]->setHidden(false);
+ renderables[r]->setColor(colors[r]);
+
+ m_VisibleChangedChunks[chunkIndex] = true;
+ }
+ }
+}
+
+void BlastFamilyModelSimple::onActorUpdate(const ExtPxActor& actor)
+{
+// Add By Lixu Begin
+ uint32_t shapesCount = actor.getPhysXActor().getNbShapes();
+ PxTransform lp;
+ if (shapesCount > 0)
+ {
+ std::vector<PxShape*> shapes(shapesCount);
+ actor.getPhysXActor().getShapes(&shapes[0], shapesCount);
+ PxShape* shape = shapes[0];
+ lp = shape->getLocalPose();
+ }
+// Add By Lixu End
+
+ const ExtPxChunk* chunks = m_blastAsset.getPxAsset()->getChunks();
+ const ExtPxSubchunk* subChunks = m_blastAsset.getPxAsset()->getSubchunks();
+ const uint32_t* chunkIndices = actor.getChunkIndices();
+ uint32_t chunkCount = actor.getChunkCount();
+ for (uint32_t i = 0; i < chunkCount; i++)
+ {
+ uint32_t chunkIndex = chunkIndices[i];
+ std::vector<Renderable*>& renderables = m_chunks[chunkIndex].renderables;
+ for (Renderable* r : renderables)
+ {
+// Add By Lixu Begin
+ r->setTransform(actor.getPhysXActor().getGlobalPose() * lp * subChunks[chunks[chunkIndex].firstSubchunkIndex].transform);
+// Add By Lixu End
+ }
+ }
+}
+
+void BlastFamilyModelSimple::onActorDestroyed(const ExtPxActor& actor)
+{
+ const uint32_t* chunkIndices = actor.getChunkIndices();
+ uint32_t chunkCount = actor.getChunkCount();
+ for (uint32_t i = 0; i < chunkCount; i++)
+ {
+ uint32_t chunkIndex = chunkIndices[i];
+ std::vector<Renderable*>& renderables = m_chunks[chunkIndex].renderables;
+ for (Renderable* r : renderables)
+ {
+ r->setHidden(true);
+
+ m_VisibleChangedChunks[chunkIndex] = false;
+ }
+ }
+}
+
+void BlastFamilyModelSimple::onActorHealthUpdate(const ExtPxActor& actor)
+{
+ TkActor& tkActor = actor.getTkActor();
+ const TkAsset* tkAsset = tkActor.getAsset();
+
+ const float* bondHealths = tkActor.getBondHealths();
+ uint32_t nodeCount = tkActor.getGraphNodeCount();
+ if (nodeCount == 0) // subsupport chunks don't have graph nodes
+ return;
+
+ std::vector<uint32_t> nodes(tkActor.getGraphNodeCount());
+ tkActor.getGraphNodeIndices(nodes.data(), static_cast<uint32_t>(nodes.size()));
+
+ const NvBlastChunk* chunks = tkAsset->getChunks();
+ const NvBlastBond* bonds = tkAsset->getBonds();
+
+ const NvBlastSupportGraph graph = tkAsset->getGraph();
+
+ std::vector<float> healthBuffer;
+
+ for (uint32_t node0 : nodes)
+ {
+ uint32_t chunkIndex = graph.chunkIndices[node0];
+
+ if (chunkIndex >= m_chunks.size())
+ continue;
+
+ std::vector<SimpleRenderMesh*>& meshes = m_chunks[chunkIndex].renderMeshes;
+ const auto& renderables = m_chunks[chunkIndex].renderables;
+ for (uint32_t i = 0; i < meshes.size(); ++i)
+ {
+ if(renderables[i]->isHidden())
+ continue;
+
+ SimpleRenderMesh* renderMesh = meshes[i];
+
+ const SimpleMesh* mesh = renderMesh->getMesh();
+ healthBuffer.resize(mesh->vertices.size());
+
+ for (uint32_t vertexIndex = 0; vertexIndex < mesh->vertices.size(); vertexIndex++)
+ {
+ PxVec3 position = mesh->vertices[vertexIndex].position;
+ float health = 0.0f;
+ float healthDenom = 0.0f;
+
+ for (uint32_t adjacencyIndex = graph.adjacencyPartition[node0]; adjacencyIndex < graph.adjacencyPartition[node0 + 1]; adjacencyIndex++)
+ {
+ uint32_t node1 = graph.adjacentNodeIndices[adjacencyIndex];
+ uint32_t bondIndex = graph.adjacentBondIndices[adjacencyIndex];
+ float bondHealth = PxClamp(bondHealths[bondIndex] / BOND_HEALTH_MAX, 0.0f, 1.0f);
+ const NvBlastBond& solverBond = bonds[bondIndex];
+ const PxVec3& centroid = reinterpret_cast<const PxVec3&>(solverBond.centroid);
+
+ float factor = 1.0f / (centroid - position).magnitudeSquared();
+
+ health += bondHealth * factor;
+ healthDenom += factor;
+ }
+
+ healthBuffer[vertexIndex] = healthDenom > 0.0f ? health / healthDenom : 1.0f;
+ }
+
+ renderMesh->updateHealths(healthBuffer);
+ }
+ }
+}
+
+// Add By Lixu Begin
+void BlastFamilyModelSimple::setActorSelected(const ExtPxActor& actor, bool selected)
+{
+ const uint32_t* chunkIndices = actor.getChunkIndices();
+ uint32_t chunkCount = actor.getChunkCount();
+ for (uint32_t i = 0; i < chunkCount; i++)
+ {
+ uint32_t chunkIndex = chunkIndices[i];
+ std::vector<Renderable*>& renderables = m_chunks[chunkIndex].renderables;
+ for (Renderable* r : renderables)
+ {
+ r->setSelected(selected);
+ }
+ }
+}
+
+void BlastFamilyModelSimple::setChunkSelected(uint32_t chunk, bool selected)
+{
+ if (chunk > m_chunks.size())
+ return;
+
+ std::vector<Renderable*>& renderables = m_chunks[chunk].renderables;
+ for (Renderable* r : renderables)
+ {
+ r->setSelected(select);
+ }
+}
+
+void BlastFamilyModelSimple::setChunkSelected(std::vector<uint32_t> depths, bool selected)
+{
+ for (size_t i = 0; i < depths.size(); ++i)
+ {
+ const std::vector<uint32_t> indexes = m_blastAsset.getChunkIndexesByDepth(depths[i]);
+ for (size_t j = 0; j < indexes.size(); ++j)
+ {
+ setChunkSelected(indexes[j], selected);
+ }
+ }
+}
+
+void BlastFamilyModelSimple::clearChunksSelected()
+{
+ size_t count = m_chunks.size();
+ for (size_t chunkIndex = 0; chunkIndex < count; ++chunkIndex)
+ {
+ std::vector<Renderable*>& renderables = m_chunks[chunkIndex].renderables;
+ for (Renderable* r : renderables)
+ {
+ r->setSelected(false);
+ }
+ }
+}
+
+bool BlastFamilyModelSimple::getChunkSelected(uint32_t chunk)
+{
+ if (chunk > m_chunks.size())
+ return false;
+
+ std::vector<Renderable*>& renderables = m_chunks[chunk].renderables;
+ for (Renderable* r : renderables)
+ {
+ for (Renderable* r : renderables)
+ {
+ if (r->isSelected())
+ {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+std::vector<uint32_t> BlastFamilyModelSimple::getSelectedChunks()
+{
+ std::vector<uint32_t> selectedChunks;
+ size_t count = m_chunks.size();
+ for (size_t chunkIndex = 0; chunkIndex < count; ++chunkIndex)
+ {
+ std::vector<Renderable*>& renderables = m_chunks[chunkIndex].renderables;
+ for (Renderable* r : renderables)
+ {
+ if (r->isSelected())
+ {
+ selectedChunks.push_back(chunkIndex);
+ break;
+ }
+ }
+ }
+ return selectedChunks;
+}
+
+void BlastFamilyModelSimple::setActorScale(const ExtPxActor& actor, PxMat44& scale, bool replace)
+{
+ const uint32_t* chunkIndices = actor.getChunkIndices();
+ uint32_t chunkCount = actor.getChunkCount();
+ for (uint32_t i = 0; i < chunkCount; i++)
+ {
+ uint32_t chunkIndex = chunkIndices[i];
+ std::vector<Renderable*>& renderables = m_chunks[chunkIndex].renderables;
+ for (Renderable* r : renderables)
+ {
+ r->setMeshScale(scale, replace);
+ }
+ }
+}
+
+bool BlastFamilyModelSimple::isChunkVisible(uint32_t chunkIndex)
+{
+ if (chunkIndex < 0 || chunkIndex >= m_chunks.size())
+ {
+ return false;
+ }
+
+ bool bVisible = false;
+ std::vector<Renderable*>& renderables = m_chunks[chunkIndex].renderables;
+ if (renderables.size() > 0)
+ {
+ bVisible = !renderables[0]->isHidden();
+ }
+ return bVisible;
+}
+
+void BlastFamilyModelSimple::setChunkVisible(uint32_t chunkIndex, bool bVisible)
+{
+ if (chunkIndex < 0 || chunkIndex >= m_chunks.size())
+ {
+ return;
+ }
+
+ std::vector<Renderable*>& renderables = m_chunks[chunkIndex].renderables;
+ for (Renderable* r : renderables)
+ {
+ r->setHidden(!bVisible);
+ }
+}
+
+void BlastFamilyModelSimple::setChunkVisible(std::vector<uint32_t> depths, bool bVisible)
+{
+ for (size_t i = 0; i < depths.size(); ++i)
+ {
+ const std::vector<uint32_t> indexes = m_blastAsset.getChunkIndexesByDepth(depths[i]);
+ for (size_t j = 0; j < indexes.size(); ++j)
+ {
+ setChunkVisible(indexes[j], bVisible);
+ }
+ }
+}
+
+void BlastFamilyModelSimple::initTransform(physx::PxTransform t)
+{
+ int chunkSize = m_chunks.size();
+ for (int i = 0; i < chunkSize; i++)
+ {
+ std::vector<Renderable*>& renderables = m_chunks[i].renderables;
+ for (Renderable* r : renderables)
+ {
+ r->setTransform(t);
+ }
+ }
+}
+
+void BlastFamilyModelSimple::getMaterial(RenderMaterial** ppRenderMaterial, bool externalSurface)
+{
+ *ppRenderMaterial = nullptr;
+
+ int chunkSize = m_chunks.size();
+ if (chunkSize == 0)
+ {
+ return;
+ }
+
+ if (externalSurface)
+ {
+ for (int i = 0; i < chunkSize; i++)
+ {
+ std::vector<Renderable*>& renderables = m_chunks[i].ex_Renderables;
+ if (renderables.size() > 0)
+ {
+ RenderMaterial& m = renderables[0]->getMaterial();
+ *ppRenderMaterial = &m;
+ return;
+ }
+ }
+ }
+ else
+ {
+ for (int i = 0; i < chunkSize; i++)
+ {
+ std::vector<Renderable*>& renderables = m_chunks[i].in_Renderables;
+ if (renderables.size() > 0)
+ {
+ RenderMaterial& m = renderables[0]->getMaterial();
+ *ppRenderMaterial = &m;
+ return;
+ }
+ }
+ }
+}
+
+void BlastFamilyModelSimple::setMaterial(RenderMaterial* pRenderMaterial, bool externalSurface)
+{
+ RenderMaterial* p = pRenderMaterial;
+ if (p == nullptr)
+ {
+ p = RenderMaterial::getDefaultRenderMaterial();
+ }
+
+ int chunkSize = m_chunks.size();
+ if (externalSurface)
+ {
+ for (int i = 0; i < chunkSize; i++)
+ {
+ std::vector<Renderable*>& renderables = m_chunks[i].ex_Renderables;
+ for (Renderable* r : renderables)
+ {
+ r->setMaterial(*p);
+ }
+ }
+ }
+ else
+ {
+ for (int i = 0; i < chunkSize; i++)
+ {
+ std::vector<Renderable*>& renderables = m_chunks[i].in_Renderables;
+ for (Renderable* r : renderables)
+ {
+ r->setMaterial(*p);
+ }
+ }
+ }
+}
+// Add By Lixu End \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSimple.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSimple.h
new file mode 100644
index 0000000..ed51133
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSimple.h
@@ -0,0 +1,72 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef BLAST_FAMILY_MODEL_SIMPLE_H
+#define BLAST_FAMILY_MODEL_SIMPLE_H
+
+#include "BlastFamily.h"
+#include "BlastAssetModelSimple.h"
+
+class SimpleRenderMesh;
+class Renderable;
+class Renderer;
+
+class BlastFamilyModelSimple : public BlastFamily
+{
+public:
+ //////// ctor ////////
+
+ BlastFamilyModelSimple(PhysXController& physXController, ExtPxManager& pxManager, Renderer& renderer, const BlastAssetModelSimple& blastAsset, const BlastAsset::ActorDesc& desc);
+ virtual ~BlastFamilyModelSimple();
+
+// Add By Lixu Begin
+ virtual void setActorSelected(const ExtPxActor& actor, bool selected);
+ virtual void clearChunksSelected();
+ virtual void setChunkSelected(uint32_t chunk, bool selected);
+ virtual void setChunkSelected(std::vector<uint32_t> depths, bool selected);
+ virtual bool getChunkSelected(uint32_t chunk);
+ virtual std::vector<uint32_t> getSelectedChunks();
+ virtual void setActorScale(const ExtPxActor& actor, PxMat44& scale, bool replace);
+ virtual bool isChunkVisible(uint32_t chunkIndex);
+ virtual void setChunkVisible(uint32_t chunkIndex, bool bVisible);
+ virtual void setChunkVisible(std::vector<uint32_t> depths, bool bVisible);
+ virtual void initTransform(physx::PxTransform t);
+ virtual void getMaterial(RenderMaterial** ppRenderMaterial, bool externalSurface);
+ virtual void setMaterial(RenderMaterial* pRenderMaterial, bool externalSurface);
+// Add By Lixu End
+
+protected:
+ //////// abstract implementation ////////
+
+ virtual void onActorCreated(const ExtPxActor& actor);
+ virtual void onActorUpdate(const ExtPxActor& actor);
+ virtual void onActorDestroyed(const ExtPxActor& actor);
+ virtual void onActorHealthUpdate(const ExtPxActor& pxActor);
+
+private:
+ //////// internal data ////////
+
+ Renderer& m_renderer;
+
+ struct Chunk
+ {
+ std::vector<SimpleRenderMesh*> renderMeshes;
+ std::vector<Renderable*> renderables;
+// Add By Lixu Begin
+ std::vector<Renderable*> ex_Renderables;
+ std::vector<Renderable*> in_Renderables;
+// Add By Lixu End
+ };
+
+ std::vector<Chunk> m_chunks;
+};
+
+
+#endif //BLAST_FAMILY_MODEL_SIMPLE_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSkinned.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSkinned.cpp
new file mode 100644
index 0000000..c0731d5
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSkinned.cpp
@@ -0,0 +1,167 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "BlastFamilyModelSkinned.h"
+#include "RenderUtils.h"
+#include "Renderer.h"
+#include "SkinnedRenderMesh.h"
+#include "NvBlastExtPxAsset.h"
+#include "NvBlastExtPxActor.h"
+#include "NvBlastTkActor.h"
+#include "PxRigidDynamic.h"
+
+using namespace physx;
+
+BlastFamilyModelSkinned::BlastFamilyModelSkinned(PhysXController& physXController, ExtPxManager& pxManager, Renderer& renderer, const BlastAssetModelSkinned& blastAsset, const BlastAsset::ActorDesc& desc)
+ : BlastFamily(physXController, pxManager, blastAsset), m_renderer(renderer), m_visibleActorsDirty(true)
+{
+ // materials
+ auto materials = blastAsset.getRenderMaterials();
+
+ const BlastModel& model = blastAsset.getModel();
+
+ // finalize (create) sub model
+ auto finalizeSubModelFunction = [&](SubModel* subModel, std::vector<const SimpleMesh*>& subModelMeshes, RenderMaterial& renderMaterial)
+ {
+ subModel->skinnedRenderMesh = new SkinnedRenderMesh(subModelMeshes);
+ subModel->renderable = renderer.createRenderable(*subModel->skinnedRenderMesh, renderMaterial);
+ subModel->renderable->setColor(getRandomPastelColor());
+ };
+
+ // create at least one submodel per every material (if mesh count is too high, more then one sub model per material to be created)
+ SubModel* subModel = nullptr;
+ std::vector<const SimpleMesh*> subModelMeshes;
+ subModelMeshes.reserve(model.chunks.size());
+ for (uint32_t materialIndex = 0; materialIndex < model.materials.size(); materialIndex++)
+ {
+ for (uint32_t chunkIndex = 0; chunkIndex < model.chunks.size(); chunkIndex++)
+ {
+ const BlastModel::Chunk& chunk = model.chunks[chunkIndex];
+ for (const BlastModel::Chunk::Mesh& mesh : chunk.meshes)
+ {
+ if (mesh.materialIndex == materialIndex)
+ {
+ // init new submodel?
+ if (subModel == nullptr)
+ {
+ m_subModels.push_back(SubModel());
+ subModel = &m_subModels.back();
+ subModel->chunkIdToBoneMap.resize(model.chunks.size());
+ std::fill(subModel->chunkIdToBoneMap.begin(), subModel->chunkIdToBoneMap.end(), SubModel::INVALID_BONE_ID);
+ subModelMeshes.clear();
+ }
+
+ // add mesh to map and list
+ subModel->chunkIdToBoneMap[chunkIndex] = (uint32_t)subModelMeshes.size();
+ subModelMeshes.push_back(&(mesh.mesh));
+
+ // mesh reached limit?
+ if (subModelMeshes.size() == SkinnedRenderMesh::MeshesCountMax)
+ {
+ finalizeSubModelFunction(subModel, subModelMeshes, *materials[materialIndex]);
+ subModel = nullptr;
+ }
+ }
+ }
+ }
+
+ // finalize subModel for this material
+ if (subModel && subModelMeshes.size() > 0)
+ {
+ finalizeSubModelFunction(subModel, subModelMeshes, *materials[materialIndex]);
+ subModel = nullptr;
+ }
+ }
+
+ // reserve for scratch
+ m_visibleBones.reserve(model.chunks.size());
+ m_visibleBoneTransforms.reserve(model.chunks.size());
+
+ // initialize in position
+ initialize(desc);
+}
+
+BlastFamilyModelSkinned::~BlastFamilyModelSkinned()
+{
+ for (uint32_t subModelIndex = 0; subModelIndex < m_subModels.size(); subModelIndex++)
+ {
+ m_renderer.removeRenderable(m_subModels[subModelIndex].renderable);
+ SAFE_DELETE(m_subModels[subModelIndex].skinnedRenderMesh);
+ }
+}
+
+void BlastFamilyModelSkinned::onActorCreated(const ExtPxActor& actor)
+{
+ m_visibleActors.insert(&actor);
+ m_visibleActorsDirty = true;
+}
+
+void BlastFamilyModelSkinned::onActorUpdate(const ExtPxActor& actor)
+{
+}
+
+void BlastFamilyModelSkinned::onActorDestroyed(const ExtPxActor& actor)
+{
+ m_visibleActors.erase(&actor);
+ m_visibleActorsDirty = true;
+}
+
+void BlastFamilyModelSkinned::onUpdate()
+{
+ // visible actors changed this frame?
+ if (m_visibleActorsDirty)
+ {
+ for (const SubModel& model : m_subModels)
+ {
+ // pass visible chunks list to render mesh
+ m_visibleBones.clear();
+ for (const ExtPxActor* actor : m_visibleActors)
+ {
+ const uint32_t* chunkIndices = actor->getChunkIndices();
+ uint32_t chunkCount = actor->getChunkCount();
+ for (uint32_t i = 0; i < chunkCount; ++i)
+ {
+ uint32_t chunkIndex = chunkIndices[i];
+ uint32_t boneIndex = model.chunkIdToBoneMap[chunkIndex];
+ if (boneIndex != SubModel::INVALID_BONE_ID)
+ {
+ m_visibleBones.push_back(boneIndex);
+ }
+ }
+ }
+ model.skinnedRenderMesh->updateVisibleMeshes(m_visibleBones);
+ }
+
+ m_visibleActorsDirty = false;
+ }
+
+ // update and pass chunk transforms
+ const ExtPxChunk* chunks = m_blastAsset.getPxAsset()->getChunks();
+ const ExtPxSubchunk* subChunks = m_blastAsset.getPxAsset()->getSubchunks();
+ for (const SubModel& model : m_subModels)
+ {
+ m_visibleBoneTransforms.clear();
+ for (const ExtPxActor* actor : m_visibleActors)
+ {
+ const uint32_t* chunkIndices = actor->getChunkIndices();
+ uint32_t chunkCount = actor->getChunkCount();
+ for (uint32_t i = 0; i < chunkCount; ++i)
+ {
+ uint32_t chunkIndex = chunkIndices[i];
+ uint32_t boneIndex = model.chunkIdToBoneMap[chunkIndex];
+ if (boneIndex != SubModel::INVALID_BONE_ID)
+ {
+ m_visibleBoneTransforms.push_back(PxMat44(actor->getPhysXActor().getGlobalPose() * subChunks[chunks[chunkIndex].firstSubchunkIndex].transform));
+ }
+ }
+ }
+ model.skinnedRenderMesh->updateVisibleMeshTransforms(m_visibleBoneTransforms);
+ }
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSkinned.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSkinned.h
new file mode 100644
index 0000000..aeb9353
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSkinned.h
@@ -0,0 +1,63 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef BLAST_FAMILY_MODEL_SKINNED_H
+#define BLAST_FAMILY_MODEL_SKINNED_H
+
+#include "BlastFamily.h"
+#include "BlastAssetModelSkinned.h"
+
+class SkinnedRenderMesh;
+class Renderable;
+
+class BlastFamilyModelSkinned : public BlastFamily
+{
+public:
+ //////// ctor ////////
+
+ BlastFamilyModelSkinned(PhysXController& physXController, ExtPxManager& pxManager, Renderer& renderer, const BlastAssetModelSkinned& blastAsset, const BlastAsset::ActorDesc& desc);
+ virtual ~BlastFamilyModelSkinned();
+
+protected:
+ //////// abstract implementation ////////
+
+ virtual void onActorCreated(const ExtPxActor& actor);
+ virtual void onActorUpdate(const ExtPxActor& actor);
+ virtual void onActorDestroyed(const ExtPxActor& actor);
+
+ virtual void onUpdate();
+
+private:
+ //////// internal data ////////
+
+ Renderer& m_renderer;
+
+ struct SubModel
+ {
+ static const uint32_t INVALID_BONE_ID = ~(uint32_t)0;
+
+ Renderable* renderable = nullptr;
+ SkinnedRenderMesh* skinnedRenderMesh = nullptr;
+ std::vector<uint32_t> chunkIdToBoneMap;
+ };
+ std::vector<SubModel> m_subModels;
+
+ std::set<const ExtPxActor*> m_visibleActors;
+ bool m_visibleActorsDirty;
+
+ //////// scratch buffers ////////
+
+ std::vector<uint32_t> m_visibleBones;
+ std::vector<PxMat44> m_visibleBoneTransforms;
+
+};
+
+
+#endif //BLAST_FAMILY_MODEL_SKINNED_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFractureTool.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFractureTool.cpp
new file mode 100644
index 0000000..aa738b9
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFractureTool.cpp
@@ -0,0 +1,171 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "BlastFractureTool.h"
+#include <BlastAssetModel.h>
+#include <BlastAsset.h>
+#include <NvBlastExtPxAsset.h>
+#include <NvBlastTkAsset.h>
+
+void BlastFractureTool::free()
+{
+ std::vector<Nv::Blast::Mesh*>::iterator it;
+ for (it = chunkMeshes.begin(); it != chunkMeshes.end(); it++)
+ {
+ delete (*it);
+ (*it) = nullptr;
+ }
+ chunkMeshes.clear();
+}
+
+void BlastFractureTool::setSourceAsset(const BlastAsset* pBlastAsset)
+{
+ free();
+
+ BlastAssetModel* pBlastAssetModel = (BlastAssetModel*)pBlastAsset;
+ const BlastModel& blastModel = pBlastAssetModel->getModel();
+ const std::vector<BlastModel::Chunk>& chunks = blastModel.chunks;
+ int chunkSize = chunks.size();
+ if (chunkSize == 0)
+ {
+ return;
+ }
+
+ chunkMeshes.resize(chunkSize, nullptr);
+ for (int cs = 0; cs < chunkSize; cs++)
+ {
+ const BlastModel::Chunk& chunk = chunks[cs];
+ const std::vector<BlastModel::Chunk::Mesh>& meshes = chunk.meshes;
+ int meshSize = meshes.size();
+
+ if (meshSize == 0)
+ {
+ continue;
+ }
+
+ std::vector<physx::PxVec3> positions;
+ std::vector<physx::PxVec3> normals;
+ std::vector<physx::PxVec2> uv;
+ std::vector<uint32_t> ind;
+ std::vector<int> faceBreakPoint;
+ std::vector<uint32_t> materialIndexes;
+ uint16_t curIndex = 0;
+ for (int ms = 0; ms < meshSize; ms++)
+ {
+ const BlastModel::Chunk::Mesh& mesh = meshes[ms];
+ materialIndexes.push_back(mesh.materialIndex);
+ const SimpleMesh& simpleMesh = mesh.mesh;
+ const std::vector<SimpleMesh::Vertex>& vertices = simpleMesh.vertices;
+ const std::vector<uint16_t>& indices = simpleMesh.indices;
+
+ int NumVertices = vertices.size();
+ for (uint32_t i = 0; i < NumVertices; ++i)
+ {
+ positions.push_back(physx::PxVec3(vertices[i].position.x, vertices[i].position.y, vertices[i].position.z));
+ normals.push_back(physx::PxVec3(vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z));
+ uv.push_back(physx::PxVec2(vertices[i].uv.x, vertices[i].uv.y));
+ }
+ int NumIndices = indices.size();
+ for (uint32_t i = 0; i < NumIndices; ++i)
+ {
+ ind.push_back(indices[i] + curIndex);
+ }
+ curIndex += NumIndices;
+ faceBreakPoint.push_back(NumIndices / 3);
+ }
+
+ PxVec3* nr = (!normals.empty()) ? normals.data() : 0;
+ PxVec2* uvp = (!uv.empty()) ? uv.data() : 0;
+ Nv::Blast::Mesh* pMesh = new Nv::Blast::Mesh(
+ positions.data(), nr, uvp, static_cast<uint32_t>(positions.size()),
+ ind.data(), static_cast<uint32_t>(ind.size()));
+
+ int curFaceIndex = 0;
+ int curFaceBreakPoint = faceBreakPoint[curFaceIndex];
+ uint32_t curMaterialIndex = materialIndexes[curFaceIndex];
+ for (int fc = 0; fc < pMesh->getFacetCount(); fc++)
+ {
+ if (fc >= curFaceBreakPoint)
+ {
+ curFaceIndex++;
+ curFaceBreakPoint += faceBreakPoint[curFaceIndex];
+ curMaterialIndex = materialIndexes[curFaceIndex];
+ }
+
+ pMesh->getFacet(fc)->userData = curMaterialIndex;
+ }
+
+ chunkMeshes[cs] = pMesh;
+ }
+
+ const ExtPxAsset* pExtPxAsset = pBlastAsset->getPxAsset();
+ const TkAsset& tkAsset = pExtPxAsset->getTkAsset();
+
+ std::vector<int32_t> parentIds;
+ parentIds.resize(chunkSize);
+ parentIds.assign(chunkSize, -1);
+ {
+ const NvBlastChunk* pNvBlastChunk = tkAsset.getChunks();
+ for (uint32_t i = 0; i < chunkSize; ++i)
+ {
+ parentIds[i] = pNvBlastChunk[i].parentChunkIndex;
+ }
+ }
+ std::vector<bool> isLeafs;
+ isLeafs.resize(chunkSize);
+ isLeafs.assign(chunkSize, false);
+ {
+ const NvBlastSupportGraph supportGraph = tkAsset.getGraph();
+ for (uint32_t i = 0; i < supportGraph.nodeCount; ++i)
+ {
+ const uint32_t chunkIndex = supportGraph.chunkIndices[i];
+ isLeafs[chunkIndex] = true;
+ }
+ }
+
+ setSourceMesh(chunkMeshes[0]);
+
+ mChunkData.resize(chunkSize);
+ mChunkData[0].parent = parentIds[0];
+ mChunkData[0].isLeaf = isLeafs[0];
+ mChunkData[0].chunkId = 0;
+ Nv::Blast::Mesh* mesh = nullptr;
+ for (int cs = 1; cs < chunkSize; cs++)
+ {
+ if (chunkMeshes[cs] == nullptr)
+ continue;
+ mChunkData[cs].meshData = new Nv::Blast::Mesh(*chunkMeshes[cs]);
+ mChunkData[cs].parent = parentIds[cs];
+ mChunkData[cs].chunkId = cs;
+ mChunkData[cs].isLeaf = isLeafs[cs];
+
+ mesh = mChunkData[cs].meshData;
+ Nv::Blast::Vertex* verticesBuffer = mesh->getVertices();
+ for (uint32_t i = 0; i < mesh->getVerticesCount(); ++i)
+ {
+ verticesBuffer[i].p = (verticesBuffer[i].p - mOffset) * (1.0f / mScaleFactor);
+ }
+ mesh->getBoundingBox().minimum = (mesh->getBoundingBox().minimum - mOffset) * (1.0f / mScaleFactor);
+ mesh->getBoundingBox().maximum = (mesh->getBoundingBox().maximum - mOffset) * (1.0f / mScaleFactor);
+ for (uint32_t i = 0; i < mesh->getFacetCount(); ++i)
+ {
+ mesh->getFacet(i)->userData = chunkMeshes[cs]->getFacet(i)->userData;
+ }
+ }
+}
+
+Nv::Blast::Mesh* BlastFractureTool::getSourceMesh(int32_t chunkId)
+{
+ if (chunkId < 0 || chunkId >= chunkMeshes.size())
+ {
+ return nullptr;
+ }
+ return chunkMeshes[chunkId];
+} \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFractureTool.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFractureTool.h
new file mode 100644
index 0000000..b50ccf3
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFractureTool.h
@@ -0,0 +1,41 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef BLAST_FRACTURETOOL_H
+#define BLAST_FRACTURETOOL_H
+
+#include "NvBlastExtAuthoringFractureTool.h"
+
+class BlastAsset;
+namespace Nv
+{
+ namespace Blast
+ {
+ class Mesh;
+ }
+}
+
+class BlastFractureTool : public Nv::Blast::FractureTool
+{
+public:
+ BlastFractureTool(NvBlastLog logCallback = nullptr) : FractureTool(logCallback) {}
+ ~BlastFractureTool() { free(); }
+
+ void setSourceAsset(const BlastAsset* pBlastAsset);
+
+ Nv::Blast::Mesh* getSourceMesh(int32_t chunkId);
+
+private:
+ void free();
+
+ std::vector<Nv::Blast::Mesh*> chunkMeshes;
+};
+
+#endif //BLAST_FRACTURETOOL_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastModel.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastModel.cpp
new file mode 100644
index 0000000..d231a6c
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastModel.cpp
@@ -0,0 +1,167 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "BlastModel.h"
+
+// Add By Lixu Begin
+//#define TINYOBJLOADER_IMPLEMENTATION
+// Add By Lixu End
+#include "tiny_obj_loader.h"
+
+
+using namespace physx;
+
+BlastModelPtr BlastModel::loadFromFileTinyLoader(const char* path)
+{
+// Add By Lixu Begin
+ BlastModel* model = new BlastModel();
+// Add By Lixu End
+
+ std::vector<tinyobj::shape_t> shapes;
+ std::vector<tinyobj::material_t> mats;
+ std::string err;
+ std::string mtlPath;
+ for (size_t i = strnlen(path, 255) - 1; i >= 0; --i)
+ {
+ if (path[i] == '\\')
+ {
+ mtlPath.resize(i + 2, 0);
+ strncpy(&mtlPath[0], path, i + 1);
+ break;
+ }
+ }
+
+
+ bool ret = tinyobj::LoadObj(shapes, mats, err, path, mtlPath.data());
+
+ // can't load?
+ if (!ret)
+ return false;
+
+ // one submodel per material
+ uint32_t materialsCount = (uint32_t)mats.size();
+ model->materials.resize(materialsCount);
+
+ // fill submodel materials
+ for (uint32_t i = 0; i < materialsCount; i++)
+ {
+ tinyobj::material_t *pMaterial = &mats[i];
+
+ if (!pMaterial->diffuse_texname.empty())
+ {
+// Add By Lixu Begin
+ model->materials[i].name = pMaterial->name;
+// Add By Lixu End
+ model->materials[i].diffuseTexture = pMaterial->diffuse_texname;
+ }
+ }
+
+ // estimate
+ model->chunks.reserve(shapes.size() / materialsCount + 1);
+
+ if (shapes.size() > 0)
+ {
+ uint32_t meshIndex = 0;
+ for (uint32_t m = 0; m < shapes.size(); m++)
+ {
+ tinyobj::shape_t& pMesh = shapes[m];
+ uint32_t materialIndex;
+ uint32_t chunkIndex;
+ sscanf(pMesh.name.data(), "%d_%d", &chunkIndex, &materialIndex);
+ if (model->chunks.size() <= chunkIndex)
+ {
+ model->chunks.resize(chunkIndex + 1);
+ }
+ model->chunks[chunkIndex].meshes.push_back(Chunk::Mesh());
+ Chunk::Mesh& mesh = model->chunks[chunkIndex].meshes.back();
+
+ mesh.materialIndex = materialIndex;
+ SimpleMesh& chunkMesh = mesh.mesh;
+
+ PxVec3 emin(FLT_MAX, FLT_MAX, FLT_MAX);
+ PxVec3 emax(FLT_MIN, FLT_MIN, FLT_MIN);
+
+
+
+ // create an index buffer
+ chunkMesh.indices.resize(pMesh.mesh.indices.size());
+
+ // Check if all faces are triangles
+ bool allTriangles = true;
+ for (uint32_t i = 0; i < pMesh.mesh.num_vertices.size(); ++i)
+ {
+ if (pMesh.mesh.num_vertices[i] != 3)
+ {
+ allTriangles = false;
+ break;
+ }
+ }
+
+ if (pMesh.mesh.indices.size() > 0 && allTriangles)
+ {
+ for (uint32_t i = 0; i < pMesh.mesh.indices.size(); i += 3)
+ {
+ chunkMesh.indices[i] = (uint16_t)pMesh.mesh.indices[i + 2];
+ chunkMesh.indices[i + 1] = (uint16_t)pMesh.mesh.indices[i + 1];
+ chunkMesh.indices[i + 2] = (uint16_t)pMesh.mesh.indices[i];
+ }
+ }
+ // create vertex buffer
+ chunkMesh.vertices.resize(pMesh.mesh.positions.size() / 3);
+ // copy positions
+ uint32_t indexer = 0;
+ for (uint32_t i = 0; i < pMesh.mesh.positions.size() / 3; i++)
+ {
+ chunkMesh.vertices[i].position.x = pMesh.mesh.positions[indexer];
+ chunkMesh.vertices[i].position.y = pMesh.mesh.positions[indexer + 1];
+ chunkMesh.vertices[i].position.z = pMesh.mesh.positions[indexer + 2];
+ indexer += 3;
+ // calc min/max
+ emin = emin.minimum(chunkMesh.vertices[i].position);
+ emax = emax.maximum(chunkMesh.vertices[i].position);
+ }
+
+ // copy normals
+ if (pMesh.mesh.normals.size() > 0)
+ {
+ indexer = 0;
+ for (uint32_t i = 0; i < pMesh.mesh.normals.size() / 3; i++)
+ {
+ chunkMesh.vertices[i].normal.x = pMesh.mesh.normals[indexer];
+ chunkMesh.vertices[i].normal.y = pMesh.mesh.normals[indexer + 1];
+ chunkMesh.vertices[i].normal.z = pMesh.mesh.normals[indexer + 2];
+
+ indexer += 3;
+ }
+ }
+
+ // copy uv
+ if (pMesh.mesh.texcoords.size() > 0)
+ {
+ indexer = 0;
+ for (uint32_t i = 0; i < pMesh.mesh.texcoords.size() / 2; i++)
+ {
+ chunkMesh.vertices[i].uv.x = pMesh.mesh.texcoords[indexer];
+ chunkMesh.vertices[i].uv.y = pMesh.mesh.texcoords[indexer + 1];
+ indexer += 2;
+ }
+ }
+
+ // assign extents
+ chunkMesh.extents = (emax - emin) * 0.5f;
+
+ // get the center
+ chunkMesh.center = emin + chunkMesh.extents;
+
+ }
+ }
+
+ return model;
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastModel.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastModel.h
new file mode 100644
index 0000000..683a343
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastModel.h
@@ -0,0 +1,60 @@
+/*
+* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef BLAST_MODEL_H
+#define BLAST_MODEL_H
+
+#include "Mesh.h"
+#include <vector>
+#include <memory>
+
+
+class BlastModel;
+// Add By Lixu Begin
+typedef BlastModel* BlastModelPtr;
+// Add By Lixu End
+
+/**
+BlastModel struct represents graphic model.
+Now only loading from .obj file is supported.
+Can have >=0 materials
+Every chunk can have multiple meshes (1 for every material)
+*/
+class BlastModel
+{
+public:
+ struct Material
+ {
+// Add By Lixu Begin
+ std::string name;
+// Add By Lixu End
+ std::string diffuseTexture;
+ };
+
+ struct Chunk
+ {
+ struct Mesh
+ {
+ uint32_t materialIndex;
+ SimpleMesh mesh;
+ };
+
+ std::vector<Mesh> meshes;
+ };
+
+ std::vector<Material> materials;
+ std::vector<Chunk> chunks;
+
+ static BlastModelPtr loadFromFileTinyLoader(const char* path);
+private:
+ BlastModel() {}
+};
+
+#endif // ifndef BLAST_MODEL_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastReplay.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastReplay.cpp
new file mode 100644
index 0000000..13d2b33
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastReplay.cpp
@@ -0,0 +1,160 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "BlastReplay.h"
+#include "NvBlastTk.h"
+#include "NvBlastExtPxManager.h"
+#include "NvBlastExtPxFamily.h"
+#include "SampleProfiler.h"
+
+
+using namespace std::chrono;
+
+BlastReplay::BlastReplay() : m_sync(nullptr)
+{
+ m_sync = ExtSync::create();
+ reset();
+}
+
+BlastReplay::~BlastReplay()
+{
+ m_sync->release();
+ clearBuffer();
+}
+
+void BlastReplay::addFamily(TkFamily* family)
+{
+ family->addListener(*m_sync);
+}
+
+void BlastReplay::removeFamily(TkFamily* family)
+{
+ family->removeListener(*m_sync);
+}
+
+void BlastReplay::startRecording(ExtPxManager& manager, bool syncFamily, bool syncPhysics)
+{
+ if (isRecording())
+ return;
+
+ m_sync->releaseSyncBuffer();
+
+ if (syncFamily || syncPhysics)
+ {
+ std::vector<ExtPxFamily*> families(manager.getFamilyCount());
+ manager.getFamilies(families.data(), (uint32_t)families.size());
+ for (ExtPxFamily* family : families)
+ {
+ if (syncPhysics)
+ {
+ m_sync->syncFamily(*family);
+ }
+ else if (syncFamily)
+ {
+ m_sync->syncFamily(family->getTkFamily());
+ }
+ }
+ }
+
+ m_isRecording = true;
+}
+
+void BlastReplay::stopRecording()
+{
+ if (!isRecording())
+ return;
+
+ const ExtSyncEvent*const* buffer;
+ uint32_t size;
+ m_sync->acquireSyncBuffer(buffer, size);
+
+ clearBuffer();
+ m_buffer.resize(size);
+ for (uint32_t i = 0; i < size; ++i)
+ {
+ m_buffer[i] = buffer[i]->clone();
+ }
+
+ // TODO: sort by ts ? make sure?
+ //m_buffer.sort
+
+ m_sync->releaseSyncBuffer();
+
+ m_isRecording = false;
+}
+
+void BlastReplay::startPlayback(ExtPxManager& manager, TkGroup* group)
+{
+ if (isPlaying() || !hasRecord())
+ return;
+
+ m_isPlaying = true;
+ m_startTime = steady_clock::now();
+ m_nextEventIndex = 0;
+ m_firstEventTs = m_buffer[0]->timestamp;
+ m_pxManager = &manager;
+ m_group = group;
+}
+
+void BlastReplay::stopPlayback()
+{
+ if (!isPlaying())
+ return;
+
+ m_isPlaying = false;
+ m_pxManager = nullptr;
+ m_group = nullptr;
+}
+
+void BlastReplay::update()
+{
+ if (isPlaying())
+ {
+ PROFILER_SCOPED_FUNCTION();
+
+ auto now = steady_clock::now();
+ auto mil = duration_cast<milliseconds>((now - m_startTime));
+ bool stop = true;
+ while (m_nextEventIndex < m_buffer.size())
+ {
+ const ExtSyncEvent* e = m_buffer[m_nextEventIndex];
+ auto t = e->timestamp - m_firstEventTs;
+ if (t < (uint64_t)mil.count())
+ {
+ m_sync->applySyncBuffer(m_pxManager->getFramework(), &e, 1, m_group, m_pxManager);
+ m_nextEventIndex++;
+ }
+ else
+ {
+ stop = false;
+ break;
+ }
+ }
+
+ if (stop)
+ stopPlayback();
+ }
+}
+
+void BlastReplay::reset()
+{
+ m_isPlaying = false;
+ m_isRecording = false;
+ m_sync->releaseSyncBuffer();
+}
+
+void BlastReplay::clearBuffer()
+{
+ for (auto e : m_buffer)
+ {
+ e->release();
+ }
+ m_buffer.clear();
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastReplay.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastReplay.h
new file mode 100644
index 0000000..a85c996
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastReplay.h
@@ -0,0 +1,75 @@
+/*
+* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef BLAST_REPLAY_H
+#define BLAST_REPLAY_H
+
+#include "NvBlastExtSync.h"
+#include <chrono>
+
+using namespace Nv::Blast;
+
+class BlastReplay
+{
+public:
+ BlastReplay();
+ ~BlastReplay();
+
+ bool isRecording() const
+ {
+ return m_isRecording;
+ }
+
+ bool isPlaying() const
+ {
+ return m_isPlaying;
+ }
+
+ bool hasRecord() const
+ {
+ return m_buffer.size() > 0;
+ }
+
+ size_t getEventCount() const
+ {
+ return isRecording() ? m_sync->getSyncBufferSize() : m_buffer.size();
+ }
+
+ uint32_t getCurrentEventIndex() const
+ {
+ return m_nextEventIndex;
+ }
+
+ void addFamily(TkFamily* family);
+ void removeFamily(TkFamily* family);
+
+ void startRecording(ExtPxManager& manager, bool syncFamily, bool syncPhysics);
+ void stopRecording();
+ void startPlayback(ExtPxManager& manager, TkGroup* group);
+ void stopPlayback();
+ void update();
+ void reset();
+
+private:
+ void clearBuffer();
+
+ ExtPxManager* m_pxManager;
+ TkGroup* m_group;
+ std::chrono::steady_clock::time_point m_startTime;
+ uint64_t m_firstEventTs;
+ uint32_t m_nextEventIndex;
+ bool m_isRecording;
+ bool m_isPlaying;
+ ExtSync* m_sync;
+ std::vector<ExtSyncEvent*> m_buffer;
+};
+
+
+#endif // ifndef BLAST_REPLAY_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/Application.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/Application.cpp
new file mode 100644
index 0000000..955d841
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/Application.cpp
@@ -0,0 +1,66 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "Application.h"
+#include <DirectXMath.h>
+#include "XInput.h"
+#include "DXUTMisc.h"
+
+
+Application::Application(DeviceManager* pDeviceManager)
+{
+ m_deviceManager = pDeviceManager;
+}
+
+void Application::addControllerToFront(IApplicationController* controller)
+{
+ m_controllers.push_back(controller);
+ m_deviceManager->AddControllerToFront(controller);
+}
+
+int Application::init()
+{
+ // FirstPersonCamera uses this timer, without it it will be FPS-dependent
+ DXUTGetGlobalTimer()->Start();
+
+ m_deviceManager->DeviceCreated();
+ m_deviceManager->BackBufferResized();
+
+ for (auto it = m_controllers.begin(); it != m_controllers.end(); it++)
+ (*it)->onInitialize();
+
+ for (auto it = m_controllers.begin(); it != m_controllers.end(); it++)
+ (*it)->onSampleStart();
+
+ m_deviceManager->SetVsyncEnabled(false);
+
+ return 0;
+}
+
+int Application::run()
+{
+ m_deviceManager->MessageLoop();
+
+ return 0;
+}
+
+int Application::free()
+{
+ for (auto it = m_controllers.rbegin(); it != m_controllers.rend(); it++)
+ (*it)->onSampleStop();
+
+ for (auto it = m_controllers.rbegin(); it != m_controllers.rend(); it++)
+ (*it)->onTerminate();
+
+ //m_deviceManager->Shutdown(); // destructor will call this function
+ delete m_deviceManager;
+
+ return 0;
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/Application.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/Application.h
new file mode 100644
index 0000000..f0e0601
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/Application.h
@@ -0,0 +1,57 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef APPLICATION_H
+#define APPLICATION_H
+
+#include <DeviceManager.h>
+#include <vector>
+#include <string>
+
+/**
+ISampleController adds more onstart and onstop callbacks to IVisualController
+*/
+class IApplicationController : public IVisualController
+{
+ public:
+ virtual void onInitialize() {}
+ virtual void onSampleStart() {}
+ virtual void onSampleStop() {}
+ virtual void onTerminate() {}
+};
+
+
+/**
+Main manager which runs sample.
+You have to add controllers to it which will receive all the start, animate, render etc. callbacks.
+*/
+class Application
+{
+public:
+ Application(DeviceManager* pDeviceManager);
+ void addControllerToFront(IApplicationController* controller);
+
+ const std::vector<IApplicationController*>& getControllers() const
+ {
+ return m_controllers;
+ }
+
+ int init();
+ int run();
+ int free();
+
+private:
+ DeviceManager* m_deviceManager;
+ std::vector<IApplicationController*> m_controllers;
+// std::wstring m_sampleName;
+};
+
+
+#endif //APPLICATION_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/DeviceManager.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/DeviceManager.cpp
new file mode 100644
index 0000000..b29fb86
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/DeviceManager.cpp
@@ -0,0 +1,801 @@
+// TAGRELEASE: PUBLIC
+
+#include "DeviceManager.h"
+#include <WinUser.h>
+#include <Windows.h>
+#include <assert.h>
+#include <sstream>
+#include <algorithm>
+#include <vector>
+
+#ifndef SAFE_RELEASE
+#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } }
+#endif
+
+#undef min
+#undef max
+
+namespace
+{
+ bool IsNvDeviceID(UINT id)
+ {
+ return id == 0x10DE;
+ }
+
+ // Find an adapter whose name contains the given string.
+ IDXGIAdapter* FindAdapter(const WCHAR* targetName, bool& isNv)
+ {
+ IDXGIAdapter* targetAdapter = NULL;
+ IDXGIFactory* IDXGIFactory_0001 = NULL;
+ HRESULT hres = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&IDXGIFactory_0001);
+ if (hres != S_OK)
+ {
+ printf("ERROR in CreateDXGIFactory, %s@%d.\nFor more info, get log from debug D3D runtime: (1) Install DX SDK, and enable Debug D3D from DX Control Panel Utility. (2) Install and start DbgView. (3) Try running the program again.\n",__FILE__,__LINE__);
+ return targetAdapter;
+ }
+
+ // changed by Junma Lixu
+ std::vector<IDXGIAdapter*> adapters;
+ // check current adapter first. EnumAdapters could fail on some device
+ IDXGIAdapter* pAdapter = nullptr;
+ ID3D11Device* pD3dDevice = nullptr;
+ ID3D11DeviceContext* pD3dDeviceContext = nullptr;
+ DWORD createDeviceFlags = D3D11_CREATE_DEVICE_DEBUG;
+ D3D_FEATURE_LEVEL fl;
+ // This following code is the robust way to get all possible feature levels while handling DirectX 11.0 systems:
+ // please read https://blogs.msdn.microsoft.com/chuckw/2014/02/05/anatomy-of-direct3d-11-create-device/
+ D3D_FEATURE_LEVEL lvl[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0,
+ D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_2, D3D_FEATURE_LEVEL_9_1 };
+ HRESULT hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr,
+ createDeviceFlags, lvl, _countof(lvl),
+ D3D11_SDK_VERSION, &pD3dDevice, &fl, &pD3dDeviceContext);
+ if (pD3dDevice)
+ {
+ IDXGIDevice* dxgiDevice = nullptr;
+ hr = pD3dDevice->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void**>(&dxgiDevice));
+ if (SUCCEEDED(hr))
+ {
+ hr = dxgiDevice->GetAdapter(&pAdapter);
+ if (pAdapter)
+ {
+ adapters.push_back(pAdapter);
+ }
+ SAFE_RELEASE(dxgiDevice);
+ }
+ SAFE_RELEASE(pD3dDeviceContext);
+ SAFE_RELEASE(pD3dDevice);
+ }
+
+ // Enum Adapters
+ unsigned int adapterNo = 0;
+ while (SUCCEEDED(hres = IDXGIFactory_0001->EnumAdapters(adapterNo, (IDXGIAdapter**)&pAdapter)))
+ {
+ adapters.push_back(pAdapter);
+ adapterNo++;
+ }
+ if (wcslen(targetName) != 0)
+ {
+ // find the adapter with specified name
+ for (int i = 0; i < adapters.size(); ++i)
+ {
+ IDXGIAdapter* pAdapter = adapters[i];
+ DXGI_ADAPTER_DESC aDesc;
+ pAdapter->GetDesc(&aDesc);
+ std::wstring aName = aDesc.Description;
+ if (aName.find(targetName) != std::string::npos)
+ {
+ targetAdapter = pAdapter;
+ isNv = IsNvDeviceID(aDesc.VendorId);
+ }
+ }
+ }
+ else
+ {
+ // no name specified, find one NV adapter
+ for (int i = 0; i < adapters.size(); ++i)
+ {
+ IDXGIAdapter* pAdapter = adapters[i];
+ DXGI_ADAPTER_DESC aDesc;
+ pAdapter->GetDesc(&aDesc);
+ std::wstring aName = aDesc.Description;
+ if (IsNvDeviceID(aDesc.VendorId))
+ {
+ targetAdapter = pAdapter;
+ isNv = true;
+ }
+ }
+ }
+ if (targetAdapter == nullptr)
+ targetAdapter = adapters[0];
+ for (int i = 0; i < adapters.size(); ++i)
+ {
+ IDXGIAdapter* pAdapter = adapters[i];
+ if (pAdapter != targetAdapter)
+ {
+ pAdapter->Release();
+ }
+ }
+
+ if (IDXGIFactory_0001)
+ IDXGIFactory_0001->Release();
+
+ return targetAdapter;
+ }
+
+ // Adjust window rect so that it is centred on the given adapter. Clamps to fit if it's too big.
+ RECT MoveWindowOntoAdapter(IDXGIAdapter* targetAdapter, const RECT& rect)
+ {
+ assert(targetAdapter != NULL);
+
+ RECT result = rect;
+ HRESULT hres = S_OK;
+ unsigned int outputNo = 0;
+ while (SUCCEEDED(hres))
+ {
+ IDXGIOutput* pOutput = NULL;
+ hres = targetAdapter->EnumOutputs(outputNo++, &pOutput);
+
+ if (SUCCEEDED(hres) && pOutput)
+ {
+ DXGI_OUTPUT_DESC OutputDesc;
+ pOutput->GetDesc( &OutputDesc );
+ const RECT desktop = OutputDesc.DesktopCoordinates;
+ const int centreX = (int) desktop.left + (int)(desktop.right - desktop.left) / 2;
+ const int centreY = (int) desktop.top + (int)(desktop.bottom - desktop.top) / 2;
+ const int winW = rect.right - rect.left;
+ const int winH = rect.bottom - rect.top;
+ int left = centreX - winW/2;
+ int right = left + winW;
+ int top = centreY - winH/2;
+ int bottom = top + winH;
+ result.left = std::max(left, (int) desktop.left);
+ result.right = std::min(right, (int) desktop.right);
+ result.bottom = std::min(bottom, (int) desktop.bottom);
+ result.top = std::max(top, (int) desktop.top);
+ pOutput->Release();
+
+ // If there is more than one output, go with the first found. Multi-monitor support could go here.
+ break;
+ }
+ }
+ return result;
+ }
+}
+
+HRESULT
+DeviceManager::CreateWindowDeviceAndSwapChain(const DeviceCreationParameters& params)
+{
+ IDXGIAdapter* targetAdapter = FindAdapter(params.adapterNameSubstring, m_IsNvidia);
+ if (targetAdapter)
+ {
+ RECT rect = { 0, 0, params.backBufferWidth, params.backBufferHeight };
+ rect = MoveWindowOntoAdapter(targetAdapter, rect);
+ }
+ else
+ {
+ return E_FAIL;
+ }
+
+ HRESULT hr = E_FAIL;
+
+ m_hWnd = params.hWnd;
+
+ RECT clientRect;
+ GetClientRect(m_hWnd, &clientRect);
+ UINT width = clientRect.right - clientRect.left;
+ UINT height = clientRect.bottom - clientRect.top;
+
+ ZeroMemory(&m_SwapChainDesc, sizeof(m_SwapChainDesc));
+ m_SwapChainDesc.BufferCount = params.swapChainBufferCount;
+ m_SwapChainDesc.BufferDesc.Width = width;
+ m_SwapChainDesc.BufferDesc.Height = height;
+ m_SwapChainDesc.BufferDesc.Format = params.swapChainFormat;
+ m_SwapChainDesc.BufferDesc.RefreshRate.Numerator = params.refreshRate;
+ m_SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
+ m_SwapChainDesc.BufferUsage = params.swapChainUsage;
+ m_SwapChainDesc.OutputWindow = m_hWnd;
+ m_SwapChainDesc.SampleDesc.Count = params.swapChainSampleCount;
+ m_SwapChainDesc.SampleDesc.Quality = params.swapChainSampleQuality;
+ m_SwapChainDesc.Windowed = !params.startFullscreen;
+ m_SwapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
+
+ // The D3D documentation says that if adapter is non-null, driver type must be unknown. Why not put
+ // this logic in the CreateDevice fns then?!?
+ const D3D_DRIVER_TYPE dType = (targetAdapter)? D3D_DRIVER_TYPE_UNKNOWN: params.driverType;
+
+ hr = D3D11CreateDeviceAndSwapChain(
+ targetAdapter, // pAdapter
+ dType, // DriverType
+ NULL, // Software
+ params.createDeviceFlags, // Flags
+ &params.featureLevel, // pFeatureLevels
+ 1, // FeatureLevels
+ D3D11_SDK_VERSION, // SDKVersion
+ &m_SwapChainDesc, // pSwapChainDesc
+ &m_SwapChain, // ppSwapChain
+ &m_Device, // ppDevice
+ NULL, // pFeatureLevel
+ &m_ImmediateContext // ppImmediateContext
+ );
+
+ if (targetAdapter)
+ targetAdapter->Release();
+
+ if(FAILED(hr))
+ return hr;
+
+ m_DepthStencilDesc.ArraySize = 1;
+ m_DepthStencilDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
+ m_DepthStencilDesc.CPUAccessFlags = 0;
+ m_DepthStencilDesc.Format = params.depthStencilFormat;
+ m_DepthStencilDesc.Width = width;
+ m_DepthStencilDesc.Height = height;
+ m_DepthStencilDesc.MipLevels = 1;
+ m_DepthStencilDesc.MiscFlags = 0;
+ m_DepthStencilDesc.SampleDesc.Count = params.swapChainSampleCount;
+ m_DepthStencilDesc.SampleDesc.Quality = 0;
+ m_DepthStencilDesc.Usage = D3D11_USAGE_DEFAULT;
+
+ hr = CreateRenderTargetAndDepthStencil();
+
+ return hr;
+}
+
+void
+DeviceManager::Shutdown()
+{
+ if(m_SwapChain && GetWindowState() == kWindowFullscreen)
+ m_SwapChain->SetFullscreenState(false, NULL);
+
+ DeviceDestroyed();
+
+ // changed by Junma Lixu
+ //SAFE_RELEASE(m_BackBufferRTV);
+ //SAFE_RELEASE(m_DepthStencilDSV);
+ //SAFE_RELEASE(m_DepthStencilBuffer);
+
+// g_DeviceManagerInstance = NULL;
+
+ // changed by Junma Lixu
+ //SAFE_RELEASE(m_ImmediateContext);
+ //SAFE_RELEASE(m_SwapChain);
+
+#if defined(DEBUG) || defined(_DEBUG)
+ ID3D11Debug * d3dDebug = nullptr;
+ if (nullptr != m_Device)
+ {
+ ID3D11DeviceContext* pCtx;
+ m_Device->GetImmediateContext(&pCtx);
+ pCtx->ClearState();
+ pCtx->Flush();
+ pCtx->Release();
+ if (SUCCEEDED(m_Device->QueryInterface(__uuidof(ID3D11Debug), reinterpret_cast<void**>(&d3dDebug))))
+ {
+ d3dDebug->ReportLiveDeviceObjects(D3D11_RLDO_DETAIL);
+ d3dDebug->Release();
+ }
+ }
+#endif
+
+ // changed by Junma Lixu
+ //SAFE_RELEASE(m_Device);
+
+ if(m_hWnd)
+ {
+ DestroyWindow(m_hWnd);
+ m_hWnd = NULL;
+ }
+}
+
+HRESULT
+DeviceManager::CreateRenderTargetAndDepthStencil()
+{
+ HRESULT hr;
+
+ ID3D11Texture2D *backBuffer = NULL;
+ hr = m_SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&backBuffer);
+ if (FAILED(hr))
+ return hr;
+
+ hr = m_Device->CreateRenderTargetView(backBuffer, NULL, &m_BackBufferRTV);
+ backBuffer->Release();
+ if (FAILED(hr))
+ return hr;
+
+ if(m_DepthStencilDesc.Format != DXGI_FORMAT_UNKNOWN)
+ {
+ hr = m_Device->CreateTexture2D(&m_DepthStencilDesc, NULL, &m_DepthStencilBuffer);
+ if (FAILED(hr))
+ return hr;
+
+ hr = m_Device->CreateDepthStencilView(m_DepthStencilBuffer, NULL, &m_DepthStencilDSV);
+ if (FAILED(hr))
+ return hr;
+ }
+
+ return S_OK;
+}
+
+#include "SimpleScene.h"
+#include "RenderInterface.h"
+
+void
+DeviceManager::MessageLoop()
+{
+ LARGE_INTEGER newTime;
+ QueryPerformanceCounter(&newTime);
+
+ double elapsedSeconds = (m_FixedFrameInterval >= 0)
+ ? m_FixedFrameInterval
+ : (double)(newTime.QuadPart - previousTime.QuadPart) / (double)perfFreq.QuadPart;
+
+ if (m_SwapChain && GetWindowState() != kWindowMinimized)
+ {
+ Animate(elapsedSeconds);
+ // changed by Junma Lixu
+ CoreLib* pCore = CoreLib::Inst();
+ RenderInterface::SwitchToDX11();
+ pCore->SimpleScene_Draw_DX11();
+ Render();
+ RenderInterface::FlushDX11();
+ RenderInterface::PresentRenderWindow();
+ //m_SwapChain->Present(m_SyncInterval, 0);
+ Sleep(0);
+ }
+ else
+ {
+ // Release CPU resources when idle
+ Sleep(1);
+ }
+
+ {
+ m_vFrameTimes.push_back(elapsedSeconds);
+ double timeSum = 0;
+ for (auto it = m_vFrameTimes.begin(); it != m_vFrameTimes.end(); it++)
+ timeSum += *it;
+
+ if (timeSum > m_AverageTimeUpdateInterval)
+ {
+ m_AverageFrameTime = timeSum / (double)m_vFrameTimes.size();
+ m_vFrameTimes.clear();
+ }
+ }
+
+ previousTime = newTime;
+}
+
+LRESULT
+DeviceManager::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ switch(uMsg)
+ {
+ case WM_DESTROY:
+ case WM_CLOSE:
+ PostQuitMessage(0);
+ return 0;
+
+ case WM_SYSKEYDOWN:
+ if(wParam == VK_F4)
+ {
+ PostQuitMessage(0);
+ return 0;
+ }
+ break;
+
+ case WM_ENTERSIZEMOVE:
+ m_InSizingModalLoop = true;
+ m_NewWindowSize.cx = m_SwapChainDesc.BufferDesc.Width;
+ m_NewWindowSize.cy = m_SwapChainDesc.BufferDesc.Height;
+ break;
+
+ case WM_EXITSIZEMOVE:
+ m_InSizingModalLoop = false;
+ ResizeSwapChain();
+ break;
+
+ case WM_SIZE:
+ // Ignore the WM_SIZE event if there is no device,
+ // or if the window has been minimized (size == 0),
+ // or if it has been restored to the previous size (this part is tested inside ResizeSwapChain)
+ if (m_Device && (lParam != 0))
+ {
+ m_NewWindowSize.cx = LOWORD(lParam);
+ m_NewWindowSize.cy = HIWORD(lParam);
+
+ if(!m_InSizingModalLoop)
+ ResizeSwapChain();
+ }
+ }
+
+ if( uMsg >= WM_MOUSEFIRST && uMsg <= WM_MOUSELAST )
+ {
+ // processing messages front-to-back
+ for(auto it = m_vControllers.begin(); it != m_vControllers.end(); it++)
+ {
+ if((*it)->IsEnabled())
+ {
+ // for kb/mouse messages, 0 means the message has been handled
+ if(0 == (*it)->MsgProc(hWnd, uMsg, wParam, lParam))
+ return 0;
+ }
+ }
+ }
+
+ if (uMsg >= WM_KEYFIRST && uMsg <= WM_KEYLAST)
+ {
+ return 0;
+ }
+
+ return DefWindowProc(hWnd, uMsg, wParam, lParam);
+}
+
+void
+DeviceManager::ResizeSwapChain()
+{
+ // changed by Junma Lixu
+ RenderPlugin* pPlugin = RenderPlugin::Instance();
+ D3DHandles handles;
+ SetWindowDeviceAndSwapChain(pPlugin->GetDeviceHandles(handles));
+ BackBufferResized();
+ return;
+
+ if (m_NewWindowSize.cx == (LONG)m_SwapChainDesc.BufferDesc.Width &&
+ m_NewWindowSize.cy == (LONG)m_SwapChainDesc.BufferDesc.Height)
+ return;
+
+ m_SwapChainDesc.BufferDesc.Width = m_NewWindowSize.cx;
+ m_SwapChainDesc.BufferDesc.Height = m_NewWindowSize.cy;
+
+ ID3D11RenderTargetView *nullRTV = NULL;
+ m_ImmediateContext->OMSetRenderTargets(1, &nullRTV, NULL);
+ SAFE_RELEASE(m_BackBufferRTV);
+ SAFE_RELEASE(m_DepthStencilDSV);
+ SAFE_RELEASE(m_DepthStencilBuffer);
+
+ if (m_SwapChain)
+ {
+ // Resize the swap chain
+ m_SwapChain->ResizeBuffers(m_SwapChainDesc.BufferCount, m_SwapChainDesc.BufferDesc.Width,
+ m_SwapChainDesc.BufferDesc.Height, m_SwapChainDesc.BufferDesc.Format,
+ m_SwapChainDesc.Flags);
+
+ m_DepthStencilDesc.Width = m_NewWindowSize.cx;
+ m_DepthStencilDesc.Height = m_NewWindowSize.cy;
+
+ CreateRenderTargetAndDepthStencil();
+
+ BackBufferResized();
+ }
+}
+
+void
+DeviceManager::Render()
+{
+ D3D11_VIEWPORT viewport = { 0.0f, 0.0f, (float)m_SwapChainDesc.BufferDesc.Width, (float)m_SwapChainDesc.BufferDesc.Height, 0.0f, 1.0f };
+
+ // rendering back-to-front
+ for(auto it = m_vControllers.rbegin(); it != m_vControllers.rend(); it++)
+ {
+ if((*it)->IsEnabled())
+ {
+ m_ImmediateContext->OMSetRenderTargets(1, &m_BackBufferRTV, m_DepthStencilDSV);
+ m_ImmediateContext->RSSetViewports(1, &viewport);
+
+ (*it)->Render(m_Device, m_ImmediateContext, m_BackBufferRTV, m_DepthStencilDSV);
+ }
+ }
+
+ m_ImmediateContext->OMSetRenderTargets(0, NULL, NULL);
+}
+
+void
+DeviceManager::Animate(double fElapsedTimeSeconds)
+{
+ // front-to-back, but the order shouldn't matter
+ for(auto it = m_vControllers.begin(); it != m_vControllers.end(); it++)
+ {
+ if((*it)->IsEnabled())
+ {
+ (*it)->Animate(fElapsedTimeSeconds);
+ }
+ }
+}
+
+void
+DeviceManager::DeviceCreated()
+{
+ // creating resources front-to-back
+ for(auto it = m_vControllers.begin(); it != m_vControllers.end(); it++)
+ {
+ (*it)->DeviceCreated(m_Device);
+ }
+}
+
+void
+DeviceManager::DeviceDestroyed()
+{
+ // releasing resources back-to-front
+ for(auto it = m_vControllers.rbegin(); it != m_vControllers.rend(); it++)
+ {
+ (*it)->DeviceDestroyed();
+ }
+}
+
+void
+DeviceManager::BackBufferResized()
+{
+ if(m_SwapChain == NULL)
+ return;
+
+ DXGI_SURFACE_DESC backSD;
+ backSD.Format = m_SwapChainDesc.BufferDesc.Format;
+ backSD.Width = m_SwapChainDesc.BufferDesc.Width;
+ backSD.Height = m_SwapChainDesc.BufferDesc.Height;
+ backSD.SampleDesc = m_SwapChainDesc.SampleDesc;
+
+ for(auto it = m_vControllers.begin(); it != m_vControllers.end(); it++)
+ {
+ (*it)->BackBufferResized(m_Device, &backSD);
+ }
+}
+
+HRESULT
+DeviceManager::ChangeBackBufferFormat(DXGI_FORMAT format, UINT sampleCount)
+{
+ HRESULT hr = E_FAIL;
+
+ if((format == DXGI_FORMAT_UNKNOWN || format == m_SwapChainDesc.BufferDesc.Format) &&
+ (sampleCount == 0 || sampleCount == m_SwapChainDesc.SampleDesc.Count))
+ return S_FALSE;
+
+ if(m_Device)
+ {
+ bool fullscreen = (GetWindowState() == kWindowFullscreen);
+ if(fullscreen)
+ m_SwapChain->SetFullscreenState(false, NULL);
+
+ IDXGISwapChain* newSwapChain = NULL;
+ DXGI_SWAP_CHAIN_DESC newSwapChainDesc = m_SwapChainDesc;
+
+ if(format != DXGI_FORMAT_UNKNOWN)
+ newSwapChainDesc.BufferDesc.Format = format;
+ if(sampleCount != 0)
+ newSwapChainDesc.SampleDesc.Count = sampleCount;
+
+ IDXGIAdapter* pDXGIAdapter = GetDXGIAdapter();
+
+ IDXGIFactory* pDXGIFactory = NULL;
+ pDXGIAdapter->GetParent(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&pDXGIFactory));
+
+ hr = pDXGIFactory->CreateSwapChain(m_Device, &newSwapChainDesc, &newSwapChain);
+
+ pDXGIFactory->Release();
+ pDXGIAdapter->Release();
+
+ if (FAILED(hr))
+ {
+ if(fullscreen)
+ m_SwapChain->SetFullscreenState(true, NULL);
+
+ return hr;
+ }
+
+ SAFE_RELEASE(m_BackBufferRTV);
+ SAFE_RELEASE(m_SwapChain);
+ SAFE_RELEASE(m_DepthStencilBuffer);
+ SAFE_RELEASE(m_DepthStencilDSV);
+
+ m_SwapChain = newSwapChain;
+ m_SwapChainDesc = newSwapChainDesc;
+
+ m_DepthStencilDesc.SampleDesc.Count = sampleCount;
+
+ if(fullscreen)
+ m_SwapChain->SetFullscreenState(true, NULL);
+
+ CreateRenderTargetAndDepthStencil();
+ BackBufferResized();
+ }
+
+ return S_OK;
+}
+
+void
+DeviceManager::AddControllerToFront(IVisualController* pController)
+{
+ m_vControllers.remove(pController);
+ m_vControllers.push_front(pController);
+}
+
+void
+DeviceManager::AddControllerToBack(IVisualController* pController)
+{
+ m_vControllers.remove(pController);
+ m_vControllers.push_back(pController);
+}
+
+void
+DeviceManager::RemoveController(IVisualController* pController)
+{
+ m_vControllers.remove(pController);
+}
+
+HRESULT
+DeviceManager::ResizeWindow(int width, int height)
+{
+ if(m_SwapChain == NULL)
+ return E_FAIL;
+
+ RECT rect;
+ GetWindowRect(m_hWnd, &rect);
+
+ ShowWindow(m_hWnd, SW_RESTORE);
+
+ if(!MoveWindow(m_hWnd, rect.left, rect.top, width, height, true))
+ return E_FAIL;
+
+ // No need to call m_SwapChain->ResizeBackBuffer because MoveWindow will send WM_SIZE, which calls that function.
+
+ return S_OK;
+}
+
+#define WINDOW_STYLE_NORMAL (WS_OVERLAPPEDWINDOW | WS_VISIBLE)
+#define WINDOW_STYLE_FULLSCREEN (WS_POPUP | WS_SYSMENU | WS_VISIBLE)
+
+HRESULT
+DeviceManager::EnterFullscreenMode(int width, int height)
+{
+ if(m_SwapChain == NULL)
+ return E_FAIL;
+
+ if(GetWindowState() == kWindowFullscreen)
+ return S_FALSE;
+
+ if(width <= 0 || height <= 0)
+ {
+ width = m_SwapChainDesc.BufferDesc.Width;
+ height = m_SwapChainDesc.BufferDesc.Height;
+ }
+
+ SetWindowLong(m_hWnd, GWL_STYLE, WINDOW_STYLE_FULLSCREEN);
+ MoveWindow(m_hWnd, 0, 0, width, height, true);
+
+ HRESULT hr = m_SwapChain->SetFullscreenState(true, NULL);
+
+ if(FAILED(hr))
+ {
+ SetWindowLong(m_hWnd, GWL_STYLE, WINDOW_STYLE_NORMAL);
+ return hr;
+ }
+
+ UpdateWindow(m_hWnd);
+ m_SwapChain->GetDesc(&m_SwapChainDesc);
+
+ return S_OK;
+}
+
+HRESULT
+DeviceManager::LeaveFullscreenMode(int windowWidth, int windowHeight)
+{
+ if(m_SwapChain == NULL)
+ return E_FAIL;
+
+ if(GetWindowState() != kWindowFullscreen)
+ return S_FALSE;
+
+ HRESULT hr = m_SwapChain->SetFullscreenState(false, NULL);
+ if(FAILED(hr)) return hr;
+
+ SetWindowLong(m_hWnd, GWL_STYLE, WINDOW_STYLE_NORMAL);
+
+ if(windowWidth <= 0 || windowHeight <= 0)
+ {
+ windowWidth = m_SwapChainDesc.BufferDesc.Width;
+ windowHeight = m_SwapChainDesc.BufferDesc.Height;
+ }
+
+ RECT rect = { 0, 0, windowWidth, windowHeight };
+ AdjustWindowRect(&rect, WINDOW_STYLE_NORMAL, FALSE);
+ MoveWindow(m_hWnd, 0, 0, rect.right - rect.left, rect.bottom - rect.top, true);
+ UpdateWindow(m_hWnd);
+
+ m_SwapChain->GetDesc(&m_SwapChainDesc);
+
+ return S_OK;
+}
+
+HRESULT
+DeviceManager::ToggleFullscreen()
+{
+ if(GetWindowState() == kWindowFullscreen)
+ return LeaveFullscreenMode();
+ else
+ return EnterFullscreenMode();
+}
+
+DeviceManager::WindowState
+DeviceManager::GetWindowState()
+{
+ if(m_SwapChain && !m_SwapChainDesc.Windowed)
+ return kWindowFullscreen;
+
+ if(m_hWnd == INVALID_HANDLE_VALUE)
+ return kWindowNone;
+
+ if(IsZoomed(m_hWnd))
+ return kWindowMaximized;
+
+ if(IsIconic(m_hWnd))
+ return kWindowMinimized;
+
+ return kWindowNormal;
+}
+
+HRESULT
+DeviceManager::GetDisplayResolution(int& width, int& height)
+{
+ if(m_hWnd != INVALID_HANDLE_VALUE)
+ {
+ HMONITOR monitor = MonitorFromWindow(m_hWnd, MONITOR_DEFAULTTOPRIMARY);
+ MONITORINFO info;
+ info.cbSize = sizeof(MONITORINFO);
+
+ if(GetMonitorInfo(monitor, &info))
+ {
+ width = info.rcMonitor.right - info.rcMonitor.left;
+ height = info.rcMonitor.bottom - info.rcMonitor.top;
+ return S_OK;
+ }
+ }
+
+ return E_FAIL;
+}
+
+IDXGIAdapter*
+DeviceManager::GetDXGIAdapter()
+{
+ if(!m_Device)
+ return NULL;
+
+ IDXGIDevice* pDXGIDevice = NULL;
+ m_Device->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void**>(&pDXGIDevice));
+
+ IDXGIAdapter* pDXGIAdapter = NULL;
+ pDXGIDevice->GetParent(__uuidof(IDXGIAdapter), reinterpret_cast<void**>(&pDXGIAdapter));
+
+ pDXGIDevice->Release();
+
+ return pDXGIAdapter;
+}
+
+// added by Junma Lixu
+void
+DeviceManager::SetWindowHandle(HWND hWnd)
+{
+ m_hWnd = hWnd;
+}
+
+HRESULT
+DeviceManager::SetWindowDeviceAndSwapChain(D3DHandles& deviceHandles)
+{
+ ID3D11Device* pDevice = (ID3D11Device*)(deviceHandles.pDevice);
+ ID3D11DeviceContext* pImmediateContext = (ID3D11DeviceContext*)(deviceHandles.pDeviceContext);
+ if (pDevice == nullptr || pImmediateContext == nullptr)
+ {
+ return E_FAIL;
+ }
+
+ m_Device = pDevice;
+ m_ImmediateContext = pImmediateContext;
+ m_SwapChain = deviceHandles.pDXGISwapChain;
+ HRESULT res0 = m_SwapChain->GetDesc(&m_SwapChainDesc);
+ assert(m_SwapChainDesc.OutputWindow == m_hWnd);
+
+ m_BackBufferRTV = (ID3D11RenderTargetView*)deviceHandles.pD3D11RenderTargetView;
+ m_DepthStencilBuffer = (ID3D11Texture2D*)deviceHandles.pD3D11DepthBuffer;
+ m_DepthStencilDSV = (ID3D11DepthStencilView*)deviceHandles.pD3D11DepthStencilView;
+ m_DepthStencilBuffer->GetDesc(&m_DepthStencilDesc);
+ //m_DepthStencilDSV->GetDesc(&);
+ return S_OK;
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/DeviceManager.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/DeviceManager.h
new file mode 100644
index 0000000..bd6f7e2
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/DeviceManager.h
@@ -0,0 +1,179 @@
+// TAGRELEASE: PUBLIC
+
+#pragma once
+#include <Windows.h>
+#include <DXGI.h>
+#include <D3D11.h>
+#include <list>
+// added by Junma Lixu
+#include "RenderPlugin.h"
+
+struct DeviceCreationParameters
+{
+ bool startMaximized;
+ bool startFullscreen;
+ int backBufferWidth;
+ int backBufferHeight;
+ int refreshRate;
+ int swapChainBufferCount;
+ DXGI_FORMAT swapChainFormat;
+ DXGI_FORMAT depthStencilFormat;
+ DXGI_USAGE swapChainUsage;
+ int swapChainSampleCount;
+ int swapChainSampleQuality;
+ UINT createDeviceFlags;
+ D3D_DRIVER_TYPE driverType;
+ D3D_FEATURE_LEVEL featureLevel;
+ HWND hWnd;
+
+ // For use in the case of multiple adapters. If this is non-null, device creation will try to match
+ // the given string against an adapter name. If the specified string exists as a sub-string of the
+ // adapter name, the device and window will be created on that adapter. Case sensitive.
