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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /NvBlast/examples/UnityExample/Assets
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'NvBlast/examples/UnityExample/Assets')
-rw-r--r--NvBlast/examples/UnityExample/Assets/Materials.meta9
-rw-r--r--NvBlast/examples/UnityExample/Assets/Materials/CubeMaterial.mat127
-rw-r--r--NvBlast/examples/UnityExample/Assets/Materials/CubeMaterial.mat.meta8
-rw-r--r--NvBlast/examples/UnityExample/Assets/Materials/HitToolMaterial.mat128
-rw-r--r--NvBlast/examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta8
-rw-r--r--NvBlast/examples/UnityExample/Assets/Plugins.meta9
-rw-r--r--NvBlast/examples/UnityExample/Assets/Plugins/Blast.meta9
-rw-r--r--NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs42
-rw-r--r--NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta12
-rw-r--r--NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs21
-rw-r--r--NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta12
-rw-r--r--NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs587
-rw-r--r--NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta12
-rw-r--r--NvBlast/examples/UnityExample/Assets/Plugins/Blast/x64.meta9
-rw-r--r--NvBlast/examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastDEBUG_x64.dll.meta68
-rw-r--r--NvBlast/examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtCommonDEBUG_x64.dll.meta54
-rw-r--r--NvBlast/examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtShadersDEBUG_x64.dll.meta68
-rw-r--r--NvBlast/examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtUtilsDEBUG_x64.dll.meta54
-rw-r--r--NvBlast/examples/UnityExample/Assets/Resources.meta9
-rw-r--r--NvBlast/examples/UnityExample/Assets/Resources/CubePrefab.prefab94
-rw-r--r--NvBlast/examples/UnityExample/Assets/Resources/CubePrefab.prefab.meta8
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scenes.meta9
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scenes/Test.unity452
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scenes/Test.unity.meta8
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts.meta9
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs183
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta12
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs202
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta12
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs120
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs.meta12
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs61
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta12
33 files changed, 0 insertions, 2440 deletions
diff --git a/NvBlast/examples/UnityExample/Assets/Materials.meta b/NvBlast/examples/UnityExample/Assets/Materials.meta
deleted file mode 100644
index df23794..0000000
--- a/NvBlast/examples/UnityExample/Assets/Materials.meta
+++ /dev/null
@@ -1,9 +0,0 @@
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-guid: d31aa341fef8dc847b06afe139915599
-folderAsset: yes
-timeCreated: 1481726695
-licenseType: Free
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/NvBlast/examples/UnityExample/Assets/Materials/CubeMaterial.mat b/NvBlast/examples/UnityExample/Assets/Materials/CubeMaterial.mat
deleted file mode 100644
index d5b3782..0000000
--- a/NvBlast/examples/UnityExample/Assets/Materials/CubeMaterial.mat
+++ /dev/null
@@ -1,127 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!21 &2100000
-Material:
- serializedVersion: 6
- m_ObjectHideFlags: 0
- m_PrefabParentObject: {fileID: 0}
- m_PrefabInternal: {fileID: 0}
- m_Name: CubeMaterial
- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
- m_ShaderKeywords: _EMISSION
- m_LightmapFlags: 1
- m_CustomRenderQueue: -1
- stringTagMap: {}
- m_SavedProperties:
- serializedVersion: 2
- m_TexEnvs:
- - first:
- name: _BumpMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _DetailAlbedoMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _DetailMask
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _DetailNormalMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _EmissionMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _MainTex
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _MetallicGlossMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _OcclusionMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _ParallaxMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- m_Floats:
- - first:
- name: _BumpScale
- second: 1
- - first:
- name: _Cutoff
- second: 0.5
- - first:
- name: _DetailNormalMapScale
- second: 1
- - first:
- name: _DstBlend
- second: 0
- - first:
- name: _GlossMapScale
- second: 1
- - first:
- name: _Glossiness
- second: 0.5
- - first:
- name: _GlossyReflections
- second: 1
- - first:
- name: _Metallic
- second: 0
- - first:
- name: _Mode
- second: 0
- - first:
- name: _OcclusionStrength
- second: 1
- - first:
- name: _Parallax
- second: 0.02
- - first:
- name: _SmoothnessTextureChannel
- second: 0
- - first:
- name: _SpecularHighlights
- second: 1
- - first:
- name: _SrcBlend
- second: 1
- - first:
- name: _UVSec
- second: 0
- - first:
- name: _ZWrite
- second: 1
- m_Colors:
- - first:
- name: _Color
- second: {r: 1, g: 1, b: 1, a: 1}
- - first:
- name: _EmissionColor
- second: {r: 0, g: 0, b: 0, a: 1}
diff --git a/NvBlast/examples/UnityExample/Assets/Materials/CubeMaterial.mat.meta b/NvBlast/examples/UnityExample/Assets/Materials/CubeMaterial.mat.meta
deleted file mode 100644
index c09f976..0000000
--- a/NvBlast/examples/UnityExample/Assets/Materials/CubeMaterial.mat.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 737d44acaf66b744197a3bf85c73a150
-timeCreated: 1483016941
-licenseType: Free
-NativeFormatImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/NvBlast/examples/UnityExample/Assets/Materials/HitToolMaterial.mat b/NvBlast/examples/UnityExample/Assets/Materials/HitToolMaterial.mat
deleted file mode 100644
index 8fe71b4..0000000
--- a/NvBlast/examples/UnityExample/Assets/Materials/HitToolMaterial.mat
+++ /dev/null
@@ -1,128 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!21 &2100000
-Material:
- serializedVersion: 6
- m_ObjectHideFlags: 0
- m_PrefabParentObject: {fileID: 0}
- m_PrefabInternal: {fileID: 0}
- m_Name: HitToolMaterial
- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
- m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION
- m_LightmapFlags: 1
- m_CustomRenderQueue: 3000
- stringTagMap:
- RenderType: Transparent
- m_SavedProperties:
- serializedVersion: 2
- m_TexEnvs:
- - first:
- name: _BumpMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _DetailAlbedoMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _DetailMask
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _DetailNormalMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _EmissionMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _MainTex
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _MetallicGlossMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _OcclusionMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _ParallaxMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- m_Floats:
- - first:
- name: _BumpScale
- second: 1
- - first:
- name: _Cutoff
- second: 0.5
- - first:
- name: _DetailNormalMapScale
- second: 1
- - first:
- name: _DstBlend
- second: 10
- - first:
- name: _GlossMapScale
- second: 1
- - first:
