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| author | Bryan Galdrikian <[email protected]> | 2017-02-21 12:07:59 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-21 12:07:59 -0800 |
| commit | 446ce137c6823ba9eff273bdafdaf266287c7c98 (patch) | |
| tree | d20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/samples/SampleBase/renderer/RendererHBAO.h | |
| download | blast-1.0.0-beta.tar.xz blast-1.0.0-beta.zip | |
first commitv1.0.0-beta
Diffstat (limited to 'NvBlast/samples/SampleBase/renderer/RendererHBAO.h')
| -rw-r--r-- | NvBlast/samples/SampleBase/renderer/RendererHBAO.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/NvBlast/samples/SampleBase/renderer/RendererHBAO.h b/NvBlast/samples/SampleBase/renderer/RendererHBAO.h new file mode 100644 index 0000000..2478628 --- /dev/null +++ b/NvBlast/samples/SampleBase/renderer/RendererHBAO.h @@ -0,0 +1,40 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef RENDERER_HBAO_H +#define RENDERER_HBAO_H + +#include <DirectXMath.h> +#include "GFSDK_SSAO.h" + + +class Renderer; + +class RendererHBAO +{ +public: + RendererHBAO(); + ~RendererHBAO(); + + void createResources(ID3D11Device *pd3dDevice); + void renderAO(ID3D11DeviceContext *pd3dDeviceContext, ID3D11RenderTargetView* pRTV, ID3D11ShaderResourceView* pDepthSRV, DirectX::XMMATRIX& projMatrix); + + void drawUI(); + +private: + void releaseResources(); + + GFSDK_SSAO_Parameters m_SSAOParameters; + + GFSDK_SSAO_Context_D3D11* m_SSAOContext; +}; + + +#endif
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