+ const WCHAR* adapterNameSubstring;
+
+ DeviceCreationParameters()
+ : startMaximized(false)
+ , startFullscreen(false)
+ , backBufferWidth(1280)
+ , backBufferHeight(720)
+ , refreshRate(0)
+ , swapChainBufferCount(1)
+ , swapChainFormat(DXGI_FORMAT_R8G8B8A8_UNORM)
+ , depthStencilFormat(DXGI_FORMAT_D24_UNORM_S8_UINT)
+ , swapChainUsage(DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT)
+ , swapChainSampleCount(1)
+ , swapChainSampleQuality(0)
+ , createDeviceFlags(0)
+ , driverType(D3D_DRIVER_TYPE_HARDWARE)
+ , featureLevel(D3D_FEATURE_LEVEL_11_0)
+ , adapterNameSubstring(L"")
+ , hWnd(0)
+ { }
+};
+
+#pragma warning(push)
+#pragma warning(disable: 4100) // unreferenced formal parameter
+class IVisualController
+{
+private:
+ bool m_Enabled;
+public:
+ IVisualController() : m_Enabled(true) { }
+
+ virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { return 1; }
+ virtual void Render(ID3D11Device* pDevice, ID3D11DeviceContext* pDeviceContext, ID3D11RenderTargetView* pRTV, ID3D11DepthStencilView* pDSV) { }
+ virtual void Animate(double fElapsedTimeSeconds) { }
+ virtual HRESULT DeviceCreated(ID3D11Device* pDevice) { return S_OK; }
+ virtual void DeviceDestroyed() { }
+ virtual void BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc) { }
+
+ virtual void EnableController() { m_Enabled = true; }
+ virtual void DisableController() { m_Enabled = false; }
+ virtual bool IsEnabled() { return m_Enabled; }
+};
+#pragma warning(pop)
+
+struct D3DHandles;
+
+class DeviceManager
+{
+public:
+ enum WindowState
+ {
+ kWindowNone,
+ kWindowNormal,
+ kWindowMinimized,
+ kWindowMaximized,
+ kWindowFullscreen
+ };
+
+protected:
+ ID3D11Device* m_Device;
+ ID3D11DeviceContext* m_ImmediateContext;
+ IDXGISwapChain* m_SwapChain;
+ ID3D11RenderTargetView* m_BackBufferRTV;
+ ID3D11Texture2D* m_DepthStencilBuffer;
+ ID3D11DepthStencilView* m_DepthStencilDSV;
+ DXGI_SWAP_CHAIN_DESC m_SwapChainDesc;
+ D3D11_TEXTURE2D_DESC m_DepthStencilDesc;
+ bool m_IsNvidia;
+ HWND m_hWnd;
+ std::list<IVisualController*> m_vControllers;
+ std::wstring m_WindowTitle;
+ double m_FixedFrameInterval;
+ UINT m_SyncInterval;
+ std::list<double> m_vFrameTimes;
+ double m_AverageFrameTime;
+ double m_AverageTimeUpdateInterval;
+ bool m_InSizingModalLoop;
+ SIZE m_NewWindowSize;
+ LARGE_INTEGER perfFreq, previousTime;
+private:
+ HRESULT CreateRenderTargetAndDepthStencil();
+ void ResizeSwapChain();
+public:
+
+ DeviceManager()
+ : m_Device(NULL)
+ , m_ImmediateContext(NULL)
+ , m_SwapChain(NULL)
+ , m_BackBufferRTV(NULL)
+ , m_DepthStencilBuffer(NULL)
+ , m_DepthStencilDSV(NULL)
+ , m_IsNvidia(false)
+ , m_hWnd(NULL)
+ , m_WindowTitle(L"")
+ , m_FixedFrameInterval(-1)
+ , m_SyncInterval(0)
+ , m_AverageFrameTime(0)
+ , m_AverageTimeUpdateInterval(0.5)
+ , m_InSizingModalLoop(false)
+ {
+ QueryPerformanceFrequency(&perfFreq);
+ QueryPerformanceCounter(&previousTime);
+ }
+
+ virtual ~DeviceManager()
+ { Shutdown(); }
+
+ virtual HRESULT CreateWindowDeviceAndSwapChain(const DeviceCreationParameters& params);
+ virtual HRESULT ChangeBackBufferFormat(DXGI_FORMAT format, UINT sampleCount);
+ virtual HRESULT ResizeWindow(int width, int height);
+ virtual HRESULT EnterFullscreenMode(int width = 0, int height = 0);
+ virtual HRESULT LeaveFullscreenMode(int windowWidth = 0, int windowHeight = 0);
+ virtual HRESULT ToggleFullscreen();
+
+ virtual void Shutdown();
+ virtual void MessageLoop();
+ virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+ virtual void Render();
+ virtual void Animate(double fElapsedTimeSeconds);
+ virtual void DeviceCreated();
+ virtual void DeviceDestroyed();
+ virtual void BackBufferResized();
+
+ void AddControllerToFront(IVisualController* pController);
+ void AddControllerToBack(IVisualController* pController);
+ void RemoveController(IVisualController* pController);
+
+ void SetFixedFrameInterval(double seconds) { m_FixedFrameInterval = seconds; }
+ void DisableFixedFrameInterval() { m_FixedFrameInterval = -1; }
+
+ bool IsNvidia() const { return m_IsNvidia; }
+ HWND GetHWND() { return m_hWnd; }
+ ID3D11Device* GetDevice() { return m_Device; }
+ WindowState GetWindowState();
+ bool GetVsyncEnabled() { return m_SyncInterval > 0; }
+ void SetVsyncEnabled(bool enabled) { m_SyncInterval = enabled ? 1 : 0; }
+ HRESULT GetDisplayResolution(int& width, int& height);
+ IDXGIAdapter* GetDXGIAdapter();
+ double GetAverageFrameTime() { return m_AverageFrameTime; }
+ void SetAverageTimeUpdateInterval(double value) { m_AverageTimeUpdateInterval = value; }
+
+ // added by Junma Lixu
+ void SetWindowHandle(HWND hWnd);
+ virtual HRESULT SetWindowDeviceAndSwapChain(D3DHandles& pDeviceHandles);
+};
+
+
+DeviceManager* GetDeviceManager();
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/SampleController.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/SampleController.cpp
new file mode 100644
index 0000000..163b3b4
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/SampleController.cpp
@@ -0,0 +1,63 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "SampleController.h"
+#include "SceneController.h"
+#include "CommonUIController.h"
+#include "BlastController.h"
+#include "PhysXController.h"
+
+#include "imgui.h"
+
+SampleController::SampleController()
+{
+}
+
+SampleController::~SampleController()
+{
+}
+
+void SampleController::onSampleStart()
+{
+ // start with GPU physics by default
+ setUseGPUPhysics(true);
+}
+
+
+void SampleController::setUseGPUPhysics(bool useGPUPhysics)
+{
+ if (!getPhysXController().getGPUPhysicsAvailable())
+ {
+ useGPUPhysics = false;
+ }
+
+ if (getPhysXController().getUseGPUPhysics() == useGPUPhysics)
+ {
+ return;
+ }
+
+ int assetNum = getSceneController().releaseAll();
+
+ getPhysXController().setUseGPUPhysics(useGPUPhysics);
+ getBlastController().reinitialize();
+
+ getSceneController().spawnAsset(assetNum);
+}
+
+
+void SampleController::drawPhysXGpuUI()
+{
+ // GPU Physics
+ bool useGPU = getPhysXController().getUseGPUPhysics();
+ if (ImGui::Checkbox("Use GPU Physics", &useGPU))
+ {
+ getCommonUIController().addDelayedCall([=]() { setUseGPUPhysics(useGPU); }, "Loading...");
+ }
+} \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/SampleController.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/SampleController.h
new file mode 100644
index 0000000..a52c2fe
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/SampleController.h
@@ -0,0 +1,57 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef SAMPLE_CONTROLLER_H
+#define SAMPLE_CONTROLLER_H
+
+#include "SampleManager.h"
+
+class SampleController : public ISampleController
+{
+public:
+ SampleController();
+ virtual ~SampleController();
+
+ virtual void onSampleStart();
+ void drawPhysXGpuUI();
+
+private:
+ SampleController& operator= (SampleController&);
+
+
+ //////// used controllers ////////
+
+ PhysXController& getPhysXController() const
+ {
+ return getManager()->getPhysXController();
+ }
+
+ BlastController& getBlastController() const
+ {
+ return getManager()->getBlastController();
+ }
+
+ SceneController& getSceneController() const
+ {
+ return getManager()->getSceneController();
+ }
+
+ CommonUIController& getCommonUIController() const
+ {
+ return getManager()->getCommonUIController();
+ }
+
+
+ //////// private methods ////////
+
+ void setUseGPUPhysics(bool useGPUPhysics);
+};
+
+#endif \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/SampleManager.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/SampleManager.cpp
new file mode 100644
index 0000000..2e13687
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/SampleManager.cpp
@@ -0,0 +1,1267 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+#include "NvBlastExtAuthoringTypes.h"
+#include "NvBlastExtAuthoringFractureTool.h"
+#include "NvBlastExtAuthoringBondGenerator.h"
+#include "NvBlastIndexFns.h"
+
+#include "SampleManager.h"
+
+#include "Utils.h"
+
+#include "Renderer.h"
+#include "PhysXController.h"
+#include "BlastController.h"
+#include "CommonUIController.h"
+#include "DamageToolController.h"
+#include "SelectionToolController.h"
+#include "GizmoToolController.h"
+#include "EditionToolController.h"
+#include "SceneController.h"
+#include "SampleController.h"
+
+#include "tclap/CmdLine.h"
+#include "PxPhysics.h"
+#include "PsFileBuffer.h"
+#include "NvBlast.h"
+#include "NvBlastExtAuthoringCollisionBuilder.h"
+#include "NvBlastExtPxAsset.h"
+#include "BlastFractureTool.h"
+#include <set>
+#include "MaterialLibraryPanel.h"
+#include "MaterialAssignmentsPanel.h"
+
+using namespace physx;
+
+physx::PxFoundation* foundation = nullptr;
+physx::PxPhysics* physics = nullptr;
+physx::PxCooking* cooking = nullptr;
+Nv::Blast::ExtPxManager* physicsManager = nullptr;
+SampleManager* sSampleManager = nullptr;
+
+class SimpleRandomGenerator : public RandomGeneratorBase
+{
+public:
+ SimpleRandomGenerator() {
+ remember = false;
+ };
+
+ virtual float getRandomValue()
+ {
+ float r = (float)rand();
+ r = r / RAND_MAX;
+ return r;
+ }
+
+ virtual float getExponential(float lambda)
+ {
+ return -1.0f / lambda * log(1 - getRandomValue());
+ }
+
+ virtual void seed(int32_t seed)
+ {
+ srand(seed);
+ }
+
+ virtual ~SimpleRandomGenerator() {};
+
+private:
+ bool remember;
+};
+static SimpleRandomGenerator sRandomGenerator;
+
+void loggingCallback(int type, const char* msg, const char* file, int line)
+{
+ (void)type;
+
+ std::cout << msg << " FILE:" << file << " Line: " << line << "\n";
+}
+
+void buildPxChunks(const std::vector<std::vector<Triangle>>& chunkGeometry, std::vector<ExtPxAssetDesc::ChunkDesc>& pxChunks,
+ std::vector<ExtPxAssetDesc::SubchunkDesc>& pxSubchunks)
+{
+ ConvexMeshBuilder collisionBuilder(cooking, &physics->getPhysicsInsertionCallback());
+
+ pxChunks.resize(chunkGeometry.size());
+ pxSubchunks.resize(chunkGeometry.size());
+
+ for (uint32_t i = 0; i < chunkGeometry.size(); ++i)
+ {
+ std::vector<physx::PxVec3> vertices;
+ for (uint32_t p = 0; p < chunkGeometry[i].size(); ++p)
+ {
+ vertices.push_back(chunkGeometry[i][p].a.p);
+ vertices.push_back(chunkGeometry[i][p].b.p);
+ vertices.push_back(chunkGeometry[i][p].c.p);
+ }
+ pxSubchunks[i].transform = physx::PxTransform(physx::PxIdentity);
+ pxSubchunks[i].geometry = physx::PxConvexMeshGeometry(collisionBuilder.buildConvexMesh(vertices));
+ pxChunks[i].isStatic = false;
+ pxChunks[i].subchunkCount = 1;
+ pxChunks[i].subchunks = &pxSubchunks[i];
+ }
+
+ // only effect when chunk is support
+ pxChunks[0].isStatic = true;
+}
+
+void saveFractureToObj(std::vector<std::vector<Triangle> > chunksGeometry, std::string name, std::string path)
+{
+ MaterialAssignmentsPanel* pMaterialAssignmentsPanel = MaterialAssignmentsPanel::ins();
+ std::vector<std::string> materialNames;
+ std::vector<std::string> materialPaths;
+ pMaterialAssignmentsPanel->getMaterialNameAndPaths(materialNames, materialPaths);
+
+ uint32_t submeshCount = 2;
+ // export materials (mtl file)
+ {
+ std::ostringstream mtlFilePath;
+ mtlFilePath << path << name << ".mtl";
+ FILE* f = fopen(mtlFilePath.str().c_str(), "w");
+ if (!f)
+ return;
+
+ for (uint32_t submeshIndex = 0; submeshIndex < submeshCount; ++submeshIndex)
+ {
+ fprintf(f, "newmtl %s\n", materialNames[submeshIndex].c_str());
+ fprintf(f, "\tmap_Kd %s\n", materialPaths[submeshIndex].c_str());
+ fprintf(f, "\n");
+ }
+
+ fclose(f);
+ }
+
+ {
+ std::ostringstream objFilePath;
+ objFilePath << path << name << ".obj";
+ FILE* outStream = fopen(objFilePath.str().c_str(), "w");
+
+ fprintf(outStream, "mtllib %s.mtl\n", name.c_str());
+ fprintf(outStream, "o frac \n");
+
+
+ for (uint32_t vc = 0; vc < chunksGeometry.size(); ++vc)
+ {
+ std::vector<Triangle>& chunk = chunksGeometry[vc];
+ for (uint32_t i = 0; i < chunk.size(); ++i)
+ {
+ fprintf(outStream, "v %lf %lf %lf\n", chunk[i].a.p.x, chunk[i].a.p.y, chunk[i].a.p.z);
+ fprintf(outStream, "v %lf %lf %lf\n", chunk[i].b.p.x, chunk[i].b.p.y, chunk[i].b.p.z);
+ fprintf(outStream, "v %lf %lf %lf\n", chunk[i].c.p.x, chunk[i].c.p.y, chunk[i].c.p.z);
+ }
+
+ for (uint32_t i = 0; i < chunk.size(); ++i)
+ {
+ fprintf(outStream, "vt %lf %lf \n", chunk[i].a.uv[0].x, chunk[i].a.uv[0].y);
+ fprintf(outStream, "vt %lf %lf \n", chunk[i].b.uv[0].x, chunk[i].b.uv[0].y);
+ fprintf(outStream, "vt %lf %lf \n", chunk[i].c.uv[0].x, chunk[i].c.uv[0].y);
+ }
+
+ for (uint32_t i = 0; i < chunk.size(); ++i)
+ {
+ fprintf(outStream, "vn %lf %lf %lf\n", chunk[i].a.n.x, chunk[i].a.n.y, chunk[i].a.n.z);
+ fprintf(outStream, "vn %lf %lf %lf\n", chunk[i].b.n.x, chunk[i].b.n.y, chunk[i].b.n.z);
+ fprintf(outStream, "vn %lf %lf %lf\n", chunk[i].c.n.x, chunk[i].c.n.y, chunk[i].c.n.z);
+ }
+ }
+ int indx = 1;
+ for (uint32_t vc = 0; vc < chunksGeometry.size(); ++vc)
+ {
+ fprintf(outStream, "g %d_%d \n", vc, 0);
+ fprintf(outStream, "usemtl %s\n", materialNames[0].c_str());
+ int totalSize = chunksGeometry[vc].size();
+ std::vector<int> internalSurfaces;
+ for (uint32_t i = 0; i < totalSize; ++i)
+ {
+ if (chunksGeometry[vc][i].userInfo != 0)
+ {
+ internalSurfaces.push_back(indx++);
+ internalSurfaces.push_back(indx++);
+ internalSurfaces.push_back(indx++);
+ continue;
+ }
+ fprintf(outStream, "f %d/%d/%d ", indx, indx, indx);
+ indx++;
+ fprintf(outStream, "%d/%d/%d ", indx, indx, indx);
+ indx++;
+ fprintf(outStream, "%d/%d/%d \n", indx, indx, indx);
+ indx++;
+ }
+ int internalSize = internalSurfaces.size();
+ if (internalSize > 0)
+ {
+ fprintf(outStream, "g %d_%d \n", vc, 1);
+ fprintf(outStream, "usemtl %s\n", materialNames[1].c_str());
+ int isIndex;
+ for (uint32_t is = 0; is < internalSize;)
+ {
+ isIndex = internalSurfaces[is++];
+ fprintf(outStream, "f %d/%d/%d ", isIndex, isIndex, isIndex);
+ isIndex = internalSurfaces[is++];
+ fprintf(outStream, "%d/%d/%d ", isIndex, isIndex, isIndex);
+ isIndex = internalSurfaces[is++];
+ fprintf(outStream, "%d/%d/%d \n", isIndex, isIndex, isIndex);
+ }
+ }
+ }
+ fclose(outStream);
+ }
+}
+
+void FractureExecutor::setSourceMesh(Nv::Blast::Mesh* mesh)
+{
+ assert(m_fractureTool);
+ m_sourMesh = mesh;
+ m_fractureTool->setSourceMesh(mesh);
+}
+
+void FractureExecutor::setSourceAsset(const BlastAsset* blastAsset)
+{
+ assert(m_fractureTool);
+ m_fractureTool->setSourceAsset(blastAsset);
+ m_sourMesh = nullptr;
+}
+
+VoronoiFractureExecutor::VoronoiFractureExecutor()
+: m_cellsCount(5)
+{
+ if (sSampleManager)
+ m_fractureTool = sSampleManager->m_fTool;
+}
+
+void VoronoiFractureExecutor::setCellsCount(uint32_t cellsCount)
+{
+ m_cellsCount = cellsCount;
+}
+
+bool VoronoiFractureExecutor::execute()
+{
+ Nv::Blast::Mesh* mesh = nullptr;
+ if (m_sourMesh)
+ {
+ mesh = m_sourMesh;
+ }
+ else
+ {
+ mesh = m_fractureTool->getSourceMesh(m_chunkId);
+ }
+ // Prevent crash Junma Added By Lixu
+ if (mesh == nullptr)
+ return false;
+
+ VoronoiSitesGenerator stGenerator(mesh, (m_randomGenerator == nullptr ? &sRandomGenerator : m_randomGenerator));
+ stGenerator.uniformlyGenerateSitesInMesh(m_cellsCount);
+ m_fractureTool->voronoiFracturing(m_chunkId, stGenerator.getVoronoiSites(), false);
+ m_fractureTool->finalizeFracturing();
+
+ return sSampleManager->postProcessCurrentAsset();
+}
+
+SliceFractureExecutor::SliceFractureExecutor()
+: m_config(new Nv::Blast::SlicingConfiguration())
+{
+ if (sSampleManager)
+ m_fractureTool = sSampleManager->m_fTool;
+}
+
+void SliceFractureExecutor::applyNoise(float amplitude, float frequency, int32_t octaves, float falloff, int32_t relaxIterations, float relaxFactor, int32_t seed)
+{
+ m_fractureTool->applyNoise(amplitude, frequency, octaves, falloff, relaxIterations, relaxFactor, seed);
+}
+
+void SliceFractureExecutor::applyConfig(int32_t xSlices, int32_t ySlices, int32_t zSlices, float offsetVariations, float angleVariations)
+{
+ m_config->x_slices = xSlices;
+ m_config->y_slices = ySlices;
+ m_config->z_slices = zSlices;
+ m_config->offset_variations = offsetVariations;
+ m_config->angle_variations = angleVariations;
+}
+
+bool SliceFractureExecutor::execute()
+{
+ m_fractureTool->slicing(m_chunkId, *m_config, false, (m_randomGenerator == nullptr ? &sRandomGenerator : m_randomGenerator));
+ m_fractureTool->finalizeFracturing();
+ return sSampleManager->postProcessCurrentAsset();
+}
+
+static VoronoiFractureExecutor sVoronoiFracture;
+
+SampleManager* SampleManager::ins()
+{
+ return sSampleManager;
+}
+
+SampleManager::SampleManager(DeviceManager* pDeviceManager)
+{
+ sSampleManager = this;
+ m_bNeedConfig = false;
+ m_bNeedRefreshTree = false;
+
+ m_renderer = new Renderer();
+ m_physXController = new PhysXController(ExtImpactDamageManager::FilterShader);
+ m_blastController = new BlastController();
+ m_sceneController = new SceneController();
+ m_damageToolController = new DamageToolController();
+ m_selectionToolController = new SelectionToolController();
+ m_gizmoToolController = new GizmoToolController();
+ m_editionToolController = new EditionToolController();
+ m_sampleController = new SampleController();
+// m_commonUIController = new CommonUIController();
+
+ m_pApplication = new Application(pDeviceManager);
+
+ Application& app = *m_pApplication;
+
+ app.addControllerToFront(m_renderer);
+ app.addControllerToFront(m_physXController);
+ app.addControllerToFront(m_blastController);
+ app.addControllerToFront(m_sceneController);
+ app.addControllerToFront(m_damageToolController);
+ app.addControllerToFront(m_selectionToolController);
+ app.addControllerToFront(m_gizmoToolController);
+ app.addControllerToFront(m_editionToolController);
+ app.addControllerToFront(m_sampleController);
+// app.addControllerToFront(m_commonUIController);
+
+ for (IApplicationController* c : app.getControllers())
+ {
+ (static_cast<ISampleController*>(c))->setManager(this);
+ }
+
+ m_config.sampleName = L"";
+ m_config.assetsFile = "";
+
+ m_config.additionalResourcesDir.clear();
+ m_config.additionalResourcesDir.push_back("../resources");
+ m_config.additionalResourcesDir.push_back("../../../../bin/resources");
+
+ m_config.additionalAssetList.models.clear();
+ m_config.additionalAssetList.boxes.clear();
+ m_config.additionalAssetList.composites.clear();
+
+ m_fTool = new BlastFractureTool(loggingCallback);
+ m_fractureExecutor = nullptr;
+
+ setFractureExecutor(&sVoronoiFracture);
+
+ m_pCurBlastAsset = nullptr;
+ m_nCurFamilyIndex = -1;
+}
+
+SampleManager::~SampleManager()
+{
+ delete m_renderer;
+ delete m_physXController;
+ delete m_blastController;
+ delete m_sceneController;
+ delete m_damageToolController;
+ delete m_selectionToolController;
+ delete m_gizmoToolController;
+ delete m_editionToolController;
+ delete m_sampleController;
+ delete m_fTool;
+// delete m_commonUIController;
+}
+
+int SampleManager::init()
+{
+ Application& app = *m_pApplication;
+ app.init();
+
+ m_ToolType = BTT_Num;
+ setBlastToolType(BTT_Edit);
+
+ return 0;
+}
+
+int SampleManager::run()
+{
+ if (m_bNeedConfig)
+ {
+ getSceneController().onSampleStop();
+ getSceneController().onSampleStart();
+
+ _setSourceAsset();
+
+ m_bNeedConfig = false;
+ m_bNeedRefreshTree = true;
+ }
+
+ Application& app = *m_pApplication;
+ app.run();
+
+ std::vector<std::string>::iterator itStr;
+ std::vector<Renderable*>::iterator itRenderable;
+ for (itStr = m_NeedDeleteRenderMaterials.begin(); itStr != m_NeedDeleteRenderMaterials.end(); itStr++)
+ {
+ std::string materialName = *itStr;
+ RenderMaterial* pRenderMaterial = m_RenderMaterialMap[materialName];
+ std::vector<Renderable*>& renderables = pRenderMaterial->getRelatedRenderables();
+ for (itRenderable = renderables.begin(); itRenderable != renderables.end(); itRenderable++)
+ {
+ Renderable* pRenderable = *itRenderable;
+ pRenderable->setMaterial(*RenderMaterial::getDefaultRenderMaterial());
+ }
+
+ removeRenderMaterial(materialName);
+ }
+ m_NeedDeleteRenderMaterials.clear();
+
+ MaterialLibraryPanel::ins()->deleteMaterials();
+
+ return 0;
+}
+
+int SampleManager::free()
+{
+ std::map<BlastAsset*, std::vector<BlastFamily*>>::iterator it;
+ for (it = m_AssetFamiliesMap.begin(); it != m_AssetFamiliesMap.end(); it++)
+ {
+ std::vector<BlastFamily*>& fs = it->second;
+ fs.clear();
+ }
+ m_AssetFamiliesMap.clear();
+ m_AssetDescMap.clear();
+
+ Application& app = *m_pApplication;
+ app.free();
+
+ /*
+ std::vector<AssetList::ModelAsset>& modelAssets = m_config.additionalAssetList.models;
+ std::vector<AssetList::ModelAsset>::iterator it;
+ char filename[50];
+ for (it = modelAssets.begin(); it != modelAssets.end(); it++)
+ {
+ AssetList::ModelAsset& m = *it;
+
+ sprintf(filename, "../../../../bin/resources/models/%s.bpxa", m.id.c_str());
+ DeleteFileA(filename);
+
+ sprintf(filename, "../../../../bin/resources/models/%s.mtl", m.id.c_str());
+ DeleteFileA(filename);
+
+ sprintf(filename, "../../../../bin/resources/models/%s.obj", m.id.c_str());
+ DeleteFileA(filename);
+ }
+ */
+
+ return 0;
+}
+
+void SampleManager::addModelAsset(std::string file, bool isSkinned, physx::PxTransform transform, bool clear)
+{
+ if (clear)
+ {
+ m_config.additionalAssetList.models.clear();
+ }
+ else
+ {
+ std::vector<AssetList::ModelAsset>& modelAssets = m_config.additionalAssetList.models;
+ std::vector<AssetList::ModelAsset>::iterator it = modelAssets.begin();
+ for (; it != modelAssets.end(); it++)
+ {
+ AssetList::ModelAsset& m = *it;
+ if (m.id == file)
+ {
+ modelAssets.erase(it);
+ break;
+ }
+ }
+ }
+
+ AssetList::ModelAsset modelAsset;
+ modelAsset.name = file;
+ modelAsset.id = file;
+ modelAsset.file = file;
+ modelAsset.isSkinned = isSkinned;
+ modelAsset.transform = transform;
+
+ m_config.additionalAssetList.models.push_back(modelAsset);
+
+ m_bNeedConfig = true;
+}
+
+bool SampleManager::createAsset(
+ std::string assetName,
+ std::vector<physx::PxVec3>& positions,
+ std::vector<physx::PxVec3>& normals,
+ std::vector<physx::PxVec2>& uv,
+ std::vector<unsigned int>& indices,
+ bool fracture)
+{
+ PhysXController& pc = getPhysXController();
+ BlastController& bc = getBlastController();
+
+ physics = &pc.getPhysics();
+ foundation = &physics->getFoundation();
+ cooking = &pc.getCooking();
+ physicsManager = &bc.getExtPxManager();
+
+ std::vector<Nv::Blast::Mesh* > meshes;
+ PxVec3* nr = (!normals.empty()) ? normals.data() : 0;
+ PxVec2* uvp = (!uv.empty()) ? uv.data() : 0;
+ Nv::Blast::Mesh* sourceMesh = new Nv::Blast::Mesh(positions.data(), nr, uvp, static_cast<uint32_t>(positions.size()),
+ indices.data(), static_cast<uint32_t>(indices.size()));
+ meshes.push_back(sourceMesh);
+
+ m_fractureExecutor->setSourceMesh(sourceMesh);
+ if (fracture)
+ {
+ m_fractureExecutor->execute();
+ m_fractureExecutor = &sVoronoiFracture;
+ }
+ else
+ {
+ m_fTool->finalizeFracturing();
+ }
+
+ std::string outDir = "../../../../bin/resources/models/";
+ _createAsset(assetName, outDir, meshes);
+
+ delete sourceMesh;
+ sourceMesh = 0;
+
+ m_bNeedConfig = true;
+
+ return true;
+}
+
+bool SampleManager::createAsset(
+ const std::string& assetName,
+ const std::vector<Nv::Blast::Mesh* >& meshes,
+ bool fracture)
+{
+ PhysXController& pc = getPhysXController();
+ BlastController& bc = getBlastController();
+
+ physics = &pc.getPhysics();
+ foundation = &physics->getFoundation();
+ cooking = &pc.getCooking();
+ physicsManager = &bc.getExtPxManager();
+
+ if (meshes.size() == 1)
+ {
+ Nv::Blast::Mesh* sourceMesh = meshes[0];
+ m_fractureExecutor->setSourceMesh(sourceMesh);
+ if (fracture)
+ {
+ m_fractureExecutor->execute();
+ m_fractureExecutor = &sVoronoiFracture;
+ }
+ else
+ {
+ m_fTool->finalizeFracturing();
+ }
+ }
+
+ std::string outDir = "../../../../bin/resources/models/";
+ _createAsset(assetName, outDir, meshes);
+
+ m_bNeedConfig = true;
+
+ return true;
+}
+
+bool SampleManager::saveAsset()
+{
+ if (m_pCurBlastAsset == nullptr)
+ {
+ return false;
+ }
+
+ AssetList::ModelAsset& desc = m_AssetDescMap[m_pCurBlastAsset];
+
+ PhysXController& pc = getPhysXController();
+ BlastController& bc = getBlastController();
+ physics = &pc.getPhysics();
+ foundation = &physics->getFoundation();
+ cooking = &pc.getCooking();
+ physicsManager = &bc.getExtPxManager();
+
+ std::string outDir = "../../../../bin/resources/models/";
+
+ std::ostringstream outBlastFilePathStream;
+ outBlastFilePathStream << outDir << desc.name << ".bpxa";
+ std::string outBlastFilePath = outBlastFilePathStream.str();
+ const ExtPxAsset* asset = m_pCurBlastAsset->getPxAsset();
+ if (asset == nullptr)
+ {
+ return false;
+ }
+ physx::PsFileBuffer fileBuf(outBlastFilePath.c_str(), physx::PxFileBuf::OPEN_WRITE_ONLY);
+ if (!asset->serialize(fileBuf, *cooking))
+ {
+ return false;
+ }
+ fileBuf.close();
+
+ m_fTool->setSourceAsset(m_pCurBlastAsset);
+ m_fTool->finalizeFracturing();
+
+ size_t nChunkListSize = m_fTool->getChunkList().size();
+ std::vector<std::vector<Triangle> > chunkMeshes(nChunkListSize);
+ std::vector<bool> isSupport(nChunkListSize);
+ for (uint32_t i = 0; i < nChunkListSize; ++i)
+ {
+ m_fTool->getBaseMesh(i, chunkMeshes[i]);
+ isSupport[i] = m_fTool->getChunkList()[i].isLeaf;
+ }
+
+ BlastBondGenerator bondGenerator(cooking, &physics->getPhysicsInsertionCallback());
+ BondGenerationConfig cnf;
+ cnf.bondMode = BondGenerationConfig::AVERAGE;
+ std::vector<NvBlastChunkDesc> chunkDesc;
+ std::vector<NvBlastBondDesc> bondDescs;
+ bondGenerator.buildDescFromInternalFracture(m_fTool, isSupport, bondDescs, chunkDesc);
+ const uint32_t chunkCount = static_cast<uint32_t>(chunkDesc.size());
+ const uint32_t bondCount = static_cast<uint32_t>(bondDescs.size());
+ if (bondCount == 0)
+ {
+ std::cout << "Can't create bonds descriptors..." << std::endl;
+ }
+
+ std::vector<uint32_t> chunkReorderInvMap;
+ {
+ std::vector<uint32_t> chunkReorderMap(chunkCount);
+ std::vector<char> scratch(chunkCount * sizeof(NvBlastChunkDesc));
+ NvBlastEnsureAssetExactSupportCoverage(chunkDesc.data(), chunkCount, scratch.data(), loggingCallback);
+ NvBlastBuildAssetDescChunkReorderMap(chunkReorderMap.data(), chunkDesc.data(), chunkCount, scratch.data(), loggingCallback);
+ NvBlastApplyAssetDescChunkReorderMapInplace(chunkDesc.data(), chunkCount, bondDescs.data(), bondCount, chunkReorderMap.data(), scratch.data(), loggingCallback);
+ chunkReorderInvMap.resize(chunkReorderMap.size());
+ Nv::Blast::invertMap(chunkReorderInvMap.data(), chunkReorderMap.data(), static_cast<unsigned int>(chunkReorderMap.size()));
+ }
+
+ std::vector<std::vector<Triangle>> resultGeometry(chunkMeshes.size());
+ for (uint32_t i = 0; i < chunkMeshes.size(); ++i)
+ {
+ uint32_t chunkIndex = chunkReorderInvMap[i];
+ resultGeometry[chunkIndex] = chunkMeshes[i];
+ }
+
+ saveFractureToObj(resultGeometry, desc.name, outDir);
+
+ std::string saveInfo = outBlastFilePath + " saved successfully\n";
+ output(saveInfo.c_str());
+
+ return true;
+}
+
+bool SampleManager::fractureAsset(std::string& assetName, const BlastAsset* pBlastAsset, int32_t chunkId)
+{
+ PhysXController& pc = getPhysXController();
+ BlastController& bc = getBlastController();
+
+ physics = &pc.getPhysics();
+ foundation = &physics->getFoundation();
+ cooking = &pc.getCooking();
+ physicsManager = &bc.getExtPxManager();
+
+ m_fractureExecutor->setSourceAsset(pBlastAsset);
+ m_fractureExecutor->setTargetChunk(chunkId);
+ m_fractureExecutor->execute();
+ m_fractureExecutor = &sVoronoiFracture;
+
+ std::string outDir = "../../../../bin/resources/models/";
+
+ std::ostringstream outBlastFilePathStream;
+ outBlastFilePathStream << outDir << assetName << ".bpxa";
+ std::string outBlastFilePath = outBlastFilePathStream.str();
+
+ std::vector<NvBlastChunkDesc> chunkDesc;
+ std::vector<NvBlastBondDesc> bondDescs;
+ std::vector<std::vector<Triangle> > chunkMeshes;
+ std::vector<bool> isSupport;
+
+ size_t nChunkListSize = m_fTool->getChunkList().size();
+ chunkMeshes.resize(nChunkListSize);
+ isSupport.resize(nChunkListSize);
+ for (uint32_t i = 0; i < nChunkListSize; ++i)
+ {
+ m_fTool->getBaseMesh(i, chunkMeshes[i]);
+ isSupport[i] = m_fTool->getChunkList()[i].isLeaf;
+ }
+
+ BlastBondGenerator bondGenerator(cooking, &physics->getPhysicsInsertionCallback());
+
+ BondGenerationConfig cnf;
+ cnf.bondMode = BondGenerationConfig::AVERAGE;
+ bondGenerator.buildDescFromInternalFracture(m_fTool, isSupport, bondDescs, chunkDesc);
+
+ const uint32_t chunkCount = static_cast<uint32_t>(chunkDesc.size());
+ const uint32_t bondCount = static_cast<uint32_t>(bondDescs.size());
+ if (bondCount == 0)
+ {
+ std::cout << "Can't create bonds descriptors..." << std::endl;
+ }
+
+ // order chunks, build map
+ std::vector<uint32_t> chunkReorderInvMap;
+ {
+ std::vector<uint32_t> chunkReorderMap(chunkCount);
+ std::vector<char> scratch(chunkCount * sizeof(NvBlastChunkDesc));
+ NvBlastEnsureAssetExactSupportCoverage(chunkDesc.data(), chunkCount, scratch.data(), loggingCallback);
+ NvBlastBuildAssetDescChunkReorderMap(chunkReorderMap.data(), chunkDesc.data(), chunkCount, scratch.data(), loggingCallback);
+ NvBlastApplyAssetDescChunkReorderMapInplace(chunkDesc.data(), chunkCount, bondDescs.data(), bondCount, chunkReorderMap.data(), scratch.data(), loggingCallback);
+ chunkReorderInvMap.resize(chunkReorderMap.size());
+ Nv::Blast::invertMap(chunkReorderInvMap.data(), chunkReorderMap.data(), static_cast<unsigned int>(chunkReorderMap.size()));
+ }
+
+ // get result geometry
+ std::vector<std::vector<Triangle>> resultGeometry(chunkMeshes.size());
+ for (uint32_t i = 0; i < chunkMeshes.size(); ++i)
+ {
+ uint32_t chunkIndex = chunkReorderInvMap[i];
+ resultGeometry[chunkIndex] = chunkMeshes[i];
+ }
+
+ // prepare physics data (convexes)
+ std::vector<ExtPxAssetDesc::ChunkDesc> pxChunks(chunkCount);
+ std::vector<ExtPxAssetDesc::SubchunkDesc> pxSubchunks;
+ buildPxChunks(resultGeometry, pxChunks, pxSubchunks);
+
+ // build and serialize ExtPhysicsAsset
+ ExtPxAssetDesc descriptor;
+ descriptor.bondCount = bondCount;
+ descriptor.bondDescs = bondDescs.data();
+ descriptor.chunkCount = chunkCount;
+ descriptor.chunkDescs = chunkDesc.data();
+ descriptor.bondFlags = nullptr;
+ descriptor.pxChunks = pxChunks.data();
+ ExtPxAsset* asset = ExtPxAsset::create(descriptor, bc.getTkFramework());
+ if (asset == nullptr)
+ {
+ return false;
+ }
+
+ physx::PsFileBuffer fileBuf(outBlastFilePath.c_str(), physx::PxFileBuf::OPEN_WRITE_ONLY);
+ if (!asset->serialize(fileBuf, *cooking))
+ {
+ return false;
+ }
+ fileBuf.close();
+ asset->release();
+
+ saveFractureToObj(resultGeometry, assetName, outDir);
+
+ m_bNeedConfig = true;
+
+ return true;
+}
+
+bool SampleManager::postProcessCurrentAsset()
+{
+ std::vector<AssetList::ModelAsset>& models = m_config.additionalAssetList.models;
+ if (models.size() < 0)
+ {
+ return true;
+ }
+
+ std::string assetName = models.at(models.size() - 1).file;
+ std::string outDir = "../../../../bin/resources/models/";
+ std::vector<Nv::Blast::Mesh* > meshes;
+ _createAsset(assetName, outDir, meshes);
+
+ m_bNeedConfig = true;
+
+ return true;
+}
+
+std::vector<uint32_t> SampleManager::getCurrentSelectedChunks()
+{
+ std::vector<uint32_t> selectedChunks;
+ std::vector<BlastFamilyPtr>& spFamilies = m_blastController->getFamilies();
+ if (spFamilies.size() > 0)
+ {
+ return spFamilies.back()->getSelectedChunks();
+ }
+ return selectedChunks;
+}
+
+std::map<BlastAsset*, std::vector<uint32_t>> SampleManager::getSelectedChunks()
+{
+ std::map<BlastAsset*, std::vector<uint32_t>> selectedChunks;
+ std::map<BlastAsset*, std::vector<BlastFamily*>>::iterator itrBlast = m_AssetFamiliesMap.begin();
+ for (; itrBlast != m_AssetFamiliesMap.end(); ++itrBlast)
+ {
+ std::set<uint32_t> assetChunks;
+ std::vector<BlastFamily*>& families = itrBlast->second;
+ std::vector<BlastFamily*>::iterator itrFamily = families.begin();
+ for (; itrFamily != families.end(); ++itrFamily)
+ {
+ std::vector<uint32_t> familyChunks = (*itrFamily)->getSelectedChunks();
+ for (std::vector<uint32_t>::iterator itrChunk = familyChunks.begin(); itrChunk != familyChunks.end(); ++itrChunk)
+ {
+ assetChunks.insert(*itrChunk);
+ }
+ }
+
+ if (assetChunks.size() == 0)
+ continue;
+
+ std::vector<uint32_t> vecAssetChunks;
+ for (std::set<uint32_t>::iterator itrChunk = assetChunks.begin(); itrChunk != assetChunks.end(); ++itrChunk)
+ {
+ vecAssetChunks.push_back(*itrChunk);
+ }
+
+ selectedChunks.insert(std::make_pair(itrBlast->first, vecAssetChunks));
+ }
+
+ return selectedChunks;
+}
+
+void SampleManager::clearChunksSelected()
+{
+ std::map<BlastAsset*, std::vector<BlastFamily*>>::iterator itr = m_AssetFamiliesMap.begin();
+ for (; itr != m_AssetFamiliesMap.end(); ++itr)
+ {
+ BlastAsset* pBlastAsset = itr->first;
+ std::vector<BlastFamily*>& fs = itr->second;
+
+ for (BlastFamily* f : fs)
+ {
+ f->clearChunksSelected();
+ }
+ }
+}
+
+void SampleManager::setChunkSelected(std::vector<uint32_t> depths, bool selected)
+{
+ std::map<BlastAsset*, std::vector<BlastFamily*>>::iterator itrBlast = m_AssetFamiliesMap.begin();
+ for (; itrBlast != m_AssetFamiliesMap.end(); ++itrBlast)
+ {
+ std::vector<BlastFamily*>& families = itrBlast->second;
+ std::vector<BlastFamily*>::iterator itrFamily = families.begin();
+ for (; itrFamily != families.end(); ++itrFamily)
+ {
+ (*itrFamily)->setChunkSelected(depths, selected);
+ }
+ }
+}
+
+void SampleManager::setChunkVisible(std::vector<uint32_t> depths, bool bVisible)
+{
+ std::map<BlastAsset*, std::vector<BlastFamily*>>::iterator itrBlast = m_AssetFamiliesMap.begin();
+ for (; itrBlast != m_AssetFamiliesMap.end(); ++itrBlast)
+ {
+ std::vector<BlastFamily*>& families = itrBlast->second;
+ std::vector<BlastFamily*>::iterator itrFamily = families.begin();
+ for (; itrFamily != families.end(); ++itrFamily)
+ {
+ (*itrFamily)->setChunkVisible(depths, bVisible);
+ }
+ }
+}
+
+void SampleManager::setFractureExecutor(FractureExecutor* executor)
+{
+ m_fractureExecutor = executor;
+ if (executor)
+ {
+ executor->m_fractureTool = m_fTool;
+ if (executor->m_randomGenerator == nullptr)
+ executor->m_randomGenerator = &sRandomGenerator;
+ }
+}
+
+void SampleManager::setBlastToolType(BlastToolType type)
+{
+ if (m_ToolType == type)
+ {
+ getPhysXController().setPaused(type != BTT_Damage);
+ return;
+ }
+
+ // refresh selection
+ bool needClear = true;
+ bool currentGizmo = (m_ToolType >= BTT_Translate && m_ToolType <= BTT_Rotation);
+ bool switchToGizmo = (type >= BTT_Translate && type <= BTT_Rotation);
+ if (currentGizmo && switchToGizmo)
+ {
+ needClear = false;
+ }
+ if (needClear)
+ {
+ getSelectionToolController().clearSelect();
+ getGizmoToolController().resetPos();
+ }
+
+ getDamageToolController().getPickPointer()->setHidden(type != BTT_Damage);
+ getGizmoToolController().showAxisRenderables(switchToGizmo);
+ getPhysXController().setPaused(type != BTT_Damage);
+
+ getDamageToolController().DisableController();
+ getSelectionToolController().DisableController();
+ getGizmoToolController().DisableController();
+ getEditionToolController().DisableController();
+
+ switch (type)
+ {
+ case BTT_Damage:
+ {
+ getDamageToolController().EnableController();
+ }
+ break;
+ case BTT_Drag:
+ {
+ getDamageToolController().EnableController();
+ }
+ break;
+ case BTT_Select:
+ {
+ getSelectionToolController().EnableController();
+ }
+ break;
+ case BTT_Translate:
+ {
+ getGizmoToolController().EnableController();
+ getGizmoToolController().setGizmoToolMode(GTM_Translate);
+ }
+ break;
+ case BTT_Scale:
+ {
+ getGizmoToolController().EnableController();
+ getGizmoToolController().setGizmoToolMode(GTM_Scale);
+ }
+ break;
+ case BTT_Rotation:
+ {
+ getGizmoToolController().EnableController();
+ getGizmoToolController().setGizmoToolMode(GTM_Rotation);
+ }
+ break;
+ case BTT_Edit:
+ {
+ getEditionToolController().EnableController();
+ }
+ break;
+ default:
+ break;
+ }
+
+ m_ToolType = type;
+}
+
+#include <ViewerOutput.h>
+void SampleManager::output(const char* str)
+{
+ viewer_msg("%s", str);
+}
+
+void SampleManager::output(float value)
+{
+ viewer_msg("%f", value);
+}
+
+void SampleManager::output(physx::PxVec3& vec)
+{
+ viewer_msg("%f,%f,%f", vec.x, vec.y, vec.z);
+}
+
+void SampleManager::clearScene()
+{
+ getSceneController().ClearScene();
+ m_config.sampleName.clear();
+ m_config.assetsFile.clear();
+ //m_config.additionalResourcesDir.clear();
+ m_config.additionalAssetList.models.clear();
+ m_config.additionalAssetList.composites.clear();
+ m_config.additionalAssetList.boxes.clear();
+
+ std::map<BlastAsset*, std::vector<BlastFamily*>>::iterator it;
+ for (it = m_AssetFamiliesMap.begin(); it != m_AssetFamiliesMap.end(); it++)
+ {
+ std::vector<BlastFamily*>& fs = it->second;
+ fs.clear();
+ }
+ m_AssetFamiliesMap.clear();
+ m_AssetDescMap.clear();
+}
+
+bool SampleManager::_createAsset(
+ const std::string& assetName,
+ const std::string& outDir,
+ const std::vector<Nv::Blast::Mesh* >& meshes)
+{
+ PhysXController& pc = getPhysXController();
+ BlastController& bc = getBlastController();
+
+ physics = &pc.getPhysics();
+ foundation = &physics->getFoundation();
+ cooking = &pc.getCooking();
+ physicsManager = &bc.getExtPxManager();
+ TkFramework& tk = bc.getTkFramework();
+
+ std::ostringstream outBlastFilePathStream;
+ outBlastFilePathStream << outDir << assetName << ".bpxa";
+ std::string outBlastFilePath = outBlastFilePathStream.str();
+
+ std::vector<NvBlastChunkDesc> chunkDesc;
+ std::vector<NvBlastBondDesc> bondDescs;
+ std::vector<std::vector<Triangle> > chunkMeshes;
+ std::vector<bool> isSupport;
+
+ if (meshes.size() <= 1)
+ {
+ size_t nChunkListSize = m_fTool->getChunkList().size();
+ chunkMeshes.resize(nChunkListSize);
+ isSupport.resize(nChunkListSize);
+ for (uint32_t i = 0; i < nChunkListSize; ++i)
+ {
+ m_fTool->getBaseMesh(i, chunkMeshes[i]);
+ isSupport[i] = m_fTool->getChunkList()[i].isLeaf;
+ }
+ }
+ // If there are more than one mesh, then it seems that it prefractured, lets consider first mesh in meshes as depth 0, other meshes as depth 1 chunks
+ // we should just build Blast descriptors for such input.
+ else
+ {
+ chunkMeshes.resize(meshes.size());
+ std::vector<PxVec3> chunkCentroids(meshes.size(), PxVec3(0, 0, 0));
+
+ for (uint32_t i = 0; i < meshes.size(); ++i)
+ {
+ std::vector<Triangle>& chunk = chunkMeshes[i];
+
+ Vertex* vbf = meshes[i]->getVertices();
+ Edge* ebf = meshes[i]->getEdges();
+
+ for (uint32_t fc = 0; fc < meshes[i]->getFacetCount(); ++fc)
+ {
+ Facet* f = meshes[i]->getFacet(fc);
+ Triangle tr;
+ tr.a = vbf[ebf[f->firstEdgeNumber].s];
+ tr.b = vbf[ebf[f->firstEdgeNumber + 1].s];
+ tr.c = vbf[ebf[f->firstEdgeNumber + 2].s];
+ chunk.push_back(tr);
+
+ chunkCentroids[i] += tr.a.p + tr.b.p + tr.c.p;
+ }
+
+ chunkCentroids[i] *= 1.0f / (3 * meshes[i]->getFacetCount());
+ }
+
+ isSupport.resize(chunkMeshes.size());
+ chunkDesc.resize(chunkMeshes.size());
+ isSupport[0] = false;
+
+ chunkDesc[0].centroid[0] = chunkCentroids[0].x;
+ chunkDesc[0].centroid[1] = chunkCentroids[0].y;
+ chunkDesc[0].centroid[2] = chunkCentroids[0].z;
+ chunkDesc[0].parentChunkIndex = UINT32_MAX;
+
+ for (uint32_t i = 1; i < chunkDesc.size(); ++i)
+ {
+ chunkDesc[i].parentChunkIndex = 0;
+ chunkDesc[i].flags = NvBlastChunkDesc::SupportFlag;
+ chunkDesc[i].centroid[0] = chunkCentroids[i].x;
+ chunkDesc[i].centroid[1] = chunkCentroids[i].y;
+ chunkDesc[i].centroid[2] = chunkCentroids[i].z;
+ isSupport[i] = true;
+ }
+ }
+
+ BlastBondGenerator bondGenerator(cooking, &physics->getPhysicsInsertionCallback());
+
+ BondGenerationConfig cnf;
+ cnf.bondMode = BondGenerationConfig::AVERAGE;
+
+ if (meshes.size() > 1)
+ {
+ bondGenerator.bondsFromPrefractured(chunkMeshes, isSupport, bondDescs, cnf);
+ }
+ else
+ {
+ bondGenerator.buildDescFromInternalFracture(m_fTool, isSupport, bondDescs, chunkDesc);
+ }
+
+ const uint32_t chunkCount = static_cast<uint32_t>(chunkDesc.size());
+ const uint32_t bondCount = static_cast<uint32_t>(bondDescs.size());
+ if (bondCount == 0)
+ {
+ std::cout << "Can't create bonds descriptors..." << std::endl;
+ }
+
+ // order chunks, build map
+ std::vector<uint32_t> chunkReorderInvMap;
+ {
+ std::vector<uint32_t> chunkReorderMap(chunkCount);
+ std::vector<char> scratch(chunkCount * sizeof(NvBlastChunkDesc));
+ NvBlastEnsureAssetExactSupportCoverage(chunkDesc.data(), chunkCount, scratch.data(), loggingCallback);
+ NvBlastBuildAssetDescChunkReorderMap(chunkReorderMap.data(), chunkDesc.data(), chunkCount, scratch.data(), loggingCallback);
+ NvBlastApplyAssetDescChunkReorderMapInplace(chunkDesc.data(), chunkCount, bondDescs.data(), bondCount, chunkReorderMap.data(), scratch.data(), loggingCallback);
+ chunkReorderInvMap.resize(chunkReorderMap.size());
+ Nv::Blast::invertMap(chunkReorderInvMap.data(), chunkReorderMap.data(), static_cast<unsigned int>(chunkReorderMap.size()));
+ }
+
+ // get result geometry
+ std::vector<std::vector<Triangle>> resultGeometry(chunkMeshes.size());
+ for (uint32_t i = 0; i < chunkMeshes.size(); ++i)
+ {
+ uint32_t chunkIndex = chunkReorderInvMap[i];
+ resultGeometry[chunkIndex] = chunkMeshes[i];
+ }
+
+ // prepare physics data (convexes)
+ std::vector<ExtPxAssetDesc::ChunkDesc> pxChunks(chunkCount);
+ std::vector<ExtPxAssetDesc::SubchunkDesc> pxSubchunks;
+ buildPxChunks(resultGeometry, pxChunks, pxSubchunks);
+
+ // build and serialize ExtPhysicsAsset
+ ExtPxAssetDesc descriptor;
+ descriptor.bondCount = bondCount;
+ descriptor.bondDescs = bondDescs.data();
+ descriptor.chunkCount = chunkCount;
+ descriptor.chunkDescs = chunkDesc.data();
+ descriptor.bondFlags = nullptr;
+ descriptor.pxChunks = pxChunks.data();
+ ExtPxAsset* asset = ExtPxAsset::create(descriptor, tk);
+ if (asset == nullptr)
+ {
+ return false;
+ }
+
+ physx::PsFileBuffer fileBuf(outBlastFilePath.c_str(), physx::PxFileBuf::OPEN_WRITE_ONLY);
+ if (!asset->serialize(fileBuf, *cooking))
+ {
+ return false;
+ }
+ fileBuf.close();
+ asset->release();
+
+ saveFractureToObj(resultGeometry, assetName, outDir);
+
+ m_bNeedConfig = true;
+
+ return true;
+}
+
+void SampleManager::_setSourceAsset()
+{
+ std::vector<BlastFamilyPtr>& families = m_blastController->getFamilies();
+ if (families.size() > 0)
+ {
+ BlastFamilyPtr spLastFamily = families.back();
+
+ m_fTool->setSourceAsset(&(spLastFamily->getBlastAsset()));
+ }
+}
+
+void SampleManager::addRenderMaterial(RenderMaterial* pRenderMaterial)
+{
+ if (pRenderMaterial == nullptr)
+ {
+ return;
+ }
+
+ std::string materialName = pRenderMaterial->getMaterialName();
+ if (materialName.empty())
+ {
+ return;
+ }
+
+ m_RenderMaterialMap[materialName] = pRenderMaterial;
+
+ std::string textureFileName = pRenderMaterial->getTextureFileName();
+ MaterialLibraryPanel::ins()->addMaterial(materialName, textureFileName);
+}
+
+void SampleManager::removeRenderMaterial(std::string name)
+{
+ if (name.empty())
+ {
+ return;
+ }
+
+ std::map<std::string, RenderMaterial*>::iterator it = m_RenderMaterialMap.find(name);
+ if (it != m_RenderMaterialMap.end())
+ {
+ m_RenderMaterialMap.erase(it);
+ MaterialLibraryPanel::ins()->removeMaterial(name);
+ }
+}
+
+void SampleManager::deleteRenderMaterial(std::string name)
+{
+ if (name.empty())
+ {
+ return;
+ }
+
+ m_NeedDeleteRenderMaterials.push_back(name);
+}
+
+void SampleManager::renameRenderMaterial(std::string oldName, std::string newName)
+{
+ if (oldName.empty() || newName.empty())
+ {
+ return;
+ }
+
+ std::map<std::string, RenderMaterial*>::iterator it = m_RenderMaterialMap.find(oldName);
+ if (it != m_RenderMaterialMap.end())
+ {
+ RenderMaterial* pRenderMaterial = it->second;
+ m_RenderMaterialMap.erase(it);
+ pRenderMaterial->setMaterialName(newName);
+ m_RenderMaterialMap[newName] = pRenderMaterial;
+ }
+}
+
+void SampleManager::getCurrentSelectedInstance(BlastAsset** ppBlastAsset, int& index)
+{
+ *ppBlastAsset = m_pCurBlastAsset;
+ index = m_nCurFamilyIndex;
+}
+
+void SampleManager::setCurrentSelectedInstance(BlastAsset* pBlastAsset, int index)
+{
+ m_pCurBlastAsset = pBlastAsset;
+ m_nCurFamilyIndex = index;
+
+ MaterialAssignmentsPanel::ins()->updateValues();
+}
+
+void SampleManager::getMaterialForCurrentFamily(RenderMaterial** ppRenderMaterial, bool externalSurface)
+{
+ if (m_pCurBlastAsset == nullptr || m_nCurFamilyIndex < 0)
+ {
+ return;
+ }
+
+ std::vector<BlastFamily*>& fs = m_AssetFamiliesMap[m_pCurBlastAsset];
+ int fsSize = fs.size();
+ if (fsSize == 0 || fsSize < m_nCurFamilyIndex)
+ {
+ return;
+ }
+
+ BlastFamily* pBlastFamily = fs[m_nCurFamilyIndex];
+ pBlastFamily->getMaterial(ppRenderMaterial, externalSurface);
+}
+
+void SampleManager::setMaterialForCurrentFamily(RenderMaterial* pRenderMaterial, bool externalSurface)
+{
+ if (m_pCurBlastAsset == nullptr || m_nCurFamilyIndex < 0)
+ {
+ return;
+ }
+
+ std::vector<BlastFamily*>& fs = m_AssetFamiliesMap[m_pCurBlastAsset];
+ int fsSize = fs.size();
+ if (fsSize == 0 || fsSize < m_nCurFamilyIndex)
+ {
+ return;
+ }
+
+ BlastFamily* pBlastFamily = fs[m_nCurFamilyIndex];
+ pBlastFamily->setMaterial(pRenderMaterial, externalSurface);
+} \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/SampleManager.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/SampleManager.h
new file mode 100644
index 0000000..e0b0ac9
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/core/SampleManager.h
@@ -0,0 +1,302 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef SAMPLE_MANAGER_H
+#define SAMPLE_MANAGER_H
+
+#include "Application.h"
+#include "Sample.h"
+#include <map>
+
+class SampleManager;
+class BlastFractureTool;
+class BlastAsset;
+class BlastFamily;
+class RenderMaterial;
+namespace Nv
+{
+namespace Blast
+{
+ class Mesh;
+ class RandomGeneratorBase;
+ class VoronoiSitesGenerator;
+ struct SlicingConfiguration;
+}
+}
+
+class ISampleController : public IApplicationController
+{
+public:
+
+ void setManager(SampleManager* manager)
+ {
+ m_manager = manager;
+ }
+protected:
+
+ SampleManager* getManager() const
+ {
+ return m_manager;
+ }
+
+private:
+ SampleManager* m_manager;
+};
+
+class FractureExecutor
+{
+ friend class SampleManager;
+public:
+ FractureExecutor()
+ : m_fractureTool(0)
+ , m_chunkId(-1)
+ , m_randomGenerator(nullptr)
+ , m_sourMesh(nullptr)
+ {
+ }
+
+ virtual bool execute() = 0;
+ void setSourceMesh(Nv::Blast::Mesh* mesh);
+ void setSourceAsset(const BlastAsset* blastAsset);
+ void setTargetChunk(uint32_t chunkId) { m_chunkId = chunkId; }
+ void setRandomGenerator(Nv::Blast::RandomGeneratorBase* randomGenerator) { m_randomGenerator = randomGenerator; }
+protected:
+ BlastFractureTool* m_fractureTool;
+ uint32_t m_chunkId;
+ Nv::Blast::RandomGeneratorBase* m_randomGenerator;
+ Nv::Blast::Mesh* m_sourMesh;
+};
+
+class VoronoiFractureExecutor : public FractureExecutor
+{
+public:
+ VoronoiFractureExecutor();
+ void setCellsCount(uint32_t cellsCount);
+
+ virtual bool execute();
+
+private:
+ uint32_t m_cellsCount;
+};
+
+class SliceFractureExecutor : public FractureExecutor
+{
+public:
+ SliceFractureExecutor();
+ void applyNoise(float amplitude, float frequency, int32_t octaves, float falloff, int32_t relaxIterations, float relaxFactor, int32_t seed = 0);
+ void applyConfig(int32_t xSlices, int32_t ySlices, int32_t zSlices, float offsetVariations, float angleVariations);
+
+ virtual bool execute();
+
+private:
+ Nv::Blast::SlicingConfiguration* m_config;
+};
+
+enum BlastToolType
+{
+ BTT_Damage = 0,
+ BTT_Drag,
+ BTT_Select,
+ BTT_Translate,
+ BTT_Scale,
+ BTT_Rotation,
+ BTT_Edit,
+ BTT_Num
+};
+
+enum SelectMode
+{
+ SM_RESET = 0,
+ SM_ADD,
+ SM_SUB,
+ SM_REMAIN,
+};
+
+class Renderer;
+class PhysXController;
+class BlastController;
+class SceneController;
+class DamageToolController;
+class SelectionToolController;
+class GizmoToolController;
+class EditionToolController;
+class SampleController;
+class CommonUIController;
+class SimpleRandomGenerator;
+
+/**
+*/
+class SampleManager
+{
+ friend class VoronoiFractureExecutor;
+ friend class SliceFractureExecutor;
+ public:
+ static SampleManager* ins();
+ SampleManager(DeviceManager* pDeviceManager);
+ ~SampleManager();
+
+ int init();
+ int run();
+ int free();
+
+ void addModelAsset(std::string file, bool isSkinned, physx::PxTransform transform, bool clear = true);
+
+ bool createAsset(
+ std::string assetName,
+ std::vector<physx::PxVec3>& positions,
+ std::vector<physx::PxVec3>& normals,
+ std::vector<physx::PxVec2>& uv,
+ std::vector<unsigned int>& indices,
+ bool fracture = false);
+
+ bool createAsset(
+ const std::string& assetName,
+ const std::vector<Nv::Blast::Mesh* >& meshes,
+ bool fracture = false);
+
+ bool saveAsset();
+ bool fractureAsset(std::string& assetName, const BlastAsset* blastAsset, int32_t chunkId);
+
+ bool postProcessCurrentAsset();
+
+ Renderer& getRenderer()
+ {
+ return *m_renderer;
+ }
+
+ PhysXController& getPhysXController() const
+ {
+ return *m_physXController;
+ }
+
+ BlastController& getBlastController() const
+ {
+ return *m_blastController;
+ }
+
+ SceneController& getSceneController() const
+ {
+ return *m_sceneController;
+ }
+
+ DamageToolController& getDamageToolController() const
+ {
+ return *m_damageToolController;
+ }
+
+ SelectionToolController& getSelectionToolController() const
+ {
+ return *m_selectionToolController;
+ }
+
+ GizmoToolController& getGizmoToolController() const
+ {
+ return *m_gizmoToolController;
+ }
+
+ EditionToolController& getEditionToolController() const
+ {
+ return *m_editionToolController;
+ }
+
+ SampleController& getSampleController() const
+ {
+ return *m_sampleController;
+ }
+
+ CommonUIController& getCommonUIController() const
+ {
+ return *m_commonUIController;
+ }
+
+ const SampleConfig& getConfig() const
+ {
+ return m_config;
+ }
+
+ std::vector<uint32_t> getCurrentSelectedChunks();
+ std::map<BlastAsset*, std::vector<uint32_t>> getSelectedChunks();
+ void clearChunksSelected();
+ void setChunkSelected(std::vector<uint32_t> depths, bool selected);
+ void setChunkVisible(std::vector<uint32_t> depths, bool bVisible);
+
+ void setFractureExecutor(FractureExecutor* executor);
+
+ void setBlastToolType(BlastToolType type);
+
+ void output(const char* str);
+ void output(float value);
+ void output(physx::PxVec3& vec);
+
+ void clearScene();
+
+ std::map<BlastAsset*, std::vector<BlastFamily*>>& getAssetFamiliesMap()
+ {
+ return m_AssetFamiliesMap;
+ }
+ std::map<BlastAsset*, AssetList::ModelAsset>& getAssetDescMap()
+ {
+ return m_AssetDescMap;
+ }
+
+ std::map<std::string, RenderMaterial*>& getRenderMaterials(){ return m_RenderMaterialMap; }
+ void addRenderMaterial(RenderMaterial* pRenderMaterial);
+ void removeRenderMaterial(std::string name);
+ void deleteRenderMaterial(std::string name);
+ void renameRenderMaterial(std::string oldName, std::string newName);
+
+ bool m_bNeedRefreshTree;
+
+ void getCurrentSelectedInstance(BlastAsset** ppBlastAsset, int& index);
+ void setCurrentSelectedInstance(BlastAsset* pBlastAsset, int index);
+ void getMaterialForCurrentFamily(RenderMaterial** ppRenderMaterial, bool externalSurface);
+ void setMaterialForCurrentFamily(RenderMaterial* pRenderMaterial, bool externalSurface);
+
+private:
+ bool _createAsset(
+ const std::string& assetName,
+ const std::string& outDir,
+ const std::vector<Nv::Blast::Mesh* >& meshes);
+
+ void _setSourceAsset();
+
+private:
+ Renderer* m_renderer;
+ PhysXController* m_physXController;
+ BlastController* m_blastController;
+ SceneController* m_sceneController;
+ DamageToolController* m_damageToolController;
+ SelectionToolController* m_selectionToolController;
+ GizmoToolController* m_gizmoToolController;
+ EditionToolController* m_editionToolController;
+ SampleController* m_sampleController;
+ CommonUIController* m_commonUIController;
+
+ SampleConfig m_config;
+
+ Application* m_pApplication;
+ BlastToolType m_ToolType;
+
+ BlastFractureTool* m_fTool;
+ FractureExecutor* m_fractureExecutor;
+
+ std::map<BlastAsset*, std::vector<BlastFamily*>> m_AssetFamiliesMap;
+ std::map<BlastAsset*, AssetList::ModelAsset> m_AssetDescMap;
+ std::map<std::string, RenderMaterial*> m_RenderMaterialMap;
+ std::vector<std::string> m_NeedDeleteRenderMaterials;
+
+ BlastAsset* m_pCurBlastAsset;
+ int m_nCurFamilyIndex;
+
+ bool m_bNeedConfig;
+};
+
+
+#endif \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/physx/PhysXController.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/physx/PhysXController.cpp
new file mode 100644
index 0000000..5146914
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/physx/PhysXController.cpp
@@ -0,0 +1,825 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+#include "PhysXController.h"
+#include "RenderMaterial.h"
+#include "ResourceManager.h"
+#include "Renderer.h"
+
+#include "XInput.h"
+#include "DXUTMisc.h"
+#include "DXUTCamera.h"
+#include "ConvexRenderMesh.h"
+#include "RenderUtils.h"
+#include "SampleProfiler.h"
+#include "NvBlastProfiler.h"
+
+#include "PxPhysicsVersion.h"
+#include "PxPvdTransport.h"
+#include "PxDefaultCpuDispatcher.h"
+#include "PxPhysics.h"
+#include "PxScene.h"
+#include "PxCooking.h"
+#include "PxGpu.h"
+#include "PxSimpleFactory.h"
+#include "PxRigidBodyExt.h"
+#include "PxRigidDynamic.h"
+#include "PxRigidStatic.h"
+#include "PxMaterial.h"
+#include "PxFoundationVersion.h"
+#include "PxMath.h"
+
+#include <imgui.h>
+#include <chrono>
+
+using namespace std::chrono;
+
+#define PVD_TO_FILE 0
+
+const DirectX::XMFLOAT4 PLANE_COLOR(1.0f, 1.0f, 1.0f, 1.0f);
+const DirectX::XMFLOAT4 HOOK_LINE_COLOR(1.0f, 1.0f, 1.0f, 1.0f);
+const float DEFAULT_FIXED_TIMESTEP = 1.0f / 60.0f;
+
+PhysXController::PhysXController(PxSimulationFilterShader filterShader)
+: m_filterShader(filterShader)
+, m_gpuPhysicsAvailable(true)
+, m_useGPUPhysics(true)
+, m_lastSimulationTime(0)
+, m_paused(false)
+, m_draggingActor(nullptr)
+, m_draggingEnabled(true)
+, m_draggingTryReconnect(false)
+, m_perfWriter(NULL)
+, m_fixedTimeStep(DEFAULT_FIXED_TIMESTEP)
+, m_timeAccumulator(0)
+, m_useFixedTimeStep(true)
+, m_maxSubstepCount(1)
+{
+ QueryPerformanceFrequency(&m_performanceFreq);
+
+// Add By Lixu Begin
+ m_bForce = true;
+// Add By Lixu End
+}
+
+PhysXController::~PhysXController()
+{
+}
+
+void PhysXController::onInitialize()
+{
+ initPhysX();
+ initPhysXPrimitives();
+}
+
+void PhysXController::onTerminate()
+{
+ releasePhysXPrimitives();
+ releasePhysX();
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// PhysX init/release
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void PhysXController::initPhysX()
+{
+ m_foundation = PxCreateFoundation(PX_FOUNDATION_VERSION, m_allocator, m_errorCallback);
+
+ m_pvd = PxCreatePvd(*m_foundation);
+
+ NvBlastProfilerSetCallback(m_pvd);
+ NvBlastProfilerEnablePlatform(false);
+ NvBlastProfilerSetDetail(NvBlastProfilerDetail::LOW);
+
+ PxTolerancesScale scale;
+
+ m_physics = PxCreatePhysics(PX_PHYSICS_VERSION, *m_foundation, scale, true, m_pvd);
+
+ PxCookingParams cookingParams(scale);
+ cookingParams.buildGPUData = true;
+ m_cooking = PxCreateCooking(PX_PHYSICS_VERSION, m_physics->getFoundation(), cookingParams);
+
+ PxCudaContextManagerDesc ctxMgrDesc;
+ m_cudaContext = PxCreateCudaContextManager(m_physics->getFoundation(), ctxMgrDesc);
+ if (m_cudaContext && !m_cudaContext->contextIsValid())
+ {
+ m_cudaContext->release();
+ m_cudaContext = NULL;
+ }
+
+ PxSceneDesc sceneDesc(m_physics->getTolerancesScale());
+ sceneDesc.gravity = PxVec3(0.0f, -9.81f, 0.0f);
+ m_dispatcher = PxDefaultCpuDispatcherCreate(4);
+ sceneDesc.cpuDispatcher = m_dispatcher;
+ sceneDesc.gpuDispatcher = m_cudaContext != NULL ? m_cudaContext->getGpuDispatcher() : NULL;
+ sceneDesc.filterShader = m_filterShader;
+ sceneDesc.flags |= PxSceneFlag::eENABLE_STABILIZATION;
+ sceneDesc.flags |= PxSceneFlag::eENABLE_PCM;
+ if (sceneDesc.gpuDispatcher == nullptr)
+ {
+ m_gpuPhysicsAvailable = false;
+ m_useGPUPhysics = false;
+ }
+ if (m_useGPUPhysics)
+ {
+ sceneDesc.flags |= PxSceneFlag::eENABLE_GPU_DYNAMICS;
+ sceneDesc.broadPhaseType = PxBroadPhaseType::eGPU;
+
+ sceneDesc.gpuDynamicsConfig.constraintBufferCapacity *= 4;
+ sceneDesc.gpuDynamicsConfig.contactBufferCapacity *= 4;
+ sceneDesc.gpuDynamicsConfig.contactStreamSize *= 4;
+ sceneDesc.gpuDynamicsConfig.forceStreamCapacity *= 4;
+ sceneDesc.gpuDynamicsConfig.foundLostPairsCapacity *= 4;
+ sceneDesc.gpuDynamicsConfig.patchStreamSize *= 4;
+ sceneDesc.gpuDynamicsConfig.tempBufferCapacity *= 4;
+
+ }
+ m_physicsScene = m_physics->createScene(sceneDesc);
+
+ m_defaultMaterial = m_physics->createMaterial(0.8f, 0.7f, 0.1f);
+
+ PxPvdSceneClient* pvdClient = m_physicsScene->getScenePvdClient();
+ if(pvdClient)
+ {
+ pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONSTRAINTS, true);
+ pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONTACTS, true);
+ pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_SCENEQUERIES, true);
+ }
+
+ m_physicsScene->setVisualizationParameter(PxVisualizationParameter::eSCALE, 0);
+
+#if NV_DEBUG || NV_CHECKED || NV_PROFILE
+ PxPvdTransport* transport = PxDefaultPvdSocketTransportCreate("localhost", 5425, 10);
+ if (transport)
+ {
+ m_pvd->connect(*transport,
+#if NV_DEBUG || NV_CHECKED
+ PxPvdInstrumentationFlag::eALL
+#else
+ PxPvdInstrumentationFlag::ePROFILE
+#endif
+ );
+ }
+#endif
+}
+
+void PhysXController::releasePhysX()
+{
+ m_defaultMaterial->release();
+ m_physicsScene->release();
+ if (m_cudaContext)
+ m_cudaContext->release();
+ m_dispatcher->release();
+ m_physics->release();
+ if (m_pvd)
+ {
+ PxPvdTransport* transport = m_pvd->getTransport();
+ m_pvd->release();
+ if (transport)
+ transport->release();
+ }
+ m_cooking->release();
+ m_foundation->release();
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// GPU toggle
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void PhysXController::setUseGPUPhysics(bool useGPUPhysics)
+{
+ if (!m_gpuPhysicsAvailable)
+ {
+ useGPUPhysics = false;
+ }
+
+ if (m_useGPUPhysics == useGPUPhysics)
+ {
+ return;
+ }
+
+ onTerminate();
+
+ m_useGPUPhysics = useGPUPhysics;
+
+ onInitialize();
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// PhysX wrappers
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+PxRigidDynamic* PhysXController::createRigidDynamic(const PxTransform& transform)
+{
+ return m_physics->createRigidDynamic(transform);
+}
+
+void PhysXController::releaseRigidDynamic(PxRigidDynamic* rigidDynamic)
+{
+ notifyRigidDynamicDestroyed(rigidDynamic);
+
+ m_physXActorsToRemove.push_back(rigidDynamic);
+}
+
+void PhysXController::notifyRigidDynamicDestroyed(PxRigidDynamic* rigidDynamic)
+{
+ if (m_draggingActor == rigidDynamic)
+ {
+ m_draggingActor = nullptr;
+ m_draggingTryReconnect = true;
+ }
+}
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Controller events
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void PhysXController::Animate(double dt)
+{
+ PROFILER_SCOPED_FUNCTION();
+
+// Add By Lixu Begin
+ if (m_paused && !m_bForce)
+ return;
+ if (m_bForce)
+ {
+ m_paused = true;
+ m_bForce = false;
+ }
+// Add By Lixu End
+
+ // slower physics if fps is too low
+ dt = PxClamp(dt, 0.0, 0.033333);
+
+ updateDragging(dt);
+
+ {
+ PROFILER_SCOPED("PhysX simulate");
+ steady_clock::time_point start = steady_clock::now();
+ if (m_useFixedTimeStep)
+ {
+ m_timeAccumulator += dt;
+ m_substepCount = (uint32_t)std::floor(m_timeAccumulator / m_fixedTimeStep);
+ m_timeAccumulator -= m_fixedTimeStep * m_substepCount;
+ m_substepCount = m_maxSubstepCount > 0 ? physx::PxClamp<uint32_t>(m_substepCount, 0, m_maxSubstepCount) : m_substepCount;
+ for (uint32_t i = 0; i < m_substepCount; ++i)
+ {
+ PROFILER_SCOPED("PhysX simulate (substep)");
+ m_physicsScene->simulate(m_fixedTimeStep);
+ m_physicsScene->fetchResults(true);
+ }
+ }
+ else
+ {
+ m_substepCount = 1;
+ m_physicsScene->simulate(dt);
+ m_physicsScene->fetchResults(true);
+ }
+ m_lastSimulationTime = duration_cast<microseconds>(steady_clock::now() - start).count() * 0.000001;
+ }
+
+ PROFILER_BEGIN("Debug Render Buffer");
+ getRenderer().queueRenderBuffer(&m_physicsScene->getRenderBuffer());
+ PROFILER_END();
+
+ updateActorTransforms();
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Dragging
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void PhysXController::setDraggingEnabled(bool enabled)
+{
+ m_draggingEnabled = enabled;
+
+ if (!m_draggingEnabled)
+ {
+ m_draggingActor = nullptr;
+ }
+}
+
+void PhysXController::updateDragging(double dt)
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ // If dragging actor was recently removed we try to reconnect to new one once, using previous hook world point.
+ // Often it is removed because it was split into smaller chunks (actors), so we wont to stay connected for nicer user experience.
+ if (m_draggingActor == nullptr && m_draggingTryReconnect)
+ {
+ class OverlapCallback : public PxOverlapBufferN<32>
+ {
+ public:
+ OverlapCallback() : hitActor(nullptr) {}
+
+ PxAgain processTouches(const PxOverlapHit* buffer, PxU32 nbHits)
+ {
+ for (PxU32 i = 0; i < nbHits; ++i)
+ {
+ PxRigidDynamic* rigidDynamic = buffer[i].actor->is<PxRigidDynamic>();
+ if (rigidDynamic)
+ {
+ hitActor = rigidDynamic;
+ break;
+ }
+ }
+ return true;
+ }
+
+ PxRigidDynamic* hitActor;
+ };
+
+ OverlapCallback overlapCallback;
+ PxSphereGeometry sphere(0.15f);
+ bool isHit = getPhysXScene().overlap(sphere, PxTransform(m_draggingActorLastHookWorldPoint), overlapCallback, PxQueryFilterData(PxQueryFlag::eDYNAMIC));
+ if (isHit && overlapCallback.hitActor)
+ {
+ m_draggingActor = overlapCallback.hitActor;
+ }
+
+ m_draggingTryReconnect = false;
+ }
+
+ // Update dragging force and debug render (line)
+ if (m_draggingEnabled && m_draggingActor != NULL)
+ {
+ const float DRAGGING_FORCE_FACTOR = 10.0f;
+ const float DRAGGING_VELOCITY_FACTOR = 2.0f;
+ PxVec3 attractionPoint = m_dragAttractionPoint;
+ PxVec3 hookPoint = m_draggingActor->getGlobalPose().transform(m_draggingActorHookLocalPoint);
+ m_draggingActorLastHookWorldPoint = hookPoint;
+ m_dragVector = (m_dragAttractionPoint - hookPoint);
+ PxVec3 dragVeloctiy = (m_dragVector * DRAGGING_FORCE_FACTOR - DRAGGING_VELOCITY_FACTOR * m_draggingActor->getLinearVelocity()) * dt;
+ PxRigidBodyExt::addForceAtLocalPos(*m_draggingActor, dragVeloctiy * m_draggingActor->getMass(), m_draggingActorHookLocalPoint, PxForceMode::eIMPULSE, true);
+
+ // debug render line
+ m_dragDebugRenderBuffer.clear();
+ m_dragDebugRenderBuffer.m_lines.push_back(PxDebugLine(attractionPoint, hookPoint, XMFLOAT4ToU32Color(HOOK_LINE_COLOR)));
+ getRenderer().queueRenderBuffer(&m_dragDebugRenderBuffer);
+ }
+}
+
+void PhysXController::resetDragging()
+{
+ m_draggingActor = nullptr;
+}
+
+
+LRESULT PhysXController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ if (m_draggingEnabled && (uMsg == WM_LBUTTONDOWN || uMsg == WM_MOUSEMOVE || uMsg == WM_LBUTTONUP))
+ {
+ float mouseX = (short)LOWORD(lParam) / getRenderer().getScreenWidth();
+ float mouseY = (short)HIWORD(lParam) / getRenderer().getScreenHeight();
+
+ PxVec3 eyePos, pickDir;
+ getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir);
+ pickDir = pickDir.getNormalized();
+
+ if (uMsg == WM_LBUTTONDOWN)
+ {
+ if (pickDir.magnitude() > 0)
+ {
+ PxRaycastHit hit;
+ PxRaycastBuffer rcBuffer(&hit, 1);
+ bool isHit = getPhysXScene().raycast(eyePos, pickDir, PX_MAX_F32, rcBuffer, PxHitFlag::ePOSITION, PxQueryFilterData(PxQueryFlag::eDYNAMIC));
+ if (isHit)
+ {
+ m_dragDistance = (eyePos - hit.position).magnitude();
+ m_draggingActor = hit.actor->is<PxRigidDynamic>();
+ m_draggingActorHookLocalPoint = m_draggingActor->getGlobalPose().getInverse().transform(hit.position);
+ m_draggingActor->setLinearVelocity(PxVec3(0, 0, 0));
+ m_draggingActor->setAngularVelocity(PxVec3(0, 0, 0));
+ m_dragAttractionPoint = hit.position;
+ }
+ }
+ }
+ else if (uMsg == WM_MOUSEMOVE)
+ {
+ PxRaycastHit hit;
+ PxRaycastBuffer rcBuffer(&hit, 1);
+ bool isHit = getPhysXScene().raycast(eyePos, pickDir, PX_MAX_F32, rcBuffer, PxHitFlag::ePOSITION, PxQueryFilterData(PxQueryFlag::eSTATIC));
+ if (isHit)
+ {
+ m_dragDistance = PxMin(m_dragDistance, (eyePos - hit.position).magnitude());
+ }
+
+ m_dragAttractionPoint = eyePos + pickDir * m_dragDistance;
+ }
+ else if (uMsg == WM_LBUTTONUP)
+ {
+ m_draggingActor = NULL;
+ }
+ }
+
+ return 1;
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// UI
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void PhysXController::drawUI()
+{
+ ImGui::Checkbox("Use Fixed Timestep", &m_useFixedTimeStep);
+ if (m_useFixedTimeStep)
+ {
+ ImGui::InputFloat("Fixed Timestep", &m_fixedTimeStep);
+ ImGui::InputInt("Max Substep Count", &m_maxSubstepCount);
+ }
+
+ ImGui::Text("Substep Count: %d", m_substepCount);
+ ImGui::Text("Simulation Time (total): %4.2f ms", getLastSimulationTime() * 1000);
+ ImGui::Text("Simulation Time (substep): %4.2f ms", m_substepCount > 0 ? (getLastSimulationTime() / m_substepCount) * 1000 : 0.0);
+}
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// PhysX Primitive
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void PhysXController::initPhysXPrimitives()
+{
+ // physx primitive render materials
+ {
+// Add By Lixu Begin
+ m_physXPrimitiveRenderMaterial = new RenderMaterial("", getRenderer().getResourceManager(), "physx_primitive", "");
+ m_physXPlaneRenderMaterial = new RenderMaterial("", getRenderer().getResourceManager(), "physx_primitive_plane", "");
+ m_physXPrimitiveTransparentRenderMaterial = new RenderMaterial("", getRenderer().getResourceManager(), "physx_primitive_transparent", "", RenderMaterial::BLEND_ALPHA_BLENDING);
+// Add By Lixu End
+ }
+
+ // create plane
+ Actor* plane = spawnPhysXPrimitivePlane(PxPlane(PxVec3(0, 1, 0).getNormalized(), 0));
+ plane->setColor(PLANE_COLOR);
+}
+
+void PhysXController::releasePhysXPrimitives()
+{
+ // remove all actors
+ for (std::set<Actor*>::iterator it = m_actors.begin(); it != m_actors.end(); it++)
+ {
+ delete (*it);
+ }
+ m_actors.clear();
+
+ // remove all materials
+ SAFE_DELETE(m_physXPrimitiveRenderMaterial);
+ SAFE_DELETE(m_physXPlaneRenderMaterial);
+ SAFE_DELETE(m_physXPrimitiveTransparentRenderMaterial);
+
+ // remove all convex render meshes
+ for (auto it = m_convexRenderMeshes.begin(); it != m_convexRenderMeshes.end(); it++)
+ {
+ SAFE_DELETE((*it).second);
+ }
+ m_convexRenderMeshes.clear();
+}
+
+void PhysXController::updateActorTransforms()
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ for (std::set<Actor*>::iterator it = m_actors.begin(); it != m_actors.end(); it++)
+ {
+ (*it)->update();
+ }
+}
+
+PhysXController::Actor* PhysXController::spawnPhysXPrimitiveBox(const PxTransform& position, PxVec3 extents, float density)
+{
+ PxBoxGeometry geom = PxBoxGeometry(extents);
+ PxRigidDynamic* actor = PxCreateDynamic(*m_physics, position, geom, *m_defaultMaterial, density);
+
+ return spawnPhysXPrimitive(actor);
+}
+
+PhysXController::Actor* PhysXController::spawnPhysXPrimitivePlane(const PxPlane& plane)
+{
+ PxRigidStatic* actor = PxCreatePlane(*m_physics, plane, *m_defaultMaterial);
+ PhysXController::Actor* p = spawnPhysXPrimitive(actor, true, true);
+ return p;
+}
+
+PhysXController::Actor* PhysXController::spawnPhysXPrimitive(PxRigidActor* actor, bool addToScene, bool ownPxActor)
+{
+ if (addToScene)
+ {
+ m_physicsScene->addActor(*actor);
+ }
+
+ Actor* a = new Actor(this, actor, ownPxActor);
+
+ m_actors.emplace(a);
+
+ return a;
+}
+
+void PhysXController::removePhysXPrimitive(Actor* actor)
+{
+ if (m_actors.find(actor) == m_actors.end())
+ return;
+
+ m_actors.erase(actor);
+
+ if (!actor->ownsPxActor())
+ {
+ m_physXActorsToRemove.push_back(actor->getActor());
+ }
+
+ if (m_draggingActor == actor->getActor())
+ {
+ m_draggingActor = nullptr;
+ }
+
+ delete actor;
+}
+
+void PhysXController::removeUnownedPhysXActors()
+{
+ if (m_physXActorsToRemove.size())
+ {
+ m_physicsScene->removeActors(&m_physXActorsToRemove[0], (PxU32)m_physXActorsToRemove.size());
+ for (size_t i = 0; i < m_physXActorsToRemove.size(); ++i)
+ {
+ m_physXActorsToRemove[i]->release();
+ }
+ m_physXActorsToRemove.resize(0);
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Actor
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+PhysXController::Actor::Actor(PhysXController* controller, PxRigidActor* actor, bool ownPxActor) :
+ m_controller(controller),
+ m_ownPxActor(ownPxActor),
+ m_hidden(false)
+{
+ m_actor = actor;
+
+ uint32_t shapesCount = actor->getNbShapes();
+ m_shapes.resize(shapesCount);
+ actor->getShapes(&m_shapes[0], shapesCount);
+
+ m_renderables.resize(m_shapes.size());
+ for (uint32_t i = 0; i < m_shapes.size(); i++)
+ {
+ PxShape* shape = m_shapes[i];
+ IRenderMesh* mesh = m_controller->getRenderMeshForShape(shape);
+ RenderMaterial* material = shape->getGeometryType() == PxGeometryType::ePLANE ? m_controller->m_physXPlaneRenderMaterial : m_controller->m_physXPrimitiveRenderMaterial;
+ m_renderables[i] = m_controller->getRenderer().createRenderable(*mesh, *material);
+ m_renderables[i]->setScale(m_controller->getMeshScaleForShape(shape));
+ }
+}
+
+PhysXController::Actor::~Actor()
+{
+ for (uint32_t i = 0; i < m_renderables.size(); i++)
+ {
+ m_controller->getRenderer().removeRenderable(m_renderables[i]);
+ }
+ if (m_ownPxActor)
+ {
+ m_actor->release();
+ }
+}
+
+void PhysXController::Actor::setColor(DirectX::XMFLOAT4 color)
+{
+ m_color = color;
+
+ for (uint32_t i = 0; i < m_renderables.size(); i++)
+ {
+ m_renderables[i]->setColor(color);
+ }
+}
+
+void PhysXController::Actor::setHidden(bool hidden)
+{
+ m_hidden = hidden;
+
+ for (uint32_t i = 0; i < m_renderables.size(); i++)
+ {
+ m_renderables[i]->setHidden(hidden);
+ }
+}
+
+void PhysXController::Actor::update()
+{
+ for (uint32_t i = 0; i < m_renderables.size(); i++)
+ {
+ m_renderables[i]->setTransform(m_actor->getGlobalPose() * m_shapes[i]->getLocalPose());
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// PhysX Shapes Renderer
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+IRenderMesh* PhysXController::getConvexRenderMesh(const PxConvexMesh* mesh)
+{
+ auto it = m_convexRenderMeshes.find(mesh);
+ if (it != m_convexRenderMeshes.end())
+ {
+ return (*it).second;
+ }
+ else
+ {
+ ConvexRenderMesh* renderMesh = new ConvexRenderMesh(mesh);
+ m_convexRenderMeshes[mesh] = renderMesh;
+ return renderMesh;
+ }
+}
+
+IRenderMesh* PhysXController::getRenderMeshForShape(const PxShape* shape)
+{
+ switch (shape->getGeometryType())
+ {
+ case PxGeometryType::eBOX:
+ return getRenderer().getPrimitiveRenderMesh(PrimitiveRenderMeshType::Box);
+ case PxGeometryType::ePLANE:
+ return getRenderer().getPrimitiveRenderMesh(PrimitiveRenderMeshType::Plane);
+ case PxGeometryType::eSPHERE:
+ return getRenderer().getPrimitiveRenderMesh(PrimitiveRenderMeshType::Sphere);
+ case PxGeometryType::eCONVEXMESH:
+ {
+ PxConvexMeshGeometry geom;
+ shape->getConvexMeshGeometry(geom);
+ return getConvexRenderMesh(geom.convexMesh);
+ }
+ default:
+ PX_ALWAYS_ASSERT_MESSAGE("Unsupported PxGeometryType");
+ return NULL;
+ }
+}
+
+PxVec3 PhysXController::getMeshScaleForShape(const PxShape* shape)
+{
+ switch (shape->getGeometryType())
+ {
+ case PxGeometryType::eBOX:
+ {
+ PxBoxGeometry boxGeom;
+ shape->getBoxGeometry(boxGeom);
+ return boxGeom.halfExtents;
+ }
+ case PxGeometryType::ePLANE:
+ {
+ return PxVec3(1, 2000, 2000);
+ }
+ case PxGeometryType::eSPHERE:
+ {
+ PxSphereGeometry sphereGeom;
+ shape->getSphereGeometry(sphereGeom);
+ return PxVec3(sphereGeom.radius, sphereGeom.radius, sphereGeom.radius);
+ }
+ case PxGeometryType::eCONVEXMESH:
+ {
+ PxConvexMeshGeometry convexGeom;
+ shape->getConvexMeshGeometry(convexGeom);
+ return convexGeom.scale.scale; // maybe incorrect because of rotation not used
+ }
+ default:
+ return PxVec3(1, 1, 1);
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Utils
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+PxVec3 unproject(PxMat44& proj, PxMat44& view, float x, float y)
+{
+ PxVec4 screenPoint(x, y, 0, 1);
+ PxVec4 viewPoint = PxVec4(x / proj[0][0], y / proj[1][1], 1, 1);
+ PxVec4 nearPoint = view.inverseRT().transform(viewPoint);
+ if (nearPoint.w)
+ nearPoint *= 1.0f / nearPoint.w;
+ return PxVec3(nearPoint.x, nearPoint.y, nearPoint.z);
+}
+
+
+void PhysXController::getEyePoseAndPickDir(float mouseX, float mouseY, PxVec3& eyePos, PxVec3& pickDir)
+{
+ PxMat44 view = XMMATRIXToPxMat44(getRenderer().getCamera().GetViewMatrix());
+ PxMat44 proj = XMMATRIXToPxMat44(getRenderer().getCamera().GetProjMatrix());
+
+ PxMat44 eyeTransform = view.inverseRT();
+ eyePos = eyeTransform.getPosition();
+ PxVec3 nearPos = unproject(proj, view, mouseX * 2 - 1, 1 - mouseY * 2);
+ pickDir = nearPos - eyePos;
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Add By Lixu Begin
+#include "PxExtensionsAPI.h"
+#include "PxDefaultStreams.h"
+#include "PxCollectionExt.h"
+// export collision as RepX. In exported file, it includes collisions as convexMesh. But for Rigidbodies, it will only export those exists.
+// if export as file A before damaging, it exports all of the chunks as convexMeshes. And Chunk 0 as Dynamic rigid body.
+// if export as file B after damaging and fracturing in the middle of simulation, it exports all of the chunks as convexMeshes. And the existing chunks as dynamic rigid bodies.
+bool PhysXController::ExportCollisionRepX(const char* fname, physx::PxPhysics* pSDK, physx::PxScene* pScene, bool asBinary)
+{
+ if ((pSDK == NULL) || (pScene == NULL) || (fname == NULL))
+ return false;
+
+ int count = pSDK->getNbScenes();
+ assert(count == 1);
+
+ physx::PxSerializationRegistry* psr = physx::PxSerialization::createSerializationRegistry(*pSDK);
+
+ physx::PxCollection* collectionSdk = physx::PxCollectionExt::createCollection(*pSDK);
+ PX_ASSERT(collectionSdk);
+
+ physx::PxCollection* collectionScene = physx::PxCollectionExt::createCollection(*pScene);
+ PX_ASSERT(collectionScene);
+
+ collectionSdk->add(*collectionScene);
+ physx::PxSerialization::complete(*collectionSdk, *psr, NULL, true);
+
+ physx::PxDefaultFileOutputStream theStream(fname);
+ bool exportNames = true;
+ bool bExportOk = false;
+ if (asBinary)
+ bExportOk = physx::PxSerialization::serializeCollectionToBinary(theStream, *collectionSdk, *psr, NULL, exportNames);
+ else
+ bExportOk = physx::PxSerialization::serializeCollectionToXml(theStream, *collectionSdk, *psr);
+
+ if (!bExportOk)
+ {
+ std::string warning = "Fail to save scene: ";
+ warning += fname;
+ warning += "!";
+ MessageBoxA(NULL, warning.c_str(), "", MB_OK | MB_ICONWARNING);
+ bExportOk = false;
+ }
+
+ collectionScene->release();
+ collectionSdk->release();
+
+ psr->release();
+
+ return bExportOk;
+}
+
+// we have to clear those convexMeshes when init scene. if not, they increase.
+void PhysXController::ClearOldCOllisions()
+{
+ physx::PxU32 size = m_physics->getNbShapes();
+ if (size > 0)
+ {
+ physx::PxShape** pShapes = new physx::PxShape*[size];
+ memset(pShapes, 0, size); // clear
+ physx::PxU32 count = m_physics->getShapes(pShapes, size);
+ for (physx::PxU32 i = 0; i < count; i++)
+ {
+ physx::PxShape& shape = *pShapes[i];
+ PxGeometryType::Enum type = shape.getGeometryType();
+ if (type == PxGeometryType::eCONVEXMESH)
+ shape.release();
+ }
+ delete[] pShapes;
+ size = m_physics->getNbShapes();
+ }
+ // release convexMesh
+ size = m_physics->getNbConvexMeshes();
+ if (size > 0)
+ {
+ physx::PxConvexMesh** pConvex = new physx::PxConvexMesh*[size];
+ memset(pConvex, 0, size); // clear
+ physx::PxU32 count = m_physics->getConvexMeshes(pConvex, size);
+ for (physx::PxU32 i = 0; i < count; i++)
+ {
+ pConvex[i]->release();
+ }
+ delete[] pConvex;
+ size = m_physics->getNbConvexMeshes();
+ }
+}
+// Add By Lixu Begin
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/physx/PhysXController.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/physx/PhysXController.h
new file mode 100644
index 0000000..2473526
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/physx/PhysXController.h
@@ -0,0 +1,296 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef PHYSX_CONTROLLER_H
+#define PHYSX_CONTROLLER_H
+
+#include "SampleManager.h"
+#include <DirectXMath.h>
+#include "DebugRenderBuffer.h"
+#include "PxFiltering.h"
+#include "PxDefaultAllocator.h"
+#include "PxDefaultErrorCallback.h"
+#include <set>
+#include <map>
+
+
+using namespace physx;
+
+class PerformanceDataWriter;
+class RenderMaterial;
+class Renderable;
+class IRenderMesh;
+
+namespace physx
+{
+class PxCpuDispatcher;
+class PxFoundation;
+class PxDefaultAllocator;
+class PxDefaultErrorCallback;
+class PxPhysics;
+class PxCooking;
+class PxPvd;
+class PxCudaContextManager;
+class PxDefaultCpuDispatcher;
+}
+
+
+/**
+SampleController which manages all the PhysX related work:
+1. initialization, scene updates, release.
+2. it can create update and render physx primitives. They are represented by PhysXController::Actor, see public API.
+3. provides ability to drag actors by mouse or other similar input
+
+NOTE: this class does too much, probably should be split in a few smaller ones.
+*/
+class PhysXController : public ISampleController
+{
+ public:
+
+ //////// Actor ////////
+
+ class Actor
+ {
+ public:
+
+ Actor(PhysXController* controller, PxRigidActor* actor, bool ownPxActor = true);
+ ~Actor();
+
+ void setColor(DirectX::XMFLOAT4 color);
+ DirectX::XMFLOAT4 getColor() const { return m_color; }
+
+ bool isHidden() { return m_hidden; }
+ void setHidden(bool hidden);
+
+ void update();
+ PxRigidActor* getActor() const { return m_actor; }
+
+ bool ownsPxActor() const { return m_ownPxActor; }
+
+ private:
+ PhysXController* m_controller;
+ PxRigidActor* m_actor;
+ std::vector<PxShape*> m_shapes;
+
+ std::vector<Renderable*> m_renderables;
+ DirectX::XMFLOAT4 m_color;
+
+ bool m_hidden;
+ bool m_ownPxActor;
+ };
+
+
+ //////// ctor ////////
+
+ PhysXController(PxSimulationFilterShader filterShader);
+ virtual ~PhysXController();
+
+
+ //////// virtual callbacks ////////
+
+ virtual void onInitialize();
+ virtual void onTerminate();
+
+ virtual void Animate(double dt);
+
+ virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+
+
+ //////// public API ////////
+
+ void getEyePoseAndPickDir(float mouseX, float mouseY, PxVec3& eyePos, PxVec3& pickDir);
+
+ // wrappers to physx calls
+ PxRigidDynamic* createRigidDynamic(const PxTransform& transform);
+ void releaseRigidDynamic(PxRigidDynamic*);
+
+ Actor* spawnPhysXPrimitiveBox(const PxTransform& position, PxVec3 extents = PxVec3(1, 1, 1), float density = 2000.0f);
+ Actor* spawnPhysXPrimitivePlane(const PxPlane& plane);
+ Actor* spawnPhysXPrimitive(PxRigidActor* actor, bool addToScene = true, bool ownPxActor = true);
+ void removePhysXPrimitive(Actor*);
+
+ IRenderMesh* getConvexRenderMesh(const PxConvexMesh* mesh);
+ IRenderMesh* getRenderMeshForShape(const PxShape* shape);
+ PxVec3 getMeshScaleForShape(const PxShape* shape);
+
+ void removeUnownedPhysXActors();
+
+ bool isPaused() const
+ {
+ return m_paused;
+ }
+
+ void setPaused(bool paused)
+ {
+ m_paused = paused;
+ }
+
+ void setDraggingEnabled(bool enabled);
+ bool getDraggingEnabled() const { return m_draggingEnabled; }
+ void resetDragging();
+
+ void notifyRigidDynamicDestroyed(PxRigidDynamic*);
+
+ void drawUI();
+
+ //////// public getters ////////
+
+ double getLastSimulationTime() const
+ {
+ return m_lastSimulationTime;
+ }
+
+ RenderMaterial* getPrimitiveRenderMaterial()
+ {
+ return m_physXPrimitiveRenderMaterial;
+ }
+
+// Add By Lixu Begin
+ bool ExportCollisionRepX(const char* fname, physx::PxPhysics* pSDK, physx::PxScene* pScene, bool asBinary);
+ void ClearOldCOllisions();
+ RenderMaterial* getFBXRenderMaterial()
+ {
+ return m_physXPlaneRenderMaterial;
+ }
+ bool m_bForce;
+// Add By Lixu End
+
+ PxPhysics& getPhysics() const
+ {
+ return *m_physics;
+ }
+
+ PxScene& getPhysXScene() const
+ {
+ return *m_physicsScene;
+ }
+
+ PxMaterial* getDefaultMaterial() const
+ {
+ return m_defaultMaterial;
+ }
+
+ PxCooking& getCooking() const
+ {
+ return *m_cooking;
+ }
+
+ PxDefaultCpuDispatcher* getCPUDispatcher() const
+ {
+ return m_dispatcher;
+ }
+
+ void setPerformanceWriter(PerformanceDataWriter* perfWriter)
+ {
+ m_perfWriter = perfWriter;
+ }
+
+ bool getGPUPhysicsAvailable() const
+ {
+ return m_gpuPhysicsAvailable;
+ }
+
+ void setUseGPUPhysics(bool useGPUPhysics);
+
+ bool getUseGPUPhysics() const
+ {
+ return m_useGPUPhysics;
+ }
+
+ const PxVec3& getDragActorHookLocalPoint() const
+ {
+ return m_draggingActorHookLocalPoint;
+ }
+
+ const PxVec3& getDragVector() const
+ {
+ return m_dragVector;
+ }
+
+ PxRigidDynamic* getDraggingActor() const
+ {
+ return m_draggingActor;
+ }
+
+ private:
+ //////// internal methods ////////
+
+ void initPhysX();
+ void releasePhysX();
+
+ void initPhysXPrimitives();
+ void releasePhysXPrimitives();
+ void updateActorTransforms();
+ void updateDragging(double dt);
+
+
+ //////// used controllers ////////
+
+ Renderer& getRenderer() const
+ {
+ return getManager()->getRenderer();
+ }
+
+
+ //////// internal data ////////
+
+ // PhysX
+ PxFoundation* m_foundation;
+ PxDefaultAllocator m_allocator;
+ PxDefaultErrorCallback m_errorCallback;
+ PxPhysics* m_physics;
+ PxCooking* m_cooking;
+ PxPvd* m_pvd;
+ PxCudaContextManager* m_cudaContext;
+ PxDefaultCpuDispatcher* m_dispatcher;
+ PxMaterial* m_defaultMaterial;
+ PxSimulationFilterShader m_filterShader;
+ PxScene* m_physicsScene;
+
+ // PhysX API related
+ std::vector<PxActor*> m_physXActorsToRemove;
+
+ // primitives/actors
+ std::set<Actor*> m_actors;
+ std::map<const PxConvexMesh*, IRenderMesh*> m_convexRenderMeshes;
+ RenderMaterial* m_physXPrimitiveRenderMaterial;
+ RenderMaterial* m_physXPlaneRenderMaterial;
+ RenderMaterial* m_physXPrimitiveTransparentRenderMaterial;
+
+ // simulation
+ bool m_gpuPhysicsAvailable;
+ bool m_useGPUPhysics;
+ double m_lastSimulationTime;
+ LARGE_INTEGER m_performanceFreq;
+ bool m_paused;
+ bool m_useFixedTimeStep;
+ float m_fixedTimeStep;
+ float m_timeAccumulator;
+ uint32_t m_substepCount;
+ int32_t m_maxSubstepCount;
+
+ // dragging
+ bool m_draggingEnabled;
+ PxRigidDynamic* m_draggingActor;
+ PxVec3 m_draggingActorHookLocalPoint;
+ PxVec3 m_dragAttractionPoint;
+ PxVec3 m_dragVector;
+ float m_dragDistance;
+ DebugRenderBuffer m_dragDebugRenderBuffer;
+ PxVec3 m_draggingActorLastHookWorldPoint;
+ bool m_draggingTryReconnect;
+
+ // Performance writer
+ PerformanceDataWriter* m_perfWriter;
+
+
+};
+
+#endif
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ConvexRenderMesh.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ConvexRenderMesh.cpp
new file mode 100644
index 0000000..074cc2d
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ConvexRenderMesh.cpp
@@ -0,0 +1,82 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "ConvexRenderMesh.h"
+#include "Renderer.h"
+#include "PxConvexMesh.h"
+
+
+struct Vertex
+{
+ PxVec3 position;
+ PxVec3 normal;
+};
+
+ConvexRenderMesh::ConvexRenderMesh(const PxConvexMesh* mesh)
+{
+ const uint32_t nbPolygons = mesh->getNbPolygons();
+ const uint8_t* indexBuffer = mesh->getIndexBuffer();
+ const PxVec3* meshVertices = mesh->getVertices();
+
+ uint32_t nbVerts = 0;
+ uint32_t nbFaces = 0;
+
+ for (uint32_t i = 0; i < nbPolygons; i++)
+ {
+ PxHullPolygon data;
+ mesh->getPolygonData(i, data);
+ uint32_t nbPolyVerts = data.mNbVerts;
+ nbVerts += nbPolyVerts;
+ nbFaces += (nbPolyVerts - 2) * 3;
+ }
+
+ std::vector<Vertex> vertices;
+ std::vector<uint16_t> faces;
+
+ vertices.resize(nbVerts);
+ faces.resize(nbFaces);
+
+ uint32_t vertCounter = 0;
+ uint32_t facesCounter = 0;
+ for (uint32_t i = 0; i < nbPolygons; i++)
+ {
+ PxHullPolygon data;
+ mesh->getPolygonData(i, data);
+
+ PxVec3 normal(data.mPlane[0], data.mPlane[1], data.mPlane[2]);
+
+ uint32_t vI0 = vertCounter;
+ for (uint32_t vI = 0; vI < data.mNbVerts; vI++)
+ {
+ vertices[vertCounter].position = meshVertices[indexBuffer[data.mIndexBase + vI]];
+ vertices[vertCounter].normal = normal;
+ vertCounter++;
+ }
+
+ for (uint32_t vI = 1; vI < uint32_t(data.mNbVerts) - 1; vI++)
+ {
+ faces[facesCounter++] = uint16_t(vI0);
+ faces[facesCounter++] = uint16_t(vI0 + vI + 1);
+ faces[facesCounter++] = uint16_t(vI0 + vI);
+ }
+ }
+
+ std::vector<D3D11_INPUT_ELEMENT_DESC> layout;
+ layout.push_back({ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+ layout.push_back({ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+
+ initialize(vertices.data(), (uint32_t)vertices.size(), sizeof(Vertex), layout, faces.data(), nbFaces);
+}
+
+
+ConvexRenderMesh::~ConvexRenderMesh()
+{
+}
+
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ConvexRenderMesh.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ConvexRenderMesh.h
new file mode 100644
index 0000000..dfe8d8f
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ConvexRenderMesh.h
@@ -0,0 +1,34 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef CONVEX_RENDER_MESH_H
+#define CONVEX_RENDER_MESH_H
+
+#include "CustomRenderMesh.h"
+
+namespace physx
+{
+class PxConvexMesh;
+}
+
+
+/**
+PxConvexMesh render mesh
+(this class relates to PhysX more then to Renderer)
+*/
+class ConvexRenderMesh : public CustomRenderMesh
+{
+public:
+ ConvexRenderMesh(const PxConvexMesh* mesh);
+ virtual ~ConvexRenderMesh();
+};
+
+
+#endif //CONVEX_RENDER_MESH_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.cpp
new file mode 100644
index 0000000..61ae9e0
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.cpp
@@ -0,0 +1,96 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "CustomRenderMesh.h"
+
+
+CustomRenderMesh::CustomRenderMesh()
+ : m_indexBuffer(nullptr)
+{
+}
+
+CustomRenderMesh::CustomRenderMesh(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector<D3D11_INPUT_ELEMENT_DESC>& inputDesc, const uint16_t* faces, uint32_t numFaces)
+ : m_indexBuffer(nullptr)
+{
+ initialize(vertices, numVertices, vertexSize, inputDesc, faces, numFaces);
+}
+
+void CustomRenderMesh::initialize(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector<D3D11_INPUT_ELEMENT_DESC>& inputDesc, const uint16_t* faces, uint32_t numFaces)
+{
+ ID3D11Device* device = GetDeviceManager()->GetDevice();
+
+ m_inputDesc = inputDesc;
+ m_numVertices = numVertices;
+ m_vertexSize = vertexSize;
+ m_numFaces = numFaces;
+
+ // VB
+ {
+ D3D11_SUBRESOURCE_DATA vertexBufferData;
+
+ ZeroMemory(&vertexBufferData, sizeof(vertexBufferData));
+ vertexBufferData.pSysMem = vertices;
+
+ D3D11_BUFFER_DESC bufferDesc;
+
+ memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc.ByteWidth = vertexSize * numVertices;
+ bufferDesc.CPUAccessFlags = 0;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
+
+ V(device->CreateBuffer(&bufferDesc, &vertexBufferData, &m_vertexBuffer));
+ }
+
+ // IB
+ if (faces != nullptr)
+ {
+ D3D11_SUBRESOURCE_DATA indexBufferData;
+
+ ZeroMemory(&indexBufferData, sizeof(indexBufferData));
+ indexBufferData.pSysMem = faces;
+
+ D3D11_BUFFER_DESC bufferDesc;
+
+ memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
+ bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
+ bufferDesc.ByteWidth = sizeof(uint16_t) * numFaces;
+ bufferDesc.CPUAccessFlags = 0;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
+
+ V(device->CreateBuffer(&bufferDesc, &indexBufferData, &m_indexBuffer));
+ }
+}
+
+CustomRenderMesh::~CustomRenderMesh()
+{
+ SAFE_RELEASE(m_vertexBuffer);
+ SAFE_RELEASE(m_indexBuffer);
+}
+
+
+void CustomRenderMesh::render(ID3D11DeviceContext& context) const
+{
+ context.IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+
+ UINT strides[1] = { m_vertexSize };
+ UINT offsets[1] = { 0 };
+ context.IASetVertexBuffers(0, 1, &m_vertexBuffer, strides, offsets);
+
+ context.IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R16_UINT, 0);
+
+ if (m_indexBuffer)
+ context.DrawIndexed(m_numFaces, 0, 0);
+ else
+ context.Draw(m_numVertices, 0);
+}
+
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.h
new file mode 100644
index 0000000..b0ddea1
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.h
@@ -0,0 +1,41 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef CUSTOM_RENDER_MESH_H
+#define CUSTOM_RENDER_MESH_H
+
+#include "Renderable.h"
+
+
+class CustomRenderMesh : public IRenderMesh
+{
+public:
+ const std::vector<D3D11_INPUT_ELEMENT_DESC>& getInputElementDesc() const { return m_inputDesc; }
+ void render(ID3D11DeviceContext& context) const;
+
+ CustomRenderMesh(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector<D3D11_INPUT_ELEMENT_DESC>& inputDesc, const uint16_t* faces = nullptr, uint32_t numFaces = 0);
+ virtual ~CustomRenderMesh();
+
+protected:
+ CustomRenderMesh();
+ void initialize(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector<D3D11_INPUT_ELEMENT_DESC>& inputDesc, const uint16_t* faces, uint32_t numFaces);
+
+private:
+ ID3D11Buffer* m_vertexBuffer;
+ ID3D11Buffer* m_indexBuffer;
+ uint32_t m_numFaces;
+ uint32_t m_numVertices;
+ uint32_t m_vertexSize;
+
+ std::vector<D3D11_INPUT_ELEMENT_DESC> m_inputDesc;
+};
+
+
+#endif //CUSTOM_RENDER_MESH_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/DebugRenderBuffer.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/DebugRenderBuffer.h
new file mode 100644
index 0000000..7810733
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/DebugRenderBuffer.h
@@ -0,0 +1,50 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef DEBUGRENDERBUFFER_H
+#define DEBUGRENDERBUFFER_H
+
+#include "PxRenderBuffer.h"
+#include <vector>
+
+using namespace physx;
+
+
+/**
+Simple PxRenderBuffer implementation for easy debug primitives adding
+*/
+class DebugRenderBuffer : public PxRenderBuffer
+{
+public:
+ ~DebugRenderBuffer() {}
+
+ virtual PxU32 getNbPoints() const { return 0; }
+ virtual const PxDebugPoint* getPoints() const { return nullptr; }
+
+ virtual PxU32 getNbLines() const { return static_cast<PxU32>(m_lines.size()); }
+ virtual const PxDebugLine* getLines() const { return m_lines.data(); }
+
+ virtual PxU32 getNbTriangles() const { return 0; }
+ virtual const PxDebugTriangle* getTriangles() const { return nullptr; }
+
+ virtual PxU32 getNbTexts() const { return 0; }
+ virtual const PxDebugText* getTexts() const { return nullptr; }
+
+ virtual void append(const PxRenderBuffer& other) {}
+ virtual void clear()
+ {
+ m_lines.clear();
+ }
+
+ std::vector<PxDebugLine> m_lines;
+};
+
+
+#endif //DEBUGRENDERBUFFER_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.cpp
new file mode 100644
index 0000000..cdf63f2
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.cpp
@@ -0,0 +1,13 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+
+#include "Mesh.h"
+
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.h
new file mode 100644
index 0000000..b10f0d6
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Mesh.h
@@ -0,0 +1,54 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef MESH_H
+#define MESH_H
+
+#include <vector>
+#include "PxVec2.h"
+#include "PxVec3.h"
+
+// Add By Lixu Begin
+class MeshBase
+// Add By Lixu End
+{
+ virtual uint32_t getVertexStride() = 0;
+ // ... TBD
+};
+
+/**
+SimpleMesh: position + normal + uv
+We use only this type everywhere, once other versions will be required we should generalize Mesh and refactor code.