- name: _Glossiness
- second: 0
- - first:
- name: _GlossyReflections
- second: 1
- - first:
- name: _Metallic
- second: 0.156
- - first:
- name: _Mode
- second: 3
- - first:
- name: _OcclusionStrength
- second: 1
- - first:
- name: _Parallax
- second: 0.02
- - first:
- name: _SmoothnessTextureChannel
- second: 0
- - first:
- name: _SpecularHighlights
- second: 1
- - first:
- name: _SrcBlend
- second: 1
- - first:
- name: _UVSec
- second: 0
- - first:
- name: _ZWrite
- second: 0
- m_Colors:
- - first:
- name: _Color
- second: {r: 1, g: 0, b: 0, a: 0.259}
- - first:
- name: _EmissionColor
- second: {r: 0, g: 0, b: 0, a: 1}
diff --git a/NvBlast/examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta b/NvBlast/examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta
deleted file mode 100644
index da8036a..0000000
--- a/NvBlast/examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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-guid: 680819e140a18024bba58e6fdc3651d2
-timeCreated: 1483016941
-licenseType: Free
-NativeFormatImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/NvBlast/examples/UnityExample/Assets/Plugins.meta b/NvBlast/examples/UnityExample/Assets/Plugins.meta
deleted file mode 100644
index cb9f934..0000000
--- a/NvBlast/examples/UnityExample/Assets/Plugins.meta
+++ /dev/null
@@ -1,9 +0,0 @@
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-guid: 92d69ff37d33e1c48959dc367d045c85
-folderAsset: yes
-timeCreated: 1481019334
-licenseType: Free
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/NvBlast/examples/UnityExample/Assets/Plugins/Blast.meta b/NvBlast/examples/UnityExample/Assets/Plugins/Blast.meta
deleted file mode 100644
index 2413c51..0000000
--- a/NvBlast/examples/UnityExample/Assets/Plugins/Blast.meta
+++ /dev/null
@@ -1,9 +0,0 @@
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-guid: ba11cec7e53a49943b7e620c809850c9
-folderAsset: yes
-timeCreated: 1483018139
-licenseType: Free
-DefaultImporter:
- userData:
- assetBundleName:
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diff --git a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs b/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs
deleted file mode 100644
index 68b311d..0000000
--- a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Runtime.InteropServices;
-using UnityEngine;
-
-[StructLayout(LayoutKind.Sequential)]
-public class NvBlastExtRadialDamageDesc
-{
- public float compressive; //!< compressive (radial) damage component
- public float p0;
- public float p1;
- public float p2;
- public float minRadius; //!< inner radius of damage action
- public float maxRadius; //!< outer radius of damage action
-};
-
-[StructLayout(LayoutKind.Sequential)]
-public class NvBlastExtMaterial
-{
- public float singleChunkThreshold; //!< subsupport chunks only take damage surpassing this value
- public float graphChunkThreshold; //!< support chunks only take damage surpassing this value
- public float bondTangentialThreshold; //!< bond only take damage surpassing this value
- public float bondNormalThreshold; //!< currently unused - forward damage propagation
- public float damageAttenuation; //!< factor of damage attenuation while forwarding
-};
-
-
-public static class NvBlastExtShadersWrapper
-{
- public const string DLL_NAME = "NvBlastExtShaders" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM;
-
- #region Dll
- [DllImport(DLL_NAME)]
- private static extern bool NvBlastExtDamageActorRadialFalloff(IntPtr actor, NvBlastFractureBuffers buffers, NvBlastExtRadialDamageDesc damageDescBuffer, UInt32 damageDescCount, NvBlastExtMaterial material, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers);
- #endregion
-
- public static bool DamageRadialFalloff(this NvBlastActor actor, NvBlastFractureBuffers buffers, NvBlastExtRadialDamageDesc damageDescBuffer, UInt32 damageDescCount, NvBlastExtMaterial material)
- {
- return NvBlastExtDamageActorRadialFalloff(actor.ptr, buffers, damageDescBuffer, damageDescCount, material, NvBlastWrapper.Log, null);
- }
-} \ No newline at end of file
diff --git a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta b/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta
deleted file mode 100644
index edf8ac2..0000000
--- a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 47339a6d798176c41969193e9b3ecb30
-timeCreated: 1481725762
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs b/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs
deleted file mode 100644
index 8f81a2e..0000000
--- a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Runtime.InteropServices;
-using UnityEngine;
-
-
-public static class NvBlastExtUtilsWrapper
-{
- public const string DLL_NAME = "NvBlastExtUtils" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM;
-
- #region Dll
- [DllImport(DLL_NAME)]
- private static extern void NvBlastReorderAssetDescChunks([In, Out] NvBlastChunkDesc[] chunkDescs, uint chunkCount, [In, Out] NvBlastBondDesc[] bondDescs, uint bondCount, [In, Out] uint[] chunkReorderMap);
- #endregion
-
- public static void ReorderAssetDescChunks(NvBlastAssetDesc assetDesc, uint[] chunkReorderMap)
- {
- NvBlastReorderAssetDescChunks(assetDesc.chunkDescs, assetDesc.chunkCount, assetDesc.bondDescs, assetDesc.bondCount, chunkReorderMap);
- }
-} \ No newline at end of file
diff --git a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta b/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta
deleted file mode 100644
index caf4278..0000000
--- a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 79da9e4b8c3adf543b406ce704084d62
-timeCreated: 1481725762
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs b/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs
deleted file mode 100644
index ccda6c4..0000000
--- a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs
+++ /dev/null
@@ -1,587 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Runtime.InteropServices;
-using UnityEngine;
-using UnityEngine.Assertions;
-
-public struct NvBlastChunkDesc
-{
- public enum Flags
- {
- NoFlags = 0,
- SupportFlag = (1 << 0)
- };
-
- /** Central position in chunk. */
- public Single c0;
- public Single c1;
- public Single c2;
-
-
- /** Volume of chunk. */
- public Single volume;
-
- /** Index of this chunk's parent. If this is a root chunk, then this value must be UINT32_MAX. */
- public UInt32 parentChunkIndex;
-
- /** See Flags enum for possible flags. */
- public UInt32 flags;
-
- /** User-supplied data which will be accessible to the user in chunk fracture events. */
- public UInt32 userData;
-}
-
-public struct NvBlastBond
-{
- public Single n0;
- public Single n1;
- public Single n2;
-
- public Single area;
-
- public Single c0;
- public Single c1;
- public Single c2;
-
- UInt32 userData;
-};
-
-public struct NvBlastBondDesc
-{
- /** The indices of the chunks linked by this bond. They must be different support chunk indices. */
- public UInt32 chunk0;
- public UInt32 chunk1;
-
- /** Bond data (see NvBlastBond). */
- public NvBlastBond bond;
-}
-
-[StructLayout(LayoutKind.Sequential)]
-public class NvBlastAssetDesc
-{
- public UInt32 chunkCount;
- public NvBlastChunkDesc[] chunkDescs;
- public UInt32 bondCount;
- public NvBlastBondDesc[] bondDescs;
-}
-
-/**
-Actor descriptor, used to create an instance of an NvBlastAsset with NvBlastActorCreate
- 6
-See NvBlastActorCreate.
