diff options
| author | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
| commit | e1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch) | |
| tree | 9f0cfce09c71a2c27ff19589fcad6cd83504477c /NvBlast/examples/UnityExample/Assets/Plugins | |
| parent | first commit (diff) | |
| download | blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip | |
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'NvBlast/examples/UnityExample/Assets/Plugins')
12 files changed, 0 insertions, 948 deletions
diff --git a/NvBlast/examples/UnityExample/Assets/Plugins/Blast.meta b/NvBlast/examples/UnityExample/Assets/Plugins/Blast.meta deleted file mode 100644 index 2413c51..0000000 --- a/NvBlast/examples/UnityExample/Assets/Plugins/Blast.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: ba11cec7e53a49943b7e620c809850c9 -folderAsset: yes -timeCreated: 1483018139 -licenseType: Free -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs b/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs deleted file mode 100644 index 68b311d..0000000 --- a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs +++ /dev/null @@ -1,42 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Runtime.InteropServices; -using UnityEngine; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastExtRadialDamageDesc -{ - public float compressive; //!< compressive (radial) damage component - public float p0; - public float p1; - public float p2; - public float minRadius; //!< inner radius of damage action - public float maxRadius; //!< outer radius of damage action -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastExtMaterial -{ - public float singleChunkThreshold; //!< subsupport chunks only take damage surpassing this value - public float graphChunkThreshold; //!< support chunks only take damage surpassing this value - public float bondTangentialThreshold; //!< bond only take damage surpassing this value - public float bondNormalThreshold; //!< currently unused - forward damage propagation - public float damageAttenuation; //!< factor of damage attenuation while forwarding -}; - - -public static class NvBlastExtShadersWrapper -{ - public const string DLL_NAME = "NvBlastExtShaders" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM; - - #region Dll - [DllImport(DLL_NAME)] - private static extern bool NvBlastExtDamageActorRadialFalloff(IntPtr actor, NvBlastFractureBuffers buffers, NvBlastExtRadialDamageDesc damageDescBuffer, UInt32 damageDescCount, NvBlastExtMaterial material, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); - #endregion - - public static bool DamageRadialFalloff(this NvBlastActor actor, NvBlastFractureBuffers buffers, NvBlastExtRadialDamageDesc damageDescBuffer, UInt32 damageDescCount, NvBlastExtMaterial material) - { - return NvBlastExtDamageActorRadialFalloff(actor.ptr, buffers, damageDescBuffer, damageDescCount, material, NvBlastWrapper.Log, null); - } -}
\ No newline at end of file diff --git a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta b/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta deleted file mode 100644 index edf8ac2..0000000 --- a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 47339a6d798176c41969193e9b3ecb30 -timeCreated: 1481725762 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs b/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs deleted file mode 100644 index 8f81a2e..0000000 --- a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Runtime.InteropServices; -using UnityEngine; - - -public static class NvBlastExtUtilsWrapper -{ - public const string DLL_NAME = "NvBlastExtUtils" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM; - - #region Dll - [DllImport(DLL_NAME)] - private static extern void NvBlastReorderAssetDescChunks([In, Out] NvBlastChunkDesc[] chunkDescs, uint chunkCount, [In, Out] NvBlastBondDesc[] bondDescs, uint bondCount, [In, Out] uint[] chunkReorderMap); - #endregion - - public static void ReorderAssetDescChunks(NvBlastAssetDesc assetDesc, uint[] chunkReorderMap) - { - NvBlastReorderAssetDescChunks(assetDesc.chunkDescs, assetDesc.chunkCount, assetDesc.bondDescs, assetDesc.bondCount, chunkReorderMap); - } -}