+*/
+// Add By Lixu Begin
+class SimpleMesh : public MeshBase
+// Add By Lixu End
+{
+public:
+
+ class Vertex
+ {
+ public:
+ physx::PxVec3 position;
+ physx::PxVec3 normal;
+ physx::PxVec2 uv;
+ };
+
+ virtual uint32_t getVertexStride() { return sizeof(Vertex); }
+
+ std::vector<Vertex> vertices;
+ std::vector<uint16_t> indices;
+
+ physx::PxVec3 extents;
+ physx::PxVec3 center;
+};
+
+
+#endif //MESH_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/PrimitiveRenderMesh.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/PrimitiveRenderMesh.cpp
new file mode 100644
index 0000000..06c7616
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/PrimitiveRenderMesh.cpp
@@ -0,0 +1,284 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+
+#include "PrimitiveRenderMesh.h"
+#include "Renderer.h"
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Base Mesh internal class
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+PrimitiveRenderMesh::PrimitiveRenderMesh(const float v[], UINT numVertices)
+{
+ std::vector<D3D11_INPUT_ELEMENT_DESC> layout;
+ layout.push_back({ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+ layout.push_back({ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+
+ initialize(v, numVertices, sizeof(float) * 6, layout, nullptr, 0);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Box Mesh
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+const float boxVertices[] =
+{
+ -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f,
+ 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f,
+ 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f,
+ 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f,
+ -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f,
+ -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f,
+
+ -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
+ -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
+ -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
+
+ -1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f,
+ -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f,
+ -1.0f, 1.0f, -1.0f, -1.0f, 0.0f, 0.0f,
+ -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f,
+ -1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f,
+ -1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 0.0f,
+
+ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f,
+ 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f,
+ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f,
+ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f,
+ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f,
+ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f,
+
+ -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f,
+ 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f,
+ 1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f,
+ 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f,
+ -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f,
+ -1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f,
+
+ -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f,
+ 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f,
+ 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
+ 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
+ -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
+ -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f
+};
+
+BoxRenderMesh::BoxRenderMesh() : PrimitiveRenderMesh(boxVertices, sizeof(boxVertices) / (6 * sizeof(boxVertices[0]))) {}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Plane Mesh
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+const float planeSize = 1.0f; // we use scaling instead
+const float planeTilesCount = 1000.0f;
+
+const float planeVertices[] =
+{
+ 0, planeSize, planeSize, 1.0f, 0.0f, 0.0f, planeTilesCount, planeTilesCount,
+ 0, planeSize, -planeSize, 1.0f, 0.0f, 0.0f, planeTilesCount, -planeTilesCount,
+ 0, -planeSize, -planeSize, 1.0f, 0.0f, 0.0f, -planeTilesCount, -planeTilesCount,
+ 0, -planeSize, -planeSize, 1.0f, 0.0f, 0.0f, -planeTilesCount, -planeTilesCount,
+ 0, -planeSize, planeSize, 1.0f, 0.0f, 0.0f, -planeTilesCount, planeTilesCount,
+ 0, planeSize, planeSize, 1.0f, 0.0f, 0.0f, planeTilesCount, planeTilesCount
+};
+
+PlaneRenderMesh::PlaneRenderMesh()
+{
+ std::vector<D3D11_INPUT_ELEMENT_DESC> layout;
+ layout.push_back({ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+ layout.push_back({ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+ layout.push_back({ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 24, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+
+ initialize(planeVertices, sizeof(planeVertices) / (8 * sizeof(planeVertices[0])), sizeof(float) * 8, layout, nullptr, 0);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Sphere Mesh
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+const uint32_t g_numSlices = 8; // along lines of longitude
+const uint32_t g_numStacks = 16; // along lines of latitude
+
+const uint32_t g_numSphereVertices = (g_numSlices * 2 + 1)*(g_numStacks + 1);
+const uint32_t g_numSphereIndices = g_numSlices * 2 * g_numStacks * 6;
+
+const uint32_t g_numConeVertices = (g_numSlices * 2 + 1) * 2;
+const uint32_t g_numConeIndices = g_numSlices * 2 * 6;
+
+PxVec3 g_spherePositions[g_numSphereVertices];
+uint16_t g_sphereIndices[g_numSphereIndices];
+
+void generateSphereMesh(uint16_t slices, uint16_t stacks, PxVec3* positions, uint16_t* indices)
+{
+ const PxF32 thetaStep = PxPi / stacks;
+ const PxF32 phiStep = PxTwoPi / (slices * 2);
+
+ PxF32 theta = 0.0f;
+
+ // generate vertices
+ for (uint16_t y = 0; y <= stacks; ++y)
+ {
+ PxF32 phi = 0.0f;
+
+ PxF32 cosTheta = PxCos(theta);
+ PxF32 sinTheta = PxSin(theta);
+
+ for (uint16_t x = 0; x <= slices * 2; ++x)
+ {
+ PxF32 cosPhi = PxCos(phi);
+ PxF32 sinPhi = PxSin(phi);
+
+ PxVec3 p(cosPhi*sinTheta, cosTheta, sinPhi*sinTheta);
+
+ // write vertex
+ *(positions++) = p;
+
+ phi += phiStep;
+ }
+
+ theta += thetaStep;
+ }
+
+ const uint16_t numRingQuads = 2 * slices;
+ const uint16_t numRingVerts = 2 * slices + 1;
+
+ // add faces
+ for (uint16_t y = 0; y < stacks; ++y)
+ {
+ for (uint16_t i = 0; i < numRingQuads; ++i)
+ {
+ // add a quad
+ *(indices++) = (y + 0)*numRingVerts + i;
+ *(indices++) = (y + 1)*numRingVerts + i;
+ *(indices++) = (y + 1)*numRingVerts + i + 1;
+
+ *(indices++) = (y + 1)*numRingVerts + i + 1;
+ *(indices++) = (y + 0)*numRingVerts + i + 1;
+ *(indices++) = (y + 0)*numRingVerts + i;
+ }
+ }
+}
+
+
+struct SphereVertex
+{
+ PxVec3 position;
+ PxVec3 normal;
+};
+
+SphereRenderMesh::SphereRenderMesh()
+{
+ generateSphereMesh(g_numSlices, g_numStacks, g_spherePositions, g_sphereIndices);
+
+ std::vector<SphereVertex> vertices;
+ for (uint32_t i = 0; i < g_numSphereVertices; i++)
+ {
+ vertices.push_back({ g_spherePositions[i], g_spherePositions[i] });
+ }
+
+ std::vector<D3D11_INPUT_ELEMENT_DESC> layout;
+ layout.push_back({ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+ layout.push_back({ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+
+ initialize(vertices.data(), (uint32_t)vertices.size(), sizeof(SphereVertex), layout, g_sphereIndices, g_numSphereIndices);
+}
+
+
+SphereRenderMesh::~SphereRenderMesh()
+{
+}
+
+// Add By Lixu Begin
+const float coneVertices[] =
+{
+ 0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f,//top
+ -1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 0.0f,//left bottom
+ -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f,//left top
+
+ 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,//top
+ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f,//right top
+ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f,//right bottom
+
+ 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f,//top
+ -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f,//left top
+ 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f,//right top
+
+ 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f,//top
+ 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f,//right bottom
+ -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f,//left bottom
+
+ -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f,//left top
+ 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f,//right bottom
+ 1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f,//right top
+
+ 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f,//right bottom
+ -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f,//left top
+ -1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f,//left bottom
+};
+
+ConeRenderMesh::ConeRenderMesh() : PrimitiveRenderMesh(coneVertices, sizeof(coneVertices) / (6 * sizeof(coneVertices[0]))) {}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// FBX Mesh class
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+#include <AnimUtil.h>
+#include <PxVec2.h>
+#include <vector>
+
+struct FBXVertex
+{
+ PxVec3 position;
+ PxVec3 normal;
+ PxVec2 uv;
+};
+
+FBXRenderMesh::FBXRenderMesh(MeshDesc* pMeshData)
+{
+ std::vector<D3D11_INPUT_ELEMENT_DESC> layout;
+ layout.push_back({ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+ layout.push_back({ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+ layout.push_back({ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 24, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+
+ std::vector<FBXVertex> vertices;
+ std::vector<uint16_t> indices;
+
+ for (uint32_t i = 0; i < pMeshData->m_NumVertices; ++i)
+ {
+ atcore_float3 pos = pMeshData->m_pVertices[i];
+ atcore_float3 vertexNormal = pMeshData->m_pVertexNormals[i];
+ atcore_float2 texcoord = pMeshData->m_pTexCoords[i];
+
+ FBXVertex newVertex;
+ newVertex.position = physx::PxVec3(pos.x, pos.y, pos.z);
+ newVertex.normal = physx::PxVec3(vertexNormal.x, vertexNormal.y, vertexNormal.z);
+ newVertex.uv = physx::PxVec2(texcoord.x, texcoord.y);
+
+ vertices.push_back(newVertex);
+ }
+
+ for (uint32_t i = 0; i < pMeshData->m_NumTriangles; ++i)
+ {
+ indices.push_back(pMeshData->m_pIndices[i * 3 + 0]);
+ indices.push_back(pMeshData->m_pIndices[i * 3 + 1]);
+ indices.push_back(pMeshData->m_pIndices[i * 3 + 2]);
+ }
+
+ initialize(vertices.data(), (uint32_t)vertices.size(), sizeof(FBXVertex), layout, indices.data(), (uint32_t)indices.size());
+}
+// Add By Lixu End \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/PrimitiveRenderMesh.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/PrimitiveRenderMesh.h
new file mode 100644
index 0000000..0f3f345
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/PrimitiveRenderMesh.h
@@ -0,0 +1,81 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef PRIMITIVE_RENDER_MESH_H
+#define PRIMITIVE_RENDER_MESH_H
+
+#include "Utils.h"
+#include <DirectXMath.h>
+
+#include <vector>
+#include "Renderable.h"
+#include "CustomRenderMesh.h"
+
+
+class PrimitiveRenderMesh : public CustomRenderMesh
+{
+protected:
+ PrimitiveRenderMesh(const float v[], UINT numVertices);
+};
+
+class BoxRenderMesh : public PrimitiveRenderMesh
+{
+public:
+ BoxRenderMesh();
+};
+
+
+class PlaneRenderMesh : public CustomRenderMesh
+{
+public:
+ PlaneRenderMesh();
+};
+
+
+class SphereRenderMesh : public CustomRenderMesh
+{
+public:
+ SphereRenderMesh();
+ virtual ~SphereRenderMesh();
+};
+
+
+// Add By Lixu Begin
+class ConeRenderMesh : public PrimitiveRenderMesh
+{
+public:
+ ConeRenderMesh();
+};
+
+class MeshDesc;
+
+class FBXRenderMesh : public CustomRenderMesh
+{
+public:
+ FBXRenderMesh(MeshDesc* pMeshData);
+};
+// Add By Lixu End
+
+
+struct PrimitiveRenderMeshType
+{
+ enum Enum
+ {
+ Box,
+ Plane,
+ Sphere,
+// Add By Lixu Begin
+ Cone,
+// Add By Lixu End
+ Count
+ };
+};
+
+#endif //PRIMITIVE_RENDER_MESH_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RenderMaterial.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RenderMaterial.cpp
new file mode 100644
index 0000000..1b90f8f
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RenderMaterial.cpp
@@ -0,0 +1,277 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "RenderMaterial.h"
+#include <DirectXMath.h>
+#include "ShaderUtils.h"
+#include "Renderer.h"
+#include "SampleManager.h"
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// RenderMaterial
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+RenderMaterial::RenderMaterial(const char* materialName, ResourceManager& resourceCallback, const char* shaderFileName,
+ const char* textureFileName, BlendMode blendMode)
+{
+// Add By Lixu Begin
+ mMaterialName = materialName;
+ mTextureFileName = textureFileName;
+ SampleManager::ins()->addRenderMaterial(this);
+// Add By Lixu End
+
+ this->initialize(resourceCallback, shaderFileName, textureFileName, blendMode);
+}
+
+void RenderMaterial::initialize(ResourceManager& resourceCallback, const char* shaderFileName, const char* textureFileName, BlendMode blendMode)
+{
+ std::vector<std::string> v;
+ v.push_back(shaderFileName);
+ initialize(resourceCallback, v, textureFileName, blendMode);
+}
+
+void RenderMaterial::initialize(ResourceManager& resourceCallback, std::vector<std::string> shaderFileNames, const char* textureFileName, BlendMode blendMode)
+{
+ mTextureSRV = nullptr;
+ mTexture = nullptr;
+ mBlendState = nullptr;
+
+ for (uint32_t i = 0; i < shaderFileNames.size(); i++)
+ {
+ const ShaderFileResource* resource = resourceCallback.requestShaderFile(shaderFileNames[i].c_str());
+ if (resource)
+ {
+ std::string shaderFilePath = resource->path;
+ mShaderFilePathes.push_back(shaderFilePath);
+ }
+ }
+ mShaderGroups.reserve(mShaderFilePathes.size());
+
+ if (!mTextureFileName.empty())
+ {
+ mTexture = resourceCallback.requestTexture(mTextureFileName.c_str());
+ }
+
+ setBlending(blendMode);
+
+ reload();
+}
+
+void RenderMaterial::releaseReloadableResources()
+{
+ for (std::vector<ShaderGroup*>::iterator it = mShaderGroups.begin(); it != mShaderGroups.end(); it++)
+ {
+ delete *it;
+ }
+ mShaderGroups.clear();
+
+// Add By Lixu Begin
+ for (std::map<const IRenderMesh*, Instance*>::iterator it = mRenderMeshToInstanceMap.begin();
+ it != mRenderMeshToInstanceMap.end(); it++)
+ {
+ delete it->second;
+ }
+ mRenderMeshToInstanceMap.clear();
+// Add By Lixu End
+
+ SAFE_RELEASE(mTextureSRV);
+}
+
+RenderMaterial::~RenderMaterial()
+{
+// Add By Lixu Begin
+ SampleManager::ins()->removeRenderMaterial(mMaterialName);
+// Add By Lixu End
+
+ releaseReloadableResources();
+ SAFE_RELEASE(mBlendState);
+}
+
+void RenderMaterial::setBlending(BlendMode blendMode)
+{
+ mBlendMode = blendMode;
+
+ SAFE_RELEASE(mBlendState);
+
+ D3D11_BLEND_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+
+ switch (blendMode)
+ {
+ case BLEND_NONE:
+ desc.RenderTarget[0].BlendEnable = FALSE;
+ desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
+ break;
+ case BLEND_ALPHA_BLENDING:
+ desc.AlphaToCoverageEnable = FALSE;
+ desc.IndependentBlendEnable = TRUE;
+ desc.RenderTarget[0].BlendEnable = TRUE;
+ desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
+ desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
+ desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
+ desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
+ desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
+ desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_SRC_ALPHA;
+ desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
+ break;
+ case BLEND_ADDITIVE: // actually, is's additive by alpha
+ desc.AlphaToCoverageEnable = FALSE;
+ desc.IndependentBlendEnable = TRUE;
+ desc.RenderTarget[0].BlendEnable = TRUE;
+ desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
+ desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
+ desc.RenderTarget[0].DestBlend = D3D11_BLEND_ONE;
+ desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ONE;
+ desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
+ desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_SRC_ALPHA;
+ desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
+ break;
+ default:
+ PX_ALWAYS_ASSERT_MESSAGE("Unknown blend mode");
+ }
+
+ ID3D11Device* device = GetDeviceManager()->GetDevice();
+ V(device->CreateBlendState(&desc, &mBlendState));
+}
+
+void RenderMaterial::reload()
+{
+ releaseReloadableResources();
+
+ // load shaders
+ ID3D11Device* device = GetDeviceManager()->GetDevice();
+
+ for (std::vector<std::string>::iterator it = mShaderFilePathes.begin(); it != mShaderFilePathes.end(); it++)
+ {
+ const char* shaderFilePath = (*it).c_str();
+ ShaderGroup* shaderGroup = new ShaderGroup();
+ V(createShaderFromFile(device, shaderFilePath, "VS", &(shaderGroup->vs), shaderGroup->buffer));
+ createShaderFromFile(device, shaderFilePath, "PS", &shaderGroup->ps);
+ createShaderFromFile(device, shaderFilePath, "GS", &shaderGroup->gs);
+ mShaderGroups.push_back(shaderGroup);
+ }
+
+ // load texture
+ if (mTexture)
+ {
+ V(DirectX::CreateShaderResourceView(device, mTexture->image.GetImages(), mTexture->image.GetImageCount(),
+ mTexture->metaData, &mTextureSRV));
+ }
+}
+
+
+
+RenderMaterial::InstancePtr RenderMaterial::getMaterialInstance(const IRenderMesh* mesh)
+{
+ // look in cache
+ auto it = mRenderMeshToInstanceMap.find(mesh);
+ if (it != mRenderMeshToInstanceMap.end())
+ {
+// Add By Lixu Begin
+ /*
+ if (!(*it).second.expired())
+ {
+ return (*it).second.lock();
+ }
+ */
+ return it->second;
+// Add By Lixu End
+ }
+
+ // create new
+ const std::vector<D3D11_INPUT_ELEMENT_DESC>& descs = mesh->getInputElementDesc();
+ RenderMaterial::InstancePtr instance = getMaterialInstance(&descs[0], (uint32_t)descs.size());
+ mRenderMeshToInstanceMap[mesh] = instance;
+ return instance;
+}
+
+RenderMaterial::InstancePtr RenderMaterial::getMaterialInstance(const D3D11_INPUT_ELEMENT_DESC* elementDescs, uint32_t numElements)
+{
+ ID3D11Device* device = GetDeviceManager()->GetDevice();
+
+ for (uint32_t i = 0; i < mShaderGroups.size(); i++)
+ {
+ if (mShaderGroups[i]->buffer == NULL)
+ continue;
+
+ ID3D11InputLayout* inputLayout = NULL;
+ device->CreateInputLayout(elementDescs, numElements, mShaderGroups[i]->buffer->GetBufferPointer(), mShaderGroups[i]->buffer->GetBufferSize(), &inputLayout);
+
+ if (inputLayout)
+ {
+ RenderMaterial::InstancePtr materialInstance(new Instance(*this, inputLayout, i));
+ return materialInstance;
+ }
+ }
+ PX_ALWAYS_ASSERT();
+ return NULL;
+}
+
+void RenderMaterial::Instance::bind(ID3D11DeviceContext& context, uint32_t slot, bool depthStencilOnly)
+{
+ mMaterial.mShaderGroups[mShaderNum]->Set(&context, !depthStencilOnly);
+
+ context.OMSetBlendState(mMaterial.mBlendState, nullptr, 0xFFFFFFFF);
+ context.PSSetShaderResources(slot, 1, &(mMaterial.mTextureSRV));
+ context.IASetInputLayout(mInputLayout);
+}
+
+bool RenderMaterial::Instance::isValid()
+{
+ return mMaterial.mShaderGroups.size() > 0 && mMaterial.mShaderGroups[mShaderNum]->IsValid();
+}
+
+// Add By Lixu Begin
+void RenderMaterial::setTextureFileName(std::string textureFileName)
+{
+ if (mTextureFileName == textureFileName)
+ {
+ return;
+ }
+
+ mTextureFileName = textureFileName;
+ mTexture = nullptr;
+ SAFE_RELEASE(mTextureSRV);
+
+ if (mTextureFileName.empty())
+ {
+ return;
+ }
+
+ std::string searchDir = mTextureFileName;
+ size_t ind = searchDir.find_last_of('/');
+ if (ind > 0)
+ searchDir = searchDir.substr(0, ind);
+
+ ResourceManager* pResourceManager = ResourceManager::ins();
+ pResourceManager->addSearchDir(searchDir.c_str());
+ mTexture = pResourceManager->requestTexture(mTextureFileName.c_str());
+ if (mTexture == nullptr)
+ {
+ return;
+ }
+
+ ID3D11Device* device = GetDeviceManager()->GetDevice();
+ DirectX::CreateShaderResourceView(device, mTexture->image.GetImages(), mTexture->image.GetImageCount(),
+ mTexture->metaData, &mTextureSRV);
+}
+
+RenderMaterial* g_DefaultRenderMaterial = nullptr;
+RenderMaterial* RenderMaterial::getDefaultRenderMaterial()
+{
+ if (g_DefaultRenderMaterial == nullptr)
+ {
+ ResourceManager* pResourceManager = ResourceManager::ins();
+ g_DefaultRenderMaterial = new RenderMaterial("", *pResourceManager, "model_simple_ex");
+ }
+ return g_DefaultRenderMaterial;
+}
+// Add By Lixu End \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RenderMaterial.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RenderMaterial.h
new file mode 100644
index 0000000..912a81a
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RenderMaterial.h
@@ -0,0 +1,132 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef RENDER_MATERIAL_H
+#define RENDER_MATERIAL_H
+
+#include "Utils.h"
+#include "DirectXTex.h"
+
+#include <string>
+#include <vector>
+#include <list>
+#include <map>
+#include <memory>
+
+
+class IRenderMesh;
+class ResourceManager;
+struct TextureResource;
+class Renderable;
+
+
+class RenderMaterial
+{
+ public:
+
+ enum BlendMode
+ {
+ BLEND_NONE,
+ BLEND_ALPHA_BLENDING,
+ BLEND_ADDITIVE
+ };
+
+ RenderMaterial(const char* materialName, ResourceManager& resourceProvider, const char* shaderFileName, const char* textureFileName = "", BlendMode blendMode = BLEND_NONE);
+ ~RenderMaterial();
+
+ void setBlending(BlendMode blendMode);
+ BlendMode getBlending() const { return mBlendMode; }
+
+ void reload();
+
+ class Instance
+ {
+ public:
+ Instance(RenderMaterial& material, ID3D11InputLayout* inputLayout, uint32_t shaderNum = 0) : mMaterial(material), mInputLayout(inputLayout), mShaderNum(shaderNum) {}
+ ~Instance() { SAFE_RELEASE(mInputLayout); }
+
+ bool isValid();
+ void bind(ID3D11DeviceContext& context, uint32_t slot, bool depthStencilOnly = false);
+ RenderMaterial& getMaterial() const { return mMaterial; }
+ private:
+ RenderMaterial& mMaterial;
+ ID3D11InputLayout* mInputLayout;
+ uint32_t mShaderNum;
+ };
+
+// Add By Lixu Begin
+ typedef Instance* InstancePtr;
+ std::string getMaterialName(){ return mMaterialName; }
+ void setMaterialName(std::string materialName){ mMaterialName = materialName; }
+ std::string getTextureFileName(){ return mTextureFileName; }
+ void setTextureFileName(std::string textureFileName);
+ void addRelatedRenderable(Renderable* pRenderable){ mRelatedRenderables.push_back(pRenderable); }
+ std::vector<Renderable*>& getRelatedRenderables(){ return mRelatedRenderables; }
+ static RenderMaterial* getDefaultRenderMaterial();
+// Add By Lixu End
+
+ InstancePtr getMaterialInstance(const IRenderMesh* mesh);
+ InstancePtr getMaterialInstance(const D3D11_INPUT_ELEMENT_DESC* elementDescs, uint32_t numElements);
+
+ private:
+ void initialize(ResourceManager& resourceCallback, const char* shaderFileName, const char* textureFileName, BlendMode blendMode);
+ void initialize(ResourceManager&resourceProvider, std::vector<std::string> shaderFileNames, const char* textureFileName, BlendMode blendMode);
+
+ void releaseReloadableResources();
+
+ std::string mMaterialName;
+ std::string mShaderFileName;
+ std::string mTextureFileName;
+
+ struct ShaderGroup
+ {
+ ShaderGroup() : vs(nullptr), gs(nullptr), ps(nullptr), buffer(nullptr)
+ {
+ }
+ ~ShaderGroup()
+ {
+ Release();
+ }
+ void Release()
+ {
+ SAFE_RELEASE(vs);
+ SAFE_RELEASE(gs);
+ SAFE_RELEASE(ps);
+ SAFE_RELEASE(buffer);
+ }
+ void Set(ID3D11DeviceContext* c, bool setPixelShader = true)
+ {
+ c->VSSetShader(vs, nullptr, 0);
+ c->GSSetShader(gs, nullptr, 0);
+ c->PSSetShader(setPixelShader ? ps : nullptr, nullptr, 0);
+ }
+ bool IsValid()
+ {
+ return vs != nullptr;
+ }
+ ID3D11VertexShader* vs;
+ ID3D11GeometryShader* gs;
+ ID3D11PixelShader* ps;
+ ID3DBlob* buffer;
+ };
+
+// Add By Lixu Begin
+ std::map<const IRenderMesh*, Instance*> mRenderMeshToInstanceMap;
+ std::vector<Renderable*> mRelatedRenderables;
+// Add By Lixu End
+ const TextureResource* mTexture;
+ ID3D11ShaderResourceView* mTextureSRV;
+ std::vector<std::string> mShaderFilePathes;
+ std::vector<ShaderGroup*> mShaderGroups;
+ ID3D11BlendState* mBlendState;
+ BlendMode mBlendMode;
+};
+
+#endif \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RenderUtils.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RenderUtils.h
new file mode 100644
index 0000000..12df9f2
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RenderUtils.h
@@ -0,0 +1,78 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef RENDER_UTILS_H
+#define RENDER_UTILS_H
+
+#include "DirectXTex.h"
+#include <DirectXMath.h>
+#include "PxMat44.h"
+#include "PxVec3.h"
+#include "PxVec4.h"
+
+static DirectX::XMFLOAT4 getRandomPastelColor()
+{
+ float r = ((double)rand() / (RAND_MAX)) * 0.5f + 0.5f;
+ float g = ((double)rand() / (RAND_MAX)) * 0.5f + 0.5f;
+ float b = ((double)rand() / (RAND_MAX)) * 0.5f + 0.5f;
+ return DirectX::XMFLOAT4(r, g, b, 1.0f);
+}
+
+static physx::PxMat44 XMMATRIXToPxMat44(const DirectX::XMMATRIX& mat)
+{
+ physx::PxMat44 m;
+ memcpy(const_cast<float*>(m.front()), &mat.r[0], 4 * 4 * sizeof(float));
+ return m;
+}
+
+static DirectX::XMMATRIX PxMat44ToXMMATRIX(const physx::PxMat44& mat)
+{
+ return DirectX::XMMATRIX(mat.front());
+}
+
+static physx::PxVec4 XMVECTORToPxVec4(const DirectX::XMVECTOR& vec)
+{
+ DirectX::XMFLOAT4 f;
+ DirectX::XMStoreFloat4(&f, vec);
+ return physx::PxVec4(f.x, f.y, f.z, f.w);
+}
+
+static physx::PxVec3 XMFLOAT3ToPxVec3(const DirectX::XMFLOAT3& vec)
+{
+ return physx::PxVec3(vec.x, vec.y, vec.z);
+}
+
+static physx::PxVec4 XMFLOAT4ToPxVec4(const DirectX::XMFLOAT4& vec)
+{
+ return physx::PxVec4(vec.x, vec.y, vec.z, vec.w);
+}
+
+static uint32_t XMFLOAT4ToU32Color(const DirectX::XMFLOAT4& color)
+{
+ uint32_t c = 0;
+ c |= (int)(color.w * 255); c <<= 8;
+ c |= (int)(color.z * 255); c <<= 8;
+ c |= (int)(color.y * 255); c <<= 8;
+ c |= (int)(color.x * 255);
+ return c;
+}
+
+static DirectX::XMFLOAT4 XMFLOAT4Lerp(const DirectX::XMFLOAT4 v0, const DirectX::XMFLOAT4 v1, float val)
+{
+ DirectX::XMFLOAT4 v(
+ v0.x * (1 - val) + v1.x * val,
+ v0.y * (1 - val) + v1.y * val,
+ v0.z * (1 - val) + v1.z * val,
+ v0.w * (1 - val) + v1.w * val
+ );
+ return v;
+}
+
+#endif //RENDER_UTILS_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderable.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderable.cpp
new file mode 100644
index 0000000..51569b7
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderable.cpp
@@ -0,0 +1,55 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "Renderable.h"
+#include "Renderer.h"
+#include "RenderUtils.h"
+
+const DirectX::XMFLOAT4 DEFAULT_COLOR(0.5f, 0.5f, 0.5f, 1.0f);
+
+Renderable::Renderable(IRenderMesh& mesh, RenderMaterial& material) : m_mesh(mesh), m_scale(1, 1, 1), m_color(DEFAULT_COLOR), m_hidden(false), m_transform(PxIdentity)
+// Add By Lixu Begin
+, m_selected(false)
+// Add By Lixu End
+{
+ setMaterial(material);
+}
+
+void Renderable::setMaterial(RenderMaterial& material)
+{
+ material.addRelatedRenderable(this);
+ m_materialInstance = material.getMaterialInstance(&m_mesh);
+}
+
+void Renderable::render(Renderer& renderer, bool depthStencilOnly) const
+{
+ if (!m_materialInstance->isValid())
+ {
+ PX_ALWAYS_ASSERT();
+ return;
+ }
+
+ m_materialInstance->bind(*renderer.m_context, 0, depthStencilOnly);
+
+ // setup object CB
+ {
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ renderer.m_context->Map(renderer.m_objectCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ Renderer::CBObject* objectBuffer = (Renderer::CBObject*)mappedResource.pData;
+ objectBuffer->world = PxMat44ToXMMATRIX(getModelMatrix());
+ objectBuffer->color = getColor();
+// Add By Lixu Begin
+ objectBuffer->selected = m_selected ? 1.0 : -1.0;
+// Add By Lixu End
+ renderer.m_context->Unmap(renderer.m_objectCB, 0);
+ }
+
+ m_mesh.render(*renderer.m_context);
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderable.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderable.h
new file mode 100644
index 0000000..9e38e4f
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderable.h
@@ -0,0 +1,151 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef RENDERABLE_H
+#define RENDERABLE_H
+
+#include "RenderMaterial.h"
+#include <DirectXMath.h>
+#include "PxMat44.h"
+#include "PxVec3.h"
+#include "PxVec4.h"
+
+using namespace physx;
+
+class Renderer;
+
+/**
+RenderMesh interface, used by Renderable
+*/
+class IRenderMesh
+{
+public:
+ virtual ~IRenderMesh() {}
+ virtual const std::vector<D3D11_INPUT_ELEMENT_DESC>& getInputElementDesc() const = 0;
+ virtual void render(ID3D11DeviceContext& context) const = 0;
+// Add By Lixu Begin
+ virtual void setScale(PxMat44 scale, bool replace) {};
+// Add By Lixu End
+};
+
+/**
+Renderable, represents single object renderer by Renderer.
+Basically Renderable = RenderMaterial + RenderMesh
+*/
+class Renderable
+{
+public:
+ //////// public API ////////
+
+ void setMaterial(RenderMaterial& material);
+
+ PxMat44 getModelMatrix() const
+ {
+ return PxMat44(m_transform) * PxMat44(PxVec4(m_scale, 1));
+ }
+
+ void setTransform(PxTransform& transform)
+ {
+ m_transform = transform;
+ }
+
+ const PxTransform& getTransform() const
+ {
+ return m_transform;
+ }
+
+ void setScale(PxVec3 scale)
+ {
+ m_scale = scale;
+ }
+
+ const PxVec3& getScale() const
+ {
+ return m_scale;
+ }
+
+ void setColor(DirectX::XMFLOAT4 color)
+ {
+ m_color = color;
+ }
+ DirectX::XMFLOAT4 getColor() const
+ {
+ return m_color;
+ }
+
+ void setHidden(bool hidden)
+ {
+ m_hidden = hidden;
+ }
+
+ bool isHidden() const
+ {
+ return m_hidden;
+ }
+
+// Add By Lixu Begin
+ void setSelected(bool selected)
+ {
+ m_selected = selected;
+ }
+
+ bool isSelected() const
+ {
+ return m_selected;
+ }
+
+ void setMeshScale(PxMat44 scale, bool replace)
+ {
+ m_mesh.setScale(scale, replace);
+ }
+// Add By Lixu End
+
+ bool isTransparent() const
+ {
+ return !(m_materialInstance->getMaterial().getBlending() == RenderMaterial::BLEND_NONE);
+ }
+
+ RenderMaterial& getMaterial() const { return m_materialInstance->getMaterial(); }
+
+private:
+ //////// methods used by Renderer ////////
+
+ friend class Renderer;
+
+ void render(Renderer& renderer) const
+ {
+ render(renderer, false);
+ }
+
+ void renderDepthStencilOnly(Renderer& renderer) const
+ {
+ render(renderer, true);
+ }
+
+ Renderable(IRenderMesh& mesh, RenderMaterial& material);
+
+ void render(Renderer& renderer, bool depthStencilOnly) const;
+
+
+ //////// internal data ////////
+
+ DirectX::XMFLOAT4 m_color;
+ PxTransform m_transform;
+ PxVec3 m_scale;
+
+ RenderMaterial::InstancePtr m_materialInstance;
+ IRenderMesh& m_mesh;
+ bool m_hidden;
+// Add By Lixu Begin
+ bool m_selected;
+// Add By Lixu End
+};
+
+#endif //RENDERABLE_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderer.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderer.cpp
new file mode 100644
index 0000000..49b1669
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderer.cpp
@@ -0,0 +1,736 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "Renderer.h"
+#include "RenderUtils.h"
+#include "UIHelpers.h"
+#include "SampleProfiler.h"
+
+#include "PxRenderBuffer.h"
+
+#include <set>
+
+
+const float CAMERA_CLIP_NEAR = 1.0f;
+const float CAMERA_CLIP_FAR = 1000.00f;
+
+const float CLEAR_SCENE_COLOR[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Renderer
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+Renderer::Renderer()
+: m_cameraCB(nullptr)
+, m_worldCB(nullptr)
+, m_objectCB(nullptr)
+, m_RSState(nullptr)
+, m_opaqueRenderDSState(nullptr)
+, m_transparencyRenderDSState(nullptr)
+, m_DSTexture(nullptr)
+, m_DSView(nullptr)
+, m_DSTextureSRV(nullptr)
+, m_pointSampler(nullptr)
+, m_linearSampler(nullptr)
+, m_wireframeMode(false)
+, m_debugPrimitiveVB(nullptr)
+, m_debugPrimitiveVBVerticesCount(0)
+, m_shadowEnabled(true)
+, m_HBAOEnabled(true)
+, m_visibleOpaqueRenderablesCount(0)
+, m_visibleTransparentRenderablesCount(0)
+{
+ m_worldCBData.ambientColor = DirectX::XMFLOAT3(0.21f, 0.21f, 0.22f);
+ m_worldCBData.pointLightColor = DirectX::XMFLOAT3(1.0f, 1.0f, 1.0f);
+ m_worldCBData.pointLightPos = DirectX::XMFLOAT3(0.0f, 30.0f, 12.0f);
+ m_worldCBData.dirLightColor = DirectX::XMFLOAT3(0.0f, 0.0f, 0.0f);
+ m_worldCBData.dirLightDir = DirectX::XMFLOAT3(-0.08f, -0.34f, -0.91f);
+ m_worldCBData.specularPower = 140.0f;
+ m_worldCBData.specularIntensity = 0.4f;
+
+ toggleCameraSpeed(false);
+}
+
+Renderer::~Renderer()
+{
+}
+
+void Renderer::initializeDefaultRSState()
+{
+ SAFE_RELEASE(m_RSState);
+ D3D11_RASTERIZER_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+// Add By Lixu Begin
+ desc.CullMode = D3D11_CULL_NONE;
+// Add By Lixu End
+ desc.FillMode = m_wireframeMode ? D3D11_FILL_WIREFRAME : D3D11_FILL_SOLID;
+ desc.AntialiasedLineEnable = FALSE;
+ desc.DepthBias = 0;
+ desc.DepthBiasClamp = 0;
+ desc.DepthClipEnable = TRUE;
+ desc.FrontCounterClockwise = FALSE;
+ desc.MultisampleEnable = TRUE;
+ desc.ScissorEnable = FALSE;
+ desc.SlopeScaledDepthBias = 0;
+
+ V(m_device->CreateRasterizerState(&desc, &m_RSState));
+}
+
+HRESULT Renderer::DeviceCreated(ID3D11Device* device)
+{
+ m_device = device;
+
+ // Camera constant buffer
+ {
+ D3D11_BUFFER_DESC buffer_desc;
+ ZeroMemory(&buffer_desc, sizeof(buffer_desc));
+ buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
+ buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ buffer_desc.ByteWidth = sizeof(CBCamera);
+ _ASSERT((buffer_desc.ByteWidth % 16) == 0);
+
+ V(device->CreateBuffer(&buffer_desc, nullptr, &m_cameraCB));
+ }
+
+ // World constant buffer
+ {
+ D3D11_BUFFER_DESC buffer_desc;
+ ZeroMemory(&buffer_desc, sizeof(buffer_desc));
+ buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
+ buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ buffer_desc.ByteWidth = sizeof(CBWorld);
+ _ASSERT((buffer_desc.ByteWidth % 16) == 0);
+
+ V(device->CreateBuffer(&buffer_desc, nullptr, &m_worldCB));
+ }
+
+ // Object constant buffer
+ {
+ D3D11_BUFFER_DESC buffer_desc;
+ ZeroMemory(&buffer_desc, sizeof(buffer_desc));
+ buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
+ buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ buffer_desc.ByteWidth = sizeof(CBObject);
+ _ASSERT((buffer_desc.ByteWidth % 16) == 0);
+
+ V(device->CreateBuffer(&buffer_desc, nullptr, &m_objectCB));
+ }
+
+ // Opaque Render Depth-Stencil state
+ {
+ D3D11_DEPTH_STENCIL_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+ desc.StencilEnable = FALSE;
+ desc.DepthEnable = TRUE;
+ desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
+ desc.DepthFunc = D3D11_COMPARISON_LESS_EQUAL;
+
+ V(device->CreateDepthStencilState(&desc, &m_opaqueRenderDSState));
+ }
+
+ // Transparency Render Depth-Stencil state
+ {
+ D3D11_DEPTH_STENCIL_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+ desc.StencilEnable = FALSE;
+ desc.DepthEnable = TRUE;
+ desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
+ desc.DepthFunc = D3D11_COMPARISON_LESS_EQUAL;
+
+ V(device->CreateDepthStencilState(&desc, &m_transparencyRenderDSState));
+ }
+
+ // Linear sampler
+ {
+ D3D11_SAMPLER_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+ desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
+ desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
+ desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
+ desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+ desc.MaxAnisotropy = 1;
+ desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
+ desc.MinLOD = 0;
+ desc.MaxLOD = D3D11_FLOAT32_MAX;
+ V(device->CreateSamplerState(&desc, &m_linearSampler));
+ }
+
+ // Point sampler
+ {
+ D3D11_SAMPLER_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+ desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
+ desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
+ desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
+ desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+ desc.MaxAnisotropy = 1;
+ desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
+ desc.MinLOD = 0;
+ desc.MaxLOD = D3D11_FLOAT32_MAX;
+ V(device->CreateSamplerState(&desc, &m_pointSampler));
+ }
+
+ // Rasterizer state
+ initializeDefaultRSState();
+
+ // init primitive render meshes
+ for (uint32_t i = 0; i < PrimitiveRenderMeshType::Count; i++)
+ {
+ m_primitiveRenderMeshes[i] = nullptr;
+ }
+
+ // init shadows
+ ID3D11DeviceContext* pd3dDeviceContext;
+ m_device->GetImmediateContext(&pd3dDeviceContext);
+ m_shadow.createResources(m_device, pd3dDeviceContext, &m_camera);
+
+ // init hbao
+ m_HBAO.createResources(m_device);
+
+ return S_OK;
+}
+
+void Renderer::DeviceDestroyed()
+{
+ SAFE_RELEASE(m_cameraCB);
+ SAFE_RELEASE(m_worldCB);
+ SAFE_RELEASE(m_objectCB);
+ SAFE_RELEASE(m_RSState);
+ SAFE_RELEASE(m_opaqueRenderDSState);
+ SAFE_RELEASE(m_transparencyRenderDSState);
+ SAFE_RELEASE(m_pointSampler);
+ SAFE_RELEASE(m_linearSampler);
+ SAFE_RELEASE(m_debugPrimitiveVB);
+ SAFE_RELEASE(m_DSTexture);
+ SAFE_RELEASE(m_DSView);
+ SAFE_RELEASE(m_DSTextureSRV);
+
+ for (uint32_t i = 0; i < PrimitiveRenderMeshType::Count; i++)
+ {
+ SAFE_DELETE(m_primitiveRenderMeshes[i]);
+ }
+}
+
+void Renderer::onInitialize()
+{
+ // search paths
+ m_resourceManager.addSearchDir("..\\..\\samples\\resources");
+ m_resourceManager.addSearchDir("..\\..\\..\\samples\\resources");
+ for (const std::string& d : getManager()->getConfig().additionalResourcesDir)
+ {
+ m_resourceManager.addSearchDir(d.c_str());
+ }
+
+ // debug primitive render material and input layout
+ {
+ m_debugPrimitiveRenderMaterial = new RenderMaterial("", m_resourceManager, "debug_primitive", "");
+
+ D3D11_INPUT_ELEMENT_DESC layout[] = {
+ { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }
+ };
+
+ m_debugPrimitiveRenderMaterialInstance = m_debugPrimitiveRenderMaterial->getMaterialInstance(layout, ARRAYSIZE(layout));
+ }
+}
+
+void Renderer::onTerminate()
+{
+ SAFE_DELETE(m_debugPrimitiveRenderMaterial);
+}
+
+void Renderer::BackBufferResized(ID3D11Device* /*device*/, const DXGI_SURFACE_DESC* sd)
+{
+ // Setup the camera's projection parameters
+ m_screenWidth = sd->Width;
+ m_screenHeight = sd->Height;
+ float fAspectRatio = m_screenWidth / m_screenHeight;
+ m_camera.SetProjParams(DirectX::XM_PIDIV4, fAspectRatio, CAMERA_CLIP_NEAR, CAMERA_CLIP_FAR);
+
+ SAFE_RELEASE(m_DSTexture);
+ SAFE_RELEASE(m_DSView);
+ SAFE_RELEASE(m_DSTextureSRV);
+
+ // create a new Depth-Stencil texture
+ {
+ D3D11_TEXTURE2D_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+ desc.Width = sd->Width;
+ desc.Height = sd->Height;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = DXGI_FORMAT_R32_TYPELESS; // Use a typeless type here so that it can be both depth-stencil and shader resource.
+ desc.SampleDesc.Count = sd->SampleDesc.Count;
+ desc.SampleDesc.Quality = sd->SampleDesc.Quality;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+ V(m_device->CreateTexture2D(&desc, NULL, &m_DSTexture));
+ }
+
+ // create Depth-Stencil view
+ {
+ D3D11_DEPTH_STENCIL_VIEW_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+ desc.ViewDimension = sd->SampleDesc.Count > 1 ? D3D11_DSV_DIMENSION_TEXTURE2DMS : D3D11_DSV_DIMENSION_TEXTURE2D;
+ desc.Format = DXGI_FORMAT_D32_FLOAT; // Make the view see this as D32_FLOAT instead of typeless
+ desc.Texture2D.MipSlice = 0;
+ V(m_device->CreateDepthStencilView(m_DSTexture, &desc, &m_DSView));
+ }
+
+ // create Depth-Stencil shader resource view
+ {
+ D3D11_SHADER_RESOURCE_VIEW_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+ desc.Format = DXGI_FORMAT_R32_FLOAT; // Make the shaders see this as R32_FLOAT instead of typeless
+ desc.ViewDimension = sd->SampleDesc.Count > 1 ? D3D11_SRV_DIMENSION_TEXTURE2DMS : D3D11_SRV_DIMENSION_TEXTURE2D;
+ desc.Texture2D.MipLevels = 1;
+ desc.Texture2D.MostDetailedMip = 0;
+ V(m_device->CreateShaderResourceView(m_DSTexture, &desc, &m_DSTextureSRV));
+ }
+
+ // setup viewport
+ m_viewport.Width = (FLOAT)sd->Width;
+ m_viewport.Height = (FLOAT)sd->Height;
+ m_viewport.MinDepth = 0;
+ m_viewport.MaxDepth = 1;
+ m_viewport.TopLeftX = 0;
+ m_viewport.TopLeftY = 0;
+
+ // setup shadows
+ m_shadow.setScreenResolution(0, sd->Width, sd->Height, sd->SampleDesc.Count, nullptr);
+}
+
+void Renderer::setAllConstantBuffers(ID3D11DeviceContext* ctx)
+{
+ ID3D11Buffer* cbs[3] = { m_cameraCB, m_worldCB, m_objectCB };
+ ctx->VSSetConstantBuffers(0, 3, cbs);
+ ctx->GSSetConstantBuffers(0, 3, cbs);
+ ctx->PSSetConstantBuffers(0, 3, cbs);
+}
+
+void Renderer::Render(ID3D11Device* /*device*/, ID3D11DeviceContext* ctx, ID3D11RenderTargetView* pRTV,
+ ID3D11DepthStencilView*)
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ m_context = ctx;
+
+ ctx->ClearRenderTargetView(pRTV, CLEAR_SCENE_COLOR);
+ ctx->ClearDepthStencilView(m_DSView, D3D11_CLEAR_DEPTH, 1.0, 0);
+ ctx->RSSetViewports(1, &m_viewport);
+
+ // needed matrices
+ DirectX::XMMATRIX viewMatrix = m_camera.GetViewMatrix();
+ DirectX::XMMATRIX projMatrix = m_camera.GetProjMatrix();
+ DirectX::XMMATRIX projMatrixInv = DirectX::XMMatrixInverse(NULL, projMatrix);
+ DirectX::XMMATRIX viewProjMatrix = viewMatrix * projMatrix;
+
+ // Fill Camera constant buffer
+ {
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ ctx->Map(m_cameraCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ CBCamera* cameraBuffer = (CBCamera*)mappedResource.pData;
+ cameraBuffer->viewProjection = viewProjMatrix;
+ cameraBuffer->projectionInv = projMatrixInv;
+ DirectX::XMStoreFloat3(&(cameraBuffer->viewPos), m_camera.GetEyePt());
+ ctx->Unmap(m_cameraCB, 0);
+ }
+
+ // Fill World constant buffer
+ {
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ ctx->Map(m_worldCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ CBWorld* worldBuffer = (CBWorld*)mappedResource.pData;
+ memcpy(worldBuffer, &m_worldCBData, sizeof(m_worldCBData));
+ //worldBuffer->ambientColor = m_CBWorldData.ambientColor;
+ //worldBuffer->pointLightPos = m_CBWorldData.pointLightPos;
+ //worldBuffer->pointLightColor = m_CBWorldData.pointLightColor;
+ //worldBuffer->dirLightDir = m_CBWorldData.dirLightDir;
+ //worldBuffer->specularPower = m_CBWorldData.specularPower;
+ //worldBuffer->dirLightColor = m_CBWorldData.dirLightColor;
+ //worldBuffer->specularIntensity = m_CBWorldData.specularIntensity;
+ ctx->Unmap(m_worldCB, 0);
+ }
+
+ ctx->RSSetState(m_RSState);
+ ctx->PSSetSamplers(0, 1, &m_linearSampler);
+ ctx->PSSetSamplers(1, 1, &m_pointSampler);
+
+
+ if (m_shadowEnabled)
+ {
+ // render depth only
+ {
+ ctx->OMSetRenderTargets(0, nullptr, m_DSView);
+ ctx->OMSetDepthStencilState(m_opaqueRenderDSState, 0xFF);
+
+ // set constants buffers
+ setAllConstantBuffers(ctx);
+
+ for (auto it = m_renderables.begin(); it != m_renderables.end(); it++)
+ {
+ if (!(*it)->isTransparent() && !(*it)->isHidden())
+ (*it)->renderDepthStencilOnly(*this);
+ }
+ }
+
+ // render shadow map
+ m_shadow.renderShadowMaps(this);
+
+ // render shadow buffer
+ ctx->OMSetRenderTargets(0, nullptr, nullptr);
+ m_shadow.renderShadowBuffer(m_DSTextureSRV, nullptr);
+ }
+
+ // Opaque render
+ {
+ ctx->RSSetViewports(1, &m_viewport);
+ ctx->RSSetState(m_RSState);
+ ctx->OMSetRenderTargets(1, &pRTV, m_DSView);
+ ctx->OMSetDepthStencilState(m_opaqueRenderDSState, 0xFF);
+
+ // set constants buffers
+ setAllConstantBuffers(ctx);
+
+ // Fill Camera constant buffer
+ {
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ ctx->Map(m_cameraCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ CBCamera* cameraBuffer = (CBCamera*)mappedResource.pData;
+ cameraBuffer->viewProjection = viewProjMatrix;
+ cameraBuffer->projectionInv = projMatrixInv;
+ DirectX::XMStoreFloat3(&(cameraBuffer->viewPos), m_camera.GetEyePt());
+ ctx->Unmap(m_cameraCB, 0);
+ }
+
+ // Render opaque renderables
+ m_visibleOpaqueRenderablesCount = 0;
+ for (auto it = m_renderables.begin(); it != m_renderables.end(); it++)
+ {
+ if (!(*it)->isTransparent() && !(*it)->isHidden())
+ {
+ (*it)->render(*this);
+ m_visibleOpaqueRenderablesCount++;
+ }
+ }
+ }
+
+ // modulate shadows
+ if (m_shadowEnabled)
+ {
+ m_shadow.modulateShadowBuffer(pRTV);
+ }
+
+ // render AO
+ if (m_HBAOEnabled)
+ {
+ m_HBAO.renderAO(m_context, pRTV, m_DSTextureSRV, projMatrix);
+ }
+
+ ctx->RSSetViewports(1, &m_viewport);
+
+ // render debug render buffers
+ while (m_queuedRenderBuffers.size() > 0)
+ {
+ render(m_queuedRenderBuffers.back());
+ m_queuedRenderBuffers.pop_back();
+ }
+
+ // Transparency render
+ ctx->OMSetRenderTargets(1, &pRTV, m_DSView);
+ ctx->OMSetDepthStencilState(m_transparencyRenderDSState, 0xFF);
+
+ // depth as SRV isn't used now (uncommenting will produce a warning, probably need readonly depth?)
+ //ctx->PSSetShaderResources(1, 1, &mDSTextureSRV);
+
+ // Render transparent renderables
+ m_visibleTransparentRenderablesCount = 0;
+ for (auto it = m_renderables.begin(); it != m_renderables.end(); it++)
+ {
+ if ((*it)->isTransparent() && !(*it)->isHidden())
+ {
+ (*it)->render(*this);
+ m_visibleTransparentRenderablesCount++;
+ }
+ }
+
+ // shadows debug render
+ if (0)
+ {
+ m_shadow.displayMapFrustums(pRTV, m_DSView);
+ }
+
+ // Reset RT and SRV state
+ ID3D11ShaderResourceView* nullAttach[16] = { nullptr };
+ ctx->PSSetShaderResources(0, 16, nullAttach);
+ ctx->OMSetRenderTargets(0, nullptr, nullptr);
+}
+
+LRESULT Renderer::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ PX_UNUSED(hWnd);
+ PX_UNUSED(wParam);
+ PX_UNUSED(lParam);
+
+ if (uMsg == WM_KEYDOWN || uMsg == WM_KEYUP)
+ {
+ // Camera overspeed event
+ int iKeyPressed = static_cast<int>(wParam);
+ if (iKeyPressed == VK_SHIFT)
+ {
+ toggleCameraSpeed(uMsg == WM_KEYDOWN);
+ }
+ }
+
+ // Camera events
+ return m_camera.HandleMessages(hWnd, uMsg, wParam, lParam);
+}
+
+void Renderer::Animate(double fElapsedTimeSeconds)
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ m_camera.FrameMove((float)fElapsedTimeSeconds);
+}
+
+void Renderer::renderDepthOnly(DirectX::XMMATRIX* viewProjectionSubstitute)
+{
+ // Fill Camera constant buffer
+ if (viewProjectionSubstitute)
+ {
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ m_context->Map(m_cameraCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ CBCamera* cameraBuffer = (CBCamera*)mappedResource.pData;
+ cameraBuffer->viewProjection = *viewProjectionSubstitute;
+ m_context->Unmap(m_cameraCB, 0);
+ }
+
+ // set constants buffers
+ setAllConstantBuffers(m_context);
+
+ // render
+ for (auto it = m_renderables.begin(); it != m_renderables.end(); it++)
+ {
+ if (!(*it)->isTransparent() && !(*it)->isHidden())
+ (*it)->renderDepthStencilOnly(*this);
+ }
+}
+
+void Renderer::render(const PxRenderBuffer* renderBuffer)
+{
+ // points
+ uint32_t pointsCount = renderBuffer->getNbPoints();
+ if (pointsCount > 0)
+ {
+ RenderDebugVertex* verts = new RenderDebugVertex[pointsCount];
+ const PxDebugPoint* points = renderBuffer->getPoints();
+ for (uint32_t i = 0; i < pointsCount; i++)
+ {
+ verts[i].mPos = points[i].pos;
+ verts[i].mColor = points[i].color;
+ }
+
+ renderDebugPrimitive(verts, pointsCount, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
+ delete[] verts;
+ }
+
+ // lines
+ uint32_t linesCount = renderBuffer->getNbLines();
+ if (linesCount > 0)
+ {
+ RenderDebugVertex* verts = new RenderDebugVertex[linesCount * 2];
+ const PxDebugLine* lines = renderBuffer->getLines();
+ for (uint32_t i = 0; i < linesCount; i++)
+ {
+ verts[i * 2].mPos = lines[i].pos0;
+ verts[i * 2].mColor = lines[i].color0;
+ verts[i * 2 + 1].mPos = lines[i].pos1;
+ verts[i * 2 + 1].mColor = lines[i].color1;
+ }
+
+ renderDebugPrimitive(verts, linesCount * 2, D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
+ delete[] verts;
+ }
+
+ // triangles
+ uint32_t trianglesCount = renderBuffer->getNbTriangles();
+ if (trianglesCount > 0)
+ {
+ RenderDebugVertex* verts = new RenderDebugVertex[trianglesCount * 3];
+ const PxDebugTriangle* triangles = renderBuffer->getTriangles();
+ for (uint32_t i = 0; i < trianglesCount; i++)
+ {
+ verts[i * 3].mPos = triangles[i].pos0;
+ verts[i * 3].mColor = triangles[i].color0;
+ verts[i * 3 + 1].mPos = triangles[i].pos1;
+ verts[i * 3 + 1].mColor = triangles[i].color1;
+ verts[i * 3 + 2].mPos = triangles[i].pos2;
+ verts[i * 3 + 2].mColor = triangles[i].color2;
+ }
+
+ renderDebugPrimitive(verts, trianglesCount * 3, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ delete[] verts;
+ }
+
+ // texts?
+ // ....
+}
+
+void Renderer::renderDebugPrimitive(const Renderer::RenderDebugVertex *vertices, uint32_t verticesCount, D3D11_PRIMITIVE_TOPOLOGY topology)
+{
+ m_context->IASetPrimitiveTopology(topology);
+
+ m_debugPrimitiveRenderMaterialInstance->bind(*m_context, 0);
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ m_context->Map(m_objectCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ CBObject* objectBuffer = (CBObject*)mappedResource.pData;
+
+ objectBuffer->world = PxMat44ToXMMATRIX(PxMat44(PxIdentity));
+
+ m_context->Unmap(m_objectCB, 0);
+
+ if (m_debugPrimitiveVBVerticesCount < verticesCount)
+ {
+ m_debugPrimitiveVBVerticesCount = verticesCount;
+ SAFE_RELEASE(m_debugPrimitiveVB);
+
+ D3D11_BUFFER_DESC bufferDesc;
+
+ memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc.ByteWidth = sizeof(Renderer::RenderDebugVertex) * m_debugPrimitiveVBVerticesCount;
+ bufferDesc.CPUAccessFlags = 0;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.Usage = D3D11_USAGE_DEFAULT;
+
+ V(m_device->CreateBuffer(&bufferDesc, NULL, &m_debugPrimitiveVB));
+ }
+
+ CD3D11_BOX box(0, 0, 0, (LONG)(sizeof(Renderer::RenderDebugVertex) * verticesCount), 1, 1);
+ m_context->UpdateSubresource(m_debugPrimitiveVB, 0, &box, vertices, 0, 0);
+
+ ID3D11Buffer* pBuffers[1] = { m_debugPrimitiveVB };
+ UINT strides[1] = { sizeof(RenderDebugVertex) };
+ UINT offsets[1] = { 0 };
+ m_context->IASetVertexBuffers(0, 1, pBuffers, strides, offsets);
+
+ m_context->Draw(verticesCount, 0);
+}
+
+IRenderMesh* Renderer::getPrimitiveRenderMesh(PrimitiveRenderMeshType::Enum type)
+{
+ if (m_primitiveRenderMeshes[type] == NULL)
+ {
+ switch (type)
+ {
+ case PrimitiveRenderMeshType::Box:
+ m_primitiveRenderMeshes[type] = new BoxRenderMesh();
+ break;
+ case PrimitiveRenderMeshType::Plane:
+ m_primitiveRenderMeshes[type] = new PlaneRenderMesh();
+ break;
+ case PrimitiveRenderMeshType::Sphere:
+ m_primitiveRenderMeshes[type] = new SphereRenderMesh();
+ break;
+// Add By Lixu Begin
+ case PrimitiveRenderMeshType::Cone:
+ m_primitiveRenderMeshes[type] = new ConeRenderMesh();
+ break;
+// Add By Lixu End
+ default:
+ PX_ALWAYS_ASSERT_MESSAGE("Unsupported PxGeometryType");
+ return NULL;
+ }
+ }
+
+ return m_primitiveRenderMeshes[type];
+}
+
+
+Renderable* Renderer::createRenderable(IRenderMesh& mesh, RenderMaterial& material)
+{
+ Renderable* renderable = new Renderable(mesh, material);
+ m_renderables.emplace(renderable);
+ return renderable;
+}
+
+void Renderer::removeRenderable(Renderable* r)
+{
+ m_renderables.erase(m_renderables.find(r));
+ delete r;
+}
+
+void Renderer::toggleCameraSpeed(bool overspeed)
+{
+ m_camera.SetScalers(0.002f, overspeed ? 150.f : 25.f);
+}
+
+void Renderer::reloadShaders()
+{
+ // iterate Renderables materials and call reload()
+ std::set<RenderMaterial*> materials;
+ for (auto it = m_renderables.begin(); it != m_renderables.end(); it++)
+ {
+ materials.emplace(&((*it)->getMaterial()));
+ }
+ for (std::set<RenderMaterial*>::iterator it = materials.begin(); it != materials.end(); it++)
+ {
+ (*it)->reload();
+ }
+}
+
+void Renderer::drawUI()
+{
+ // Lighting
+ if (ImGui::TreeNode("Lighting"))
+ {
+ ImGui::ColorEdit3("Ambient Color", &(m_worldCBData.ambientColor.x));
+ ImGui::ColorEdit3("Point Light Color", &(m_worldCBData.pointLightColor.x));
+ ImGui::DragFloat3("Point Light Pos", &(m_worldCBData.pointLightPos.x));
+ ImGui::ColorEdit3("Dir Light Color", &(m_worldCBData.dirLightColor.x));
+ ImGui_DragFloat3Dir("Dir Light Dir", &(m_worldCBData.dirLightDir.x));
+ ImGui::DragFloat("Specular Power", &(m_worldCBData.specularPower), 1.0f, 1.0f, 500.0f);
+ ImGui::DragFloat("Specular Intensity", &(m_worldCBData.specularIntensity), 0.01f, 0.0f, 2.0f);
+
+ ImGui::TreePop();
+ }
+
+ // Shadow
+ if (ImGui::TreeNode("Shadow"))
+ {
+ ImGui::Checkbox("Shadows Enabled", &m_shadowEnabled);
+ if (m_shadowEnabled)
+ {
+ m_shadow.drawUI();
+ }
+
+ ImGui::TreePop();
+ }
+
+ // HBAO+
+ if (ImGui::TreeNode("HBAO+"))
+ {
+ ImGui::Checkbox("HBAO Enabled", &(m_HBAOEnabled));
+ if (m_HBAOEnabled)
+ {
+ m_HBAO.drawUI();
+ }
+
+ ImGui::TreePop();
+ }
+} \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderer.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderer.h
new file mode 100644
index 0000000..58662a6
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderer.h
@@ -0,0 +1,251 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef RENDERER_H
+#define RENDERER_H
+
+#include "RenderMaterial.h"
+#include <DirectXMath.h>
+#include "XInput.h"
+#include "DXUTMisc.h"
+#include "DXUTCamera.h"
+#include "SampleManager.h"
+#include "Utils.h"
+#include "ResourceManager.h"
+#include "PrimitiveRenderMesh.h"
+#include "RendererShadow.h"
+#include "RendererHBAO.h"
+#include <unordered_set>
+
+class CFirstPersonCamera;
+class PhysXPrimitive;
+class RenderDebugImpl;
+
+namespace physx
+{
+class PxRenderBuffer;
+}
+
+
+/**
+3D World Renderer
+- use createRenderable() to add objects to render.
+- use queueRenderBuffer() every frame to render debug primitives.
+- contains ResourceManager to search for file and load resources.
+- contains RendererShadow and RendererHBAO, use them through getters to control shadows.
+*/
+class Renderer : public ISampleController
+{
+ friend class Renderable;
+
+ public:
+ //////// ctor ////////
+
+ Renderer();
+ ~Renderer();
+
+
+ //////// public API ////////
+
+ void reloadShaders();
+
+ bool getWireframeMode()
+ {
+ return m_wireframeMode;
+ }
+
+ void setWireframeMode(bool enabled)
+ {
+ if(m_wireframeMode != enabled)
+ {
+ m_wireframeMode = enabled;
+ initializeDefaultRSState();
+ }
+ }
+
+ IRenderMesh* getPrimitiveRenderMesh(PrimitiveRenderMeshType::Enum type);
+
+ Renderable* createRenderable(IRenderMesh& mesh, RenderMaterial& material);
+ void removeRenderable(Renderable* r);
+
+ void drawUI();
+
+
+ //////// public getters ////////
+
+ float getScreenWidth() const
+ {
+ return m_screenWidth;
+ }
+
+ float getScreenHeight() const
+ {
+ return m_screenHeight;
+ }
+
+ void queueRenderBuffer(const PxRenderBuffer* buffer)
+ {
+ m_queuedRenderBuffers.push_back(buffer);
+ }
+
+ ResourceManager& getResourceManager()
+ {
+ return m_resourceManager;
+ }
+
+ uint32_t getVisibleOpaqueRenderablesCount()
+ {
+ return m_visibleOpaqueRenderablesCount;
+ }
+
+ uint32_t getVisibleTransparentRenderablesCount()
+ {
+ return m_visibleTransparentRenderablesCount;
+ }
+
+ CFirstPersonCamera& getCamera()
+ {
+ return m_camera;
+ }
+
+
+ //////// public 'internal' methods ////////
+
+ // for internal usage (used by RenderShadows)
+ void renderDepthOnly(DirectX::XMMATRIX* viewProjectionSubstitute);
+
+ protected:
+
+ //////// controller callbacks ////////
+
+ virtual HRESULT DeviceCreated(ID3D11Device* pDevice);
+ virtual void DeviceDestroyed();
+ virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+ virtual void Animate(double fElapsedTimeSeconds);
+ virtual void onInitialize();
+ virtual void onTerminate();
+ virtual void BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc);
+ virtual void Render(ID3D11Device* /*device*/, ID3D11DeviceContext* ctx, ID3D11RenderTargetView* pRTV,
+ ID3D11DepthStencilView* pDSV);
+
+ private:
+
+ //////// internal methods ////////
+
+ struct RenderDebugVertex
+ {
+ PxVec3 mPos;
+ uint32_t mColor;
+ };
+
+ void render(const PxRenderBuffer* renderBuffer);
+ void render(Renderable* renderable);
+ void renderDebugPrimitive(const RenderDebugVertex *vertices, uint32_t verticesCount, D3D11_PRIMITIVE_TOPOLOGY topology);
+ void initializeDefaultRSState();
+ void setAllConstantBuffers(ID3D11DeviceContext* ctx);
+ void toggleCameraSpeed(bool overspeed);
+
+
+ //////// constant buffers ////////
+
+ struct CBCamera
+ {
+ DirectX::XMMATRIX viewProjection;
+ DirectX::XMMATRIX projectionInv;
+ DirectX::XMFLOAT3 viewPos;
+ float unusedPad;
+ };
+ struct CBWorld
+ {
+ DirectX::XMFLOAT3 ambientColor;
+ float unusedPad1;
+ DirectX::XMFLOAT3 pointLightPos;
+ float unusedPad2;
+ DirectX::XMFLOAT3 pointLightColor;
+ float unusedPad3;
+ DirectX::XMFLOAT3 dirLightDir;
+ float specularPower;
+ DirectX::XMFLOAT3 dirLightColor;
+ float specularIntensity; // TODO: actually it's per object property
+ };
+ struct CBObject
+ {
+ DirectX::XMMATRIX world;
+ DirectX::XMFLOAT4 color;
+// Add By Lixu Begin
+ float selected;
+// Add By Lixu End
+ };
+
+
+ //////// internal data ////////
+
+ // camera
+ CFirstPersonCamera m_camera;
+ float m_screenWidth;
+ float m_screenHeight;
+
+ // resources
+ ResourceManager m_resourceManager;
+
+ // additional render modules(libs)
+ RendererShadow m_shadow;
+ bool m_shadowEnabled;
+ RendererHBAO m_HBAO;
+ bool m_HBAOEnabled;
+
+ // DX11 common
+ ID3D11Device* m_device;
+ ID3D11DeviceContext* m_context;
+ D3D11_VIEWPORT m_viewport;
+
+ // DX11 states
+ ID3D11RasterizerState* m_RSState;
+ ID3D11DepthStencilState* m_opaqueRenderDSState;
+ ID3D11DepthStencilState* m_transparencyRenderDSState;
+
+ // DX11 samplers
+ ID3D11SamplerState* m_pointSampler;
+ ID3D11SamplerState* m_linearSampler;
+
+ // Depth Buffer
+ ID3D11Texture2D* m_DSTexture;
+ ID3D11DepthStencilView* m_DSView;
+ ID3D11ShaderResourceView* m_DSTextureSRV;
+
+ // Constant Buffers
+ ID3D11Buffer* m_cameraCB;
+ ID3D11Buffer* m_worldCB;
+ CBWorld m_worldCBData;
+ ID3D11Buffer* m_objectCB;
+
+ // toggles (options)
+ bool m_wireframeMode;
+
+ // renderables
+ std::unordered_set<Renderable*> m_renderables;
+
+ // primitive meshes cache
+ IRenderMesh* m_primitiveRenderMeshes[PrimitiveRenderMeshType::Count];
+
+ // stats
+ uint32_t m_visibleOpaqueRenderablesCount;
+ uint32_t m_visibleTransparentRenderablesCount;
+
+ // Debug Render
+ RenderMaterial* m_debugPrimitiveRenderMaterial;
+ RenderMaterial::InstancePtr m_debugPrimitiveRenderMaterialInstance;
+ ID3D11Buffer* m_debugPrimitiveVB;
+ uint32_t m_debugPrimitiveVBVerticesCount;
+ std::vector<const PxRenderBuffer*> m_queuedRenderBuffers;
+};
+
+
+#endif \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererHBAO.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererHBAO.cpp
new file mode 100644
index 0000000..5e20a49
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererHBAO.cpp
@@ -0,0 +1,81 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+
+#include "RendererHBAO.h"
+#include "Renderer.h"
+#include "imgui.h"
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Renderer HBAO (wrapper for hbao+)
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+RendererHBAO::RendererHBAO()
+{
+ m_SSAOContext = NULL;
+
+ // default parameters
+ m_SSAOParameters.Radius = 2.0f;
+}
+
+
+RendererHBAO::~RendererHBAO()
+{
+ releaseResources();
+}
+
+
+void RendererHBAO::createResources(ID3D11Device *pd3dDevice)
+{
+ GFSDK_SSAO_Status status;
+ status = GFSDK_SSAO_CreateContext_D3D11(pd3dDevice, &m_SSAOContext, nullptr);
+ assert(status == GFSDK_SSAO_OK);
+}
+
+
+void RendererHBAO::releaseResources()
+{
+ if (m_SSAOContext != NULL)
+ {
+ m_SSAOContext->Release();
+ }
+}
+
+
+void RendererHBAO::renderAO(ID3D11DeviceContext *pd3dDeviceContext, ID3D11RenderTargetView* pRTV, ID3D11ShaderResourceView* pDepthSRV, DirectX::XMMATRIX& projMatrix)
+{
+ GFSDK_SSAO_InputData_D3D11 InputData;
+ InputData.DepthData.pFullResDepthTextureSRV = pDepthSRV;
+ InputData.DepthData.DepthTextureType = GFSDK_SSAO_HARDWARE_DEPTHS;
+ InputData.DepthData.MetersToViewSpaceUnits = 1.0f;
+ InputData.DepthData.ProjectionMatrix.Data = GFSDK_SSAO_Float4x4(reinterpret_cast<const GFSDK_SSAO_FLOAT*>(&(projMatrix.r[0])));
+ InputData.DepthData.ProjectionMatrix.Layout = GFSDK_SSAO_ROW_MAJOR_ORDER;
+
+ GFSDK_SSAO_Output_D3D11 Output;
+ Output.pRenderTargetView = pRTV;// m_pSceneRTs->ColorRTV;
+ Output.Blend.Mode = GFSDK_SSAO_MULTIPLY_RGB;
+
+ m_SSAOContext->RenderAO(pd3dDeviceContext, InputData, m_SSAOParameters, Output);
+}
+
+
+void RendererHBAO::drawUI()
+{
+ ImGui::DragFloat("Radius", &(m_SSAOParameters.Radius), 0.05f, 0.0f, 100.0f);
+ ImGui::DragFloat("Bias", &(m_SSAOParameters.Bias), 0.01f, 0.0f, 0.5f);
+ ImGui::DragFloat("NearAO", &(m_SSAOParameters.NearAO), 0.01f, 1.0f, 4.0f);
+ ImGui::DragFloat("FarAO", &(m_SSAOParameters.FarAO), 0.01, 1.0f, 4.0f);
+ ImGui::DragFloat("PowerExponent", &(m_SSAOParameters.PowerExponent), 0.01f, 1.0f, 8.0f);
+ ImGui::Checkbox("ForegroundAO Enabled", (bool*)&(m_SSAOParameters.ForegroundAO.Enable));
+ ImGui::DragFloat("ForegroundAO ViewDepth", &(m_SSAOParameters.ForegroundAO.ForegroundViewDepth), 0.01f, 0.0f, 100.0f);
+ ImGui::Checkbox("BackgroundAO Enabled", (bool*)&(m_SSAOParameters.BackgroundAO.Enable));
+ ImGui::DragFloat("BackgroundAO ViewDepth", &(m_SSAOParameters.BackgroundAO.BackgroundViewDepth), 0.01f, 0.0f, 100.0f);
+} \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererHBAO.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererHBAO.h
new file mode 100644
index 0000000..2478628
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererHBAO.h
@@ -0,0 +1,40 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef RENDERER_HBAO_H
+#define RENDERER_HBAO_H
+
+#include <DirectXMath.h>
+#include "GFSDK_SSAO.h"
+
+
+class Renderer;
+
+class RendererHBAO
+{
+public:
+ RendererHBAO();
+ ~RendererHBAO();
+
+ void createResources(ID3D11Device *pd3dDevice);
+ void renderAO(ID3D11DeviceContext *pd3dDeviceContext, ID3D11RenderTargetView* pRTV, ID3D11ShaderResourceView* pDepthSRV, DirectX::XMMATRIX& projMatrix);
+
+ void drawUI();
+
+private:
+ void releaseResources();
+
+ GFSDK_SSAO_Parameters m_SSAOParameters;
+
+ GFSDK_SSAO_Context_D3D11* m_SSAOContext;
+};
+
+
+#endif \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererShadow.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererShadow.cpp
new file mode 100644
index 0000000..28a79e5
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererShadow.cpp
@@ -0,0 +1,417 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+
+#include "RendererShadow.h"
+
+#include "XInput.h"
+#include "DXUTMisc.h"
+#include "DXUTCamera.h"
+#include "Renderer.h"
+#include "UIHelpers.h"
+
+#define CASCADES 1
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Renderer Shadows (wrapper for shadow_lib)
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+const float DEFAULT_LIGHT_SIZE = 3.0f;
+const DirectX::XMFLOAT3 DEFAULT_LIGHT_POS(-25, 25, 25);
+const DirectX::XMFLOAT3 DEFAULT_LIGHT_LOOK_AT(0, 0, 0);
+const DirectX::XMFLOAT3 DEFAULT_SHADOW_COLOR(0.25f, 0.25f, 0.25f);
+
+RendererShadow::RendererShadow()
+{
+ m_shadowLibContext = NULL;
+
+ m_PCSSEnabled = false;
+ m_lightSize = DEFAULT_LIGHT_SIZE;
+ m_lightPos = DEFAULT_LIGHT_POS;
+ m_lightLookAt = DEFAULT_LIGHT_LOOK_AT;
+ m_shadowColor = DEFAULT_SHADOW_COLOR;
+
+ m_worldSpaceBBox0.x = m_worldSpaceBBox0.y = m_worldSpaceBBox0.z = -100;
+ m_worldSpaceBBox1.x = m_worldSpaceBBox1.y = m_worldSpaceBBox1.z = 100;
+
+ // Penumbra params
+ m_PCSSParams.fMaxThreshold = 80.0f;
+ m_PCSSParams.fMaxClamp = 40.0f;
+ m_PCSSParams.fMinSizePercent = 3.0f;
+ m_PCSSParams.fMinWeightExponent = 5.0f;
+ m_PCSSParams.fMinWeightThresholdPercent = 20.0f;
+
+ m_softShadowTestScale = 0.002f;
+
+ memset(&m_shadowBufferSRV, 0, sizeof(m_shadowBufferSRV));
+
+ m_shadowMapHandle = NULL;
+ m_shadowBufferHandle = NULL;
+}
+
+
+RendererShadow::~RendererShadow()
+{
+ ReleaseResources();
+}
+
+
+void RendererShadow::createResources(ID3D11Device *pd3dDevice, ID3D11DeviceContext* context, CFirstPersonCamera* camera)
+{
+ m_camera = camera;
+
+#if !CASCADES
+ uint32_t shadowMapScale = 5;
+ uint32_t shadowMapWidth = 1024;
+ uint32_t shadowMapHeight = 1024;
+
+ // SM Desc
+ m_SMDesc.eViewType = GFSDK_ShadowLib_ViewType_Single;
+ m_SMDesc.eMapType = GFSDK_ShadowLib_MapType_Texture;
+#else
+
+ uint32_t shadowMapScale = 5;
+ uint32_t shadowMapWidth = 1024;
+ uint32_t shadowMapHeight = 1024;
+
+ // SM Desc
+ m_SMDesc.eViewType = GFSDK_ShadowLib_ViewType_Cascades_2;
+ m_SMDesc.eMapType = GFSDK_ShadowLib_MapType_TextureArray;
+#endif
+
+ m_SMDesc.uResolutionWidth = shadowMapWidth * shadowMapScale;
+ m_SMDesc.uResolutionHeight = shadowMapHeight * shadowMapScale;
+ m_SMDesc.uArraySize = m_SMDesc.eViewType;
+
+ for (int j = 0; j < GFSDK_ShadowLib_ViewType_Cascades_4; j++)
+ {
+ m_SMDesc.ViewLocation[j].uMapID = j;
+ m_SMDesc.ViewLocation[j].v2Origin.x = 0;
+ m_SMDesc.ViewLocation[j].v2Origin.y = 0;
+ m_SMDesc.ViewLocation[j].v2Dimension.x = shadowMapWidth * shadowMapScale;
+ m_SMDesc.ViewLocation[j].v2Dimension.y = shadowMapHeight * shadowMapScale;
+ }
+
+
+ // SM Render Params
+ m_SMRenderParams.iDepthBias = 1000;
+ m_SMRenderParams.fSlopeScaledDepthBias = 8;
+
+ // SB Render Params
+ m_SBRenderParams.eTechniqueType = GFSDK_ShadowLib_TechniqueType_PCSS;
+ m_SBRenderParams.eQualityType = GFSDK_ShadowLib_QualityType_High;
+
+ // DLL version
+ GFSDK_ShadowLib_Version DLLVersion;
+ GFSDK_ShadowLib_Status retCode = GFSDK_ShadowLib_GetDLLVersion(&DLLVersion);
+
+ // Header version
+ GFSDK_ShadowLib_Version headerVersion;
+ headerVersion.uMajor = GFSDK_SHADOWLIB_MAJOR_VERSION;
+ headerVersion.uMinor = GFSDK_SHADOWLIB_MINOR_VERSION;
+
+ // Do they match?
+ if (DLLVersion.uMajor == headerVersion.uMajor && DLLVersion.uMinor == headerVersion.uMinor)
+ {
+ GFSDK_ShadowLib_DeviceContext deviceAndContext;
+ deviceAndContext.pD3DDevice = pd3dDevice;
+ deviceAndContext.pDeviceContext = context;
+
+ retCode = GFSDK_ShadowLib_Create(&headerVersion, &m_shadowLibContext, &deviceAndContext, NULL);
+
+ if (retCode != GFSDK_ShadowLib_Status_Ok) assert(false);
+ }
+ else
+ {
+ assert(false);
+ }
+}
+
+
+void RendererShadow::ReleaseResources()
+{
+ SAFE_RELEASE(m_downsampledShadowMap.pTexture);
+ SAFE_RELEASE(m_downsampledShadowMap.pSRV);
+ SAFE_RELEASE(m_downsampledShadowMap.pRTV);
+
+ if (m_shadowLibContext != NULL)
+ {
+ m_shadowLibContext->Destroy();
+ m_shadowLibContext = NULL;
+ }
+}
+
+
+void RendererShadow::setScreenResolution(float FovyRad, UINT Width, UINT Height, UINT uSampleCount, ID3D11DepthStencilView* pReadOnlyDSV)
+{
+ changeShadowSettings(Width, Height, uSampleCount, pReadOnlyDSV);
+}
+
+
+void RendererShadow::changeShadowSettings(UINT Width, UINT Height, UINT uSampleCount, ID3D11DepthStencilView* pReadOnlyDSV)
+{
+ m_SBDesc.uResolutionWidth = Width;
+ m_SBDesc.uResolutionHeight = Height;
+ m_SBDesc.uSampleCount = uSampleCount;
+ m_SBDesc.ReadOnlyDSV.pDSV = pReadOnlyDSV;
+
+ reloadBuffers();
+}
+
+void RendererShadow::reloadBuffers()
+{
+ {
+ m_shadowLibContext->RemoveMap(&m_shadowMapHandle);
+
+ if (m_SMDesc.eMapType == GFSDK_ShadowLib_MapType_Texture &&
+ m_SMDesc.eViewType == GFSDK_ShadowLib_ViewType_Single &&
+ m_SBRenderParams.eTechniqueType == GFSDK_ShadowLib_TechniqueType_PCSS)
+ {
+ m_SMDesc.bDownsample = true;
+ }
+
+ m_shadowLibContext->AddMap(&m_SMDesc, &m_shadowMapHandle);
+ }
+
+ if (m_SMDesc.eMapType == GFSDK_ShadowLib_MapType_Texture && m_SMDesc.eViewType == GFSDK_ShadowLib_ViewType_Single)
+ {
+ m_downsampledShadowMap.uWidth = m_SMDesc.uResolutionWidth >> 1;
+ m_downsampledShadowMap.uHeight = m_SMDesc.uResolutionHeight >> 1;
+ m_downsampledShadowMap.uSampleCount = 1;
+ m_downsampledShadowMap.Format = DXGI_FORMAT_R32_FLOAT;
+ SAFE_RELEASE(m_downsampledShadowMap.pTexture);
+ SAFE_RELEASE(m_downsampledShadowMap.pSRV);
+ SAFE_RELEASE(m_downsampledShadowMap.pRTV);
+ m_shadowLibContext->DevModeCreateTexture2D(&m_downsampledShadowMap);
+ }
+
+ m_shadowLibContext->RemoveBuffer(&m_shadowBufferHandle);
+ m_shadowLibContext->AddBuffer(&m_SBDesc, &m_shadowBufferHandle);
+}
+
+
+
+//--------------------------------------------------------------------------------------
+// Data passed to the shadow map render function
+//--------------------------------------------------------------------------------------
+struct ShadowMapRenderFunctionParams
+{
+ Renderer* renderer;
+};
+static ShadowMapRenderFunctionParams s_RenderParams;
+
+//--------------------------------------------------------------------------------------
+// Shadow map render function
+//--------------------------------------------------------------------------------------
+static void ShadowMapRenderFunction(void* pParams, gfsdk_float4x4* pViewProj)
+{
+ ShadowMapRenderFunctionParams* pRP = (ShadowMapRenderFunctionParams*)pParams;
+
+ DirectX::XMMATRIX viewProjection;
+ memcpy(&viewProjection, &pViewProj->_11, sizeof(gfsdk_float4x4));
+
+ pRP->renderer->renderDepthOnly(&viewProjection);
+}
+
+void RendererShadow::renderShadowMaps(Renderer* renderer)
+{
+ // select technique
+ GFSDK_ShadowLib_TechniqueType technique = m_SBRenderParams.eTechniqueType;
+ m_SBRenderParams.eTechniqueType = m_PCSSEnabled ? GFSDK_ShadowLib_TechniqueType_PCSS : GFSDK_ShadowLib_TechniqueType_PCF;
+ if (technique != m_SBRenderParams.eTechniqueType)
+ reloadBuffers();
+
+
+ DirectX::XMMATRIX viewMatrix = m_camera->GetViewMatrix();
+ DirectX::XMMATRIX projMatrix = m_camera->GetProjMatrix();
+
+ memcpy(&m_SMRenderParams.m4x4EyeViewMatrix, &viewMatrix.r[0], sizeof(gfsdk_float4x4));
+ memcpy(&m_SMRenderParams.m4x4EyeProjectionMatrix, &projMatrix.r[0], sizeof(gfsdk_float4x4));
+
+ // TODO: (better world space bbox needed)
+ m_SMRenderParams.v3WorldSpaceBBox[0] = m_worldSpaceBBox0;
+ m_SMRenderParams.v3WorldSpaceBBox[1] = m_worldSpaceBBox1;
+
+ m_SMRenderParams.LightDesc.eLightType = GFSDK_ShadowLib_LightType_Directional;
+ memcpy(&m_SMRenderParams.LightDesc.v3LightPos, &m_lightPos.x, sizeof(gfsdk_float3));
+ memcpy(&m_SMRenderParams.LightDesc.v3LightLookAt, &m_lightLookAt.x, sizeof(gfsdk_float3));
+ m_SMRenderParams.LightDesc.fLightSize = m_lightSize;
+ m_SMRenderParams.LightDesc.bLightFalloff = false;
+
+ // Scene specific setup for the shadow map phase that follows
+ s_RenderParams.renderer = renderer;
+ m_SMRenderParams.fnpDrawFunction = GFSDK_ShadowLib_FunctionPointer(ShadowMapRenderFunction);
+ m_SMRenderParams.pDrawFunctionParams = &s_RenderParams;
+
+ // render shadow map
+ m_shadowLibContext->RenderMap(m_shadowMapHandle, &m_SMRenderParams);
+}
+
+
+void RendererShadow::renderShadowBuffer(ID3D11ShaderResourceView* pDepthStencilSRV, ID3D11ShaderResourceView* pResolvedDepthStencilSRV)
+{
+ if (m_SBRenderParams.eTechniqueType == GFSDK_ShadowLib_TechniqueType_PCSS &&
+ m_SMDesc.eMapType == GFSDK_ShadowLib_MapType_Texture &&
+ m_SMDesc.eViewType == GFSDK_ShadowLib_ViewType_Single)
+ {
+ m_tempResources.pDownsampledShadowMap = &m_downsampledShadowMap;
+ m_shadowLibContext->SetTempResources(&m_tempResources);
+ }
+
+ m_SBRenderParams.PCSSPenumbraParams = m_PCSSParams;
+ m_SBRenderParams.fSoftShadowTestScale = m_softShadowTestScale;
+
+ m_shadowLibContext->ClearBuffer(m_shadowBufferHandle);
+
+ m_SBRenderParams.DepthBufferDesc.DepthStencilSRV.pSRV = pDepthStencilSRV;
+
+ m_shadowLibContext->RenderBuffer(m_shadowMapHandle, m_shadowBufferHandle, &m_SBRenderParams);
+
+ m_shadowLibContext->FinalizeBuffer(m_shadowBufferHandle, &m_shadowBufferSRV);
+}
+
+
+void RendererShadow::modulateShadowBuffer(ID3D11RenderTargetView* pOutputRTV)
+{
+ GFSDK_ShadowLib_RenderTargetView ColorRTV;
+ ColorRTV.pRTV = pOutputRTV;
+
+ gfsdk_float3 v3ShadowColor = { m_shadowColor.x, m_shadowColor.y, m_shadowColor.z };
+ m_shadowLibContext->ModulateBuffer(m_shadowBufferHandle, &ColorRTV, v3ShadowColor, GFSDK_ShadowLib_ModulateBufferMask_RGB);
+}
+
+
+void RendererShadow::displayShadowMaps(ID3D11RenderTargetView* pOutputRTV, UINT Width, UINT Height)
+{
+ GFSDK_ShadowLib_RenderTargetView ColorRTV;
+ ColorRTV.pRTV = pOutputRTV;
+
+ float fMapResW = (float)m_SMDesc.uResolutionWidth;
+ float fMapResH = (float)m_SMDesc.uResolutionHeight;
+
+ float fWidthScale = Width / ((float)m_SMDesc.uArraySize * fMapResW);
+ fWidthScale = (fWidthScale > 1.0f) ? (1.0f) : (fWidthScale);
+
+ float fOneFifth = (float)Height / (5.0f);
+ float fHeightScale = fOneFifth / fMapResH;
+ fHeightScale = (fHeightScale > 1.0f) ? (1.0f) : (fHeightScale);
+
+ float fScale = (fHeightScale < fWidthScale) ? (fHeightScale) : (fWidthScale);
+
+ fMapResW = floorf(fMapResW * fScale);
+ fMapResH = floorf(fMapResH * fScale);
+
+ for (unsigned int j = 0; j < (unsigned int)m_SMDesc.uArraySize; j++)
+ {
+ m_shadowLibContext->DevModeDisplayMap(m_shadowBufferHandle,
+ &ColorRTV,
+ m_shadowMapHandle,
+ j,
+ j * (unsigned int)fMapResW + j,
+ Height - (unsigned int)fMapResH,
+ fScale);
+ }
+}
+
+
+void RendererShadow::displayMapFrustums(ID3D11RenderTargetView* pOutputRTV, ID3D11DepthStencilView* pDSV)
+{
+ gfsdk_float3 v3Color;
+ v3Color.x = 1.0f;
+ v3Color.y = 0.0f;
+ v3Color.z = 0.0f;
+
+ GFSDK_ShadowLib_RenderTargetView ColorRTV;
+ ColorRTV.pRTV = pOutputRTV;
+
+ GFSDK_ShadowLib_DepthStencilView DSV;
+ DSV.pDSV = pDSV;
+
+ unsigned int NumViews;
+ NumViews = m_SMDesc.eViewType;
+
+ for (unsigned int j = 0; j < NumViews; j++)
+ {
+ switch (j)
+ {
+ case 0:
+ v3Color.x = 1.0f;
+ v3Color.y = 0.0f;
+ v3Color.z = 0.0f;
+ break;
+ case 1:
+ v3Color.x = 0.0f;
+ v3Color.y = 1.0f;
+ v3Color.z = 0.0f;
+ break;
+ case 2:
+ v3Color.x = 0.0f;
+ v3Color.y = 0.0f;
+ v3Color.z = 1.0f;
+ break;
+ case 3:
+ v3Color.x = 1.0f;
+ v3Color.y = 1.0f;
+ v3Color.z = 0.0f;
+ break;
+ }
+
+ m_shadowLibContext->DevModeDisplayMapFrustum(m_shadowBufferHandle,
+ &ColorRTV,
+ &DSV,
+ m_shadowMapHandle,
+ j,
+ v3Color);
+ }
+}
+
+
+void RendererShadow::displayShadowBuffer(ID3D11RenderTargetView* pOutputRTV)
+{
+ gfsdk_float2 v2Scale;
+ v2Scale.x = 1.0f;
+ v2Scale.y = 1.0f;
+
+ GFSDK_ShadowLib_RenderTargetView ColorRTV;
+ ColorRTV.pRTV = pOutputRTV;
+
+ m_shadowLibContext->DevModeDisplayBuffer(m_shadowBufferHandle,
+ &ColorRTV,
+ v2Scale,
+ NULL);
+}
+
+
+void RendererShadow::toggleDisplayCascades(bool bToggle)
+{
+ m_shadowLibContext->DevModeToggleDebugCascadeShader(m_shadowBufferHandle,
+ bToggle);
+}
+
+
+void RendererShadow::drawUI()
+{
+ ImGui::Checkbox("PCSS", &m_PCSSEnabled);
+ ImGui::ColorEdit3("Shadow Color", &(m_shadowColor.x));
+ ImGui::DragFloat("Light Size", &m_lightSize, 0.05f, 0.0f, 100.0f);
+ ImGui::DragFloat3("Light Position", &(m_lightPos.x));
+ ImGui_DragFloat3Dir("Light LookAt", &(m_lightLookAt.x));
+ ImGui::DragFloat("SoftShadowTestScale", &(m_softShadowTestScale), 0.0001f, 0.0f, 10.0f);
+ if (m_PCSSEnabled)
+ {
+ ImGui::DragFloat("PCSS: fMaxClamp", &(m_PCSSParams.fMaxClamp), 0.001f, 0.0f, 100.0f);
+ ImGui::DragFloat("PCSS: fMaxThreshold", &(m_PCSSParams.fMaxThreshold), 0.001f, 0.0f, 100.0f);
+ ImGui::DragFloat("PCSS: fMinSizePercent", &(m_PCSSParams.fMinSizePercent), 0.001f, 0.0f, 100.0f);
+ ImGui::DragFloat("PCSS: fMinWeightExponent", &(m_PCSSParams.fMinWeightExponent), 0.001f, 0.0f, 100.0f);
+ ImGui::DragFloat("PCSS: fMinWeightThresholdPercent", &(m_PCSSParams.fMinWeightThresholdPercent), 0.001f, 0.0f, 100.0f);
+ ImGui::DragFloat("PCSS: fBlockerSearchDitherPercent", &(m_PCSSParams.fBlockerSearchDitherPercent), 0.001f, 0.0f, 100.0f);
+ ImGui::DragFloat("PCSS: fFilterDitherPercent", &(m_PCSSParams.fFilterDitherPercent), 0.001f, 0.0f, 100.0f);
+ }
+} \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererShadow.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererShadow.h
new file mode 100644
index 0000000..cc81c67
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/RendererShadow.h
@@ -0,0 +1,82 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef RENDERER_SHADOW_H
+#define RENDERER_SHADOW_H
+
+#include <DirectXMath.h>
+#include "Utils.h"
+#include "gfsdk_shadowlib.h"
+
+#include <string>
+
+
+class CFirstPersonCamera;
+class Renderer;
+
+class RendererShadow
+{
+public:
+ RendererShadow();
+ ~RendererShadow();
+
+ void createResources(ID3D11Device *pd3dDevice, ID3D11DeviceContext* context, CFirstPersonCamera* camera);
+
+ void setScreenResolution(float FovyRad, UINT Width, UINT Height, UINT uSampleCount, ID3D11DepthStencilView* pReadOnlyDSV);
+ void changeShadowSettings(UINT Width, UINT Height, UINT uSampleCount, ID3D11DepthStencilView* pReadOnlyDSV);
+ void renderShadowMaps(Renderer* renderer);
+ void renderShadowBuffer(ID3D11ShaderResourceView* pDepthStencilSRV, ID3D11ShaderResourceView* pResolvedDepthStencilSRV);
+ void modulateShadowBuffer(ID3D11RenderTargetView* pOutputRTV);
+ void displayShadowMaps(ID3D11RenderTargetView* pOutputRTV, UINT Width, UINT Height);
+ void displayMapFrustums(ID3D11RenderTargetView* pOutputRTV, ID3D11DepthStencilView* pDSV);
+ void displayShadowBuffer(ID3D11RenderTargetView* pOutputRTV);
+ void toggleDisplayCascades(bool bToggle);
+
+
+ void drawUI();
+
+private:
+ void reloadBuffers();
+ void ReleaseResources();
+
+
+ GFSDK_ShadowLib_Context* m_shadowLibContext;
+
+ GFSDK_ShadowLib_ShaderResourceView m_shadowBufferSRV;
+
+ GFSDK_ShadowLib_Map* m_shadowMapHandle;
+ GFSDK_ShadowLib_MapDesc m_SMDesc;
+ GFSDK_ShadowLib_BufferDesc m_SBDesc;
+ GFSDK_ShadowLib_MapRenderParams m_SMRenderParams;
+
+ GFSDK_ShadowLib_Buffer* m_shadowBufferHandle;
+ GFSDK_ShadowLib_BufferRenderParams m_SBRenderParams;
+
+ GFSDK_ShadowLib_TempResources m_tempResources;
+ GFSDK_ShadowLib_Texture2D m_downsampledShadowMap;
+
+ CFirstPersonCamera* m_camera;
+
+ // params
+ bool m_PCSSEnabled;
+ float m_lightSize;
+ DirectX::XMFLOAT3 m_lightPos;
+ DirectX::XMFLOAT3 m_lightLookAt;
+ DirectX::XMFLOAT3 m_shadowColor;
+ GFSDK_ShadowLib_PCSSPenumbraParams m_PCSSParams;
+ float m_softShadowTestScale;
+
+ gfsdk_float3 m_worldSpaceBBox0;
+ gfsdk_float3 m_worldSpaceBBox1;
+
+};
+
+
+#endif \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ResourceManager.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ResourceManager.cpp
new file mode 100644
index 0000000..a051f96
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ResourceManager.cpp
@@ -0,0 +1,246 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "ResourceManager.h"
+#include "PxAssert.h"
+#include "PsString.h"
+#include "Utils.h"
+
+#include <windows.h>
+
+
+using namespace physx;
+
+#define PATH_MAX_LEN 512
+
+// Add By Lixu Begin
+ResourceManager* pResourceManager = nullptr;
+ResourceManager* ResourceManager::ins()
+{
+ return pResourceManager;
+}
+// Add By Lixu End
+
+ResourceManager::ResourceManager()
+{
+ // search for root folder by default
+ addSearchDir(".");
+
+// Add By Lixu Begin
+ pResourceManager = this;
+// Add By Lixu End
+}
+
+const ShaderFileResource* ResourceManager::requestShaderFile(const char* name)
+{
+ const Resource* resource = requestResource(eSHADER_FILE, name);
+ return resource != nullptr ? static_cast<const ShaderFileResource*>(resource) : nullptr;
+}
+
+const TextureResource* ResourceManager::requestTexture(const char* name)
+{
+ const Resource* resource = requestResource(eTEXTURE, name);
+ return resource != nullptr ? static_cast<const TextureResource*>(resource) : nullptr;
+}
+
+const Resource* ResourceManager::requestResource(ResourceType type, const char* name)
+{
+ // search in loaded
+ std::pair<ResourceType, std::string> key(type, name);
+ auto val = m_loadedResources.find(key);
+ if (val != m_loadedResources.end())
+ {
+ return val->second.get();
+ }
+
+ std::shared_ptr<Resource> resource;
+ if (type == eSHADER_FILE)
+ {
+ char path[PATH_MAX_LEN];
+ const char* exts[] = { "hlsl" };
+ if (findFile(name, std::vector<const char*>(exts, exts + sizeof(exts) / sizeof(exts[0])), path))
+ {
+ resource = std::shared_ptr<Resource>(new ShaderFileResource(path));
+ }
+ else
+ {
+ PX_ALWAYS_ASSERT_MESSAGE(name);
+ }
+ }
+ else if (type == eTEXTURE)
+ {
+ char path[PATH_MAX_LEN];
+// Add By Lixu Begin
+ const char* exts[] = { "dds", "tga", "jpg", "png" };
+// Add By Lixu End
+ if (findFile(name, std::vector<const char*>(exts, exts + sizeof(exts) / sizeof(exts[0])), path))
+ {
+ std::shared_ptr<TextureResource> textureResource(new TextureResource());
+ WCHAR wPath[MAX_PATH];
+ MultiByteToWideChar(CP_ACP, 0, path, -1, wPath, MAX_PATH);
+ wPath[MAX_PATH - 1] = 0;
+
+ const char* ext = strext(path);
+ if (::strcmp(ext, "dds") == 0)
+ {
+ V(DirectX::LoadFromDDSFile(wPath, DirectX::DDS_FLAGS_NONE, &textureResource->metaData,
+ textureResource->image));
+ }
+ else if (::strcmp(ext, "tga") == 0)
+ {
+ V(DirectX::LoadFromTGAFile(wPath, &textureResource->metaData,
+ textureResource->image));
+ }
+// Add By Lixu Begin
+ else if (::strcmp(ext, "jpg") == 0)
+ {
+ V(DirectX::LoadFromWICFile(wPath, DirectX::TEX_FILTER_DEFAULT | DirectX::WIC_FLAGS_ALL_FRAMES, &textureResource->metaData,
+ textureResource->image));
+ }
+ else if (::strcmp(ext, "png") == 0)
+ {
+ V(DirectX::LoadFromWICFile(wPath, DirectX::TEX_FILTER_DEFAULT | DirectX::WIC_FLAGS_ALL_FRAMES, &textureResource->metaData,
+ textureResource->image));
+ }
+// Add By Lixu End
+ else
+ {
+ PX_ALWAYS_ASSERT_MESSAGE("Unsupported texture extension");
+ }
+ resource = textureResource;
+ }
+ }
+
+ if (resource.get())
+ {
+ m_loadedResources.emplace(key, resource);
+ return resource.get();
+ }
+ else
+ {
+ PX_ALWAYS_ASSERT_MESSAGE(name);
+ return nullptr;
+ }
+}
+
+bool dirExists(const char* dir)
+{
+ DWORD ftyp = GetFileAttributesA(dir);
+ if (ftyp == INVALID_FILE_ATTRIBUTES)
+ return false; // something is wrong with path!