-*/
-[StructLayout(LayoutKind.Sequential)]
-public class NvBlastActorDesc
-{
- /**
- Initial health of all bonds, if initialBondHealths is NULL (see initialBondHealths).
- */
- public Single uniformInitialBondHealth;
-
- /**
- Initial bond healths. If not NULL, this array must be of length NvBlastAssetGetChunkCount(asset, ... ).
- If NULL, uniformInitialBondHealth must be set.
- */
- public Single[] initialBondHealths = null;
-
- /**
- Initial health of all lower-support chunks, if initialSupportChunkHealths is NULL (see initialSupportChunkHealths).
- */
- public Single uniformInitialLowerSupportChunkHealth;
-
- /**
- Initial health of all support chunks. If not NULL, this must be of length
- NvBlastAssetGetSupportGraph(asset, ... ).nodeCount. The elements in the initialSupportChunkHealth
- array will correspond to the chunk indices in the NvBlastAssetGetSupportGraph(asset, ... ).chunkIndices
- array. Every descendent of a support chunk will have its health initialized to its ancestor support
- chunk's health, so this initializes all lower-support chunk healths.
- If NULL, uniformInitialLowerSupportChunkHealth must be set.
- */
- public Single[] initialSupportChunkHealths = null;
-};
-
-
-public struct NvBlastChunk
-{
- /**
- Central position for the chunk's volume
- */
- public Single c0;
- public Single c1;
- public Single c2;
-
- /**
- Volume of the chunk
- */
- public Single volume;
-
- /**
- Index of parent (UINT32_MAX denotes no parent)
- */
- public UInt32 parentChunkIndex;
-
- /**
- Index of first child
- */
- public UInt32 firstChildIndex;
-
- /**
- Stop for child indices
- */
- public UInt32 childIndexStop;
-
- /**
- Field for user to associate with external data
- */
- public UInt32 userData;
-};
-
-public struct NvBlastChunkGraph
-{
- UInt32 nodeCount;
- public IntPtr chunkIndices;
- public IntPtr adjacencyPartition;
- public IntPtr adjacentNodeIndices;
- public IntPtr adjacentBondIndices;
-};
-
-[StructLayout(LayoutKind.Sequential)]
-public class NvBlastTimers
-{
- public Int64 material; //!< Time spent in material function
- public Int64 fracture; //!< Time spent applying damage
- public Int64 island; //!< Time spent discovering islands
- public Int64 partition; //!< Time spent partitioning the graph
- public Int64 visibility; //!< Time spent updating visibility
-};
-
-
-///////////////////////////////////////////////////////////////////////////////
-// Types used for damage and fracturing
-///////////////////////////////////////////////////////////////////////////////
-
-public struct NvBlastChunkFractureData
-{
- public UInt32 userdata; //!< chunk's user data
- public UInt32 chunkIndex; //!< asset chunk index
- public Single health; //!< health value (damage or remains)
-};
-
-public struct NvBlastBondFractureData
-{
- public UInt32 userdata; //!< bond's user data
- public UInt32 nodeIndex0; //!< graph node index of bond
- public UInt32 nodeIndex1; //!< pair graph node index of bond
- public Single health; //!< health value (damage or remains)
-};
-
-[StructLayout(LayoutKind.Sequential)]
-public class NvBlastFractureBuffers
-{
- public UInt32 bondFractureCount;
- public UInt32 chunkFractureCount;
- public IntPtr bondFractures; // NvBlastBondFractureData[]
- public IntPtr chunkFractures; // NvBlastChunkFractureData[]
-};
-
-[StructLayout(LayoutKind.Sequential)]
-public class NvBlastActorSplitEvent
-{
- public IntPtr deletedActor; //!< deleted actor or nullptr if actor has not changed
- public IntPtr newActors; //!< list of created actors
-};
-
-[StructLayout(LayoutKind.Sequential)]
-public class NvBlastGraphShaderActor
-{
- UInt32 firstGraphNodeIndex; //<! Entry index for graphNodeIndexLinks
- public UInt32[] graphNodeIndexLinks; //<! Linked index list of connected nodes. Traversable with nextIndex = graphNodeIndexLinks[currentIndex], terminates with 0xFFFFFFFF.
- public UInt32[] chunkIndices; //<! Graph's map from node index to support chunk index.
- public UInt32[] adjacencyPartition; //<! See NvBlastChunkGraph::adjacencyPartition.
- public UInt32[] adjacentNodeIndices; //<! See NvBlastChunkGraph::adjacentNodeIndices.
- public UInt32[] adjacentBondIndices; //<! See NvBlastChunkGraph::adjacentBondIndices.
- public NvBlastBond[] assetBonds; //<! NvBlastBonds geometry in the NvBlastAsset.
- public Single[] familyBondHealths; //<! Actual bond health values for broken bond detection.