\ No newline at end of file diff --git a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta b/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta deleted file mode 100644 index caf4278..0000000 --- a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 79da9e4b8c3adf543b406ce704084d62 -timeCreated: 1481725762 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs b/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs deleted file mode 100644 index ccda6c4..0000000 --- a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs +++ /dev/null @@ -1,587 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Runtime.InteropServices; -using UnityEngine; -using UnityEngine.Assertions; - -public struct NvBlastChunkDesc -{ - public enum Flags - { - NoFlags = 0, - SupportFlag = (1 << 0) - }; - - /** Central position in chunk. */ - public Single c0; - public Single c1; - public Single c2; - - - /** Volume of chunk. */ - public Single volume; - - /** Index of this chunk's parent. If this is a root chunk, then this value must be UINT32_MAX. */ - public UInt32 parentChunkIndex; - - /** See Flags enum for possible flags. */ - public UInt32 flags; - - /** User-supplied data which will be accessible to the user in chunk fracture events. */ - public UInt32 userData; -} - -public struct NvBlastBond -{ - public Single n0; - public Single n1; - public Single n2; - - public Single area; - - public Single c0; - public Single c1; - public Single c2; - - UInt32 userData; -}; - -public struct NvBlastBondDesc -{ - /** The indices of the chunks linked by this bond. They must be different support chunk indices. */ - public UInt32 chunk0; - public UInt32 chunk1; - - /** Bond data (see NvBlastBond). */ - public NvBlastBond bond; -} - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastAssetDesc -{ - public UInt32 chunkCount; - public NvBlastChunkDesc[] chunkDescs; - public UInt32 bondCount; - public NvBlastBondDesc[] bondDescs; -} - -/** -Actor descriptor, used to create an instance of an NvBlastAsset with NvBlastActorCreate - 6 -See NvBlastActorCreate. -*/ -[StructLayout(LayoutKind.Sequential)] -public class NvBlastActorDesc -{ - /** - Initial health of all bonds, if initialBondHealths is NULL (see initialBondHealths). - */ - public Single uniformInitialBondHealth; - - /** - Initial bond healths. If not NULL, this array must be of length NvBlastAssetGetChunkCount(asset, ... ). - If NULL, uniformInitialBondHealth must be set. - */ - public Single[] initialBondHealths = null; - - /** - Initial health of all lower-support chunks, if initialSupportChunkHealths is NULL (see initialSupportChunkHealths). - */ - public Single uniformInitialLowerSupportChunkHealth; - - /** - Initial health of all support chunks. If not NULL, this must be of length - NvBlastAssetGetSupportGraph(asset, ... ).nodeCount. The elements in the initialSupportChunkHealth - array will correspond to the chunk indices in the NvBlastAssetGetSupportGraph(asset, ... ).chunkIndices - array. Every descendent of a support chunk will have its health initialized to its ancestor support - chunk's health, so this initializes all lower-support chunk healths. - If NULL, uniformInitialLowerSupportChunkHealth must be set. - */ - public Single[] initialSupportChunkHealths = null; -}; - - -public struct NvBlastChunk -{ - /** - Central position for the chunk's volume - */ - public Single c0; - public Single c1; - public Single c2; - - /** - Volume of the chunk - */ - public Single volume; - - /** - Index of parent (UINT32_MAX denotes no parent) - */ - public UInt32 parentChunkIndex; - - /** - Index of first child - */ - public UInt32 firstChildIndex; - - /** - Stop for child indices - */ - public UInt32 childIndexStop; - - /** - Field for user to associate with external data - */ - public UInt32 userData; -}; - -public struct NvBlastChunkGraph -{ - UInt32 nodeCount; - public IntPtr chunkIndices; - public IntPtr adjacencyPartition; - public IntPtr adjacentNodeIndices; - public IntPtr adjacentBondIndices; -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastTimers -{ - public Int64 material; //!