+
+ if (ftyp & FILE_ATTRIBUTE_DIRECTORY)
+ return true; // this is a directory!
+
+ return false; // this is not a directory!
+}
+
+bool ResourceManager::addSearchDir(const char* dir, bool recursive)
+{
+ if (dirExists(dir))
+ {
+ m_searchDirs.push_back(SearchDir(dir, recursive));
+ return true;
+ }
+ return false;
+}
+
+
+ResourceManager::~ResourceManager()
+{
+}
+
+
+bool ResourceManager::findFileInDir(std::string fileNameFull, const char* path, bool recursive, char* foundPath)
+{
+ WIN32_FIND_DATAA ffd;
+ char tmp[PATH_MAX_LEN];
+ shdfnd::snprintf(tmp, sizeof(tmp), "%s\\*", path);
+ HANDLE hFind = FindFirstFileA(tmp, &ffd);
+
+ if(INVALID_HANDLE_VALUE == hFind)
+ {
+ return NULL;
+ }
+
+ do
+ {
+ if (0 == shdfnd::strcmp(".", ffd.cFileName) || 0 == shdfnd::strcmp("..", ffd.cFileName))
+ continue;
+
+ if(ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
+ {
+ shdfnd::snprintf(tmp, sizeof(tmp), "%s\\%s", path, ffd.cFileName);
+ if(findFileInDir(fileNameFull, tmp, recursive, foundPath))
+ return true;
+ }
+ else if (shdfnd::stricmp(ffd.cFileName, fileNameFull.c_str()) == 0)
+ {
+ shdfnd::snprintf(foundPath, PATH_MAX_LEN, "%s\\%s", path, ffd.cFileName);
+ return true;
+ }
+ } while(FindNextFileA(hFind, &ffd) != 0);
+ // release handle
+ FindClose(hFind);
+ return false;
+}
+
+bool ResourceManager::findFile(std::string fileName, const std::vector<const char*>& exts, char* foundPath)
+{
+ std::string fileNameOnly = fileName;
+ size_t ind = fileNameOnly.find_last_of('/');
+ if (ind > 0)
+ fileNameOnly = fileNameOnly.substr(ind + 1);
+
+// Add By Lixu Begin
+ std::string fileDir = ".";
+ size_t fl = fileName.length();
+ if (ind >= 0 && ind < fl)
+ fileDir = fileName.substr(0, ind);
+ if (findFileInDir(fileNameOnly.c_str(), fileDir.c_str(), true, foundPath))
+ return true;
+// Add By Lixu End
+
+ for(size_t i = 0; i < m_searchDirs.size(); i++)
+ {
+ const SearchDir& searchDir = m_searchDirs[i];
+
+ for(size_t j = 0; j < exts.size(); j++)
+ {
+ const char* ext = exts[j];
+ const uint32_t fileMaxLen = 128;
+ char fileNameFull[fileMaxLen] = { 0 };
+
+ physx::shdfnd::snprintf(fileNameFull, fileMaxLen, "%s.%s", fileNameOnly.c_str(), ext);
+ if(findFileInDir(fileNameFull, searchDir.path.c_str(), searchDir.recursive, foundPath))
+ return true;
+ }
+
+ if (findFileInDir(fileNameOnly.c_str(), searchDir.path.c_str(), searchDir.recursive, foundPath))
+ return true;
+ }
+ return false;
+}
+
+bool ResourceManager::findFile(std::string fileName, std::string& foundPath)
+{
+ std::vector<const char*> exts;
+ char path[PATH_MAX_LEN];
+ if (findFile(fileName, exts, path))
+ {
+ foundPath = path;
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ResourceManager.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ResourceManager.h
new file mode 100644
index 0000000..0378438
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ResourceManager.h
@@ -0,0 +1,97 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef RESOURCE_MANAGER_H
+#define RESOURCE_MANAGER_H
+
+#include <vector>
+#include <string>
+#include <map>
+#include <memory>
+#include "DirectXTex.h"
+
+
+struct Resource
+{
+private:
+ Resource& operator = (const Resource&);
+};
+
+
+struct ShaderFileResource : public Resource
+{
+ ShaderFileResource(const std::string& p) : path(p) {}
+ std::string path;
+};
+
+
+struct TextureResource : public Resource
+{
+ DirectX::TexMetadata metaData;
+ DirectX::ScratchImage image;
+};
+
+
+/**
+ResourceManager used to look for files in provided dirs (see addSearchDir). Also it loads resources and caches them.
+*/
+class ResourceManager
+{
+public:
+ //////// ctor ////////
+
+ ResourceManager();
+ ~ResourceManager();
+
+// Add By Lixu Begin
+ static ResourceManager* ins();
+// Add By Lixu End
+
+ //////// public API ////////
+
+ bool addSearchDir(const char* dir, bool recursive = true);
+
+ const ShaderFileResource* requestShaderFile(const char* name);
+
+ const TextureResource* requestTexture(const char* name);
+
+ bool findFile(std::string fileName, std::string& foundPath);
+
+ bool findFile(std::string fileName, const std::vector<const char*>& exts, char* foundPath);
+
+
+private:
+ //////// internal methods ////////
+
+ enum ResourceType
+ {
+ eSHADER_FILE,
+ eTEXTURE
+ };
+
+ const Resource* requestResource(ResourceType type, const char* name);
+
+ bool findFileInDir(std::string fileNameFull, const char* path, bool recursive, char* foundPath);
+
+ struct SearchDir
+ {
+ SearchDir(std::string path_, bool recursive_) : path(path_), recursive(recursive_) {}
+
+ std::string path;
+ bool recursive;
+ };
+
+
+ //////// internal data ////////
+
+ std::vector<SearchDir> m_searchDirs;
+ std::map<std::pair<ResourceType, std::string>, std::shared_ptr<Resource>> m_loadedResources;
+};
+#endif \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ShaderUtils.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ShaderUtils.h
new file mode 100644
index 0000000..778c811
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ShaderUtils.h
@@ -0,0 +1,99 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef SHADER_UTILS_H
+#define SHADER_UTILS_H
+
+#include "Utils.h"
+#include <d3dcompiler.h>
+
+
+static HRESULT CompileShaderFromFile(const char* szFileName, LPCSTR szEntryPoint, LPCSTR szShaderModel,
+ ID3DBlob** ppBlobOut)
+{
+ HRESULT hr = S_OK;
+ ID3DBlob* pErrorBlob = NULL;
+
+ WCHAR wFileName[MAX_PATH];
+ MultiByteToWideChar(CP_ACP, 0, szFileName, -1, wFileName, MAX_PATH);
+ wFileName[MAX_PATH - 1] = 0;
+ hr = D3DCompileFromFile(wFileName, NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE, szEntryPoint, szShaderModel, D3D10_SHADER_ENABLE_STRICTNESS, 0,
+ ppBlobOut, &pErrorBlob);
+ if(FAILED(hr))
+ {
+ OutputDebugStringA((char*)pErrorBlob->GetBufferPointer());
+ SAFE_RELEASE(pErrorBlob);
+ return hr;
+ }
+ SAFE_RELEASE(pErrorBlob);
+
+ return S_OK;
+}
+
+static HRESULT createShader(ID3D11Device* pDev, const void* pData, size_t len, ID3D11VertexShader** ppShd, bool)
+{
+ return pDev->CreateVertexShader(pData, len, nullptr, ppShd);
+}
+
+static HRESULT createShader(ID3D11Device* pDev, const void* pData, size_t len, ID3D11GeometryShader** ppShd,
+ bool forceFast)
+{
+ PX_UNUSED(forceFast);
+ return pDev->CreateGeometryShader(pData, len, nullptr, ppShd);
+}
+
+static HRESULT createShader(ID3D11Device* pDev, const void* pData, size_t len, ID3D11PixelShader** ppShd, bool)
+{
+ return pDev->CreatePixelShader(pData, len, nullptr, ppShd);
+}
+
+static const char* shaderModel(ID3D11VertexShader**)
+{
+ return "vs_5_0";
+}
+
+static const char* shaderModel(ID3D11GeometryShader**)
+{
+ return "gs_5_0";
+}
+
+static const char* shaderModel(ID3D11PixelShader**)
+{
+ return "ps_5_0";
+}
+
+// Give back the shader buffer blob for use in CreateVertexLayout. Caller must release the blob.
+template <class S>
+static HRESULT createShaderFromFile(ID3D11Device* pDev, const char* szFileName, LPCSTR szEntryPoint, S** ppShd,
+ ID3DBlob*& pShaderBuffer, bool forceFast = false)
+{
+ HRESULT hr = CompileShaderFromFile(szFileName, szEntryPoint, shaderModel(ppShd), &pShaderBuffer);
+ if(SUCCEEDED(hr) && pShaderBuffer)
+ {
+ const void* shaderBufferData = pShaderBuffer->GetBufferPointer();
+ const UINT shaderBufferSize = pShaderBuffer->GetBufferSize();
+ createShader(pDev, shaderBufferData, shaderBufferSize, ppShd, forceFast);
+ }
+ return hr;
+}
+
+// Overloaded, same as above but don't give back the shader buffer blob.
+template <class S>
+static HRESULT createShaderFromFile(ID3D11Device* pDev, const char* szFileName, LPCSTR szEntryPoint, S** ppShd,
+ bool forceFast = false)
+{
+ ID3DBlob* pShaderBuffer = NULL;
+ HRESULT hr = createShaderFromFile(pDev, szFileName, szEntryPoint, ppShd, pShaderBuffer, forceFast);
+ SAFE_RELEASE(pShaderBuffer);
+ return hr;
+}
+
+
+#endif //SHADER_UTILS_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/SkinnedRenderMesh.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/SkinnedRenderMesh.cpp
new file mode 100644
index 0000000..c575d6c
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/SkinnedRenderMesh.cpp
@@ -0,0 +1,217 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+
+#include "SkinnedRenderMesh.h"
+#include "Renderer.h"
+
+SkinnedRenderMesh::SkinnedRenderMesh(const std::vector<const SimpleMesh*>& meshes)
+{
+ PX_ASSERT_WITH_MESSAGE(meshes.size() <= MeshesCountMax, "meshes.size() have to be <= SkinnedRenderMesh::MeshesCountMax");
+
+ m_device = GetDeviceManager()->GetDevice();
+
+ // input element desc setup
+ m_inputDesc.push_back({ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+ m_inputDesc.push_back({ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+ m_inputDesc.push_back({ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 24, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+ m_inputDesc.push_back({ "TEXCOORD", 1, DXGI_FORMAT_R32_UINT, 1, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+
+ // reserve VB
+ uint32_t verticesTotal = 0;
+ std::for_each(meshes.begin(), meshes.end(), [&](const SimpleMesh* c) { verticesTotal += (uint32_t)c->vertices.size(); });
+ std::vector<SimpleMesh::Vertex> vertexBuffer;
+ vertexBuffer.reserve(verticesTotal);
+
+ // reserve IB
+ uint32_t indicesTotal = 0;
+ std::for_each(meshes.begin(), meshes.end(), [&](const SimpleMesh* c) { indicesTotal += (uint32_t)c->indices.size(); });
+ m_indices.reserve(indicesTotal);
+
+ // fill VB, IB, MeshInfo
+ m_meshesInfo.resize(meshes.size());
+ for (uint32_t meshIndex = 0; meshIndex < meshes.size(); ++meshIndex)
+ {
+ const SimpleMesh* mesh = meshes[meshIndex];
+ MeshInfo& meshInfo = m_meshesInfo[meshIndex];
+
+ meshInfo.firstVertex = (uint32_t)vertexBuffer.size();
+ vertexBuffer.insert(vertexBuffer.end(), mesh->vertices.begin(), mesh->vertices.end());
+ meshInfo.verticesCount = (uint32_t)mesh->vertices.size();
+
+ meshInfo.firstIndex = (uint32_t)m_indices.size();
+ uint32_t indexOffset = meshInfo.firstVertex;
+ for (uint32_t index : mesh->indices)
+ {
+ m_indices.push_back((uint32_t)index + indexOffset);
+ }
+ meshInfo.indicesCount = (uint32_t)mesh->indices.size();
+ }
+
+ // vertex buffer
+ {
+ D3D11_SUBRESOURCE_DATA vertexBufferData;
+
+ ZeroMemory(&vertexBufferData, sizeof(vertexBufferData));
+ vertexBufferData.pSysMem = vertexBuffer.data();
+
+ D3D11_BUFFER_DESC bufferDesc;
+
+ memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc.ByteWidth = (uint32_t)(sizeof(SimpleMesh::Vertex) * vertexBuffer.size());
+ bufferDesc.CPUAccessFlags = 0;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
+
+ V(m_device->CreateBuffer(&bufferDesc, &vertexBufferData, &m_vertexBuffer));
+ }
+
+ // bone index buffer
+ {
+ D3D11_BUFFER_DESC bufferDesc;
+
+ memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc.ByteWidth = (uint32_t)(sizeof(uint32_t) * vertexBuffer.size());
+ bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+
+ V(m_device->CreateBuffer(&bufferDesc, nullptr, &m_boneIndexBuffer));
+ }
+
+ // index buffer
+ {
+ D3D11_BUFFER_DESC bufferDesc;
+
+ memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
+ bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
+ bufferDesc.ByteWidth = (uint32_t)(sizeof(uint32_t) * m_indices.size());
+ bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+
+ V(m_device->CreateBuffer(&bufferDesc, nullptr, &m_indexBuffer));
+ }
+
+ // bone texture
+ {
+ D3D11_TEXTURE2D_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+ desc.Width = 4;
+ desc.Height = (uint32_t)meshes.size();
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ desc.Usage = D3D11_USAGE_DYNAMIC;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+
+ V(m_device->CreateTexture2D(&desc, nullptr, &m_boneTexture));
+ }
+
+ // bone texture SRV
+ {
+ D3D11_SHADER_RESOURCE_VIEW_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+ desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
+ desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ desc.Texture2D.MipLevels = 1;
+ desc.Texture2D.MostDetailedMip = 0;
+ V(m_device->CreateShaderResourceView(m_boneTexture, &desc, &m_boneTextureSRV));
+ }
+}
+
+SkinnedRenderMesh::~SkinnedRenderMesh()
+{
+ SAFE_RELEASE(m_vertexBuffer);
+ SAFE_RELEASE(m_boneIndexBuffer);
+ SAFE_RELEASE(m_indexBuffer);
+ SAFE_RELEASE(m_boneTexture);
+ SAFE_RELEASE(m_boneTextureSRV);
+}
+
+void SkinnedRenderMesh::updateVisibleMeshes(const std::vector<uint32_t>& visibleMeshes)
+{
+ ID3D11DeviceContext* context;
+ m_device->GetImmediateContext(&context);
+
+ // update bone index buffer
+ {
+ D3D11_MAPPED_SUBRESOURCE mappedRead;
+ V(context->Map(m_boneIndexBuffer, 0, D3D11_MAP_WRITE_DISCARD, NULL, &mappedRead));
+
+ uint32_t* boneIndexBuffer = (uint32_t*)mappedRead.pData;
+ for (uint32_t i = 0; i < visibleMeshes.size(); ++i)
+ {
+ const MeshInfo& info = m_meshesInfo[visibleMeshes[i]];
+ for (uint32_t v = info.firstVertex; v < info.firstVertex + info.verticesCount; ++v)
+ {
+ boneIndexBuffer[v] = i;
+ }
+ }
+
+ context->Unmap(m_boneIndexBuffer, 0);
+ }
+
+ // update index buffer
+ {
+ D3D11_MAPPED_SUBRESOURCE mappedRead;
+ V(context->Map(m_indexBuffer, 0, D3D11_MAP_WRITE_DISCARD, NULL, &mappedRead));
+
+ uint32_t* indexBuffer = (uint32_t*)mappedRead.pData;
+ uint32_t indexCount = 0;
+ for (uint32_t meshIndex : visibleMeshes)
+ {
+ const MeshInfo& info = m_meshesInfo[meshIndex];
+ memcpy(indexBuffer + indexCount, &m_indices[info.firstIndex], info.indicesCount * sizeof(uint32_t));
+ indexCount += info.indicesCount;
+ }
+ context->Unmap(m_indexBuffer, 0);
+ m_indexCount = indexCount;
+ PX_ASSERT(m_indexCount % 3 == 0);
+ }
+}
+
+void SkinnedRenderMesh::updateVisibleMeshTransforms(std::vector<PxMat44>& transforms)
+{
+ ID3D11DeviceContext* context;
+ m_device->GetImmediateContext(&context);
+
+ // update bone transform texture
+ {
+ D3D11_MAPPED_SUBRESOURCE mappedRead;
+ V(context->Map(m_boneTexture, 0, D3D11_MAP_WRITE_DISCARD, NULL, &mappedRead));
+ for (uint32_t i = 0; i < transforms.size(); ++i)
+ {
+ std::memcpy((uint8_t*)mappedRead.pData + i * mappedRead.RowPitch, &transforms[i], sizeof(PxMat44));
+ }
+ context->Unmap(m_boneTexture, 0);
+ }
+}
+
+void SkinnedRenderMesh::render(ID3D11DeviceContext& context) const
+{
+ context.IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+
+ UINT strides[2] = { sizeof(SimpleMesh::Vertex), sizeof(uint32_t) };
+ UINT offsets[2] = { 0 };
+ ID3D11Buffer* buffers[2] = { m_vertexBuffer, m_boneIndexBuffer };
+ context.IASetVertexBuffers(0, 2, buffers, strides, offsets);
+
+ context.IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R32_UINT, 0);
+
+ context.VSSetShaderResources(1, 1, &m_boneTextureSRV);
+
+ context.DrawIndexed(m_indexCount, 0, 0);
+} \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/SkinnedRenderMesh.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/SkinnedRenderMesh.h
new file mode 100644
index 0000000..2f690d8
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/SkinnedRenderMesh.h
@@ -0,0 +1,82 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef SKINNED_RENDER_MESH_H
+#define SKINNED_RENDER_MESH_H
+
+#include "Utils.h"
+#include <DirectXMath.h>
+
+#include <vector>
+#include "Renderable.h"
+#include "Mesh.h"
+
+/**
+SkinnedRenderMesh:
+ bonde indices are passed as vertex input,
+ bone transforms are stored in texture
+ max bone meshes count: SkinnedRenderMesh::MeshesCountMax
+*/
+class SkinnedRenderMesh : public IRenderMesh
+{
+public:
+ //////// ctor ////////
+
+ SkinnedRenderMesh(const std::vector<const SimpleMesh*>& meshes);
+ ~SkinnedRenderMesh();
+
+
+ //////// const ////////
+
+ static const uint32_t MeshesCountMax = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+
+
+ //////// public API ////////
+
+ void updateVisibleMeshes(const std::vector<uint32_t>& visibleMeshes);
+ void updateVisibleMeshTransforms(std::vector<PxMat44>& transforms);
+
+
+ //////// IRenderMesh implementation ////////
+
+ virtual const std::vector<D3D11_INPUT_ELEMENT_DESC>& getInputElementDesc() const { return m_inputDesc; }
+ virtual void render(ID3D11DeviceContext& context) const;
+
+private:
+ //////// internal data ////////
+
+ struct MeshInfo
+ {
+ uint32_t firstIndex;
+ uint32_t indicesCount;
+
+ uint32_t firstVertex;
+ uint32_t verticesCount;
+ };
+
+ std::vector<D3D11_INPUT_ELEMENT_DESC> m_inputDesc;
+
+ ID3D11Device* m_device;
+
+ ID3D11Buffer* m_vertexBuffer;
+ ID3D11Buffer* m_boneIndexBuffer;
+ ID3D11Buffer* m_indexBuffer;
+ ID3D11Texture2D* m_boneTexture;
+ ID3D11ShaderResourceView* m_boneTextureSRV;
+
+ uint32_t m_indexCount;
+
+ std::vector<MeshInfo> m_meshesInfo;
+ std::vector<uint32_t> m_indices;
+};
+
+
+
+#endif //SKINNED_RENDER_MESH_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SampleAssetListParser.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SampleAssetListParser.cpp
new file mode 100644
index 0000000..00cf4df
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SampleAssetListParser.cpp
@@ -0,0 +1,272 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "SampleAssetListParser.h"
+#include <PsFastXml.h>
+#include "Sample.h"
+#include "PxVec4.h"
+#include "PxInputDataFromPxFileBuf.h"
+
+
+using namespace physx;
+
+
+const float DEGREE_TO_RAD = acos(-1.0) / 180.0;
+
+class AssetListParser : public physx::shdfnd::FastXml::Callback
+{
+public:
+ AssetListParser(AssetList& assetList): m_assetList(assetList){}
+protected:
+
+ // encountered a comment in the XML
+ virtual bool processComment(const char* /*comment*/)
+ {
+ return true;
+ }
+
+ virtual bool processClose(const char* elementName, unsigned int /*depth*/, bool& /*isError*/)
+ {
+ if (::strcmp(elementName, "Box") == 0)
+ {
+ m_assetList.boxes.push_back(m_boxTemp);
+ m_boxTemp = AssetList::BoxAsset();
+ }
+ else if (::strcmp(elementName, "Composite") == 0)
+ {
+ m_assetList.composites.push_back(m_compositeTemp);
+ m_compositeTemp = AssetList::CompositeAsset();
+ }
+ return true;
+ }
+
+ // return true to continue processing the XML document, false to skip.
+ virtual bool processElement(const char* elementName, // name of the element
+ const char* elementData, // element data, null if none
+ const physx::shdfnd::FastXml::AttributePairs& attr,
+ int /*lineno*/) // line number in the source XML file
+ {
+ if (::strcmp(elementName, "Model") == 0)
+ {
+ m_assetList.models.resize(m_assetList.models.size() + 1);
+ auto& model = m_assetList.models.back();
+ for (int i = 0; i < attr.getNbAttr(); ++i)
+ {
+ if (::strcmp(attr.getKey(i), "id") == 0)
+ {
+ model.id = std::string(attr.getValue(i));
+ }
+ else if (::strcmp(attr.getKey(i), "file") == 0)
+ {
+ model.file = std::string(attr.getValue(i));
+ }
+ else if (::strcmp(attr.getKey(i), "name") == 0)
+ {
+ model.name = std::string(attr.getValue(i));
+ }
+ else if (::strcmp(attr.getKey(i), "isSkinned") == 0)
+ {
+ std::string str = attr.getValue(i);
+ if (::strcmp(&str[0], "true") == 0)
+ {
+ model.isSkinned = true;
+ }
+ }
+ }
+
+ model.transform = parseTransform(attr);
+
+ if (model.name.empty())
+ {
+ model.name = model.file;
+ }
+ if (model.id.empty())
+ {
+ model.id = model.name;
+ }
+ }
+ else if (::strcmp(elementName, "Box") == 0)
+ {
+ for (int i = 0; i < attr.getNbAttr(); ++i)
+ {
+ if (::strcmp(attr.getKey(i), "id") == 0)
+ {
+ m_boxTemp.id = std::string(attr.getValue(i));
+ }
+ else if (::strcmp(attr.getKey(i), "name") == 0)
+ {
+ m_boxTemp.name = std::string(attr.getValue(i));
+ }
+ else if (::strcmp(attr.getKey(i), "staticHeight") == 0)
+ {
+ std::string str = attr.getValue(i);
+ sscanf(&str[0], "%f", &m_boxTemp.staticHeight);
+ }
+ else if (::strcmp(attr.getKey(i), "jointAllBonds") == 0)
+ {
+ std::string str = attr.getValue(i);
+ if (::strcmp(&str[0], "true") == 0)
+ {
+ m_boxTemp.jointAllBonds = true;
+ }
+ }
+ else if (::strcmp(attr.getKey(i), "extents") == 0)
+ {
+ std::string str = attr.getValue(i);
+ sscanf(&str[0], "%f %f %f", &m_boxTemp.extents.x, &m_boxTemp.extents.y, &m_boxTemp.extents.z);
+ }
+ }
+
+ if (m_boxTemp.id.empty())
+ {
+ m_boxTemp.id = m_boxTemp.name;
+ }
+ }
+ else if (::strcmp(elementName, "Level") == 0)
+ {
+ m_boxTemp.levels.push_back(AssetList::BoxAsset::Level());
+ auto& level = m_boxTemp.levels.back();
+ for (int i = 0; i < attr.getNbAttr(); ++i)
+ {
+ if (::strcmp(attr.getKey(i), "slices") == 0)
+ {
+ std::string str = attr.getValue(i);
+ sscanf(&str[0], "%d %d %d", &level.x, &level.y, &level.z);
+ }
+ if (::strcmp(attr.getKey(i), "isSupport") == 0)
+ {
+ std::string str = attr.getValue(i);
+ if (::strcmp(&str[0], "true") == 0)
+ {
+ level.isSupport = true;
+ }
+ }
+ }
+ }
+ else if (::strcmp(elementName, "Composite") == 0)
+ {
+ for (int i = 0; i < attr.getNbAttr(); ++i)
+ {
+ if (::strcmp(attr.getKey(i), "id") == 0)
+ {
+ m_compositeTemp.id = std::string(attr.getValue(i));
+ }
+ else if (::strcmp(attr.getKey(i), "name") == 0)
+ {
+ m_compositeTemp.name = std::string(attr.getValue(i));
+ }
+ }
+ m_compositeTemp.transform = parseTransform(attr);
+
+ if (m_compositeTemp.id.empty())
+ {
+ m_compositeTemp.id = m_compositeTemp.name;
+ }
+ }
+ else if (::strcmp(elementName, "AssetRef") == 0)
+ {
+ m_compositeTemp.assetRefs.push_back(AssetList::CompositeAsset::AssetRef());
+ AssetList::CompositeAsset::AssetRef& assetRef = m_compositeTemp.assetRefs.back();
+ for (int i = 0; i < attr.getNbAttr(); ++i)
+ {
+ if (::strcmp(attr.getKey(i), "id") == 0)
+ {
+ assetRef.id = attr.getValue(i);
+ }
+ }
+ assetRef.transform = parseTransform(attr);
+ }
+ else if (::strcmp(elementName, "Joint") == 0)
+ {
+ m_compositeTemp.joints.push_back(AssetList::CompositeAsset::Joint());
+ AssetList::CompositeAsset::Joint& joint = m_compositeTemp.joints.back();
+ for (int i = 0; i < attr.getNbAttr(); ++i)
+ {
+ if (::strcmp(attr.getKey(i), "asset0") == 0)
+ {
+ joint.assetIndices[0] = std::stoi(attr.getValue(i));
+ }
+ else if (::strcmp(attr.getKey(i), "asset1") == 0)
+ {
+ joint.assetIndices[1] = std::stoi(attr.getValue(i));
+ }
+ if (::strcmp(attr.getKey(i), "chunk0") == 0)
+ {
+ joint.chunkIndices[0] = std::stoi(attr.getValue(i));
+ }
+ else if (::strcmp(attr.getKey(i), "chunk1") == 0)
+ {
+ joint.chunkIndices[1] = std::stoi(attr.getValue(i));
+ }
+ else if (::strcmp(attr.getKey(i), "position0") == 0)
+ {
+ joint.attachPositions[0] = parsePosition(attr.getValue(i));
+ }
+ else if (::strcmp(attr.getKey(i), "position1") == 0)
+ {
+ joint.attachPositions[1] = parsePosition(attr.getValue(i));
+ }
+ }
+ }
+ return true;
+ }
+
+private:
+ PxTransform parseTransform(const physx::shdfnd::FastXml::AttributePairs& attr)
+ {
+ PxTransform transform(PxIdentity);
+ for (int i = 0; i < attr.getNbAttr(); ++i)
+ {
+ if (::strcmp(attr.getKey(i), "position") == 0)
+ {
+ transform.p = parsePosition(attr.getValue(i));
+ }
+ else if (::strcmp(attr.getKey(i), "rotation") == 0)
+ {
+ transform.q = parseRotation(attr.getValue(i));
+ }
+ }
+ return transform;
+ }
+
+ PxVec3 parsePosition(const char* value)
+ {
+ PxVec3 ps;
+ sscanf(value, "%f %f %f", &ps.x, &ps.y, &ps.z);
+ return ps;
+ }
+
+ PxQuat parseRotation(const char* value)
+ {
+ PxVec4 ps;
+ sscanf(value, "%f %f %f %f", &ps.x, &ps.y, &ps.z, &ps.w);
+ ps.w = ps.w * DEGREE_TO_RAD;
+ return PxQuat(ps.w, PxVec3(ps.x, ps.y, ps.z).getNormalized());;
+ }
+
+ AssetList::BoxAsset m_boxTemp;
+ AssetList::CompositeAsset m_compositeTemp;
+ AssetList& m_assetList;
+};
+
+
+void parseAssetList(AssetList& assetList, std::string filepath)
+{
+ physx::PsFileBuffer fileBuffer(filepath.c_str(), physx::general_PxIOStream2::PxFileBuf::OPEN_READ_ONLY);
+ if (!fileBuffer.isOpen())
+ {
+ return;
+ }
+ PxInputDataFromPxFileBuf inputData(fileBuffer);
+ AssetListParser parser(assetList);
+ physx::shdfnd::FastXml* xml = physx::shdfnd::createFastXml(&parser);
+ xml->processXml(inputData, false);
+ xml->release();
+} \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SampleAssetListParser.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SampleAssetListParser.h
new file mode 100644
index 0000000..b6303ec
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SampleAssetListParser.h
@@ -0,0 +1,20 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef SAMPLEASSETLISTPARSER_H
+#define SAMPLEASSETLISTPARSER_H
+
+#include <string>
+
+struct AssetList;
+
+void parseAssetList(AssetList& assetList, std::string filepath);
+
+#endif // SAMPLEASSETLISTPARSER_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SceneController.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SceneController.cpp
new file mode 100644
index 0000000..2466304
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SceneController.cpp
@@ -0,0 +1,1510 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "SceneController.h"
+#include "RenderUtils.h"
+#include "Utils.h"
+
+#include "BlastAssetBoxes.h"
+#include "BlastAssetModelSimple.h"
+#include "BlastAssetModelSkinned.h"
+#include "NvBlastExtPxAsset.h"
+#include "NvBlastExtPxFamily.h"
+#include "NvBlastExtPxManager.h"
+
+#include "SampleAssetListParser.h"
+#include "BlastReplay.h"
+#include "Renderer.h"
+
+#include "BlastController.h"
+#include "CommonUIController.h"
+#include "PhysXController.h"
+
+#include "PxRigidDynamic.h"
+#include <PsFastXml.h>
+#include "PxInputDataFromPxFileBuf.h"
+
+#include <algorithm>
+#include <imgui.h>
+#include <sstream>
+#include <tuple>
+
+
+
+//////// Simple hash function ////////
+static NvBlastID generateIDFromString(const char* str)
+{
+ uint32_t h[4] = { 5381, 5381, 5381, 5381 };
+ int i = 0;
+ for (const char* ptr = str; *ptr; i = ((i + 1) & 3), ++ptr)
+ {
+ h[i] = ((h[i] << 5) + h[i]) ^ static_cast<uint32_t>(*ptr);
+ }
+ return *reinterpret_cast<NvBlastID*>(h);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Scenes Setup
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+const DirectX::XMFLOAT4 PICK_POINTER_ACTIVE_COLOR(1.0f, 0.f, 0.f, 0.6f);
+const float RIGIDBODY_DENSITY = 2000.0f;
+
+
+class SingleSceneAsset;
+
+class SceneAsset
+{
+public:
+ SceneAsset() : spawnCount(0) {}
+ virtual ~SceneAsset() {}
+
+ void initialize(Scene* scene)
+ {
+ m_scene = scene;
+ }
+
+ virtual const char* getID() const = 0;
+ virtual const char* getName() const = 0;
+
+ virtual void load() = 0;
+ virtual void unload() = 0;
+ virtual bool isLoaded() const = 0;
+ virtual void spawn(PxVec3 shift) = 0;
+
+ virtual ImVec4 getUIColor() const
+ {
+ return ImGui::GetStyle().Colors[ImGuiCol_Text];
+ }
+
+ uint32_t spawnCount;
+protected:
+ Scene* m_scene;
+};
+
+
+class SceneActor
+{
+public:
+ virtual ~SceneActor() {}
+ virtual const char* getName() const = 0;
+ virtual const char* getSubname(int subindex) const { return nullptr; }
+ virtual ImVec4 getUIColor() const = 0;
+ virtual void drawUI(int subindex) {}
+ virtual void drawStatsUI(int subindex) {}
+ virtual uint32_t getSubactorCount() const { return 0; }
+ virtual PxVec3 getSpawnShift() const { return PxVec3(PxZero); }
+ virtual void reload() {}
+ virtual void removeSubactor(int subindex) {}
+};
+
+
+class Scene
+{
+public:
+ struct ActorIndex
+ {
+ int index;
+ int subindex;
+
+ ActorIndex() { reset(); }
+ ActorIndex(int i, int s) : index(i), subindex(s) {}
+
+ bool operator==(const ActorIndex& other) const
+ {
+ return index == other.index && subindex == other.subindex;
+ }
+
+ void reset()
+ {
+ index = -1;
+ subindex = -1;
+ }
+ };
+
+ Scene(Renderer& renderer, PhysXController& physXController, BlastController& blastController, CommonUIController& commonUIController) :
+ m_renderer(renderer), m_physXController(physXController), m_blastController(blastController), m_commonUIController(commonUIController)
+ {
+ }
+
+ ~Scene()
+ {
+ removeAllSceneActors();
+
+ for (uint32_t i = 0; i < m_assets.size(); i++)
+ {
+ SAFE_DELETE(m_assets[i]);
+ }
+ m_assets.clear();
+ m_assetsByID.clear();
+ m_tkAssetMap.clear();
+ }
+
+ void addAsset(SceneAsset* asset)
+ {
+ m_assets.push_back(asset);
+ asset->initialize(this);
+ m_assetsByID[asset->getID()] = asset;
+ }
+
+// Add By Lixu Begin
+ std::vector<SceneAsset*>& getAssets()
+ {
+ return m_assets;
+ }
+
+ std::vector<SceneActor*>& getActors()
+ {
+ return m_sceneActors;
+ }
+// Add By Lixu End
+
+ void drawUI()
+ {
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Assets Selection
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ {
+ static int mode = 0;
+ ImGui::RadioButton("Replace", &mode, 0); ImGui::SameLine();
+ ImGui::RadioButton("Append", &mode, 1);
+
+ ImGui::ListBoxHeader("Assets", (int)m_assets.size());
+ for (uint32_t i = 0; i < m_assets.size(); ++i)
+ {
+ ImVec4 color = m_assets[i]->getUIColor();
+ color.w = color.w * (m_assets[i]->isLoaded() ? 1.0f : 0.5f);
+ ImGui::PushStyleColor(ImGuiCol_Text, color);
+ if (ImGui::Selectable(m_assets[i]->getName(), m_lastSpawnedAsset == i))
+ {
+ m_lastSpawnedAsset = i;
+ if (mode == 0)
+ {
+ removeAllSceneActors();
+ }
+ m_commonUIController.addDelayedCall([=]() { spawnAsset(m_lastSpawnedAsset); }, "Loading Asset");
+ }
+ ImGui::PopStyleColor();
+ }
+ ImGui::ListBoxFooter();
+ }
+
+ ImGui::Spacing();
+ ImGui::Separator();
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Actors Selection
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ {
+ // actor's list
+ {
+ int itemCount = 0;
+ for (size_t i = 0; i < m_sceneActors.size(); ++i)
+ {
+ itemCount += 1 + m_sceneActors[i]->getSubactorCount();
+ }
+
+ ImGui::ListBoxHeader("Scene Actors", itemCount);
+ for (int i = 0; i < (int)m_sceneActors.size(); ++i)
+ {
+ ImVec4 color = m_sceneActors[i]->getUIColor();
+ ImGui::PushStyleColor(ImGuiCol_Text, color);
+
+ const bool isSelected = (m_selectedActor.index == i);
+
+ ImGui::PushID(i);
+ if (ImGui::Selectable(m_sceneActors[i]->getName(), isSelected && m_selectedActor.subindex == -1))
+ {
+ setSelectedActor(i);
+ }
+
+ for (int s = 0; s < (int)m_sceneActors[i]->getSubactorCount(); ++s)
+ {
+ ImGui::PushID(s);
+ if (ImGui::Selectable(m_sceneActors[i]->getSubname(s), isSelected && m_selectedActor.subindex == s))
+ {
+ setSelectedActor(i, s);
+ }
+ ImGui::PopID();
+ }
+
+ ImGui::PopID();
+ ImGui::PopStyleColor();
+ }
+ ImGui::ListBoxFooter();
+ }
+
+ SceneActor* selectedActor = getSelectedActor();
+ if (selectedActor)
+ {
+ if (ImGui::Button("Remove"))
+ {
+ removeSceneActor(m_selectedActor);
+ }
+
+ ImGui::SameLine();
+
+ if (ImGui::Button("Reload"))
+ {
+ selectedActor->reload();
+ }
+
+ ImGui::SameLine();
+ }
+
+ if (ImGui::Button("Remove All"))
+ {
+ removeAllSceneActors();
+ }
+ ImGui::SameLine();
+ if (ImGui::Button("Reload All (R)"))
+ {
+ reloadAllActors();
+ }
+ }
+
+ ImGui::Spacing();
+ ImGui::Spacing();
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Selected Actor
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ {
+ SceneActor* selectedActor = getSelectedActor();
+ if (selectedActor)
+ {
+ ImGui::Text("Selected Actor: ");
+ ImGui::SameLine();
+ ImGui::PushStyleColor(ImGuiCol_Text, ImColor(40, 200, 80, 255));
+ ImGui::Text(m_selectedActor.subindex >= 0 ? selectedActor->getSubname(m_selectedActor.subindex) : selectedActor->getName());
+ ImGui::PopStyleColor();
+
+ ImGui::Spacing();
+
+ selectedActor->drawUI(m_selectedActor.subindex);
+ }
+ else
+ {
+ ImGui::Text("No Selected Actor");
+ }
+ }
+ }
+
+ void drawStatsUI()
+ {
+ SceneActor* selectedActor = getSelectedActor();
+ if (selectedActor)
+ {
+ selectedActor->drawStatsUI(m_selectedActor.subindex);
+ }
+ }
+
+ void spawnAsset(int32_t num)
+ {
+ m_lastSpawnedAsset = physx::PxClamp<int32_t>(num, -1, (uint32_t)m_assets.size() - 1);
+
+ if (m_lastSpawnedAsset < 0)
+ {
+ return;
+ }
+
+ PxVec3 shift(PxZero);
+// Add By Lixu Begin
+ /*
+ for (SceneActor* a : m_sceneActors)
+ {
+ shift += a->getSpawnShift();
+ }
+ */
+// Add By Lixu End
+
+ SceneAsset* asset = m_assets[m_lastSpawnedAsset];
+ asset->spawn(shift);
+ }
+
+ void addSceneActor(SceneActor* actor)
+ {
+ m_sceneActors.push_back(actor);
+ if (!getSelectedActor())
+ {
+ setSelectedActor((uint32_t)m_sceneActors.size() - 1);
+ }
+ }
+
+ void removeSceneActor(ActorIndex actorIndex)
+ {
+ SceneActor* actor = getActorByIndex(actorIndex.index);
+ if (actorIndex.subindex < 0)
+ {
+ delete actor;
+ m_sceneActors.erase(std::remove(m_sceneActors.begin(), m_sceneActors.end(), actor));
+ }
+ else
+ {
+ actor->removeSubactor(actorIndex.subindex);
+
+ if (actor->getSubactorCount() == 0)
+ {
+ removeSceneActor(ActorIndex(actorIndex.index, -1));
+ return;
+ }
+ }
+
+ SceneActor* selectedActor = getActorByIndex(m_selectedActor.index);
+ if (selectedActor == nullptr)
+ {
+ if (!m_sceneActors.empty())
+ {
+ setSelectedActor((uint32_t)m_sceneActors.size() - 1);
+ }
+ }
+ else
+ {
+ int subactorCount = selectedActor->getSubactorCount();
+ if (m_selectedActor.subindex >= subactorCount || (m_selectedActor.subindex < 0 && subactorCount > 0))
+ {
+ setSelectedActor(m_selectedActor.index, subactorCount - 1);
+ }
+ }
+ }
+
+ void removeAllSceneActors()
+ {
+ for (SceneActor* a : m_sceneActors)
+ {
+ delete a;
+ }
+ m_sceneActors.clear();
+ setSelectedActor(-1);
+ }
+
+ void setSelectedActor(int index, int subindex = -1)
+ {
+ m_selectedActor.index = physx::PxClamp<int32_t>(index, -1, (uint32_t)m_sceneActors.size() - 1);
+ m_selectedActor.subindex = subindex;
+ }
+
+ SceneActor* getSelectedActor() const
+ {
+ return getActorByIndex(m_selectedActor.index);
+ }
+
+ SceneActor* getActorByIndex(int index) const
+ {
+ return (index >= 0 && index < (int)m_sceneActors.size()) ? m_sceneActors[index] : nullptr;
+ }
+
+ int releaseAll()
+ {
+ removeAllSceneActors();
+
+ for (size_t i = 0; i < m_assets.size(); ++i)
+ {
+ m_assets[i]->unload();
+ }
+
+ const int currentAsset = m_lastSpawnedAsset;
+ m_lastSpawnedAsset = -1;
+ return currentAsset;
+ }
+
+ void reloadAllActors()
+ {
+ for (SceneActor* a : m_sceneActors)
+ {
+ a->reload();
+ }
+ }
+
+ void registerTkAsset(const TkAsset& tkAsset, SingleSceneAsset* asset)
+ {
+ m_tkAssetMap[&tkAsset] = asset;
+ }
+
+ void unregisterTkAsset(const TkAsset& tkAsset)
+ {
+ m_tkAssetMap.erase(&tkAsset);
+ }
+
+ SingleSceneAsset* findSingleSceneAsset(const TkAsset& tkAsset)
+ {
+ auto entry = m_tkAssetMap.find(&tkAsset);
+ return entry != m_tkAssetMap.end() ? entry->second : nullptr;
+ }
+
+ SceneAsset* findSceneAsset(const std::string& id)
+ {
+ auto entry = m_assetsByID.find(id);
+ return entry != m_assetsByID.end() ? entry->second : nullptr;
+ }
+
+
+ //////// used controllers ////////
+
+ Renderer& getRenderer() const
+ {
+ return m_renderer;
+ }
+
+ PhysXController& getPhysXController() const
+ {
+ return m_physXController;
+ }
+
+ BlastController& getBlastController() const
+ {
+ return m_blastController;
+ }
+
+ CommonUIController& getCommonUIController() const
+ {
+ return m_commonUIController;
+ }
+
+private:
+
+ Renderer& m_renderer;
+ PhysXController& m_physXController;
+ BlastController& m_blastController;
+ CommonUIController& m_commonUIController;
+
+ std::vector<SceneAsset*> m_assets;
+ std::vector<SceneActor*> m_sceneActors;
+ std::map<const TkAsset*, SingleSceneAsset*> m_tkAssetMap;
+ std::map<std::string, SceneAsset*> m_assetsByID;
+
+ int m_lastSpawnedAsset;
+
+ ActorIndex m_selectedActor;
+};
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Assets
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class SingleSceneActor;
+
+class SingleSceneAsset : public SceneAsset
+{
+public:
+ SingleSceneAsset() : m_asset(nullptr) {}
+ virtual ~SingleSceneAsset() { unload(); }
+
+ virtual void spawn(PxVec3 shift) override;
+
+ virtual void load() override
+ {
+ if (!m_asset)
+ {
+ m_asset = createAsset();
+ m_scene->registerTkAsset(m_asset->getPxAsset()->getTkAsset(), this);
+ }
+ }
+
+ virtual void unload() override
+ {
+ if (m_asset)
+ {
+ m_scene->unregisterTkAsset(m_asset->getPxAsset()->getTkAsset());
+ delete m_asset;
+ m_asset = nullptr;
+ }
+ }
+
+ virtual bool isLoaded() const override
+ {
+ return m_asset != nullptr;
+ }
+
+ BlastAsset* getAsset() const
+ {
+ return m_asset;
+ }
+
+ virtual PxTransform getInitialTransform() = 0;
+
+protected:
+ virtual BlastAsset* createAsset() = 0;
+
+private:
+ BlastAsset* m_asset;
+};
+
+
+class ModelSceneAsset : public SingleSceneAsset
+{
+public:
+ ModelSceneAsset() {}
+
+ virtual const char* getID() const override{ return desc.id.c_str(); }
+ virtual const char* getName() const override { return desc.name.c_str(); }
+
+ AssetList::ModelAsset desc;
+
+ virtual PxTransform getInitialTransform() { return desc.transform; }
+};
+
+
+class SimpleModelSceneAsset : public ModelSceneAsset
+{
+public:
+ virtual BlastAsset* createAsset()
+ {
+ return new BlastAssetModelSimple(m_scene->getBlastController().getTkFramework(), m_scene->getPhysXController().getPhysics(),
+ m_scene->getPhysXController().getCooking(), m_scene->getRenderer(), desc.file.c_str());
+ }
+
+ virtual ImVec4 getUIColor() const override
+ {
+ return ImColor(255, 255, 200, 255);
+ }
+};
+
+
+class SkinnedModelSceneAsset : public ModelSceneAsset
+{
+public:
+ virtual BlastAsset* createAsset()
+ {
+ return new BlastAssetModelSkinned(m_scene->getBlastController().getTkFramework(), m_scene->getPhysXController().getPhysics(),
+ m_scene->getPhysXController().getCooking(), m_scene->getRenderer(), desc.file.c_str());
+ }
+
+ virtual ImVec4 getUIColor() const override
+ {
+ return ImColor(255, 200, 255, 255);
+ }
+};
+
+
+class BoxesSceneAsset : public SingleSceneAsset
+{
+public:
+ BoxesSceneAsset(const AssetList::BoxAsset& d) : desc(d)
+ {
+ for (uint32_t lv = 0; lv < desc.levels.size(); ++lv)
+ {
+ const AssetList::BoxAsset::Level& level = desc.levels[lv];
+ NvBlastChunkDesc::Flags fl = (level.isSupport) ? NvBlastChunkDesc::Flags::SupportFlag : NvBlastChunkDesc::Flags::NoFlags;
+ assetDesc.generatorSettings.depths.push_back({ GeneratorAsset::Vec3(level.x, level.y, level.z), fl });
+ }
+ assetDesc.generatorSettings.extents = GeneratorAsset::Vec3(desc.extents.x, desc.extents.y, desc.extents.z);
+ assetDesc.staticHeight = desc.staticHeight;
+ assetDesc.jointAllBonds = desc.jointAllBonds;
+ }
+
+ virtual ImVec4 getUIColor() const override
+ {
+ return ImColor(255, 200, 200, 255);
+ }
+
+ virtual const char* getID() const override { return desc.id.c_str(); }
+ virtual const char* getName() const override { return desc.name.c_str(); }
+
+
+ AssetList::BoxAsset desc;
+ BlastAssetBoxes::Desc assetDesc;
+
+ virtual BlastAsset* createAsset()
+ {
+ return new BlastAssetBoxes(m_scene->getBlastController().getTkFramework(), m_scene->getPhysXController().getPhysics(),
+ m_scene->getPhysXController().getCooking(), m_scene->getRenderer(), assetDesc);
+ }
+
+ virtual PxTransform getInitialTransform() { return PxTransform(PxVec3(0, assetDesc.generatorSettings.extents.y / 2, 0)); }
+};
+
+
+class CompositeSceneAsset : public SceneAsset
+{
+public:
+ CompositeSceneAsset(const AssetList::CompositeAsset& desc)
+ : m_desc(desc)
+ {
+ }
+
+ virtual ~CompositeSceneAsset() { unload(); }
+
+ virtual ImVec4 getUIColor() const override
+ {
+ return ImColor(200, 255, 255, 255);
+ }
+
+ virtual const char* getID() const override { return m_desc.id.c_str(); }
+ virtual const char* getName() const override { return m_desc.name.c_str(); }
+
+ virtual void spawn(PxVec3 shift) override;
+
+ virtual void load() override
+ {
+ if (!isLoaded())
+ {
+ // load dependent assets
+ for (const auto& assetRef : m_desc.assetRefs)
+ {
+ SceneAsset* asset = m_scene->findSceneAsset(assetRef.id);
+ if (asset)
+ {
+ asset->load();
+ m_sceneAssets.push_back(static_cast<SingleSceneAsset*>(asset));
+ }
+ else
+ {
+ m_scene->getCommonUIController().addPopupMessage("Error", "Wrong asset dependency on composite");
+ m_sceneAssets.clear();
+ return;
+ }
+ }
+
+ // check joints
+ for (const auto& joint : m_desc.joints)
+ {
+ bool ok = (joint.assetIndices[0] >= 0 || joint.assetIndices[1] >= 0);
+ for (char k = 0; k < 2 && ok; ++k)
+ {
+ if (joint.assetIndices[k] < 0)
+ continue;
+ ok &= (joint.assetIndices[k] < (int32_t)m_sceneAssets.size());
+ if (!ok)
+ break;
+ ok &= joint.chunkIndices[k] < m_sceneAssets[joint.assetIndices[k]]->getAsset()->getPxAsset()->getTkAsset().getChunkCount();
+ }
+ if (!ok)
+ {
+ m_scene->getCommonUIController().addPopupMessage("Error", "Wrong joint on composite");
+ m_sceneAssets.clear();
+ return;
+ }
+ }
+ }
+ }
+
+ virtual void unload() override
+ {
+ m_sceneAssets.clear();
+ }
+
+ virtual bool isLoaded() const override
+ {
+ return !m_sceneAssets.empty();
+ }
+
+ virtual PxTransform getInitialTransform()
+ {
+ return m_desc.transform;
+ }
+
+ const AssetList::CompositeAsset& getDesc() const
+ {
+ return m_desc;
+ }
+
+ const std::vector<SingleSceneAsset*>& getSceneAssets() const
+ {
+ return m_sceneAssets;
+ }
+
+private:
+ AssetList::CompositeAsset m_desc;
+ std::vector<SingleSceneAsset*> m_sceneAssets;
+};
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Scene Actors
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class SingleSceneActor : public SceneActor
+{
+public:
+ SingleSceneActor(Scene& scene, SingleSceneAsset* asset, PxVec3 shift)
+ : m_scene(scene)
+ , m_asset(asset)
+ , m_shift(shift)
+ {
+ m_index = m_asset->spawnCount++;
+ spawn();
+ }
+
+ SingleSceneActor::~SingleSceneActor()
+ {
+ remove();
+ }
+
+ virtual const char* getName() const override
+ {
+ return m_name.c_str();
+ }
+
+ virtual const char* getSubname(int) const override
+ {
+ return nullptr;
+ }
+
+ virtual ImVec4 getUIColor() const override
+ {
+ return m_asset->getUIColor();
+ }
+
+ virtual void drawUI(int) override
+ {
+ m_actor->drawUI();
+ }
+
+ virtual void drawStatsUI(int) override
+ {
+ m_actor->drawStatsUI();
+ }
+
+ virtual PxVec3 getSpawnShift() const override
+ {
+ return PxVec3(-20, 0, 0);
+ }
+
+ virtual void reload() override
+ {
+ auto settings = m_actor->getSettings();
+ remove();
+ spawn();
+ m_actor->setSettings(settings);
+ }
+
+private:
+ void remove()
+ {
+ m_scene.getBlastController().removeFamily(m_actor);
+ m_actor = nullptr;
+ }
+
+ void spawn()
+ {
+ std::ostringstream str;
+ str << m_asset->getName();
+ if (m_index)
+ str << " (" << m_index << ")";
+ m_name = str.str();
+
+ PxTransform pose = m_asset->getInitialTransform();
+ pose.p += m_shift;
+
+ BlastAsset::ActorDesc actorDesc = {
+ actorDesc.id = generateIDFromString(m_name.c_str()),
+ pose,
+ m_scene.getBlastController().getTkGroup()
+ };
+
+ m_actor = m_scene.getBlastController().spawnFamily(m_asset->getAsset(), actorDesc);
+ }
+
+ Scene& m_scene;
+ BlastFamilyPtr m_actor;
+ SingleSceneAsset* m_asset;
+ PxVec3 m_shift;
+ uint32_t m_index;
+ std::string m_name;
+};
+
+class CompositeSceneActor : public SceneActor
+{
+public:
+ CompositeSceneActor(Scene& scene, CompositeSceneAsset* asset, PxVec3 shift)
+ : m_scene(scene)
+ , m_asset(asset)
+ , m_shift(shift)
+ {
+ m_index = m_asset->spawnCount++;
+ spawn();
+ }
+
+ CompositeSceneActor::~CompositeSceneActor()
+ {
+ remove();
+ }
+
+ virtual uint32_t getSubactorCount() const
+ {
+ return (uint32_t)m_actors.size();
+ }
+
+ virtual const char* getName() const override
+ {
+ return m_name.c_str();
+ }
+
+ virtual const char* getSubname(int subindex) const override
+ {
+ return m_actors[subindex].name.c_str();
+ }
+
+ virtual ImVec4 getUIColor() const override
+ {
+ return m_asset->getUIColor();
+ }
+
+ virtual void drawUI(int subindex) override
+ {
+ if (subindex >= 0)
+ {
+ m_actors[subindex].actor->drawUI();
+ }
+ else
+ {
+ ImGui::Text("Select subactor to edit settings.");
+ }
+ }
+
+ virtual void drawStatsUI(int subindex) override
+ {
+ if (subindex >= 0)
+ {
+ m_actors[subindex].actor->drawStatsUI();
+ }
+ }
+
+ virtual PxVec3 getSpawnShift() const override
+ {
+ return PxVec3(-20, 0, 0);
+ }
+
+ virtual void reload() override
+ {
+ std::map<uint32_t, BlastFamily::Settings> settings;
+ for (uint32_t i = 0; i < m_actors.size(); ++i)
+ {
+ settings[m_actors[i].initialIndex] = m_actors[i].actor->getSettings();
+ }
+ remove();
+ spawn();
+ for (uint32_t i = 0; i < m_actors.size(); ++i)
+ {
+ if (settings.find(i) != settings.end())
+ {
+ m_actors[i].actor->setSettings(settings[i]);
+ }
+ }
+ }
+
+ virtual void removeSubactor(int subindex)
+ {
+ if (subindex >= 0 && subindex < (int)m_actors.size())
+ {
+ m_scene.getBlastController().removeFamily(m_actors[subindex].actor);
+ m_actors[subindex] = m_actors.back();
+ m_actors.resize(m_actors.size() - 1);
+ }
+ }
+
+private:
+ void remove()
+ {
+ for (uint32_t i = 0; i < m_actors.size(); ++i)
+ {
+ m_scene.getBlastController().removeFamily(m_actors[i].actor);
+ }
+ m_actors.clear();
+ }
+
+ void spawn()
+ {
+ std::ostringstream str;
+ str << m_asset->getName();
+ if (m_index)
+ str << " (" << m_index << ")";
+ m_name = str.str();
+
+ const AssetList::CompositeAsset& assetDesc = m_asset->getDesc();
+ const std::vector<SingleSceneAsset*>& sceneAssets = m_asset->getSceneAssets();
+
+ const uint32_t actorCount = (uint32_t)sceneAssets.size();
+ m_actors.resize(actorCount);
+
+ for (uint32_t i = 0; i < actorCount; ++i)
+ {
+ std::ostringstream str;
+ str << " -> " << i << "." << sceneAssets[i]->getName();
+ m_actors[i].name = str.str();
+ }
+
+ ExtPxManager& pxManager = m_scene.getBlastController().getExtPxManager();
+ for (uint32_t i = 0; i < actorCount; ++i)
+ {
+ PxTransform pose = m_asset->getInitialTransform();
+ pose.p += m_shift;
+ pose = assetDesc.assetRefs[i].transform.transform(pose);
+
+ BlastAsset::ActorDesc actorDesc = {
+ generateIDFromString(m_actors[i].name.c_str()),
+ pose,
+ m_scene.getBlastController().getTkGroup()
+ };
+ m_actors[i].actor = m_scene.getBlastController().spawnFamily(sceneAssets[i]->getAsset(), actorDesc);
+ m_actors[i].initialIndex = i;
+ }
+
+ for (const auto& joint : assetDesc.joints)
+ {
+ TkJointDesc jointDesc;
+ for (char k = 0; k < 2; ++k)
+ {
+ jointDesc.attachPositions[k] = joint.attachPositions[k];
+ jointDesc.chunkIndices[k] = joint.chunkIndices[k];
+ jointDesc.families[k] = (joint.assetIndices[k] < 0) ? nullptr : &m_actors[joint.assetIndices[k]].actor->getFamily()->getTkFamily();
+ }
+ TkJoint* joint = pxManager.getFramework().createJoint(jointDesc);
+ if (joint)
+ {
+ pxManager.createJoint(*joint);
+ }
+ else
+ {
+ m_scene.getCommonUIController().addPopupMessage("Error", "Some joints can't be created");
+ }
+ }
+ }
+
+ struct Subactor
+ {
+ BlastFamilyPtr actor;
+ uint32_t initialIndex;
+ std::string name;
+ };
+
+ Scene& m_scene;
+ std::vector<Subactor> m_actors;
+ CompositeSceneAsset* m_asset;
+ PxVec3 m_shift;
+ uint32_t m_index;
+ std::string m_name;
+};
+
+class PhysXSceneActor : public SceneActor
+{
+public:
+ PhysXSceneActor(PhysXController& physXController, PhysXController::Actor* actor, const char* name)
+ : m_physXController(physXController)
+ , m_actor(actor)
+ , m_name(name)
+ {
+ }
+
+ PhysXSceneActor::~PhysXSceneActor()
+ {
+ m_physXController.removePhysXPrimitive(m_actor);
+ }
+
+ virtual const char* getName() const override
+ {
+ return m_name;
+ }
+
+ virtual ImVec4 getUIColor() const override
+ {
+ return ImColor(255, 100, 100, 255);
+ }
+
+
+private:
+ PhysXController& m_physXController;
+ PhysXController::Actor* m_actor;
+ const char* m_name;
+
+};
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Assets Implementation
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void SingleSceneAsset::spawn(PxVec3 shift)
+{
+ load();
+ SingleSceneActor* actor = new SingleSceneActor(*m_scene, this, shift);
+ m_scene->addSceneActor(actor);
+}
+
+void CompositeSceneAsset::spawn(PxVec3 shift)
+{
+ load();
+ if (isLoaded())
+ {
+ CompositeSceneActor* actor = new CompositeSceneActor(*m_scene, this, shift);
+ m_scene->addSceneActor(actor);
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// PackmanConfigParser
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class PackmanConfigParser : public physx::shdfnd::FastXml::Callback
+{
+public:
+ std::vector<std::pair<std::string, std::string>> dependencies;
+
+protected:
+
+ // encountered a comment in the XML
+ virtual bool processComment(const char* /*comment*/)
+ {
+ return true;
+ }
+
+ virtual bool processClose(const char* elementName, unsigned int /*depth*/, bool& /*isError*/)
+ {
+ return true;
+ }
+
+ // return true to continue processing the XML document, false to skip.
+ virtual bool processElement(const char* elementName, // name of the element
+ const char* elementData, // element data, null if none
+ const physx::shdfnd::FastXml::AttributePairs& attr,
+ int /*lineno*/) // line number in the source XML file
+ {
+ if (::strcmp(elementName, "dependency") == 0)
+ {
+ dependencies.resize(dependencies.size() + 1);
+ for (int i = 0; i < attr.getNbAttr(); ++i)
+ {
+ if (::strcmp(attr.getKey(i), "name") == 0)
+ {
+ dependencies.back().first = std::string(attr.getValue(i));
+ }
+ else if (::strcmp(attr.getKey(i), "version") == 0)
+ {
+ dependencies.back().second = std::string(attr.getValue(i));
+ }
+ }
+ }
+ return true;
+ }
+};
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Controller
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+SceneController::SceneController() : m_cubeScale(1.0f)
+{
+ m_scene = NULL;
+}
+
+SceneController::~SceneController()
+{
+}
+
+void SceneController::onSampleStart()
+{
+ // setup camera
+ CFirstPersonCamera* camera = &getRenderer().getCamera();
+ DirectX::XMVECTORF32 lookAtPt = { 0, 10, 0, 0 };
+ DirectX::XMVECTORF32 eyePt = { 0, 20, 60, 0 };
+ camera->SetViewParams(eyePt, lookAtPt);
+ camera->SetRotateButtons(false, false, true, false);
+ camera->SetEnablePositionMovement(true);
+
+ // setup scene
+ m_scene = new Scene(getRenderer(), getPhysXController(), getBlastController(), getCommonUIController());
+
+ const SampleConfig& config = getManager()->getConfig();
+
+ // add packman repo to search dirs
+ bool packmanResourcesAdded = false;
+ if (const char* packmanPath = std::getenv("PM_PACKAGES_ROOT"))
+ {
+ const char* RESOURCES_CONFIG_FILE = "resources.xml";
+
+ std::string path;
+ if (getRenderer().getResourceManager().findFile(RESOURCES_CONFIG_FILE, path))
+ {
+ physx::PsFileBuffer fileBuffer(path.c_str(), physx::general_PxIOStream2::PxFileBuf::OPEN_READ_ONLY);
+ if (fileBuffer.isOpen())
+ {
+ PxInputDataFromPxFileBuf inputData(fileBuffer);
+ PackmanConfigParser parser;
+ physx::shdfnd::FastXml* xml = physx::shdfnd::createFastXml(&parser);
+ xml->processXml(inputData, false);
+ xml->release();
+ for (auto& dep : parser.dependencies)
+ {
+ std::stringstream ss;
+ ss << packmanPath << "\\" << dep.first << "\\" << dep.second;
+ if (getRenderer().getResourceManager().addSearchDir(ss.str().c_str()))
+ {
+ packmanResourcesAdded = true;
+ }
+ }
+ }
+ }
+ }
+ if (!packmanResourcesAdded)
+ {
+ getManager()->getCommonUIController().addPopupMessage("Error", "BlastSampleResources package wasn't found. Consider running download_sample_resources.bat in root folder.", 5.0f);
+ }
+
+ // parse asset file
+ AssetList assetList;
+ if (!config.assetsFile.empty())
+ {
+ std::string path;
+ if (getRenderer().getResourceManager().findFile(config.assetsFile, path))
+ {
+ parseAssetList(assetList, path);
+ }
+ }
+
+ // add both asset file and asset list from config
+ addAssets(config.additionalAssetList, packmanResourcesAdded);
+ addAssets(assetList, packmanResourcesAdded);
+
+// Add By Lixu Begin
+ int size = m_scene->getAssets().size();
+ for (int i = 0; i < size; i++)
+ {
+ spawnAsset(i);
+ }
+// Add By Lixu End
+}
+
+void SceneController::addAssets(const AssetList& assetList, bool loadModels)
+{
+ if (loadModels)
+ {
+ for (const auto& model : assetList.models)
+ {
+ ModelSceneAsset* asset;
+ if (!model.isSkinned)
+ {
+ asset = new SimpleModelSceneAsset();
+ }
+ else
+ {
+ asset = new SkinnedModelSceneAsset();
+ }
+ asset->desc = model;
+ m_scene->addAsset(asset);
+ }
+
+ for (const auto& composite : assetList.composites)
+ {
+ m_scene->addAsset(new CompositeSceneAsset(composite));
+ }
+ }
+
+ for (const auto& box : assetList.boxes)
+ {
+ BoxesSceneAsset* asset = new BoxesSceneAsset(box);
+ m_scene->addAsset(asset);
+ }
+}
+
+void SceneController::onInitialize()
+{
+
+}
+
+void SceneController::onSampleStop()
+{
+ if (NULL != m_scene)
+ {
+ delete m_scene;
+ m_scene = nullptr;
+ }
+}
+
+void SceneController::onTerminate()
+{
+}
+
+void SceneController::Animate(double dt)
+{
+}
+
+LRESULT SceneController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ if (uMsg == WM_KEYDOWN)
+ {
+ int iKeyPressed = static_cast<int>(wParam);
+ switch (iKeyPressed)
+ {
+ case 'R':
+ m_scene->reloadAllActors();
+ return 0;
+ case 'F':
+ throwCube();
+ return 0;
+ default:
+ break;
+ }
+ }
+
+ return 1;
+}
+
+void SceneController::drawUI()
+{
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Scene UI
+ ///////////////////////////////////////////////////////////////////////////////////////////
+
+ m_scene->drawUI();
+
+
+ ImGui::Spacing();
+ ImGui::Spacing();
+ ImGui::Separator();
+ ImGui::Spacing();
+ ImGui::Spacing();
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Replay
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ {
+ ImGui::Text("Replay Control:");
+
+ BlastReplay* replay = getBlastController().getReplay();
+ if (replay->isRecording())
+ {
+ auto getAnimStr = []()
+ {
+ const uint32_t count = 5;
+ const uint64_t periodMS = 150;
+ static char str[count + 1] = "";
+ for (uint32_t i = 0; i < count; i++)
+ {
+ uint64_t ts = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
+ str[i] = (i == (ts % (periodMS * count)) / periodMS) ? '*' : ' ';
+ }
+ return str;
+ };
+ ImGui::Text("State: Recording [%s] | Events: %d", getAnimStr(), replay->getEventCount());
+
+ if (ImGui::Button("Stop Recording"))
+ {
+ replay->stopRecording();
+ }
+ }
+ else if (replay->isPlaying())
+ {
+ ImGui::Text("State: Playing | Events: %d / %d", replay->getCurrentEventIndex(), replay->getEventCount());
+
+ if (ImGui::Button("Stop Playing"))
+ {
+ replay->stopPlayback();
+ }
+ }
+ else
+ {
+ ImGui::Text("State: Idle | Events: %d", replay->getEventCount());
+
+ static bool syncFamilies = true;
+ static bool syncPhysics = true;
+
+ ImGui::Checkbox("Sync Initial Actors", &syncFamilies);
+ if (ImGui::Checkbox("Sync Initial Transforms", &syncPhysics))
+ {
+ syncFamilies = syncPhysics;
+ }
+
+ if (ImGui::Button("Start Recording"))
+ {
+ replay->startRecording(getBlastController().getExtPxManager(), syncFamilies, syncPhysics);
+ }
+
+ if (replay->hasRecord())
+ {
+ static bool reload = false;
+ if (ImGui::Button("Start Playback"))
+ {
+ if (reload)
+ m_scene->reloadAllActors();
+ replay->startPlayback(getBlastController().getExtPxManager(), getBlastController().getTkGroup());
+ }
+ ImGui::SameLine();
+ ImGui::Checkbox("Reload Scene On Playback", &reload);
+ }
+ }
+ }
+
+ ImGui::Spacing();
+ ImGui::Spacing();
+ ImGui::Separator();
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Cube
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ {
+ ImGui::Text("Thrown Cube Params (F)");
+ ImGui::DragFloat("Cube Size", &m_cubeScale, 1.0f, 0.0f, 100.0f);
+ }
+
+}
+
+void SceneController::drawStatsUI()
+{
+ m_scene->drawStatsUI();
+}
+
+void SceneController::throwCube()
+{
+ const float CUBE_VELOCITY = 100;
+ const float CUBE_DENSITY = 20000.0f;
+
+ CFirstPersonCamera* camera = &getRenderer().getCamera();
+ PxVec3 eyePos = XMVECTORToPxVec4(camera->GetEyePt()).getXYZ();
+ PxVec3 lookAtPos = XMVECTORToPxVec4(camera->GetLookAtPt()).getXYZ();
+ PhysXController::Actor* cube = getPhysXController().spawnPhysXPrimitiveBox(PxTransform(eyePos), PxVec3(m_cubeScale, m_cubeScale, m_cubeScale), CUBE_DENSITY);
+ PxRigidDynamic* rigidDynamic = cube->getActor()->is<PxRigidDynamic>();
+ cube->setColor(DirectX::XMFLOAT4(1, 0, 0, 1));
+
+ PxVec3 dir = (lookAtPos - eyePos).getNormalized();
+ rigidDynamic->setLinearVelocity(dir * CUBE_VELOCITY);
+
+// Add By Lixu Begin
+ std::string validname = "";
+ if (m_ReusedNames.size() > 0)
+ {
+ validname = m_ReusedNames.back();
+ m_ReusedNames.pop_back();
+ }
+ else
+ {
+ int projectilesSize = m_Projectiles.size();
+ char cubename[10];
+ sprintf(cubename, "Cube_%d", projectilesSize);
+ validname = cubename;
+ }
+ cube->setColor(DirectX::XMFLOAT4(1, 1, 1, 1));
+ PhysXSceneActor* p = new PhysXSceneActor(getPhysXController(), cube, validname.c_str());
+ m_UsedNames.push_back(validname);
+ m_Projectiles.push_back(p);
+ m_scene->addSceneActor(p);
+
+ getManager()->m_bNeedRefreshTree = true;
+// Add By Lixu End
+}
+
+void SceneController::spawnAsset(int32_t num)
+{
+ m_scene->spawnAsset(num);
+}
+
+int SceneController::releaseAll()
+{
+ return m_scene->releaseAll();
+}
+
+// Add By Lixu Begin
+void SceneController::addProjectile()
+{
+ throwCube();
+}
+
+void SceneController::clearProjectile()
+{
+ std::vector<PhysXSceneActor*>::iterator it;
+ for (it = m_Projectiles.begin(); it != m_Projectiles.end(); it++)
+ {
+ std::vector<SceneActor*>& actors = m_scene->getActors();
+ std::map<SceneActor*, int> ActorIndexMap;
+ int actorSize = actors.size();
+ for (int i = 0; i < actorSize; i++)
+ {
+ ActorIndexMap[actors[i]] = i;
+ }
+
+ m_scene->removeSceneActor(Scene::ActorIndex(ActorIndexMap[*it], -1));
+ }
+ m_Projectiles.clear();
+ m_UsedNames.clear();
+ m_ReusedNames.clear();
+}
+
+void SceneController::ResetScene()
+{
+ clearProjectile();
+ m_scene->reloadAllActors();
+ getManager()->m_bNeedRefreshTree = true;
+}
+
+void SceneController::ClearScene()
+{
+ clearProjectile();
+ m_scene->releaseAll();
+ // Add By Lixu Begin
+ PhysXController& pc = getPhysXController();
+ pc.ClearOldCOllisions();
+ // Add By Lixu End
+}
+
+bool SceneController::GetAssetDesc(const BlastAsset* asset, AssetList::ModelAsset& desc)
+{
+ SampleManager* pSampleManager = getManager();
+ SampleConfig* config = (SampleConfig*)&(pSampleManager->getConfig());
+ std::vector<AssetList::ModelAsset>& modelAssets = config->additionalAssetList.models;
+ std::vector<AssetList::ModelAsset>::iterator itModelAssets;
+ std::vector<SceneAsset*>& sceneAssets = m_scene->getAssets();
+ std::vector<SceneAsset*>::iterator itSceneAssets;
+
+ bool find = false;
+ for (itSceneAssets = sceneAssets.begin(); itSceneAssets != sceneAssets.end(); itSceneAssets++)
+ {
+ SceneAsset* sceneAsset = *itSceneAssets;
+ std::string id = sceneAsset->getID();
+ for (itModelAssets = modelAssets.begin(); itModelAssets != modelAssets.end(); itModelAssets++)
+ {
+ AssetList::ModelAsset& modelAsset = *itModelAssets;
+ if (modelAsset.id == id)
+ {
+ if (!modelAsset.isSkinned)
+ {
+ SimpleModelSceneAsset* pSimpleModelSceneAsset = (SimpleModelSceneAsset*)sceneAsset;
+ if (pSimpleModelSceneAsset->getAsset() == asset)
+ {
+ desc = modelAsset;
+ find = true;
+ break;
+ }
+ }
+ else
+ {
+ SkinnedModelSceneAsset* pSkinnedModelSceneAsset = (SkinnedModelSceneAsset*)sceneAsset;
+ if (pSkinnedModelSceneAsset->getAsset() == asset)
+ {
+ desc = modelAsset;
+ find = true;
+ break;
+ }
+ }
+ }
+ }
+
+ if (find)
+ {
+ break;
+ }
+ }
+
+ return find;
+}
+
+void SceneController::GetProjectilesNames(std::vector<std::string>& projectilesNames)
+{
+ projectilesNames.clear();
+ std::vector<std::string>::iterator it = m_UsedNames.begin();
+ for (; it != m_UsedNames.end(); it++)
+ {
+ projectilesNames.push_back(*it);
+ }
+}
+// Add By Lixu End \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SceneController.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SceneController.h
new file mode 100644
index 0000000..82f08d8
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/scene/SceneController.h
@@ -0,0 +1,99 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef SCENE_CONTROLLER_H
+#define SCENE_CONTROLLER_H
+
+#include "SampleManager.h"
+#include <map>
+
+
+class CFirstPersonCamera;
+class BlastAssetBoxes;
+class SceneActor;
+class BlastAsset;
+class SingleSceneAsset;
+class Scene;
+// Add By Lixu Begin
+class PhysXSceneActor;
+// Add By Lixu End
+class SceneController : public ISampleController
+{
+public:
+
+ SceneController();
+ virtual ~SceneController();
+
+ virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+ virtual void Animate(double dt);
+ void drawUI();
+ void drawStatsUI();
+
+ virtual void onInitialize();
+ virtual void onSampleStart();
+ virtual void onSampleStop();
+ virtual void onTerminate();
+
+ // commands
+ int releaseAll();
+ void spawnAsset(int32_t);
+
+// Add By Lixu Begin
+ void addProjectile();
+ void clearProjectile();
+ void ResetScene();
+ void ClearScene();
+ bool GetAssetDesc(const BlastAsset* asset, AssetList::ModelAsset& desc);
+ void GetProjectilesNames(std::vector<std::string>& projectilesNames);
+// Add By Lixu End
+
+private:
+ void addAssets(const AssetList& assetList, bool loadModels = true);
+ void throwCube();
+
+ SceneController& operator= (SceneController&);
+
+ //////// used controllers ////////
+
+ Renderer& getRenderer() const
+ {
+ return getManager()->getRenderer();
+ }
+
+ PhysXController& getPhysXController() const
+ {
+ return getManager()->getPhysXController();
+ }
+
+ BlastController& getBlastController() const
+ {
+ return getManager()->getBlastController();
+ }
+
+ CommonUIController& getCommonUIController() const
+ {
+ return getManager()->getCommonUIController();
+ }
+
+
+ //////// internal data ////////
+
+ Scene* m_scene;
+
+ float m_cubeScale;
+
+// Add By Lixu Begin
+ std::vector<std::string> m_UsedNames;
+ std::vector<std::string> m_ReusedNames;
+ std::vector<PhysXSceneActor*> m_Projectiles;
+// Add By Lixu End
+};
+
+#endif \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/CommonUIController.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/CommonUIController.cpp
new file mode 100644
index 0000000..e56a124
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/CommonUIController.cpp
@@ -0,0 +1,621 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "CommonUIController.h"
+
+#include "Renderer.h"
+#include "BlastController.h"
+#include "DamageToolController.h"
+#include "SceneController.h"
+#include "SampleController.h"
+#include "PhysXController.h"
+#include "SampleProfiler.h"
+
+#include "PxVisualizationParameter.h"
+#include "PxScene.h"
+
+#include <imgui.h>
+#include "imgui_impl_dx11.h"
+#include "UIHelpers.h"
+
+#include <cstdio>
+#include <inttypes.h>
+
+
+inline float memorySizeOutput(const char*& prefix, float value)
+{
+ for (prefix = "\0\0k\0M\0G\0T\0P\0E"; value >= 1024 && *prefix != 'E'; value /= 1024, prefix += 2);
+ return value;
+}
+
+CommonUIController::CommonUIController()
+{
+}
+
+HRESULT CommonUIController::DeviceCreated(ID3D11Device* pDevice)
+{
+ DeviceManager* manager = GetDeviceManager();
+ ID3D11DeviceContext* pd3dDeviceContext;
+ pDevice->GetImmediateContext(&pd3dDeviceContext);
+ ImGui_ImplDX11_Init(manager->GetHWND(), pDevice, pd3dDeviceContext);
+
+ ImGuiStyle& style = ImGui::GetStyle();
+ style.WindowRounding = 8.0f;
+ style.ScrollbarRounding = 8.0f;
+ style.FrameRounding = 8.0f;
+ //style.IndentSpacing = 20;
+ int mainColor[3] = { 110, 110, 110 }; // previous green one { 50, 110, 30 }
+ style.Colors[ImGuiCol_TitleBg] = ImColor(mainColor[0], mainColor[1], mainColor[2], 62);
+ style.Colors[ImGuiCol_TitleBgCollapsed] = ImColor(mainColor[0], mainColor[1], mainColor[2], 52);
+ style.Colors[ImGuiCol_TitleBgActive] = ImColor(mainColor[0], mainColor[1], mainColor[2], 87);
+ style.Colors[ImGuiCol_Header] = ImColor(mainColor[0], mainColor[1], mainColor[2], 52);
+ style.Colors[ImGuiCol_HeaderHovered] = ImColor(mainColor[0], mainColor[1], mainColor[2], 92);
+ style.Colors[ImGuiCol_HeaderActive] = ImColor(mainColor[0], mainColor[1], mainColor[2], 72);
+ style.Colors[ImGuiCol_ScrollbarBg] = ImColor(mainColor[0], mainColor[1], mainColor[2], 12);
+ style.Colors[ImGuiCol_ScrollbarGrab] = ImColor(mainColor[0], mainColor[1], mainColor[2], 52);
+ style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImColor(mainColor[0], mainColor[1], mainColor[2], 92);
+ style.Colors[ImGuiCol_ScrollbarGrabActive] = ImColor(mainColor[0], mainColor[1], mainColor[2], 72);
+ style.Colors[ImGuiCol_Button] = ImColor(40, 100, 80, 30);
+ style.Colors[ImGuiCol_ButtonHovered] = ImColor(40, 100, 80, 100);
+ style.Colors[ImGuiCol_ButtonActive] = ImColor(40, 100, 80, 70);
+ style.Colors[ImGuiCol_PopupBg] = ImColor(10, 23, 18, 230);
+ style.Colors[ImGuiCol_TextSelectedBg] = ImColor(10, 23, 18, 180);
+ style.Colors[ImGuiCol_FrameBg] = ImColor(70, 70, 70, 30);
+ style.Colors[ImGuiCol_FrameBgHovered] = ImColor(70, 70, 70, 70);
+ style.Colors[ImGuiCol_FrameBgActive] = ImColor(70, 70, 70, 50);
+ style.Colors[ImGuiCol_ComboBg] = ImColor(20, 20, 20, 252);
+
+ return S_OK;
+}
+
+void CommonUIController::DeviceDestroyed()
+{
+ ImGui_ImplDX11_Shutdown();
+}
+
+extern LRESULT ImGui_ImplDX11_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
+
+LRESULT CommonUIController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ PX_UNUSED(hWnd);
+ PX_UNUSED(wParam);
+ PX_UNUSED(lParam);
+
+ ImGui_ImplDX11_WndProcHandler(hWnd, uMsg, wParam, lParam);
+
+ if (uMsg == WM_KEYDOWN && !ImGui::GetIO().WantCaptureKeyboard)
+ {
+ int iKeyPressed = static_cast<int>(wParam);
+ switch (iKeyPressed)
+ {
+ case 'P':
+ {
+ getPhysXController().setPaused(!getPhysXController().isPaused());
+ break;
+ }
+ case 'O':
+ {
+ getRenderer().setWireframeMode(!getRenderer().getWireframeMode());
+ break;
+ }
+ case 'I':
+ {
+ getBlastController().debugRenderMode = (BlastFamily::DebugRenderMode)(((int)getBlastController().debugRenderMode + 1) % BlastFamily::DebugRenderMode::DEBUG_RENDER_MODES_COUNT);
+ break;
+ }
+ case VK_F5:
+ {
+ getRenderer().reloadShaders();
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ if (ImGui::GetIO().WantCaptureMouse)
+ return 0;
+
+ return 1;
+}
+
+void CommonUIController::Animate(double fElapsedTimeSeconds)
+{
+ m_dt = (float)fElapsedTimeSeconds;
+}
+
+void CommonUIController::Render(ID3D11Device*, ID3D11DeviceContext*, ID3D11RenderTargetView*, ID3D11DepthStencilView*)
+{
+ ImGui_ImplDX11_NewFrame();
+ drawUI();
+ ImGui::Render();
+}
+
+void CommonUIController::addDelayedCall(const char* title, const char* message, std::function<void()> func, float delay)
+{
+ DelayedCall call = { func, title, message, delay, delay };
+ m_delayedCalls.emplace(call);
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// IMGUI UI
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+void CommonUIController::drawUI()
+{
+ const float padding = 8.0f;
+ ImGui::SetNextWindowPos(ImVec2(padding, padding), ImGuiSetCond_Once/*ImGuiSetCond_FirstUseEver*/);
+ ImGui::SetNextWindowSize(ImVec2(420, getRenderer().getScreenHeight() - 2 * padding), ImGuiSetCond_Once/*ImGuiSetCond_FirstUseEver*/);
+ ImGui::SetNextWindowCollapsed(false, ImGuiSetCond_Once);
+ ImGui::Begin("New Shiny UI", 0, ImGuiWindowFlags_NoTitleBar);
+ {
+ ImGui::PushItemWidth(ImGui::GetWindowSize().x * 0.5f);
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Scene
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ if (ImGui::CollapsingHeader("Scene"))
+ {
+ getSceneController().drawUI();
+ }
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Blast
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ if (ImGui::CollapsingHeader("Blast"))
+ {
+ getBlastController().drawUI();
+ }
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Damage Tool
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ if (ImGui::CollapsingHeader("Damage Tool"))
+ {
+ getDamageToolController().drawUI();
+ }
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Stats
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ if (ImGui::CollapsingHeader("Stats"))
+ {
+ BlastController& blastController = getBlastController();
+
+ const char* prefix;
+ float sizeVal;
+
+ // FPS
+ double averageTime = GetDeviceManager()->GetAverageFrameTime();
+ float fps = (averageTime > 0) ? 1.0 / averageTime : 0.0;
+ float frameMs = 1000.0f / fps;
+ ImGui::Text("Frame Time %.3f ms (%.1f FPS)", frameMs, fps);
+
+ static PlotLinesInstance<> fpsPlot;
+ fpsPlot.plot("FPS", frameMs, "ms/frame", 0.0f, 100.0f);
+
+ // Render stats
+ ImGui::PushStyleColor(ImGuiCol_Text, ImColor(0xFF, 0x3B, 0xD8, 0xFF));
+ ImGui::Text("Draw Calls (Opaque/Transparent): %d/%d", getRenderer().getVisibleOpaqueRenderablesCount(), getRenderer().getVisibleTransparentRenderablesCount());
+ ImGui::PopStyleColor();
+
+ // Blast stats
+ const BlastTimers& timers = blastController.getLastBlastTimers();
+
+ ImGui::Text("Simulation Time: %.2f ms ", getPhysXController().getLastSimulationTime() * 1000);
+ ImGui::Text("Actor Count: %d", blastController.getActorCount());
+ ImGui::Text("Visible Chunk Count: %d", blastController.getTotalVisibleChunkCount());
+
+ getManager()->getSceneController().drawStatsUI();
+
+ sizeVal = memorySizeOutput(prefix, (float)blastController.getFamilySize());
+ ImGui::Text("Family Size: %.3g %sB", sizeVal, prefix);
+ sizeVal = memorySizeOutput(prefix, (float)blastController.getBlastAssetsSize());
+ ImGui::Text("Blast asset Data size: %.3g %sB", sizeVal, prefix);
+
+ //ImGui::Text(" Last Blast Extern Time: %8.3f ms", timers.mLastExternalTime * 1000);
+// ImGui::Text(" Last Damage Time: %8.3f ms", timers.blastDamage * 1000);
+#if NV_PROFILE
+ ImGui::Text("Last Material Time: %8.3f ms", timers.blastDamageMaterial * 1000);
+ ImGui::Text("Last Fracture Time: %8.3f ms", timers.blastDamageFracture * 1000);
+#endif
+// ImGui::Text("Last Physics Split Time: %.3f ms", timers.physicsSplit * 1000);
+#if NV_PROFILE
+ ImGui::Text("Last Island Time: %8.3f ms", timers.blastSplitIsland * 1000);
+ ImGui::Text("Last Partition Time: %8.3f ms", timers.blastSplitPartition * 1000);
+ ImGui::Text("Last Visibility Time: %8.3f ms", timers.blastSplitVisibility * 1000);
+#endif
+
+#if NV_PROFILE
+ // Sample Profiler
+ static bool s_showProfilerWindow = false;
+ if (ImGui::Button("Code Profiler"))
+ {
+ s_showProfilerWindow = !s_showProfilerWindow;
+ }
+ if (s_showProfilerWindow)
+ {
+ drawCodeProfiler(&s_showProfilerWindow);
+ }
+#endif
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Application
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ if (ImGui::CollapsingHeader("Application"))
+ {
+ // Paused
+ bool isPaused = getPhysXController().isPaused();
+ if (ImGui::Checkbox("Pause (P)", &isPaused))
+ {
+ getPhysXController().setPaused(isPaused);
+ }
+
+ // Reload Shaders
+ if (ImGui::Button("Reload Shaders (F5)"))
+ {
+ getRenderer().reloadShaders();
+ }
+
+ // ImGui Test Window (just in case)
+ static bool s_showTestWindow = false;
+ if (ImGui::Button("ImGui Test Window"))
+ {
+ s_showTestWindow = !s_showTestWindow;
+ }
+ if (s_showTestWindow)
+ {
+ ImGui::ShowTestWindow();
+ }
+ }
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Debug Render
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ if (ImGui::CollapsingHeader("Debug Render"))
+ {
+ // WireFrame
+ bool wireFrameEnabled = getRenderer().getWireframeMode();
+ if (ImGui::Checkbox("WireFrame (O)", &wireFrameEnabled))
+ {
+ getRenderer().setWireframeMode(wireFrameEnabled);
+ }
+
+ // - - - - - - - -
+ ImGui::Spacing();
+
+ // Blast Debug Render Mode
+ const char* debugRenderItems[] =
+ {
+ "Disabled", // DEBUG_RENDER_DISABLED
+ "Health Graph", // DEBUG_RENDER_HEALTH_GRAPH
+ "Centroids", // DEBUG_RENDER_CENTROIDS
+ "Health Graph + Centroids", // DEBUG_RENDER_HEALTH_GRAPH_CENTROIDS
+ "Joints", // DEBUG_RENDER_JOINTS
+ "Stress Graph", // DEBUG_RENDER_STRESS_GRAPH
+ "Stress Graph + Nodes Impulses", // DEBUG_RENDER_STRESS_GRAPH_NODES_IMPULSES
+ "Stress Graph + Bonds Impulses" // DEBUG_RENDER_STRESS_GRAPH_BONDS_IMPULSES
+ };
+ ImGui::Combo("Blast Debug Render Mode (I)", (int*)&getBlastController().debugRenderMode, debugRenderItems, IM_ARRAYSIZE(debugRenderItems), -1);
+
+ // Blast Debug Render Scale
+ ImGui::DragFloat("Blast Debug Render Scale", &getBlastController().debugRenderScale, 0.01f, 0.0f, 10.0f, "%.3f", 4.0f);
+
+ // - - - - - - - -
+ ImGui::Spacing();
+
+ // PhysX Debug Render
+ if (ImGui::TreeNode("PhysX Debug Render"))
+ {
+ auto addParam = [&](physx::PxVisualizationParameter::Enum param, const char* uiName)
+ {
+ bool enabled = getPhysXController().getPhysXScene().getVisualizationParameter(param) != 0;
+ if (ImGui::Checkbox(uiName, &enabled))
+ {
+ getPhysXController().getPhysXScene().setVisualizationParameter(param, enabled ? 1.0f : 0.0f);
+ }
+ };
+
+ addParam(PxVisualizationParameter::eSCALE, "Scale");
+ addParam(PxVisualizationParameter::eBODY_AXES, "Body Axes");
+ addParam(PxVisualizationParameter::eWORLD_AXES, "World Axes");
+ addParam(PxVisualizationParameter::eBODY_MASS_AXES, "Body Mass Axes");
+ addParam(PxVisualizationParameter::eBODY_LIN_VELOCITY, "Body Lin Velocity");
+ addParam(PxVisualizationParameter::eBODY_ANG_VELOCITY, "Body Ang Velocity");
+ addParam(PxVisualizationParameter::eBODY_JOINT_GROUPS, "Body Joint");
+ addParam(PxVisualizationParameter::eCONTACT_POINT, "Contact Point");
+ addParam(PxVisualizationParameter::eCONTACT_NORMAL, "Contact Normal");
+ addParam(PxVisualizationParameter::eCONTACT_ERROR, "Contact Error");
+ addParam(PxVisualizationParameter::eCONTACT_FORCE, "Contact Force");
+ addParam(PxVisualizationParameter::eACTOR_AXES, "Actor Axes");
+ addParam(PxVisualizationParameter::eCOLLISION_AABBS, "Collision AABBs");
+ addParam(PxVisualizationParameter::eCOLLISION_SHAPES, "Collision Shapes");
+ addParam(PxVisualizationParameter::eCOLLISION_AXES, "Collision Axes");
+ addParam(PxVisualizationParameter::eCOLLISION_COMPOUNDS, "Collision Compounds");
+ addParam(PxVisualizationParameter::eCOLLISION_FNORMALS, "Collision FNormals");
+ addParam(PxVisualizationParameter::eCOLLISION_EDGES, "Collision Edges");
+ addParam(PxVisualizationParameter::eCOLLISION_STATIC, "Collision Static");
+ addParam(PxVisualizationParameter::eCOLLISION_DYNAMIC, "Collision Dynamic");
+ //addParam(PxVisualizationParameter::eDEPRECATED_COLLISION_PAIRS, "Collision Pairs");
+ addParam(PxVisualizationParameter::eJOINT_LOCAL_FRAMES, "Joint Local Frames");
+ addParam(PxVisualizationParameter::eJOINT_LIMITS, "Joint Limits");
+ //addParam(PxVisualizationParameter::ePARTICLE_SYSTEM_POSITION, "PS Position");
+ //addParam(PxVisualizationParameter::ePARTICLE_SYSTEM_VELOCITY, "PS Velocity");
+ //addParam(PxVisualizationParameter::ePARTICLE_SYSTEM_COLLISION_NORMAL, "PS Collision Normal");
+ //addParam(PxVisualizationParameter::ePARTICLE_SYSTEM_BOUNDS, "PS Bounds");
+ //addParam(PxVisualizationParameter::ePARTICLE_SYSTEM_GRID, "PS Grid");
+ //addParam(PxVisualizationParameter::ePARTICLE_SYSTEM_BROADPHASE_BOUNDS, "PS Broadphase Bounds");
+ //addParam(PxVisualizationParameter::ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE, "PS Max Motion Distance");
+ addParam(PxVisualizationParameter::eCULL_BOX, "Cull Box");
+ //addParam(PxVisualizationParameter::eCLOTH_VERTICAL, "Cloth Vertical");
+ //addParam(PxVisualizationParameter::eCLOTH_HORIZONTAL, "Cloth Horizontal");
+ //addParam(PxVisualizationParameter::eCLOTH_BENDING, "Cloth Bending");
+ //addParam(PxVisualizationParameter::eCLOTH_SHEARING, "Cloth Shearing");
+ //addParam(PxVisualizationParameter::eCLOTH_VIRTUAL_PARTICLES, "Cloth Virtual Particles");
+ addParam(PxVisualizationParameter::eMBP_REGIONS, "MBP Regions");
+
+ ImGui::TreePop();
+ }
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // PhysX
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ if (ImGui::CollapsingHeader("PhysX"))
+ {
+ // PhysX
+ getPhysXController().drawUI();
+
+ // GPU
+ getSampleController().drawPhysXGpuUI();
+ }
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Renderer
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ if (ImGui::CollapsingHeader("Renderer"))
+ {
+ getRenderer().drawUI();
+ }
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Hints
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ if (ImGui::CollapsingHeader("Hints / Help"))
+ {
+ ImGui::BulletText("Rotate camera - RMB");
+ ImGui::BulletText("Move camera - WASDQE(SHIFT)");
+ ImGui::BulletText("Play/Pause - P");
+ ImGui::BulletText("Reload shaders - F5");
+ ImGui::BulletText("Wireframe - O");
+ ImGui::BulletText("Blast Debug Render - I");
+ ImGui::BulletText("Apply damage - LMB");
+ ImGui::BulletText("Damage radius - +/-/wheel");
+ ImGui::BulletText("Damage profile - 1-9");
+ ImGui::BulletText("Explosive - X");
+ ImGui::BulletText("Throw cube - F");
+ ImGui::BulletText("Restart - R");
+ }
+
+ ImGui::PopItemWidth();
+ }
+ ImGui::End();
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Mode Text
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ {
+ ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4());
+ ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0,0));
+
+ const char* text = getDamageToolController().isDamageMode() ? "DAMAGE MODE (PRESS SPACE)" : "DRAG MODE (PRESS SPACE)";
+ ImVec2 size = ImGui::CalcTextSize(text);
+ ImGui::SetNextWindowPos(ImVec2((getRenderer().getScreenWidth() - size.x) / 2, 0));
+ ImGui::Begin("Mode Text", 0, ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar);
+ ImGui::Text(text);
+ ImGui::End();
+
+ ImGui::PopStyleVar();
+ ImGui::PopStyleColor();
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // FPS
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ {
+ ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4());
+ ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
+
+ double averageTime = GetDeviceManager()->GetAverageFrameTime();
+ float fps = (averageTime > 0) ? 1.0 / averageTime : 0.0;
+ static char buf[32];
+ std::sprintf(buf, "%.1f FPS", fps);
+ ImVec2 size = ImGui::CalcTextSize(buf);
+
+ size.x += 20.0;
+ ImGui::SetNextWindowSize(size);
+ ImGui::SetNextWindowPos(ImVec2(getRenderer().getScreenWidth() - size.x, 0));
+ ImGui::Begin("FPS", 0, ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar);
+ ImGui::Text(buf);
+ ImGui::End();
+
+ ImGui::PopStyleVar();
+ ImGui::PopStyleColor();
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Loading overlay
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ if (!m_delayedCalls.empty())
+ {
+ DelayedCall& call = m_delayedCalls.front();
+ if (call.delay > 0)
+ {
+ const int height = 50;
+ const char* message = call.message;
+ const float alpha = PxClamp(lerp(0.0f, 1.0f, (call.delayTotal - call.delay) * 10.0f), 0.0f, 1.0f);
+
+ ImGui::PushStyleColor(ImGuiCol_WindowBg, ImColor(0, 0, 0, 200));
+ ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
+ ImGui::SetNextWindowPosCenter();
+ ImVec2 size = ImGui::CalcTextSize(message);
+ int width = std::max<float>(200, size.x) + 50;
+ ImGui::SetNextWindowSize(ImVec2(width, height));
+ ImGui::Begin(call.title, 0, ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar);
+ ImGui::SetCursorPos(ImVec2((width - size.x) * 0.5f, (height - size.y) * 0.5f));
+ ImGui::Text(message);
+ ImGui::End();
+ ImGui::PopStyleVar();
+ ImGui::PopStyleColor();
+
+ call.delay -= PxClamp(m_dt, 0.0f, 0.1f);
+ }
+ else
+ {
+ call.func();
+ m_delayedCalls.pop();
+ }
+ }
+}
+
+
+void CommonUIController::drawCodeProfiler(bool* open)
+{
+ ImGuiWindowFlags window_flags = 0;
+ const float padding = 8.0f;
+ const float width = 550;
+ const float height = 580;
+ ImGui::SetNextWindowPos(ImVec2(getRenderer().getScreenWidth() - width - padding, padding), ImGuiSetCond_Once/*ImGuiSetCond_FirstUseEver*/);
+ ImGui::SetNextWindowSize(ImVec2(width, height), ImGuiSetCond_Once);
+ if (!ImGui::Begin("Code Profiler", open, window_flags))
+ {
+ // Early out if the window is collapsed, as an optimization.