-};
-
-[StructLayout(LayoutKind.Sequential)]
-public class NvBlastProgramParams
-{
- public IntPtr damageDescBuffer; //!< array of damage descriptions
- public UInt32 damageDescCount; //!< number of damage descriptions in array
- public IntPtr material; //!< pointer to material
-};
-
-[StructLayout(LayoutKind.Sequential)]
-public class NvBlastSubgraphShaderActor
-{
- public UInt32 chunkIndex; //<! Index of chunk represented by this actor.
- public NvBlastChunk[] assetChunks; //<! NvBlastChunks geometry in the NvBlastAsset.
-};
-
-public struct NvBlastDamageProgram
-{
- public delegate void NvBlastGraphShaderFunction(System.IntPtr commandBuffers, System.IntPtr actor, System.IntPtr p);
- public delegate void NvBlastSubgraphShaderFunction(NvBlastFractureBuffers commandBuffers, NvBlastSubgraphShaderActor actor, NvBlastProgramParams p);
-
- public NvBlastGraphShaderFunction graphShaderFunction;
- public NvBlastSubgraphShaderFunction subgraphShaderFunction;
-};
-
-
-public class NvBlastWrapper
-{
- //////// DLL ////////
-
- public const string DLL_POSTFIX = "DEBUG"; //DEBUG
- public const string DLL_PLATFORM = "x64";
- public const string DLL_NAME = "NvBlast" + DLL_POSTFIX + "_" + DLL_PLATFORM;
-
-
- //////// Internal Types ////////
-
- public delegate IntPtr NvBlastAlloc(Int64 size);
- public delegate void NvBlastFree(IntPtr ptr);
- public delegate void NvBlastLog(Int32 type, string msg, string file, Int32 line);
-
-
- //////// Public Types ////////
-
-
-
- //////// Helpers ////////
-
- public static IntPtr Alloc(Int64 size)
- {
- return Marshal.AllocHGlobal((Int32)size);
- }
-
- public static void Free(IntPtr ptr)
- {
- Marshal.FreeHGlobal(ptr);
- }
-
- public static void Log(Int32 type, string msg, string file, Int32 line)
- {
- Debug.Log(DLL_NAME + ": [" + type + "] " + msg + "(" + file + ":" + line + ")");
- }
-
- public static IntPtr GetScratch(int size)
- {
- return _greedyScratch.GetScratch(size);
- }
-
- private static GreedyScratch _greedyScratch = new GreedyScratch();
-}
-
-
-public class GreedyScratch : IDisposable
-{
- public IntPtr GetScratch(int size)
- {
- if (_size < size)
- {
- releaseScratch();
- _scratch = Marshal.AllocHGlobal(size);
- _size = size;
- }
-
- return _scratch;
- }
-
- private void releaseScratch()
- {
- if (_size > 0)
- {
- Marshal.FreeHGlobal(_scratch);
- _scratch = IntPtr.Zero;
- }
- }
-
- public void Dispose()
- {
- Dispose(true);
- }
-
- protected virtual void Dispose(bool bDisposing)
- {
- releaseScratch();
-
- if (bDisposing)
- {
- GC.SuppressFinalize(this);
- }
- }
-
- ~GreedyScratch()
- {
- Dispose(false);
- }
-
- private int _size = 0;
- private IntPtr _scratch = IntPtr.Zero;
-}
-
-
-public abstract class DisposablePtr : IDisposable
-{
- protected void Initialize(IntPtr ptr)
- {
- Assert.IsTrue(this._ptr == IntPtr.Zero);
- this._ptr = ptr;
- }
-
- protected void ResetPtr()
- {
- this._ptr = IntPtr.Zero;
- }
-
- protected abstract void Release();
-
- public IntPtr ptr
- {
- get { return _ptr; }
- }
-
-
- public void Dispose()
- {
- Dispose(true);
- }
-
- protected virtual void Dispose(bool bDisposing)
- {
- if (_ptr != IntPtr.Zero)
- {
- Release();
- _ptr = IntPtr.Zero;
- }
-
- if (bDisposing)
- {
- GC.SuppressFinalize(this);
- }
- }
-
- ~DisposablePtr()
- {
- Dispose(false);
- }
-
- private IntPtr _ptr = IntPtr.Zero;
-}
-
-
-public class NvBlastAsset : DisposablePtr
-{
- #region Dll
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern UInt64 NvBlastAssetCreateRequiredScratch(NvBlastAssetDesc desc);
-
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern IntPtr NvBlastAssetCreate(NvBlastAssetDesc desc, NvBlastWrapper.NvBlastAlloc allocFn, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn);
-
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern void NvBlastAssetRelease(IntPtr asset, NvBlastWrapper.NvBlastFree freeFn, NvBlastWrapper.NvBlastLog logFn);
-
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern UInt32 NvBlastAssetGetLeafChunkCount(IntPtr asset, NvBlastWrapper.NvBlastLog logFn);
-
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern NvBlastChunkGraph NvBlastAssetGetSupportGraph(IntPtr asset, NvBlastWrapper.NvBlastLog logFn);
- #endregion
-
- public NvBlastAsset(NvBlastAssetDesc desc)
- {
- var scratchSize = NvBlastAssetCreateRequiredScratch(desc);
- var asset = NvBlastAssetCreate(desc, NvBlastWrapper.Alloc, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log);
- Initialize(asset);
- }
-
- protected override void Release()
- {
- NvBlastAssetRelease(ptr, NvBlastWrapper.Free, NvBlastWrapper.Log);
- }
-
- public UInt32 leafChunkCount
- {
- get
- {
- return NvBlastAssetGetLeafChunkCount(ptr, NvBlastWrapper.Log);
- }
- }
-
- public NvBlastChunkGraph chunkGraph
- {
- get
- {
- if (!_graph.HasValue)
- {
- _graph = NvBlastAssetGetSupportGraph(ptr, NvBlastWrapper.Log);
- }
- return _graph.Value;
- }
- }
-
- private NvBlastChunkGraph? _graph = null;
-}
-
-
-public class NvBlastFamily : DisposablePtr
-{
- #region Dll
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern IntPtr NvBlastFamilyCreate(IntPtr asset, NvBlastWrapper.NvBlastAlloc allocFn, NvBlastWrapper.NvBlastLog logFn);
-
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern void NvBlastFamilyRelease(IntPtr family, NvBlastWrapper.NvBlastFree freeFn, NvBlastWrapper.NvBlastLog logFn);
- #endregion
-
- public NvBlastAsset asset
- {
- get;