< Time spent in material function - public Int64 fracture; //!< Time spent applying damage - public Int64 island; //!< Time spent discovering islands - public Int64 partition; //!< Time spent partitioning the graph - public Int64 visibility; //!< Time spent updating visibility -}; - - -/////////////////////////////////////////////////////////////////////////////// -// Types used for damage and fracturing -/////////////////////////////////////////////////////////////////////////////// - -public struct NvBlastChunkFractureData -{ - public UInt32 userdata; //!< chunk's user data - public UInt32 chunkIndex; //!< asset chunk index - public Single health; //!< health value (damage or remains) -}; - -public struct NvBlastBondFractureData -{ - public UInt32 userdata; //!< bond's user data - public UInt32 nodeIndex0; //!< graph node index of bond - public UInt32 nodeIndex1; //!< pair graph node index of bond - public Single health; //!< health value (damage or remains) -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastFractureBuffers -{ - public UInt32 bondFractureCount; - public UInt32 chunkFractureCount; - public IntPtr bondFractures; // NvBlastBondFractureData[] - public IntPtr chunkFractures; // NvBlastChunkFractureData[] -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastActorSplitEvent -{ - public IntPtr deletedActor; //!< deleted actor or nullptr if actor has not changed - public IntPtr newActors; //!< list of created actors -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastGraphShaderActor -{ - UInt32 firstGraphNodeIndex; //<! Entry index for graphNodeIndexLinks - public UInt32[] graphNodeIndexLinks; //<! Linked index list of connected nodes. Traversable with nextIndex = graphNodeIndexLinks[currentIndex], terminates with 0xFFFFFFFF. - public UInt32[] chunkIndices; //<! Graph's map from node index to support chunk index. - public UInt32[] adjacencyPartition; //<! See NvBlastChunkGraph::adjacencyPartition. - public UInt32[] adjacentNodeIndices; //<! See NvBlastChunkGraph::adjacentNodeIndices. - public UInt32[] adjacentBondIndices; //<! See NvBlastChunkGraph::adjacentBondIndices. - public NvBlastBond[] assetBonds; //<! NvBlastBonds geometry in the NvBlastAsset. - public Single[] familyBondHealths; //<! Actual bond health values for broken bond detection. -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastProgramParams -{ - public IntPtr damageDescBuffer; //!< array of damage descriptions - public UInt32 damageDescCount; //!< number of damage descriptions in array - public IntPtr material; //!< pointer to material -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastSubgraphShaderActor -{ - public UInt32 chunkIndex; //<! Index of chunk represented by this actor. - public NvBlastChunk[] assetChunks; //<! NvBlastChunks geometry in the NvBlastAsset. -}; - -public struct NvBlastDamageProgram -{ - public delegate void NvBlastGraphShaderFunction(System.IntPtr commandBuffers, System.IntPtr actor, System.IntPtr p); - public delegate void NvBlastSubgraphShaderFunction(NvBlastFractureBuffers commandBuffers, NvBlastSubgraphShaderActor actor, NvBlastProgramParams p); - - public NvBlastGraphShaderFunction graphShaderFunction; - public NvBlastSubgraphShaderFunction subgraphShaderFunction; -}; - - -public class NvBlastWrapper -{ - //////// DLL //////// - - public const string DLL_POSTFIX = "DEBUG"; //DEBUG - public const string DLL_PLATFORM = "x64"; - public const string DLL_NAME = "NvBlast" + DLL_POSTFIX + "_" + DLL_PLATFORM; - - - //////// Internal Types //////// - - public delegate IntPtr NvBlastAlloc(Int64 size); - public delegate void NvBlastFree(IntPtr ptr); - public delegate void NvBlastLog(Int32 type, string msg, string file, Int32 line); - - - //////// Public Types //////// - - - - //////// Helpers //////// - - public static IntPtr Alloc(Int64 size) - { - return Marshal.AllocHGlobal((Int32)size); - } - - public static void Free(IntPtr ptr) - { - Marshal.FreeHGlobal(ptr); - } - - public static void Log(Int32 type, string msg, string file, Int32 line) - { - Debug.Log(DLL_NAME + ": [" + type + "] " + msg + "(" + file + ":" + line + ")"); - } - - public static IntPtr GetScratch(int size) - { - return _greedyScratch.GetScratch(size); - } - - private static GreedyScratch _greedyScratch = new GreedyScratch(); -} - - -public class GreedyScratch : IDisposable -{ - public IntPtr GetScratch(int size) - { - if (_size < size) - { - releaseScratch(); - _scratch = Marshal.AllocHGlobal(size); - _size = size; - } - - return _scratch; - } - - private void releaseScratch() - { - if (_size > 0) - { - Marshal.FreeHGlobal(_scratch); - _scratch = IntPtr.Zero; - } - } - - public void Dispose() - { - Dispose(true); - } - - protected virtual void Dispose(bool bDisposing) - { - releaseScratch(); - - if (bDisposing) - { - GC.SuppressFinalize(this); - } - } - - ~GreedyScratch() - { - Dispose(false); - } - - private int _size = 0; - private IntPtr _scratch = IntPtr.Zero; -} - - -public abstract class DisposablePtr : IDisposable -{ - protected void Initialize(IntPtr ptr) - { - Assert.IsTrue(this._ptr == IntPtr.Zero); - this._ptr = ptr; - } - - protected void ResetPtr() - { - this._ptr = IntPtr.Zero; - } - - protected abstract void Release(); - - public IntPtr ptr - { - get { return _ptr; } - } - - - public void Dispose() - { - Dispose(true); - } - - protected virtual void Dispose(bool bDisposing) - { - if (_ptr != IntPtr.Zero) - { - Release(); - _ptr = IntPtr.Zero; - } - - if (bDisposing) - { - GC.SuppressFinalize(this); - } - } - - ~DisposablePtr() - { - Dispose(false); - } - - private IntPtr _ptr = IntPtr.Zero; -} - - -public class NvBlastAsset : DisposablePtr -{ - #region Dll - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt64 NvBlastAssetCreateRequiredScratch(NvBlastAssetDesc desc); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern IntPtr NvBlastAssetCreate(NvBlastAssetDesc desc, NvBlastWrapper.NvBlastAlloc allocFn, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern void NvBlastAssetRelease(IntPtr asset, NvBlastWrapper.NvBlastFree freeFn, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastAssetGetLeafChunkCount(IntPtr asset, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern NvBlastChunkGraph NvBlastAssetGetSupportGraph(IntPtr asset, NvBlastWrapper.NvBlastLog logFn); - #endregion - - public NvBlastAsset(NvBlastAssetDesc desc) - { - var scratchSize = NvBlastAssetCreateRequiredScratch(desc); - var asset = NvBlastAssetCreate(desc, NvBlastWrapper.Alloc, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log); - Initialize(asset); - } - - protected override void Release() - { - NvBlastAssetRelease(ptr, NvBlastWrapper.Free, NvBlastWrapper.Log); - } - - public UInt32 leafChunkCount - { - get - { - return NvBlastAssetGetLeafChunkCount(ptr, NvBlastWrapper.Log); - } - } - - public NvBlastChunkGraph chunkGraph - { - get - { - if (!_graph.HasValue) - { - _graph = NvBlastAssetGetSupportGraph(ptr, NvBlastWrapper.Log); - } - return _graph.Value; - } - } - - private NvBlastChunkGraph? _graph = null; -} - - -public class NvBlastFamily : DisposablePtr -{ - #region Dll - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern IntPtr NvBlastFamilyCreate(IntPtr asset, NvBlastWrapper.NvBlastAlloc allocFn, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern void NvBlastFamilyRelease(IntPtr family, NvBlastWrapper.NvBlastFree freeFn, NvBlastWrapper.NvBlastLog logFn); - #endregion - - public NvBlastAsset asset - { - get; - private set; - } - - public NvBlastFamily(NvBlastAsset asset_) - { - asset = asset_; - var family = NvBlastFamilyCreate(asset.ptr, NvBlastWrapper.Alloc, NvBlastWrapper.Log); - Initialize(family); - } - - protected override void Release() - { - NvBlastFamilyRelease(ptr, NvBlastWrapper.Free, NvBlastWrapper.Log); - } -} - - -public class NvBlastActor : DisposablePtr -{ - #region Dll - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt64 NvBlastActorCreateRequiredScratch(IntPtr asset); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern IntPtr NvBlastActorCreate(IntPtr family, NvBlastActorDesc desc, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern void NvBlastActorRelease(IntPtr actor); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastActorGetVisibleChunkCount(IntPtr actor, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastActorGetVisibleChunkIndices([In, Out] UInt32[] visibleChunkIndices, UInt32 visibleChunkIndicesSize, IntPtr actor, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastActorGetGraphNodeCount(IntPtr actor, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastActorGetGraphNodeIndices([In, Out] UInt32[] graphNodeIndices, UInt32 graphNodeIndicesSize, IntPtr actor, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern void NvBlastActorGenerateFracture(NvBlastFractureBuffers commandBuffers, IntPtr actor, NvBlastDamageProgram program, NvBlastProgramParams programParams, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern void NvBlastActorApplyFracture(IntPtr eventBuffers, IntPtr actor, NvBlastFractureBuffers commands, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt64 NvBlastActorSplitRequiredScratch(IntPtr actor); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastActorSplit([In, Out] NvBlastActorSplitEvent result, UInt32 newActorsMaxCount, IntPtr actor, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); - #endregion - - public NvBlastFamily family - { - get; - private set; - } - - public object userData = null; - - public NvBlastActor(NvBlastFamily family_, NvBlastActorDesc desc) - { - family = family_; - - var scratchSize = NvBlastActorCreateRequiredScratch(family_.asset.ptr); - var actor = NvBlastActorCreate(family.ptr, desc, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log); - Initialize(actor); - } - - public NvBlastActor(NvBlastFamily family_, IntPtr ptr) - { - family = family_; - - Initialize(ptr); - } - - protected override void Release() - { - NvBlastActorRelease(ptr); - } - - public UInt32 visibleChunkCount - { - get { return NvBlastActorGetVisibleChunkCount(ptr, NvBlastWrapper.Log); } - } - - public UInt32[] visibleChunkIndices - { - get - { - if(_visibleChunkIndices == null) - { - _visibleChunkIndices = new UInt32[visibleChunkCount]; - NvBlastActorGetVisibleChunkIndices(_visibleChunkIndices, visibleChunkCount, ptr, NvBlastWrapper.Log); - } - return _visibleChunkIndices; - } - } - - public UInt32 graphNodeCount - { - get { return NvBlastActorGetGraphNodeCount(ptr, NvBlastWrapper.Log); } - } - - public UInt32[] graphNodeIndices - { - get - { - if (_graphNodeIndices == null) - { - _graphNodeIndices = new UInt32[graphNodeCount]; - NvBlastActorGetGraphNodeIndices(_graphNodeIndices, graphNodeCount, ptr, NvBlastWrapper.Log); - } - return _graphNodeIndices; - } - } - - public void GenerateFracture(NvBlastFractureBuffers buffers, NvBlastDamageProgram program, NvBlastProgramParams programParams) - { - NvBlastActorGenerateFracture(buffers, ptr, program, programParams, NvBlastWrapper.Log, null); - } - - public void ApplyFracture(NvBlastFractureBuffers commands) - { - NvBlastActorApplyFracture(IntPtr.Zero, ptr, commands, NvBlastWrapper.Log, null); - } - - public UInt32 Split(NvBlastActorSplitEvent result, UInt32 newActorsMaxCount) - { - var scratchSize = NvBlastActorSplitRequiredScratch(ptr); - UInt32 newActorsCount = NvBlastActorSplit(result, newActorsMaxCount, ptr, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log, null); - if(result.deletedActor != IntPtr.Zero) - { - ResetPtr(); - } - return newActorsCount; - } - - private UInt32[] _visibleChunkIndices = null; - private UInt32[] _graphNodeIndices = null; -} - diff --git a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta b/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta deleted file mode 100644 index 6cb40de..0000000 --- a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 50e876cfa58ea5a46935955772ce78d6 -timeCreated: 1481552179 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/x64.meta b/NvBlast/examples/UnityExample/Assets/Plugins/Blast/x64.meta deleted file mode 100644 index 1d8c5b7..0000000 --- a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/x64.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 7efc8ea30a371b14b9de21b07f5666b1 -folderAsset: yes -timeCreated: 1481552179 -licenseType: Free -DefaultImporter: - 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