+ ImGui::End();
+ return;
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Control/Main Bar
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ {
+ if (ImGui::Button("Reset"))
+ {
+ PROFILER_INIT();
+ }
+ ImGui::SameLine();
+ if (ImGui::Button("Dump To File (profile.txt)"))
+ {
+ SampleProfilerDumpToFile("profile.txt");
+ }
+ ImGui::SameLine();
+ ImGui::Text("Profiler overhead: %2.3f ms", SampleProfilerGetOverhead().count() * 0.001f);
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Legend
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ {
+ ImGui::Spacing(); ImGui::Separator(); ImGui::Spacing();
+ ImGui::Text("Legend: name | calls | time | max time");
+ ImGui::Spacing(); ImGui::Separator(); ImGui::Spacing();
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Stats Tree
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ ImGui::SetNextTreeNodeOpen(true, ImGuiSetCond_Once);
+ float plotMS = 0.0f;
+ float plotMaxMS = 0.0f;
+ const char* plotName = nullptr;
+ if (ImGui::TreeNode("Root"))
+ {
+ auto treeIt = SampleProfilerCreateTreeIterator();
+ if (treeIt)
+ {
+ uint32_t depth = 1;
+ uint32_t openeDepth = 1;
+ while (!treeIt->isDone())
+ {
+ const auto data = treeIt->data();
+
+ while (data->depth < depth)
+ {
+ ImGui::TreePop();
+ depth--;
+ }
+
+ const uint32_t maxLen = 30;
+ auto hash = data->hash;
+ static uint64_t selectedNodeHash = 0;
+ if (selectedNodeHash == hash)
+ {
+ plotMS = data->time.count() * 0.001f;
+ plotMaxMS = data->maxTime.count() * 0.001f;
+ plotName = data->name;
+ }
+ if (ImGui::TreeNodeEx(data->name, data->hasChilds ? 0 : ImGuiTreeNodeFlags_Leaf, "%-*.*s | %d | %2.3f ms | %2.3f ms",
+ maxLen, maxLen, data->name, data->calls, data->time.count() * 0.001f, data->maxTime.count() * 0.001f))
+ {
+ depth++;
+ treeIt->next();
+ }
+ else
+ {
+ treeIt->next();
+ while (!treeIt->isDone() && treeIt->data()->depth > depth)
+ treeIt->next();
+ }
+
+ if (ImGui::IsItemClicked())
+ {
+ selectedNodeHash = hash;
+ }
+ }
+
+ while (depth > 0)
+ {
+ ImGui::TreePop();
+ depth--;
+ }
+
+ treeIt->release();
+ }
+ else
+ {
+ ImGui::Text("Profiler Is Broken. Begin/End Mismatch.");
+ }
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ // Selected Item Plot
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ {
+ ImGui::Spacing(); ImGui::Separator(); ImGui::Spacing();
+ if (plotName)
+ {
+ static PlotLinesInstance<> selectedNodePlot;
+ selectedNodePlot.plot("", plotMS, plotName, 0.0f, plotMaxMS);
+ }
+ else
+ {
+ ImGui::Text("Select item to plot.");
+ }
+ }
+
+ ImGui::End();
+} \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/CommonUIController.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/CommonUIController.h
new file mode 100644
index 0000000..da62674
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/CommonUIController.h
@@ -0,0 +1,106 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef COMMON_UI_CONTROLLER_H
+#define COMMON_UI_CONTROLLER_H
+
+#include "SampleManager.h"
+#include <DirectXMath.h>
+#include <string>
+#include <list>
+#include <queue>
+#include <functional>
+
+
+class Renderer;
+class PhysXController;
+class BlastController;
+
+
+class CommonUIController : public ISampleController
+{
+ public:
+ CommonUIController();
+ virtual ~CommonUIController() {};
+
+ virtual HRESULT DeviceCreated(ID3D11Device* pDevice);
+ virtual void DeviceDestroyed();
+ virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+ virtual void Animate(double fElapsedTimeSeconds);
+ virtual void Render(ID3D11Device*, ID3D11DeviceContext*, ID3D11RenderTargetView*, ID3D11DepthStencilView*);
+
+ void addDelayedCall(std::function<void()> func, const char* message)
+ {
+ addDelayedCall("PLEASE WAIT...", message, func);
+ }
+
+ void addPopupMessage(const char* title, const char* message, float duration = 2.f)
+ {
+ addDelayedCall(title, message, [] {}, duration);
+ }
+
+ private:
+ void addDelayedCall(const char* title, const char* message, std::function<void()> func, float delay = 0.1f);
+
+ void drawUI();
+ void drawCodeProfiler(bool*);
+
+
+ //////// used controllers ////////
+
+ Renderer& getRenderer() const
+ {
+ return getManager()->getRenderer();
+ }
+
+ PhysXController& getPhysXController() const
+ {
+ return getManager()->getPhysXController();
+ }
+
+ BlastController&getBlastController() const
+ {
+ return getManager()->getBlastController();
+ }
+
+ DamageToolController& getDamageToolController() const
+ {
+ return getManager()->getDamageToolController();
+ }
+
+ SceneController& getSceneController() const
+ {
+ return getManager()->getSceneController();
+ }
+
+ SampleController& getSampleController() const
+ {
+ return getManager()->getSampleController();
+ }
+
+
+ //////// internal data ////////
+
+ struct DelayedCall
+ {
+ std::function<void()> func;
+ const char* title;
+ const char* message;
+ float delay;
+ float delayTotal;
+ };
+
+ std::queue<DelayedCall> m_delayedCalls;
+
+ float m_dt;
+
+};
+
+#endif \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.cpp
new file mode 100644
index 0000000..fba1227
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.cpp
@@ -0,0 +1,294 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "DamageToolController.h"
+#include "RenderUtils.h"
+#include "BlastController.h"
+#include "Renderer.h"
+#include "PhysXController.h"
+#include "SampleProfiler.h"
+
+#include <imgui.h>
+
+#include "NvBlastTkActor.h"
+#include "NvBlastExtDamageShaders.h"
+#include "NvBlastExtPxActor.h"
+
+#include "PxRigidDynamic.h"
+#include "PxScene.h"
+
+
+using namespace Nv::Blast;
+using namespace physx;
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Setup
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+const DirectX::XMFLOAT4 PICK_POINTER_ACTIVE_COLOR(1.0f, 0.f, 0.f, 0.6f);
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+DamageToolController::DamageToolController()
+ : m_damageRadius(5.0f), m_compressiveDamage(1.0f), m_pickPointerColor(1.0f, 1.0f, 1.0f, 0.4f),
+ m_pickPointerRenderMaterial(nullptr), m_pickPointerRenderable(nullptr), m_explosiveImpulse(100), m_damageProfile(0), m_stressForceFactor(1.0f)
+{
+ // Damage functions
+ auto radialDamageExecute = [&](const Damager* damager, ExtPxActor* actor, PxVec3 position, PxVec3 normal)
+ {
+ NvBlastExtRadialDamageDesc desc =
+ {
+ m_compressiveDamage,
+ { position.x, position.y, position.z },
+ m_damageRadius,
+ m_damageRadius + 2.0f
+ };
+
+ actor->getTkActor().damage(damager->program, &desc, sizeof(desc));
+ };
+ auto shearDamageExecute = [&](const Damager* damager, ExtPxActor* actor, PxVec3 position, PxVec3 normal)
+ {
+ PxVec3 force = -2 * normal;
+
+ NvBlastExtShearDamageDesc desc =
+ {
+ { force.x, force.y, force.z },
+ { position.x, position.y, position.z }
+ };
+
+ actor->getTkActor().damage(damager->program, &desc, sizeof(desc));
+ };
+ auto stressDamageExecute = [&](const Damager* damager, ExtPxActor* actor, PxVec3 position, PxVec3 normal)
+ {
+ PxVec3 force = -m_stressForceFactor * normal * actor->getPhysXActor().getMass();
+
+ getBlastController().stressDamage(actor, position, force);
+ };
+
+ // Damage Tools:
+ {
+ Damager dam;
+ dam.uiName = "Radial Damage (Falloff)";
+ dam.program = NvBlastDamageProgram { NvBlastExtFalloffGraphShader, NvBlastExtFalloffSubgraphShader };
+ dam.pointerColor = DirectX::XMFLOAT4(1.0f, 1.0f, 1.0f, 0.4f);
+ dam.executeFunction = radialDamageExecute;
+ m_armory.push_back(dam);
+ }
+ {
+ Damager dam;
+ dam.uiName = "Radial Damage (Cutter)";
+ dam.program = NvBlastDamageProgram { NvBlastExtCutterGraphShader, NvBlastExtCutterSubgraphShader };
+ dam.pointerColor = DirectX::XMFLOAT4(0.5f, 0.5f, 1.0f, 0.4f);
+ dam.executeFunction = radialDamageExecute;
+ m_armory.push_back(dam);
+ }
+
+ {
+ Damager dam;
+ dam.uiName = "Shear Damage";
+ dam.program = NvBlastDamageProgram { NvBlastExtShearGraphShader, NvBlastExtShearSubgraphShader };
+ dam.pointerColor = DirectX::XMFLOAT4(0.5f, 1.0f, 0.5f, 0.4f);
+ dam.executeFunction = shearDamageExecute;
+ m_armory.push_back(dam);
+ }
+
+ {
+ Damager dam;
+ dam.uiName = "Stress Damage";
+ dam.program = { nullptr, nullptr };
+ dam.pointerColor = DirectX::XMFLOAT4(0.5f, 0.5f, 1.0f, 0.4f);
+ dam.executeFunction = stressDamageExecute;
+ m_armory.push_back(dam);
+ }
+
+ for (const Damager& d : m_armory)
+ {
+ m_armoryNames.push_back(d.uiName);
+ }
+}
+
+DamageToolController::~DamageToolController()
+{
+}
+
+void DamageToolController::onSampleStart()
+{
+ // pick pointer
+// Add By Lixu Begin
+ m_pickPointerRenderMaterial = new RenderMaterial("", getRenderer().getResourceManager(), "physx_primitive_transparent", "", RenderMaterial::BLEND_ALPHA_BLENDING);
+// Add By Lixu End
+ IRenderMesh* mesh = getRenderer().getPrimitiveRenderMesh(PrimitiveRenderMeshType::Sphere);
+ m_pickPointerRenderable = getRenderer().createRenderable(*mesh, *m_pickPointerRenderMaterial);
+ m_pickPointerRenderable->setScale(PxVec3(m_damageRadius));
+
+ // default tool
+ setDamageProfile(0);
+
+ // start with damage mode by default
+ setDamageMode(true);
+}
+
+void DamageToolController::onInitialize()
+{
+}
+
+
+void DamageToolController::onSampleStop()
+{
+ getRenderer().removeRenderable(m_pickPointerRenderable);
+ SAFE_DELETE(m_pickPointerRenderMaterial);
+}
+
+void DamageToolController::Animate(double dt)
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ m_pickPointerColor = XMFLOAT4Lerp(m_pickPointerColor, m_armory[m_damageProfile].pointerColor, dt * 5.0f);
+ m_pickPointerRenderable->setColor(m_pickPointerColor);
+}
+
+
+LRESULT DamageToolController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ if (uMsg == WM_LBUTTONDOWN || uMsg == WM_MOUSEMOVE || uMsg == WM_LBUTTONUP)
+ {
+ float mouseX = (short)LOWORD(lParam) / getRenderer().getScreenWidth();
+ float mouseY = (short)HIWORD(lParam) / getRenderer().getScreenHeight();
+ bool press = uMsg == WM_LBUTTONDOWN;
+
+ // damage mode
+ if (m_damageMode && m_pickPointerRenderable)
+ {
+ PxVec3 eyePos, pickDir;
+ getPhysXController().getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir);
+ pickDir = pickDir.getNormalized();
+
+ PxRaycastHit hit; hit.shape = NULL;
+ PxRaycastBuffer hit1;
+ getPhysXController().getPhysXScene().raycast(eyePos, pickDir, PX_MAX_F32, hit1, PxHitFlag::ePOSITION | PxHitFlag::eNORMAL);
+ hit = hit1.block;
+
+ if (hit.shape)
+ {
+ PxRigidActor* actor = hit.actor;
+ m_pickPointerRenderable->setHidden(false);
+ m_pickPointerRenderable->setTransform(PxTransform(hit.position));
+
+ if (press)
+ {
+ damage(hit.position, hit.normal);
+ m_pickPointerColor = PICK_POINTER_ACTIVE_COLOR;
+ }
+ }
+ else
+ {
+ m_pickPointerRenderable->setHidden(true);
+ }
+ }
+ }
+
+ if (uMsg == WM_MOUSEWHEEL)
+ {
+ int delta = int((short)HIWORD(wParam)) / WHEEL_DELTA;
+ changeDamageRadius(delta * 0.3f);
+ }
+
+ if (uMsg == WM_KEYDOWN)
+ {
+ int iKeyPressed = static_cast<int>(wParam);
+ if (iKeyPressed == VK_OEM_PLUS)
+ {
+ changeDamageRadius(0.2f);
+ }
+ else if (iKeyPressed == VK_OEM_MINUS)
+ {
+ changeDamageRadius(-0.2f);
+ }
+ else if (iKeyPressed >= '1' && iKeyPressed <= '9')
+ {
+ uint32_t num = PxClamp<uint32_t>(iKeyPressed - '1', 0, (uint32_t)m_armory.size() - 1);
+ setDamageProfile(num);
+ }
+ else if (iKeyPressed == VK_SPACE)
+ {
+ setDamageMode(!isDamageMode());
+ }
+
+ }
+
+ return 1;
+}
+
+void DamageToolController::drawUI()
+{
+ ImGui::DragFloat("Compressive Damage", &m_compressiveDamage, 0.05f);
+ ImGui::DragFloat("Explosive Impulse", &m_explosiveImpulse);
+ ImGui::DragFloat("Damage Radius (Mouse WH)", &m_damageRadius);
+ ImGui::DragFloat("Stress Damage Force", &m_stressForceFactor);
+
+ // - - - - - - - -
+ ImGui::Spacing();
+
+ // Armory
+ if (ImGui::Combo("Damage Profile", (int*)&m_damageProfile, m_armoryNames.data(), (int)m_armoryNames.size(), -1))
+ {
+ setDamageProfile(m_damageProfile);
+ }
+}
+
+
+void DamageToolController::setDamageMode(bool enabled)
+{
+ m_damageMode = enabled;
+
+ getPhysXController().setDraggingEnabled(!m_damageMode);
+
+ if (!m_damageMode)
+ {
+ m_pickPointerRenderable->setHidden(true);
+ }
+}
+
+
+void DamageToolController::setDamageProfile(uint32_t profile)
+{
+ m_damageProfile = profile;
+}
+
+
+void DamageToolController::changeDamageRadius(float dr)
+{
+ m_damageRadius += dr;
+ m_damageRadius = PxMax(1.0f, m_damageRadius);
+ m_pickPointerRenderable->setScale(PxVec3(m_damageRadius));
+}
+
+
+void DamageToolController::damage(physx::PxVec3 position, physx::PxVec3 normal)
+{
+ auto damageFunction = [&](ExtPxActor* actor)
+ {
+ auto t0 = actor->getPhysXActor().getGlobalPose();
+ PxTransform t(t0.getInverse());
+ PxVec3 localNormal = t.rotate(normal);
+ PxVec3 localPosition = t.transform(position);
+ Damager& damager = m_armory[m_damageProfile];
+ damager.execute(actor, localPosition, localNormal);
+ };
+
+ this->getBlastController().blast(position, m_damageRadius, m_explosiveImpulse, damageFunction);
+
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h
new file mode 100644
index 0000000..b6712f2
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h
@@ -0,0 +1,129 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef DAMAGE_TOOL_CONTROLLER_H
+#define DAMAGE_TOOL_CONTROLLER_H
+
+#include "SampleManager.h"
+#include "NvBlastTypes.h"
+#include <DirectXMath.h>
+#include <functional>
+#include "PxVec3.h"
+
+
+class Renderable;
+class RenderMaterial;
+
+namespace Nv
+{
+namespace Blast
+{
+class ExtPxActor;
+}
+}
+
+
+
+class DamageToolController : public ISampleController
+{
+public:
+ DamageToolController();
+ virtual ~DamageToolController();
+
+ virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+ virtual void Animate(double dt);
+ void drawUI();
+
+
+ virtual void onInitialize();
+ virtual void onSampleStart();
+ virtual void onSampleStop();
+
+ bool isDamageMode() const
+ {
+ return m_damageMode;
+ }
+
+// Add By Lixu Begin
+ Renderable* getPickPointer()
+ {
+ return m_pickPointerRenderable;
+ }
+// Add By Lixu End
+
+private:
+ DamageToolController& operator= (DamageToolController&);
+
+
+ //////// private methods ////////
+
+ void damage(physx::PxVec3 position, physx::PxVec3 normal);
+
+ void setDamageProfile(uint32_t profile);
+ uint32_t getDamageProfile() const
+ {
+ return m_damageProfile;
+ }
+
+ void changeDamageRadius(float dr);
+
+ void setDamageMode(bool enabled);
+
+
+ //////// used controllers ////////
+
+ Renderer& getRenderer() const
+ {
+ return getManager()->getRenderer();
+ }
+
+ PhysXController& getPhysXController() const
+ {
+ return getManager()->getPhysXController();
+ }
+
+ BlastController& getBlastController() const
+ {
+ return getManager()->getBlastController();
+ }
+
+
+ //////// internal data ////////
+
+ Renderable* m_pickPointerRenderable;
+ RenderMaterial* m_pickPointerRenderMaterial;
+ DirectX::XMFLOAT4 m_pickPointerColor;
+
+ float m_damageRadius;
+ float m_compressiveDamage;
+ float m_explosiveImpulse;
+ float m_stressForceFactor;
+ uint32_t m_damageProfile;
+
+ struct Damager
+ {
+ const char* uiName;
+ NvBlastDamageProgram program;
+ DirectX::XMFLOAT4 pointerColor;
+ std::function<void(const Damager* damager, Nv::Blast::ExtPxActor* actor, physx::PxVec3 position, physx::PxVec3 normal)> executeFunction;
+
+ void execute(Nv::Blast::ExtPxActor* actor, physx::PxVec3 position, physx::PxVec3 normal)
+ {
+ executeFunction(this, actor, position, normal);
+ }
+ };
+
+ std::vector<Damager> m_armory;
+ std::vector<const char*> m_armoryNames;
+
+ bool m_damageMode;
+};
+
+#endif \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp
new file mode 100644
index 0000000..b02044b
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp
@@ -0,0 +1,156 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "EditionToolController.h"
+#include "BlastController.h"
+#include "Renderer.h"
+#include "PhysXController.h"
+#include "SampleProfiler.h"
+#include "PxRigidDynamic.h"
+#include "PxScene.h"
+#include "NvBlastExtPxManager.h"
+#include "SceneController.h"
+#include "NvBlastExtPxActor.h"
+using namespace Nv::Blast;
+using namespace physx;
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Setup
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+EditionToolController::EditionToolController()
+{
+}
+
+EditionToolController::~EditionToolController()
+{
+}
+
+void EditionToolController::onSampleStart()
+{
+}
+
+void EditionToolController::onInitialize()
+{
+}
+
+
+void EditionToolController::onSampleStop()
+{
+}
+
+void EditionToolController::Animate(double dt)
+{
+ PROFILER_SCOPED_FUNCTION();
+}
+
+
+LRESULT EditionToolController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ if (uMsg == WM_LBUTTONDOWN || uMsg == WM_MOUSEMOVE || uMsg == WM_LBUTTONUP)
+ {
+ float mouseX = (short)LOWORD(lParam) / getRenderer().getScreenWidth();
+ float mouseY = (short)HIWORD(lParam) / getRenderer().getScreenHeight();
+ bool press = uMsg == WM_LBUTTONDOWN;
+
+ if (uMsg == WM_LBUTTONUP)
+ {
+ PxVec3 eyePos, pickDir;
+ getPhysXController().getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir);
+ pickDir = pickDir.getNormalized();
+
+ PxRaycastHit hit; hit.shape = NULL;
+ PxRaycastBuffer hit1;
+ getPhysXController().getPhysXScene().raycast(eyePos, pickDir, PX_MAX_F32, hit1, PxHitFlag::ePOSITION | PxHitFlag::eNORMAL);
+ hit = hit1.block;
+
+ PxRigidActor* actor = NULL;
+ if (hit.shape)
+ {
+ actor = hit.actor;
+ }
+ fracture(actor);
+ }
+ }
+
+ return 1;
+}
+
+void EditionToolController::drawUI()
+{
+}
+
+void EditionToolController::fracture(PxActor* actor)
+{
+ if (NULL == actor)
+ {
+ return;
+ }
+
+ BlastController& blastController = getBlastController();
+ std::vector<BlastFamilyPtr>& families = blastController.getFamilies();
+ if (families.size() == 0)
+ {
+ return;
+ }
+
+ ExtPxActor* extActor = NULL;
+ PxRigidDynamic* rigidDynamic = actor->is<PxRigidDynamic>();
+ if (NULL != rigidDynamic)
+ {
+ extActor = blastController.getExtPxManager().getActorFromPhysXActor(*rigidDynamic);
+ }
+ if (NULL == extActor)
+ {
+ return;
+ }
+
+ uint32_t chunkCount = extActor->getChunkCount();
+ if (chunkCount <= 0)
+ {
+ return;
+ }
+
+ BlastFamilyPtr pBlastFamily = NULL;
+ std::vector<BlastFamilyPtr>::iterator it = families.begin();
+ for (; it != families.end(); it++)
+ {
+ BlastFamilyPtr f = *it;
+ if (f->find(extActor))
+ {
+ pBlastFamily = f;
+ break;
+ }
+ }
+ if (NULL == pBlastFamily)
+ {
+ return;
+ }
+
+ const uint32_t* chunkIndices = extActor->getChunkIndices();
+
+ const BlastAsset& blastAsset = pBlastFamily->getBlastAsset();
+ const BlastAsset* pBlastAsset = &blastAsset;
+
+ SceneController& sceneController = getManager()->getSceneController();
+ AssetList::ModelAsset desc;
+ sceneController.GetAssetDesc(pBlastAsset, desc);
+
+ std::string assetname = desc.id;
+ getManager()->fractureAsset(assetname, pBlastAsset, chunkIndices[0]);
+ getManager()->addModelAsset(assetname, desc.isSkinned, desc.transform, false);
+} \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.h
new file mode 100644
index 0000000..b1e88d1
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.h
@@ -0,0 +1,62 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef EDITION_TOOL_CONTROLLER_H
+#define EDITION_TOOL_CONTROLLER_H
+
+#include "SampleManager.h"
+
+namespace physx
+{
+ class PxActor;
+}
+
+class EditionToolController : public ISampleController
+{
+public:
+ EditionToolController();
+ virtual ~EditionToolController();
+
+ virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+ virtual void Animate(double dt);
+ void drawUI();
+
+ virtual void onInitialize();
+ virtual void onSampleStart();
+ virtual void onSampleStop();
+
+ void fracture(physx::PxActor* actor);
+
+private:
+ EditionToolController& operator= (EditionToolController&);
+
+ //////// private methods ////////
+
+ //////// used controllers ////////
+
+ Renderer& getRenderer() const
+ {
+ return getManager()->getRenderer();
+ }
+
+ PhysXController& getPhysXController() const
+ {
+ return getManager()->getPhysXController();
+ }
+
+ BlastController& getBlastController() const
+ {
+ return getManager()->getBlastController();
+ }
+
+ //////// internal data ////////
+};
+
+#endif // EDITION_TOOL_CONTROLLER_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/GizmoToolController.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/GizmoToolController.cpp
new file mode 100644
index 0000000..ff0ffa9
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/GizmoToolController.cpp
@@ -0,0 +1,1210 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "GizmoToolController.h"
+#include "RenderUtils.h"
+#include "BlastController.h"
+#include "SelectionToolController.h"
+#include "Renderer.h"
+#include "PhysXController.h"
+#include "SampleProfiler.h"
+
+#include <imgui.h>
+
+#include "NvBlastTkActor.h"
+#include "NvBlastExtDamageShaders.h"
+
+#include "PxRigidDynamic.h"
+#include "PxScene.h"
+#include <AppMainWindow.h>
+
+
+using namespace Nv::Blast;
+using namespace physx;
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Setup
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+const DirectX::XMFLOAT4 X_DIRECTION_COLOR_F = DirectX::XMFLOAT4(1, 0, 0, 1);
+const DirectX::XMFLOAT4 Y_DIRECTION_COLOR_F = DirectX::XMFLOAT4(0, 1, 0, 1);
+const DirectX::XMFLOAT4 Z_DIRECTION_COLOR_F = DirectX::XMFLOAT4(0, 0, 1, 1);
+const DirectX::XMFLOAT4 HIGHLIGHT_COLOR_F = DirectX::XMFLOAT4(1, 1, 0, 1);
+
+const physx::PxU32 X_DIRECTION_COLOR_U = XMFLOAT4ToU32Color(X_DIRECTION_COLOR_F);
+const physx::PxU32 Y_DIRECTION_COLOR_U = XMFLOAT4ToU32Color(Y_DIRECTION_COLOR_F);
+const physx::PxU32 Z_DIRECTION_COLOR_U = XMFLOAT4ToU32Color(Z_DIRECTION_COLOR_F);
+const physx::PxU32 HIGHLIGHT_COLOR_U = XMFLOAT4ToU32Color(HIGHLIGHT_COLOR_F);
+
+const float defaultAxisLength = 10.0;
+const float defaultAxisModifier = -1.0;
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+GizmoToolController::GizmoToolController()
+{
+ m_bGizmoFollowed = false;
+
+ int segment = 36;
+ double span = PxTwoPi / segment;
+ PxVec3* vertex = new PxVec3[segment];
+
+ for (int i = 0; i < segment; i++)
+ {
+ vertex[i].x = 0;
+ vertex[i].y = 10 * PxSin(i * span);
+ vertex[i].z = 10 * PxCos(i * span);
+ }
+ // x
+ for (int i = 0; i < segment - 1; i++)
+ {
+ m_CircleRenderData.push_back(PxDebugLine(vertex[i], vertex[i + 1], X_DIRECTION_COLOR_U));
+ }
+ m_CircleRenderData.push_back(PxDebugLine(vertex[segment - 1], vertex[0], X_DIRECTION_COLOR_U));
+
+ for (int i = 0; i < segment; i++)
+ {
+ vertex[i].x = 10 * PxCos(i * span);
+ vertex[i].y = 0;
+ vertex[i].z = 10 * PxSin(i * span);
+ }
+ // y
+ for (int i = 0; i < segment - 1; i++)
+ {
+ m_CircleRenderData.push_back(PxDebugLine(vertex[i], vertex[i + 1], Y_DIRECTION_COLOR_U));
+ }
+ m_CircleRenderData.push_back(PxDebugLine(vertex[segment - 1], vertex[0], Y_DIRECTION_COLOR_U));
+
+ for (int i = 0; i < segment; i++)
+ {
+ vertex[i].x = 10 * PxCos(i * span);
+ vertex[i].y = 10 * PxSin(i * span);
+ vertex[i].z = 0;
+ }
+ // z
+ for (int i = 0; i < segment - 1; i++)
+ {
+ m_CircleRenderData.push_back(PxDebugLine(vertex[i], vertex[i + 1], Z_DIRECTION_COLOR_U));
+ }
+ m_CircleRenderData.push_back(PxDebugLine(vertex[segment - 1], vertex[0], Z_DIRECTION_COLOR_U));
+
+ delete[] vertex;
+ vertex = NULL;
+
+ resetPos();
+}
+
+GizmoToolController::~GizmoToolController()
+{
+}
+
+void GizmoToolController::onSampleStart()
+{
+ m_AxisRenderMaterial = new RenderMaterial("", getRenderer().getResourceManager(), "physx_primitive_transparent");
+
+ IRenderMesh* coneMesh = getRenderer().getPrimitiveRenderMesh(PrimitiveRenderMeshType::Cone);
+ m_AxisConeRenderable[AT_X] = getRenderer().createRenderable(*coneMesh, *m_AxisRenderMaterial);
+ m_AxisConeRenderable[AT_Y] = getRenderer().createRenderable(*coneMesh, *m_AxisRenderMaterial);
+ m_AxisConeRenderable[AT_Z] = getRenderer().createRenderable(*coneMesh, *m_AxisRenderMaterial);
+ m_AxisConeRenderable[AT_X]->setColor(X_DIRECTION_COLOR_F);
+ m_AxisConeRenderable[AT_Y]->setColor(Y_DIRECTION_COLOR_F);
+ m_AxisConeRenderable[AT_Z]->setColor(Z_DIRECTION_COLOR_F);
+ m_AxisConeRenderable[AT_X]->setScale(PxVec3(0.5, 1, 0.5));
+ m_AxisConeRenderable[AT_Y]->setScale(PxVec3(0.5, 1, 0.5));
+ m_AxisConeRenderable[AT_Z]->setScale(PxVec3(0.5, 1, 0.5));
+ m_AxisConeRenderable[AT_X]->setHidden(true);
+ m_AxisConeRenderable[AT_Y]->setHidden(true);
+ m_AxisConeRenderable[AT_Z]->setHidden(true);
+
+ IRenderMesh* boxMesh = getRenderer().getPrimitiveRenderMesh(PrimitiveRenderMeshType::Box);
+ m_AxisBoxRenderable[AT_X] = getRenderer().createRenderable(*boxMesh, *m_AxisRenderMaterial);
+ m_AxisBoxRenderable[AT_Y] = getRenderer().createRenderable(*boxMesh, *m_AxisRenderMaterial);
+ m_AxisBoxRenderable[AT_Z] = getRenderer().createRenderable(*boxMesh, *m_AxisRenderMaterial);
+ m_AxisBoxRenderable[AT_X]->setColor(X_DIRECTION_COLOR_F);
+ m_AxisBoxRenderable[AT_Y]->setColor(Y_DIRECTION_COLOR_F);
+ m_AxisBoxRenderable[AT_Z]->setColor(Z_DIRECTION_COLOR_F);
+ m_AxisBoxRenderable[AT_X]->setScale(PxVec3(0.5, 0.5, 0.5));
+ m_AxisBoxRenderable[AT_Y]->setScale(PxVec3(0.5, 0.5, 0.5));
+ m_AxisBoxRenderable[AT_Z]->setScale(PxVec3(0.5, 0.5, 0.5));
+ m_AxisBoxRenderable[AT_X]->setHidden(true);
+ m_AxisBoxRenderable[AT_Y]->setHidden(true);
+ m_AxisBoxRenderable[AT_Z]->setHidden(true);
+
+ m_Axis[AT_X] = PxVec3(defaultAxisLength, 0.0, 0.0);
+ m_Axis[AT_Y] = PxVec3(0.0, defaultAxisLength, 0.0);
+ m_Axis[AT_Z] = PxVec3(0.0, 0.0, defaultAxisLength);
+}
+
+void GizmoToolController::onInitialize()
+{
+}
+
+
+void GizmoToolController::onSampleStop()
+{
+}
+
+void GizmoToolController::Animate(double dt)
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ if (NULL == m_CurrentActor)
+ {
+ m_AxisConeRenderable[AT_X]->setHidden(true);
+ m_AxisConeRenderable[AT_Y]->setHidden(true);
+ m_AxisConeRenderable[AT_Z]->setHidden(true);
+ m_AxisBoxRenderable[AT_X]->setHidden(true);
+ m_AxisBoxRenderable[AT_Y]->setHidden(true);
+ m_AxisBoxRenderable[AT_Z]->setHidden(true);
+
+ return;
+ }
+
+ bool isTranslation = m_GizmoToolMode == GTM_Translate;
+ bool isScale = m_GizmoToolMode == GTM_Scale;
+ bool isRotation = m_GizmoToolMode == GTM_Rotation;
+ bool isLocal = AppMainWindow::Inst().m_bGizmoWithLocal;
+
+ bool showLine = isTranslation || isScale || (isRotation && isLocal);
+ bool showCone = isTranslation || (isRotation && isLocal);
+ bool showBox = isScale;
+ bool showCircle = isRotation;
+
+ m_AxisConeRenderable[AT_X]->setHidden(!isTranslation);
+ m_AxisConeRenderable[AT_Y]->setHidden(!isTranslation);
+ m_AxisConeRenderable[AT_Z]->setHidden(!isTranslation);
+ m_AxisBoxRenderable[AT_X]->setHidden(!isScale);
+ m_AxisBoxRenderable[AT_Y]->setHidden(!isScale);
+ m_AxisBoxRenderable[AT_Z]->setHidden(!isScale);
+
+ if (showLine)
+ {
+ if (m_bNeedResetPos)
+ {
+ m_AxisRenderBuffer.clear();
+ m_AxisRenderBuffer.m_lines.push_back(PxDebugLine(m_TargetPos, m_TargetPos + m_Axis[AT_X] * defaultAxisModifier, X_DIRECTION_COLOR_U));
+ m_AxisRenderBuffer.m_lines.push_back(PxDebugLine(m_TargetPos, m_TargetPos + m_Axis[AT_Y], Y_DIRECTION_COLOR_U));
+ m_AxisRenderBuffer.m_lines.push_back(PxDebugLine(m_TargetPos, m_TargetPos + m_Axis[AT_Z], Z_DIRECTION_COLOR_U));
+ }
+
+ if (m_bNeedResetColor)
+ {
+ if (m_AxisSelected == AT_X)
+ {
+ m_AxisRenderBuffer.m_lines[0].color0 = HIGHLIGHT_COLOR_U;
+ m_AxisRenderBuffer.m_lines[0].color1 = HIGHLIGHT_COLOR_U;
+ }
+ else
+ {
+ m_AxisRenderBuffer.m_lines[0].color0 = X_DIRECTION_COLOR_U;
+ m_AxisRenderBuffer.m_lines[0].color1 = X_DIRECTION_COLOR_U;
+ }
+ if (m_AxisSelected == AT_Y)
+ {
+ m_AxisRenderBuffer.m_lines[1].color0 = HIGHLIGHT_COLOR_U;
+ m_AxisRenderBuffer.m_lines[1].color1 = HIGHLIGHT_COLOR_U;
+ }
+ else
+ {
+ m_AxisRenderBuffer.m_lines[1].color0 = Y_DIRECTION_COLOR_U;
+ m_AxisRenderBuffer.m_lines[1].color1 = Y_DIRECTION_COLOR_U;
+ }
+ if (m_AxisSelected == AT_Z)
+ {
+ m_AxisRenderBuffer.m_lines[2].color0 = HIGHLIGHT_COLOR_U;
+ m_AxisRenderBuffer.m_lines[2].color1 = HIGHLIGHT_COLOR_U;
+ }
+ else
+ {
+ m_AxisRenderBuffer.m_lines[2].color0 = Z_DIRECTION_COLOR_U;
+ m_AxisRenderBuffer.m_lines[2].color1 = Z_DIRECTION_COLOR_U;
+ }
+ }
+
+ getRenderer().queueRenderBuffer(&m_AxisRenderBuffer);
+ }
+
+ if (showCone)
+ {
+ if (m_bNeedResetPos)
+ {
+ PxTransform transform;
+
+ transform.p = m_TargetPos + m_Axis[AT_X] * defaultAxisModifier;
+ transform.q = CalDirectionQuat(AT_X);
+ m_AxisConeRenderable[AT_X]->setTransform(transform);
+
+ transform.p = m_TargetPos + m_Axis[AT_Y];
+ transform.q = CalDirectionQuat(AT_Y);
+ m_AxisConeRenderable[AT_Y]->setTransform(transform);
+
+ transform.p = m_TargetPos + m_Axis[AT_Z];
+ transform.q = CalDirectionQuat(AT_Z);
+ m_AxisConeRenderable[AT_Z]->setTransform(transform);
+ }
+
+ if (m_bNeedResetColor)
+ {
+ if (m_AxisSelected == AT_X)
+ {
+ m_AxisConeRenderable[AT_X]->setColor(HIGHLIGHT_COLOR_F);
+ }
+ else
+ {
+ m_AxisConeRenderable[AT_X]->setColor(X_DIRECTION_COLOR_F);
+ }
+ if (m_AxisSelected == AT_Y)
+ {
+ m_AxisConeRenderable[AT_Y]->setColor(HIGHLIGHT_COLOR_F);
+ }
+ else
+ {
+ m_AxisConeRenderable[AT_Y]->setColor(Y_DIRECTION_COLOR_F);
+ }
+ if (m_AxisSelected == AT_Z)
+ {
+ m_AxisConeRenderable[AT_Z]->setColor(HIGHLIGHT_COLOR_F);
+ }
+ else
+ {
+ m_AxisConeRenderable[AT_Z]->setColor(Z_DIRECTION_COLOR_F);
+ }
+ }
+ }
+
+ if (showBox)
+ {
+ if (m_bNeedResetPos)
+ {
+ PxTransform transform;
+
+ transform.p = m_TargetPos + m_Axis[AT_X] * defaultAxisModifier;
+ transform.q = CalDirectionQuat(AT_X);
+ m_AxisBoxRenderable[AT_X]->setTransform(transform);
+
+ transform.p = m_TargetPos + m_Axis[AT_Y];
+ transform.q = CalDirectionQuat(AT_Y);
+ m_AxisBoxRenderable[AT_Y]->setTransform(transform);
+
+ transform.p = m_TargetPos + m_Axis[AT_Z];
+ transform.q = CalDirectionQuat(AT_Z);
+ m_AxisBoxRenderable[AT_Z]->setTransform(transform);
+ }
+
+ if (m_bNeedResetColor)
+ {
+ if (m_AxisSelected == AT_X)
+ {
+ m_AxisBoxRenderable[AT_X]->setColor(HIGHLIGHT_COLOR_F);
+ }
+ else
+ {
+ m_AxisBoxRenderable[AT_X]->setColor(X_DIRECTION_COLOR_F);
+ }
+ if (m_AxisSelected == AT_Y)
+ {
+ m_AxisBoxRenderable[AT_Y]->setColor(HIGHLIGHT_COLOR_F);
+ }
+ else
+ {
+ m_AxisBoxRenderable[AT_Y]->setColor(Y_DIRECTION_COLOR_F);
+ }
+ if (m_AxisSelected == AT_Z)
+ {
+ m_AxisBoxRenderable[AT_Z]->setColor(HIGHLIGHT_COLOR_F);
+ }
+ else
+ {
+ m_AxisBoxRenderable[AT_Z]->setColor(Z_DIRECTION_COLOR_F);
+ }
+ }
+ }
+
+ if (showCircle)
+ {
+ if (m_bNeedResetPos)
+ {
+ PxQuat q = CalConvertQuat();
+
+ m_CircleRenderBuffer.clear();
+ std::vector<PxDebugLine>::iterator it;
+ for (it = m_CircleRenderData.begin(); it != m_CircleRenderData.end(); it++)
+ {
+ PxDebugLine line = (*it);
+
+ line.pos0 = q.rotate(line.pos0);
+ line.pos1 = q.rotate(line.pos1);
+
+ line.pos0 += m_TargetPos;
+ line.pos1 += m_TargetPos;
+
+ m_CircleRenderBuffer.m_lines.push_back(line);
+ }
+ }
+
+ if (m_bNeedResetColor)
+ {
+ std::vector<PxDebugLine>& datas = m_CircleRenderData;
+ std::vector<PxDebugLine>& lines = m_CircleRenderBuffer.m_lines;
+ int linesize = lines.size();
+ int linesize_per_axis = linesize / 3;
+ float multiply;
+ physx::PxU32 color;
+
+ if (m_AxisSelected == AT_X)
+ {
+ for (int l = 0; l < linesize_per_axis; l++)
+ {
+ multiply = 1.0 * (l + 1) / linesize_per_axis;
+ color = XMFLOAT4ToU32Color(DirectX::XMFLOAT4(multiply, multiply, 0, 1));
+ lines[l].color0 = color;
+ lines[l].color1 = color;
+ }
+ }
+ else
+ {
+ for (int l = 0; l < linesize_per_axis; l++)
+ {
+ multiply = 1.0 * (l + 1) / linesize_per_axis;
+ color = XMFLOAT4ToU32Color(DirectX::XMFLOAT4(multiply, 0, 0, 1));
+ lines[l].color0 = color;
+ lines[l].color1 = color;
+ }
+ }
+ if (m_AxisSelected == AT_Y)
+ {
+ for (int l = linesize_per_axis; l < linesize_per_axis * 2; l++)
+ {
+ multiply = 1.0 * (l + 1 - linesize_per_axis) / linesize_per_axis;
+ color = XMFLOAT4ToU32Color(DirectX::XMFLOAT4(multiply, multiply, 0, 1));
+ lines[l].color0 = color;
+ lines[l].color1 = color;
+ }
+ }
+ else
+ {
+ for (int l = linesize_per_axis; l < linesize_per_axis * 2; l++)
+ {
+ multiply = 1.0 * (l + 1 - linesize_per_axis) / linesize_per_axis;
+ color = XMFLOAT4ToU32Color(DirectX::XMFLOAT4(0, multiply, 0, 1));
+ lines[l].color0 = color;
+ lines[l].color1 = color;
+ }
+ }
+ if (m_AxisSelected == AT_Z)
+ {
+ for (int l = linesize_per_axis * 2; l < linesize; l++)
+ {
+ multiply = 1.0 * (l + 1 - linesize_per_axis * 2) / linesize_per_axis;
+ color = XMFLOAT4ToU32Color(DirectX::XMFLOAT4(multiply, multiply, 0, 1));
+ lines[l].color0 = color;
+ lines[l].color1 = color;
+ }
+ }
+ else
+ {
+ for (int l = linesize_per_axis * 2; l < linesize; l++)
+ {
+ multiply = 1.0 * (l + 1 - linesize_per_axis * 2) / linesize_per_axis;
+ color = XMFLOAT4ToU32Color(DirectX::XMFLOAT4(0, 0, multiply, 1));
+ lines[l].color0 = color;
+ lines[l].color1 = color;
+ }
+ }
+ }
+
+ getRenderer().queueRenderBuffer(&m_CircleRenderBuffer);
+ }
+
+ m_bNeedResetPos = false;
+ m_bNeedResetColor = false;
+}
+
+#include "PxPhysics.h"
+#include "cooking/PxCooking.h"
+LRESULT GizmoToolController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ if (uMsg == WM_LBUTTONDOWN || uMsg == WM_MOUSEMOVE || uMsg == WM_LBUTTONUP)
+ {
+ float mouseX = (short)LOWORD(lParam) / getRenderer().getScreenWidth();
+ float mouseY = (short)HIWORD(lParam) / getRenderer().getScreenHeight();
+ bool press = uMsg == WM_LBUTTONDOWN;
+
+ if (m_GizmoToolMode == GTM_Translate)
+ {
+ if (uMsg == WM_LBUTTONDOWN)
+ {
+ if (m_AxisSelected == AT_Num)
+ {
+ PxVec3 eyePos, pickDir;
+ getPhysXController().getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir);
+ pickDir = pickDir.getNormalized();
+
+ PxRaycastHit hit; hit.shape = NULL;
+ PxRaycastBuffer hit1;
+ getPhysXController().getPhysXScene().raycast(eyePos, pickDir, PX_MAX_F32, hit1, PxHitFlag::ePOSITION | PxHitFlag::eNORMAL);
+ hit = hit1.block;
+
+ if (hit.shape)
+ {
+ PxRigidActor* actor = hit.actor;
+ PxRigidDynamic* rigidDynamic = actor->is<PxRigidDynamic>();
+ if (NULL != rigidDynamic)
+ {
+ m_CurrentActor = actor;
+ getSelectionToolController().pointSelect(m_CurrentActor);
+
+ PxTransform gp = m_CurrentActor->getGlobalPose();
+
+ m_TargetPos = gp.p;
+ m_Axis[AT_X] = gp.q.rotate(PxVec3(defaultAxisLength, 0, 0));
+ m_Axis[AT_Y] = gp.q.rotate(PxVec3(0, defaultAxisLength, 0));
+ m_Axis[AT_Z] = gp.q.rotate(PxVec3(0, 0, defaultAxisLength));
+
+ m_bNeedResetPos = true;
+ }
+ else
+ {
+ m_CurrentActor = NULL;
+ getSelectionToolController().clearSelect();
+ }
+ }
+ }
+ else
+ {
+ m_bGizmoFollowed = (m_CurrentActor != NULL);
+ }
+ }
+ else if (uMsg == WM_MOUSEMOVE)
+ {
+ if (m_bGizmoFollowed)
+ {
+ PxVec3 eyePos, pickDir;
+ getPhysXController().getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir);
+ pickDir = pickDir.getNormalized();
+
+ PxVec3 axis = m_Axis[m_AxisSelected];
+ axis = axis.getNormalized();
+ PxVec3 samplepoint = eyePos + pickDir;
+ PxVec3 normal = m_LastEyeRay.cross(axis);
+ normal = normal.getNormalized();
+ PxVec3 foot;
+ GetFootFromPointToPlane(samplepoint, eyePos, normal, foot);
+ PxVec3 direction = foot - eyePos;
+ direction = direction.getNormalized();
+ PxVec3 target;
+ GetIntersectBetweenLines(m_LastFoot, axis, eyePos, direction, target);
+ PxVec3 delta = target - m_LastFoot;
+
+ m_LastEyeRay = direction;
+ m_LastFoot = target;
+
+ PxTransform gp_old = m_CurrentActor->getGlobalPose();
+ PxTransform gp_new(gp_old.p + delta, gp_old.q);;
+ m_CurrentActor->setGlobalPose(gp_new);
+
+ m_TargetPos = gp_new.p;
+
+ bool local = AppMainWindow::Inst().m_bGizmoWithLocal;
+ if (local)
+ {
+ uint32_t shapesCount = m_CurrentActor->getNbShapes();
+ if (shapesCount > 0)
+ {
+ PxTransform gp_newInv = gp_new.getInverse();
+
+ PxTransform lp_old;
+ PxTransform lp_new;
+
+ std::vector<PxShape*> shapes(shapesCount);
+ m_CurrentActor->getShapes(&shapes[0], shapesCount);
+ getPhysXController().getPhysXScene().removeActor(*m_CurrentActor);
+ for (uint32_t i = 0; i < shapesCount; i++)
+ {
+ PxShape* shape = shapes[i];
+
+ m_CurrentActor->detachShape(*shape);
+
+ lp_old = shape->getLocalPose();
+ lp_new = gp_newInv * gp_old * lp_old;
+ shape->setLocalPose(lp_new);
+
+ m_CurrentActor->attachShape(*shape);
+ }
+ getPhysXController().getPhysXScene().addActor(*m_CurrentActor);
+ }
+ }
+
+ m_bNeedResetPos = true;
+ m_bNeedResetColor = true;
+ }
+ else if(m_CurrentActor != NULL)
+ {
+ PxVec3 eyePos, pickDir;
+ getPhysXController().getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir);
+ pickDir = pickDir.getNormalized();
+
+ m_LastEyeRay = pickDir;
+
+ // get axis which intersect with this eye ray
+ AxisType as = AT_Num;
+ {
+ double distanceMin = PX_MAX_F32;
+ double tolerance = 1;
+ int line_index = -1;
+ PxVec3 foot;
+ std::vector<PxDebugLine>& lines = m_AxisRenderBuffer.m_lines;
+ int linesize = lines.size();
+ for (int l = 0; l < linesize; l++)
+ {
+ PxVec3 start = lines[l].pos0;
+ PxVec3 end = lines[l].pos1;
+ PxVec3 dir = end - start;
+ double length = dir.magnitude();
+ // separate the line to 10 segment
+ double delta = length * 0.1;
+ for (int segment = 0; segment <= 10; segment++)
+ {
+ PxVec3 vertex = start + 0.1 * segment * dir;
+ double distance = DistanceFromPointToLine(vertex, eyePos, pickDir, foot);
+
+ if (distance < distanceMin)
+ {
+ distanceMin = distance;
+ line_index = l;
+ m_LastFoot = foot;
+ }
+ }
+ }
+ if (distanceMin < tolerance)
+ {
+ int axis_index = line_index * 3 / linesize;
+ as = (AxisType)axis_index;
+ }
+ }
+ setAxisSelected(as);
+ }
+ }
+ else if (uMsg == WM_LBUTTONUP)
+ {
+ m_bNeedResetPos = true;
+ m_bNeedResetColor = true;
+ m_bGizmoFollowed = false;
+ }
+ }
+ else if (m_GizmoToolMode == GTM_Scale)
+ {
+ if (uMsg == WM_LBUTTONDOWN)
+ {
+ if (m_AxisSelected == AT_Num)
+ {
+ PxVec3 eyePos, pickDir;
+ getPhysXController().getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir);
+ pickDir = pickDir.getNormalized();
+
+ PxRaycastHit hit; hit.shape = NULL;
+ PxRaycastBuffer hit1;
+ getPhysXController().getPhysXScene().raycast(eyePos, pickDir, PX_MAX_F32, hit1, PxHitFlag::ePOSITION | PxHitFlag::eNORMAL);
+ hit = hit1.block;
+
+ if (hit.shape)
+ {
+ PxRigidActor* actor = hit.actor;
+ PxRigidDynamic* rigidDynamic = actor->is<PxRigidDynamic>();
+ if (NULL != rigidDynamic)
+ {
+ m_CurrentActor = actor;
+ getSelectionToolController().pointSelect(m_CurrentActor);
+
+ PxTransform gp = m_CurrentActor->getGlobalPose();
+
+ m_TargetPos = gp.p;
+ m_Axis[AT_X] = gp.q.rotate(PxVec3(defaultAxisLength, 0, 0));
+ m_Axis[AT_Y] = gp.q.rotate(PxVec3(0, defaultAxisLength, 0));
+ m_Axis[AT_Z] = gp.q.rotate(PxVec3(0, 0, defaultAxisLength));
+
+ m_bNeedResetPos = true;
+ }
+ else
+ {
+ m_CurrentActor = NULL;
+ getSelectionToolController().clearSelect();
+ }
+ }
+ }
+ else
+ {
+ m_bGizmoFollowed = (m_CurrentActor != NULL);
+ m_LastAxis[AT_X] = m_Axis[AT_X].getNormalized();
+ m_LastAxis[AT_Y] = m_Axis[AT_Y].getNormalized();
+ m_LastAxis[AT_Z] = m_Axis[AT_Z].getNormalized();
+ }
+ }
+ else if (uMsg == WM_MOUSEMOVE)
+ {
+ if (m_bGizmoFollowed)
+ {
+ PxVec3 eyePos, pickDir;
+ getPhysXController().getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir);
+ pickDir = pickDir.getNormalized();
+
+ PxVec3 axis = m_LastAxis[m_AxisSelected];
+ PxVec3 samplepoint = eyePos + pickDir;
+ PxVec3 normal = m_LastEyeRay.cross(axis);
+ normal = normal.getNormalized();
+ PxVec3 foot;
+ GetFootFromPointToPlane(samplepoint, eyePos, normal, foot);
+ PxVec3 direction = foot - eyePos;
+ direction = direction.getNormalized();
+ PxVec3 target;
+ GetIntersectBetweenLines(m_LastFoot, axis, eyePos, direction, target);
+ PxVec3 delta = target - m_LastFoot;
+
+ if (m_AxisSelected == AT_X)
+ {
+ delta *= defaultAxisModifier;
+ }
+ m_Axis[m_AxisSelected] = m_LastAxis[m_AxisSelected] * defaultAxisLength + delta;
+
+ bool isShift = (GetAsyncKeyState(VK_SHIFT) && 0x8000);
+ if (isShift)
+ {
+ float length = m_Axis[m_AxisSelected].magnitude();
+ m_Axis[AT_X] = m_LastAxis[AT_X] * length;
+ m_Axis[AT_Y] = m_LastAxis[AT_Y] * length;
+ m_Axis[AT_Z] = m_LastAxis[AT_Z] * length;
+ }
+
+ ScaleActor(false);
+
+ m_bNeedResetPos = true;
+ m_bNeedResetColor = true;
+ }
+ else if (m_CurrentActor != NULL)
+ {
+ PxVec3 eyePos, pickDir;
+ getPhysXController().getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir);
+ pickDir = pickDir.getNormalized();
+
+ m_LastEyeRay = pickDir;
+
+ // get axis which intersect with this eye ray
+ AxisType as = AT_Num;
+ {
+ double distanceMin = PX_MAX_F32;
+ double tolerance = 1;
+ int line_index = -1;
+ std::vector<PxDebugLine>& lines = m_AxisRenderBuffer.m_lines;
+ int linesize = lines.size();
+ PxVec3 foot;
+ for (int l = 0; l < linesize; l++)
+ {
+ PxVec3 vertex = lines[l].pos1;
+ double distance = DistanceFromPointToLine(vertex, eyePos, pickDir, foot);
+
+ if (distance < distanceMin)
+ {
+ distanceMin = distance;
+ line_index = l;
+ m_LastFoot = foot;
+ }
+ }
+ if (distanceMin < tolerance)
+ {
+ as = (AxisType)line_index;
+ }
+ }
+ setAxisSelected(as);
+ }
+ }
+ else if (uMsg == WM_LBUTTONUP)
+ {
+ if (m_AxisSelected != AT_Num)
+ {
+ if (NULL != m_CurrentActor)
+ {
+ ScaleActor(true);
+ }
+
+ m_Axis[AT_X] = m_LastAxis[AT_X] * defaultAxisLength;
+ m_Axis[AT_Y] = m_LastAxis[AT_Y] * defaultAxisLength;
+ m_Axis[AT_Z] = m_LastAxis[AT_Z] * defaultAxisLength;
+ }
+
+ m_bNeedResetPos = true;
+ m_bNeedResetColor = true;
+ m_bGizmoFollowed = false;
+ }
+ }
+ else if (m_GizmoToolMode == GTM_Rotation)
+ {
+ if (uMsg == WM_LBUTTONDOWN)
+ {
+ if (m_AxisSelected == AT_Num)
+ {
+ PxVec3 eyePos, pickDir;
+ getPhysXController().getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir);
+ pickDir = pickDir.getNormalized();
+
+ PxRaycastHit hit; hit.shape = NULL;
+ PxRaycastBuffer hit1;
+ getPhysXController().getPhysXScene().raycast(eyePos, pickDir, PX_MAX_F32, hit1, PxHitFlag::ePOSITION | PxHitFlag::eNORMAL);
+ hit = hit1.block;
+
+ if (hit.shape)
+ {
+ PxRigidActor* actor = hit.actor;
+ PxRigidDynamic* rigidDynamic = actor->is<PxRigidDynamic>();
+ if (NULL != rigidDynamic)
+ {
+ m_CurrentActor = actor;
+ getSelectionToolController().pointSelect(m_CurrentActor);
+
+ PxTransform gp = m_CurrentActor->getGlobalPose();
+
+ m_TargetPos = gp.p;
+ m_Axis[AT_X] = gp.q.rotate(PxVec3(defaultAxisLength, 0, 0));
+ m_Axis[AT_Y] = gp.q.rotate(PxVec3(0, defaultAxisLength, 0));
+ m_Axis[AT_Z] = gp.q.rotate(PxVec3(0, 0, defaultAxisLength));
+
+ m_bNeedResetPos = true;
+ }
+ else
+ {
+ m_CurrentActor = NULL;
+ getSelectionToolController().clearSelect();
+ }
+ }
+ }
+ else
+ {
+ m_bGizmoFollowed = (m_CurrentActor != NULL);
+ }
+ }
+ else if (uMsg == WM_MOUSEMOVE)
+ {
+ if (m_bGizmoFollowed)
+ {
+ PxVec3 eyePos, pickDir;
+ getPhysXController().getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir);
+ pickDir = pickDir.getNormalized();
+
+ PxVec3 planenormal = m_Axis[m_AxisSelected];
+ planenormal = planenormal.getNormalized();
+
+ PxVec3 from, to;
+ CalPlaneLineIntersectPoint(from, planenormal, m_TargetPos, m_LastEyeRay, eyePos);
+ CalPlaneLineIntersectPoint(to, planenormal, m_TargetPos, pickDir, eyePos);
+ from = from - m_TargetPos;
+ to = to - m_TargetPos;
+ from = from.getNormalized();
+ to = to.getNormalized();
+ float cosangle = from.dot(to);
+ float angle = PxAcos(cosangle);
+ PxVec3 cross = from.cross(to);
+ cross = cross.getNormalized();
+
+ PxQuat q(angle, cross);
+ if (m_AxisSelected == AT_X)
+ {
+ m_Axis[AT_Y] = q.rotate(m_Axis[AT_Y]);
+ m_Axis[AT_Z] = q.rotate(m_Axis[AT_Z]);
+ }
+ else if (m_AxisSelected == AT_Y)
+ {
+ m_Axis[AT_X] = q.rotate(m_Axis[AT_X]);
+ m_Axis[AT_Z] = q.rotate(m_Axis[AT_Z]);
+ }
+ else if (m_AxisSelected == AT_Z)
+ {
+ m_Axis[AT_X] = q.rotate(m_Axis[AT_X]);
+ m_Axis[AT_Y] = q.rotate(m_Axis[AT_Y]);
+ }
+
+ m_LastEyeRay = pickDir;
+
+ PxTransform gp_old = m_CurrentActor->getGlobalPose();
+ PxTransform gp_new = PxTransform(gp_old.p, CalConvertQuat());
+ m_CurrentActor->setGlobalPose(gp_new);
+
+ bool local = AppMainWindow::Inst().m_bGizmoWithLocal;
+ if (local)
+ {
+ uint32_t shapesCount = m_CurrentActor->getNbShapes();
+ if (shapesCount > 0)
+ {
+ PxTransform gp_newInv = gp_new.getInverse();
+
+ PxTransform lp_old;
+ PxTransform lp_new;
+
+ std::vector<PxShape*> shapes(shapesCount);
+ m_CurrentActor->getShapes(&shapes[0], shapesCount);
+ getPhysXController().getPhysXScene().removeActor(*m_CurrentActor);
+ for (uint32_t i = 0; i < shapesCount; i++)
+ {
+ PxShape* shape = shapes[i];
+
+ m_CurrentActor->detachShape(*shape);
+
+ lp_old = shape->getLocalPose();
+ lp_new = gp_newInv * gp_old * lp_old;
+ shape->setLocalPose(lp_new);
+
+ m_CurrentActor->attachShape(*shape);
+ }
+ getPhysXController().getPhysXScene().addActor(*m_CurrentActor);
+ }
+ }
+
+ m_bNeedResetPos = true;
+ m_bNeedResetColor = true;
+ }
+ else if (m_CurrentActor != NULL)
+ {
+ PxVec3 eyePos, pickDir;
+ getPhysXController().getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir);
+ pickDir = pickDir.getNormalized();
+
+ m_LastEyeRay = pickDir;
+
+ // get axis which intersect with this eye ray
+ AxisType as = AT_Num;
+ {
+ double distanceMin = PX_MAX_F32;
+ double tolerance = 1;
+ int line_index = -1;
+ std::vector<PxDebugLine>& lines = m_CircleRenderBuffer.m_lines;
+ int linesize = lines.size();
+ PxVec3 foot;
+ for (int l = 0; l < linesize; l++)
+ {
+ PxVec3 vertex = lines[l].pos0;
+ double distance = DistanceFromPointToLine(vertex, eyePos, pickDir, foot);
+
+ if (distance < distanceMin)
+ {
+ distanceMin = distance;
+ line_index = l;
+ m_LastFoot = foot;
+ }
+ }
+ if (distanceMin < tolerance)
+ {
+ int axis_index = line_index * 3 / linesize;
+ as = (AxisType)axis_index;
+ }
+ }
+ setAxisSelected(as);
+ }
+ }
+ else if (uMsg == WM_LBUTTONUP)
+ {
+ m_bNeedResetPos = true;
+ m_bNeedResetColor = true;
+ m_bGizmoFollowed = false;
+ }
+ }
+ }
+
+ return 1;
+}
+
+void GizmoToolController::drawUI()
+{
+}
+
+void GizmoToolController::setGizmoToolMode(GizmoToolMode mode)
+{
+ if (mode == m_GizmoToolMode)
+ {
+ return;
+ }
+
+ m_GizmoToolMode = mode;
+
+ m_bNeedResetPos = true;
+ m_bNeedResetColor = true;
+}
+
+void GizmoToolController::setAxisSelected(AxisType type)
+{
+ if (type == m_AxisSelected)
+ {
+ return;
+ }
+
+ m_AxisSelected = type;
+ m_bNeedResetColor = true;
+}
+
+void GizmoToolController::showAxisRenderables(bool show)
+{
+ bool isTranslate = m_GizmoToolMode == GTM_Translate;
+ bool isScale = m_GizmoToolMode == GTM_Scale;
+
+ m_AxisConeRenderable[AT_X]->setHidden(!show || !isTranslate);
+ m_AxisConeRenderable[AT_Y]->setHidden(!show || !isTranslate);
+ m_AxisConeRenderable[AT_Z]->setHidden(!show || !isTranslate);
+ m_AxisBoxRenderable[AT_X]->setHidden(!show || !isScale);
+ m_AxisBoxRenderable[AT_Y]->setHidden(!show || !isScale);
+ m_AxisBoxRenderable[AT_Z]->setHidden(!show || !isScale);
+}
+
+void GizmoToolController::resetPos()
+{
+ m_TargetPos = PxVec3(-100, -100, -100);
+ m_bNeedResetPos = true;
+
+ m_AxisSelected = AT_Num;
+ m_bNeedResetColor = true;
+
+ m_CurrentActor = NULL;
+}
+
+bool GizmoToolController::CalPlaneLineIntersectPoint(PxVec3& result, PxVec3 planeNormal, PxVec3 planePoint, PxVec3 linedirection, PxVec3 linePoint)
+{
+ float dot = planeNormal.dot(linedirection);
+ if (dot == 0)
+ {
+ return false;
+ }
+ else
+ {
+ float t = ((planePoint[0] - linePoint[0]) * planeNormal[0] +
+ (planePoint[1] - linePoint[1]) * planeNormal[1] +
+ (planePoint[2] - linePoint[2]) * planeNormal[2]) / dot;
+ result = linePoint + linedirection * t;
+ }
+ return true;
+}
+
+float GizmoToolController::DistanceFromPointToLine(PxVec3& point, PxVec3& origin, PxVec3& direction, PxVec3& foot)
+{
+ direction = direction.getNormalized();
+ PxVec3 sub = point - origin;
+ float t = direction.dot(sub);
+ foot = origin + direction * t;
+ PxVec3 dis = point - foot;
+ return dis.magnitude();
+}
+
+bool GizmoToolController::GetFootFromPointToPlane(PxVec3& point, PxVec3& origin, PxVec3& normal, PxVec3& foot)
+{
+ return CalPlaneLineIntersectPoint(foot, normal, origin, normal, point);
+}
+
+bool GizmoToolController::GetIntersectBetweenLines(PxVec3& origin1, PxVec3& direction1, PxVec3& origin2, PxVec3& direction2, PxVec3& intersect)
+{
+ PxVec3 normal1 = direction1.cross(direction2);
+ PxVec3 normal2 = normal1.cross(direction1);
+ normal2 = normal2.getNormalized();
+ return CalPlaneLineIntersectPoint(intersect, normal2, origin1, direction2, origin2);
+}
+
+PxQuat GizmoToolController::CalDirectionQuat(AxisType type)
+{
+ PxVec3 origin(0, 1, 0);
+ PxVec3 target = m_Axis[type];
+ if (type == AT_X)
+ {
+ target *= defaultAxisModifier;
+ }
+ target = target.getNormalized();
+ PxVec3 cross = origin.cross(target);
+ cross = cross.getNormalized();
+ float cos = origin.dot(target);
+ float angle = PxAcos(cos);
+ PxQuat q(angle, cross);
+ return q;
+}
+
+PxQuat GizmoToolController::CalConvertQuat()
+{
+ PxVec3 x_origin(1, 0, 0);
+ PxVec3 y_origin(0, 1, 0);
+ PxVec3 z_origin(0, 0, 1);
+
+ PxVec3 x_target = m_Axis[AT_X];
+ PxVec3 y_target = m_Axis[AT_Y];
+ x_target = x_target.getNormalized();
+ y_target = y_target.getNormalized();
+
+ PxVec3 x_cross = x_origin.cross(x_target);
+ x_cross = x_cross.getNormalized();
+ float x_cos = x_origin.dot(x_target);
+ float x_angle = PxAcos(x_cos);
+ PxQuat x_quat(x_angle, x_cross);
+
+ PxVec3 y_interval = x_quat.rotate(y_origin);
+
+ PxVec3 y_cross = y_interval.cross(y_target);
+ y_cross = y_cross.getNormalized();
+ float y_cos = y_interval.dot(y_target);
+ float y_angle = PxAcos(y_cos);
+ PxQuat y_quat(y_angle, y_cross);
+
+ PxQuat q = y_quat * x_quat;
+ return q;
+}
+
+void GizmoToolController::ScaleActor(bool replace)
+{
+ if (NULL == m_CurrentActor)
+ {
+ return;
+ }
+ ExtPxActor* extActor = NULL;
+ PxRigidDynamic* rigidDynamic = m_CurrentActor->is<PxRigidDynamic>();
+ if (NULL != rigidDynamic)
+ {
+ extActor = getBlastController().getExtPxManager().getActorFromPhysXActor(*rigidDynamic);
+ }
+ if (NULL == extActor)
+ {
+ return;
+ }
+
+ std::vector<BlastFamilyPtr>& families = getBlastController().getFamilies();
+ if (families.size() == 0)
+ {
+ return;
+ }
+
+ BlastFamilyPtr pBlastFamily = NULL;
+ std::vector<BlastFamilyPtr>::iterator it = families.begin();
+ for (; it != families.end(); it++)
+ {
+ BlastFamilyPtr f = *it;
+ if (f->find(extActor))
+ {
+ pBlastFamily = f;
+ break;
+ }
+ }
+ if (NULL == pBlastFamily)
+ {
+ return;
+ }
+
+ float multiply = m_Axis[m_AxisSelected].magnitude() / defaultAxisLength;
+ if (m_Axis[m_AxisSelected].dot(m_LastAxis[m_AxisSelected]) < 0)
+ {
+ multiply = -multiply;
+ }
+ PxVec3 delta(1, 1, 1);
+ bool isShift = (GetAsyncKeyState(VK_SHIFT) && 0x8000);
+ if (isShift)
+ {
+ delta *= multiply;
+ }
+ else
+ {
+ delta[m_AxisSelected] = multiply;
+ }
+ PxMat44 scale = PxMat44(PxVec4(delta, 1));
+
+ bool isLocal = AppMainWindow::Inst().m_bGizmoWithLocal;
+ if (!isLocal)
+ {
+ PxTransform gp = m_CurrentActor->getGlobalPose();
+ uint32_t shapesCount = m_CurrentActor->getNbShapes();
+ if (shapesCount > 0)
+ {
+ std::vector<PxShape*> shapes(shapesCount);
+ m_CurrentActor->getShapes(&shapes[0], shapesCount);
+ PxShape* shape = shapes[0];
+ PxTransform lp = shape->getLocalPose();
+ gp = gp * lp;
+ }
+ PxMat44 world = PxMat44(gp);
+ PxMat44 worldInv = world.inverseRT();
+ scale = world * scale * worldInv;
+ }
+
+ pBlastFamily->setActorScale(*extActor, scale, replace);
+
+ if (!replace)
+ {
+ return;
+ }
+
+ uint32_t shapesCount = m_CurrentActor->getNbShapes();
+ if (shapesCount == 0)
+ {
+ return;
+ }
+
+ std::vector<PxShape*> shapes(shapesCount);
+ m_CurrentActor->getShapes(&shapes[0], shapesCount);
+
+ getPhysXController().getPhysXScene().removeActor(*m_CurrentActor);
+
+ for (uint32_t i = 0; i < shapesCount; i++)
+ {
+ PxShape* shape = shapes[i];
+
+ PxConvexMeshGeometry mesh;
+ bool valid = shape->getConvexMeshGeometry(mesh);
+ if (!valid)
+ {
+ continue;
+ }
+
+ PxConvexMesh* pMesh = mesh.convexMesh;
+ if (NULL == pMesh)
+ {
+ continue;
+ }
+
+ PxU32 numVertex = pMesh->getNbVertices();
+ if (numVertex == 0)
+ {
+ continue;
+ }
+
+ const PxVec3* pVertex = pMesh->getVertices();
+ PxVec3* pVertexNew = new PxVec3[numVertex];
+ for (PxU32 v = 0; v < numVertex; v++)
+ {
+ pVertexNew[v] = scale.transform(pVertex[v]);
+ }
+
+ PxConvexMeshDesc convexMeshDesc;
+ convexMeshDesc.points.count = numVertex;
+ convexMeshDesc.points.data = pVertexNew;
+ convexMeshDesc.points.stride = sizeof(PxVec3);
+ convexMeshDesc.flags = PxConvexFlag::eCOMPUTE_CONVEX;
+ PxPhysics& physics = getManager()->getPhysXController().getPhysics();
+ PxCooking& cooking = getManager()->getPhysXController().getCooking();
+ PxConvexMesh* convexMesh = cooking.createConvexMesh(convexMeshDesc, physics.getPhysicsInsertionCallback());
+ if (NULL == convexMesh)
+ {
+ delete[] pVertexNew;
+ continue;
+ }
+
+ mesh.convexMesh = convexMesh;
+
+ m_CurrentActor->detachShape(*shape);
+ shape->setGeometry(mesh);
+ m_CurrentActor->attachShape(*shape);
+
+ pMesh->release();
+ delete[] pVertexNew;
+ }
+
+ getPhysXController().getPhysXScene().addActor(*m_CurrentActor);
+} \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/GizmoToolController.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/GizmoToolController.h
new file mode 100644
index 0000000..215cde5
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/GizmoToolController.h
@@ -0,0 +1,124 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef GIZMO_TOOL_CONTROLLER_H
+#define GIZMO_TOOL_CONTROLLER_H
+
+#include "SampleManager.h"
+#include "DebugRenderBuffer.h"
+#include "NvBlastExtPxManager.h"
+
+class Renderable;
+class RenderMaterial;
+
+namespace Nv
+{
+namespace Blast
+{
+class ExtPhysicsActor;
+}
+}
+
+enum AxisType
+{
+ AT_X = 0,
+ AT_Y = 1,
+ AT_Z = 2,
+ AT_Num
+};
+
+enum GizmoToolMode
+{
+ GTM_Translate = 0,
+ GTM_Scale,
+ GTM_Rotation
+};
+
+class GizmoToolController : public ISampleController
+{
+public:
+ GizmoToolController();
+ virtual ~GizmoToolController();
+
+ virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+ virtual void Animate(double dt);
+ void drawUI();
+
+ virtual void onInitialize();
+ virtual void onSampleStart();
+ virtual void onSampleStop();
+
+ void setGizmoToolMode(GizmoToolMode mode);
+ void setAxisSelected(AxisType type);
+ void showAxisRenderables(bool show);
+ void resetPos();
+
+private:
+ GizmoToolController& operator= (GizmoToolController&);
+
+ //////// private methods ////////
+
+ bool CalPlaneLineIntersectPoint(PxVec3& result, PxVec3 planeNormal, PxVec3 planePoint, PxVec3 linedirection, PxVec3 linePoint);
+ float DistanceFromPointToLine(PxVec3& point, PxVec3& origin, PxVec3& direction, PxVec3& foot);
+ bool GetFootFromPointToPlane(PxVec3& point, PxVec3& origin, PxVec3& normal, PxVec3& foot);
+ bool GetIntersectBetweenLines(PxVec3& origin1, PxVec3& direction1, PxVec3& origin2, PxVec3& direction2, PxVec3& intersect);
+ PxQuat CalDirectionQuat(AxisType type);
+ PxQuat CalConvertQuat();
+ void ScaleActor(bool replace);
+ //////// used controllers ////////
+
+ Renderer& getRenderer() const
+ {
+ return getManager()->getRenderer();
+ }
+
+ PhysXController& getPhysXController() const
+ {
+ return getManager()->getPhysXController();
+ }
+
+ BlastController& getBlastController() const
+ {
+ return getManager()->getBlastController();
+ }
+
+ SelectionToolController& getSelectionToolController() const
+ {
+ return getManager()->getSelectionToolController();
+ }
+
+ //////// internal data ////////
+
+ GizmoToolMode m_GizmoToolMode;
+
+ bool m_bGizmoFollowed;
+ PxVec3 m_LastEyeRay;
+ PxVec3 m_LastFoot;
+ PxVec3 m_LastAxis[AT_Num];
+
+ PxRigidActor* m_CurrentActor;
+
+ bool m_bNeedResetPos;
+ bool m_bNeedResetColor;
+
+ PxVec3 m_TargetPos;
+ PxVec3 m_Axis[AT_Num];
+ AxisType m_AxisSelected;
+ Renderable* m_AxisConeRenderable[AT_Num];
+ Renderable* m_AxisBoxRenderable[AT_Num];
+
+ RenderMaterial* m_AxisRenderMaterial;
+ DebugRenderBuffer m_AxisRenderBuffer;
+
+ std::vector<PxDebugLine> m_CircleRenderData;
+ DebugRenderBuffer m_CircleRenderBuffer;
+};
+
+#endif // GIZMO_TOOL_CONTROLLER_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.cpp
new file mode 100644
index 0000000..02a511f
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.cpp
@@ -0,0 +1,445 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "SelectionToolController.h"
+#include "RenderUtils.h"
+#include "BlastController.h"
+#include "Renderer.h"
+#include "PhysXController.h"
+#include "SampleProfiler.h"
+
+#include <imgui.h>
+
+#include "NvBlastTkActor.h"
+#include "NvBlastExtDamageShaders.h"
+
+#include "PxRigidDynamic.h"
+#include "PxScene.h"
+#include "BlastSceneTree.h"
+
+using namespace Nv::Blast;
+using namespace physx;
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Setup
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+SelectionToolController::SelectionToolController()
+{
+ m_bRectSelecting = false;
+}
+
+SelectionToolController::~SelectionToolController()
+{
+}
+
+void SelectionToolController::onSampleStart()
+{
+}
+
+void SelectionToolController::onInitialize()
+{
+}
+
+
+void SelectionToolController::onSampleStop()
+{
+}
+
+void SelectionToolController::Animate(double dt)
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ if (m_bRectSelecting)
+ {
+ getRenderer().queueRenderBuffer(&m_RectRenderBuffer);
+ }
+}
+
+
+LRESULT SelectionToolController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ PROFILER_SCOPED_FUNCTION();
+
+ if (uMsg == WM_LBUTTONDOWN || uMsg == WM_RBUTTONDOWN || uMsg == WM_MOUSEMOVE || uMsg == WM_LBUTTONUP || uMsg == WM_RBUTTONUP)
+ {
+ float mouseX = (short)LOWORD(lParam) / getRenderer().getScreenWidth();
+ float mouseY = (short)HIWORD(lParam) / getRenderer().getScreenHeight();
+ bool press = uMsg == WM_LBUTTONDOWN;
+
+ if (uMsg == WM_LBUTTONDOWN || uMsg == WM_RBUTTONDOWN)
+ {
+ PxVec3 eyePos, pickDir;
+ getPhysXController().getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir);
+
+ m_RectSelectScreenPos.x = mouseX;
+ m_RectSelectScreenPos.y = mouseY;
+ m_RectSelectSpaceDir = pickDir.getNormalized();
+
+ m_RectRenderBuffer.clear();
+ m_bRectSelecting = true;
+ }
+ else if (uMsg == WM_MOUSEMOVE)
+ {
+ if (m_bRectSelecting)
+ {
+ PxVec3 eyePos, pickDir[3];
+ getPhysXController().getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir[0]);
+ getPhysXController().getEyePoseAndPickDir(m_RectSelectScreenPos.x, mouseY, eyePos, pickDir[1]);
+ getPhysXController().getEyePoseAndPickDir(mouseX, m_RectSelectScreenPos.y, eyePos, pickDir[2]);
+ pickDir[0] = pickDir[0].getNormalized();
+ pickDir[1] = pickDir[1].getNormalized();
+ pickDir[2] = pickDir[2].getNormalized();
+
+ PxVec3 lefttop, leftbottom, righttop, rightbottom;
+
+ if (mouseX > m_RectSelectScreenPos.x) // right
+ {
+ if (mouseY > m_RectSelectScreenPos.y) // top
+ {
+ leftbottom = m_RectSelectSpaceDir;
+ righttop = pickDir[0];
+ lefttop = pickDir[2];
+ rightbottom = pickDir[1];
+ }
+ else // bottom
+ {
+ leftbottom = pickDir[1];
+ righttop = pickDir[2];
+ lefttop = m_RectSelectSpaceDir;
+ rightbottom = pickDir[0];
+ }
+ }
+ else // left
+ {
+ if (mouseY > m_RectSelectScreenPos.y) // top
+ {
+ leftbottom = pickDir[2];
+ righttop = pickDir[1];
+ lefttop = pickDir[0];
+ rightbottom = m_RectSelectSpaceDir;
+ }
+ else // bottom
+ {
+ leftbottom = pickDir[0];
+ righttop = m_RectSelectSpaceDir;
+ lefttop = pickDir[2];
+ rightbottom = pickDir[1];
+ }
+ }
+
+ float multiply = 10; // in order to draw line
+ lefttop = eyePos + lefttop * multiply;
+ righttop = eyePos + righttop * multiply;
+ leftbottom = eyePos + leftbottom * multiply;
+ rightbottom = eyePos + rightbottom * multiply;
+
+ m_RectRenderBuffer.clear();
+
+ DirectX::XMFLOAT4 LINE_COLOR(1.0f, 0.0f, 0.0f, 1.0f);
+ m_RectRenderBuffer.m_lines.push_back(PxDebugLine(lefttop, leftbottom, XMFLOAT4ToU32Color(LINE_COLOR)));
+ m_RectRenderBuffer.m_lines.push_back(PxDebugLine(lefttop, righttop, XMFLOAT4ToU32Color(LINE_COLOR)));
+ m_RectRenderBuffer.m_lines.push_back(PxDebugLine(righttop, rightbottom, XMFLOAT4ToU32Color(LINE_COLOR)));
+ m_RectRenderBuffer.m_lines.push_back(PxDebugLine(leftbottom, rightbottom, XMFLOAT4ToU32Color(LINE_COLOR)));
+ }
+ }
+ else if (uMsg == WM_LBUTTONUP || uMsg == WM_RBUTTONUP)
+ {
+ if (uMsg == WM_RBUTTONUP && m_actorsSelected.size() > 1)
+ {
+ return 1;
+ }
+
+ if (m_bRectSelecting)
+ {
+ bool isShift = (GetAsyncKeyState(VK_SHIFT) && 0x8000);
+ bool isCtrl = (GetAsyncKeyState(VK_CONTROL) && 0x8000);
+
+ SelectMode selectMode = SM_RESET;
+ if (isShift && isCtrl)
+ {
+ selectMode = SM_REMAIN;
+ }
+ else if (isShift)
+ {
+ selectMode = SM_ADD;
+ }
+ else if (isCtrl)
+ {
+ selectMode = SM_SUB;
+ }
+
+ int width = getRenderer().getScreenWidth();
+ int height = getRenderer().getScreenHeight();
+ int deltaX = (mouseX - m_RectSelectScreenPos.x) * width;
+ int deltaY = (mouseY - m_RectSelectScreenPos.y) * height;
+ float distance = deltaX * deltaX + deltaY * deltaY;
+ // rect select mode
+ if (distance > 1)
+ {
+ PxVec3 eyePos, pickDir[3];
+ getPhysXController().getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir[0]);
+ getPhysXController().getEyePoseAndPickDir(m_RectSelectScreenPos.x, mouseY, eyePos, pickDir[1]);
+ getPhysXController().getEyePoseAndPickDir(mouseX, m_RectSelectScreenPos.y, eyePos, pickDir[2]);
+ pickDir[0] = pickDir[0].getNormalized();
+ pickDir[1] = pickDir[1].getNormalized();
+ pickDir[2] = pickDir[2].getNormalized();
+
+ PxVec3 lefttop, leftbottom, righttop, rightbottom;
+
+ if (mouseX > m_RectSelectScreenPos.x) // right
+ {
+ if (mouseY > m_RectSelectScreenPos.y) // top
+ {
+ leftbottom = m_RectSelectSpaceDir;
+ righttop = pickDir[0];
+ lefttop = pickDir[2];
+ rightbottom = pickDir[1];
+ }
+ else // bottom
+ {
+ leftbottom = pickDir[1];
+ righttop = pickDir[2];
+ lefttop = m_RectSelectSpaceDir;
+ rightbottom = pickDir[0];
+ }
+ }
+ else // left
+ {
+ if (mouseY > m_RectSelectScreenPos.y) // top
+ {
+ leftbottom = pickDir[2];
+ righttop = pickDir[1];
+ lefttop = pickDir[0];
+ rightbottom = m_RectSelectSpaceDir;
+ }
+ else // bottom
+ {
+ leftbottom = pickDir[0];
+ righttop = m_RectSelectSpaceDir;
+ lefttop = pickDir[2];
+ rightbottom = pickDir[1];
+ }
+ }
+
+ rectSelect(eyePos, lefttop, leftbottom, righttop, rightbottom, selectMode);
+ }
+ // point select mode
+ else
+ {
+ PxVec3 eyePos, pickDir;
+ getPhysXController().getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir);
+ pickDir = pickDir.getNormalized();
+
+ PxRaycastHit hit; hit.shape = NULL;
+ PxRaycastBuffer hit1;
+ getPhysXController().getPhysXScene().raycast(eyePos, pickDir, PX_MAX_F32, hit1, PxHitFlag::ePOSITION | PxHitFlag::eNORMAL);
+ hit = hit1.block;
+
+ PxRigidActor* actor = NULL;
+ if (hit.shape)
+ {
+ actor = hit.actor;
+ }
+ pointSelect(actor, selectMode);
+ }
+ }
+
+ BlastSceneTree::ins()->updateChunkItemSelection();
+ m_RectRenderBuffer.clear();
+ m_bRectSelecting = false;
+ }
+ }
+
+ return 1;
+}
+
+void SelectionToolController::drawUI()
+{
+}
+
+void SelectionToolController::pointSelect(PxActor* actor, SelectMode selectMode)
+{
+ ExtPxActor* extActor = NULL;
+ if (NULL != actor)
+ {
+ PxRigidDynamic* rigidDynamic = actor->is<PxRigidDynamic>();
+ if (NULL != rigidDynamic)
+ {
+ extActor = getBlastController().getExtPxManager().getActorFromPhysXActor(*rigidDynamic);
+ }
+ }
+
+ if (selectMode == SM_RESET)
+ {
+ clearSelect();
+
+ if (NULL != extActor)
+ {
+ setActorSelected(*extActor, true);
+ m_actorsSelected.emplace(extActor);
+ }
+ }
+ else if (selectMode == SM_ADD)
+ {
+ if (NULL != extActor)
+ {
+ setActorSelected(*extActor, true);
+ m_actorsSelected.emplace(extActor);
+ }
+ }
+ else if (selectMode == SM_SUB)
+ {
+ if (NULL != extActor)
+ {
+ setActorSelected(*extActor, false);
+ m_actorsSelected.erase(extActor);
+ }
+ }
+}
+
+#include "PxPhysics.h"
+#include "cooking/PxCooking.h"
+
+class RectSelectionCallback : public PxOverlapCallback
+{
+public:
+ RectSelectionCallback(ExtPxManager& physicsManager, std::set<ExtPxActor*>& actorBuffer)
+ : m_physicsManager(physicsManager), m_actorBuffer(actorBuffer), PxOverlapCallback(m_hitBuffer, sizeof(m_hitBuffer) / sizeof(m_hitBuffer[0])) {}
+
+ PxAgain processTouches(const PxOverlapHit* buffer, PxU32 nbHits)
+ {
+ for (PxU32 i = 0; i < nbHits; ++i)
+ {
+ PxRigidDynamic* rigidDynamic = buffer[i].actor->is<PxRigidDynamic>();
+ if (rigidDynamic)
+ {
+ ExtPxActor* actor = m_physicsManager.getActorFromPhysXActor(*rigidDynamic);
+ if (actor != nullptr)
+ {
+ m_actorBuffer.insert(actor);
+ }
+ }
+ }
+ return true;
+ }
+
+private:
+ ExtPxManager& m_physicsManager;
+ std::set<ExtPxActor*>& m_actorBuffer;
+ PxOverlapHit m_hitBuffer[1000];
+};
+
+void SelectionToolController::rectSelect(PxVec3 eyePos, PxVec3 lefttop, PxVec3 leftbottom, PxVec3 righttop, PxVec3 rightbottom, SelectMode selectMode)
+{
+ std::set<ExtPxActor*> actorsToSelect;
+
+ float nearClip = 1;
+ PxVec3 nearlefttop = lefttop * nearClip;
+ PxVec3 nearrighttop = righttop * nearClip;
+ PxVec3 nearleftbottom = leftbottom * nearClip;
+ PxVec3 nearrightbottom = rightbottom * nearClip;
+
+ float farClip = 1000;
+ PxVec3 farlefttop = lefttop * farClip;
+ PxVec3 farrighttop = righttop * farClip;
+ PxVec3 farleftbottom = leftbottom * farClip;
+ PxVec3 farrightbottom = rightbottom * farClip;
+
+ PxVec3 vertices[8] =
+ {
+ nearlefttop, nearrighttop, nearleftbottom, nearrightbottom,
+ farlefttop, farrighttop, farleftbottom, farrightbottom
+ };
+ PxConvexMeshDesc convexMeshDesc;
+ convexMeshDesc.points.count = 8;
+ convexMeshDesc.points.data = vertices;
+ convexMeshDesc.points.stride = sizeof(PxVec3);
+ convexMeshDesc.flags = PxConvexFlag::eCOMPUTE_CONVEX;
+ PxPhysics& physics = getManager()->getPhysXController().getPhysics();
+ PxCooking& cooking = getManager()->getPhysXController().getCooking();
+ PxConvexMesh* convexMesh = cooking.createConvexMesh(convexMeshDesc, physics.getPhysicsInsertionCallback());
+ if (NULL != convexMesh)
+ {
+ RectSelectionCallback overlapCallback(getBlastController().getExtPxManager(), actorsToSelect);
+ getManager()->getPhysXController().getPhysXScene().overlap(PxConvexMeshGeometry(convexMesh), PxTransform(eyePos), overlapCallback);
+ convexMesh->release();
+ }
+
+ if (selectMode == SM_RESET)
+ {
+ clearSelect();
+
+ for (ExtPxActor* actor : actorsToSelect)
+ {
+ setActorSelected(*actor, true);
+ m_actorsSelected.emplace(actor);
+ }
+ }
+ else if (selectMode == SM_ADD)
+ {
+ for (ExtPxActor* actor : actorsToSelect)
+ {
+ setActorSelected(*actor, true);
+ m_actorsSelected.emplace(actor);
+ }
+ }
+ else if (selectMode == SM_SUB)
+ {
+ for (ExtPxActor* actor : actorsToSelect)
+ {
+ setActorSelected(*actor, false);
+ m_actorsSelected.erase(actor);
+ }
+ }
+}
+
+void SelectionToolController::clearSelect()
+{
+ for (ExtPxActor* actor : m_actorsSelected)
+ {
+ setActorSelected(*actor, false);
+ }
+
+ m_actorsSelected.clear();
+ SampleManager::ins()->clearChunksSelected();
+}
+
+void SelectionToolController::setActorSelected(const ExtPxActor& actor, bool selected)
+{
+ std::vector<BlastFamilyPtr>& families = getBlastController().getFamilies();
+ if (families.size() == 0)
+ {
+ return;
+ }
+
+ BlastFamilyPtr pBlastFamily = NULL;
+ std::vector<BlastFamilyPtr>::iterator it = families.begin();
+ for (; it != families.end(); it++)
+ {
+ BlastFamilyPtr f = *it;
+ if (f->find((ExtPxActor*)&actor))
+ {
+ pBlastFamily = f;
+ break;
+ }
+ }
+ if (NULL == pBlastFamily)
+ {
+ return;
+ }
+
+ pBlastFamily->setActorSelected(actor, selected);
+} \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h
new file mode 100644
index 0000000..5261b90
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h
@@ -0,0 +1,82 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef SELECTION_TOOL_CONTROLLER_H
+#define SELECTION_TOOL_CONTROLLER_H
+
+#include "SampleManager.h"
+#include "PxVec2.h"
+#include "PxVec3.h"
+#include "DebugRenderBuffer.h"
+#include "BlastFamily.h"
+#include "NvBlastExtPxManager.h"
+class Renderable;
+class RenderMaterial;
+
+namespace Nv
+{
+namespace Blast
+{
+class ExtPxActor;
+}
+}
+
+class SelectionToolController : public ISampleController
+{
+public:
+ SelectionToolController();
+ virtual ~SelectionToolController();
+
+ virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+ virtual void Animate(double dt);
+ void drawUI();
+
+ virtual void onInitialize();
+ virtual void onSampleStart();
+ virtual void onSampleStop();
+
+ void pointSelect(PxActor* actor, SelectMode selectMode = SM_RESET);
+ void rectSelect(PxVec3 eyePos, PxVec3 lefttop, PxVec3 leftbottom, PxVec3 righttop, PxVec3 rightbottom, SelectMode selectMode = SM_RESET);
+ void clearSelect();
+
+private:
+ SelectionToolController& operator= (SelectionToolController&);
+
+ //////// private methods ////////
+
+ //////// used controllers ////////
+
+ Renderer& getRenderer() const
+ {
+ return getManager()->getRenderer();
+ }
+
+ PhysXController& getPhysXController() const
+ {
+ return getManager()->getPhysXController();
+ }
+
+ BlastController& getBlastController() const
+ {
+ return getManager()->getBlastController();
+ }
+
+ //////// internal data ////////
+
+ PxVec2 m_RectSelectScreenPos;
+ PxVec3 m_RectSelectSpaceDir;
+ bool m_bRectSelecting;
+ DebugRenderBuffer m_RectRenderBuffer;
+
+ void setActorSelected(const ExtPxActor& actor, bool selected);
+ std::set<ExtPxActor*> m_actorsSelected;
+};
+
+#endif // SELECTION_TOOL_CONTROLLER_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/imgui_impl_dx11.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/imgui_impl_dx11.cpp
new file mode 100644
index 0000000..11f66f0
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/imgui_impl_dx11.cpp
@@ -0,0 +1,583 @@
+// ImGui Win32 + DirectX11 binding
+// In this binding, ImTextureID is used to store a 'ID3D11ShaderResourceView*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
+
+// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
+// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
+// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
+// https://github.com/ocornut/imgui
+
+#include <imgui.h>
+#include "imgui_impl_dx11.h"
+
+// DirectX
+#include <d3d11.h>
+#include <d3dcompiler.h>
+#define DIRECTINPUT_VERSION 0x0800
+#include <dinput.h>
+
+// Data
+static INT64 g_Time = 0;
+static INT64 g_TicksPerSecond = 0;
+
+static HWND g_hWnd = 0;
+static ID3D11Device* g_pd3dDevice = NULL;
+static ID3D11DeviceContext* g_pd3dDeviceContext = NULL;
+static ID3D11Buffer* g_pVB = NULL;
+static ID3D11Buffer* g_pIB = NULL;
+static ID3D10Blob * g_pVertexShaderBlob = NULL;
+static ID3D11VertexShader* g_pVertexShader = NULL;
+static ID3D11InputLayout* g_pInputLayout = NULL;
+static ID3D11Buffer* g_pVertexConstantBuffer = NULL;
+static ID3D10Blob * g_pPixelShaderBlob = NULL;
+static ID3D11PixelShader* g_pPixelShader = NULL;
+static ID3D11SamplerState* g_pFontSampler = NULL;
+static ID3D11ShaderResourceView*g_pFontTextureView = NULL;
+static ID3D11RasterizerState* g_pRasterizerState = NULL;
+static ID3D11BlendState* g_pBlendState = NULL;
+static ID3D11DepthStencilState* g_pDepthStencilState = NULL;
+static int g_VertexBufferSize = 5000, g_IndexBufferSize = 10000;
+
+struct VERTEX_CONSTANT_BUFFER
+{
+ float mvp[4][4];
+};
+
+// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
+// If text or lines are blurry when integrating ImGui in your engine:
+// - in your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
+void ImGui_ImplDX11_RenderDrawLists(ImDrawData* draw_data)
+{
+ ID3D11DeviceContext* ctx = g_pd3dDeviceContext;
+
+ // Create and grow vertex/index buffers if needed
+ if (!g_pVB || g_VertexBufferSize < draw_data->TotalVtxCount)
+ {
+ if (g_pVB) { g_pVB->Release(); g_pVB = NULL; }
+ g_VertexBufferSize = draw_data->TotalVtxCount + 5000;
+ D3D11_BUFFER_DESC desc;
+ memset(&desc, 0, sizeof(D3D11_BUFFER_DESC));
+ desc.Usage = D3D11_USAGE_DYNAMIC;
+ desc.ByteWidth = g_VertexBufferSize * sizeof(ImDrawVert);
+ desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ desc.MiscFlags = 0;
+ if (g_pd3dDevice->CreateBuffer(&desc, NULL, &g_pVB) < 0)
+ return;
+ }
+ if (!g_pIB || g_IndexBufferSize < draw_data->TotalIdxCount)
+ {
+ if (g_pIB) { g_pIB->Release(); g_pIB = NULL; }
+ g_IndexBufferSize = draw_data->TotalIdxCount + 10000;
+ D3D11_BUFFER_DESC desc;
+ memset(&desc, 0, sizeof(D3D11_BUFFER_DESC));
+ desc.Usage = D3D11_USAGE_DYNAMIC;
+ desc.ByteWidth = g_IndexBufferSize * sizeof(ImDrawIdx);
+ desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ if (g_pd3dDevice->CreateBuffer(&desc, NULL, &g_pIB) < 0)
+ return;
+ }
+
+ // Copy and convert all vertices into a single contiguous buffer
+ D3D11_MAPPED_SUBRESOURCE vtx_resource, idx_resource;
+ if (ctx->Map(g_pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vtx_resource) != S_OK)
+ return;
+ if (ctx->Map(g_pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK)
+ return;
+ ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource.pData;
+ ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData;
+ for (int n = 0; n < draw_data->CmdListsCount; n++)
+ {
+ const ImDrawList* cmd_list = draw_data->CmdLists[n];
+ memcpy(vtx_dst, &cmd_list->VtxBuffer[0], cmd_list->VtxBuffer.size() * sizeof(ImDrawVert));
+ memcpy(idx_dst, &cmd_list->IdxBuffer[0], cmd_list->IdxBuffer.size() * sizeof(ImDrawIdx));
+ vtx_dst += cmd_list->VtxBuffer.size();
+ idx_dst += cmd_list->IdxBuffer.size();
+ }
+ ctx->Unmap(g_pVB, 0);
+ ctx->Unmap(g_pIB, 0);
+
+ // Setup orthographic projection matrix into our constant buffer
+ {
+ D3D11_MAPPED_SUBRESOURCE mapped_resource;
+ if (ctx->Map(g_pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) != S_OK)
+ return;
+ VERTEX_CONSTANT_BUFFER* constant_buffer = (VERTEX_CONSTANT_BUFFER*)mapped_resource.pData;
+ float L = 0.0f;
+ float R = ImGui::GetIO().DisplaySize.x;
+ float B = ImGui::GetIO().DisplaySize.y;
+ float T = 0.0f;
+ float mvp[4][4] =
+ {
+ { 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
+ { 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
+ { 0.0f, 0.0f, 0.5f, 0.0f },
+ { (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
+ };
+ memcpy(&constant_buffer->mvp, mvp, sizeof(mvp));
+ ctx->Unmap(g_pVertexConstantBuffer, 0);
+ }
+
+ // Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
+ struct BACKUP_DX11_STATE
+ {
+ UINT ScissorRectsCount, ViewportsCount;
+ D3D11_RECT ScissorRects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
+ D3D11_VIEWPORT Viewports[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
+ ID3D11RasterizerState* RS;
+ ID3D11BlendState* BlendState;
+ FLOAT BlendFactor[4];
+ UINT SampleMask;
+ UINT StencilRef;
+ ID3D11DepthStencilState* DepthStencilState;
+ ID3D11ShaderResourceView* PSShaderResource;
+ ID3D11SamplerState* PSSampler;
+ ID3D11PixelShader* PS;
+ ID3D11VertexShader* VS;
+ UINT PSInstancesCount, VSInstancesCount;
+ ID3D11ClassInstance* PSInstances[256], *VSInstances[256]; // 256 is max according to PSSetShader documentation
+ D3D11_PRIMITIVE_TOPOLOGY PrimitiveTopology;
+ ID3D11Buffer* IndexBuffer, *VertexBuffer, *VSConstantBuffer;
+ UINT IndexBufferOffset, VertexBufferStride, VertexBufferOffset;
+ DXGI_FORMAT IndexBufferFormat;
+ ID3D11InputLayout* InputLayout;
+ };
+ BACKUP_DX11_STATE old;
+ old.ScissorRectsCount = old.ViewportsCount = D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
+ ctx->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
+ ctx->RSGetViewports(&old.ViewportsCount, old.Viewports);
+ ctx->RSGetState(&old.RS);
+ ctx->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
+ ctx->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
+ ctx->PSGetShaderResources(0, 1, &old.PSShaderResource);
+ ctx->PSGetSamplers(0, 1, &old.PSSampler);
+ old.PSInstancesCount = old.VSInstancesCount = 256;
+ ctx->PSGetShader(&old.PS, old.PSInstances, &old.PSInstancesCount);
+ ctx->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount);
+ ctx->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
+ ctx->IAGetPrimitiveTopology(&old.PrimitiveTopology);
+ ctx->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
+ ctx->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
+ ctx->IAGetInputLayout(&old.InputLayout);
+
+ // Setup viewport
+ D3D11_VIEWPORT vp;
+ memset(&vp, 0, sizeof(D3D11_VIEWPORT));
+ vp.Width = ImGui::GetIO().DisplaySize.x;
+ vp.Height = ImGui::GetIO().DisplaySize.y;
+ vp.MinDepth = 0.0f;
+ vp.MaxDepth = 1.0f;
+ vp.TopLeftX = vp.TopLeftY = 0.0f;
+ ctx->RSSetViewports(1, &vp);
+
+ // Bind shader and vertex buffers
+ unsigned int stride = sizeof(ImDrawVert);
+ unsigned int offset = 0;
+ ctx->IASetInputLayout(g_pInputLayout);
+ ctx->IASetVertexBuffers(0, 1, &g_pVB, &stride, &offset);
+ ctx->IASetIndexBuffer(g_pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
+ ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ ctx->VSSetShader(g_pVertexShader, NULL, 0);
+ ctx->VSSetConstantBuffers(0, 1, &g_pVertexConstantBuffer);
+ ctx->PSSetShader(g_pPixelShader, NULL, 0);
+ ctx->PSSetSamplers(0, 1, &g_pFontSampler);
+
+ // Setup render state
+ const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
+ ctx->OMSetBlendState(g_pBlendState, blend_factor, 0xffffffff);
+ ctx->OMSetDepthStencilState(g_pDepthStencilState, 0);
+ ctx->RSSetState(g_pRasterizerState);
+
+ // Render command lists
+ int vtx_offset = 0;
+ int idx_offset = 0;
+ for (int n = 0; n < draw_data->CmdListsCount; n++)
+ {
+ const ImDrawList* cmd_list = draw_data->CmdLists[n];
+ for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
+ {
+ const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
+ if (pcmd->UserCallback)
+ {
+ pcmd->UserCallback(cmd_list, pcmd);
+ }
+ else
+ {
+ const D3D11_RECT r = { (LONG)pcmd->ClipRect.x, (LONG)pcmd->ClipRect.y, (LONG)pcmd->ClipRect.z, (LONG)pcmd->ClipRect.w };
+ ctx->PSSetShaderResources(0, 1, (ID3D11ShaderResourceView**)&pcmd->TextureId);
+ ctx->RSSetScissorRects(1, &r);
+ ctx->DrawIndexed(pcmd->ElemCount, idx_offset, vtx_offset);
+ }
+ idx_offset += pcmd->ElemCount;
+ }
+ vtx_offset += cmd_list->VtxBuffer.size();
+ }
+
+ // Restore modified DX state
+ ctx->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
+ ctx->RSSetViewports(old.ViewportsCount, old.Viewports);
+ ctx->RSSetState(old.RS); if (old.RS) old.RS->Release();
+ ctx->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
+ ctx->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
+ ctx->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
+ ctx->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
+ ctx->PSSetShader(old.PS, old.PSInstances, old.PSInstancesCount); if (old.PS) old.PS->Release();
+ for (UINT i = 0; i < old.PSInstancesCount; i++) if (old.PSInstances[i]) old.PSInstances[i]->Release();
+ ctx->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release();
+ ctx->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
+ for (UINT i = 0; i < old.VSInstancesCount; i++) if (old.VSInstances[i]) old.VSInstances[i]->Release();
+ ctx->IASetPrimitiveTopology(old.PrimitiveTopology);
+ ctx->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
+ ctx->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
+ ctx->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
+}
+
+IMGUI_API LRESULT ImGui_ImplDX11_WndProcHandler(HWND, UINT msg, WPARAM wParam, LPARAM lParam)
+{
+ ImGuiIO& io = ImGui::GetIO();
+ switch (msg)
+ {
+ case WM_LBUTTONDOWN:
+ io.MouseDown[0] = true;
+ return true;
+ case WM_LBUTTONUP:
+ io.MouseDown[0] = false;
+ return true;
+ case WM_RBUTTONDOWN:
+ io.MouseDown[1] = true;
+ return true;
+ case WM_RBUTTONUP:
+ io.MouseDown[1] = false;
+ return true;
+ case WM_MBUTTONDOWN:
+ io.MouseDown[2] = true;
+ return true;
+ case WM_MBUTTONUP:
+ io.MouseDown[2] = false;
+ return true;
+ case WM_MOUSEWHEEL:
+ io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
+ return true;
+ case WM_MOUSEMOVE:
+ io.MousePos.x = (signed short)(lParam);
+ io.MousePos.y = (signed short)(lParam >> 16);
+ return true;
+ case WM_KEYDOWN:
+ if (wParam < 256)
+ io.KeysDown[wParam] = 1;
+ return true;
+ case WM_KEYUP:
+ if (wParam < 256)
+ io.KeysDown[wParam] = 0;
+ return true;
+ case WM_CHAR:
+ // You can also use ToAscii()+GetKeyboardState() to retrieve characters.