- private set;
- }
-
- public NvBlastFamily(NvBlastAsset asset_)
- {
- asset = asset_;
- var family = NvBlastFamilyCreate(asset.ptr, NvBlastWrapper.Alloc, NvBlastWrapper.Log);
- Initialize(family);
- }
-
- protected override void Release()
- {
- NvBlastFamilyRelease(ptr, NvBlastWrapper.Free, NvBlastWrapper.Log);
- }
-}
-
-
-public class NvBlastActor : DisposablePtr
-{
- #region Dll
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern UInt64 NvBlastActorCreateRequiredScratch(IntPtr asset);
-
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern IntPtr NvBlastActorCreate(IntPtr family, NvBlastActorDesc desc, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn);
-
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern void NvBlastActorRelease(IntPtr actor);
-
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern UInt32 NvBlastActorGetVisibleChunkCount(IntPtr actor, NvBlastWrapper.NvBlastLog logFn);
-
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern UInt32 NvBlastActorGetVisibleChunkIndices([In, Out] UInt32[] visibleChunkIndices, UInt32 visibleChunkIndicesSize, IntPtr actor, NvBlastWrapper.NvBlastLog logFn);
-
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern UInt32 NvBlastActorGetGraphNodeCount(IntPtr actor, NvBlastWrapper.NvBlastLog logFn);
-
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern UInt32 NvBlastActorGetGraphNodeIndices([In, Out] UInt32[] graphNodeIndices, UInt32 graphNodeIndicesSize, IntPtr actor, NvBlastWrapper.NvBlastLog logFn);
-
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern void NvBlastActorGenerateFracture(NvBlastFractureBuffers commandBuffers, IntPtr actor, NvBlastDamageProgram program, NvBlastProgramParams programParams, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers);
-
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern void NvBlastActorApplyFracture(IntPtr eventBuffers, IntPtr actor, NvBlastFractureBuffers commands, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers);
-
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern UInt64 NvBlastActorSplitRequiredScratch(IntPtr actor);
-
- [DllImport(NvBlastWrapper.DLL_NAME)]
- static extern UInt32 NvBlastActorSplit([In, Out] NvBlastActorSplitEvent result, UInt32 newActorsMaxCount, IntPtr actor, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers);
- #endregion
-
- public NvBlastFamily family
- {
- get;
- private set;
- }
-
- public object userData = null;
-
- public NvBlastActor(NvBlastFamily family_, NvBlastActorDesc desc)
- {
- family = family_;
-
- var scratchSize = NvBlastActorCreateRequiredScratch(family_.asset.ptr);
- var actor = NvBlastActorCreate(family.ptr, desc, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log);
- Initialize(actor);
- }
-
- public NvBlastActor(NvBlastFamily family_, IntPtr ptr)
- {
- family = family_;
-
- Initialize(ptr);
- }
-
- protected override void Release()
- {
- NvBlastActorRelease(ptr);
- }
-
- public UInt32 visibleChunkCount
- {
- get { return NvBlastActorGetVisibleChunkCount(ptr, NvBlastWrapper.Log); }
- }
-
- public UInt32[] visibleChunkIndices
- {
- get
- {
- if(_visibleChunkIndices == null)
- {
- _visibleChunkIndices = new UInt32[visibleChunkCount];
- NvBlastActorGetVisibleChunkIndices(_visibleChunkIndices, visibleChunkCount, ptr, NvBlastWrapper.Log);
- }
- return _visibleChunkIndices;
- }
- }
-
- public UInt32 graphNodeCount
- {
- get { return NvBlastActorGetGraphNodeCount(ptr, NvBlastWrapper.Log); }
- }
-
- public UInt32[] graphNodeIndices
- {
- get
- {
- if (_graphNodeIndices == null)
- {
- _graphNodeIndices = new UInt32[graphNodeCount];
- NvBlastActorGetGraphNodeIndices(_graphNodeIndices, graphNodeCount, ptr, NvBlastWrapper.Log);
- }
- return _graphNodeIndices;
- }
- }
-
- public void GenerateFracture(NvBlastFractureBuffers buffers, NvBlastDamageProgram program, NvBlastProgramParams programParams)
- {
- NvBlastActorGenerateFracture(buffers, ptr, program, programParams, NvBlastWrapper.Log, null);
- }
-
- public void ApplyFracture(NvBlastFractureBuffers commands)
- {
- NvBlastActorApplyFracture(IntPtr.Zero, ptr, commands, NvBlastWrapper.Log, null);
- }
-
- public UInt32 Split(NvBlastActorSplitEvent result, UInt32 newActorsMaxCount)
- {
- var scratchSize = NvBlastActorSplitRequiredScratch(ptr);
- UInt32 newActorsCount = NvBlastActorSplit(result, newActorsMaxCount, ptr, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log, null);
- if(result.deletedActor != IntPtr.Zero)
- {
- ResetPtr();
- }
- return newActorsCount;
- }
-
- private UInt32[] _visibleChunkIndices = null;
- private UInt32[] _graphNodeIndices = null;
-}
-
diff --git a/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta b/NvBlast/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta
deleted file mode 100644
index 6cb40de..0000000
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deleted file mode 100644
index 1d8c5b7..0000000
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deleted file mode 100644
index 3b289f8..0000000
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deleted file mode 100644
index fd62927..0000000
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deleted file mode 100644
index e35fbdc..0000000
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deleted file mode 100644
index 4423045..0000000
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deleted file mode 100644
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deleted file mode 100644
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diff --git a/NvBlast/examples/UnityExample/Assets/Resources/CubePrefab.prefab.meta b/NvBlast/examples/UnityExample/Assets/Resources/CubePrefab.prefab.meta
deleted file mode 100644
index 0c1036b..0000000
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diff --git a/NvBlast/examples/UnityExample/Assets/Scenes.meta b/NvBlast/examples/UnityExample/Assets/Scenes.meta
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diff --git a/NvBlast/examples/UnityExample/Assets/Scenes/Test.unity b/NvBlast/examples/UnityExample/Assets/Scenes/Test.unity
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diff --git a/NvBlast/examples/UnityExample/Assets/Scenes/Test.unity.meta b/NvBlast/examples/UnityExample/Assets/Scenes/Test.unity.meta
deleted file mode 100644
index 21dc2d9..0000000
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diff --git a/NvBlast/examples/UnityExample/Assets/Scripts.meta b/NvBlast/examples/UnityExample/Assets/Scripts.meta
deleted file mode 100644
index aad561f..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts.meta
+++ /dev/null
@@ -1,9 +0,0 @@
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diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs b/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs
deleted file mode 100644
index fdb6fa0..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs
+++ /dev/null
@@ -1,183 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class CubeAsset
-{
- public struct DepthInfo
- {
- public DepthInfo(Vector3 slices, NvBlastChunkDesc.Flags flag_ = NvBlastChunkDesc.Flags.NoFlags)
- {
- this.slicesPerAxis = slices;
- this.flag = flag_;
- }
-
- public Vector3 slicesPerAxis;
- public NvBlastChunkDesc.Flags flag;
- };
-
- public enum BondFlags
- {
- NO_BONDS = 0,
- X_BONDS = 1,
- Y_BONDS = 2,
- Z_BONDS = 4,
- ALL_BONDS = X_BONDS | Y_BONDS | Z_BONDS
- };
-
- public class Settings
- {
- public List<DepthInfo> depths = new List<DepthInfo>();
- public Vector3 extents;
- public BondFlags bondFlags = BondFlags.ALL_BONDS;
- public float staticHeight = float.NegativeInfinity;
- };
-
- public struct BlastChunkCube
- {
- public BlastChunkCube(Vector3 position_, Vector3 extents_, bool isStatic_)
- {
- this.position = position_;
- this.extents = extents_;
- this.isStatic = isStatic_;
- }
-
- public Vector3 position;
- public Vector3 extents;
- public bool isStatic;
- };
-
- public List<BlastChunkCube> chunks = new List<BlastChunkCube>();
- public NvBlastAssetDesc solverAssetDesc = new NvBlastAssetDesc();
- public Vector3 extents { get; private set; }
-
- public static CubeAsset generate(Settings settings)
- {
- CubeAsset asset = new CubeAsset();
- asset.extents = settings.extents;
-
- List<NvBlastChunkDesc> solverChunks = new List<NvBlastChunkDesc>();
- List<NvBlastBondDesc> solverBonds = new List<NvBlastBondDesc>();
-
- // initial params
- List<uint> depthStartIDs = new List<uint>();
- List<Vector3> depthSlicesPerAxisTotal = new List<Vector3>();
- uint currentID = 0;
- Vector3 extents = settings.extents;
-
- // Iterate over depths and create children
- for (int depth = 0; depth<settings.depths.Count; depth++)
- {
- Vector3 slicesPerAxis = settings.depths[depth].slicesPerAxis;
- Vector3 slicesPerAxisTotal = (depth == 0) ? slicesPerAxis : Vector3.Scale(slicesPerAxis, (depthSlicesPerAxisTotal[depth - 1]));
- depthSlicesPerAxisTotal.Add(slicesPerAxisTotal);
-
- depthStartIDs.Add(currentID);
-
- extents.x /= slicesPerAxis.x;
- extents.y /= slicesPerAxis.y;
- extents.z /= slicesPerAxis.z;
-
- for (uint z = 0; z< (uint)slicesPerAxisTotal.z; ++z)
- {
- uint parent_z = z / (uint)slicesPerAxis.z;
- for (uint y = 0; y< (uint)slicesPerAxisTotal.y; ++y)
- {
- uint parent_y = y / (uint)slicesPerAxis.y;
- for (uint x = 0; x< (uint)slicesPerAxisTotal.x; ++x)
- {
- uint parent_x = x / (uint)slicesPerAxis.x;
- uint parentID = depth == 0 ? uint.MaxValue :
- depthStartIDs[depth - 1] + parent_x + (uint)depthSlicesPerAxisTotal[depth - 1].x * (parent_y + (uint)depthSlicesPerAxisTotal[depth - 1].y * parent_z);
-
- Vector3 position;
- position.x = ((float)x - (slicesPerAxisTotal.x / 2) + 0.5f) * extents.x;
- position.y = ((float)y - (slicesPerAxisTotal.y / 2) + 0.5f) * extents.y;
- position.z = ((float)z - (slicesPerAxisTotal.z / 2) + 0.5f) * extents.z;
-
- NvBlastChunkDesc chunkDesc;
-
- chunkDesc.c0 = position.x;
- chunkDesc.c1 = position.y;
- chunkDesc.c2 = position.z;
- chunkDesc.volume = extents.x * extents.y * extents.z;
- chunkDesc.flags = (uint)settings.depths[depth].flag;
- chunkDesc.userData = currentID++;
- chunkDesc.parentChunkIndex = parentID;
- solverChunks.Add(chunkDesc);
-
- bool isStatic = false;
-
- if (settings.depths[depth].flag == NvBlastChunkDesc.Flags.SupportFlag)
- {
- isStatic = position.y - (extents.y - asset.extents.y) / 2 <= settings.staticHeight;
-
- // x-neighbor
- if (x > 0 && (settings.bondFlags & BondFlags.X_BONDS) != 0)
- {
- Vector3 xNeighborPosition = position - new Vector3(extents.x, 0, 0);
- uint neighborID = chunkDesc.userData - 1;
-
- fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, xNeighborPosition, extents, extents.y* extents.z);
- }
-
- // y-neighbor
- if (y > 0 && (settings.bondFlags & BondFlags.Y_BONDS) != 0)
- {
- Vector3 yNeighborPosition = position - new Vector3(0, extents.y, 0);