+ if (wParam > 0 && wParam < 0x10000)
+ io.AddInputCharacter((unsigned short)wParam);
+ return true;
+ }
+ return 0;
+}
+
+static void ImGui_ImplDX11_CreateFontsTexture()
+{
+ // Build texture atlas
+ ImGuiIO& io = ImGui::GetIO();
+ unsigned char* pixels;
+ int width, height;
+ io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
+
+ // Upload texture to graphics system
+ {
+ D3D11_TEXTURE2D_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+ desc.Width = width;
+ desc.Height = height;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ desc.SampleDesc.Count = 1;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ desc.CPUAccessFlags = 0;
+
+ ID3D11Texture2D *pTexture = NULL;
+ D3D11_SUBRESOURCE_DATA subResource;
+ subResource.pSysMem = pixels;
+ subResource.SysMemPitch = desc.Width * 4;
+ subResource.SysMemSlicePitch = 0;
+ g_pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture);
+
+ // Create texture view
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ ZeroMemory(&srvDesc, sizeof(srvDesc));
+ srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ srvDesc.Texture2D.MipLevels = desc.MipLevels;
+ srvDesc.Texture2D.MostDetailedMip = 0;
+ g_pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &g_pFontTextureView);
+ pTexture->Release();
+ }
+
+ // Store our identifier
+ io.Fonts->TexID = (void *)g_pFontTextureView;
+
+ // Create texture sampler
+ {
+ D3D11_SAMPLER_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+ desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
+ desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
+ desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
+ desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
+ desc.MipLODBias = 0.f;
+ desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
+ desc.MinLOD = 0.f;
+ desc.MaxLOD = 0.f;
+ g_pd3dDevice->CreateSamplerState(&desc, &g_pFontSampler);
+ }
+}
+
+bool ImGui_ImplDX11_CreateDeviceObjects()
+{
+ if (!g_pd3dDevice)
+ return false;
+ if (g_pFontSampler)
+ ImGui_ImplDX11_InvalidateDeviceObjects();
+
+ // By using D3DCompile() from <d3dcompiler.h> / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A)
+ // If you would like to use this DX11 sample code but remove this dependency you can:
+ // 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [prefered solution]
+ // 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL.
+ // See https://github.com/ocornut/imgui/pull/638 for sources and details.
+
+ // Create the vertex shader
+ {
+ static const char* vertexShader =
+ "cbuffer vertexBuffer : register(b0) \
+ {\
+ float4x4 ProjectionMatrix; \
+ };\
+ struct VS_INPUT\
+ {\
+ float2 pos : POSITION;\
+ float4 col : COLOR0;\
+ float2 uv : TEXCOORD0;\
+ };\
+ \
+ struct PS_INPUT\
+ {\
+ float4 pos : SV_POSITION;\
+ float4 col : COLOR0;\
+ float2 uv : TEXCOORD0;\
+ };\
+ \
+ PS_INPUT main(VS_INPUT input)\
+ {\
+ PS_INPUT output;\
+ output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\
+ output.col = input.col;\
+ output.uv = input.uv;\
+ return output;\
+ }";
+
+ D3DCompile(vertexShader, strlen(vertexShader), NULL, NULL, NULL, "main", "vs_4_0", 0, 0, &g_pVertexShaderBlob, NULL);
+ if (g_pVertexShaderBlob == NULL) // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
+ return false;
+ if (g_pd3dDevice->CreateVertexShader((DWORD*)g_pVertexShaderBlob->GetBufferPointer(), g_pVertexShaderBlob->GetBufferSize(), NULL, &g_pVertexShader) != S_OK)
+ return false;
+
+ // Create the input layout
+ D3D11_INPUT_ELEMENT_DESC local_layout[] = {
+ { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (size_t)(&((ImDrawVert*)0)->pos), D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (size_t)(&((ImDrawVert*)0)->uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (size_t)(&((ImDrawVert*)0)->col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ };
+ if (g_pd3dDevice->CreateInputLayout(local_layout, 3, g_pVertexShaderBlob->GetBufferPointer(), g_pVertexShaderBlob->GetBufferSize(), &g_pInputLayout) != S_OK)
+ return false;
+
+ // Create the constant buffer
+ {
+ D3D11_BUFFER_DESC desc;
+ desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER);
+ desc.Usage = D3D11_USAGE_DYNAMIC;
+ desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ desc.MiscFlags = 0;
+ g_pd3dDevice->CreateBuffer(&desc, NULL, &g_pVertexConstantBuffer);
+ }
+ }
+
+ // Create the pixel shader
+ {
+ static const char* pixelShader =
+ "struct PS_INPUT\
+ {\
+ float4 pos : SV_POSITION;\
+ float4 col : COLOR0;\
+ float2 uv : TEXCOORD0;\
+ };\
+ sampler sampler0;\
+ Texture2D texture0;\
+ \
+ float4 main(PS_INPUT input) : SV_Target\
+ {\
+ float4 out_col = input.col * texture0.Sample(sampler0, input.uv); \
+ return out_col; \
+ }";
+
+ D3DCompile(pixelShader, strlen(pixelShader), NULL, NULL, NULL, "main", "ps_4_0", 0, 0, &g_pPixelShaderBlob, NULL);
+ if (g_pPixelShaderBlob == NULL) // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
+ return false;
+ if (g_pd3dDevice->CreatePixelShader((DWORD*)g_pPixelShaderBlob->GetBufferPointer(), g_pPixelShaderBlob->GetBufferSize(), NULL, &g_pPixelShader) != S_OK)
+ return false;
+ }
+
+ // Create the blending setup
+ {
+ D3D11_BLEND_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+ desc.AlphaToCoverageEnable = false;
+ desc.RenderTarget[0].BlendEnable = true;
+ desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
+ desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
+ desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
+ desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
+ desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
+ desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
+ desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
+ g_pd3dDevice->CreateBlendState(&desc, &g_pBlendState);
+ }
+
+ // Create the rasterizer state
+ {
+ D3D11_RASTERIZER_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+ desc.FillMode = D3D11_FILL_SOLID;
+ desc.CullMode = D3D11_CULL_NONE;
+ desc.ScissorEnable = true;
+ desc.DepthClipEnable = true;
+ g_pd3dDevice->CreateRasterizerState(&desc, &g_pRasterizerState);
+ }
+
+ // Create depth-stencil State
+ {
+ D3D11_DEPTH_STENCIL_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+ desc.DepthEnable = false;
+ desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
+ desc.DepthFunc = D3D11_COMPARISON_ALWAYS;
+ desc.StencilEnable = false;
+ desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+ desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+ desc.BackFace = desc.FrontFace;
+ g_pd3dDevice->CreateDepthStencilState(&desc, &g_pDepthStencilState);
+ }
+
+ ImGui_ImplDX11_CreateFontsTexture();
+
+ return true;
+}
+
+void ImGui_ImplDX11_InvalidateDeviceObjects()
+{
+ if (!g_pd3dDevice)
+ return;
+
+ if (g_pFontSampler) { g_pFontSampler->Release(); g_pFontSampler = NULL; }
+ if (g_pFontTextureView) { g_pFontTextureView->Release(); g_pFontTextureView = NULL; ImGui::GetIO().Fonts->TexID = 0; }
+ if (g_pIB) { g_pIB->Release(); g_pIB = NULL; }
+ if (g_pVB) { g_pVB->Release(); g_pVB = NULL; }
+
+ if (g_pBlendState) { g_pBlendState->Release(); g_pBlendState = NULL; }
+ if (g_pDepthStencilState) { g_pDepthStencilState->Release(); g_pDepthStencilState = NULL; }
+ if (g_pRasterizerState) { g_pRasterizerState->Release(); g_pRasterizerState = NULL; }
+ if (g_pPixelShader) { g_pPixelShader->Release(); g_pPixelShader = NULL; }
+ if (g_pPixelShaderBlob) { g_pPixelShaderBlob->Release(); g_pPixelShaderBlob = NULL; }
+ if (g_pVertexConstantBuffer) { g_pVertexConstantBuffer->Release(); g_pVertexConstantBuffer = NULL; }
+ if (g_pInputLayout) { g_pInputLayout->Release(); g_pInputLayout = NULL; }
+ if (g_pVertexShader) { g_pVertexShader->Release(); g_pVertexShader = NULL; }
+ if (g_pVertexShaderBlob) { g_pVertexShaderBlob->Release(); g_pVertexShaderBlob = NULL; }
+}
+
+bool ImGui_ImplDX11_Init(void* hwnd, ID3D11Device* device, ID3D11DeviceContext* device_context)
+{
+ g_hWnd = (HWND)hwnd;
+ g_pd3dDevice = device;
+ g_pd3dDeviceContext = device_context;
+
+ if (!QueryPerformanceFrequency((LARGE_INTEGER *)&g_TicksPerSecond))
+ return false;
+ if (!QueryPerformanceCounter((LARGE_INTEGER *)&g_Time))
+ return false;
+
+ ImGuiIO& io = ImGui::GetIO();
+ io.KeyMap[ImGuiKey_Tab] = VK_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array that we will update during the application lifetime.
+ io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT;
+ io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT;
+ io.KeyMap[ImGuiKey_UpArrow] = VK_UP;
+ io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN;
+ io.KeyMap[ImGuiKey_PageUp] = VK_PRIOR;
+ io.KeyMap[ImGuiKey_PageDown] = VK_NEXT;
+ io.KeyMap[ImGuiKey_Home] = VK_HOME;
+ io.KeyMap[ImGuiKey_End] = VK_END;
+ io.KeyMap[ImGuiKey_Delete] = VK_DELETE;
+ io.KeyMap[ImGuiKey_Backspace] = VK_BACK;
+ io.KeyMap[ImGuiKey_Enter] = VK_RETURN;
+ io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE;
+ io.KeyMap[ImGuiKey_A] = 'A';
+ io.KeyMap[ImGuiKey_C] = 'C';
+ io.KeyMap[ImGuiKey_V] = 'V';
+ io.KeyMap[ImGuiKey_X] = 'X';
+ io.KeyMap[ImGuiKey_Y] = 'Y';
+ io.KeyMap[ImGuiKey_Z] = 'Z';
+
+ io.RenderDrawListsFn = ImGui_ImplDX11_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
+ io.ImeWindowHandle = g_hWnd;
+
+ return true;
+}
+
+void ImGui_ImplDX11_Shutdown()
+{
+ ImGui_ImplDX11_InvalidateDeviceObjects();
+ ImGui::Shutdown();
+ g_pd3dDevice = NULL;
+ g_pd3dDeviceContext = NULL;
+ g_hWnd = (HWND)0;
+}
+
+void ImGui_ImplDX11_NewFrame()
+{
+ if (!g_pFontSampler)
+ ImGui_ImplDX11_CreateDeviceObjects();
+
+ ImGuiIO& io = ImGui::GetIO();
+
+ // Setup display size (every frame to accommodate for window resizing)
+ RECT rect;
+ GetClientRect(g_hWnd, &rect);
+ io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top));
+
+ // Setup time step
+ INT64 current_time;
+ QueryPerformanceCounter((LARGE_INTEGER *)&current_time);
+ io.DeltaTime = (float)(current_time - g_Time) / g_TicksPerSecond;
+ g_Time = current_time;
+
+ // Read keyboard modifiers inputs
+ io.KeyCtrl = (GetKeyState(VK_CONTROL) & 0x8000) != 0;
+ io.KeyShift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
+ io.KeyAlt = (GetKeyState(VK_MENU) & 0x8000) != 0;
+ io.KeySuper = false;
+ // io.KeysDown : filled by WM_KEYDOWN/WM_KEYUP events
+ // io.MousePos : filled by WM_MOUSEMOVE events
+ // io.MouseDown : filled by WM_*BUTTON* events
+ // io.MouseWheel : filled by WM_MOUSEWHEEL events
+
+ // Hide OS mouse cursor if ImGui is drawing it
+ SetCursor(io.MouseDrawCursor ? NULL : LoadCursor(NULL, IDC_ARROW));
+
+ // Start the frame
+ ImGui::NewFrame();
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/imgui_impl_dx11.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/imgui_impl_dx11.h
new file mode 100644
index 0000000..7d6f710
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/imgui_impl_dx11.h
@@ -0,0 +1,25 @@
+// ImGui Win32 + DirectX11 binding
+// In this binding, ImTextureID is used to store a 'ID3D11ShaderResourceView*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
+
+// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
+// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
+// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
+// https://github.com/ocornut/imgui
+
+struct ID3D11Device;
+struct ID3D11DeviceContext;
+
+IMGUI_API bool ImGui_ImplDX11_Init(void* hwnd, ID3D11Device* device, ID3D11DeviceContext* device_context);
+IMGUI_API void ImGui_ImplDX11_Shutdown();
+IMGUI_API void ImGui_ImplDX11_NewFrame();
+
+// Use if you want to reset your rendering device without losing ImGui state.
+IMGUI_API void ImGui_ImplDX11_InvalidateDeviceObjects();
+IMGUI_API bool ImGui_ImplDX11_CreateDeviceObjects();
+
+// Handler for Win32 messages, update mouse/keyboard data.
+// You may or not need this for your implementation, but it can serve as reference for handling inputs.
+// Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
+/*
+IMGUI_API LRESULT ImGui_ImplDX11_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
+*/
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/PxInputDataFromPxFileBuf.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/PxInputDataFromPxFileBuf.h
new file mode 100644
index 0000000..dfa8260
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/PxInputDataFromPxFileBuf.h
@@ -0,0 +1,51 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef PXINPUTDATAFROMPXFILEBUF_H
+#define PXINPUTDATAFROMPXFILEBUF_H
+
+#include <PsFileBuffer.h>
+
+
+// Copied from APEX
+class PxInputDataFromPxFileBuf : public physx::PxInputData
+{
+public:
+ PxInputDataFromPxFileBuf(physx::PxFileBuf& fileBuf) : mFileBuf(fileBuf) {}
+
+ // physx::PxInputData interface
+ virtual uint32_t getLength() const
+ {
+ return mFileBuf.getFileLength();
+ }
+
+ virtual void seek(uint32_t offset)
+ {
+ mFileBuf.seekRead(offset);
+ }
+
+ virtual uint32_t tell() const
+ {
+ return mFileBuf.tellRead();
+ }
+
+ // physx::PxInputStream interface
+ virtual uint32_t read(void* dest, uint32_t count)
+ {
+ return mFileBuf.read(dest, count);
+ }
+
+ PX_NOCOPY(PxInputDataFromPxFileBuf)
+private:
+ physx::PxFileBuf& mFileBuf;
+};
+
+
+#endif //PXINPUTDATAFROMPXFILEBUF_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/SampleProfiler.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/SampleProfiler.cpp
new file mode 100644
index 0000000..4df23fd
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/SampleProfiler.cpp
@@ -0,0 +1,223 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+
+#include "SampleProfiler.h"
+#include <map>
+#include <iostream>
+#include <fstream>
+#include <stack>
+
+using namespace std::chrono;
+
+struct ProfileData
+{
+ steady_clock::time_point start;
+
+ microseconds time;
+ microseconds prevTime;
+ microseconds maxTime;
+ uint32_t calls;
+ uint32_t prevCalls;
+
+ ProfileData() : time(0), prevTime(0), maxTime(0), calls(0), prevCalls(0)
+ {}
+};
+
+struct Node
+{
+ ProfileData data;
+ std::map<const char*, Node> childs;
+ Node* parent;
+};
+
+static std::map<const char*, Node> s_roots;
+static Node* s_currentNode;
+static bool s_beginEndMismatch;
+static microseconds s_overhead;
+static microseconds s_prevOverhead;
+
+void SampleProfilerInit()
+{
+ s_roots.clear();
+ s_currentNode = nullptr;
+ s_beginEndMismatch = false;
+ s_overhead = microseconds();
+}
+
+void SampleProfilerBegin(const char* name)
+{
+ auto start = steady_clock::now();
+ {
+ Node* parent = s_currentNode;
+ if (s_currentNode == nullptr)
+ {
+ s_currentNode = &s_roots[name];
+ }
+ else
+ {
+ s_currentNode = &s_currentNode->childs[name];
+ }
+ s_currentNode->parent = parent;
+ s_currentNode->data.calls++;
+ s_currentNode->data.start = steady_clock::now();
+ }
+ s_overhead += duration_cast<microseconds>(steady_clock::now() - start);
+}
+
+void SampleProfilerEnd()
+{
+ auto start = steady_clock::now();
+ {
+ if (s_currentNode)
+ {
+ auto& data = s_currentNode->data;
+ data.time += duration_cast<microseconds>(steady_clock::now() - data.start);
+ data.maxTime = data.time > data.maxTime ? data.time : data.maxTime;
+ s_currentNode = s_currentNode->parent;
+ }
+ else
+ {
+ s_beginEndMismatch = true;
+ }
+ }
+ s_overhead += duration_cast<microseconds>(steady_clock::now() - start);
+}
+
+struct SampleProfilerTreeIteratorImpl final : public SampleProfilerTreeIterator
+{
+ struct StackNode
+ {
+ Node* node;
+ const char* name;
+ };
+
+ SampleProfilerTreeIteratorImpl(std::map<const char*, Node>& roots)
+ {
+ for (auto& root : roots)
+ {
+ m_stack.emplace(StackNode { &root.second, root.first });
+ }
+
+ next();
+ }
+
+ virtual const Data* data() const override
+ {
+ return m_valid ? &m_data : nullptr;
+ }
+
+ Node* node()
+ {
+ return m_node;
+ }
+
+ virtual bool isDone() const
+ {
+ return !m_valid;
+ }
+
+ virtual void next()
+ {
+ if (!m_stack.empty())
+ {
+ auto& e = m_stack.top();
+ m_stack.pop();
+ m_node = e.node;
+ m_data.depth = 0;
+ m_data.hash = (uint64_t)m_node;
+ for (const Node* p = m_node; p != nullptr; p = p->parent)
+ {
+ m_data.depth++;
+ }
+ m_data.name = e.name;
+ m_data.calls = m_node->data.prevCalls;
+ m_data.time = m_node->data.prevTime;
+ m_data.maxTime = m_node->data.maxTime;
+ m_data.hasChilds = !m_node->childs.empty();
+
+ for (auto it = m_node->childs.rbegin(); it != m_node->childs.rend(); ++it)
+ {
+ m_stack.emplace(StackNode { &(*it).second, (*it).first });
+ }
+ m_valid = true;
+ }
+ else
+ {
+ m_valid = false;
+ }
+ }
+
+ virtual void release()
+ {
+ delete this;
+ }
+
+ bool m_valid;
+ Data m_data;
+ Node* m_node;
+ std::stack<StackNode > m_stack;
+};
+
+void SampleProfilerReset()
+{
+ for (SampleProfilerTreeIteratorImpl it(s_roots); !it.isDone(); it.next())
+ {
+ auto& data = it.node()->data;
+ data.prevTime = data.time;
+ data.prevCalls = data.calls;
+ data.time = microseconds();
+ data.calls = 0;
+ }
+ s_currentNode = nullptr;
+ s_beginEndMismatch = false;
+ s_prevOverhead = s_overhead;
+ s_overhead = microseconds();
+}
+
+bool SampleProfilerIsValid()
+{
+ return !s_beginEndMismatch;
+}
+
+microseconds SampleProfilerGetOverhead()
+{
+ return s_prevOverhead;
+}
+
+SampleProfilerTreeIterator* SampleProfilerCreateTreeIterator()
+{
+ return SampleProfilerIsValid() ? new SampleProfilerTreeIteratorImpl(s_roots) : nullptr;
+}
+
+void SampleProfilerDumpToFile(const char* path)
+{
+ std::ofstream myfile(path, std::ios_base::out);
+ if (myfile.is_open())
+ {
+ if (s_beginEndMismatch)
+ {
+ myfile << "Error: Begin/End Mismatch.\n";
+ }
+ else
+ {
+ myfile << "[Root]\n";
+ for(SampleProfilerTreeIteratorImpl it(s_roots); !it.isDone(); it.next())
+ {
+ auto data = it.data();
+ for (uint32_t i = 0; i < data->depth; ++i)
+ myfile << "\t";
+ myfile << data->name << " --> calls: " << data->calls << ", total: " << data->time.count() * 0.001 << "ms\n";
+ }
+ }
+
+ myfile.close();
+ }
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/SampleProfiler.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/SampleProfiler.h
new file mode 100644
index 0000000..1ea3663
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/SampleProfiler.h
@@ -0,0 +1,79 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef SAMPLEPROFILER_H
+#define SAMPLEPROFILER_H
+
+#include <chrono>
+
+#if NV_PROFILE
+
+void SampleProfilerInit();
+void SampleProfilerBegin(const char* name);
+void SampleProfilerEnd();
+void SampleProfilerReset();
+
+struct SampleProfilerScoped
+{
+ SampleProfilerScoped(const char* name)
+ {
+ SampleProfilerBegin(name);
+ }
+
+ ~SampleProfilerScoped()
+ {
+ SampleProfilerEnd();
+ }
+};
+
+#define PROFILER_INIT() SampleProfilerInit()
+#define PROFILER_BEGIN(x) SampleProfilerBegin(x)
+#define PROFILER_END() SampleProfilerEnd()
+#define PROFILER_SCOPED(x) SampleProfilerScoped __scopedProfiler__(x)
+#define PROFILER_SCOPED_FUNCTION() SampleProfilerScoped __scopedProfiler__(__FUNCTION__)
+#define PROFILER_RESET() SampleProfilerReset()
+
+#else
+
+#define PROFILER_INIT()
+#define PROFILER_BEGIN(x)
+#define PROFILER_END()
+#define PROFILER_SCOPED(x)
+#define PROFILER_SCOPED_FUNCTION()
+#define PROFILER_RESET()
+
+#endif
+
+void SampleProfilerDumpToFile(const char* path);
+bool SampleProfilerIsValid();
+std::chrono::microseconds SampleProfilerGetOverhead();
+
+struct SampleProfilerTreeIterator
+{
+ struct Data
+ {
+ uint64_t hash;
+ const char* name;
+ bool hasChilds;
+ uint32_t depth;
+ std::chrono::microseconds time;
+ std::chrono::microseconds maxTime;
+ uint32_t calls;
+ };
+
+ virtual const Data* data() const = 0;
+ virtual bool isDone() const = 0;
+ virtual void next() = 0;
+ virtual void release() = 0;
+};
+
+SampleProfilerTreeIterator* SampleProfilerCreateTreeIterator();
+
+#endif //SAMPLEPROFILER_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/SampleTime.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/SampleTime.h
new file mode 100644
index 0000000..c62ced2
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/SampleTime.h
@@ -0,0 +1,58 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef SAMPLE_TIME_H
+#define SAMPLE_TIME_H
+
+#include <stdint.h>
+
+class Time
+{
+public:
+ Time() : m_lastTickCount(getTimeTicks()) {}
+
+ double Time::getElapsedSeconds()
+ {
+ const int64_t lastTickCount = m_lastTickCount;
+ m_lastTickCount = getTimeTicks();
+ return (m_lastTickCount - lastTickCount) * s_secondsPerTick;
+ }
+
+ double Time::peekElapsedSeconds() const
+ {
+ return (getTimeTicks() - m_lastTickCount) * s_secondsPerTick;
+ }
+
+ double Time::getLastTime() const
+ {
+ return m_lastTickCount * s_secondsPerTick;
+ }
+
+private:
+ static double getTickDuration()
+ {
+ LARGE_INTEGER a;
+ QueryPerformanceFrequency(&a);
+ return 1.0 / (double)a.QuadPart;
+ }
+
+ int64_t getTimeTicks() const
+ {
+ LARGE_INTEGER a;
+ QueryPerformanceCounter(&a);
+ return a.QuadPart;
+ }
+
+ int64_t m_lastTickCount;
+ static const double s_secondsPerTick;
+};
+
+
+#endif \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/UIHelpers.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/UIHelpers.h
new file mode 100644
index 0000000..b23eb84
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/UIHelpers.h
@@ -0,0 +1,56 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef UI_HELPERS_H
+#define UI_HELPERS_H
+
+#include "imgui.h"
+#include "PxVec3.h"
+
+
+static void ImGui_DragFloat3Dir(const char* label, float v[3])
+{
+ if (ImGui::Button("Normalize"))
+ {
+ ((physx::PxVec3*)v)->normalize();
+ }
+ ImGui::SameLine();
+ ImGui::DragFloat3(label, v);
+};
+
+
+#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR)))
+
+template<int valuesCount = 90>
+class PlotLinesInstance
+{
+public:
+ PlotLinesInstance()
+ {
+ memset(m_values, 0, sizeof(float) * valuesCount);
+ }
+
+ void plot(const char* label, float newValue, const char* overlay_text, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 80))
+ {
+ for (; ImGui::GetTime() > m_time + 1.0f / 60.0f; m_time += 1.0f / 60.0f)
+ {
+ m_values[m_offset] = newValue;
+ m_offset = (m_offset + 1) % valuesCount;
+ }
+ ImGui::PlotLines(label, m_values, valuesCount, m_offset, overlay_text, scale_min, scale_max, graph_size);
+ }
+
+private:
+ float m_values[valuesCount];
+ int m_offset;
+ float m_time = ImGui::GetTime();
+};
+
+#endif //UI_HELPERS_H \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/Utils.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/Utils.cpp
new file mode 100644
index 0000000..a271137
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/Utils.cpp
@@ -0,0 +1,13 @@
+#include "Utils.h"
+
+#include <string>
+#include <cstdarg>
+
+HRESULT messagebox_printf(const char* caption, UINT mb_type, const char* format, ...)
+{
+ va_list args;
+ va_start(args, format);
+ char formatted_text[512];
+ _vsnprintf(formatted_text, 512, format, args);
+ return MessageBoxA(nullptr, formatted_text, caption, mb_type);
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/Utils.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/Utils.h
new file mode 100644
index 0000000..5d4addc
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/utils/Utils.h
@@ -0,0 +1,91 @@
+#ifndef UTILS_H
+#define UTILS_H
+
+#include <DeviceManager.h>
+#include <assert.h>
+
+#include "PxPreprocessor.h"
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// MACROS
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef V_RETURN
+#define V_RETURN(x) \
+ { \
+ hr = (x); \
+ if(FAILED(hr)) \
+ { \
+ return hr; \
+ } \
+ }
+#endif
+
+#ifndef V
+#define V(x) \
+ { \
+ HRESULT hr = (x); \
+ _ASSERT(SUCCEEDED(hr)); \
+ }
+#endif
+
+#ifndef SAFE_RELEASE
+#define SAFE_RELEASE(p) \
+ { \
+ if(p) \
+ { \
+ (p)->Release(); \
+ (p) = NULL; \
+ } \
+ }
+#endif
+
+#ifndef SAFE_DELETE
+#define SAFE_DELETE(p) \
+ { \
+ if(p) \
+ { \
+ delete (p); \
+ (p) = NULL; \
+ } \
+ }
+#endif
+
+#define ASSERT_PRINT(cond, format, ...) \
+ if(!(cond)) \
+ { \
+ messagebox_printf("Assertion Failed!", MB_OK | MB_ICONERROR, #cond "\n" format, __VA_ARGS__); \
+ assert(cond); \
+ }
+
+HRESULT messagebox_printf(const char* caption, UINT mb_type, const char* format, ...);
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+static const char* strext(const char* str)
+{
+ const char* ext = NULL; // by default no extension found!
+ while (str)
+ {
+ str = strchr(str, '.');
+ if (str)
+ {
+ str++;
+ ext = str;
+ }
+ }
+ return ext;
+}
+
+static inline float lerp(float a, float b, float t) { return a + (b - a) * t; }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#endif \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastCompositePanel.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastCompositePanel.cpp
new file mode 100644
index 0000000..b42a4f5
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastCompositePanel.cpp
@@ -0,0 +1,306 @@
+#include "BlastCompositePanel.h"
+#include "ui_BlastCompositePanel.h"
+#include "ProjectParams.h"
+#include <QtCore/QFileInfo>
+#include <QtWidgets/QInputDialog>
+#include <QtWidgets/QLineEdit>
+#include <QtWidgets/QMessageBox>
+
+BlastCompositePanel::BlastCompositePanel(QWidget *parent) :
+ QWidget(parent),
+ ui(new Ui::BlastCompositePanel),
+ _selectedAsset(-1)
+{
+ ui->setupUi(this);
+
+ ui->btnRemoveAsset->setEnabled(false);
+ ui->btnModifyLandmark->setEnabled(false);
+ ui->btnRemoveLandmark->setEnabled(false);
+}
+
+BlastCompositePanel::~BlastCompositePanel()
+{
+ delete ui;
+}
+
+void BlastCompositePanel::updateValues()
+{
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPComposite& composite = projectParams.blast.composite;
+
+ ui->lineEditComposite->setText(composite.composite.buf);
+
+ _updateAssetComboBox();
+
+ _updateAssetInstanceListWidget();
+
+ ui->spinBoxBondByThreshold->setValue(composite.bondThreshold);
+ ui->spinBoxNewBondStrength->setValue(composite.bondStrength);
+
+ _updateLandmarkListWidget();
+
+ ui->checkBoxEnableLandmark->setChecked(false);
+ ui->spinBoxLandmarkRadius->setValue(false);
+}
+
+void BlastCompositePanel::on_btnCollapse_clicked()
+{
+
+}
+
+void BlastCompositePanel::on_btnSave_clicked()
+{
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPComposite& composite = projectParams.blast.composite;
+
+ QByteArray tmp = ui->lineEditComposite->text().toUtf8();
+ copy(composite.composite, tmp.data());
+}
+
+void BlastCompositePanel::on_comboBoxAsset_currentIndexChanged(int index)
+{
+ _selectedAsset = index;
+}
+
+void BlastCompositePanel::on_btnAddAsset_clicked()
+{
+ bool ok = false;
+ QString name = QInputDialog::getText(this,
+ tr("Blast Tool"),
+ tr("Please input name for new blast instance:"),
+ QLineEdit::Normal,
+ "",
+ &ok);
+ bool nameExist = BlastProject::ins().isAssetInstanceNameExist(name.toUtf8().data());
+ if (ok && !name.isEmpty() && !nameExist)
+ {
+ BlastProject::ins().addAssetInstance(_selectedAsset, name.toUtf8().data());
+ _updateAssetInstanceListWidget();
+ ui->listWidgetBlastAsset->setCurrentRow(ui->listWidgetBlastAsset->count() - 1);
+ }
+ else if (ok && nameExist)
+ {
+ QMessageBox::warning(this, "Blast Tool", "The name you input is already exist!");
+ }
+ else if (ok && name.isEmpty())
+ {
+ QMessageBox::warning(this, "Blast Tool", "You need input a name for the new preset!");
+ }
+}
+
+void BlastCompositePanel::on_btnRemoveAsset_clicked()
+{
+ QList<QListWidgetItem*> items = ui->listWidgetBlastAsset->selectedItems();
+ BlastProject::ins().removeAssetInstance(items.at(0)->text().toUtf8().data());
+}
+
+void BlastCompositePanel::on_listWidgetBlastAsset_itemSelectionChanged()
+{
+ QList<QListWidgetItem*> items = ui->listWidgetBlastAsset->selectedItems();
+ if (items.count() > 0)
+ ui->btnRemoveAsset->setEnabled(true);
+ else
+ ui->btnRemoveAsset->setEnabled(false);
+}
+
+void BlastCompositePanel::on_spinBoxBondByThreshold_valueChanged(double arg1)
+{
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPComposite& composite = projectParams.blast.composite;
+ composite.bondThreshold = arg1;
+}
+
+void BlastCompositePanel::on_spinBoxNewBondStrength_valueChanged(double arg1)
+{
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPComposite& composite = projectParams.blast.composite;
+ composite.bondStrength = arg1;
+}
+
+void BlastCompositePanel::on_btnAddLandmark_clicked()
+{
+ bool ok = false;
+ QString name = QInputDialog::getText(this,
+ tr("Blast Tool"),
+ tr("Please input name for new landmark:"),
+ QLineEdit::Normal,
+ "",
+ &ok);
+ bool nameExist = BlastProject::ins().isLandmarkNameExist(name.toUtf8().data());
+ if (ok && !name.isEmpty() && !nameExist)
+ {
+ BlastProject::ins().addLandmark(name.toUtf8().data());
+ _updateLandmarkListWidget();
+ ui->listWidgetLandmark->setCurrentRow(ui->listWidgetLandmark->count() - 1);
+ }
+ else if (ok && nameExist)
+ {
+ QMessageBox::warning(this, "Blast Tool", "The name you input is already exist!");
+ }
+ else if (ok && name.isEmpty())
+ {
+ QMessageBox::warning(this, "Blast Tool", "You need input a name for the new landmark!");
+ }
+}
+
+void BlastCompositePanel::on_btnModifyLandmark_clicked()
+{
+ QList<QListWidgetItem*> items = ui->listWidgetLandmark->selectedItems();
+ QByteArray tem = items.at(0)->text().toUtf8();
+ const char* oldName = tem.data();
+
+ bool ok = false;
+ QString newName = QInputDialog::getText(this,
+ tr("Blast Tool"),
+ tr("Please input new name for the selected landmark:"),
+ QLineEdit::Normal,
+ oldName,
+ &ok);
+ bool nameExist = BlastProject::ins().isLandmarkNameExist(newName.toUtf8().data());
+ if (ok && !newName.isEmpty() && !nameExist)
+ {
+ int selectIndex = ui->listWidgetLandmark->currentRow();
+ BlastProject::ins().renameLandmark(oldName, newName.toUtf8().data());
+ _updateLandmarkListWidget();
+ ui->listWidgetLandmark->setCurrentRow(selectIndex);
+ }
+ else if (ok && nameExist)
+ {
+ QMessageBox::warning(this, "Blast Tool", "The name you input is already exist!");
+ }
+ else if (ok && newName.isEmpty())
+ {
+ QMessageBox::warning(this, "Blast Tool", "You need input a name for the new landmark!");
+ }
+}
+
+void BlastCompositePanel::on_btnRemoveLandmark_clicked()
+{
+ QList<QListWidgetItem*> items = ui->listWidgetLandmark->selectedItems();
+ QByteArray tem = items.at(0)->text().toUtf8();
+ const char* name = tem.data();
+ BlastProject::ins().removeLandmark(name);
+ _updateLandmarkListWidget();
+}
+
+void BlastCompositePanel::on_listWidgetLandmark_itemSelectionChanged()
+{
+ _updateLandmarkUIs();
+}
+
+void BlastCompositePanel::on_checkBoxEnableLandmark_stateChanged(int arg1)
+{
+ QList<QListWidgetItem*> items = ui->listWidgetLandmark->selectedItems();
+
+ int count = items.count();
+ for (int i = 0; i < count; ++i)
+ {
+ BPPLandmark* landmark = BlastProject::ins().getLandmark(items.at(0)->text().toUtf8().data());
+ if (landmark != nullptr)
+ {
+ landmark->enable = ui->checkBoxEnableLandmark->isChecked();
+ }
+ }
+}
+
+void BlastCompositePanel::on_spinBoxLandmarkRadius_valueChanged(double arg1)
+{
+ QList<QListWidgetItem*> items = ui->listWidgetLandmark->selectedItems();
+
+ int count = items.count();
+ for (int i = 0; i < count; ++i)
+ {
+ BPPLandmark* landmark = BlastProject::ins().getLandmark(items.at(0)->text().toUtf8().data());
+ if (landmark != nullptr)
+ {
+ landmark->radius = ui->spinBoxLandmarkRadius->value();
+ }
+ }
+}
+
+void BlastCompositePanel::_updateAssetComboBox()
+{
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPAssetArray& blastAssetArray = projectParams.blast.blastAssets;
+ BPPComposite& composite = projectParams.blast.composite;
+
+ ui->comboBoxAsset->clear();
+ int countAssets = blastAssetArray.arraySizes[0];
+ if (countAssets > 0)
+ {
+ QStringList assets;
+ for (int i = 0; i < countAssets; ++i)
+ {
+ QFileInfo fileInfo(blastAssetArray.buf[i].path.buf);
+ assets.append(fileInfo.baseName());
+ }
+ ui->comboBoxAsset->addItems(assets);
+ }
+ else
+ {
+ ui->btnAddAsset->setEnabled(false);
+ ui->btnRemoveAsset->setEnabled(false);
+ }
+}
+
+void BlastCompositePanel::_updateAssetInstanceListWidget()
+{
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPComposite& composite = projectParams.blast.composite;
+
+ ui->listWidgetBlastAsset->clear();
+ int countAssetInstances = composite.blastAssetInstances.arraySizes[0];
+ if (countAssetInstances > 0)
+ {
+ QStringList assetInstances;
+
+ for (int i = 0; i < countAssetInstances; ++i)
+ {
+ assetInstances.append(composite.blastAssetInstances.buf[i].name.buf);
+ }
+ ui->listWidgetBlastAsset->addItems(assetInstances);
+ }
+}
+
+void BlastCompositePanel::_updateLandmarkListWidget()
+{
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPComposite& composite = projectParams.blast.composite;
+
+ ui->listWidgetLandmark->clear();
+ int countJoints = composite.landmarks.arraySizes[0];
+ if (countJoints > 0)
+ {
+ QStringList landmarks;
+
+ for (int i = 0; i < countJoints; ++i)
+ {
+ landmarks.append(composite.landmarks.buf[i].name.buf);
+ }
+ ui->listWidgetLandmark->addItems(landmarks);
+ }
+}
+
+void BlastCompositePanel::_updateLandmarkUIs()
+{
+ QList<QListWidgetItem*> items = ui->listWidgetLandmark->selectedItems();
+
+ if (items.count() > 0)
+ {
+ BPPLandmark* landmark = BlastProject::ins().getLandmark(items.at(0)->text().toUtf8().data());
+ if (landmark != nullptr)
+ {
+ ui->btnModifyLandmark->setEnabled(true);
+ ui->btnRemoveLandmark->setEnabled(true);
+ ui->checkBoxEnableLandmark->setChecked(landmark->enable);
+ ui->spinBoxLandmarkRadius->setValue(landmark->radius);
+ }
+ }
+ else
+ {
+ ui->btnModifyLandmark->setEnabled(false);
+ ui->btnRemoveLandmark->setEnabled(false);
+ ui->checkBoxEnableLandmark->setChecked(false);
+ ui->spinBoxLandmarkRadius->setValue(0.0f);
+ }
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastCompositePanel.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastCompositePanel.h
new file mode 100644
index 0000000..b4e5bcf
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastCompositePanel.h
@@ -0,0 +1,59 @@
+#ifndef BLASTCOMPOSITEPANEL_H
+#define BLASTCOMPOSITEPANEL_H
+
+#include <QtWidgets/QWidget>
+
+namespace Ui {
+class BlastCompositePanel;
+}
+
+class BlastCompositePanel : public QWidget
+{
+ Q_OBJECT
+
+public:
+ explicit BlastCompositePanel(QWidget *parent = 0);
+ ~BlastCompositePanel();
+ void updateValues();
+
+private slots:
+ void on_btnCollapse_clicked();
+
+ void on_btnSave_clicked();
+
+ void on_comboBoxAsset_currentIndexChanged(int index);
+
+ void on_btnAddAsset_clicked();
+
+ void on_btnRemoveAsset_clicked();
+
+ void on_listWidgetBlastAsset_itemSelectionChanged();
+
+ void on_spinBoxBondByThreshold_valueChanged(double arg1);
+
+ void on_spinBoxNewBondStrength_valueChanged(double arg1);
+
+ void on_btnAddLandmark_clicked();
+
+ void on_btnModifyLandmark_clicked();
+
+ void on_btnRemoveLandmark_clicked();
+
+ void on_listWidgetLandmark_itemSelectionChanged();
+
+ void on_checkBoxEnableLandmark_stateChanged(int arg1);
+
+ void on_spinBoxLandmarkRadius_valueChanged(double arg1);
+
+private:
+ void _updateAssetComboBox();
+ void _updateAssetInstanceListWidget();
+ void _updateLandmarkListWidget();
+ void _updateLandmarkUIs();
+
+private:
+ Ui::BlastCompositePanel *ui;
+ int _selectedAsset;
+};
+
+#endif // BLASTCOMPOSITEPANEL_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastSceneTree.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastSceneTree.cpp
new file mode 100644
index 0000000..64a7c2f
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastSceneTree.cpp
@@ -0,0 +1,1804 @@
+#include "BlastSceneTree.h"
+#include <QtWidgets/QMessageBox>
+#include <QtWidgets/QLineEdit>
+#include <QtWidgets/QPushButton>
+#include <QtWidgets/QCheckBox>
+#include <QtWidgets/QMenu>
+#include <QtCore/QFileInfo>
+#include <assert.h>
+#include "ProjectParams.h"
+#include <SimpleScene.h>
+#include <BlastController.h>
+#include <SceneController.h>
+#include <NvBlastExtPxAsset.h>
+#include <NvBlastTkAsset.h>
+#include <NvBlastAsset.h>
+#include <BlastFamilyModelSimple.h>
+
+bool isChunkVisible(std::vector<BlastFamily*>& fs, uint32_t chunkIndex)
+{
+ int fsSize = fs.size();
+ if (fsSize == 0)
+ {
+ return false;
+ }
+
+ bool visible = false;
+ for (int i = 0; i < fsSize; i++)
+ {
+ if (fs[i]->isChunkVisible(chunkIndex))
+ {
+ visible = true;
+ break;
+ }
+ }
+ return visible;
+}
+
+void setChunkVisible(std::vector<BlastFamily*>& fs, uint32_t chunkIndex, bool visible)
+{
+ int fsSize = fs.size();
+ if (fsSize == 0)
+ {
+ return;
+ }
+
+ for (int i = 0; i < fsSize; i++)
+ {
+ fs[i]->setChunkVisible(chunkIndex, visible);
+ }
+}
+
+void setChunkSelected(std::vector<BlastFamily*>& fs, uint32_t chunkIndex, bool selected)
+{
+ int fsSize = fs.size();
+ if (fsSize == 0)
+ {
+ return;
+ }
+
+ for (int i = 0; i < fsSize; i++)
+ {
+ fs[i]->setChunkSelected(chunkIndex, selected);
+ }
+}
+
+void BlastChunkNode::setVisible(bool val)
+{
+ BPPChunk* pBPPChunk = (BPPChunk*)_data;
+ pBPPChunk->visible = val;
+
+ BlastAsset* pBlastAsset = (BlastAsset*)_assetPtr;
+
+ SampleManager& sampleManager = SimpleScene::Inst()->GetSampleManager();
+
+ std::map<BlastAsset*, std::vector<BlastFamily*>>& AssetFamiliesMap = sampleManager.getAssetFamiliesMap();
+ std::vector<BlastFamily*>& fs = AssetFamiliesMap[pBlastAsset];
+
+ setChunkVisible(fs, pBPPChunk->ID, val);
+}
+
+void BlastChunkNode::setSelected(bool val)
+{
+ BPPChunk* pBPPChunk = (BPPChunk*)_data;
+ pBPPChunk->visible = val;
+
+ BlastAsset* pBlastAsset = (BlastAsset*)_assetPtr;
+
+ SampleManager& sampleManager = SimpleScene::Inst()->GetSampleManager();
+
+ std::map<BlastAsset*, std::vector<BlastFamily*>>& AssetFamiliesMap = sampleManager.getAssetFamiliesMap();
+ std::vector<BlastFamily*>& fs = AssetFamiliesMap[pBlastAsset];
+
+ setChunkSelected(fs, pBPPChunk->ID, val);
+}
+
+void BlastAssetInstanceNode::setSelected(bool val)
+{
+ BPPAssetInstance* pBPPAssetInstance = (BPPAssetInstance*)_data;
+ std::string name = pBPPAssetInstance->name;
+
+ std::string strAsset = name.substr(0, name.find_first_of("_"));
+ BlastAsset* pBlastAsset = nullptr;
+ SampleManager& sampleManager = SimpleScene::Inst()->GetSampleManager();
+ std::map<BlastAsset*, AssetList::ModelAsset>& AssetDescMap = sampleManager.getAssetDescMap();
+ std::map<BlastAsset*, AssetList::ModelAsset>::iterator itAssetDescMap;
+ for (itAssetDescMap = AssetDescMap.begin();
+ itAssetDescMap != AssetDescMap.end(); itAssetDescMap++)
+ {
+ AssetList::ModelAsset& model = itAssetDescMap->second;
+ if (model.name == strAsset)
+ {
+ pBlastAsset = itAssetDescMap->first;
+ break;
+ }
+ }
+
+ std::string strIndex = name.substr(name.find_last_of("_") + 1);
+ int nIndex = atoi(strIndex.c_str());
+
+ sampleManager.setCurrentSelectedInstance(pBlastAsset, nIndex);
+}
+
+BlastTreeData& BlastTreeData::ins()
+{
+ static BlastTreeData _ins;
+ return _ins;
+}
+
+bool BlastTreeData::isChild(BlastChunkNode* parent, BlastChunkNode* child)
+{
+ if (parent == nullptr || child == nullptr)
+ return false;
+
+ BlastNode* curParent = child->getParent();
+ while (eChunk == curParent->getType() && curParent != nullptr)
+ {
+ if (curParent == parent)
+ return true;
+ curParent = curParent->getParent();
+ }
+
+ return false;
+}
+
+std::vector<BlastChunkNode*> BlastTreeData::getTopChunkNodes(std::vector<BlastChunkNode*>& nodes)
+{
+ std::vector<BlastChunkNode*> result;
+
+ for (size_t i = 0; i < nodes.size(); ++i)
+ {
+ bool isCurNodeTop = true;
+ for (size_t j = 0; j < nodes.size(); ++j)
+ {
+ if (i != j && isChild(nodes[i], nodes[j]))
+ {
+ isCurNodeTop = false;
+ break;
+ }
+ }
+
+ if (isCurNodeTop)
+ {
+ result.push_back(nodes[i]);
+ }
+ }
+
+ return result;
+}
+
+bool BlastTreeData::isRoot(BlastChunkNode* node)
+{
+ if (node == nullptr || node->getParent() == nullptr)
+ return false;
+
+ return eAsset == node->getParent()->getType();
+}
+
+bool BlastTreeData::isLeaf(BlastChunkNode* node)
+{
+ if (node == nullptr)
+ return false;
+
+ for (BlastNode* curNode : node->children)
+ {
+ if (eChunk == curNode->getType())
+ return false;
+ }
+
+ return true;
+}
+
+void removeChunkNodeSupport(BlastChunkNode* node)
+{
+ if (node == nullptr)
+ return;
+
+ BPPChunk* chunk = static_cast<BPPChunk*>(node->getData());
+ chunk->support = false;
+
+ for (BlastNode* curNode : node->children)
+ {
+ if (eChunk == curNode->getType())
+ {
+ removeChunkNodeSupport((BlastChunkNode*)curNode);
+ }
+ }
+}
+
+void BlastTreeData::makeSupport(BlastChunkNode* node)
+{
+ if (node == nullptr)
+ return;
+ BPPChunk* chunk = static_cast<BPPChunk*>(node->getData());
+ chunk->staticFlag = false;
+ chunk->support = true;
+
+ for (BlastNode* curNode : node->children)
+ {
+ if (eChunk == curNode->getType())
+ {
+ removeChunkNodeSupport((BlastChunkNode*)curNode);
+ }
+ }
+}
+
+void BlastTreeData::makeStaticSupport(BlastChunkNode* node)
+{
+ if (node == nullptr)
+ return;
+ BPPChunk* chunk = static_cast<BPPChunk*>(node->getData());
+ chunk->staticFlag = true;
+ chunk->support = true;
+
+ for (BlastNode* curNode : node->children)
+ {
+ if (eChunk == curNode->getType())
+ {
+ removeChunkNodeSupport((BlastChunkNode*)curNode);
+ }
+ }
+}
+
+void BlastTreeData::removeSupport(BlastChunkNode* node)
+{
+ if (node == nullptr)
+ return;
+
+ if (isLeaf(node))
+ return;
+
+ BPPChunk* chunk = static_cast<BPPChunk*>(node->getData());
+ chunk->support = false;
+ chunk->staticFlag = false;
+
+ for (BlastNode* curNode : node->children)
+ {
+ if (eChunk == curNode->getType())
+ {
+ BPPChunk* curChunk = static_cast<BPPChunk*>(curNode->getData());
+ curChunk->support = true;
+ }
+ }
+}
+
+BlastNode* BlastTreeData::getBlastNodeByProjectData(void* data)
+{
+ std::map<void*, BlastNode*>::iterator itr = _blastProjectDataToNodeMap.find(data);
+ if (itr != _blastProjectDataToNodeMap.end())
+ return itr->second;
+
+ return nullptr;
+}
+
+struct ChunkSupport
+{
+ ChunkSupport()
+ {
+ m_bSupport = false;
+ }
+
+ bool m_bSupport;
+};
+
+struct BondChunkIndices
+{
+ BondChunkIndices()
+ {
+ chunkIndices[0] = -1;
+ chunkIndices[1] = -1;
+ }
+
+ void SetIndices(uint32_t chunkIndex0, uint32_t chunkIndex1)
+ {
+ if (chunkIndex0 < chunkIndex1)
+ {
+ chunkIndices[0] = chunkIndex0;
+ chunkIndices[1] = chunkIndex1;
+ }
+ else
+ {
+ chunkIndices[0] = chunkIndex1;
+ chunkIndices[1] = chunkIndex0;
+ }
+ }
+
+ uint32_t chunkIndices[2];
+};
+
+void BlastTreeData::update()
+{
+ _freeBlastNode();
+
+ BPPBlast& blast = BlastProject::ins().getParams().blast;
+ std::vector<BlastAsset*> BlastAssetVec;
+ {
+ SampleManager& sampleManager = SimpleScene::Inst()->GetSampleManager();
+
+ std::map<BlastAsset*, std::vector<BlastFamily*>>& AssetFamiliesMap = sampleManager.getAssetFamiliesMap();
+ std::map<BlastAsset*, AssetList::ModelAsset>& AssetDescMap = sampleManager.getAssetDescMap();
+
+ BlastController& blastController = sampleManager.getBlastController();
+ SceneController& sceneController = sampleManager.getSceneController();
+
+ std::vector<BlastFamilyPtr>& families = blastController.getFamilies();
+ int familiesSize = families.size();
+
+ std::map<BlastAsset*, AssetList::ModelAsset>::iterator it;
+ for (it = AssetDescMap.begin(); it != AssetDescMap.end(); it++)
+ {
+ BlastAssetVec.push_back(it->first);
+ }
+ int modelAssetsSize = AssetDescMap.size();
+
+ std::vector<std::string> projectilesNames;
+ sceneController.GetProjectilesNames(projectilesNames);
+
+ // compoistie
+ {
+ BPPComposite& composite = blast.composite;
+ composite.composite.buf = nullptr;
+ composite.visible = true;
+
+ copy(composite.composite, "BlastComposite");
+
+ // asset instance array
+ {
+ BPPAssetInstanceArray& instanceArray = composite.blastAssetInstances;
+ instanceArray.arraySizes[0] = familiesSize;
+ if (familiesSize > 0)
+ {
+ instanceArray.buf = new BPPAssetInstance[familiesSize];
+ int curInstanceIndex = 0;
+ char instancename[50];
+ std::map<BlastAsset*, std::vector<BlastFamily*>>::iterator itAssetFamiliesMap;
+ for (itAssetFamiliesMap = AssetFamiliesMap.begin();
+ itAssetFamiliesMap != AssetFamiliesMap.end(); itAssetFamiliesMap++)
+ {
+ BlastAsset* pBlastAsset = itAssetFamiliesMap->first;
+ std::vector<BlastFamily*>& fs = itAssetFamiliesMap->second;
+ int fsSize = fs.size();
+ for (int i = 0; i < fsSize; i++)
+ {
+ BPPAssetInstance& instance = instanceArray.buf[curInstanceIndex];
+ instance.name.buf = nullptr;
+ instance.source.buf = nullptr;
+ instance.visible = true;
+
+ AssetList::ModelAsset desc = AssetDescMap[pBlastAsset];
+ sprintf(instancename, "%s_Instance_%d", desc.name.c_str(), i);
+ copy(instance.name, instancename);
+
+ std::string assetFilePath = SampleManager::ins()->getConfig().additionalResourcesDir.back() + "/models/" + desc.file + ".bpxa";
+ sprintf(instancename, "%s", assetFilePath.c_str());
+ copy(instance.source, instancename);
+
+ PxVec3 p = desc.transform.p;
+ PxQuat q = desc.transform.q;
+ instanceArray.buf[curInstanceIndex].transform.position = nvidia::NvVec3(p.x, p.y, p.z);
+ instanceArray.buf[curInstanceIndex].transform.rotation = nvidia::NvVec4(q.x, q.y, q.z, q.w);
+
+ curInstanceIndex++;
+ }
+ }
+ }
+ }
+
+ // landmark array
+ if (0)
+ {
+ BPPLandmarkArray& landmarkArray = composite.landmarks;
+ landmarkArray.buf = new BPPLandmark[2];
+ landmarkArray.arraySizes[0] = 2;
+ landmarkArray.buf[0].name.buf = nullptr;
+ landmarkArray.buf[1].name.buf = nullptr;
+
+ copy(landmarkArray.buf[0].name, "Landmark_1");
+ copy(landmarkArray.buf[1].name, "Landmark_2");
+ }
+ }
+
+ // asset array
+ {
+ BPPAssetArray& assetArray = blast.blastAssets;
+ assetArray.arraySizes[0] = modelAssetsSize;
+ if (modelAssetsSize > 0)
+ {
+ assetArray.buf = new BPPAsset[modelAssetsSize];
+ int curAssetIndex = 0;
+
+ blast.chunks.buf = nullptr;
+ blast.chunks.arraySizes[0] = 0;
+ blast.bonds.buf = nullptr;
+ blast.bonds.arraySizes[0] = 0;
+
+ std::map<BlastAsset*, AssetList::ModelAsset>::iterator itAssetDescMap;
+ for (itAssetDescMap = AssetDescMap.begin();
+ itAssetDescMap != AssetDescMap.end(); itAssetDescMap++)
+ {
+ BlastAsset* pBlastAsset = itAssetDescMap->first;
+ AssetList::ModelAsset& desc = itAssetDescMap->second;
+ std::vector<BlastFamily*>& fs = AssetFamiliesMap[pBlastAsset];
+
+ BPPAsset& asset = assetArray.buf[curAssetIndex];
+ asset.path.buf = nullptr;
+ asset.activePreset.buf = nullptr;
+ std::string assetFilePath = SampleManager::ins()->getConfig().additionalResourcesDir.back() + "/models/" + desc.file + ".bpxa";
+ copy(asset.path, assetFilePath.c_str());
+
+ const ExtPxAsset* pExtPxAsset = pBlastAsset->getPxAsset();
+ const ExtPxChunk* pExtPxChunk = pExtPxAsset->getChunks();
+
+ const TkAsset& tkAsset = pExtPxAsset->getTkAsset();
+ uint32_t chunkCount = tkAsset.getChunkCount();
+ const NvBlastChunk* pNvBlastChunk = tkAsset.getChunks();
+ uint32_t bondCount = tkAsset.getBondCount();
+ const NvBlastBond* pNvBlastBond = tkAsset.getBonds();
+
+ const NvBlastSupportGraph supportGraph = tkAsset.getGraph();
+ uint32_t* chunkIndices = supportGraph.chunkIndices;
+ uint32_t* adjacencyPartition = supportGraph.adjacencyPartition;
+ uint32_t* adjacentNodeIndices = supportGraph.adjacentNodeIndices;
+ uint32_t* adjacentBondIndices = supportGraph.adjacentBondIndices;
+
+ ChunkSupport* pSupport = new ChunkSupport[chunkCount];
+ BondChunkIndices* pBCIndices = new BondChunkIndices[bondCount];
+
+ for (uint32_t node0 = 0; node0 < supportGraph.nodeCount; ++node0)
+ {
+ const uint32_t chunkIndex0 = supportGraph.chunkIndices[node0];
+
+ pSupport[chunkIndex0].m_bSupport = true;
+
+ for (uint32_t adjacencyIndex = adjacencyPartition[node0]; adjacencyIndex < adjacencyPartition[node0 + 1]; adjacencyIndex++)
+ {
+ uint32_t node1 = supportGraph.adjacentNodeIndices[adjacencyIndex];
+
+ // add this condition if you don't want to iterate all bonds twice
+ if (node0 > node1)
+ continue;
+
+ const uint32_t chunkIndex1 = supportGraph.chunkIndices[node1];
+
+ uint32_t bondIndex = supportGraph.adjacentBondIndices[adjacencyIndex];
+
+ pBCIndices[bondIndex].SetIndices(chunkIndex0, chunkIndex1);
+ }
+ }
+
+ // chunks
+ {
+ BPPChunkArray curArray;
+ curArray.buf = new BPPChunk[chunkCount];
+ curArray.arraySizes[0] = chunkCount;
+ char chunkname[10];
+ for (int cc = 0; cc < chunkCount; ++cc)
+ {
+ BPPChunk& chunk = curArray.buf[cc];
+ chunk.name.buf = nullptr;
+ chunk.asset.buf = nullptr;
+
+ std::vector<uint32_t> parentChunkIndexes;
+ parentChunkIndexes.push_back(cc);
+ uint32_t parentChunkIndex = cc;
+ while ((parentChunkIndex = pNvBlastChunk[parentChunkIndex].parentChunkIndex) != -1)
+ {
+ parentChunkIndexes.push_back(parentChunkIndex);
+ }
+
+ std::string strChunkName = "Chunk";
+ for (int pcIndex = parentChunkIndexes.size() - 1; pcIndex >= 0; pcIndex--)
+ {
+ sprintf(chunkname, "_%d", parentChunkIndexes[pcIndex]);
+ strChunkName += chunkname;
+ }
+ copy(chunk.name, strChunkName.c_str());
+
+ copy(chunk.asset, asset.path);
+ chunk.ID = cc;
+ chunk.parentID = pNvBlastChunk[cc].parentChunkIndex;
+ chunk.staticFlag = pExtPxChunk[cc].isStatic;
+ chunk.visible = isChunkVisible(fs, cc);
+ chunk.support = pSupport[cc].m_bSupport;
+ }
+
+ merge(blast.chunks, curArray);
+ freeBlast(curArray);
+ }
+
+ // bonds
+ {
+ BPPBondArray curArray;
+ curArray.buf = new BPPBond[bondCount];
+ curArray.arraySizes[0] = bondCount;
+ char bondname[10];
+ bool visible;
+ for (int bc = 0; bc < bondCount; ++bc)
+ {
+ BPPBond& bond = curArray.buf[bc];
+ bond.name.buf = nullptr;
+ bond.asset.buf = nullptr;
+
+ visible = isChunkVisible(fs, pBCIndices[bc].chunkIndices[0])
+ || isChunkVisible(fs, pBCIndices[bc].chunkIndices[1]);
+ bond.visible = visible;
+ bond.support.healthMask.buf = nullptr; // ?