- uint neighborID = chunkDesc.userData - (uint)slicesPerAxisTotal.x;
-
- fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, yNeighborPosition, extents, extents.z* extents.x);
- }
-
- // z-neighbor
- if (z > 0 && (settings.bondFlags & BondFlags.Z_BONDS) != 0)
- {
- Vector3 zNeighborPosition = position - new Vector3(0, 0, extents.z);
- uint neighborID = chunkDesc.userData - (uint)slicesPerAxisTotal.x * (uint)slicesPerAxisTotal.y;
-
- fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, zNeighborPosition, extents, extents.x* extents.y);
- }
- }
-
- asset.chunks.Add(new BlastChunkCube(position, extents, isStatic));
- }
- }
- }
- }
-
- // Prepare solver asset desc
- asset.solverAssetDesc.chunkCount = (uint)solverChunks.Count;
- asset.solverAssetDesc.chunkDescs = solverChunks.ToArray();
- asset.solverAssetDesc.bondCount = (uint)solverBonds.Count;
- asset.solverAssetDesc.bondDescs = solverBonds.ToArray();
-
- // Reorder chunks
- uint[] chunkReorderMap = new uint[asset.solverAssetDesc.chunkCount];
- NvBlastExtUtilsWrapper.ReorderAssetDescChunks(asset.solverAssetDesc, chunkReorderMap);
- BlastChunkCube[] chunksTemp = asset.chunks.ToArray();
- for (uint i = 0; i < chunkReorderMap.Length; ++i)
- {
- asset.chunks[(int)chunkReorderMap[i]] = chunksTemp[i];
- }
-
- return asset;
- }
-
- static void fillBondDesc(List<NvBlastBondDesc> bondDescs, uint id0, uint id1, Vector3 pos0, Vector3 pos1, Vector3 size, float area)
- {
- NvBlastBondDesc bondDesc = new NvBlastBondDesc();
- bondDesc.chunk0 = id0;
- bondDesc.chunk1 = id1;
- bondDesc.bond.area = area;
- Vector3 centroid = (pos0 + pos1) * 0.5f;
- bondDesc.bond.c0 = centroid.x;
- bondDesc.bond.c1 = centroid.y;
- bondDesc.bond.c2 = centroid.z;
- Vector3 normal = (pos0 - pos1).normalized;
- bondDesc.bond.n0 = normal.x;
- bondDesc.bond.n1= normal.y;
- bondDesc.bond.n2 = normal.z;
- bondDescs.Add(bondDesc);
- }
-}
diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta b/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta
deleted file mode 100644
index 0a37254..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: efa082786df108947a6fb5d672c1fb1a
-timeCreated: 1481121968
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs b/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs
deleted file mode 100644
index fda0760..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs
+++ /dev/null
@@ -1,202 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Runtime.InteropServices;
-using UnityEngine;
-
-
-public class CubeFamily : MonoBehaviour
-{
- public void Initialize(CubeAsset asset)
- {
- // Blast asset creation
- _cubeAsset = asset;
-
- NvBlastAssetDesc desc = _cubeAsset.solverAssetDesc;
- _blastAsset = new NvBlastAsset(desc);
- Debug.Log(_blastAsset.leafChunkCount);
-
- // Actual Cubes
- var cubePrefab = Resources.Load<GameObject>("CubePrefab");
- _cubes = new GameObject[desc.chunkCount];
- for (int i = 0; i < desc.chunkCount; ++i)
- {
- GameObject cube = GameObject.Instantiate<GameObject>(cubePrefab);
- cube.transform.parent = transform;
- cube.transform.localScale = _cubeAsset.chunks[i].extents;
- cube.transform.localPosition = _cubeAsset.chunks[i].position;
- cube.transform.localRotation = Quaternion.identity;
- cube.SetActive(false);
- Color color = Color.HSVToRGB(UnityEngine.Random.Range(0f, 1f), 0.42f, 1.0f);
- cube.GetComponent<Renderer>().material.color = color;
- _cubes[i] = cube;
- }
-
- // First actor
- _blastFamily = new NvBlastFamily(_blastAsset);
-
- NvBlastActorDesc actorDesc = new NvBlastActorDesc();
- actorDesc.uniformInitialBondHealth = 1.0f;
- actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
- var actor = new NvBlastActor(_blastFamily, actorDesc);
- Debug.Log(actor.visibleChunkCount);
-
- OnActorCreated(actor, Vector3.zero, Quaternion.identity);
-
- // Reserved buffers
- _fractureBuffers = new NvBlastFractureBuffers();
- _fractureBuffers.chunkFractures = Marshal.AllocHGlobal((int)desc.chunkCount * Marshal.SizeOf(typeof(NvBlastChunkFractureData)));
- _fractureBuffers.bondFractures = Marshal.AllocHGlobal((int)desc.bondCount * Marshal.SizeOf(typeof(NvBlastBondFractureData)));
- _leafChunkCount = (uint)_blastAsset.leafChunkCount;
- _newActorsBuffer = Marshal.AllocHGlobal((int)_leafChunkCount * Marshal.SizeOf(typeof(IntPtr)));
- }
-
- private void OnActorCreated(NvBlastActor actor, Vector3 localPosition, Quaternion localRotation)
- {
- var rigidBodyGO = new GameObject("RigidActor");
- rigidBodyGO.transform.SetParent(this.transform, false);
- var rigidbody = rigidBodyGO.AddComponent<Rigidbody>();
- rigidbody.transform.localPosition = localPosition;
- rigidbody.transform.localRotation = localRotation;
-
- // chunks
- var chunkIndices = actor.visibleChunkIndices;
- foreach (var chunkIndex in chunkIndices)
- {
- var chunkCube = _cubes[chunkIndex];
- chunkCube.transform.SetParent(rigidbody.transform, false);
- chunkCube.SetActive(true);
- }
-
- // search for static chunks
- var graphNodeIndices = actor.graphNodeIndices;
- var chunkGraph = _blastAsset.chunkGraph;
- foreach(var node in graphNodeIndices)
- {
- var chunkIndex = Marshal.ReadInt32(chunkGraph.chunkIndices, Marshal.SizeOf(typeof(UInt32)) * (int)node);
- var chunkCube = _cubeAsset.chunks[chunkIndex];
- if(chunkCube.isStatic)
- {
- rigidbody.isKinematic = true;
- break;
- }
- }
-
- actor.userData = rigidbody;
- _actors.Add(rigidbody, actor);