+ bond.fromChunk = pBCIndices[bc].chunkIndices[0];
+ bond.toChunk = pBCIndices[bc].chunkIndices[1];
+
+ sprintf(bondname, "Bond_%d_%d", bond.fromChunk, bond.toChunk);
+ copy(bond.name, bondname);
+ copy(bond.asset, asset.path);
+ }
+
+ merge(blast.bonds, curArray);
+ freeBlast(curArray);
+ }
+
+ delete[] pSupport;
+ pSupport = nullptr;
+ delete[] pBCIndices;
+ pBCIndices = nullptr;
+
+ curAssetIndex++;
+ }
+ }
+ }
+
+ // projectile
+ {
+ BPPProjectileArray& projectileArray = blast.projectiles;
+ int BPPProjectileSize = projectilesNames.size();
+ projectileArray.arraySizes[0] = BPPProjectileSize;
+ if (BPPProjectileSize > 0)
+ {
+ projectileArray.buf = new BPPProjectile[BPPProjectileSize];
+ for (int i = 0; i < BPPProjectileSize; i++)
+ {
+ projectileArray.buf[i].name.buf = nullptr;
+ copy(projectileArray.buf[i].name, projectilesNames[i].c_str());
+ projectileArray.buf[i].visible = true;
+ }
+ }
+ }
+
+ // graphics meshes
+ if (0)
+ {
+ BPPGraphicsMeshArray& graphicsMeshArray = blast.graphicsMeshes;
+ graphicsMeshArray.buf = new BPPGraphicsMesh[3];
+ graphicsMeshArray.arraySizes[0] = 3;
+ graphicsMeshArray.buf[0].name.buf = nullptr;
+ copy(graphicsMeshArray.buf[0].name, "SurfaceMesh1");
+ graphicsMeshArray.buf[0].visible = true;
+
+ graphicsMeshArray.buf[1].name.buf = nullptr;
+ copy(graphicsMeshArray.buf[1].name, "SurfaceMesh2");
+ graphicsMeshArray.buf[1].visible = true;
+
+ graphicsMeshArray.buf[2].name.buf = nullptr;
+ copy(graphicsMeshArray.buf[2].name, "DisplayMesh1");
+ graphicsMeshArray.buf[2].visible = true;
+ }
+ }
+
+ BPPAssetArray& assetArray = blast.blastAssets;
+
+ int count = assetArray.arraySizes[0];
+ for (int c = 0; c < count; ++c)
+ {
+ BPPAsset& asset = assetArray.buf[c];
+ QFileInfo fileInfo(asset.path.buf);
+ BlastAssetNode* assetNode = new BlastAssetNode(fileInfo.baseName().toUtf8().data(), asset);
+ _assets.push_back(assetNode);
+ _blastProjectDataToNodeMap.insert(std::make_pair((void*)&asset, assetNode));
+
+ // get the firlst level chunks whose parentID is -1
+ std::vector<BPPChunk*> childChunks = BlastProject::ins().getChildrenChunks(asset, -1);
+
+ for (size_t i = 0; i < childChunks.size(); ++i)
+ {
+ BPPChunk& chunk = *(childChunks[i]);
+ BlastChunkNode* chunkNode = new BlastChunkNode(chunk.name.buf, chunk, BlastAssetVec[c]);
+ assetNode->children.push_back(chunkNode);
+ chunkNode->setParent(assetNode);
+ _blastProjectDataToNodeMap.insert(std::make_pair((void*)&chunk, chunkNode));
+ _addChunkNode(chunk, asset, chunkNode, BlastAssetVec[c]);
+ }
+ }
+
+ BPPComposite& composite = blast.composite;
+ _composite = new BlastCompositeNode(composite.composite.buf, composite);
+ _blastProjectDataToNodeMap.insert(std::make_pair((void*)&composite, _composite));
+ BPPAssetInstanceArray& assetInstanceArray = composite.blastAssetInstances;
+ count = assetInstanceArray.arraySizes[0];
+ for (int i = 0; i < count; ++i)
+ {
+ BPPAssetInstance& blastAssetInstance = composite.blastAssetInstances.buf[i];
+ BlastAssetInstanceNode* blastAssetInstanceNode = new BlastAssetInstanceNode(blastAssetInstance.name.buf, blastAssetInstance);
+ _composite->children.push_back(blastAssetInstanceNode);
+ blastAssetInstanceNode->setParent(_composite);
+ _blastProjectDataToNodeMap.insert(std::make_pair((void*)&blastAssetInstance, blastAssetInstanceNode));
+ }
+
+ BPPLandmarkArray& landmarkArray = composite.landmarks;
+ count = landmarkArray.arraySizes[0];
+ for (int i = 0; i < count; ++i)
+ {
+ BPPLandmark& landmark = composite.landmarks.buf[i];
+ BlastLandmarkNode* landmarkNode = new BlastLandmarkNode(landmark.name.buf, landmark);
+ _composite->children.push_back(landmarkNode);
+ landmarkNode->setParent(_composite);
+ _blastProjectDataToNodeMap.insert(std::make_pair((void*)&landmark, landmarkNode));
+ }
+
+ BPPProjectileArray& projectileArray = blast.projectiles;
+ count = projectileArray.arraySizes[0];
+ for (int i = 0; i < count; ++i)
+ {
+ BPPProjectile& projectile = projectileArray.buf[i];
+ BlastProjectileNode* projectileNode = new BlastProjectileNode(projectile.name.buf, projectile);
+ _projectiles.push_back(projectileNode);
+ _blastProjectDataToNodeMap.insert(std::make_pair((void*)&projectile, projectileNode));
+ }
+
+ BPPGraphicsMeshArray& graphicsMeshArray = blast.graphicsMeshes;
+ count = graphicsMeshArray.arraySizes[0];
+ for (int i = 0; i < count; ++i)
+ {
+ BPPGraphicsMesh& graphicsMesh = graphicsMeshArray.buf[i];
+ BlastGraphicsMeshNode* projectileNode = new BlastGraphicsMeshNode(graphicsMesh.name.buf, graphicsMesh);
+ _graphicsMeshes.push_back(projectileNode);
+ }
+}
+
+void BlastTreeData::updateVisible(uint32_t assetIndex, uint32_t chunkIndex, bool visible)
+{
+ BPPBlast& blast = BlastProject::ins().getParams().blast;
+ BPPAssetArray& assetArray = blast.blastAssets;
+ if (assetIndex < assetArray.arraySizes[0])
+ {
+ BPPAsset& asset = assetArray.buf[assetIndex];
+
+ std::vector<BPPChunk*> childChunks = BlastProject::ins().getChildrenChunks(asset);
+ if (chunkIndex < childChunks.size())
+ {
+ BPPChunk& chunk = *(childChunks[chunkIndex]);
+ chunk.visible = visible;
+ }
+ }
+}
+
+
+BlastChunkNode* findChunkNode(BlastChunkNode* chunkNode, uint32_t chunkIndex)
+{
+ if (chunkNode == nullptr)
+ return nullptr;
+
+ if (((BPPChunk*)chunkNode->getData())->ID == chunkIndex)
+ return chunkNode;
+
+ std::vector<BlastNode*>& children = chunkNode->children;
+ for (size_t i = 0; i < children.size(); ++i)
+ {
+ BlastNode* node = children[i];
+ if (node->getType() == eChunk)
+ {
+ BlastChunkNode* chunkNode = findChunkNode(static_cast<BlastChunkNode*>(node), chunkIndex);
+ if (chunkNode)
+ {
+ return chunkNode;
+ }
+ else
+ continue;
+ }
+
+ else
+ continue;
+ }
+
+ return nullptr;
+}
+
+std::vector<BlastChunkNode*> BlastTreeData::getChunkNodeByBlastChunk(const BlastAsset* asset, const std::vector<uint32_t>& chunkIndexes)
+{
+ std::vector<BlastChunkNode*> chunkNodes;
+ if (asset == nullptr || chunkIndexes.size() == 0)
+ {
+ return chunkNodes;
+ }
+
+ BlastAssetNode* assetNode = _getAssetNode(asset);
+ if (assetNode)
+ {
+ std::vector<BlastNode*>& children = assetNode->children;
+ for (BlastNode* node : children)
+ {
+ if (node->getType() == eChunk)
+ {
+ for (uint32_t chunkId : chunkIndexes)
+ {
+ BlastChunkNode* chunkNode = findChunkNode(static_cast<BlastChunkNode*>(node), chunkId);
+ if (chunkNode)
+ {
+ chunkNodes.push_back(chunkNode);
+ }
+ }
+ }
+ }
+ }
+
+ return chunkNodes;
+}
+
+bool isCompleteSupport(BlastChunkNode* node)
+{
+ if (node == nullptr)
+ return false;
+
+ if (node->isSupport())
+ return true;
+
+ const std::vector<BlastNode*>& children = node->children;
+ for (BlastNode* curNode : children)
+ {
+ if (eChunk == curNode->getType())
+ {
+ BlastChunkNode* chunkNode = (BlastChunkNode*)curNode;
+ if (0 == chunkNode->children.size())
+ {
+ if (!chunkNode->isSupport())
+ return false;
+ }
+
+ if (!isCompleteSupport(chunkNode))
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool BlastTreeData::isCompleteSupportAsset(const BlastAsset* asset)
+{
+ BlastAssetNode* assetNode = _getAssetNode(asset);
+ return isCompleteSupportAsset(assetNode);
+}
+
+bool BlastTreeData::isCompleteSupportAsset(const BlastAssetNode* node)
+{
+ if (node == nullptr)
+ return false;
+
+ const std::vector<BlastNode*>& children = node->children;
+ for (BlastNode* curNode : children)
+ {
+ if (eChunk == curNode->getType())
+ {
+ BlastChunkNode* chunkNode = (BlastChunkNode*)curNode;
+ if (!isCompleteSupport(chunkNode))
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool BlastTreeData::isOverlapSupportAsset(const BlastAsset* asset)
+{
+ BlastAssetNode* assetNode = _getAssetNode(asset);
+ return isOverlapSupportAsset(assetNode);
+}
+
+bool isOverlapSupport(BlastChunkNode* node)
+{
+ if (node == nullptr)
+ return false;
+
+ bool isParentSupport = node->isSupport();
+
+ const std::vector<BlastNode*>& children = node->children;
+ for (BlastNode* curNode : children)
+ {
+ if (eChunk == curNode->getType())
+ {
+ BlastChunkNode* chunkNode = (BlastChunkNode*)curNode;
+ if (0 == chunkNode->children.size())
+ {
+ if (isParentSupport && chunkNode->isSupport())
+ return true;
+ }
+
+ if (isParentSupport && isOverlapSupport(chunkNode))
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool BlastTreeData::isOverlapSupportAsset(const BlastAssetNode* node)
+{
+ if (node == nullptr)
+ return false;
+
+ const std::vector<BlastNode*>& children = node->children;
+ for (BlastNode* curNode : children)
+ {
+ if (eChunk == curNode->getType())
+ {
+ BlastChunkNode* chunkNode = (BlastChunkNode*)curNode;
+ if (isOverlapSupport(chunkNode))
+ return true;
+ }
+ }
+
+ return false;
+}
+
+BlastTreeData::BlastTreeData()
+{
+
+}
+
+void BlastTreeData::_addChunkNode(const BPPChunk& parentData, BPPAsset& asset, BlastChunkNode* parentNode, void* assetPtr)
+{
+ if (parentNode != nullptr)
+ {
+ std::vector<BPPBond*> bonds = BlastProject::ins().getBondsByChunk(asset, parentData.ID);
+ for (size_t i = 0; i < bonds.size(); ++i)
+ {
+ BPPBond* bond = bonds[i];
+ BlastBondNode* bondNode = new BlastBondNode(bond->name.buf, *bond);
+ parentNode->children.push_back(bondNode);
+ bondNode->setParent(parentNode);
+ _blastProjectDataToNodeMap.insert(std::make_pair((void*)bond, bondNode));
+ }
+
+ std::vector<BPPChunk*> childChunks = BlastProject::ins().getChildrenChunks(asset, parentData.ID);
+
+ for (size_t i = 0; i < childChunks.size(); ++i)
+ {
+ BPPChunk& chunk = *(childChunks[i]);
+ BlastChunkNode* chunkNode = new BlastChunkNode(chunk.name.buf, chunk, assetPtr);
+ parentNode->children.push_back(chunkNode);
+ chunkNode->setParent(parentNode);
+ _blastProjectDataToNodeMap.insert(std::make_pair((void*)&chunk, chunkNode));
+ _addChunkNode(chunk, asset, chunkNode, assetPtr);
+ }
+ }
+}
+
+void freeChunkNode(BlastChunkNode* chunkNode)
+{
+ if (chunkNode == nullptr)
+ return;
+
+ std::vector<BlastNode*>& children = chunkNode->children;
+ for (size_t i = 0; i < children.size(); ++i)
+ {
+ BlastNode* node = children[i];
+ if (node->getType() == eChunk)
+ freeChunkNode(static_cast<BlastChunkNode*>(node));
+ else
+ {
+ delete node;
+ node = nullptr;
+ }
+ }
+
+ delete chunkNode;
+ chunkNode = nullptr;
+}
+
+void BlastTreeData::_freeBlastNode()
+{
+ if (_composite)
+ {
+ size_t count = _composite->children.size();
+ for (size_t i = 0; i < count; ++i)
+ {
+ delete _composite->children[i];
+ }
+ delete _composite;
+ _composite = nullptr;
+ }
+
+ size_t count = _assets.size();
+ for (size_t i = 0; i < count; ++i)
+ {
+ std::vector<BlastNode*>& children = _assets[i]->children;
+ for (size_t j = 0; j < children.size(); ++j)
+ {
+ freeChunkNode(static_cast<BlastChunkNode*>(children[j]));
+ }
+ delete _assets[i];
+ }
+ _assets.clear();
+
+ count = _projectiles.size();
+ for (size_t i = 0; i < count; ++i)
+ {
+ delete _projectiles[i];
+ }
+ _projectiles.clear();
+
+ count = _graphicsMeshes.size();
+ for (size_t i = 0; i < count; ++i)
+ {
+ delete _graphicsMeshes[i];
+ }
+ _graphicsMeshes.clear();
+
+ _blastProjectDataToNodeMap.clear();
+}
+
+BlastAssetNode* BlastTreeData::_getAssetNode(const BlastAsset* asset)
+{
+ std::map<BlastAsset*, AssetList::ModelAsset>& assetDescMap = SampleManager::ins()->getAssetDescMap();
+ std::map<BlastAsset*, AssetList::ModelAsset>::iterator itrAssetDesc = assetDescMap.find(const_cast<BlastAsset*>(asset));
+
+ BlastAssetNode* foundAssetNode = nullptr;
+ for (BlastAssetNode* assetNode : _assets)
+ {
+ if (itrAssetDesc->second.name == assetNode->name)
+ {
+ foundAssetNode = assetNode;
+ break;
+ }
+ }
+
+ return foundAssetNode;
+}
+
+VisualButton::VisualButton(QWidget* parent, BlastNode* blastItem)
+ : QWidget(parent)
+ , _button(new QPushButton(parent))
+ , _blastItem(blastItem)
+{
+ connect(_button, SIGNAL(toggled(bool)), this, SLOT(on_visualbility_toggled(bool)));
+ _button->setCheckable(true);
+ _button->setChecked(blastItem->getVisible());
+ if (blastItem->getVisible())
+ _button->setIcon(QIcon(":/AppMainWindow/images/visibilityToggle_visible.png"));
+ else
+ _button->setIcon(QIcon(":/AppMainWindow/images/visibilityToggle_notVisible.png"));
+ _button->setFixedSize(20, 20);
+ this->setLayoutDirection(Qt::RightToLeft);
+ this->setLayout(new QHBoxLayout);
+ this->layout()->setMargin(0);
+ this->layout()->addItem(new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum));
+ this->layout()->addWidget(_button);
+}
+
+void VisualButton::on_visualbility_toggled(bool checked)
+{
+ if (checked)
+ {
+ _button->setIcon(QIcon(":/AppMainWindow/images/visibilityToggle_visible.png"));
+ }
+ else
+ {
+ _button->setIcon(QIcon(":/AppMainWindow/images/visibilityToggle_notVisible.png"));
+ }
+
+ if (_blastItem)
+ {
+ _blastItem->setVisible(checked);
+ }
+}
+
+void VisualButton::_updateBlast(bool visible)
+{
+ EBlastNodeType type = _blastItem->getType();
+
+ switch (type)
+ {
+ case eBond:
+ ((BPPBond*)_blastItem->getData())->visible = visible;
+ break;
+ case eChunk:
+ ((BPPChunk*)_blastItem->getData())->visible = visible;
+ break;
+ case eAsset:
+ ((BPPAsset*)_blastItem->getData())->visible = visible;
+ break;
+ case eProjectile:
+ ((BPPBond*)_blastItem->getData())->visible = visible;
+ break;
+ case eGraphicsMesh:
+ ((BPPGraphicsMesh*)_blastItem->getData())->visible = visible;
+ break;
+ case eAssetInstance:
+ ((BPPAssetInstance*)_blastItem->getData())->visible = visible;
+ break;
+ case eLandmark:
+ ((BPPLandmark*)_blastItem->getData())->visible = visible;
+ break;
+ case eComposite:
+ ((BPPComposite*)_blastItem->getData())->visible = visible;
+ break;
+ default:
+ break;
+ }
+}
+
+static BlastSceneTree* sBlastSceneTree = nullptr;
+BlastSceneTree* BlastSceneTree::ins()
+{
+ return sBlastSceneTree;
+}
+
+BlastSceneTree::BlastSceneTree(QWidget *parent)
+ : QDockWidget(parent)
+{
+ ui.setupUi(this);
+ _updateData = true;
+ sBlastSceneTree = this;
+
+ ui.blastSceneTree->setStyleSheet("QTreeWidget::item{height:24px}");
+ ui.blastSceneTree->setColumnWidth(0, 260);
+ ui.blastSceneTree->setColumnWidth(1, 20);
+
+ ui.blastSceneTree->setContextMenuPolicy(Qt::CustomContextMenu);
+
+ _treeChunkContextMenu = new QMenu(this);
+ _makeSupportAction = new QAction(tr("Make Support"), this);
+ _treeChunkContextMenu->addAction(_makeSupportAction);
+ connect(_makeSupportAction, SIGNAL(triggered()), this, SLOT(onMakeSupportMenuItemClicked()));
+
+ _makeStaticSupportAction = new QAction(tr("Make Static Support"), this);
+ _treeChunkContextMenu->addAction(_makeStaticSupportAction);
+ connect(_makeStaticSupportAction, SIGNAL(triggered()), this, SLOT(onMakeStaticSupportMenuItemClicked()));
+
+ _removeSupportAction = new QAction(tr("Remove Support"), this);
+ _treeChunkContextMenu->addAction(_removeSupportAction);
+ connect(_removeSupportAction, SIGNAL(triggered()), this, SLOT(onRemoveSupportMenuItemClicked()));
+
+ _treeBondContextMenu = new QMenu(this);
+ _bondChunksAction = new QAction(tr("Bond Chunks"), this);
+ _treeBondContextMenu->addAction(_bondChunksAction);
+ connect(_bondChunksAction, SIGNAL(triggered()), this, SLOT(onBondChunksMenuItemClicked()));
+
+ _bondChunksWithJointsAction = new QAction(tr("Bond Chunks With Joints"), this);
+ _treeBondContextMenu->addAction(_bondChunksWithJointsAction);
+ connect(_bondChunksWithJointsAction, SIGNAL(triggered()), this, SLOT(onBondChunksWithJointsMenuItemClicked()));
+
+ _removeAllBondsAction = new QAction(tr("Remove All Bonds"), this);
+ _treeBondContextMenu->addAction(_removeAllBondsAction);
+ connect(_removeAllBondsAction, SIGNAL(triggered()), this, SLOT(onRemoveAllBondsMenuItemClicked()));
+}
+
+BlastSceneTree::~BlastSceneTree()
+{
+
+}
+
+void BlastSceneTree::updateValues(bool updataData)
+{
+ if (updataData)
+ {
+ BlastTreeData::ins().update();
+ }
+
+ _updateTreeUIs();
+}
+
+void BlastSceneTree::dataSelected(std::vector<BlastNode*> selections)
+{
+ for (size_t i = 0; i < selections.size(); ++i)
+ {
+ _selectTreeItem(selections[i]);
+ }
+}
+
+void BlastSceneTree::addObserver(ISceneObserver* observer)
+{
+ std::vector<ISceneObserver*>::iterator itr = std::find(_observers.begin(), _observers.end(), observer);
+ if (itr == _observers.end())
+ {
+ _observers.push_back(observer);
+ }
+}
+
+void BlastSceneTree::removeObserver(ISceneObserver* observer)
+{
+ std::vector<ISceneObserver*>::iterator itr = std::find(_observers.begin(), _observers.end(), observer);
+ _observers.erase(itr);
+}
+
+void BlastSceneTree::updateVisible(uint32_t assetIndex, uint32_t chunkIndex, bool visible)
+{
+ BlastTreeData::ins().updateVisible(assetIndex, chunkIndex, visible);
+}
+
+void BlastSceneTree::updateChunkItemSelection()
+{
+ _updateData = false;
+
+ ui.blastSceneTree->clearSelection();
+ BlastTreeData& treeData = BlastTreeData::ins();
+ std::vector<BlastChunkNode*> chunkNodes;
+
+ std::map<BlastAsset*, std::vector<uint32_t>> selectedChunks = SampleManager::ins()->getSelectedChunks();
+ std::map<BlastAsset*, std::vector<uint32_t>>::iterator itrAssetSelectedChunks = selectedChunks.begin();
+ for (; itrAssetSelectedChunks != selectedChunks.end(); ++itrAssetSelectedChunks)
+ {
+ std::vector<BlastChunkNode*> aseetNodes = treeData.getChunkNodeByBlastChunk(itrAssetSelectedChunks->first, itrAssetSelectedChunks->second);
+ chunkNodes.insert(chunkNodes.end(), aseetNodes.begin(), aseetNodes.end());
+ }
+
+ for (BlastChunkNode* node : chunkNodes)
+ {
+ _selectTreeItem(node);
+ }
+
+ _updateData = true;
+}
+
+void BlastSceneTree::makeSupport()
+{
+ std::vector<BlastChunkNode*> selectedChunkNodes;
+ QList<QTreeWidgetItem*> selectedItems = ui.blastSceneTree->selectedItems();
+ for (int i = 0; i < selectedItems.size(); ++i)
+ {
+ QMap<QTreeWidgetItem*, BlastNode*>::iterator itr = _treeItemDataMap.find(selectedItems.at(i));
+
+ if (eChunk == itr.value()->getType())
+ {
+ selectedChunkNodes.push_back((BlastChunkNode*)itr.value());
+ }
+ }
+
+ std::vector<BlastChunkNode*> topChunkNodes = BlastTreeData::getTopChunkNodes(selectedChunkNodes);
+ for (size_t i = 0; i < topChunkNodes.size(); ++i)
+ {
+ BlastChunkNode* chunkNode = topChunkNodes[i];
+ BlastTreeData::makeSupport(chunkNode);
+ }
+
+ _updateChunkTreeItems();
+}
+
+void BlastSceneTree::makeStaticSupport()
+{
+ std::vector<BlastChunkNode*> selectedChunkNodes;
+ QList<QTreeWidgetItem*> selectedItems = ui.blastSceneTree->selectedItems();
+ for (int i = 0; i < selectedItems.size(); ++i)
+ {
+ QMap<QTreeWidgetItem*, BlastNode*>::iterator itr = _treeItemDataMap.find(selectedItems.at(i));
+
+ if (eChunk == itr.value()->getType())
+ {
+ selectedChunkNodes.push_back((BlastChunkNode*)itr.value());
+ }
+ }
+
+ std::vector<BlastChunkNode*> topChunkNodes = BlastTreeData::getTopChunkNodes(selectedChunkNodes);
+ for (size_t i = 0; i < topChunkNodes.size(); ++i)
+ {
+ BlastChunkNode* chunkNode = topChunkNodes[i];
+ BlastTreeData::makeStaticSupport(chunkNode);
+ }
+
+ _updateChunkTreeItems();
+}
+
+void BlastSceneTree::removeSupport()
+{
+ std::vector<BlastChunkNode*> selectedChunkNodes;
+ QList<QTreeWidgetItem*> selectedItems = ui.blastSceneTree->selectedItems();
+ for (int i = 0; i < selectedItems.size(); ++i)
+ {
+ QMap<QTreeWidgetItem*, BlastNode*>::iterator itr = _treeItemDataMap.find(selectedItems.at(i));
+
+ if (eChunk == itr.value()->getType())
+ {
+ selectedChunkNodes.push_back((BlastChunkNode*)itr.value());
+ }
+ }
+
+ std::vector<BlastChunkNode*> topChunkNodes = BlastTreeData::getTopChunkNodes(selectedChunkNodes);
+ for (size_t i = 0; i < topChunkNodes.size(); ++i)
+ {
+ BlastChunkNode* chunkNode = topChunkNodes[i];
+ BlastTreeData::removeSupport(chunkNode);
+ }
+
+ _updateChunkTreeItems();
+}
+
+void BlastSceneTree::bondChunks()
+{
+
+}
+
+void BlastSceneTree::bondChunksWithJoints()
+{
+
+}
+
+void BlastSceneTree::removeAllBonds()
+{
+
+}
+
+void BlastSceneTree::on_btnAsset_clicked()
+{
+ QMessageBox::information(NULL, "test", "on_btnAsset_clicked");
+}
+
+void BlastSceneTree::on_assetComposite_clicked()
+{
+ QMessageBox::information(NULL, "test", "on_assetComposite_clicked");
+}
+
+void BlastSceneTree::on_btnChunk_clicked()
+{
+ QMessageBox::information(NULL, "test", "on_btnChunk_clicked");
+}
+
+void BlastSceneTree::on_btnBond_clicked()
+{
+ QMessageBox::information(NULL, "test", "on_btnBond_clicked");
+}
+
+void BlastSceneTree::on_btnProjectile_clicked()
+{
+ QMessageBox::information(NULL, "test", "on_btnProjectile_clicked");
+}
+
+void BlastSceneTree::on_blastSceneTree_customContextMenuRequested(const QPoint &pos)
+{
+ QList<QTreeWidgetItem*> items = ui.blastSceneTree->selectedItems();
+
+ if (items.count() == 1)
+ {
+ QTreeWidgetItem* curItem = items.at(0);
+
+ QMap<QTreeWidgetItem*, BlastNode*>::iterator itr = _treeItemDataMap.find(curItem);
+ if (itr != _treeItemDataMap.end())
+ {
+ if (eChunk == itr.value()->getType() || eBond == itr.value()->getType())
+ {
+ _treeChunkContextMenu->exec(QCursor::pos());
+ }
+ }
+ }
+ else if (items.count() > 1)
+ {
+ bool allSupportChunk = true;
+ for (int i = 0; i < items.count(); ++i)
+ {
+ QMap<QTreeWidgetItem*, BlastNode*>::iterator itr = _treeItemDataMap.find(items.at(i));
+ if (itr != _treeItemDataMap.end())
+ {
+ if (eChunk != itr.value()->getType())
+ {
+ allSupportChunk = false;
+ break;
+ }
+ }
+ }
+
+ if (allSupportChunk)
+ {
+ _treeBondContextMenu->exec(QCursor::pos());
+ }
+ }
+
+}
+
+void BlastSceneTree::on_blastSceneTree_itemSelectionChanged()
+{
+ if (!_updateData)
+ return;
+
+ SampleManager::ins()->clearChunksSelected();
+
+ QList<QTreeWidgetItem*> selectedItems = ui.blastSceneTree->selectedItems();
+ std::vector<BlastNode*> nodes;
+ for (int i = 0; i < selectedItems.count(); ++i)
+ {
+ QMap<QTreeWidgetItem*, BlastNode*>::iterator itr = _treeItemDataMap.find(selectedItems.at(i));
+ if (itr != _treeItemDataMap.end())
+ {
+ nodes.push_back(itr.value());
+
+ BlastNode* node = itr.value();
+ if (eChunk == node->getType())
+ {
+ ((BlastChunkNode*)node)->setSelected(true);
+ }
+ else if (eAssetInstance == node->getType())
+ {
+ ((BlastAssetInstanceNode*)node)->setSelected(true);
+ }
+ }
+ }
+
+ for (size_t i = 0; i < _observers.size(); ++i)
+ {
+ _observers[i]->dataSelected(nodes);
+ }
+}
+
+void BlastSceneTree::onMakeSupportMenuItemClicked()
+{
+ makeSupport();
+}
+
+void BlastSceneTree::onMakeStaticSupportMenuItemClicked()
+{
+ makeStaticSupport();
+}
+
+void BlastSceneTree::onRemoveSupportMenuItemClicked()
+{
+ removeSupport();
+}
+
+void BlastSceneTree::onBondChunksMenuItemClicked()
+{
+ bondChunks();
+}
+
+void BlastSceneTree::onBondChunksWithJointsMenuItemClicked()
+{
+ bondChunksWithJoints();
+}
+
+void BlastSceneTree::onRemoveAllBondsMenuItemClicked()
+{
+ removeAllBonds();
+}
+
+void BlastSceneTree::_updateTreeUIs()
+{
+ ui.blastSceneTree->clear();
+ _treeItemDataMap.clear();
+ _treeDataItemMap.clear();
+
+ BlastCompositeNode* compositeNode = BlastTreeData::ins().getCompsiteNode();
+ if (compositeNode != nullptr)
+ {
+ QTreeWidgetItem* compositeTreeWidgetItem = new QTreeWidgetItem(ui.blastSceneTree);
+ compositeTreeWidgetItem->setText(0, compositeNode->name.c_str());
+ compositeTreeWidgetItem->setIcon(0, QIcon(":/AppMainWindow/images/AssetComposite.png"));
+ VisualButton* btn = new VisualButton(this, compositeNode);
+ ui.blastSceneTree->setItemWidget(compositeTreeWidgetItem, 1, btn);
+ _treeItemDataMap.insert(compositeTreeWidgetItem, compositeNode);
+ _treeDataItemMap.insert(compositeNode, compositeTreeWidgetItem);
+
+ size_t count = compositeNode->children.size();
+ for (size_t i = 0; i < count; ++i)
+ {
+ BlastNode* assetInstanceNode = compositeNode->children[i];
+ QTreeWidgetItem* assetInstanceWidgetItem = new QTreeWidgetItem(compositeTreeWidgetItem);
+ assetInstanceWidgetItem->setText(0, assetInstanceNode->name.c_str());
+ if (assetInstanceNode->getType() == eAssetInstance)
+ assetInstanceWidgetItem->setIcon(0, QIcon(":/AppMainWindow/images/Asset.png"));
+ VisualButton* btn = new VisualButton(this, assetInstanceNode);
+ ui.blastSceneTree->setItemWidget(assetInstanceWidgetItem, 1, btn);
+ _treeItemDataMap.insert(assetInstanceWidgetItem, assetInstanceNode);
+ _treeDataItemMap.insert(assetInstanceNode, assetInstanceWidgetItem);
+ }
+ }
+
+ std::vector<BlastAssetNode*>& assets = BlastTreeData::ins().getAssetNodes();
+ size_t count = assets.size();
+ for (size_t i = 0; i < count; ++i)
+ {
+ BlastAssetNode* assetNode = assets[i];
+
+ QTreeWidgetItem* assetTreeWidgetItem = new QTreeWidgetItem(ui.blastSceneTree);
+ assetTreeWidgetItem->setText(0, assetNode->name.c_str());
+ assetTreeWidgetItem->setIcon(0, QIcon(":/AppMainWindow/images/Asset.png"));
+ VisualButton* btn = new VisualButton(this, assetNode);
+ ui.blastSceneTree->setItemWidget(assetTreeWidgetItem, 1, btn);
+ _treeItemDataMap.insert(assetTreeWidgetItem, assetNode);
+ _treeDataItemMap.insert(assetNode, assetTreeWidgetItem);
+
+ _addChunkUI(assetNode, assetTreeWidgetItem);
+ }
+
+ std::vector<BlastProjectileNode*>& projectiles = BlastTreeData::ins().getProjectileNodes();
+ count = projectiles.size();
+ for (int i = 0; i < count; ++i)
+ {
+ BlastProjectileNode* projectileNode = projectiles[i];
+
+ QTreeWidgetItem* projectileTreeWidgetItem = new QTreeWidgetItem(ui.blastSceneTree);
+ projectileTreeWidgetItem->setText(0, projectileNode->name.c_str());
+ projectileTreeWidgetItem->setIcon(0, QIcon(":/AppMainWindow/images/Projectile.png"));
+ VisualButton* btn = new VisualButton(this, projectileNode);
+ ui.blastSceneTree->setItemWidget(projectileTreeWidgetItem, 1, btn);
+ _treeItemDataMap.insert(projectileTreeWidgetItem, projectileNode);
+ _treeDataItemMap.insert(projectileNode, projectileTreeWidgetItem);
+ }
+
+ std::vector<BlastGraphicsMeshNode*>& graphicsMeshes = BlastTreeData::ins().getGraphicsMeshNodes();
+ count = graphicsMeshes.size();
+ for (int i = 0; i < count; ++i)
+ {
+ BlastGraphicsMeshNode* graphicsMesheNode = graphicsMeshes[i];
+
+ QTreeWidgetItem* graphicsMesheTreeWidgetItem = new QTreeWidgetItem(ui.blastSceneTree);
+ graphicsMesheTreeWidgetItem->setText(0, graphicsMesheNode->name.c_str());
+ VisualButton* btn = new VisualButton(this, graphicsMesheNode);
+ ui.blastSceneTree->setItemWidget(graphicsMesheTreeWidgetItem, 1, btn);
+ _treeItemDataMap.insert(graphicsMesheTreeWidgetItem, graphicsMesheNode);
+ _treeDataItemMap.insert(graphicsMesheNode, graphicsMesheTreeWidgetItem);
+ }
+
+ //for (int j = 0; j < ui.blastSceneTree->topLevelItemCount(); ++j)
+ //{
+ // QTreeWidgetItem* topLevelItem = ui.blastSceneTree->topLevelItem(j);
+ // ui.blastSceneTree->expandItem(topLevelItem);
+ //}
+ ui.blastSceneTree->expandAll();
+}
+
+void BlastSceneTree::_addChunkUI(const BlastNode* parentNode, QTreeWidgetItem* parentTreeItem)
+{
+ if (parentNode != nullptr && parentTreeItem != nullptr)
+ {
+ for (size_t i = 0; i < parentNode->children.size(); ++i)
+ {
+ BlastNode* node = parentNode->children[i];
+ if (node == nullptr)
+ continue;
+
+ QTreeWidgetItem* treeWidgetItem = nullptr;
+
+ if (node->getType() == eChunk)
+ {
+ BlastChunkNode* chunk = static_cast<BlastChunkNode*>(node);
+ treeWidgetItem = new QTreeWidgetItem(parentTreeItem);
+ treeWidgetItem->setText(0, chunk->name.c_str());
+ if (chunk->isSupport())
+ {
+ treeWidgetItem->setIcon(0, QIcon(":/AppMainWindow/images/Chunk_Support_Unstatic.png"));
+ }
+ else
+ {
+ treeWidgetItem->setIcon(0, QIcon(":/AppMainWindow/images/Chunk_Unsupport_Unstatic.png"));
+ }
+
+ _addChunkUI(chunk, treeWidgetItem);
+ }
+ else if (node->getType() == eBond)
+ {
+ BlastBondNode* bond = static_cast<BlastBondNode*>(node);
+ treeWidgetItem = new QTreeWidgetItem(parentTreeItem);
+ treeWidgetItem->setIcon(0, QIcon(":/AppMainWindow/images/Bond.png"));
+ treeWidgetItem->setText(0, bond->name.c_str());
+ }
+
+ if (treeWidgetItem == nullptr)
+ continue;
+ VisualButton* btn = new VisualButton(this, node);
+ ui.blastSceneTree->setItemWidget(treeWidgetItem, 1, btn);
+ _treeItemDataMap.insert(treeWidgetItem, node);
+ _treeDataItemMap.insert(node, treeWidgetItem);
+ }
+ }
+}
+
+void BlastSceneTree::_updateChunkTreeItemAndMenu(BPPChunk* chunk, QTreeWidgetItem* chunkItem)
+{
+ assert(chunk != nullptr);
+
+ _removeSupportAction->setEnabled(true);
+ _makeSupportAction->setEnabled(true);
+ _makeStaticSupportAction->setEnabled(true);
+
+ if (!chunk->support && !chunk->staticFlag)
+ {
+ _removeSupportAction->setEnabled(false);
+ chunkItem->setIcon(0, QIcon(":/AppMainWindow/images/Chunk_Unsupport_Unstatic.png"));
+ }
+ else if (chunk->support && !chunk->staticFlag)
+ {
+ _makeSupportAction->setEnabled(false);
+ chunkItem->setIcon(0, QIcon(":/AppMainWindow/images/Chunk_Support_Unstatic.png"));
+ }
+ else if (chunk->support && chunk->staticFlag)
+ {
+ _makeStaticSupportAction->setEnabled(false);
+ chunkItem->setIcon(0, QIcon(":/AppMainWindow/images/Chunk_Support_Static.png"));
+ }
+}
+
+void BlastSceneTree::_updateChunkTreeItems()
+{
+ for (QMap<BlastNode*, QTreeWidgetItem*>::iterator itr = _treeDataItemMap.begin(); itr != _treeDataItemMap.end(); ++itr)
+ {
+ BlastNode* node = itr.key();
+ QTreeWidgetItem* treeItem = itr.value();
+ if (eChunk == node->getType())
+ {
+ BPPChunk* chunk = static_cast<BPPChunk*>(node->getData());
+ if (!chunk->support && !chunk->staticFlag)
+ {
+ treeItem->setIcon(0, QIcon(":/AppMainWindow/images/Chunk_Unsupport_Unstatic.png"));
+ }
+ else if (chunk->support && !chunk->staticFlag)
+ {
+ treeItem->setIcon(0, QIcon(":/AppMainWindow/images/Chunk_Support_Unstatic.png"));
+ }
+ else if (chunk->support && chunk->staticFlag)
+ {
+ treeItem->setIcon(0, QIcon(":/AppMainWindow/images/Chunk_Support_Static.png"));
+ }
+ }
+ }
+}
+
+void BlastSceneTree::_selectTreeItem(BlastNode* node)
+{
+ QMap<BlastNode*, QTreeWidgetItem*>::iterator itr = _treeDataItemMap.find(node);
+ if (itr != _treeDataItemMap.end())
+ {
+ ui.blastSceneTree->setItemSelected(itr.value(), true);
+ }
+}
+
+//void BlastSceneTree::_createTestData()
+//{
+// BPPBlast& blast = BlastProject::ins().getParams().blast;
+//
+// // compoistie
+// {
+// BPPComposite& composite = blast.composite;
+// composite.composite.buf = nullptr;
+// composite.visible = true;
+//
+// copy(composite.composite, "BlastComposite");
+//
+// // asset instance array
+// {
+// BPPAssetInstanceArray& instanceArray = composite.blastAssetInstances;
+// instanceArray.buf = new BPPAssetInstance[4];
+// instanceArray.arraySizes[0] = 4;
+// instanceArray.buf[0].name.buf = nullptr;
+// instanceArray.buf[1].name.buf = nullptr;
+// instanceArray.buf[2].name.buf = nullptr;
+// instanceArray.buf[3].name.buf = nullptr;
+// instanceArray.buf[0].source.buf = nullptr;
+// instanceArray.buf[1].source.buf = nullptr;
+// instanceArray.buf[2].source.buf = nullptr;
+// instanceArray.buf[3].source.buf = nullptr;
+//
+// copy(instanceArray.buf[0].name, "BlastAsset_instance1");
+// instanceArray.buf[0].visible = true;
+//
+// copy(instanceArray.buf[1].name, "BlastAsset_instance2");
+// instanceArray.buf[1].visible = true;
+//
+// copy(instanceArray.buf[2].name, "BlastAsset1_instance1");
+// instanceArray.buf[2].visible = true;
+//
+// copy(instanceArray.buf[3].name, "BlastAsset1_instance2");
+// instanceArray.buf[3].visible = true;
+// }
+//
+// // landmark array
+// {
+// BPPLandmarkArray& landmarkArray = composite.landmarks;
+// landmarkArray.buf = new BPPLandmark[2];
+// landmarkArray.arraySizes[0] = 2;
+// landmarkArray.buf[0].name.buf = nullptr;
+// landmarkArray.buf[1].name.buf = nullptr;
+//
+// copy(landmarkArray.buf[0].name, "Landmark_1");
+// copy(landmarkArray.buf[1].name, "Landmark_2");
+// }
+// }
+//
+// // asset array
+// {
+// BPPAssetArray& assetArray = blast.blastAssets;
+// assetArray.buf = new BPPAsset[2];
+// assetArray.arraySizes[0] = 2;
+//
+// // asset 0
+// {
+// BPPAsset& asset = assetArray.buf[0];
+// asset.path.buf = nullptr;
+// asset.activePreset.buf = nullptr;
+// asset.bonds.buf = nullptr;
+// asset.chunks.buf = nullptr;
+//
+// copy(asset.path, "c:/temp/BlastAsset.asset");
+//
+// // chunks
+// {
+// asset.chunks.buf = new BPPChunk[10];
+// asset.chunks.arraySizes[0] = 10;
+// for (int i = 0; i < 10; ++i)
+// {
+// asset.chunks.buf[i].name.buf = nullptr;
+// asset.chunks.buf[i].visible = true;
+// asset.chunks.buf[i].staticFlag = false;
+// }
+//
+// copy(asset.chunks.buf[0].name, "Chunk_L0_00");
+// asset.chunks.buf[0].ID = 0;
+// asset.chunks.buf[0].parentID = -1;
+// asset.chunks.buf[0].support = false;
+//
+// copy(asset.chunks.buf[1].name, "Chunk_L0_01");
+// asset.chunks.buf[1].ID = 1;
+// asset.chunks.buf[1].parentID = -1;
+// asset.chunks.buf[1].support = false;
+//
+// copy(asset.chunks.buf[2].name, "Chunk_L1_02");
+// asset.chunks.buf[2].ID = 2;
+// asset.chunks.buf[2].parentID = 0;
+// asset.chunks.buf[2].support = false;
+//
+// copy(asset.chunks.buf[3].name, "Chunk_L1_03");
+// asset.chunks.buf[3].ID = 3;
+// asset.chunks.buf[3].parentID = 0;
+// asset.chunks.buf[3].support = false;
+//
+// copy(asset.chunks.buf[4].name, "Chunk_L1_04");
+// asset.chunks.buf[4].ID = 4;
+// asset.chunks.buf[4].parentID = 1;
+// asset.chunks.buf[4].support = false;
+//
+// copy(asset.chunks.buf[5].name, "Chunk_L1_05");
+// asset.chunks.buf[5].ID = 5;
+// asset.chunks.buf[5].parentID = 1;
+// asset.chunks.buf[5].support = false;
+//
+// copy(asset.chunks.buf[6].name, "Chunk_L2_06");
+// asset.chunks.buf[6].ID = 6;
+// asset.chunks.buf[6].parentID = 2;
+// asset.chunks.buf[6].support = true;
+//
+// copy(asset.chunks.buf[7].name, "Chunk_L2_07");
+// asset.chunks.buf[7].ID = 7;
+// asset.chunks.buf[7].parentID = 2;
+// asset.chunks.buf[7].support = true;
+//
+// copy(asset.chunks.buf[8].name, "Chunk_L2_08");
+// asset.chunks.buf[8].ID = 8;
+// asset.chunks.buf[8].parentID = 3;
+// asset.chunks.buf[8].support = true;
+//
+// copy(asset.chunks.buf[9].name, "Chunk_L2_09");
+// asset.chunks.buf[9].ID = 9;
+// asset.chunks.buf[9].parentID = 3;
+// asset.chunks.buf[9].support = true;
+// }
+//
+// // bonds
+// {
+// asset.bonds.buf = new BPPBond[4];
+// asset.bonds.arraySizes[0] = 4;
+// for (int i = 0; i < 4; ++i)
+// {
+// asset.bonds.buf[i].name.buf = nullptr;
+// asset.bonds.buf[i].visible = true;
+// asset.bonds.buf[i].support.healthMask.buf = nullptr;
+// }
+//
+// copy(asset.bonds.buf[0].name, "Chunk_L2_08");
+// asset.bonds.buf[0].fromChunk = 6;
+// asset.bonds.buf[0].toChunk = 8;
+//
+// copy(asset.bonds.buf[1].name, "Chunk_L2_06");
+// asset.bonds.buf[1].fromChunk = 6;
+// asset.bonds.buf[1].toChunk = 8;
+//
+// copy(asset.bonds.buf[2].name, "Chunk_L2_09");
+// asset.bonds.buf[2].fromChunk = 7;
+// asset.bonds.buf[2].toChunk = 9;
+//
+// copy(asset.bonds.buf[3].name, "Chunk_L2_07");
+// asset.bonds.buf[3].fromChunk = 7;
+// asset.bonds.buf[3].toChunk = 9;
+// }
+// }
+//
+// // asset 1
+// {
+// BPPAsset& asset = assetArray.buf[1];
+// asset.path.buf = nullptr;
+// asset.activePreset.buf = nullptr;
+// asset.bonds.buf = nullptr;
+// asset.chunks.buf = nullptr;
+//
+// copy(asset.path, "c:/temp/BlastAsset1.asset");
+// {
+// asset.chunks.buf = new BPPChunk[10];
+// asset.chunks.arraySizes[0] = 10;
+// for (int i = 0; i < 10; ++i)
+// {
+// asset.chunks.buf[i].name.buf = nullptr;
+// asset.chunks.buf[i].visible = true;
+// }
+//
+// copy(asset.chunks.buf[0].name, "Chunk_L0_00");
+// asset.chunks.buf[0].ID = 0;
+// asset.chunks.buf[0].parentID = -1;
+// asset.chunks.buf[0].support = false;
+//
+// copy(asset.chunks.buf[1].name, "Chunk_L0_01");
+// asset.chunks.buf[1].ID = 1;
+// asset.chunks.buf[1].parentID = -1;
+// asset.chunks.buf[1].support = false;
+//
+// copy(asset.chunks.buf[2].name, "Chunk_L1_02");
+// asset.chunks.buf[2].ID = 2;
+// asset.chunks.buf[2].parentID = 0;
+// asset.chunks.buf[2].support = false;
+//
+// copy(asset.chunks.buf[3].name, "Chunk_L1_03");
+// asset.chunks.buf[3].ID = 3;
+// asset.chunks.buf[3].parentID = 0;
+// asset.chunks.buf[3].support = false;
+//
+// copy(asset.chunks.buf[4].name, "Chunk_L1_04");
+// asset.chunks.buf[4].ID = 4;
+// asset.chunks.buf[4].parentID = 1;
+// asset.chunks.buf[4].support = false;
+//
+// copy(asset.chunks.buf[5].name, "Chunk_L1_05");
+// asset.chunks.buf[5].ID = 5;
+// asset.chunks.buf[5].parentID = 1;
+// asset.chunks.buf[5].support = false;
+//
+// copy(asset.chunks.buf[6].name, "Chunk_L2_06");
+// asset.chunks.buf[6].ID = 6;
+// asset.chunks.buf[6].parentID = 2;
+// asset.chunks.buf[6].support = true;
+//
+// copy(asset.chunks.buf[7].name, "Chunk_L2_07");
+// asset.chunks.buf[7].ID = 7;
+// asset.chunks.buf[7].parentID = 2;
+// asset.chunks.buf[7].support = true;
+//
+// copy(asset.chunks.buf[8].name, "Chunk_L2_08");
+// asset.chunks.buf[8].ID = 8;
+// asset.chunks.buf[8].parentID = 3;
+// asset.chunks.buf[8].support = true;
+//
+// copy(asset.chunks.buf[9].name, "Chunk_L2_09");
+// asset.chunks.buf[9].ID = 9;
+// asset.chunks.buf[9].parentID = 3;
+// asset.chunks.buf[9].support = true;
+// }
+// }
+// }
+//
+// // projectile
+// {
+// BPPProjectileArray& projectileArray = blast.projectiles;
+// projectileArray.buf = new BPPProjectile[1];
+// projectileArray.arraySizes[0] = 1;
+// projectileArray.buf[0].name.buf = nullptr;
+// copy(projectileArray.buf[0].name, "Projectile");
+// projectileArray.buf[0].visible = true;
+// }
+//
+// // graphics meshes
+// {
+// BPPGraphicsMeshArray& graphicsMeshArray = blast.graphicsMeshes;
+// graphicsMeshArray.buf = new BPPGraphicsMesh[3];
+// graphicsMeshArray.arraySizes[0] = 3;
+// graphicsMeshArray.buf[0].name.buf = nullptr;
+// copy(graphicsMeshArray.buf[0].name, "SurfaceMesh1");
+// graphicsMeshArray.buf[0].visible = true;
+//
+// graphicsMeshArray.buf[1].name.buf = nullptr;
+// copy(graphicsMeshArray.buf[1].name, "SurfaceMesh2");
+// graphicsMeshArray.buf[1].visible = true;
+//
+// graphicsMeshArray.buf[2].name.buf = nullptr;
+// copy(graphicsMeshArray.buf[2].name, "DisplayMesh1");
+// graphicsMeshArray.buf[2].visible = true;
+// }
+//}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastSceneTree.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastSceneTree.h
new file mode 100644
index 0000000..540f420
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastSceneTree.h
@@ -0,0 +1,284 @@
+#ifndef BLASTSCENETREE_H
+#define BLASTSCENETREE_H
+
+#include <QtWidgets/QDockWidget>
+#include "ui_BlastSceneTree.h"
+#include "ProjectParams.h"
+#include <vector>
+#include <string>
+#include <QtCore/QMap>
+
+class QTreeWidgetItem;
+class BlastAsset;
+
+enum EBlastNodeType
+{
+ eBond,
+ eChunk,
+ eAsset,
+ eProjectile,
+ eGraphicsMesh,
+ eAssetInstance,
+ eLandmark,
+ eComposite,
+};
+
+class BlastNode
+{
+public:
+ BlastNode(const std::string& inName, void* inData)
+ : name(inName)
+ , _data(inData)
+ {
+ }
+
+ void* getData() { return _data; }
+ void setParent(BlastNode* parent) { _parent = parent; }
+ BlastNode* getParent() { return _parent; }
+ virtual EBlastNodeType getType() = 0;
+ virtual bool getVisible() = 0;
+ virtual void setVisible(bool val) = 0;
+
+ std::string name;
+ std::vector<BlastNode*> children;
+
+protected:
+ void* _data;
+ BlastNode* _parent;
+};
+
+class BlastBondNode : public BlastNode
+{
+public:
+ BlastBondNode(const std::string& inName, BPPBond& inData)
+ : BlastNode(inName, &inData)
+ {
+ }
+ virtual EBlastNodeType getType() { return eBond; }
+ virtual bool getVisible() { return ((BPPBond*)_data)->visible; }
+ virtual void setVisible(bool val) { ((BPPBond*)_data)->visible = val; }
+
+private:
+ std::vector<BlastNode*> children;
+};
+
+class BlastChunkNode : public BlastNode
+{
+public:
+ BlastChunkNode(const std::string& inName, BPPChunk& inData, void* assetPtr)
+ : BlastNode(inName, &inData)
+ {
+ _assetPtr = assetPtr;
+ }
+ virtual EBlastNodeType getType() { return eChunk; }
+ virtual bool getVisible() { return ((BPPChunk*)_data)->visible; }
+ virtual void setVisible(bool val);// { ((BPPChunk*)_data)->visible = val; }
+ void setSelected(bool val);
+ bool isSupport() { return ((BPPChunk*)_data)->support; }
+ void* _assetPtr;
+};
+
+class BlastAssetNode : public BlastNode
+{
+public:
+ BlastAssetNode(const std::string& inName, BPPAsset& inData)
+ : BlastNode(inName, &inData)
+ {
+ }
+ virtual EBlastNodeType getType() { return eAsset; }
+ virtual bool getVisible() { return ((BPPAsset*)_data)->visible; }
+ virtual void setVisible(bool val) { ((BPPAsset*)_data)->visible = val; }
+};
+
+class BlastProjectileNode : public BlastNode
+{
+public:
+ BlastProjectileNode(const std::string& inName, BPPProjectile& inData)
+ : BlastNode(inName, &inData)
+ {
+ }
+ virtual EBlastNodeType getType() { return eProjectile; }
+ virtual bool getVisible() { return ((BPPProjectile*)_data)->visible; }
+ virtual void setVisible(bool val) { ((BPPProjectile*)_data)->visible = val; }
+};
+
+class BlastGraphicsMeshNode : public BlastNode
+{
+public:
+ BlastGraphicsMeshNode(const std::string& inName, BPPGraphicsMesh& inData)
+ : BlastNode(inName, &inData)
+ {
+ }
+ virtual EBlastNodeType getType() { return eGraphicsMesh; }
+ virtual bool getVisible() { return ((BPPGraphicsMesh*)_data)->visible; }
+ virtual void setVisible(bool val) { ((BPPGraphicsMesh*)_data)->visible = val; }
+};
+
+class BlastAssetInstanceNode : public BlastNode
+{
+public:
+ BlastAssetInstanceNode(const std::string& inName, BPPAssetInstance& inData)
+ : BlastNode(inName, &inData)
+ {
+ }
+ virtual EBlastNodeType getType() { return eAssetInstance; }
+ virtual bool getVisible() { return ((BPPAssetInstance*)_data)->visible; }
+ virtual void setVisible(bool val) { ((BPPAssetInstance*)_data)->visible = val; }
+ void setSelected(bool val);
+};
+
+class BlastLandmarkNode : public BlastNode
+{
+public:
+ BlastLandmarkNode(const std::string& inName, BPPLandmark& inData)
+ : BlastNode(inName, &inData)
+ {
+ }
+ virtual EBlastNodeType getType() { return eLandmark; }
+ virtual bool getVisible() { return ((BPPLandmark*)_data)->visible; }
+ virtual void setVisible(bool val) { ((BPPLandmark*)_data)->visible = val; }
+};
+
+class BlastCompositeNode : public BlastNode
+{
+public:
+ BlastCompositeNode(const std::string& inName, BPPComposite& inData)
+ : BlastNode(inName, &inData)
+ {
+ }
+ virtual EBlastNodeType getType() { return eComposite; }
+ virtual bool getVisible() { return ((BPPComposite*)_data)->visible; }
+ virtual void setVisible(bool val) { ((BPPComposite*)_data)->visible = val; }
+};
+
+class BlastTreeData
+{
+public:
+ static BlastTreeData& ins();
+ static bool isChild(BlastChunkNode* parent, BlastChunkNode* child);
+ static std::vector<BlastChunkNode*> getTopChunkNodes(std::vector<BlastChunkNode*>& nodes);
+ static bool isRoot(BlastChunkNode* node);
+ static bool isLeaf(BlastChunkNode* node);
+ static void makeSupport(BlastChunkNode* node);
+ static void makeStaticSupport(BlastChunkNode* node);
+ static void removeSupport(BlastChunkNode* node);
+
+ BlastNode* getBlastNodeByProjectData(void* blastProjectData);
+ BlastCompositeNode* getCompsiteNode() { return _composite; }
+ std::vector<BlastAssetNode*>& getAssetNodes() { return _assets; }
+ std::vector<BlastProjectileNode*>& getProjectileNodes() { return _projectiles; }
+ std::vector<BlastGraphicsMeshNode*>& getGraphicsMeshNodes() { return _graphicsMeshes; }
+ std::vector<BlastChunkNode*> getChunkNodeByBlastChunk(const BlastAsset* asset, const std::vector<uint32_t>& chunkIndexes);
+ bool isCompleteSupportAsset(const BlastAsset* asset);
+ bool isCompleteSupportAsset(const BlastAssetNode* node);
+ bool isOverlapSupportAsset(const BlastAsset* asset);
+ bool isOverlapSupportAsset(const BlastAssetNode* node);
+ void update();
+
+ void updateVisible(uint32_t assetIndex, uint32_t chunkIndex, bool visible);
+
+private:
+ BlastTreeData();
+ void _addChunkNode(const BPPChunk& parentData, BPPAsset& asset, BlastChunkNode* parentNode, void* assetPtr);
+ void _freeBlastNode();
+ BlastAssetNode* _getAssetNode(const BlastAsset* asset);
+
+private:
+ BlastCompositeNode* _composite;
+ std::vector<BlastAssetNode*> _assets;
+ std::vector<BlastProjectileNode*> _projectiles;
+ std::vector<BlastGraphicsMeshNode*> _graphicsMeshes;
+ std::map<void*, BlastNode*> _blastProjectDataToNodeMap;
+};
+
+class ISceneObserver
+{
+public:
+ virtual void dataSelected(std::vector<BlastNode*> selections) = 0;
+};
+
+class VisualButton : public QWidget
+{
+ Q_OBJECT
+public:
+ VisualButton(QWidget* parent, BlastNode* blastItem);
+
+protected slots:
+ void on_visualbility_toggled(bool checked);
+private:
+ void _updateBlast(bool visible);
+
+private:
+ QPushButton* _button;
+ BlastNode* _blastItem;
+};
+
+class BlastSceneTree : public QDockWidget, public ISceneObserver
+{
+ Q_OBJECT
+
+public:
+ static BlastSceneTree* ins();
+
+ BlastSceneTree(QWidget *parent = 0);
+ ~BlastSceneTree();
+
+ void updateValues(bool updataData = true);
+
+ virtual void dataSelected(std::vector<BlastNode*> selections);
+
+ void addObserver(ISceneObserver* observer);
+ void removeObserver(ISceneObserver* observer);
+
+ void updateVisible(uint32_t assetIndex, uint32_t chunkIndex, bool visible);
+ void updateChunkItemSelection();
+
+ void makeSupport();
+ void makeStaticSupport();
+ void removeSupport();
+ void bondChunks();
+ void bondChunksWithJoints();
+ void removeAllBonds();
+
+protected slots:
+ void on_btnAsset_clicked();
+ void on_assetComposite_clicked();
+ void on_btnChunk_clicked();
+ void on_btnBond_clicked();
+ void on_btnProjectile_clicked();
+ void on_blastSceneTree_customContextMenuRequested(const QPoint &pos);
+ void on_blastSceneTree_itemSelectionChanged();
+ void onMakeSupportMenuItemClicked();
+ void onMakeStaticSupportMenuItemClicked();
+ void onRemoveSupportMenuItemClicked();
+ void onBondChunksMenuItemClicked();
+ void onBondChunksWithJointsMenuItemClicked();
+ void onRemoveAllBondsMenuItemClicked();
+
+private:
+ void _updateTreeUIs();
+ void _addChunkUI(const BlastNode* parentNode, QTreeWidgetItem* parentTreeItem);
+ void _updateChunkTreeItemAndMenu(BPPChunk* chunk, QTreeWidgetItem* chunkItem);
+ void _updateChunkTreeItems();
+
+ void _selectTreeItem(BlastNode* node);
+
+ //void _createTestData();
+
+private:
+ Ui::BlastSceneTree ui;
+ QMap<QTreeWidgetItem*, BlastNode*> _treeItemDataMap;
+ QMap<BlastNode*, QTreeWidgetItem*> _treeDataItemMap;
+ QMenu* _treeChunkContextMenu;
+ QMenu* _treeBondContextMenu;
+ QAction* _makeSupportAction;
+ QAction* _makeStaticSupportAction;
+ QAction* _removeSupportAction;
+ QAction* _bondChunksAction;
+ QAction* _bondChunksWithJointsAction;
+ QAction* _removeAllBondsAction;
+ std::vector<ISceneObserver*> _observers;
+ bool _updateData;
+};
+
+#endif // BLASTSCENETREE_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastToolBar.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastToolBar.cpp
new file mode 100644
index 0000000..98b5646
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastToolBar.cpp
@@ -0,0 +1,523 @@
+#include "BlastToolbar.h"
+
+#include <QtWidgets/QFileDialog>
+#include "AppMainWindow.h"
+#include "PhysXController.h"
+#include "QtUtil.h"
+
+BlastToolbar::BlastToolbar(QWidget* parent)
+ : QDockWidget(parent)
+{
+ // to hide the title bar completely must replace the default widget with a generic one
+ QWidget* titleWidget = new QWidget(this);
+ this->setTitleBarWidget(titleWidget);
+ this->setObjectName(QString::fromUtf8("AppMainToolbar"));
+ this->setMinimumSize(QSize(0, 50));
+ this->setMaximumSize(QSize(16777215, 80));
+
+ if (this->objectName().isEmpty())
+ this->setObjectName(QStringLiteral("AppMainToolbar"));
+ this->resize(1330, 54);
+
+ QWidget* widget = new QWidget();
+ hLayout = new QHBoxLayout(widget);
+ hLayout->setObjectName(QStringLiteral("hLayout"));
+ hLayout->setContentsMargins(-1, 3, -1, 3);
+
+ QSizePolicy sizePolicy1(QSizePolicy::Fixed, QSizePolicy::Fixed);
+ sizePolicy1.setHorizontalStretch(0);
+ sizePolicy1.setVerticalStretch(0);
+
+ btnOpenProject = new QPushButton(widget);
+ setStyledToolTip(btnOpenProject, "Open Blast Asset");
+ const QFont& font = btnOpenProject->font();
+ QFont fontCopy(font);
+ fontCopy.setPixelSize(9);
+
+ btnOpenProject->setObjectName(QStringLiteral("btnOpenProject"));
+ sizePolicy1.setHeightForWidth(btnOpenProject->sizePolicy().hasHeightForWidth());
+ btnOpenProject->setSizePolicy(sizePolicy1);
+ btnOpenProject->setMinimumSize(QSize(40, 40));
+ btnOpenProject->setMaximumSize(QSize(40, 40));
+ btnOpenProject->setText(QApplication::translate("AppMainToolbar", "Open", 0));
+ hLayout->addWidget(btnOpenProject);
+
+ btnSaveProject = new QPushButton(widget);
+ setStyledToolTip(btnSaveProject, "Not Implement");
+ btnSaveProject->setObjectName(QStringLiteral("btnSaveProject"));
+ sizePolicy1.setHeightForWidth(btnOpenProject->sizePolicy().hasHeightForWidth());
+ btnSaveProject->setSizePolicy(sizePolicy1);
+ btnSaveProject->setMinimumSize(QSize(40, 40));
+ btnSaveProject->setMaximumSize(QSize(40, 40));
+ btnSaveProject->setText(QApplication::translate("AppMainToolbar", "Save\nAll", 0));
+ hLayout->addWidget(btnSaveProject);
+
+ btnExportAssets = new QPushButton(widget);
+ setStyledToolTip(btnExportAssets, "Not Implement");
+ btnExportAssets->setObjectName(QStringLiteral("btnExportAssets"));
+ sizePolicy1.setHeightForWidth(btnExportAssets->sizePolicy().hasHeightForWidth());
+ btnExportAssets->setSizePolicy(sizePolicy1);
+ btnExportAssets->setMinimumSize(QSize(40, 40));
+ btnExportAssets->setMaximumSize(QSize(40, 40));
+ btnExportAssets->setText(QApplication::translate("AppMainToolbar", "Export", 0));
+ hLayout->addWidget(btnExportAssets);
+
+ vLayoutExport = new QVBoxLayout();
+ vLayoutExport->setObjectName(QStringLiteral("vLayoutExport"));
+
+ hLayoutExport = new QHBoxLayout();
+ hLayoutExport->setObjectName(QStringLiteral("hLayoutExport"));
+
+ lExportFilepath = new QLabel(widget);
+ lExportFilepath->setObjectName(QStringLiteral("lExportFilepath"));
+ lExportFilepath->setText(QApplication::translate("AppMainToolbar", "Export Path", 0));
+ hLayoutExport->addWidget(lExportFilepath);
+
+ btnExportFilepath = new QPushButton(widget);
+ btnExportFilepath->setObjectName(QStringLiteral("btnExportFilepath"));
+ sizePolicy1.setHeightForWidth(btnExportFilepath->sizePolicy().hasHeightForWidth());
+ btnExportFilepath->setSizePolicy(sizePolicy1);
+ btnExportFilepath->setMinimumSize(QSize(14, 14));
+ btnExportFilepath->setMaximumSize(QSize(14, 14));
+ btnExportFilepath->setText(QApplication::translate("AppMainToolbar", "", 0));
+ btnExportFilepath->setIcon(QIcon(":/AppMainWindow/images/Blast_ToolBar_btnExportFilepath.png"));
+ btnExportFilepath->setIconSize(QSize(14, 14));
+ hLayoutExport->addWidget(btnExportFilepath);
+
+ vLayoutExport->addLayout(hLayoutExport);
+
+ leExportFilepath = new QLineEdit(widget);
+ leExportFilepath->setObjectName(QStringLiteral("leExportFilepath"));
+ sizePolicy1.setHeightForWidth(leExportFilepath->sizePolicy().hasHeightForWidth());
+ leExportFilepath->setSizePolicy(sizePolicy1);
+ leExportFilepath->setMinimumSize(QSize(150, 20));
+ leExportFilepath->setMaximumSize(QSize(150, 20));
+ leExportFilepath->setText(QApplication::translate("AppMainToolbar", "", 0));
+ vLayoutExport->addWidget(leExportFilepath);
+
+ hLayout->addLayout(vLayoutExport);
+
+ fSeparate = new QFrame(widget);
+ fSeparate->setObjectName(QStringLiteral("fSeparate"));
+ fSeparate->setFrameShape(QFrame::VLine);
+ fSeparate->setFrameShadow(QFrame::Sunken);
+ hLayout->addWidget(fSeparate);
+
+ vLayoutDepthCoverage = new QVBoxLayout();
+ vLayoutDepthCoverage->setObjectName(QStringLiteral("vLayoutDepthCoverage"));
+
+ hlDepthPreview = new QHBoxLayout();
+ hlDepthPreview->setObjectName(QStringLiteral("hlDepthPreview"));
+
+ lbDepthPreview = new QLabel(widget);
+ lbDepthPreview->setObjectName(QStringLiteral("lbDepthPreview"));
+ lbDepthPreview->setText(QApplication::translate("AppMainToolbar", "Depth Preview", 0));
+ hlDepthPreview->addWidget(lbDepthPreview);
+
+ ssbiDepthPreview = new SlideSpinBoxInt(widget);
+ ssbiDepthPreview->setObjectName(QStringLiteral("ssbiDepthPreview"));
+ QSizePolicy sizePolicy2(QSizePolicy::Minimum, QSizePolicy::Fixed);
+ sizePolicy2.setHorizontalStretch(0);
+ sizePolicy2.setVerticalStretch(0);
+ sizePolicy2.setHeightForWidth(ssbiDepthPreview->sizePolicy().hasHeightForWidth());
+ ssbiDepthPreview->setSizePolicy(sizePolicy2);
+ ssbiDepthPreview->setMinimumSize(QSize(40, 20));
+ ssbiDepthPreview->setMaximumSize(QSize(100, 16777215));
+ hlDepthPreview->addWidget(ssbiDepthPreview);
+
+ vLayoutDepthCoverage->addLayout(hlDepthPreview);
+
+ hlExactCoverage = new QHBoxLayout();
+ hlExactCoverage->setObjectName(QStringLiteral("hlExactCoverage"));
+
+ lbDepthPreview = new QLabel(widget);
+ lbDepthPreview->setObjectName(QStringLiteral("hlExactCoverage"));
+ lbDepthPreview->setText(QApplication::translate("AppMainToolbar", "Exact Coverage", 0));
+ hlExactCoverage->addWidget(lbDepthPreview);
+
+ cbExactCoverage = new QCheckBox(widget);
+ cbExactCoverage->setObjectName(QStringLiteral("cbExactCoverage"));
+ sizePolicy1.setHeightForWidth(cbExactCoverage->sizePolicy().hasHeightForWidth());
+ cbExactCoverage->setSizePolicy(sizePolicy1);
+ cbExactCoverage->setLayoutDirection(Qt::RightToLeft);
+ hlExactCoverage->addWidget(cbExactCoverage);
+
+ vLayoutDepthCoverage->addLayout(hlExactCoverage);
+
+ hLayout->addLayout(vLayoutDepthCoverage);
+
+ fSeparate = new QFrame(widget);
+ fSeparate->setObjectName(QStringLiteral("fSeparate"));
+ fSeparate->setFrameShape(QFrame::VLine);
+ fSeparate->setFrameShadow(QFrame::Sunken);
+ hLayout->addWidget(fSeparate);
+
+ btnSelectTool = new QPushButton(widget);
+ setStyledToolTip(btnSelectTool, "Switch to Selection Mode");
+ btnSelectTool->setObjectName(QStringLiteral("btnSelectTool"));
+ sizePolicy1.setHeightForWidth(btnSelectTool->sizePolicy().hasHeightForWidth());
+ btnSelectTool->setSizePolicy(sizePolicy1);
+ btnSelectTool->setMinimumSize(QSize(40, 40));
+ btnSelectTool->setMaximumSize(QSize(40, 40));
+ btnSelectTool->setIcon(QIcon(":/AppMainWindow/images/Blast_ToolBar_btnSelectTool.png"));
+ btnSelectTool->setIconSize(QSize(40, 40));
+ QAction* pointselect_action = new QAction(tr("point select"), this);
+ QAction* rectselect_action = new QAction(tr("rect select"), this);
+ QAction* drawselect_action = new QAction(tr("draw select"), this);
+ connect(pointselect_action, SIGNAL(triggered()), this, SLOT(on_pointselect_action()));
+ connect(rectselect_action, SIGNAL(triggered()), this, SLOT(on_rectselect_action()));
+ connect(drawselect_action, SIGNAL(triggered()), this, SLOT(on_drawselect_action()));
+ QMenu* menu = new QMenu(btnSelectTool);
+ menu->addAction(pointselect_action);
+ menu->addAction(rectselect_action);
+ menu->addAction(drawselect_action);
+ btnSelectTool->setMenu(menu);
+ hLayout->addWidget(btnSelectTool);
+
+ btnPaintbrush = new QPushButton(widget);
+ setStyledToolTip(btnPaintbrush, "Not Implement");
+ btnPaintbrush->setObjectName(QStringLiteral("btnPaintbrush"));
+ sizePolicy1.setHeightForWidth(btnPaintbrush->sizePolicy().hasHeightForWidth());
+ btnPaintbrush->setSizePolicy(sizePolicy1);
+ btnPaintbrush->setMinimumSize(QSize(40, 40));
+ btnPaintbrush->setMaximumSize(QSize(40, 40));
+ btnPaintbrush->setIcon(QIcon(":/AppMainWindow/images/Blast_ToolBar_btnPaintbrush.png"));
+ btnPaintbrush->setIconSize(QSize(40, 40));
+ hLayout->addWidget(btnPaintbrush);
+
+ btnFractureTool = new QPushButton(widget);
+ setStyledToolTip(btnFractureTool, "Not Implement");
+ btnFractureTool->setObjectName(QStringLiteral("btnFractureTool"));
+ sizePolicy1.setHeightForWidth(btnFractureTool->sizePolicy().hasHeightForWidth());
+ btnFractureTool->setSizePolicy(sizePolicy1);
+ btnFractureTool->setMinimumSize(QSize(40, 40));
+ btnFractureTool->setMaximumSize(QSize(40, 40));
+ btnFractureTool->setText(QApplication::translate("AppMainToolbar", "Fracture", 0));
+ btnFractureTool->setFont(fontCopy);
+ hLayout->addWidget(btnFractureTool);
+
+ btnExplodedViewTool = new QPushButton(widget);
+ setStyledToolTip(btnExplodedViewTool, "Not Implement");
+ btnExplodedViewTool->setObjectName(QStringLiteral("btnExplodedViewTool"));
+ sizePolicy1.setHeightForWidth(btnExplodedViewTool->sizePolicy().hasHeightForWidth());
+ btnExplodedViewTool->setSizePolicy(sizePolicy1);
+ btnExplodedViewTool->setMinimumSize(QSize(40, 40));
+ btnExplodedViewTool->setMaximumSize(QSize(40, 40));
+ btnExplodedViewTool->setIcon(QIcon(":/AppMainWindow/images/Blast_ToolBar_btnExplodedViewTool.png"));
+ btnExplodedViewTool->setIconSize(QSize(40, 40));
+ hLayout->addWidget(btnExplodedViewTool);
+
+ btnJointsTool = new QPushButton(widget);
+ setStyledToolTip(btnJointsTool, "Not Implement");
+ btnJointsTool->setObjectName(QStringLiteral("btnJointsTool"));
+ sizePolicy1.setHeightForWidth(btnJointsTool->sizePolicy().hasHeightForWidth());
+ btnJointsTool->setSizePolicy(sizePolicy1);
+ btnJointsTool->setMinimumSize(QSize(40, 40));
+ btnJointsTool->setMaximumSize(QSize(40, 40));
+ btnJointsTool->setIcon(QIcon(":/AppMainWindow/images/Blast_ToolBar_btnJointsTool.png"));
+ btnJointsTool->setIconSize(QSize(40, 40));
+ hLayout->addWidget(btnJointsTool);
+
+ btnFuseSelectedChunks = new QPushButton(widget);
+ setStyledToolTip(btnFuseSelectedChunks, "Not Implement");
+ btnFuseSelectedChunks->setObjectName(QStringLiteral("btnFuseSelectedChunks"));
+ sizePolicy1.setHeightForWidth(btnFuseSelectedChunks->sizePolicy().hasHeightForWidth());
+ btnFuseSelectedChunks->setSizePolicy(sizePolicy1);
+ btnFuseSelectedChunks->setMinimumSize(QSize(40, 40));
+ btnFuseSelectedChunks->setMaximumSize(QSize(40, 40));
+ btnFuseSelectedChunks->setIcon(QIcon(":/AppMainWindow/images/Blast_ToolBar_btnFuseSelectedChunks.png"));
+ btnFuseSelectedChunks->setIconSize(QSize(40, 40));
+ hLayout->addWidget(btnFuseSelectedChunks);
+
+ fSeparate = new QFrame(widget);
+ fSeparate->setObjectName(QStringLiteral("fSeparate"));
+ fSeparate->setFrameShape(QFrame::VLine);
+ fSeparate->setFrameShadow(QFrame::Sunken);
+ hLayout->addWidget(fSeparate);
+
+ btnReset = new QPushButton(widget);
+ setStyledToolTip(btnReset, "Reset Chunks and Switch to Edition Mode");
+ btnReset->setObjectName(QStringLiteral("btnReset"));
+ sizePolicy1.setHeightForWidth(btnReset->sizePolicy().hasHeightForWidth());
+ btnReset->setSizePolicy(sizePolicy1);
+ btnReset->setMinimumSize(QSize(40, 40));
+ btnReset->setMaximumSize(QSize(40, 40));
+ btnReset->setIcon(QIcon(":/AppMainWindow/images/Blast_ToolBar_btnReset.png"));
+ btnReset->setIconSize(QSize(40, 40));
+ hLayout->addWidget(btnReset);
+
+ btnSimulatePlay = new QPushButton(widget);
+ setStyledToolTip(btnSimulatePlay, "Switch to Simulate Mode");
+ btnSimulatePlay->setObjectName(QStringLiteral("btnSimulatePlay"));
+ sizePolicy1.setHeightForWidth(btnSimulatePlay->sizePolicy().hasHeightForWidth());
+ btnSimulatePlay->setSizePolicy(sizePolicy1);
+ btnSimulatePlay->setMinimumSize(QSize(40, 40));
+ btnSimulatePlay->setMaximumSize(QSize(40, 40));
+ btnSimulatePlay->setIcon(QIcon(":/AppMainWindow/images/Blast_ToolBar_btnSimulatePlay.png"));
+ btnSimulatePlay->setIconSize(QSize(40, 40));
+ hLayout->addWidget(btnSimulatePlay);
+
+ btnFrameStepForward = new QPushButton(widget);
+ setStyledToolTip(btnFrameStepForward, "Switch to StepForward Mode");
+ btnFrameStepForward->setObjectName(QStringLiteral("btnFrameStepForward"));
+ sizePolicy1.setHeightForWidth(btnFrameStepForward->sizePolicy().hasHeightForWidth());
+ btnFrameStepForward->setSizePolicy(sizePolicy1);
+ btnFrameStepForward->setMinimumSize(QSize(40, 40));
+ btnFrameStepForward->setMaximumSize(QSize(40, 40));
+ btnFrameStepForward->setIcon(QIcon(":/AppMainWindow/images/Blast_ToolBar_btnFrameStepForward.png"));
+ btnFrameStepForward->setIconSize(QSize(40, 40));
+ hLayout->addWidget(btnFrameStepForward);
+
+ fSeparate = new QFrame(widget);
+ fSeparate->setObjectName(QStringLiteral("fSeparate"));
+ fSeparate->setFrameShape(QFrame::VLine);
+ fSeparate->setFrameShadow(QFrame::Sunken);
+ hLayout->addWidget(fSeparate);
+
+ btnBomb = new QPushButton(widget);
+ setStyledToolTip(btnBomb, "Not Implement");
+ btnBomb->setObjectName(QStringLiteral("btnBomb"));
+ sizePolicy1.setHeightForWidth(btnBomb->sizePolicy().hasHeightForWidth());
+ btnBomb->setSizePolicy(sizePolicy1);
+ btnBomb->setMinimumSize(QSize(40, 40));
+ btnBomb->setMaximumSize(QSize(40, 40));
+ btnBomb->setIcon(QIcon(":/AppMainWindow/images/Blast_ToolBar_btnBomb.png"));
+ btnBomb->setIconSize(QSize(40, 40));
+ hLayout->addWidget(btnBomb);
+
+ btnProjectile = new QPushButton(widget);
+ setStyledToolTip(btnProjectile, "Throw a Box to Chunks");
+ btnProjectile->setObjectName(QStringLiteral("btnProjectile"));
+ sizePolicy1.setHeightForWidth(btnProjectile->sizePolicy().hasHeightForWidth());
+ btnProjectile->setSizePolicy(sizePolicy1);
+ btnProjectile->setMinimumSize(QSize(40, 40));
+ btnProjectile->setMaximumSize(QSize(40, 40));
+ btnProjectile->setIcon(QIcon(":/AppMainWindow/images/Blast_ToolBar_btnProjectile.png"));
+ btnProjectile->setIconSize(QSize(40, 40));
+ hLayout->addWidget(btnProjectile);
+
+ btnDropObject = new QPushButton(widget);
+ setStyledToolTip(btnDropObject, "Not Implement");
+ btnDropObject->setObjectName(QStringLiteral("btnDropObject"));
+ sizePolicy1.setHeightForWidth(btnDropObject->sizePolicy().hasHeightForWidth());
+ btnDropObject->setSizePolicy(sizePolicy1);
+ btnDropObject->setMinimumSize(QSize(40, 40));
+ btnDropObject->setMaximumSize(QSize(40, 40));
+ btnDropObject->setIcon(QIcon(":/AppMainWindow/images/Blast_ToolBar_btnDropObject.png"));
+ btnDropObject->setIconSize(QSize(40, 40));
+ hLayout->addWidget(btnDropObject);
+
+ fSeparate = new QFrame(widget);
+ fSeparate->setObjectName(QStringLiteral("fSeparate"));
+ fSeparate->setFrameShape(QFrame::VLine);
+ fSeparate->setFrameShadow(QFrame::Sunken);
+ hLayout->addWidget(fSeparate);
+
+ btnPreferences = new QPushButton(widget);
+ setStyledToolTip(btnPreferences, "Save Blast Asset");
+ btnPreferences->setObjectName(QStringLiteral("btnPreferences"));
+ sizePolicy1.setHeightForWidth(btnPreferences->sizePolicy().hasHeightForWidth());
+ btnPreferences->setSizePolicy(sizePolicy1);
+ btnPreferences->setMinimumSize(QSize(40, 40));
+ btnPreferences->setMaximumSize(QSize(40, 40));
+ btnPreferences->setIcon(QIcon(":/AppMainWindow/images/Blast_ToolBar_btnPreferences.png"));
+ btnPreferences->setIconSize(QSize(40, 40));
+ hLayout->addWidget(btnPreferences);
+
+ QSpacerItem *horizontalSpacer;
+ horizontalSpacer = new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
+ hLayout->addItem(horizontalSpacer);
+
+ this->setWidget(widget);
+
+ connect(btnOpenProject, SIGNAL(clicked()), this, SLOT(on_btnOpenProject_clicked()));
+ connect(btnSaveProject, SIGNAL(clicked()), this, SLOT(on_btnSaveProject_clicked()));
+ connect(btnExportAssets, SIGNAL(clicked()), this, SLOT(on_btnExportAssets_clicked()));
+ connect(btnExportFilepath, SIGNAL(clicked()), this, SLOT(on_btnExportFilepath_clicked()));
+ connect(ssbiDepthPreview, SIGNAL(valueChanged(int)), this, SLOT(on_ssbiDepthPreview_valueChanged(int)));
+ connect(cbExactCoverage, SIGNAL(stateChanged(int)), this, SLOT(on_cbExactCoverage_stateChanged(int)));
+ connect(btnSelectTool, SIGNAL(clicked()), this, SLOT(on_btnSelectTool_clicked()));
+ connect(btnPaintbrush, SIGNAL(clicked()), this, SLOT(on_btnPaintbrush_clicked()));
+ connect(btnFractureTool, SIGNAL(clicked()), this, SLOT(on_btnFractureTool_clicked()));
+ connect(btnExplodedViewTool, SIGNAL(clicked()), this, SLOT(on_btnExplodedViewTool_clicked()));
+ connect(btnJointsTool, SIGNAL(clicked()), this, SLOT(on_btnJointsTool_clicked()));
+ connect(btnFuseSelectedChunks, SIGNAL(clicked()), this, SLOT(on_btnFuseSelectedChunks_clicked()));
+ connect(btnReset, SIGNAL(clicked()), this, SLOT(on_btnReset_clicked()));
+ connect(btnSimulatePlay, SIGNAL(clicked()), this, SLOT(on_btnSimulatePlay_clicked()));
+ connect(btnFrameStepForward, SIGNAL(clicked()), this, SLOT(on_btnFrameStepForward_clicked()));
+ connect(btnBomb, SIGNAL(clicked()), this, SLOT(on_btnBomb_clicked()));
+ connect(btnProjectile, SIGNAL(clicked()), this, SLOT(on_btnProjectile_clicked()));
+ connect(btnDropObject, SIGNAL(clicked()), this, SLOT(on_btnDropObject_clicked()));
+ connect(btnPreferences, SIGNAL(clicked()), this, SLOT(on_btnPreferences_clicked()));
+}
+
+void BlastToolbar::updateValues()
+{
+}
+
+#include <Sample.h>
+#include <SimpleScene.h>
+#include <SampleManager.h>
+#include <SceneController.h>
+#include <SourceAssetOpenDlg.h>
+
+void BlastToolbar::on_btnOpenProject_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+
+ SourceAssetOpenDlg dlg(true, &AppMainWindow::Inst());
+ int res = dlg.exec();
+ if (res != QDialog::Accepted || dlg.getFile().isEmpty())
+ return;
+
+ QFileInfo fileInfo(dlg.getFile());
+ std::string dir = QDir::toNativeSeparators(fileInfo.absoluteDir().absolutePath()).toLocal8Bit();
+ std::string file = fileInfo.baseName().toLocal8Bit();
+
+ physx::PxTransform t(physx::PxIdentity);
+ {
+ QVector3D Position = dlg.getPosition();
+ t.p = physx::PxVec3(Position.x(), Position.y(), Position.z());
+
+ QVector3D RotationAxis = dlg.getRotationAxis();
+ physx::PxVec3 Axis = physx::PxVec3(RotationAxis.x(), RotationAxis.y(), RotationAxis.z());
+ Axis = Axis.getNormalized();
+ float RotationDegree = dlg.getRotationDegree();
+ float DEGREE_TO_RAD = acos(-1.0) / 180.0;
+ RotationDegree = RotationDegree * DEGREE_TO_RAD;
+ t.q = physx::PxQuat(RotationDegree, Axis);
+ }
+
+ SimpleScene::Inst()->GetSampleManager().addModelAsset(file, dlg.getSkinned(), t, !dlg.isAppend());
+}
+
+void BlastToolbar::on_btnSaveProject_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+}
+
+void BlastToolbar::on_btnExportAssets_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+}
+
+void BlastToolbar::on_btnExportFilepath_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+}
+
+void BlastToolbar::on_ssbiDepthPreview_valueChanged(int v)
+{
+ qDebug("%s", __FUNCTION__);
+}
+
+void BlastToolbar::on_cbExactCoverage_stateChanged(int state)
+{
+ qDebug("%s", __FUNCTION__);
+}
+
+void BlastToolbar::on_btnSelectTool_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+}
+
+void BlastToolbar::on_pointselect_action()
+{
+ qDebug("%s", __FUNCTION__);
+
+ SampleManager& sampleManager = SimpleScene::Inst()->GetSampleManager();
+ sampleManager.setBlastToolType(BTT_Select);
+}
+
+void BlastToolbar::on_rectselect_action()
+{
+ qDebug("%s", __FUNCTION__);
+
+ SampleManager& sampleManager = SimpleScene::Inst()->GetSampleManager();
+ sampleManager.setBlastToolType(BTT_Select);
+}
+
+void BlastToolbar::on_drawselect_action()
+{
+ qDebug("%s", __FUNCTION__);
+}
+
+void BlastToolbar::on_btnPaintbrush_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+}
+
+void BlastToolbar::on_btnFractureTool_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+}
+
+void BlastToolbar::on_btnExplodedViewTool_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+}
+
+void BlastToolbar::on_btnJointsTool_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+}
+
+void BlastToolbar::on_btnFuseSelectedChunks_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+}
+
+void BlastToolbar::on_btnReset_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+
+ SampleManager* pSampleManager = SampleManager::ins();
+ SceneController& sceneController = pSampleManager->getSceneController();
+ sceneController.ResetScene();
+ pSampleManager->setBlastToolType(BTT_Edit);
+}
+
+void BlastToolbar::on_btnSimulatePlay_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+
+ SampleManager* pSampleManager = SampleManager::ins();
+ pSampleManager->setBlastToolType(BTT_Damage);
+}
+
+void BlastToolbar::on_btnFrameStepForward_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+
+ SampleManager* pSampleManager = SampleManager::ins();
+ pSampleManager->setBlastToolType(BTT_Damage);
+ PhysXController& physXController = pSampleManager->getPhysXController();
+ physXController.m_bForce = true;
+}
+
+void BlastToolbar::on_btnBomb_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+}
+
+void BlastToolbar::on_btnProjectile_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+
+ SampleManager& sampleManager = SimpleScene::Inst()->GetSampleManager();
+ SceneController& sceneController = sampleManager.getSceneController();
+ sceneController.addProjectile();
+}
+
+void BlastToolbar::on_btnDropObject_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+}
+
+void BlastToolbar::on_btnPreferences_clicked()
+{
+ qDebug("%s", __FUNCTION__);
+
+ SampleManager* pSampleManager = SampleManager::ins();
+ pSampleManager->saveAsset();
+} \ No newline at end of file
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastToolBar.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastToolBar.h
new file mode 100644
index 0000000..f44dcfb
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/BlastToolBar.h
@@ -0,0 +1,94 @@
+#ifndef BlastToolbar_h__
+#define BlastToolbar_h__
+
+#include <QtWidgets/QApplication>
+#include <QtWidgets/QCheckBox>
+#include <QtWidgets/QDockWidget>
+#include <QtWidgets/QHBoxLayout>
+#include <QtWidgets/QLabel>
+#include <QtWidgets/QPushButton>
+#include <QtWidgets/QMenu>
+#include <QtWidgets/QVBoxLayout>
+#include <QtWidgets/QLineEdit>
+
+#include "SlideSpinBox.h"
+
+class BlastToolbar : public QDockWidget
+{
+ Q_OBJECT
+
+public:
+ BlastToolbar(QWidget* parent);
+
+ void updateValues();
+
+public slots:
+ void on_btnOpenProject_clicked();
+ void on_btnSaveProject_clicked();
+ void on_btnExportAssets_clicked();
+
+ void on_btnExportFilepath_clicked();
+ void on_ssbiDepthPreview_valueChanged(int v);
+ void on_cbExactCoverage_stateChanged(int state);
+
+ void on_btnSelectTool_clicked();
+ void on_pointselect_action();
+ void on_rectselect_action();
+ void on_drawselect_action();
+
+ void on_btnPaintbrush_clicked();
+ void on_btnFractureTool_clicked();
+ void on_btnExplodedViewTool_clicked();
+ void on_btnJointsTool_clicked();
+ void on_btnFuseSelectedChunks_clicked();
+
+ void on_btnReset_clicked();
+ void on_btnSimulatePlay_clicked();
+ void on_btnFrameStepForward_clicked();
+
+ void on_btnBomb_clicked();
+ void on_btnProjectile_clicked();
+ void on_btnDropObject_clicked();
+
+ void on_btnPreferences_clicked();
+
+private:
+ QHBoxLayout *hLayout;
+ QFrame *fSeparate;
+
+ QPushButton *btnOpenProject;
+ QPushButton *btnSaveProject;
+ QPushButton *btnExportAssets;
+
+ QVBoxLayout *vLayoutExport;
+ QHBoxLayout *hLayoutExport;
+ QLabel *lExportFilepath;
+ QPushButton *btnExportFilepath;
+ QLineEdit* leExportFilepath;
+
+ QVBoxLayout *vLayoutDepthCoverage;
+ QHBoxLayout *hlDepthPreview;
+ QLabel *lbDepthPreview;
+ SlideSpinBoxInt* ssbiDepthPreview;
+ QHBoxLayout *hlExactCoverage;
+ QLabel *lbExactCoverage;
+ QCheckBox* cbExactCoverage;
+
+ QPushButton *btnSelectTool;
+ QPushButton *btnPaintbrush;
+ QPushButton *btnFractureTool;
+ QPushButton *btnExplodedViewTool;
+ QPushButton *btnJointsTool;
+ QPushButton *btnFuseSelectedChunks;
+
+ QPushButton *btnReset;
+ QPushButton *btnSimulatePlay;
+ QPushButton *btnFrameStepForward;
+
+ QPushButton *btnBomb;
+ QPushButton *btnProjectile;
+ QPushButton *btnDropObject;
+
+ QPushButton *btnPreferences;
+};
+#endif // BlastToolbar_h__
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/CollisionToolsDlg.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/CollisionToolsDlg.cpp
new file mode 100644
index 0000000..4aa2b79
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/CollisionToolsDlg.cpp
@@ -0,0 +1,54 @@
+#include "CollisionToolsDlg.h"
+#include "ui_CollisionToolsDlg.h"
+
+CollisionToolsDlg::CollisionToolsDlg(QWidget *parent) :
+ QDialog(parent),
+ ui(new Ui::CollisionToolsDlg)
+{
+ ui->setupUi(this);
+}
+
+CollisionToolsDlg::~CollisionToolsDlg()
+{
+ delete ui;
+}
+
+void CollisionToolsDlg::on_comboBoxApplyFilter_currentIndexChanged(int index)
+{
+
+}
+
+void CollisionToolsDlg::on_comboBoxCollisionShape_currentIndexChanged(int index)
+{
+
+}
+
+void CollisionToolsDlg::on_spinBoxQuality_valueChanged(int arg1)
+{
+
+}
+
+void CollisionToolsDlg::on_spinBoxMaxHulls_valueChanged(int arg1)
+{
+
+}
+
+void CollisionToolsDlg::on_spinBoxTrimHulls_valueChanged(int arg1)
+{
+
+}
+
+void CollisionToolsDlg::on_comboBoxTargetPlatform_currentIndexChanged(int index)
+{
+
+}
+
+void CollisionToolsDlg::on_btnReset_clicked()
+{
+
+}
+
+void CollisionToolsDlg::on_btnApply_clicked()
+{
+
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/CollisionToolsDlg.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/CollisionToolsDlg.h
new file mode 100644
index 0000000..d3c8c00
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/CollisionToolsDlg.h
@@ -0,0 +1,39 @@
+#ifndef COLLISIONTOOLSDLG_H
+#define COLLISIONTOOLSDLG_H
+
+#include <QtWidgets/QDialog>
+
+namespace Ui {
+class CollisionToolsDlg;
+}
+
+class CollisionToolsDlg : public QDialog
+{
+ Q_OBJECT
+
+public:
+ explicit CollisionToolsDlg(QWidget *parent = 0);
+ ~CollisionToolsDlg();
+
+private slots:
+ void on_comboBoxApplyFilter_currentIndexChanged(int index);
+
+ void on_comboBoxCollisionShape_currentIndexChanged(int index);
+
+ void on_spinBoxQuality_valueChanged(int arg1);
+
+ void on_spinBoxMaxHulls_valueChanged(int arg1);
+
+ void on_spinBoxTrimHulls_valueChanged(int arg1);
+
+ void on_comboBoxTargetPlatform_currentIndexChanged(int index);
+
+ void on_btnReset_clicked();
+
+ void on_btnApply_clicked();
+
+private:
+ Ui::CollisionToolsDlg *ui;
+};
+
+#endif // COLLISIONTOOLSDLG_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/DefaultDamagePanel.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/DefaultDamagePanel.cpp
new file mode 100644
index 0000000..e52dfb2
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/DefaultDamagePanel.cpp
@@ -0,0 +1,104 @@
+#include "DefaultDamagePanel.h"
+#include "ui_DefaultDamagePanel.h"
+#include "ProjectParams.h"
+#include "BlastSceneTree.h"
+
+DefaultDamagePanel::DefaultDamagePanel(QWidget *parent) :
+ QWidget(parent),
+ ui(new Ui::DefaultDamagePanel)
+{
+ ui->setupUi(this);
+}
+
+DefaultDamagePanel::~DefaultDamagePanel()
+{
+ delete ui;
+}
+
+void DefaultDamagePanel::updateValues()
+{
+ if (_selectedAssets.size() > 0)
+ {
+ BPPDefaultDamage& damage = _selectedAssets[0]->defaultDamage;
+
+ ui->spinBoxMinRadius->setValue(damage.minRadius);
+ ui->spinBoxMaxRadius->setValue(damage.maxRadius);
+ ui->comboBoxFallOff->setCurrentIndex(damage.FallOff);
+ ui->spinBoxMaxChunkSpeed->setValue(damage.maxChunkSpeed);
+ }
+ else
+ {
+ ui->spinBoxMinRadius->setValue(0.0f);
+ ui->spinBoxMaxRadius->setValue(0.0f);
+ ui->checkBoxMaxRadius->setChecked(false);
+ ui->comboBoxFallOff->setCurrentIndex(-1);
+ ui->spinBoxMaxChunkSpeed->setValue(0.0f);
+ }
+}
+
+void DefaultDamagePanel::dataSelected(std::vector<BlastNode*> selections)
+{
+ _selectedAssets.clear();
+
+ for (BlastNode* node: selections)
+ {
+ if (eAsset == node->getType())
+ {
+ BPPAsset* asset = static_cast<BPPAsset*>(node->getData());
+ _selectedAssets.push_back(asset);
+ }
+ }
+
+ updateValues();
+}
+
+void DefaultDamagePanel::on_spinBoxMinRadius_valueChanged(double arg1)
+{
+ for (size_t i = 0; i < _selectedAssets.size(); ++i)
+ {
+ BPPDefaultDamage& damage = _selectedAssets[i]->defaultDamage;
+ damage.minRadius = arg1;
+ }
+}
+
+void DefaultDamagePanel::on_spinBoxMaxRadius_valueChanged(double arg1)
+{
+ for (size_t i = 0; i < _selectedAssets.size(); ++i)
+ {
+ BPPDefaultDamage& damage = _selectedAssets[i]->defaultDamage;
+
+ damage.maxRadius = arg1;
+
+ if (arg1 < damage.minRadius)
+ {
+ damage.maxRadius = damage.minRadius;
+ }
+ }
+}
+
+void DefaultDamagePanel::on_checkBoxMaxRadius_stateChanged(int arg1)
+{
+ for (size_t i = 0; i < _selectedAssets.size(); ++i)
+ {
+ BPPDefaultDamage& damage = _selectedAssets[i]->defaultDamage;
+ damage.maxRadiusEnable = (arg1 != 0 ? true: false);
+ }
+}
+
+void DefaultDamagePanel::on_comboBoxFallOff_currentIndexChanged(int index)
+{
+ for (size_t i = 0; i < _selectedAssets.size(); ++i)
+ {
+ BPPDefaultDamage& damage = _selectedAssets[i]->defaultDamage;
+ damage.FallOff = index;
+ }
+}
+
+void DefaultDamagePanel::on_spinBoxMaxChunkSpeed_valueChanged(double arg1)
+{
+ for (size_t i = 0; i < _selectedAssets.size(); ++i)
+ {
+ BPPDefaultDamage& damage = _selectedAssets[i]->defaultDamage;
+ damage.maxChunkSpeed = arg1;
+ }
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/DefaultDamagePanel.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/DefaultDamagePanel.h
new file mode 100644
index 0000000..bbd4d3e
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/DefaultDamagePanel.h
@@ -0,0 +1,38 @@
+#ifndef DEFAULTDAMAGEPANEL_H
+#define DEFAULTDAMAGEPANEL_H
+
+#include <QtWidgets/QWidget>
+#include "BlastSceneTree.h"
+
+namespace Ui {
+class DefaultDamagePanel;
+}
+
+class DefaultDamagePanel : public QWidget, public ISceneObserver
+{
+ Q_OBJECT
+
+public:
+ explicit DefaultDamagePanel(QWidget *parent = 0);
+ ~DefaultDamagePanel();
+ void updateValues();
+
+ virtual void dataSelected(std::vector<BlastNode*> selections);
+
+private slots:
+ void on_spinBoxMinRadius_valueChanged(double arg1);
+
+ void on_spinBoxMaxRadius_valueChanged(double arg1);
+
+ void on_checkBoxMaxRadius_stateChanged(int arg1);
+
+ void on_comboBoxFallOff_currentIndexChanged(int index);
+
+ void on_spinBoxMaxChunkSpeed_valueChanged(double arg1);
+
+private:
+ Ui::DefaultDamagePanel *ui;
+ std::vector<BPPAsset*> _selectedAssets;
+};
+
+#endif // DEFAULTDAMAGEPANEL_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FileReferencesPanel.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FileReferencesPanel.cpp
new file mode 100644
index 0000000..62b294c
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FileReferencesPanel.cpp
@@ -0,0 +1,148 @@
+#include "FileReferencesPanel.h"
+#include "ui_FileReferencesPanel.h"
+#include "AppMainWindow.h"
+#include <QtWidgets/QFileDialog>
+#include "ProjectParams.h"
+#include <QtCore/QFile>
+#include <QtCore/QDebug>
+#include "GlobalSettings.h"
+
+FileReferencesPanel::FileReferencesPanel(QWidget *parent)
+ : QWidget(parent)
+ , ui(new Ui::FileReferencesPanel)
+ , _saveFBX(true)
+ , _saveBlast(true)
+ , _saveCollision(true)
+{
+ ui->setupUi(this);
+ ui->lineEditFBXSourceAsset->setReadOnly(true);
+
+ ui->checkBoxFBX->setChecked(_saveFBX);
+ ui->checkBoxBlast->setChecked(_saveBlast);
+ ui->checkBoxCollision->setChecked(_saveCollision);
+
+ updateValues();
+}
+
+FileReferencesPanel::~FileReferencesPanel()
+{
+ delete ui;
+}
+
+void FileReferencesPanel::updateValues()
+{
+ AppMainWindow& window = AppMainWindow::Inst();
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPFileReferences& fileReferences = projectParams.blast.fileReferences;
+ if (fileReferences.fbxSourceAsset.buf != nullptr)
+ ui->lineEditFBXSourceAsset->setText(fileReferences.fbxSourceAsset.buf);
+ else
+ ui->lineEditFBXSourceAsset->setText("");
+
+ GlobalSettings& globalSettings = GlobalSettings::Inst();
+ QString projectFileName = globalSettings.m_projectFileName.c_str();
+
+ if (projectFileName.isEmpty())
+ {
+ ui->lineEditFBX->setText("New.fbx");
+ ui->lineEditBlast->setText("New.Blast");
+ ui->lineEditCollision->setText("New.repx");
+ }
+ else
+ {
+ QFileInfo fileInfo(projectFileName);
+
+ if (fileReferences.fbx.buf != nullptr)
+ ui->lineEditFBX->setText(fileReferences.fbx.buf);
+ else
+ {
+ ui->lineEditFBX->setText(fileInfo.baseName() + " New.fbx");
+ }
+
+ if (fileReferences.blast.buf != nullptr)
+ ui->lineEditBlast->setText(fileReferences.blast.buf);
+ else
+ {
+ ui->lineEditBlast->setText(fileInfo.baseName() + " New.Blast");
+ }
+
+ if (fileReferences.collision.buf != nullptr)
+ ui->lineEditCollision->setText(fileReferences.collision.buf);
+ else
+ {
+ ui->lineEditCollision->setText(fileInfo.baseName() + " New.repX");
+ }
+ }
+}
+
+void FileReferencesPanel::on_btnOpenFile_clicked()
+{
+ AppMainWindow& window = AppMainWindow::Inst();
+ GlobalSettings& globalSettings = GlobalSettings::Inst();
+
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPFileReferences& fileReferences = projectParams.blast.fileReferences;
+ const char* fbxSourceAsset = fileReferences.fbxSourceAsset.buf;
+ QString lastDir = (fbxSourceAsset != nullptr ? fbxSourceAsset : window._lastFilePath);
+ QString fileName = QFileDialog::getOpenFileName(&window, "Open FBX File", lastDir, "FBX File (*.FBX)");
+
+ ui->lineEditFBXSourceAsset->setText(fileName);
+}
+
+void FileReferencesPanel::on_btnReload_clicked()
+{
+
+}
+
+void FileReferencesPanel::on_btnRemove_clicked()
+{
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPFileReferences& fileReferences = projectParams.blast.fileReferences;
+ if (fileReferences.fbxSourceAsset.buf != nullptr)
+ {
+ ui->lineEditFBXSourceAsset->setText("");
+ freeString(fileReferences.fbxSourceAsset);
+ // to do: remove source fbx file
+ }
+}
+
+void FileReferencesPanel::on_checkBoxFBX_stateChanged(int arg1)
+{
+ _saveFBX = (arg1 == 0 ? false : true);
+}
+
+void FileReferencesPanel::on_checkBoxBlast_stateChanged(int arg1)
+{
+ _saveBlast = (arg1 == 0 ? false : true);
+}
+
+void FileReferencesPanel::on_checkBoxCollision_stateChanged(int arg1)
+{
+ _saveCollision = (arg1 == 0 ? false : true);
+}
+
+void FileReferencesPanel::on_btnSave_clicked()
+{
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPFileReferences& fileReferences = projectParams.blast.fileReferences;
+
+ copy(fileReferences.fbxSourceAsset, ui->lineEditFBXSourceAsset->text().toUtf8().data());
+
+ if (_saveFBX)
+ {
+ copy(fileReferences.fbx, ui->lineEditFBX->text().toUtf8().data());
+ // to do: save fbx file
+ }
+
+ if (_saveBlast)
+ {
+ copy(fileReferences.blast, ui->lineEditBlast->text().toUtf8().data());
+ // to do: save blast file
+ }
+
+ if (_saveCollision)
+ {
+ copy(fileReferences.collision, ui->lineEditCollision->text().toUtf8().data());
+ // to do: save collision file
+ }
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FileReferencesPanel.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FileReferencesPanel.h
new file mode 100644
index 0000000..e393f33
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FileReferencesPanel.h
@@ -0,0 +1,41 @@
+#ifndef FILEREFERENCESPANEL_H
+#define FILEREFERENCESPANEL_H
+
+#include <QtWidgets/QWidget>
+
+namespace Ui {
+class FileReferencesPanel;
+}
+
+class FileReferencesPanel : public QWidget
+{
+ Q_OBJECT
+
+public:
+ explicit FileReferencesPanel(QWidget *parent = 0);
+ ~FileReferencesPanel();
+ void updateValues();
+
+private slots:
+ void on_btnOpenFile_clicked();
+
+ void on_btnReload_clicked();
+
+ void on_btnRemove_clicked();
+
+ void on_checkBoxFBX_stateChanged(int arg1);
+
+ void on_checkBoxBlast_stateChanged(int arg1);
+
+ void on_checkBoxCollision_stateChanged(int arg1);
+
+ void on_btnSave_clicked();
+
+private:
+ Ui::FileReferencesPanel *ui;
+ bool _saveFBX;
+ bool _saveBlast;
+ bool _saveCollision;
+};
+
+#endif // FILEREFERENCESPANEL_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FiltersDockWidget.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FiltersDockWidget.cpp
new file mode 100644
index 0000000..a537140
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FiltersDockWidget.cpp
@@ -0,0 +1,389 @@
+#include "FiltersDockWidget.h"
+#include "ui_FiltersDockWidget.h"
+#include "ProjectParams.h"
+#include <QtWidgets/QInputDialog>
+#include <QtWidgets/QLineEdit>
+#include <QtWidgets/QMessageBox>
+#include "SampleManager.h"
+
+const QString LISTITEM_NORMAL_STYLESHEET = ":enabled { background: rgb(68,68,68); }";
+
+const QString LISTITEM_SELECTED_STYLESHEET = ":enabled { background: rgba(118,185,0, 250); }";
+
+const QString LISTITEM_BUTTON_STYLESHEET = ":enabled { border: 0px; }";
+
+class FilterItemWidget;
+
+struct FilterItemInfo
+{
+public:
+ FilterItemInfo(FilterItemWidget* inWidget, const QString& inText)
+ : itemWidget(inWidget)
+ , text(inText)
+ {
+ }
+
+ FilterItemWidget* itemWidget;
+ QString text;
+};
+
+FilterItemWidget::FilterItemWidget(FiltersDockWidget* parent, QListWidgetItem* item, const QString& filterPreset, int depth)
+ : QWidget(parent)
+ , _relatedListWidgetItem(item)
+ , _filterPreset(filterPreset)
+ , _depth(depth)
+{
+ QHBoxLayout* layout = new QHBoxLayout(this);
+ layout->setContentsMargins(0, 0, 0, 0);
+ _label = new QLabel(this);
+
+ _removeBtn = new QPushButton(this);
+ _removeBtn->setMaximumSize(20, 20);
+ _removeBtn->setText("X");
+ _removeBtn->setStyleSheet(LISTITEM_BUTTON_STYLESHEET);
+
+ layout->addWidget(_label);
+ layout->addWidget(_removeBtn);
+
+ this->setLayout(layout);
+
+ QObject::connect(_removeBtn, SIGNAL(clicked()), this, SLOT(onRemoveButtonClicked()));
+ QObject::connect(this, SIGNAL(RemoveItem(QListWidgetItem*)), parent, SLOT(onListWidgetRemoveBtnClicked(QListWidgetItem*)));
+
+ deSelect();
+}
+
+void FilterItemWidget::setText(const QString& title)
+{
+ _label->setText(title);
+}
+
+void FilterItemWidget::select()
+{
+ _label->setStyleSheet(LISTITEM_SELECTED_STYLESHEET);
+}
+
+void FilterItemWidget::deSelect()
+{
+ _label->setStyleSheet(LISTITEM_NORMAL_STYLESHEET);
+}
+
+void FilterItemWidget::onRemoveButtonClicked()
+{
+ emit RemoveItem(_relatedListWidgetItem);
+}
+
+FiltersDockWidget::FiltersDockWidget(QWidget *parent) :
+ QDockWidget(parent),
+ ui(new Ui::FiltersDockWidget),
+ _filterUIItems(),
+ _filterItemWidgets(),
+ _lastSelectRow(-1)
+{
+ ui->setupUi(this);
+
+ _depthButtons.push_back(ui->btnDepth0);
+ _depthButtons.push_back(ui->btnDepth1);
+ _depthButtons.push_back(ui->btnDepth2);
+ _depthButtons.push_back(ui->btnDepth3);
+ _depthButtons.push_back(ui->btnDepth4);
+ _depthButtons.push_back(ui->btnDepth5);
+
+ _updateFilterItemList();
+ _updateFilterDepthBtns();
+}
+
+FiltersDockWidget::~FiltersDockWidget()
+{
+ delete ui;
+}
+
+void FiltersDockWidget::updateValues()
+{
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPFilterPresetArray& filterPresetArray = projectParams.filter.filters;
+
+ ui->comboBoxFilterPreset->clear();
+ QStringList filterNames;
+ int count = filterPresetArray.arraySizes[0];
+ for (int i = 0; i < count; ++i)
+ {
+ filterNames.append(filterPresetArray.buf[i].name.buf);
+ }
+ ui->comboBoxFilterPreset->addItems(filterNames);
+
+ if (count > 0)
+ {
+ ui->btnModifyFilterPreset->setEnabled(true);
+ ui->btnRemoveFilterPreset->setEnabled(true);
+ }
+ else
+ {
+ ui->btnModifyFilterPreset->setEnabled(false);
+ ui->btnRemoveFilterPreset->setEnabled(false);
+ }
+}
+
+void FiltersDockWidget::on_comboBoxFilterPreset_currentIndexChanged(int index)
+{
+ BPParams& projectParams = BlastProject::ins().getParams();
+ projectParams.filter.activeFilter = index;
+
+ _updateFilterItemList();
+ _updateFilterDepthBtns();
+}
+
+void FiltersDockWidget::on_btnAddFilterPrest_clicked()
+{
+ bool ok = false;
+ QString name = QInputDialog::getText(this,
+ tr("Blast Tool"),
+ tr("Please input name for new filter preset:"),
+ QLineEdit::Normal,
+ "",
+ &ok);
+ bool nameExist = BlastProject::ins().isFilterPresetNameExist(name.toUtf8().data());
+ if (ok && !name.isEmpty() && !nameExist)
+ {
+ BlastProject::ins().addFilterPreset(name.toUtf8().data());
+ updateValues();
+ ui->comboBoxFilterPreset->setCurrentIndex(ui->comboBoxFilterPreset->count() - 1);
+ }
+ else if (ok && nameExist)
+ {
+ QMessageBox::warning(this, "Blast Tool", "The name you input is already exist!");
+ }
+ else if (ok && name.isEmpty())
+ {
+ QMessageBox::warning(this, "Blast Tool", "You need input a name for the new filter preset!");
+ }
+}
+
+void FiltersDockWidget::on_btnModifyFilterPreset_clicked()
+{
+ QByteArray tmp = ui->comboBoxFilterPreset->currentText().toUtf8();
+ const char* oldName = tmp.data();
+
+ bool ok = false;
+ QString newName = QInputDialog::getText(this,
+ tr("Blast Tool"),
+ tr("Please input new name for the selected filter preset:"),
+ QLineEdit::Normal,
+ oldName,
+ &ok);
+ bool nameExist = BlastProject::ins().isFilterPresetNameExist(newName.toUtf8().data());
+ if (ok && !newName.isEmpty() && !nameExist)
+ {
+ int index = ui->comboBoxFilterPreset->currentIndex();
+ BlastProject::ins().renameFilterPreset(oldName, newName.toUtf8().data());
+ updateValues();
+ ui->comboBoxFilterPreset->setCurrentIndex(index);
+ }
+ else if (ok && nameExist)
+ {
+ QMessageBox::warning(this, "Blast Tool", "The name you input is already exist!");
+ }
+ else if (ok && newName.isEmpty())
+ {
+ QMessageBox::warning(this, "Blast Tool", "You need input a name for the selected filter preset!");
+ }
+}
+
+void FiltersDockWidget::on_btnRemoveFilterPreset_clicked()
+{
+ QByteArray tmp = ui->comboBoxFilterPreset->currentText().toUtf8();
+ const char* name = tmp.data();
+ BlastProject::ins().removeFilterPreset(name);
+ updateValues();
+}
+
+void FiltersDockWidget::on_btnDepth0_clicked(bool val)
+{
+ _addRemoveDepthFilter(0, val);
+}
+
+void FiltersDockWidget::on_btnDepth1_clicked(bool val)
+{
+ _addRemoveDepthFilter(1, val);
+}
+
+void FiltersDockWidget::on_btnDepth2_clicked(bool val)
+{
+ _addRemoveDepthFilter(2, val);
+}
+
+void FiltersDockWidget::on_btnDepth3_clicked(bool val)
+{
+ _addRemoveDepthFilter(3, val);
+}
+
+void FiltersDockWidget::on_btnDepth4_clicked(bool val)
+{
+ _addRemoveDepthFilter(4, val);
+}
+
+void FiltersDockWidget::on_btnDepth5_clicked(bool val)
+{
+ _addRemoveDepthFilter(5, val);
+}
+
+void FiltersDockWidget::on_btnAddDepthFilter_clicked()
+{
+
+}
+
+void FiltersDockWidget::on_btnAddFilter_clicked()
+{
+
+}
+
+void FiltersDockWidget::on_btnSelect_clicked()
+{
+ std::vector<uint32_t> depths;
+ int row = ui->listWidget->currentRow();
+ if (-1 != row)
+ {
+ depths.push_back(_filterItemWidgets[row]->_depth);
+ }
+ SampleManager::ins()->setChunkSelected(depths, true);
+}
+
+void FiltersDockWidget::on_btnVisible_clicked()
+{
+ std::vector<uint32_t> depths;
+ int row = ui->listWidget->currentRow();
+ if (-1 != row)
+ {
+ depths.push_back(_filterItemWidgets[row]->_depth);
+ }
+ SampleManager::ins()->setChunkVisible(depths, true);
+}
+
+void FiltersDockWidget::on_btnInVisible_clicked()
+{
+ std::vector<uint32_t> depths;
+ int row = ui->listWidget->currentRow();
+ if (-1 != row)
+ {
+ depths.push_back(_filterItemWidgets[row]->_depth);
+ }
+ SampleManager::ins()->setChunkVisible(depths, false);
+}
+
+void FiltersDockWidget::on_listWidget_currentRowChanged(int index)
+{
+ if (-1 != _lastSelectRow && _lastSelectRow < _filterItemWidgets.size())
+ static_cast<FilterItemWidget*>(_filterItemWidgets[_lastSelectRow])->deSelect();
+
+ if (-1 != index && index < _filterItemWidgets.size())
+ static_cast<FilterItemWidget*>(_filterItemWidgets[index])->select();
+
+ _lastSelectRow = index;
+}
+
+void FiltersDockWidget::onListWidgetRemoveBtnClicked(QListWidgetItem* item)
+{
+ /// remove former ui info
+ map<QListWidgetItem*, FilterItemInfo*>::iterator toRemoveItem = _filterUIItems.find(item);
+ if (toRemoveItem != _filterUIItems.end())
+ {
+ FilterItemWidget* itemWidget = toRemoveItem->second->itemWidget;
+ itemWidget->setParent(nullptr);
+
+ _filterItemWidgets.erase(std::find(_filterItemWidgets.begin(), _filterItemWidgets.end(), toRemoveItem->second->itemWidget));
+
+ if (ui->comboBoxFilterPreset->currentIndex() != -1)
+ {
+ QByteArray filterPreset = itemWidget->_filterPreset.toUtf8();
+ BlastProject::ins().removeFilterDepth(filterPreset.data(), itemWidget->_depth);
+ }
+
+ ui->listWidget->takeItem(ui->listWidget->row(item));
+ ui->listWidget->removeItemWidget(item);
+ delete item;
+ delete itemWidget;
+ _filterUIItems.erase(toRemoveItem);
+
+ //_updateFilterItemList();
+ _updateFilterDepthBtns();
+ }
+}
+
+void FiltersDockWidget::_updateFilterItemList()
+{
+ /// remove former ui info
+ map<QListWidgetItem*, FilterItemInfo*>::iterator theEnd = _filterUIItems.end();
+ for (map<QListWidgetItem*, FilterItemInfo*>::iterator itr = _filterUIItems.begin(); itr != theEnd; ++itr)
+ {
+ itr->second->itemWidget->setParent(nullptr);
+ delete itr->first;
+ delete itr->second->itemWidget;
+ delete itr->second;
+ }
+ _filterUIItems.clear();
+ ui->listWidget->clear();
+ _filterItemWidgets.clear();
+
+ int filterPresetIndex = ui->comboBoxFilterPreset->currentIndex();
+ if (filterPresetIndex < 0)
+ return;
+
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPFilterPresetArray& filterPresetArray = projectParams.filter.filters;
+ BPPFilterPreset& filterPresset = filterPresetArray.buf[filterPresetIndex];
+
+ int filterCount = filterPresset.depthFilters.arraySizes[0];
+
+ for (int i = 0; i < filterCount; ++i)
+ {
+ QListWidgetItem* item = new QListWidgetItem(NULL);
+ int depth = filterPresset.depthFilters.buf[i];
+ FilterItemWidget* itemWidget = new FilterItemWidget(this, item, filterPresset.name.buf, depth);
+
+ QString depthFilterLabel = QString(QObject::tr("Depth-%1")).arg(depth);
+ _filterUIItems.insert(std::make_pair(item, new FilterItemInfo(itemWidget, depthFilterLabel)));
+ itemWidget->setText(depthFilterLabel);
+ _filterItemWidgets.push_back(itemWidget);
+
+ ui->listWidget->addItem(item);
+ ui->listWidget->setItemWidget(item, itemWidget);
+ }
+}
+
+void FiltersDockWidget::_updateFilterDepthBtns()
+{
+ for (int i = 0; i <= 5; ++i)
+ _depthButtons[i]->setChecked(false);
+
+ int filterPresetIndex = ui->comboBoxFilterPreset->currentIndex();
+ if (filterPresetIndex < 0)
+ return;
+
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPFilterPresetArray& filterPresetArray = projectParams.filter.filters;
+ BPPFilterPreset& filterPresset = filterPresetArray.buf[filterPresetIndex];
+
+ int filterCount = filterPresset.depthFilters.arraySizes[0];
+
+ for (int i = 0; i < filterCount; ++i)
+ {
+ int depth = filterPresset.depthFilters.buf[i];
+
+ _depthButtons[depth]->setChecked(true);
+ }
+}
+
+void FiltersDockWidget::_addRemoveDepthFilter(int depth, bool add)
+{
+ if (ui->comboBoxFilterPreset->currentIndex() != -1)
+ {
+ QByteArray filterPreset = ui->comboBoxFilterPreset->currentText().toUtf8();
+
+ if (add)
+ BlastProject::ins().addFilterDepth(filterPreset.data(), depth);
+ else
+ BlastProject::ins().removeFilterDepth(filterPreset.data(), depth);
+
+ _updateFilterItemList();
+ }
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FiltersDockWidget.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FiltersDockWidget.h
new file mode 100644
index 0000000..cf25073
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FiltersDockWidget.h
@@ -0,0 +1,104 @@
+#ifndef FILTERSDOCKWIDGET_H
+#define FILTERSDOCKWIDGET_H
+
+#include <QtWidgets/QDockWidget>
+#include <vector>
+#include <map>
+using namespace std;
+
+namespace Ui {
+class FiltersDockWidget;
+}
+
+class QLabel;
+class QPushButton;
+class QListWidgetItem;
+struct FilterItemInfo;
+class FilterItemWidget;
+class FiltersDockWidget;
+
+class FilterItemWidget : public QWidget
+{
+ Q_OBJECT
+public:
+ FilterItemWidget(FiltersDockWidget* parent, QListWidgetItem* item, const QString& filterPreset, int depth);
+ ~FilterItemWidget()
+ {
+ }
+
+ void setText(const QString& title);
+ void select();
+ void deSelect();
+
+signals:
+ void RemoveItem(QListWidgetItem* item);
+
+private slots:
+ void onRemoveButtonClicked();
+
+public:
+ QLabel* _label;
+ QPushButton* _removeBtn;
+ QListWidgetItem* _relatedListWidgetItem;
+ QString _filterPreset;
+ int _depth;
+};
+
+class FiltersDockWidget : public QDockWidget
+{
+ Q_OBJECT
+
+public:
+ explicit FiltersDockWidget(QWidget *parent = 0);
+ ~FiltersDockWidget();
+ void updateValues();
+
+private slots:
+ void on_comboBoxFilterPreset_currentIndexChanged(int index);
+
+ void on_btnAddFilterPrest_clicked();
+
+ void on_btnModifyFilterPreset_clicked();
+
+ void on_btnRemoveFilterPreset_clicked();
+
+ void on_btnDepth0_clicked(bool val);
+
+ void on_btnDepth1_clicked(bool val);
+
+ void on_btnDepth2_clicked(bool val);
+
+ void on_btnDepth3_clicked(bool val);
+
+ void on_btnDepth4_clicked(bool val);
+
+ void on_btnDepth5_clicked(bool val);
+
+ void on_btnAddDepthFilter_clicked();
+
+ void on_btnAddFilter_clicked();
+
+ void on_btnSelect_clicked();
+
+ void on_btnVisible_clicked();
+
+ void on_btnInVisible_clicked();
+
+ void on_listWidget_currentRowChanged(int index);
+
+ void onListWidgetRemoveBtnClicked(QListWidgetItem* item);
+
+private:
+ void _updateFilterItemList();
+ void _updateFilterDepthBtns();
+ void _addRemoveDepthFilter(int depth, bool add);
+
+private:
+ Ui::FiltersDockWidget *ui;
+ map<QListWidgetItem*, FilterItemInfo*> _filterUIItems;
+ vector<FilterItemWidget*> _filterItemWidgets;
+ int _lastSelectRow;
+ vector<QPushButton*> _depthButtons;
+};
+
+#endif // FILTERSDOCKWIDGET_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureCutoutSettingsPanel.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureCutoutSettingsPanel.cpp
new file mode 100644
index 0000000..ea24278
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureCutoutSettingsPanel.cpp
@@ -0,0 +1,155 @@
+#include "FractureCutoutSettingsPanel.h"
+#include "ui_FractureCutoutSettingsPanel.h"
+#include "ProjectParams.h"
+#include <QtWidgets/QInputDialog>
+#include <QtWidgets/QLineEdit>
+#include <QtWidgets/QMessageBox>
+#include <QtCore/QFileInfo>
+#include "AppMainWindow.h"
+
+FractureCutoutSettingsPanel::FractureCutoutSettingsPanel(QWidget *parent) :
+ QWidget(parent),
+ ui(new Ui::FractureCutoutSettingsPanel)
+{
+ ui->setupUi(this);
+}
+
+FractureCutoutSettingsPanel::~FractureCutoutSettingsPanel()
+{
+ delete ui;
+}
+
+void FractureCutoutSettingsPanel::updateValues()
+{
+ BPPCutoutProjection& cutoutProjection = BlastProject::ins().getParams().fracture.cutoutProjection;
+
+ _updateTextureListWidget();
+
+ ui->comboBoxCutoutType->setCurrentIndex(cutoutProjection.cutoutType);
+ ui->spinBoxPixelThreshold->setValue(cutoutProjection.pixelThreshold);
+ ui->checkBoxTiled->setChecked(cutoutProjection.tiled);
+ ui->checkBoxInvertU->setChecked(cutoutProjection.invertU);
+ ui->checkBoxInvertV->setChecked(cutoutProjection.invertV);
+}
+
+void FractureCutoutSettingsPanel::on_btnAddTexture_clicked()
+{
+ QString texName = AppMainWindow::Inst().OpenTextureFile();
+
+ if (texName.isEmpty())
+ return;
+
+ QFileInfo fileInfo(texName);
+ QByteArray ba = fileInfo.absoluteFilePath().toLocal8Bit();
+ const char* filePath = (const char*)(ba);
+
+ if (!BlastProject::ins().isCutoutTextureNameExist(texName.toUtf8().data()))
+ {
+ BlastProject::ins().addCutoutTexture(filePath);
+ _updateTextureListWidget();
+ ui->listWidget->setCurrentRow(ui->listWidget->count() - 1);
+ }
+ else
+ {
+ QMessageBox::warning(this, "Blast Tool", "The texture you selected is already exist!");
+ }
+}
+
+void FractureCutoutSettingsPanel::on_btnReloadTexture_clicked()
+{
+
+}
+
+void FractureCutoutSettingsPanel::on_btnRemoveTexture_clicked()
+{
+ if (ui->listWidget->currentRow() != -1)
+ {
+ QListWidgetItem *item = ui->listWidget->currentItem();
+ QString texture = _getTexturePathByName(item->text());
+ QByteArray ba = texture.toLocal8Bit();
+ BlastProject::ins().removeCutoutTexture(ba.data());
+ _updateTextureListWidget();
+ }
+}
+
+void FractureCutoutSettingsPanel::on_listWidget_currentRowChanged(int currentRow)
+{
+
+}
+
+void FractureCutoutSettingsPanel::on_btnTextureMap_clicked()
+{
+
+}
+
+void FractureCutoutSettingsPanel::on_comboBoxCutoutType_currentIndexChanged(int index)
+{
+ BPPCutoutProjection& cutoutProjection = BlastProject::ins().getParams().fracture.cutoutProjection;
+ cutoutProjection.cutoutType = index;
+}
+
+void FractureCutoutSettingsPanel::on_spinBoxPixelThreshold_valueChanged(int arg1)
+{
+ BPPCutoutProjection& cutoutProjection = BlastProject::ins().getParams().fracture.cutoutProjection;
+ cutoutProjection.pixelThreshold = arg1;
+}
+
+void FractureCutoutSettingsPanel::on_checkBoxTiled_stateChanged(int arg1)
+{
+ BPPCutoutProjection& cutoutProjection = BlastProject::ins().getParams().fracture.cutoutProjection;
+ cutoutProjection.tiled = (arg1 != 0 ? true : false);
+}
+
+void FractureCutoutSettingsPanel::on_checkBoxInvertU_stateChanged(int arg1)
+{
+ BPPCutoutProjection& cutoutProjection = BlastProject::ins().getParams().fracture.cutoutProjection;
+ cutoutProjection.invertU = (arg1 != 0 ? true : false);
+}
+
+void FractureCutoutSettingsPanel::on_checkBoxInvertV_stateChanged(int arg1)
+{
+ BPPCutoutProjection& cutoutProjection = BlastProject::ins().getParams().fracture.cutoutProjection;
+ cutoutProjection.invertV = (arg1 != 0 ? true : false);
+}
+
+void FractureCutoutSettingsPanel::on_btnFitToObject_clicked()
+{
+
+}
+
+void FractureCutoutSettingsPanel::on_btnApplyFracture_clicked()
+{
+
+}
+
+QString FractureCutoutSettingsPanel::_getTexturePathByName(const QString& name)
+{
+ BPPCutoutProjection& cutoutProjection = BlastProject::ins().getParams().fracture.cutoutProjection;
+ BPPStringArray& textureArray = cutoutProjection.textures;
+
+ int count = textureArray.arraySizes[0];
+ for (int i = 0; i < count; ++i)
+ {
+ QFileInfo fileInfo(textureArray.buf[i].buf);
+ if (fileInfo.baseName() == name)
+ return textureArray.buf[i].buf;
+ }
+
+ return "";
+}
+
+void FractureCutoutSettingsPanel::_updateTextureListWidget()
+{
+ BPPCutoutProjection& cutoutProjection = BlastProject::ins().getParams().fracture.cutoutProjection;
+
+ ui->listWidget->clear();
+ QStringList items;
+ for (int i = 0; i < cutoutProjection.textures.arraySizes[0]; ++i)
+ {
+ QFileInfo fileInfo(cutoutProjection.textures.buf[i].buf);
+ QByteArray ba = fileInfo.baseName().toLocal8Bit();
+ const char* texture = (const char*)(ba);
+ items.append(texture);
+ }
+ ui->listWidget->addItems(items);
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureCutoutSettingsPanel.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureCutoutSettingsPanel.h
new file mode 100644
index 0000000..7faf2ae
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureCutoutSettingsPanel.h
@@ -0,0 +1,52 @@
+#ifndef FRACTURECUTOUTSETTINGSPANEL_H
+#define FRACTURECUTOUTSETTINGSPANEL_H
+
+#include <QtWidgets/QWidget>
+
+namespace Ui {
+class FractureCutoutSettingsPanel;
+}
+
+class FractureCutoutSettingsPanel : public QWidget
+{
+ Q_OBJECT
+
+public:
+ explicit FractureCutoutSettingsPanel(QWidget *parent = 0);
+ ~FractureCutoutSettingsPanel();
+ void updateValues();
+
+private slots:
+ void on_btnAddTexture_clicked();
+
+ void on_btnReloadTexture_clicked();
+
+ void on_btnRemoveTexture_clicked();
+
+ void on_listWidget_currentRowChanged(int currentRow);
+
+ void on_btnTextureMap_clicked();
+
+ void on_comboBoxCutoutType_currentIndexChanged(int index);
+
+ void on_spinBoxPixelThreshold_valueChanged(int arg1);
+
+ void on_checkBoxTiled_stateChanged(int arg1);
+
+ void on_checkBoxInvertU_stateChanged(int arg1);
+
+ void on_checkBoxInvertV_stateChanged(int arg1);
+
+ void on_btnFitToObject_clicked();
+
+ void on_btnApplyFracture_clicked();
+
+private:
+ QString _getTexturePathByName(const QString& name);
+ void _updateTextureListWidget();
+
+private:
+ Ui::FractureCutoutSettingsPanel *ui;
+};
+
+#endif // FRACTURECUTOUTSETTINGSPANEL_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureGeneralPanel.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureGeneralPanel.cpp
new file mode 100644
index 0000000..1f7068d
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureGeneralPanel.cpp
@@ -0,0 +1,63 @@
+#include "FractureGeneralPanel.h"
+#include "ui_FractureGeneralPanel.h"
+#include "ProjectParams.h"
+
+FractureGeneralPanel::FractureGeneralPanel(QWidget *parent) :
+ QWidget(parent),
+ ui(new Ui::FractureGeneralPanel)
+{
+ ui->setupUi(this);
+}
+
+FractureGeneralPanel::~FractureGeneralPanel()
+{
+ delete ui;
+}
+
+void FractureGeneralPanel::updateValues()
+{
+ BPPFractureGeneral& fractureGeneral = BlastProject::ins().getParams().fracture.general;
+
+ ui->comboBoxFracturePreset->setCurrentIndex(fractureGeneral.fracturePreset);
+ ui->comboBoxFractureType->setCurrentIndex(fractureGeneral.fractureType);
+ ui->checkBoxAddDepth->setChecked(fractureGeneral.addDepth);
+ ui->checkBoxPerChunk->setChecked(fractureGeneral.perChunk);
+ ui->checkBoxNewMatID->setChecked(fractureGeneral.newMatID);
+ ui->comboBoxApplyMaterial->setCurrentIndex(fractureGeneral.applyMaterial);
+}
+
+void FractureGeneralPanel::on_comboBoxFracturePreset_currentIndexChanged(int index)
+{
+ BPPFractureGeneral& fractureGeneral = BlastProject::ins().getParams().fracture.general;
+ fractureGeneral.fracturePreset = index;
+}
+
+void FractureGeneralPanel::on_comboBoxFractureType_currentIndexChanged(int index)
+{
+ BPPFractureGeneral& fractureGeneral = BlastProject::ins().getParams().fracture.general;
+ fractureGeneral.fractureType = index;
+}
+
+void FractureGeneralPanel::on_checkBoxAddDepth_stateChanged(int arg1)
+{
+ BPPFractureGeneral& fractureGeneral = BlastProject::ins().getParams().fracture.general;
+ fractureGeneral.addDepth = (arg1 != 0 ? true : false);
+}
+
+void FractureGeneralPanel::on_checkBoxPerChunk_stateChanged(int arg1)
+{
+ BPPFractureGeneral& fractureGeneral = BlastProject::ins().getParams().fracture.general;
+ fractureGeneral.perChunk = (arg1 != 0 ? true : false);
+}
+
+void FractureGeneralPanel::on_checkBoxNewMatID_stateChanged(int arg1)
+{
+ BPPFractureGeneral& fractureGeneral = BlastProject::ins().getParams().fracture.general;
+ fractureGeneral.newMatID = (arg1 != 0 ? true:false);
+}
+
+void FractureGeneralPanel::on_comboBoxApplyMaterial_currentIndexChanged(int index)
+{
+ BPPFractureGeneral& fractureGeneral = BlastProject::ins().getParams().fracture.general;
+ fractureGeneral.applyMaterial = index;
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureGeneralPanel.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureGeneralPanel.h
new file mode 100644
index 0000000..4b51f5e
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureGeneralPanel.h
@@ -0,0 +1,36 @@
+#ifndef FRACTUREGENERALPANEL_H
+#define FRACTUREGENERALPANEL_H
+
+#include <QtWidgets/QWidget>
+
+namespace Ui {
+class FractureGeneralPanel;
+}
+
+class FractureGeneralPanel : public QWidget
+{
+ Q_OBJECT
+
+public:
+ explicit FractureGeneralPanel(QWidget *parent = 0);
+ ~FractureGeneralPanel();
+ void updateValues();
+
+private slots:
+ void on_comboBoxFracturePreset_currentIndexChanged(int index);
+
+ void on_comboBoxFractureType_currentIndexChanged(int index);
+
+ void on_checkBoxAddDepth_stateChanged(int arg1);
+
+ void on_checkBoxPerChunk_stateChanged(int arg1);
+
+ void on_checkBoxNewMatID_stateChanged(int arg1);
+
+ void on_comboBoxApplyMaterial_currentIndexChanged(int index);
+
+private:
+ Ui::FractureGeneralPanel *ui;
+};
+
+#endif // FRACTUREGENERALPANEL_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureShellCutSettingsPanel.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureShellCutSettingsPanel.cpp
new file mode 100644
index 0000000..c08e3ba
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureShellCutSettingsPanel.cpp
@@ -0,0 +1,40 @@
+#include "FractureShellCutSettingsPanel.h"
+#include "ui_FractureShellCutSettingsPanel.h"
+#include "ProjectParams.h"
+
+FractureShellCutSettingsPanel::FractureShellCutSettingsPanel(QWidget *parent) :
+ QWidget(parent),
+ ui(new Ui::FractureShellCutSettingsPanel)
+{
+ ui->setupUi(this);
+}
+
+FractureShellCutSettingsPanel::~FractureShellCutSettingsPanel()
+{
+ delete ui;
+}
+
+void FractureShellCutSettingsPanel::updateValues()
+{
+ BPPShellCut& shellCut = BlastProject::ins().getParams().fracture.shellCut;
+
+ ui->spinBoxThickness->setValue(shellCut.thickness);
+ ui->spinBoxThicknessVariation->setValue(shellCut.thicknessVariation);
+}
+
+void FractureShellCutSettingsPanel::on_spinBoxThickness_valueChanged(double arg1)
+{
+ BPPShellCut& shellCut = BlastProject::ins().getParams().fracture.shellCut;
+ shellCut.thickness = arg1;
+}
+
+void FractureShellCutSettingsPanel::on_spinBoxThicknessVariation_valueChanged(double arg1)
+{
+ BPPShellCut& shellCut = BlastProject::ins().getParams().fracture.shellCut;
+ shellCut.thicknessVariation = arg1;
+}
+
+void FractureShellCutSettingsPanel::on_btnApplyFracture_clicked()
+{
+
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureShellCutSettingsPanel.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureShellCutSettingsPanel.h
new file mode 100644
index 0000000..a664adb
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureShellCutSettingsPanel.h
@@ -0,0 +1,30 @@
+#ifndef FRACTURESHELLCUTSETTINGSPANEL_H
+#define FRACTURESHELLCUTSETTINGSPANEL_H
+
+#include <QtWidgets/QWidget>
+
+namespace Ui {
+class FractureShellCutSettingsPanel;
+}
+
+class FractureShellCutSettingsPanel : public QWidget
+{
+ Q_OBJECT
+
+public:
+ explicit FractureShellCutSettingsPanel(QWidget *parent = 0);
+ ~FractureShellCutSettingsPanel();
+ void updateValues();
+
+private slots:
+void on_spinBoxThickness_valueChanged(double arg1);
+
+ void on_spinBoxThicknessVariation_valueChanged(double arg1);
+
+ void on_btnApplyFracture_clicked();
+
+private:
+ Ui::FractureShellCutSettingsPanel *ui;
+};
+
+#endif // FRACTURESHELLCUTSETTINGSPANEL_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureSliceSettingsPanel.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureSliceSettingsPanel.cpp
new file mode 100644
index 0000000..fa82ee2
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureSliceSettingsPanel.cpp
@@ -0,0 +1,105 @@
+#include "FractureSliceSettingsPanel.h"
+#include "ui_FractureSliceSettingsPanel.h"
+#include "ProjectParams.h"
+#include "SimpleScene.h"
+#include "SampleManager.h"
+#include <QtWidgets/QMessageBox>
+
+FractureSliceSettingsPanel::FractureSliceSettingsPanel(QWidget *parent) :
+ QWidget(parent),
+ ui(new Ui::FractureSliceSettingsPanel)
+{
+ ui->setupUi(this);
+}
+
+FractureSliceSettingsPanel::~FractureSliceSettingsPanel()
+{
+ delete ui;
+}
+
+void FractureSliceSettingsPanel::updateValues()
+{
+ BPPSlice& slice = BlastProject::ins().getParams().fracture.slice;
+
+ ui->spinBoxNumSlices->setValue(slice.numSlices);
+ ui->spinBoxOffsetVariation->setValue(slice.offsetVariation);
+ ui->spinBoxRotationVariation->setValue(slice.rotationVariation);
+ ui->spinBoxNoiseAmplitude->setValue(slice.noiseAmplitude);
+ ui->spinBoxNoiseFrequency->setValue(slice.noiseFrequency);
+ ui->spinBoxNoiseSeed->setValue(slice.noiseSeed);
+}
+
+void FractureSliceSettingsPanel::on_spinBoxNumSlices_valueChanged(int arg1)
+{
+ BPPSlice& slice = BlastProject::ins().getParams().fracture.slice;
+ slice.numSlices = arg1;
+}
+
+void FractureSliceSettingsPanel::on_spinBoxOffsetVariation_valueChanged(double arg1)
+{
+ BPPSlice& slice = BlastProject::ins().getParams().fracture.slice;
+ slice.offsetVariation = arg1;
+}
+
+void FractureSliceSettingsPanel::on_spinBoxRotationVariation_valueChanged(double arg1)
+{
+ BPPSlice& slice = BlastProject::ins().getParams().fracture.slice;
+ slice.rotationVariation = arg1;
+}
+
+void FractureSliceSettingsPanel::on_spinBoxNoiseAmplitude_valueChanged(double arg1)
+{
+ BPPSlice& slice = BlastProject::ins().getParams().fracture.slice;
+ slice.noiseAmplitude = arg1;
+}
+
+void FractureSliceSettingsPanel::on_spinBoxNoiseFrequency_valueChanged(double arg1)
+{
+ BPPSlice& slice = BlastProject::ins().getParams().fracture.slice;
+ slice.noiseFrequency = arg1;
+}
+
+void FractureSliceSettingsPanel::on_spinBoxNoiseSeed_valueChanged(int arg1)
+{
+ BPPSlice& slice = BlastProject::ins().getParams().fracture.slice;
+ slice.noiseSeed = arg1;
+}
+
+void FractureSliceSettingsPanel::on_btnApplyFracture_clicked()
+{
+ BPPSlice& slice = BlastProject::ins().getParams().fracture.slice;
+ SliceFractureExecutor executor;
+ executor.applyNoise(slice.noiseAmplitude, slice.noiseAmplitude, 0, 0, 0, slice.noiseSeed);
+ executor.applyConfig(slice.numSlices, slice.numSlices, slice.numSlices, slice.offsetVariation, slice.rotationVariation);
+
+ bool multiplyChunksSelected = false;
+ std::map<BlastAsset*, std::vector<uint32_t>> selectedChunks = SampleManager::ins()->getSelectedChunks();
+ std::map<BlastAsset*, std::vector<uint32_t>>::iterator itrAssetSelectedChunks = selectedChunks.begin();
+
+ if (selectedChunks.size() > 1)
+ {
+ multiplyChunksSelected = true;
+ }
+ else if (selectedChunks.size() == 1 && itrAssetSelectedChunks->second.size() > 1)
+ {
+ multiplyChunksSelected = true;
+ }
+ else if((selectedChunks.size() == 1 && itrAssetSelectedChunks->second.size() == 0) || (selectedChunks.size() == 0))
+ {
+ return;
+ }
+
+ if (multiplyChunksSelected)
+ {
+ QMessageBox::warning(NULL, "Blast Tool", "Now, this tool can only fracture one chunk!");
+ return;
+ }
+
+ executor.setSourceAsset(itrAssetSelectedChunks->first);
+ executor.setTargetChunk(itrAssetSelectedChunks->second.at(0));
+ executor.execute();
+
+ //VoronoiFractureExecutor executor;
+ //executor.setTargetChunk(0);
+ //executor.execute();
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureSliceSettingsPanel.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureSliceSettingsPanel.h
new file mode 100644
index 0000000..b85b58f
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureSliceSettingsPanel.h
@@ -0,0 +1,38 @@
+#ifndef FRACTURESLICESETTINGSPANEL_H
+#define FRACTURESLICESETTINGSPANEL_H
+
+#include <QtWidgets/QWidget>
+
+namespace Ui {
+class FractureSliceSettingsPanel;
+}
+
+class FractureSliceSettingsPanel : public QWidget
+{
+ Q_OBJECT
+
+public:
+ explicit FractureSliceSettingsPanel(QWidget *parent = 0);
+ ~FractureSliceSettingsPanel();
+ void updateValues();
+
+private slots:
+ void on_spinBoxNumSlices_valueChanged(int arg1);
+
+ void on_spinBoxOffsetVariation_valueChanged(double arg1);
+
+ void on_spinBoxRotationVariation_valueChanged(double arg1);
+
+ void on_spinBoxNoiseAmplitude_valueChanged(double arg1);
+
+ void on_spinBoxNoiseFrequency_valueChanged(double arg1);
+
+ void on_spinBoxNoiseSeed_valueChanged(int arg1);
+
+ void on_btnApplyFracture_clicked();
+
+private:
+ Ui::FractureSliceSettingsPanel *ui;
+};
+
+#endif // FRACTURESLICESETTINGSPANEL_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureVisualizersPanel.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureVisualizersPanel.cpp
new file mode 100644
index 0000000..0f77e27
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureVisualizersPanel.cpp
@@ -0,0 +1,36 @@
+#include "FractureVisualizersPanel.h"
+#include "ui_FractureVisualizersPanel.h"
+#include "ProjectParams.h"
+
+FractureVisualizersPanel::FractureVisualizersPanel(QWidget *parent) :
+ QWidget(parent),
+ ui(new Ui::FractureVisualizersPanel)
+{
+ ui->setupUi(this);
+}
+
+FractureVisualizersPanel::~FractureVisualizersPanel()
+{
+ delete ui;
+}
+
+void FractureVisualizersPanel::updateValues()
+{
+ BPPFractureVisualization& fractureVisualization = BlastProject::ins().getParams().fracture.visualization;
+
+ ui->checkBoxFracturePreview->setChecked(fractureVisualization.fracturePreview);
+ ui->checkBoxDisplayFractureWidget->setChecked(fractureVisualization.displayFractureWidget);
+}
+
+void FractureVisualizersPanel::on_checkBoxFracturePreview_stateChanged(int arg1)
+{
+ BPPFractureVisualization& fractureVisualization = BlastProject::ins().getParams().fracture.visualization;
+ fractureVisualization.fracturePreview = (arg1 != 0 ? true : false);
+}
+
+void FractureVisualizersPanel::on_checkBoxDisplayFractureWidget_stateChanged(int arg1)
+{
+ BPPFractureVisualization& fractureVisualization = BlastProject::ins().getParams().fracture.visualization;
+ fractureVisualization.displayFractureWidget = (arg1 != 0 ? true : false);
+}
+
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureVisualizersPanel.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureVisualizersPanel.h
new file mode 100644
index 0000000..d542d7f
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureVisualizersPanel.h
@@ -0,0 +1,28 @@
+#ifndef FRACTUREVISUALIZERSPANEL_H
+#define FRACTUREVISUALIZERSPANEL_H
+
+#include <QtWidgets/QWidget>
+
+namespace Ui {
+class FractureVisualizersPanel;
+}
+
+class FractureVisualizersPanel : public QWidget
+{
+ Q_OBJECT
+
+public:
+ explicit FractureVisualizersPanel(QWidget *parent = 0);
+ ~FractureVisualizersPanel();
+ void updateValues();
+
+private slots:
+ void on_checkBoxFracturePreview_stateChanged(int arg1);
+
+ void on_checkBoxDisplayFractureWidget_stateChanged(int arg1);
+
+private:
+ Ui::FractureVisualizersPanel *ui;
+};
+
+#endif // FRACTUREVISUALIZERSPANEL_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureVoronoiSettingsPanel.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureVoronoiSettingsPanel.cpp
new file mode 100644
index 0000000..2142f80
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureVoronoiSettingsPanel.cpp
@@ -0,0 +1,354 @@
+#include "FractureVoronoiSettingsPanel.h"
+#include "ui_FractureVoronoiSettingsPanel.h"
+#include "ProjectParams.h"
+#include <QtWidgets/QInputDialog>
+#include <QtWidgets/QLineEdit>
+#include <QtWidgets/QMessageBox>
+#include <QtCore/QFileInfo>
+#include "AppMainWindow.h"
+#include "ProjectParams.h"
+#include "SimpleScene.h"
+#include "SampleManager.h"
+
+FractureVoronoiSettingsPanel::FractureVoronoiSettingsPanel(QWidget *parent) :
+ QWidget(parent),
+ ui(new Ui::FractureVoronoiSettingsPanel),
+ _updateData(true)
+{
+ ui->setupUi(this);
+
+ ui->groupBoxVisualizers->hide();
+}
+
+FractureVoronoiSettingsPanel::~FractureVoronoiSettingsPanel()
+{
+ delete ui;
+}
+
+void FractureVoronoiSettingsPanel::updateValues()
+{
+ _updateData = false;
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+
+ ui->spinBoxNumberOfSites->setValue(voronoi.numSites);
+ ui->comboBoxSiteGeneration->setCurrentIndex(voronoi.siteGeneration);
+ ui->spinBoxGridSize->setValue(voronoi.gridSize);
+ ui->spinBoxGridScale->setValue(voronoi.gridScale);
+ ui->spinBoxAmplitude->setValue(voronoi.amplitude);
+ ui->spinBoxFrequency->setValue(voronoi.frequency);
+
+ _updatePaintMaskComboBox();
+
+ _updateMeshCutterComboBox();
+ ui->checkBoxFractureInsideCutter->setChecked(voronoi.fractureInsideCutter);
+ ui->checkBoxFractureOutsideCutter->setChecked(voronoi.fractureOutsideCutter);
+
+ ui->spinBoxTextureSites->setValue(voronoi.numTextureSites);
+
+ _updateTextureListWidget();
+ _updateData = true;
+}
+
+void FractureVoronoiSettingsPanel::on_checkBoxGridPreview_stateChanged(int arg1)
+{
+
+}
+
+void FractureVoronoiSettingsPanel::on_checkBoxFracturePreview_stateChanged(int arg1)
+{
+
+}
+
+void FractureVoronoiSettingsPanel::on_checkBoxCutterMesh_stateChanged(int arg1)
+{
+
+}
+
+void FractureVoronoiSettingsPanel::on_spinBoxNumberOfSites_valueChanged(int arg1)
+{
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+ voronoi.numSites = arg1;
+}
+
+void FractureVoronoiSettingsPanel::on_comboBoxSiteGeneration_currentIndexChanged(int index)
+{
+ if (!_updateData)
+ return;
+
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+ voronoi.siteGeneration = index;
+}
+
+void FractureVoronoiSettingsPanel::on_spinBoxGridSize_valueChanged(int arg1)
+{
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+ voronoi.gridSize = arg1;
+}
+
+void FractureVoronoiSettingsPanel::on_spinBoxGridScale_valueChanged(double arg1)
+{
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+ voronoi.gridScale = arg1;
+}
+
+void FractureVoronoiSettingsPanel::on_spinBoxAmplitude_valueChanged(double arg1)
+{
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+ voronoi.amplitude = arg1;
+}
+
+void FractureVoronoiSettingsPanel::on_spinBoxFrequency_valueChanged(int arg1)
+{
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+ voronoi.frequency = arg1;
+}
+
+void FractureVoronoiSettingsPanel::on_comboBoxPaintMasks_currentIndexChanged(int index)
+{
+ if (!_updateData)
+ return;
+
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+ voronoi.activePaintMask = index;
+}
+
+void FractureVoronoiSettingsPanel::on_btnAddPaintMasks_clicked()
+{
+ bool ok = false;
+ QString name = QInputDialog::getText(this,
+ tr("Blast Tool"),
+ tr("Please input name for new paint mask:"),
+ QLineEdit::Normal,
+ "",
+ &ok);
+ bool nameExist = BlastProject::ins().isPaintMaskNameExist(name.toUtf8().data());
+ if (ok && !name.isEmpty() && !nameExist)
+ {
+ BlastProject::ins().addPaintMasks(name.toUtf8().data());
+ _updatePaintMaskComboBox();
+ ui->comboBoxPaintMasks->setCurrentIndex(ui->comboBoxPaintMasks->count() - 1);
+ }
+ else if (ok && nameExist)
+ {
+ QMessageBox::warning(this, "Blast Tool", "The name you input is already exist!");
+ }
+ else if (ok && name.isEmpty())
+ {
+ QMessageBox::warning(this, "Blast Tool", "You need input a name for the new paint mask!");
+ }
+}
+
+void FractureVoronoiSettingsPanel::on_btnRemovePaintMasks_clicked()
+{
+ if (ui->comboBoxPaintMasks->currentIndex() > -1)
+ {
+ BlastProject::ins().removePaintMasks(ui->comboBoxPaintMasks->currentText().toUtf8().data());
+ _updatePaintMaskComboBox();
+ }
+}
+
+void FractureVoronoiSettingsPanel::on_comboBoxMeshCutter_currentIndexChanged(int index)
+{
+ if (!_updateData)
+ return;
+
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+ voronoi.activeMeshCutter = index;
+}
+
+void FractureVoronoiSettingsPanel::on_btnAddMeshCutter_clicked()
+{
+ bool ok = false;
+ QString name = QInputDialog::getText(this,
+ tr("Blast Tool"),
+ tr("Please input name for new mesh cutter:"),
+ QLineEdit::Normal,
+ "",
+ &ok);
+ bool nameExist = BlastProject::ins().isMeshCutterNameExist(name.toUtf8().data());
+ if (ok && !name.isEmpty() && !nameExist)
+ {
+ BlastProject::ins().addMeshCutter(name.toUtf8().data());
+ _updateMeshCutterComboBox();
+ ui->comboBoxMeshCutter->setCurrentIndex(ui->comboBoxMeshCutter->count() - 1);
+ }
+ else if (ok && nameExist)
+ {
+ QMessageBox::warning(this, "Blast Tool", "The name you input is already exist!");
+ }
+ else if (ok && name.isEmpty())
+ {
+ QMessageBox::warning(this, "Blast Tool", "You need input a name for the new cutter mesh!");
+ }
+}
+
+void FractureVoronoiSettingsPanel::on_btnRemoveMeshCutter_clicked()
+{
+ if (ui->comboBoxMeshCutter->currentIndex() > -1)
+ {
+ BlastProject::ins().removeMeshCutter(ui->comboBoxMeshCutter->currentText().toUtf8().data());
+ _updateMeshCutterComboBox();
+ }
+}
+
+void FractureVoronoiSettingsPanel::on_checkBoxFractureInsideCutter_stateChanged(int arg1)
+{
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+ voronoi.fractureInsideCutter = (arg1 != 0 ? true : false);
+}
+
+void FractureVoronoiSettingsPanel::on_checkBoxFractureOutsideCutter_stateChanged(int arg1)
+{
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+ voronoi.fractureOutsideCutter = (arg1 != 0 ? true : false);
+}
+
+void FractureVoronoiSettingsPanel::on_btnAddTexture_clicked()
+{
+ QString texName = AppMainWindow::Inst().OpenTextureFile();
+
+ if (texName.isEmpty())
+ return;
+
+ QFileInfo fileInfo(texName);
+ QByteArray ba = fileInfo.absoluteFilePath().toLocal8Bit();
+ const char* filePath = (const char*)(ba);
+
+ if (!BlastProject::ins().isVoronoiTextureNameExist(texName.toUtf8().data()))
+ {
+ BlastProject::ins().addVoronoiTexture(filePath);
+ _updateTextureListWidget();
+ ui->listWidgetTexture->setCurrentRow(ui->listWidgetTexture->count() - 1);
+ }
+ else
+ {
+ QMessageBox::warning(this, "Blast Tool", "The texture you selected is already exist!");
+ }
+}
+
+void FractureVoronoiSettingsPanel::on_btnReloadTexture_clicked()
+{
+
+}
+
+void FractureVoronoiSettingsPanel::on_btnRemoveTexture_clicked()
+{
+ if (ui->listWidgetTexture->currentRow() != -1)
+ {
+ QListWidgetItem *item = ui->listWidgetTexture->currentItem();
+ QString texture = _getTexturePathByName(item->text());
+ QByteArray ba = texture.toLocal8Bit();
+ BlastProject::ins().removeVoronoiTexture(ba.data());
+ _updateTextureListWidget();
+ }
+}
+
+void FractureVoronoiSettingsPanel::on_spinBoxTextureSites_valueChanged(int arg1)
+{
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+ voronoi.numTextureSites = arg1;
+}
+
+void FractureVoronoiSettingsPanel::on_listWidgetTexture_itemSelectionChanged()
+{
+
+}
+
+void FractureVoronoiSettingsPanel::on_btnTextureMap_clicked()
+{
+
+}
+
+void FractureVoronoiSettingsPanel::on_btnApplyFracture_clicked()
+{
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+ VoronoiFractureExecutor executor;
+ executor.setCellsCount(voronoi.numSites);
+
+ bool multiplyChunksSelected = false;
+ std::map<BlastAsset*, std::vector<uint32_t>> selectedChunks = SampleManager::ins()->getSelectedChunks();
+ std::map<BlastAsset*, std::vector<uint32_t>>::iterator itrAssetSelectedChunks = selectedChunks.begin();
+
+ if (selectedChunks.size() > 1)
+ {
+ multiplyChunksSelected = true;
+ }
+ else if (selectedChunks.size() == 1 && itrAssetSelectedChunks->second.size() > 1)
+ {
+ multiplyChunksSelected = true;
+ }
+ else if ((selectedChunks.size() == 1 && itrAssetSelectedChunks->second.size() == 0) || (selectedChunks.size() == 0))
+ {
+ return;
+ }
+
+ if (multiplyChunksSelected)
+ {
+ QMessageBox::warning(NULL, "Blast Tool", "Now, this tool can only fracture one chunk!");
+ return;
+ }
+
+ executor.setSourceAsset(itrAssetSelectedChunks->first);
+ executor.setTargetChunk(itrAssetSelectedChunks->second.at(0));
+ executor.execute();
+}
+
+QString FractureVoronoiSettingsPanel::_getTexturePathByName(const QString& name)
+{
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+ BPPStringArray& textureArray = voronoi.textureSites;
+
+ int count = textureArray.arraySizes[0];
+ for (int i = 0; i < count; ++i)
+ {
+ QFileInfo fileInfo(textureArray.buf[i].buf);
+ if (fileInfo.baseName() == name)
+ return textureArray.buf[i].buf;
+ }
+
+ return "";
+}
+
+void FractureVoronoiSettingsPanel::_updatePaintMaskComboBox()
+{
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+
+ ui->comboBoxPaintMasks->clear();
+ QStringList items;
+ for (int i = 0; i < voronoi.paintMasks.arraySizes[0]; ++i)
+ {
+ items.append(voronoi.paintMasks.buf[i].buf);
+ }
+ ui->comboBoxPaintMasks->addItems(items);
+ ui->comboBoxPaintMasks->setCurrentIndex(voronoi.activePaintMask);
+}
+
+void FractureVoronoiSettingsPanel::_updateMeshCutterComboBox()
+{
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+
+ ui->comboBoxMeshCutter->clear();
+ QStringList items;
+ for (int i = 0; i < voronoi.meshCutters.arraySizes[0]; ++i)
+ {
+ items.append(voronoi.meshCutters.buf[i].buf);
+ }
+ ui->comboBoxMeshCutter->addItems(items);
+ ui->comboBoxMeshCutter->setCurrentIndex(voronoi.activeMeshCutter);
+}
+
+void FractureVoronoiSettingsPanel::_updateTextureListWidget()
+{
+ BPPVoronoi& voronoi = BlastProject::ins().getParams().fracture.voronoi;
+
+ ui->listWidgetTexture->clear();
+ QStringList items;
+ for (int i = 0; i < voronoi.textureSites.arraySizes[0]; ++i)
+ {
+ QFileInfo fileInfo(voronoi.textureSites.buf[i].buf);
+ QByteArray ba = fileInfo.baseName().toLocal8Bit();
+ const char* texture = (const char*)(ba);
+ items.append(texture);
+ }
+ ui->listWidgetTexture->addItems(items);
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureVoronoiSettingsPanel.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureVoronoiSettingsPanel.h
new file mode 100644
index 0000000..6a0668d
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/FractureVoronoiSettingsPanel.h
@@ -0,0 +1,79 @@
+#ifndef FRACTUREVORONOISETTINGSPANEL_H
+#define FRACTUREVORONOISETTINGSPANEL_H
+
+#include <QtWidgets/QWidget>
+
+namespace Ui {
+class FractureVoronoiSettingsPanel;
+}
+
+class FractureVoronoiSettingsPanel : public QWidget
+{
+ Q_OBJECT
+
+public:
+ explicit FractureVoronoiSettingsPanel(QWidget *parent = 0);
+ ~FractureVoronoiSettingsPanel();
+ void updateValues();
+
+private slots:
+ void on_checkBoxGridPreview_stateChanged(int arg1);
+
+ void on_checkBoxFracturePreview_stateChanged(int arg1);
+
+ void on_checkBoxCutterMesh_stateChanged(int arg1);
+
+ void on_spinBoxNumberOfSites_valueChanged(int arg1);
+
+ void on_comboBoxSiteGeneration_currentIndexChanged(int index);
+
+ void on_spinBoxGridSize_valueChanged(int arg1);
+
+ void on_spinBoxGridScale_valueChanged(double arg1);
+
+ void on_spinBoxAmplitude_valueChanged(double arg1);
+
+ void on_spinBoxFrequency_valueChanged(int arg1);
+
+ void on_comboBoxPaintMasks_currentIndexChanged(int index);
+
+ void on_btnAddPaintMasks_clicked();
+
+ void on_btnRemovePaintMasks_clicked();
+
+ void on_comboBoxMeshCutter_currentIndexChanged(int index);
+
+ void on_btnAddMeshCutter_clicked();
+
+ void on_btnRemoveMeshCutter_clicked();
+
+ void on_checkBoxFractureInsideCutter_stateChanged(int arg1);
+
+ void on_checkBoxFractureOutsideCutter_stateChanged(int arg1);
+
+ void on_btnAddTexture_clicked();
+
+ void on_btnReloadTexture_clicked();
+
+ void on_btnRemoveTexture_clicked();
+
+ void on_spinBoxTextureSites_valueChanged(int arg1);
+
+ void on_listWidgetTexture_itemSelectionChanged();
+
+ void on_btnTextureMap_clicked();
+
+ void on_btnApplyFracture_clicked();
+
+private:
+ QString _getTexturePathByName(const QString& name);
+ void _updatePaintMaskComboBox();
+ void _updateMeshCutterComboBox();
+ void _updateTextureListWidget();
+
+private:
+ Ui::FractureVoronoiSettingsPanel *ui;
+ bool _updateData;
+};
+
+#endif // FRACTUREVORONOISETTINGSPANEL_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/GeneralPanel.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/GeneralPanel.cpp
new file mode 100644
index 0000000..88915f1
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/GeneralPanel.cpp
@@ -0,0 +1,281 @@
+#include "GeneralPanel.h"
+#include "ui_GeneralPanel.h"
+#include <QtWidgets/QInputDialog>
+#include <QtWidgets/QLineEdit>
+#include <QtWidgets/QMessageBox>
+
+GeneralPanel::GeneralPanel(QWidget *parent) :
+ QWidget(parent),
+ ui(new Ui::GeneralPanel)
+{
+ ui->setupUi(this);
+}
+
+GeneralPanel::~GeneralPanel()
+{
+ delete ui;
+}
+
+void GeneralPanel::updateValues()
+{
+ std::vector<StressSolverUserPreset> presets = BlastProject::ins().getUserPresets();
+ ui->comboBoxUserPreset->clear();
+ int countUserPresets = (int)presets.size();
+ if (countUserPresets > 0)
+ {
+ QStringList userPresets;
+ for (int i = 0; i < countUserPresets; ++i)
+ {
+ userPresets.append(presets[i].name.c_str());
+ }
+ ui->comboBoxUserPreset->addItems(userPresets);
+ }
+
+ std::vector<BPPAsset*> selectedAssets = BlastProject::ins().getSelectedBlastAssets();
+ if (selectedAssets.size() > 0)
+ {
+ ui->comboBoxUserPreset->setCurrentText(selectedAssets[0]->activePreset.buf);
+
+ _updateStressSolverUIs();
+ }
+ else
+ {
+ ui->comboBoxUserPreset->setCurrentIndex(-1);
+
+ }
+}
+
+void GeneralPanel::on_comboBoxUserPreset_currentIndexChanged(int index)
+{
+ std::vector<BPPAsset*> assets = BlastProject::ins().getSelectedBlastAssets();
+ for (size_t i = 0; i < assets.size(); ++i)
+ {
+ QByteArray tem = ui->comboBoxUserPreset->currentText().toUtf8();
+ copy(assets[i]->activePreset, tem.data());
+
+ BPPStressSolver* preset = _getUserPreset(tem.data());
+ if (preset)
+ {
+ copy(assets[i]->stressSolver, *preset);
+ }
+ }
+ _updateStressSolverUIs();
+}
+
+void GeneralPanel::on_btnAddUserPreset_clicked()
+{
+ bool ok = false;
+ QString name = QInputDialog::getText(this,
+ tr("Blast Tool"),
+ tr("Please input name for new User preset:"),
+ QLineEdit::Normal,
+ "",
+ &ok);
+ bool nameExist = BlastProject::ins().isUserPresetNameExist(name.toUtf8().data());
+ if (ok && !name.isEmpty() && !nameExist)
+ {
+ BlastProject::ins().addUserPreset(name.toUtf8().data());
+ updateValues();
+ ui->comboBoxUserPreset->setCurrentIndex(ui->comboBoxUserPreset->count() - 1);
+ }
+ else if (ok && nameExist)
+ {
+ QMessageBox::warning(this, "Blast Tool", "The name you input is already exist!");
+ }
+ else if (ok && name.isEmpty())
+ {
+ QMessageBox::warning(this, "Blast Tool", "You need input a name for the new preset!");
+ }
+}
+
+void GeneralPanel::on_btnModifyUserPreset_clicked()
+{
+ if (ui->comboBoxUserPreset->currentIndex() == -1)
+ {
+ QMessageBox::warning(this, "Blast Tool", "You should select an user preset!");
+ return;
+ }
+
+ QByteArray tmp = ui->comboBoxUserPreset->currentText().toUtf8();
+ const char* oldName = tmp.data();
+
+ bool ok = false;
+ QString newName = QInputDialog::getText(this,
+ tr("Blast Tool"),
+ tr("Please input new name for the selected user preset:"),
+ QLineEdit::Normal,
+ oldName,
+ &ok);
+ bool nameExist = BlastProject::ins().isUserPresetNameExist(newName.toUtf8().data());
+ if (ok && !newName.isEmpty() && !nameExist)
+ {
+ int curIndex = ui->comboBoxUserPreset->currentIndex();
+
+ std::vector<StressSolverUserPreset>& presets = BlastProject::ins().getUserPresets();
+ presets[curIndex].name = newName.toUtf8().data();
+ updateValues();
+ ui->comboBoxUserPreset->setCurrentIndex(curIndex);
+ }
+ else if (ok && nameExist)
+ {
+ QMessageBox::warning(this, "Blast Tool", "The name you input is already exist!");
+ }
+ else if (ok && newName.isEmpty())
+ {
+ QMessageBox::warning(this, "Blast Tool", "You need input a name for the selected graphics material!");
+ }
+}
+
+void GeneralPanel::on_btnSaveUserPreset_clicked()
+{
+ int currentUserPreset = ui->comboBoxUserPreset->currentIndex();
+ if (-1 != currentUserPreset)
+ {
+ std::vector<StressSolverUserPreset>& presets = BlastProject::ins().getUserPresets();
+ BPPStressSolver& stressSolver = presets[currentUserPreset].stressSolver;
+ stressSolver.solverMode = ui->comboBoxSolverMode->currentIndex();
+ stressSolver.linearFactor = ui->spinBoxLinearFactor->value();
+ stressSolver.angularFactor = ui->spinBoxAngularFactor->value();
+ stressSolver.meanError = ui->spinBoxMeanError->value();
+ stressSolver.varianceError = ui->spinBoxVarianceError->value();
+ stressSolver.bondsPerFrame = ui->spinBoxBondsPerFrame->value();
+ stressSolver.bondsIterations = ui->spinBoxBondsIterations->value();
+ }
+
+ BlastProject::ins().saveUserPreset();
+}
+
+void GeneralPanel::on_comboBoxSolverMode_currentIndexChanged(int index)
+{
+ BPPStressSolver* stressSolver = _getCurrentStressSolver();
+
+ if (stressSolver)
+ {
+ stressSolver->solverMode = index;
+ }
+}
+
+void GeneralPanel::on_spinBoxLinearFactor_valueChanged(double arg1)
+{
+ BPPStressSolver* stressSolver = _getCurrentStressSolver();
+
+ if (stressSolver)
+ {
+ stressSolver->linearFactor = arg1;
+ }
+
+}
+
+void GeneralPanel::on_spinBoxAngularFactor_valueChanged(double arg1)
+{
+ BPPStressSolver* stressSolver = _getCurrentStressSolver();
+
+ if (stressSolver)
+ {
+ stressSolver->angularFactor = arg1;
+ }
+}
+
+void GeneralPanel::on_spinBoxMeanError_valueChanged(double arg1)
+{
+ BPPStressSolver* stressSolver = _getCurrentStressSolver();
+
+ if (stressSolver)
+ {
+ stressSolver->meanError = arg1;
+ }
+}
+
+void GeneralPanel::on_spinBoxVarianceError_valueChanged(double arg1)
+{
+ BPPStressSolver* stressSolver = _getCurrentStressSolver();
+
+ if (stressSolver)
+ {
+ stressSolver->varianceError = arg1;
+ }
+}
+
+void GeneralPanel::on_spinBoxBondsPerFrame_valueChanged(int arg1)
+{
+ BPPStressSolver* stressSolver = _getCurrentStressSolver();
+
+ if (stressSolver)
+ {
+ stressSolver->bondsPerFrame = arg1;
+ }
+}
+
+void GeneralPanel::on_spinBoxBondsIterations_valueChanged(int arg1)
+{
+ BPPStressSolver* stressSolver = _getCurrentStressSolver();
+
+ if (stressSolver)
+ {
+ stressSolver->bondsIterations = arg1;
+ }
+}
+
+BPPStressSolver* GeneralPanel::_getCurrentStressSolver()
+{
+ int currentUserPreset = ui->comboBoxUserPreset->currentIndex();
+
+ if (-1 != currentUserPreset)
+ {
+ std::vector<StressSolverUserPreset>& presets = BlastProject::ins().getUserPresets();
+ return &(presets[currentUserPreset].stressSolver);
+ }
+ else
+ {
+ std::vector<BPPAsset*> assets = BlastProject::ins().getSelectedBlastAssets();
+
+ if (assets.size() > 0)
+ {
+ return &(assets[0]->stressSolver);
+ }
+ }
+
+ return nullptr;
+}
+
+BPPStressSolver* GeneralPanel::_getUserPreset(const char* name)
+{
+ std::vector<StressSolverUserPreset>& presets = BlastProject::ins().getUserPresets();
+
+ for (size_t i = 0; i < presets.size(); ++i)
+ {
+ if (presets[i].name == name)
+ return &(presets[i].stressSolver);
+ }
+
+ return nullptr;
+}
+
+void GeneralPanel::_updateStressSolverUIs()
+{
+ BPPStressSolver* stressSolver = _getCurrentStressSolver();
+ if (stressSolver != nullptr)
+ {
+ ui->comboBoxSolverMode->setCurrentIndex(stressSolver->solverMode);
+ ui->spinBoxLinearFactor->setValue(stressSolver->linearFactor);
+ ui->spinBoxAngularFactor->setValue(stressSolver->angularFactor);
+ ui->spinBoxMeanError->setValue(stressSolver->meanError);
+ ui->spinBoxVarianceError->setValue(stressSolver->varianceError);
+ ui->spinBoxBondsPerFrame->setValue(stressSolver->bondsPerFrame);
+ ui->spinBoxBondsIterations->setValue(stressSolver->bondsIterations);
+ }
+ else
+ {
+ BPPStressSolver noStressSolver;
+ init(noStressSolver);
+
+ ui->comboBoxSolverMode->setCurrentIndex(noStressSolver.solverMode);
+ ui->spinBoxLinearFactor->setValue(noStressSolver.linearFactor);
+ ui->spinBoxAngularFactor->setValue(noStressSolver.angularFactor);
+ ui->spinBoxMeanError->setValue(noStressSolver.meanError);
+ ui->spinBoxVarianceError->setValue(noStressSolver.varianceError);
+ ui->spinBoxBondsPerFrame->setValue(noStressSolver.bondsPerFrame);
+ ui->spinBoxBondsIterations->setValue(noStressSolver.bondsIterations);
+ }
+
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/GeneralPanel.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/GeneralPanel.h
new file mode 100644
index 0000000..a7a52e3
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/GeneralPanel.h
@@ -0,0 +1,52 @@
+#ifndef GENERALPANEL_H
+#define GENERALPANEL_H
+
+#include <QtWidgets/QWidget>
+#include "ProjectParams.h"
+
+namespace Ui {
+class GeneralPanel;
+}
+
+class GeneralPanel : public QWidget
+{
+ Q_OBJECT
+
+public:
+ explicit GeneralPanel(QWidget *parent = 0);
+ ~GeneralPanel();
+ void updateValues();
+
+private slots:
+ void on_comboBoxUserPreset_currentIndexChanged(int index);
+
+ void on_btnAddUserPreset_clicked();
+
+ void on_btnModifyUserPreset_clicked();
+
+ void on_btnSaveUserPreset_clicked();
+
+ void on_comboBoxSolverMode_currentIndexChanged(int index);
+
+ void on_spinBoxLinearFactor_valueChanged(double arg1);
+
+ void on_spinBoxAngularFactor_valueChanged(double arg1);
+
+ void on_spinBoxMeanError_valueChanged(double arg1);
+
+ void on_spinBoxVarianceError_valueChanged(double arg1);
+
+ void on_spinBoxBondsPerFrame_valueChanged(int arg1);
+
+ void on_spinBoxBondsIterations_valueChanged(int arg1);
+
+private:
+ BPPStressSolver* _getCurrentStressSolver();
+ BPPStressSolver* _getUserPreset(const char* name);
+ void _updateStressSolverUIs();
+
+private:
+ Ui::GeneralPanel *ui;
+};
+
+#endif // GENERALPANEL_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/MaterialAssignmentsPanel.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/MaterialAssignmentsPanel.cpp
new file mode 100644
index 0000000..6095f67
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/MaterialAssignmentsPanel.cpp
@@ -0,0 +1,265 @@
+#include "MaterialAssignmentsPanel.h"
+#include "ui_MaterialAssignmentsPanel.h"
+#include "ProjectParams.h"
+#include "RenderMaterial.h"
+#include "SampleManager.h"
+#include "MaterialLibraryPanel.h"
+
+MaterialAssignmentsPanel* pMaterialAssignmentsPanel = nullptr;
+MaterialAssignmentsPanel* MaterialAssignmentsPanel::ins()
+{
+ return pMaterialAssignmentsPanel;
+}
+
+MaterialAssignmentsPanel::MaterialAssignmentsPanel(QWidget *parent) :
+ QWidget(parent),
+ ui(new Ui::MaterialAssignmentsPanel),
+ _selectedGraphicsMesh(-1)
+{
+ ui->setupUi(this);
+ pMaterialAssignmentsPanel = this;
+ m_bValid = true;
+}
+
+void MaterialAssignmentsPanel::getMaterialNameAndPaths(std::vector<std::string>& materialNames, std::vector<std::string>& materialPaths)
+{
+ QString m1 = ui->comboBoxMaterialID1->currentText();
+ QString m2 = ui->comboBoxMaterialID2->currentText();
+ std::string name1 = m1.toUtf8().data();
+ std::string name2 = m2.toUtf8().data();
+ std::string path1 = "";
+ std::string path2 = "";
+
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPGraphicsMaterialArray& theArray = projectParams.graphicsMaterials;
+ int count = theArray.arraySizes[0];
+ for (int i = 0; i < count; ++i)
+ {
+ BPPGraphicsMaterial& item = theArray.buf[i];
+ std::string name = item.name.buf;
+ std::string path = item.diffuseTextureFilePath.buf;
+ if (name1 == name)
+ {
+ path1 = path;
+ }
+ else if (name2 == name)
+ {
+ path2 = path;
+ }
+ else if (path1 != "" && path2 != "")
+ {
+ break;
+ }
+ }
+
+ materialNames.push_back(name1);
+ materialNames.push_back(name2);
+ materialPaths.push_back(path1);
+ materialPaths.push_back(path2);
+}
+
+MaterialAssignmentsPanel::~MaterialAssignmentsPanel()
+{
+ delete ui;
+}
+
+void MaterialAssignmentsPanel::updateValues()
+{
+ m_bValid = false;
+ ui->comboBoxMaterialID1->clear();
+ ui->comboBoxMaterialID2->clear();
+ m_bValid = true;
+
+ QStringList materialNames;
+ materialNames.append("None");
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPGraphicsMaterialArray& theArray = projectParams.graphicsMaterials;
+ int count = theArray.arraySizes[0];
+ for (int i = 0; i < count; ++i)
+ {
+ BPPGraphicsMaterial& item = theArray.buf[i];
+ materialNames.append(item.name.buf);
+ }
+
+ m_bValid = false;
+ ui->comboBoxMaterialID1->insertItems(0, materialNames);
+ ui->comboBoxMaterialID2->insertItems(0, materialNames);
+ m_bValid = true;
+
+ SampleManager* pSampleManager = SampleManager::ins();
+ if (pSampleManager == nullptr)
+ {
+ return;
+ }
+
+ BlastAsset* pBlastAsset = nullptr;
+ int index = -1;
+ pSampleManager->getCurrentSelectedInstance(&pBlastAsset, index);
+ if (pBlastAsset == nullptr || index == -1)
+ {
+ return;
+ }
+
+ RenderMaterial* pRenderMaterial[] = { nullptr, nullptr };
+ std::string strMaterialNames[] = { "None", "None" };
+ bool ex[] = { true, false };
+ for (int i = 0; i < 2; i++)
+ {
+ pSampleManager->getMaterialForCurrentFamily(&pRenderMaterial[i], ex[i]);
+ if (pRenderMaterial[i] != nullptr)
+ {
+ std::string m = pRenderMaterial[i]->getMaterialName();
+ if (m != "")
+ {
+ strMaterialNames[i] = m;
+ }
+ }
+ }
+
+ m_bValid = false;
+ ui->comboBoxMaterialID1->setCurrentText(strMaterialNames[0].c_str());
+ ui->comboBoxMaterialID2->setCurrentText(strMaterialNames[1].c_str());
+ m_bValid = true;
+
+ return;
+
+ if (_selectedGraphicsMesh > -1)
+ {
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPBlast& blast = projectParams.blast;
+ BPPGraphicsMaterialArray& graphicsMaterialsArray = projectParams.graphicsMaterials;
+
+ BPPMaterialAssignments& assignment = blast.graphicsMeshes.buf[_selectedGraphicsMesh].materialAssignments;
+
+ ui->comboBoxMaterialID1->clear();
+ ui->comboBoxMaterialID2->clear();
+ ui->comboBoxMaterialID3->clear();
+ ui->comboBoxMaterialID4->clear();
+
+ QStringList materialNames;
+ materialNames.append("None");
+ int count = graphicsMaterialsArray.arraySizes[0];
+ for (int i = 0; i < count; ++i)
+ {
+ materialNames.append(graphicsMaterialsArray.buf[i].name.buf);
+ }
+
+ ui->comboBoxMaterialID1->insertItems(0, materialNames);
+ ui->comboBoxMaterialID2->insertItems(0, materialNames);
+ ui->comboBoxMaterialID3->insertItems(0, materialNames);
+ ui->comboBoxMaterialID4->insertItems(0, materialNames);
+
+ ui->comboBoxMaterialID1->setCurrentIndex(assignment.materialIndexes[0] + 1);
+ ui->comboBoxMaterialID2->setCurrentIndex(assignment.materialIndexes[1] + 1);
+ ui->comboBoxMaterialID3->setCurrentIndex(assignment.materialIndexes[2] + 1);
+ ui->comboBoxMaterialID4->setCurrentIndex(assignment.materialIndexes[3] + 1);
+ }
+
+
+}
+
+void MaterialAssignmentsPanel::on_comboBoxMaterialID1_currentIndexChanged(int index)
+{
+ if (index < 0 || !m_bValid)
+ return;
+
+ RenderMaterial* pRenderMaterial = nullptr;
+
+ QString currentText = ui->comboBoxMaterialID1->currentText();
+ std::string name = currentText.toUtf8().data();
+
+ SampleManager* pSampleManager = SampleManager::ins();
+ if (pSampleManager == nullptr)
+ {
+ return;
+ }
+ std::map<std::string, RenderMaterial*>& renderMaterials = pSampleManager->getRenderMaterials();
+ std::map<std::string, RenderMaterial*>::iterator it = renderMaterials.find(name);
+ if (it != renderMaterials.end())
+ {
+ pRenderMaterial = it->second;
+ }
+ else
+ {
+ MaterialLibraryPanel* pMaterialLibraryPanel = MaterialLibraryPanel::ins();
+ std::map<std::string, RenderMaterial*>& renderMaterials2 = pMaterialLibraryPanel->getRenderMaterials();
+ it = renderMaterials2.find(name);
+ if (it != renderMaterials2.end())
+ {
+ pRenderMaterial = it->second;
+ }
+ }
+
+ pSampleManager->setMaterialForCurrentFamily(pRenderMaterial, true);
+
+ return;
+ assignMaterialToMaterialID(0, index - 1);
+}
+
+void MaterialAssignmentsPanel::on_comboBoxMaterialID2_currentIndexChanged(int index)
+{
+ if (index < 0 || !m_bValid)
+ return;
+
+ RenderMaterial* pRenderMaterial = nullptr;
+
+ QString currentText = ui->comboBoxMaterialID2->currentText();
+ std::string name = currentText.toUtf8().data();
+
+ SampleManager* pSampleManager = SampleManager::ins();
+ if (pSampleManager == nullptr)
+ {
+ return;
+ }
+ std::map<std::string, RenderMaterial*>& renderMaterials = pSampleManager->getRenderMaterials();
+ std::map<std::string, RenderMaterial*>::iterator it = renderMaterials.find(name);
+ if (it != renderMaterials.end())
+ {
+ pRenderMaterial = it->second;
+ }
+ else
+ {
+ MaterialLibraryPanel* pMaterialLibraryPanel = MaterialLibraryPanel::ins();
+ std::map<std::string, RenderMaterial*>& renderMaterials2 = pMaterialLibraryPanel->getRenderMaterials();
+ it = renderMaterials2.find(name);
+ if (it != renderMaterials2.end())
+ {
+ pRenderMaterial = it->second;
+ }
+ }
+
+ pSampleManager->setMaterialForCurrentFamily(pRenderMaterial, false);
+
+ return;
+ assignMaterialToMaterialID(1, index - 1);
+}
+
+void MaterialAssignmentsPanel::on_comboBoxMaterialID3_currentIndexChanged(int index)
+{
+ assignMaterialToMaterialID(2, index - 1);
+}
+
+void MaterialAssignmentsPanel::on_comboBoxMaterialID4_currentIndexChanged(int index)
+{
+ assignMaterialToMaterialID(3, index - 1);
+}
+
+void MaterialAssignmentsPanel::assignMaterialToMaterialID(int materialID, int materialIndex)
+{
+ if (materialID < 0 || materialID > 3 || materialIndex < 0)
+ return;
+
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPGraphicsMaterialArray& graphicsMaterialArray = projectParams.graphicsMaterials;
+ BPPBlast& blast = projectParams.blast;
+
+ if (materialIndex >= graphicsMaterialArray.arraySizes[0])
+ return;
+
+ BPPGraphicsMeshArray& graphicsMeshArray = blast.graphicsMeshes;
+
+ if (_selectedGraphicsMesh > -1 && _selectedGraphicsMesh < graphicsMeshArray.arraySizes[0])
+ {
+ graphicsMeshArray.buf[_selectedGraphicsMesh].materialAssignments.materialIndexes[materialID] = materialIndex;
+ }
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/MaterialAssignmentsPanel.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/MaterialAssignmentsPanel.h
new file mode 100644
index 0000000..782baa8
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/MaterialAssignmentsPanel.h
@@ -0,0 +1,40 @@
+#ifndef MATERIALASSIGNMENTSPANEL_H
+#define MATERIALASSIGNMENTSPANEL_H
+
+#include <QtWidgets/QWidget>
+
+namespace Ui {
+class MaterialAssignmentsPanel;
+}
+
+class MaterialAssignmentsPanel : public QWidget
+{
+ Q_OBJECT
+
+public:
+ explicit MaterialAssignmentsPanel(QWidget *parent = 0);
+ ~MaterialAssignmentsPanel();
+ void updateValues();
+
+ static MaterialAssignmentsPanel* ins();
+ void getMaterialNameAndPaths(std::vector<std::string>& materialNames, std::vector<std::string>& materialPaths);
+
+private slots:
+ void on_comboBoxMaterialID1_currentIndexChanged(int index);
+
+ void on_comboBoxMaterialID2_currentIndexChanged(int index);
+
+ void on_comboBoxMaterialID3_currentIndexChanged(int index);
+
+ void on_comboBoxMaterialID4_currentIndexChanged(int index);
+
+private:
+ void assignMaterialToMaterialID(int materialID, int materialIndex);
+
+private:
+ Ui::MaterialAssignmentsPanel *ui;
+ int _selectedGraphicsMesh;
+ bool m_bValid;
+};
+
+#endif // MATERIALASSIGNMENTSPANEL_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/MaterialLibraryPanel.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/MaterialLibraryPanel.cpp
new file mode 100644
index 0000000..963326c
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/MaterialLibraryPanel.cpp
@@ -0,0 +1,473 @@
+#include "MaterialLibraryPanel.h"
+#include "ui_MaterialLibraryPanel.h"
+#include <QtCore/QFileInfo>
+#include <QtWidgets/QInputDialog>
+#include <QtWidgets/QLineEdit>
+#include <QtWidgets/QMessageBox>
+#include "QtUtil.h"
+#include "AppMainWindow.h"
+#include "SimpleScene.h"
+#include "RenderMaterial.h"
+#include "ResourceManager.h"
+#include "SampleManager.h"
+#include "MaterialAssignmentsPanel.h"
+#include "Renderable.h"
+enum ETextureType
+{
+ eDiffuseTexture,
+ eSpecularTexture,
+ eNormalTexture
+};
+
+void OnTextureButtonClicked(BPPGraphicsMaterial& material, ETextureType t, QPushButton* pButton)
+{
+ QString texName = AppMainWindow::Inst().OpenTextureFile();
+
+ QFileInfo fileInfo(texName);
+ QByteArray ba = fileInfo.absoluteFilePath().toLocal8Bit();
+ const char* filePath = (const char*)(ba);
+
+ switch (t)
+ {
+ case eDiffuseTexture:
+ copy(material.diffuseTextureFilePath, filePath);
+ break;
+ case eSpecularTexture:
+ copy(material.specularTextureFilePath, filePath);
+ break;
+ case eNormalTexture:
+ copy(material.normalTextureFilePath, filePath);
+ break;
+ }
+
+ if (texName.isEmpty())
+ pButton->setIcon(QIcon(":/AppMainWindow/images/TextureEnabled_icon.png"));
+ else
+ pButton->setIcon(QIcon(":/AppMainWindow/images/TextureIsUsed_icon.png"));
+
+ SimpleScene::Inst()->SetFurModified(true);
+}
+
+void OnTextureReload(BPPGraphicsMaterial& material, ETextureType t, QPushButton* pButton)
+{
+ QString texName;
+ switch (t)
+ {
+ case eDiffuseTexture:
+ texName = material.diffuseTextureFilePath.buf;
+ // to do: reload texture
+ break;
+ case eSpecularTexture:
+ texName = material.specularTextureFilePath.buf;
+ // to do: reload texture
+ break;
+ case eNormalTexture:
+ texName = material.normalTextureFilePath.buf;
+ // to do: reload texture
+ break;
+ }
+
+ if (texName.isEmpty())
+ pButton->setIcon(QIcon(":/AppMainWindow/images/TextureEnabled_icon.png"));
+ else
+ pButton->setIcon(QIcon(":/AppMainWindow/images/TextureIsUsed_icon.png"));
+
+ SimpleScene::Inst()->SetFurModified(true);
+}
+
+void OnTextureClear(BPPGraphicsMaterial& material, ETextureType t, QPushButton* pButton)
+{
+ switch (t)
+ {
+ case eDiffuseTexture:
+ freeString(material.diffuseTextureFilePath);
+ // to do: clear texture
+ break;
+ case eSpecularTexture:
+ freeString(material.specularTextureFilePath);
+ // to do: clear texture
+ break;
+ case eNormalTexture:
+ freeString(material.normalTextureFilePath);
+ // to do: clear texture
+ break;
+ }
+
+ pButton->setIcon(QIcon(":/AppMainWindow/images/TextureEnabled_icon.png"));
+
+ SimpleScene::Inst()->SetFurModified(true);
+}
+
+MaterialLibraryPanel* pMaterialLibraryPanel = nullptr;
+MaterialLibraryPanel* MaterialLibraryPanel::ins()
+{
+ return pMaterialLibraryPanel;
+}
+
+void MaterialLibraryPanel::addMaterial(std::string materialName, std::string diffuseTexture)
+{
+ if (!BlastProject::ins().isGraphicsMaterialNameExist(materialName.c_str()))
+ {
+ BlastProject::ins().addGraphicsMaterial(materialName.c_str(), diffuseTexture.c_str());
+ updateValues();
+ ui->listWidget->setCurrentRow(ui->listWidget->count() - 1);
+ }
+}
+
+void MaterialLibraryPanel::removeMaterial(std::string name)
+{
+ BlastProject::ins().removeGraphicsMaterial(name.c_str());
+ updateValues();
+ ui->listWidget->setCurrentRow(ui->listWidget->count() - 1);
+}
+
+void MaterialLibraryPanel::deleteMaterials()
+{
+ std::vector<std::string>::iterator itStr;
+ std::vector<Renderable*>::iterator itRenderable;
+
+ for (itStr = m_NeedDeleteRenderMaterials.begin(); itStr != m_NeedDeleteRenderMaterials.end(); itStr++)
+ {
+ std::string materialName = *itStr;
+ RenderMaterial* pRenderMaterial = m_RenderMaterialMap[materialName];
+ std::vector<Renderable*>& renderables = pRenderMaterial->getRelatedRenderables();
+ for (itRenderable = renderables.begin(); itRenderable != renderables.end(); itRenderable++)
+ {
+ Renderable* pRenderable = *itRenderable;
+ pRenderable->setMaterial(*RenderMaterial::getDefaultRenderMaterial());
+ }
+
+ std::map<std::string, RenderMaterial*>::iterator it = m_RenderMaterialMap.find(materialName);
+ if (it != m_RenderMaterialMap.end())
+ {
+ m_RenderMaterialMap.erase(it);
+ MaterialLibraryPanel::ins()->removeMaterial(materialName);
+ }
+ }
+
+ m_NeedDeleteRenderMaterials.clear();
+}
+
+MaterialLibraryPanel::MaterialLibraryPanel(QWidget *parent) :
+ QWidget(parent),
+ ui(new Ui::MaterialLibraryPanel)
+{
+ ui->setupUi(this);
+
+ pMaterialLibraryPanel = this;
+}
+
+MaterialLibraryPanel::~MaterialLibraryPanel()
+{
+ delete ui;
+}
+
+void MaterialLibraryPanel::updateValues()
+{
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPGraphicsMaterialArray& graphicsMaterialArray = projectParams.graphicsMaterials;
+
+ ui->listWidget->clear();
+ QStringList materialNames;
+ int count = graphicsMaterialArray.arraySizes[0];
+ for (int i = 0; i < count; ++i)
+ {
+ materialNames.append(graphicsMaterialArray.buf[i].name.buf);
+ }
+ ui->listWidget->addItems(materialNames);
+
+ if (count > 0)
+ {
+ ui->btnModifyMat->setEnabled(true);
+ ui->btnRemoveMat->setEnabled(true);
+ }
+ else
+ {
+ ui->btnModifyMat->setEnabled(false);
+ ui->btnRemoveMat->setEnabled(false);
+ }
+
+ MaterialAssignmentsPanel::ins()->updateValues();
+}
+
+void MaterialLibraryPanel::on_btnAddMat_clicked()
+{
+ bool ok = false;
+ QString name = QInputDialog::getText(this,
+ tr("Blast Tool"),
+ tr("Please input name for new graphics material:"),
+ QLineEdit::Normal,
+ "",
+ &ok);
+ bool nameExist = BlastProject::ins().isGraphicsMaterialNameExist(name.toUtf8().data());
+ if (ok && !name.isEmpty() && !nameExist)
+ {
+ ResourceManager* pResourceManager = ResourceManager::ins();
+ std::string strName = name.toUtf8().data();
+ RenderMaterial* pRenderMaterial = new RenderMaterial(strName.c_str(), *pResourceManager, "model_simple_textured_ex");
+ m_RenderMaterialMap[strName] = pRenderMaterial;
+ }
+ else if (ok && nameExist)
+ {
+ QMessageBox::warning(this, "Blast Tool", "The name you input is already exist!");
+ }
+ else if (ok && name.isEmpty())
+ {
+ QMessageBox::warning(this, "Blast Tool", "You need input a name for the new graphics material!");
+ }
+}
+
+void MaterialLibraryPanel::on_btnModifyMat_clicked()
+{
+ QList<QListWidgetItem*> items = ui->listWidget->selectedItems();
+ if (items.size() == 0)
+ {
+ SampleManager::ins()->output("please select a material first !");
+ return;
+ }
+ QByteArray tmp = items.at(0)->text().toUtf8();
+ const char* oldName = tmp.data();
+
+ bool ok = false;
+ QString newName = QInputDialog::getText(this,
+ tr("Blast Tool"),
+ tr("Please input new name for the selected graphics material:"),
+ QLineEdit::Normal,
+ oldName,
+ &ok);
+ bool nameExist = BlastProject::ins().isGraphicsMaterialNameExist(newName.toUtf8().data());
+ if (ok && !newName.isEmpty() && !nameExist)
+ {
+ std::string strOldName = oldName;
+ std::string strNewName = newName.toUtf8().data();
+
+ std::map<std::string, RenderMaterial*>::iterator it = m_RenderMaterialMap.find(strOldName);
+ if (it != m_RenderMaterialMap.end())
+ {
+ RenderMaterial* pRenderMaterial = it->second;
+ m_RenderMaterialMap.erase(it);
+ m_RenderMaterialMap[strNewName] = pRenderMaterial;
+ }
+
+ SampleManager::ins()->renameRenderMaterial(strOldName, strNewName);
+
+ BlastProject::ins().renameGraphicsMaterial(oldName, newName.toUtf8().data());
+ updateValues();
+ }
+ else if (ok && nameExist)
+ {
+ QMessageBox::warning(this, "Blast Tool", "The name you input is already exist!");
+ }
+ else if (ok && newName.isEmpty())
+ {
+ QMessageBox::warning(this, "Blast Tool", "You need input a name for the selected graphics material!");
+ }
+}
+
+void MaterialLibraryPanel::on_btnRemoveMat_clicked()
+{
+ QList<QListWidgetItem*> items = ui->listWidget->selectedItems();
+ if (items.size() == 0)
+ {
+ SampleManager::ins()->output("please select a material first !");
+ return;
+ }
+ QByteArray tem = items.at(0)->text().toUtf8();
+
+ std::string strName = tem.data();
+ std::map<std::string, RenderMaterial*>::iterator it = m_RenderMaterialMap.find(strName);
+ if (it != m_RenderMaterialMap.end())
+ {
+ m_NeedDeleteRenderMaterials.push_back(it->second->getMaterialName());
+ }
+ else
+ {
+ SampleManager::ins()->deleteRenderMaterial(strName);
+ }
+}
+
+void MaterialLibraryPanel::on_listWidget_currentRowChanged(int currentRow)
+{
+ _refreshMaterialValues(currentRow);
+}
+
+void MaterialLibraryPanel::on_btnDiffuseColor_clicked()
+{
+ BPPGraphicsMaterial* material = _getSelectedMaterial();
+ if (material)
+ {
+ atcore_float4* color = (atcore_float4*)&(material->diffuseColor);
+ pickColor(*color);
+ setButtonColor(ui->btnDiffuseColor, color->x, color->y, color->z);
+ }
+}
+
+void MaterialLibraryPanel::on_btnDiffuseColorTex_clicked()
+{
+ BPPGraphicsMaterial* material = _getSelectedMaterial();
+ if (material)
+ {
+ OnTextureButtonClicked(*material, eDiffuseTexture, ui->btnDiffuseColorTex);
+ }
+}
+
+void MaterialLibraryPanel::on_btnDiffuseColorTexReload_clicked()
+{
+ BPPGraphicsMaterial* material = _getSelectedMaterial();
+ if (material)
+ {
+ OnTextureReload(*material, eDiffuseTexture, ui->btnDiffuseColorTex);
+
+ QString qName = material->name.buf;
+ std::string strName = qName.toUtf8().data();
+ QString qTexture = material->diffuseTextureFilePath.buf;
+ std::string strTexture = qTexture.toUtf8().data();
+
+ std::map<std::string, RenderMaterial*>& renderMaterials = SampleManager::ins()->getRenderMaterials();
+ std::map<std::string, RenderMaterial*>::iterator it = renderMaterials.find(strName);
+ if (it != renderMaterials.end())
+ {
+ it->second->setTextureFileName(strTexture);
+ }
+ }
+}
+
+void MaterialLibraryPanel::on_btnDiffuseColorTexClear_clicked()
+{
+ BPPGraphicsMaterial* material = _getSelectedMaterial();
+ if (material)
+ {
+ OnTextureClear(*material, eDiffuseTexture, ui->btnDiffuseColorTex);
+
+ QString qName = material->name.buf;
+ std::string strName = qName.toUtf8().data();
+ QString qTexture = material->diffuseTextureFilePath.buf;
+ std::string strTexture = qTexture.toUtf8().data();
+
+ std::map<std::string, RenderMaterial*>& renderMaterials = SampleManager::ins()->getRenderMaterials();
+ std::map<std::string, RenderMaterial*>::iterator it = renderMaterials.find(strName);
+ if (it != renderMaterials.end())
+ {
+ it->second->setTextureFileName(strTexture);
+ }
+ }
+}
+
+void MaterialLibraryPanel::on_btnSpecularColor_clicked()
+{
+ BPPGraphicsMaterial* material = _getSelectedMaterial();
+ if (material)
+ {
+ atcore_float4* color = (atcore_float4*)&(material->specularColor);
+ pickColor(*color);
+ setButtonColor(ui->btnSpecularColor, color->x, color->y, color->z);
+ }
+}
+
+void MaterialLibraryPanel::on_btnSpecularColorTex_clicked()
+{
+ BPPGraphicsMaterial* material = _getSelectedMaterial();
+ if (material)
+ {
+ OnTextureButtonClicked(*material, eSpecularTexture, ui->btnSpecularColorTex);
+ }
+}
+
+void MaterialLibraryPanel::on_btnSpecularColorTexReload_clicked()
+{
+ BPPGraphicsMaterial* material = _getSelectedMaterial();
+ if (material)
+ {
+ OnTextureReload(*material, eSpecularTexture, ui->btnSpecularColorTex);
+ }
+}
+
+void MaterialLibraryPanel::on_btnSpecularColorTexClear_clicked()
+{
+ BPPGraphicsMaterial* material = _getSelectedMaterial();
+ if (material)
+ {
+ OnTextureClear(*material, eSpecularTexture, ui->btnSpecularColorTex);
+ }
+}
+
+void MaterialLibraryPanel::on_spinSpecularShin_valueChanged(double arg1)
+{
+ BPPGraphicsMaterial* material = _getSelectedMaterial();
+ if (material)
+ {
+ material->specularShininess = (float)arg1;
+ }
+}
+
+void MaterialLibraryPanel::on_btnNormalColorTex_clicked()
+{
+ BPPGraphicsMaterial* material = _getSelectedMaterial();
+ if (material)
+ {
+ OnTextureButtonClicked(*material, eNormalTexture, ui->btnNormalColorTex);
+ }
+}
+
+void MaterialLibraryPanel::on_btnNormalColorTexReload_clicked()
+{
+ BPPGraphicsMaterial* material = _getSelectedMaterial();
+ if (material)
+ {
+ OnTextureReload(*material, eNormalTexture, ui->btnNormalColorTex);
+ }
+}
+
+void MaterialLibraryPanel::on_btnNormalColorTexClear_clicked()
+{
+ BPPGraphicsMaterial* material = _getSelectedMaterial();
+ if (material)
+ {
+ OnTextureClear(*material, eNormalTexture, ui->btnNormalColorTex);
+ }
+}
+
+void MaterialLibraryPanel::_refreshMaterialValues(int idx)
+{
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPGraphicsMaterialArray& graphicsMaterialArray = projectParams.graphicsMaterials;
+ int count = graphicsMaterialArray.arraySizes[0];
+ if (idx >= 0 && idx < count)
+ {
+ const BPPGraphicsMaterial& material = graphicsMaterialArray.buf[idx];
+
+ ui->spinSpecularShin->setValue(material.specularShininess);
+
+ const nvidia::NvVec4& diffuseColor = material.diffuseColor;
+ const nvidia::NvVec4& specularColor = material.specularColor;
+ setButtonColor(ui->btnDiffuseColor, diffuseColor.x, diffuseColor.y, diffuseColor.z);
+ setButtonColor(ui->btnSpecularColor, specularColor.x, specularColor.y, specularColor.z);
+
+ updateTextureButton(ui->btnDiffuseColorTex, material.diffuseTextureFilePath.buf);
+ updateTextureButton(ui->btnSpecularColorTex, material.specularTextureFilePath.buf);
+ updateTextureButton(ui->btnNormalColorTex, material.normalTextureFilePath.buf);
+ }
+ else
+ {
+ ui->spinSpecularShin->setValue(0.0f);
+
+ setButtonColor(ui->btnDiffuseColor, 0, 0, 0);
+ setButtonColor(ui->btnSpecularColor, 0, 0, 0);
+ updateTextureButton(ui->btnDiffuseColorTex, "");
+ updateTextureButton(ui->btnSpecularColorTex, "");
+ updateTextureButton(ui->btnNormalColorTex, "");
+ }
+}
+
+BPPGraphicsMaterial* MaterialLibraryPanel::_getSelectedMaterial()
+{
+ BPParams& projectParams = BlastProject::ins().getParams();
+ BPPGraphicsMaterialArray& graphicsMaterialArray = projectParams.graphicsMaterials;
+
+ int idx = ui->listWidget->currentRow();
+ int count = graphicsMaterialArray.arraySizes[0];
+ if (idx < 0 || idx > count)
+ return nullptr;
+
+ return &(graphicsMaterialArray.buf[idx]);
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/MaterialLibraryPanel.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/MaterialLibraryPanel.h
new file mode 100644
index 0000000..5c2c970
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/MaterialLibraryPanel.h
@@ -0,0 +1,72 @@
+#ifndef MATERIALLIBRARYPANEL_H
+#define MATERIALLIBRARYPANEL_H
+
+#include <QtWidgets/QWidget>
+#include "ProjectParams.h"
+
+class RenderMaterial;
+
+namespace Ui {
+class MaterialLibraryPanel;
+}
+
+class MaterialLibraryPanel : public QWidget
+{
+ Q_OBJECT
+
+public:
+ explicit MaterialLibraryPanel(QWidget *parent = 0);
+ ~MaterialLibraryPanel();
+ void updateValues();
+
+ static MaterialLibraryPanel* ins();
+ void addMaterial(std::string materialName, std::string diffuseTexture);
+ void removeMaterial(std::string name);
+ std::map<std::string, RenderMaterial*>& getRenderMaterials(){ return m_RenderMaterialMap; }
+ void deleteMaterials();
+
+private slots:
+ void on_btnAddMat_clicked();
+
+ void on_btnModifyMat_clicked();
+
+ void on_btnRemoveMat_clicked();
+
+ void on_listWidget_currentRowChanged(int currentRow);
+
+ void on_btnDiffuseColor_clicked();
+
+ void on_btnDiffuseColorTex_clicked();
+
+ void on_btnDiffuseColorTexReload_clicked();
+
+ void on_btnDiffuseColorTexClear_clicked();
+
+ void on_btnSpecularColor_clicked();
+
+ void on_btnSpecularColorTex_clicked();
+
+ void on_btnSpecularColorTexReload_clicked();
+
+ void on_btnSpecularColorTexClear_clicked();
+
+ void on_spinSpecularShin_valueChanged(double arg1);
+
+ void on_btnNormalColorTex_clicked();
+
+ void on_btnNormalColorTexReload_clicked();
+
+ void on_btnNormalColorTexClear_clicked();
+
+private:
+ void _refreshMaterialValues(int idx);
+ BPPGraphicsMaterial* _getSelectedMaterial();
+
+ std::map<std::string, RenderMaterial*> m_RenderMaterialMap;
+ std::vector<std::string> m_NeedDeleteRenderMaterials;
+
+private:
+ Ui::MaterialLibraryPanel *ui;
+};
+
+#endif // MATERIALLIBRARYPANEL_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/NoiseToolsDlg.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/NoiseToolsDlg.cpp
new file mode 100644
index 0000000..748002c
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/NoiseToolsDlg.cpp
@@ -0,0 +1,39 @@
+#include "NoiseToolsDlg.h"
+#include "ui_NoiseToolsDlg.h"
+
+NoiseToolsDlg::NoiseToolsDlg(QWidget *parent) :
+ QDialog(parent),
+ ui(new Ui::NoiseToolsDlg)
+{
+ ui->setupUi(this);
+}
+
+NoiseToolsDlg::~NoiseToolsDlg()
+{
+ delete ui;
+}
+
+void NoiseToolsDlg::on_comboBoxApplyByMaterial_currentIndexChanged(int index)
+{
+
+}
+
+void NoiseToolsDlg::on_spinBoxAmplitude_valueChanged(double arg1)
+{
+
+}
+
+void NoiseToolsDlg::on_spinBoxFrequency_valueChanged(double arg1)
+{
+
+}
+
+void NoiseToolsDlg::on_spinBoxAmplitude_3_valueChanged(double arg1)
+{
+
+}
+
+void NoiseToolsDlg::on_btnApply_clicked()
+{
+
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/NoiseToolsDlg.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/NoiseToolsDlg.h
new file mode 100644
index 0000000..057dd42
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/NoiseToolsDlg.h
@@ -0,0 +1,33 @@
+#ifndef NOISETOOLSDLG_H
+#define NOISETOOLSDLG_H
+
+#include <QtWidgets/QDialog>
+
+namespace Ui {
+class NoiseToolsDlg;
+}
+
+class NoiseToolsDlg : public QDialog
+{
+ Q_OBJECT
+
+public:
+ explicit NoiseToolsDlg(QWidget *parent = 0);
+ ~NoiseToolsDlg();
+
+private slots:
+ void on_comboBoxApplyByMaterial_currentIndexChanged(int index);
+
+ void on_spinBoxAmplitude_valueChanged(double arg1);
+
+ void on_spinBoxFrequency_valueChanged(double arg1);
+
+ void on_spinBoxAmplitude_3_valueChanged(double arg1);
+
+ void on_btnApply_clicked();
+
+private:
+ Ui::NoiseToolsDlg *ui;
+};
+
+#endif // NOISETOOLSDLG_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/QtUtil.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/QtUtil.cpp
new file mode 100644
index 0000000..b2fdd75
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/QtUtil.cpp
@@ -0,0 +1,155 @@
+#include "QtUtil.h"
+
+#include <QtWidgets/QLabel>
+#include "AppMainWindow.h"
+
+#include "SimpleScene.h"
+
+//////////////////////////////////////////////////////////
+void setStyledToolTip(QPushButton *pButton, const char *tooltip)
+{
+ char styledString[1024];
+ sprintf(styledString, "<span style=\"color:black;\">%s</span>", tooltip);
+ pButton->setToolTip(styledString);
+}
+
+//////////////////////////////////////////////////////////
+QString addStar(QString text, bool add)
+{
+ QByteArray ba = text.toUtf8();
+
+ const char* in = ba.data();
+ char out[1024];
+
+ int i = 0;
+ for (i = 0; i < strlen(in); i++)
+ {
+ if (in[i] == '*')
+ break;
+ out[i] = in[i];
+ }
+ out[i] = 0;
+
+ QString newtext;
+ if (add)
+ newtext = QString((const char*)out) + QString("*");
+ else
+ newtext = QString((const char*)out) ;
+ return newtext;
+}
+
+//////////////////////////////////////////////////////////
+void setFocusColor(QWidget* qWidget, bool sameAsDefault, bool sameForAllAssets)
+{
+ if (!qWidget)
+ return;
+
+ QString sameStyle = QString("font: ; color: rgb(150,150,150);") ;
+ QString differentStyle = QString("font: bold; color: rgb(255,55,55);");
+ QString style = (sameForAllAssets) ? sameStyle : differentStyle;
+
+ qWidget->setStyleSheet(style);
+
+ QLabel* label = dynamic_cast<QLabel*>(qWidget);
+ if (label)
+ {
+ QString newtext = addStar(label->text(), !sameAsDefault);
+
+ label->setFrameStyle(0);
+ label->setText(newtext);
+ }
+}
+
+//////////////////////////////////////////////////////////
+void pickColor(atcore_float4& color)
+{
+ QColor currentColor;
+ currentColor.setRgbF(color.x, color.y, color.z);
+
+ QColor newColor = QColorDialog::getColor(currentColor, NV_NULL);
+ if(newColor.isValid())
+ {
+ qreal r,g,b;
+ newColor.getRgbF(&r, &g, &b);
+
+ color.x = r;
+ color.y = g;
+ color.z = b;
+ }
+}
+
+//////////////////////////////////////////////////////////
+void setButtonColor(QPushButton *button, float r, float g, float b)
+{
+ QColor specColor;
+ specColor.setRgbF(r,g,b);
+ QString specBtnStyle = QString("background-color: rgb(%1,%2,%3);")
+ .arg(specColor.red())
+ .arg(specColor.green())
+ .arg(specColor.blue());
+
+ button->setStyleSheet(specBtnStyle);
+}
+
+
+/////////////////////////////////////////////////////////////////////////////////////
+void updateColorButton(QPushButton* button, int paramID, QLabel* label)
+{
+ //atcore_float4 v;
+ //SimpleScene::Inst()->GetFurCharacter().GetHairParam(paramID, &v);
+
+ //setButtonColor(button, v.x, v.y, v.z);
+
+ //if (label)
+ // setFocusColor(label, paramID);
+}
+
+/////////////////////////////////////////////////////////////////////////////////////
+void setClearButtonIcon(QPushButton *pButton)
+{
+ pButton->setIcon(QIcon(":/AppMainWindow/images/Remove_icon.png"));
+}
+
+/////////////////////////////////////////////////////////////////////////////////////
+void setTextureButtons(QPushButton *pTex, QPushButton *pReload, QPushButton *pClear)
+{
+ pTex->setIcon(QIcon(":/AppMainWindow/images/TextureEnabled_icon.png"));
+ pReload->setIcon(QIcon(":/AppMainWindow/images/Refresh_icon.png"));
+ pClear->setIcon(QIcon(":/AppMainWindow/images/Remove_icon.png"));
+
+ pTex->setIconSize(QSize(12,12));
+ pReload->setIconSize(QSize(12,12));
+ pClear->setIconSize(QSize(12,12));
+}
+
+/////////////////////////////////////////////////////////////////////////////////////
+void updateTextureButton(QPushButton* pButton, const QString& texturePath)
+{
+ if (!texturePath.isEmpty()) setStyledToolTip(pButton, texturePath.toUtf8().data());
+
+ bool isTextureUsed = true;
+ QIcon notUsedIcon = QIcon(":/AppMainWindow/images/TextureEnabled_icon.png");
+ QIcon isUsedIcon = QIcon(":/AppMainWindow/images/TextureIsUsed_icon.png");
+ QIcon disabledIcon = QIcon(":/AppMainWindow/images/TextureDisabled_icon.png");
+
+ pButton->setIcon(!texturePath.isEmpty() ? isUsedIcon : notUsedIcon);
+}
+
+///////////////////////////////////////////////////////////////////////////////////////
+//bool LoadHairTexture(NvHair::TextureType::Enum textureType)
+//{
+// QString texName = AppMainWindow::Inst().OpenTextureFile();
+// return SimpleScene::Inst()->GetFurCharacter().LoadHairTexture(textureType, texName.toLocal8Bit());
+//}
+//
+///////////////////////////////////////////////////////////////////////////////////////
+//bool ReloadHairTexture(NvHair::TextureType::Enum textureType)
+//{
+// return SimpleScene::Inst()->GetFurCharacter().ReloadHairTexture(textureType);
+//}
+//
+///////////////////////////////////////////////////////////////////////////////////////
+//bool ClearHairTexture(NvHair::TextureType::Enum textureType)
+//{
+// return SimpleScene::Inst()->GetFurCharacter().ClearHairTexture(textureType);
+//}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/QtUtil.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/QtUtil.h
new file mode 100644
index 0000000..2372b06
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/QtUtil.h
@@ -0,0 +1,37 @@
+#ifndef QtUtil_h__
+#define QtUtil_h__
+
+#include <QtCore/QFileInfo>
+#include <QtCore/QDir>
+#include <QtWidgets/QColorDialog>
+#include <QtGui/QPalette>
+#include <QtWidgets/QWidget>
+#include <QtWidgets/QPushButton>
+#include <QtWidgets/QSpinBox>
+#include <QtWidgets/QDoubleSpinBox>
+#include <QtWidgets/QCheckBox>
+#include <QtWidgets/QComboBox>
+#include <QtWidgets/QLabel>
+#include <QtWidgets/QSlider>
+#include "corelib_global.h"
+
+// utility functions to quickly set and update UI
+
+void setStyledToolTip(QPushButton *pButton, const char *tooltip);
+void pickColor(atcore_float4& color);
+void setButtonColor(QPushButton *button, float r, float g, float b);
+
+void setFocusColor(QWidget* qWidget, bool sameAsDefault, bool sameForAllAssets);
+
+void updateColorButton(QPushButton* pButton, int paramID, QLabel* label = 0);
+
+void setTextureButtons(QPushButton *pButton, QPushButton *pReload, QPushButton *pClear);
+void updateTextureButton(QPushButton* pButton, const QString& texturePath);
+
+void setClearButtonIcon(QPushButton *pButton);
+
+//bool LoadHairTexture(NvHair::TextureType::Enum textureType);
+//bool ReloadHairTexture(NvHair::TextureType::Enum textureType);
+//bool ClearHairTexture(NvHair::TextureType::Enum textureType);
+
+#endif
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/SourceAssetOpenDlg.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/SourceAssetOpenDlg.cpp
new file mode 100644
index 0000000..db40407
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/SourceAssetOpenDlg.cpp
@@ -0,0 +1,82 @@
+#include "SourceAssetOpenDlg.h"
+#include "ui_SourceAssetOpenDlg.h"
+#include <QtWidgets/QFileDialog>
+#include "AppMainWindow.h"
+
+SourceAssetOpenDlg::SourceAssetOpenDlg(bool bOpenBlastFile, QWidget *parent) :
+ QDialog(parent),
+ ui(new Ui::SourceAssetOpenDlg)
+{
+ ui->setupUi(this);
+
+ m_bOpenBlastFile = bOpenBlastFile;
+ ui->buttonBox->button(QDialogButtonBox::Ok)->setFixedWidth(100);
+ ui->buttonBox->button(QDialogButtonBox::Cancel)->setFixedWidth(100);
+ ui->spinBoxDegree->setMaximum(180);
+ ui->spinBoxDegree->setMinimum(-180);
+}
+
+SourceAssetOpenDlg::~SourceAssetOpenDlg()
+{
+ delete ui;
+}
+
+QString SourceAssetOpenDlg::getFile()
+{
+ return ui->lineEditFile->text();
+}
+
+bool SourceAssetOpenDlg::getSkinned()
+{
+ return ui->checkBoxSkinned->isChecked();
+}
+
+QVector3D SourceAssetOpenDlg::getPosition()
+{
+ return QVector3D(ui->spinBoxXPosition->value(), ui->spinBoxYPosition->value(), ui->spinBoxZPosition->value());
+}
+
+QVector3D SourceAssetOpenDlg::getRotationAxis()
+{
+ return QVector3D(ui->spinBoxXAxis->value(), ui->spinBoxYAxis->value(), ui->spinBoxZAxis->value());
+}
+
+double SourceAssetOpenDlg::getRotationDegree()
+{
+ return ui->spinBoxDegree->value();
+}
+
+bool SourceAssetOpenDlg::isAppend()
+{
+ return ui->checkBoxAppend->isChecked();
+}
+
+void SourceAssetOpenDlg::on_btnOpenFile_clicked()
+{
+ QString lastDir = AppMainWindow::Inst()._lastFilePath;
+ QString titleStr = "Open Source Asset File";
+
+ QString filetype = "Source Asset (*.fbx)";
+ if (m_bOpenBlastFile)
+ {
+ filetype = "Source Asset (*.bpxa)";
+ }
+ QString fileName = QFileDialog::getOpenFileName(this, titleStr, lastDir, filetype);
+ if (!fileName.isEmpty())
+ {
+ QFileInfo fileInfo(fileName);
+ AppMainWindow::Inst()._lastFilePath = fileInfo.absoluteDir().absolutePath();
+ }
+
+ ui->lineEditFile->setText(fileName);
+}
+
+void SourceAssetOpenDlg::on_buttonBox_accepted()
+{
+
+}
+
+void SourceAssetOpenDlg::on_buttonBox_rejected()
+{
+
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/SourceAssetOpenDlg.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/SourceAssetOpenDlg.h
new file mode 100644
index 0000000..ec03ee9
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/SourceAssetOpenDlg.h
@@ -0,0 +1,38 @@
+#ifndef SOURCEASSETOPENDLG_H
+#define SOURCEASSETOPENDLG_H
+
+#include <QtWidgets/QDialog>
+#include <QtGui/QVector3D>
+
+namespace Ui {
+class SourceAssetOpenDlg;
+}
+
+class SourceAssetOpenDlg : public QDialog
+{
+ Q_OBJECT
+
+public:
+ explicit SourceAssetOpenDlg(bool bOpenBlastFile = true, QWidget *parent = 0);
+ ~SourceAssetOpenDlg();
+
+ QString getFile();
+ bool getSkinned();
+ QVector3D getPosition();
+ QVector3D getRotationAxis();
+ double getRotationDegree();
+ bool isAppend();
+
+private slots:
+ void on_btnOpenFile_clicked();
+
+ void on_buttonBox_accepted();
+
+ void on_buttonBox_rejected();
+
+private:
+ Ui::SourceAssetOpenDlg *ui;
+ bool m_bOpenBlastFile;
+};
+
+#endif // SOURCEASSETOPENDLG_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/SupportPanel.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/SupportPanel.cpp
new file mode 100644
index 0000000..1057402
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/SupportPanel.cpp
@@ -0,0 +1,49 @@
+#include "SupportPanel.h"
+#include "ui_SupportPanel.h"
+
+SupportPanel::SupportPanel(QWidget *parent) :
+ QWidget(parent),
+ ui(new Ui::SupportPanel)
+{
+ ui->setupUi(this);
+}
+
+SupportPanel::~SupportPanel()
+{
+ delete ui;
+}
+
+void SupportPanel::updateValues()
+{
+
+}
+
+void SupportPanel::on_comboBoxHealthMask_currentIndexChanged(int index)
+{
+
+}
+
+void SupportPanel::on_btnAddHealthMask_clicked()
+{
+
+}
+
+void SupportPanel::on_btnPen_clicked()
+{
+
+}
+
+void SupportPanel::on_btnRemove_clicked()
+{
+
+}
+
+void SupportPanel::on_spinBoxBondStrength_valueChanged(double arg1)
+{
+
+}
+
+void SupportPanel::on_checkBoxEnableJoint_stateChanged(int arg1)
+{
+
+}
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/SupportPanel.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/SupportPanel.h
new file mode 100644
index 0000000..518d2cd
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/Window/SupportPanel.h
@@ -0,0 +1,36 @@
+#ifndef SUPPORTPANEL_H
+#define SUPPORTPANEL_H
+
+#include <QtWidgets/QWidget>
+
+namespace Ui {
+class SupportPanel;
+}
+
+class SupportPanel : public QWidget
+{
+ Q_OBJECT
+
+public:
+ explicit SupportPanel(QWidget *parent = 0);
+ ~SupportPanel();
+ void updateValues();
+
+private slots:
+ void on_comboBoxHealthMask_currentIndexChanged(int index);
+
+ void on_btnAddHealthMask_clicked();
+
+ void on_btnPen_clicked();
+
+ void on_btnRemove_clicked();
+
+ void on_spinBoxBondStrength_valueChanged(double arg1);
+
+ void on_checkBoxEnableJoint_stateChanged(int arg1);
+
+private:
+ Ui::SupportPanel *ui;
+};
+
+#endif // SUPPORTPANEL_H
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/blastplugin_global.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/blastplugin_global.h
new file mode 100644
index 0000000..082519a
--- /dev/null
+++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/blastplugin_global.h
@@ -0,0 +1,11 @@
+#ifdef PLUGINBT_LIB
+# define PLUGINBT_EXPORT Q_DECL_EXPORT
+#else
+# define PLUGINBT_EXPORT Q_DECL_IMPORT
+#endif
+
+#ifdef PLUGINBTRENDER_LIB
+# define PLUGINBTRENDER_EXPORT Q_DECL_EXPORT
+#else
+# define PLUGINBTRENDER_EXPORT Q_DECL_IMPORT
+#endif \ No newline at end of file