- }
-
- private void OnActorDestroyed(NvBlastActor actor)
- {
- var chunkIndices = actor.visibleChunkIndices;
- foreach (var chunkIndex in chunkIndices)
- {
- var chunkCube = _cubes[chunkIndex];
- chunkCube.transform.SetParent(transform, false);
- chunkCube.SetActive(false);
- }
-
- var rigidbody = (actor.userData as Rigidbody);
- _actors.Remove(rigidbody);
- Destroy(rigidbody.gameObject);
- actor.userData = null;
- }
-
- public void ApplyRadialDamage(Vector3 position, float minRadius, float maxRadius, float compressive)
- {
- var hits = Physics.OverlapSphere(position, maxRadius);
- foreach (var hit in hits)
- {
- var rb = hit.GetComponentInParent<Rigidbody>();
- if (rb != null)
- {
- ApplyRadialDamage(rb, position, minRadius, maxRadius, compressive);
- }
- }
- }
-
- public bool ApplyRadialDamage(Rigidbody rb, Vector3 position, float minRadius, float maxRadius, float compressive)
- {
- if (_actors.ContainsKey(rb))
- {
- Vector3 localPosition = rb.transform.InverseTransformPoint(position);
- ApplyRadialDamage(_actors[rb], localPosition, minRadius, maxRadius, compressive);
- return true;
- }
- return false;
- }
-
- private void ApplyRadialDamage(NvBlastActor actor, Vector3 localPosition, float minRadius, float maxRadius, float compressive)
- {
- _fractureBuffers.chunkFractureCount = _cubeAsset.solverAssetDesc.chunkCount;
- _fractureBuffers.bondFractureCount = _cubeAsset.solverAssetDesc.bondCount;
-
- NvBlastExtRadialDamageDesc desc = new NvBlastExtRadialDamageDesc();
- desc.minRadius = minRadius;
- desc.maxRadius = maxRadius;
- desc.compressive = compressive;
- desc.p0 = localPosition.x;
- desc.p1 = localPosition.y;
- desc.p2 = localPosition.z;
-
- if (actor.DamageRadialFalloff(_fractureBuffers, desc, 1, null))
- {
- Split(actor);
- }
- }
-
- private void Split(NvBlastActor actor)
- {
- NvBlastActorSplitEvent split = new NvBlastActorSplitEvent();
- split.newActors = _newActorsBuffer;
- var count = actor.Split(split, _leafChunkCount);
-
- Vector3 localPosition = Vector3.zero;
- Quaternion localRotation = Quaternion.identity;
-
- if (split.deletedActor != IntPtr.Zero)
- {
- if (actor.userData != null)
- {
- var parentRigidbody = (actor.userData as Rigidbody);
- localPosition = parentRigidbody.transform.localPosition;
- localRotation = parentRigidbody.transform.localRotation;
- }
- OnActorDestroyed(actor);
- }
- for (int i = 0; i < count; i++)
- {
- int elementSize = Marshal.SizeOf(typeof(IntPtr));
- var ptr = Marshal.ReadIntPtr(split.newActors, elementSize * i);
- OnActorCreated(new NvBlastActor(_blastFamily, ptr), localPosition, localRotation);
- }
- }
-
- private void OnDestroy()
- {
- if (_fractureBuffers != null)
- {
- Marshal.FreeHGlobal(_fractureBuffers.chunkFractures);
- Marshal.FreeHGlobal(_fractureBuffers.bondFractures);
- _fractureBuffers = null;
- }
-
- if (_newActorsBuffer != IntPtr.Zero)
- {
- Marshal.FreeHGlobal(_newActorsBuffer);
- }
-
- _actors.Clear();
- _blastFamily = null;
- _blastAsset = null;
- }
-
- private CubeAsset _cubeAsset;
- private NvBlastAsset _blastAsset;
- private NvBlastFamily _blastFamily;
- private Dictionary<Rigidbody, NvBlastActor> _actors = new Dictionary<Rigidbody, NvBlastActor>();
- private GameObject[] _cubes;
- private NvBlastFractureBuffers _fractureBuffers;
- private IntPtr _newActorsBuffer;
- private uint _leafChunkCount;
-} \ No newline at end of file
diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta b/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta
deleted file mode 100644
index f61e39a..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 0fe5c9affaa641644b99cb8e384234d4
-timeCreated: 1481725814
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs b/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs
deleted file mode 100644
index eb60d26..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs
+++ /dev/null
@@ -1,120 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Demo : MonoBehaviour
-{
- public GameObject hitSphere;
-
- void Awake ()
- {
- generateCity();
- }
-
- private void generateCity()
- {
- const int BUILDING_TYPE_COUNT = 5;
- Vector3 BUILDING_MIN_SIZE = new Vector3(10, 10, 10);
- Vector3 BUILDING_MAX_SIZE = new Vector3(50, 200, 50);
-
- List<CubeAsset> buildingTypes = new List<CubeAsset>(BUILDING_TYPE_COUNT);
- for (int i = 0; i < BUILDING_TYPE_COUNT; ++i)
- {
- CubeAsset.Settings settings = new CubeAsset.Settings();
- settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(1, 1, 1), NvBlastChunkDesc.Flags.NoFlags));
- settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(1, 2, 1), NvBlastChunkDesc.Flags.NoFlags));
- settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(2, 3, 2), NvBlastChunkDesc.Flags.NoFlags));
- settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(2, 2, 2), NvBlastChunkDesc.Flags.SupportFlag));
- settings.extents = new Vector3(Random.Range(BUILDING_MIN_SIZE.x, BUILDING_MAX_SIZE.x), Random.Range(BUILDING_MIN_SIZE.y, BUILDING_MAX_SIZE.y), Random.Range(BUILDING_MIN_SIZE.z, BUILDING_MAX_SIZE.z));
- settings.staticHeight = 10.0f;
-
- CubeAsset cubeAsset = CubeAsset.generate(settings);
-
- buildingTypes.Add(cubeAsset);
- }
-
- int totalBuildings = 0;
-
- const float CITY_HALF_SIZE = 200.0f;
- const float SPARSITY = 30.0f;
- const int BUILDING_COUNT_MAX = 20;
- Vector2 pos = new Vector2(-CITY_HALF_SIZE, -CITY_HALF_SIZE);
- float buildingYMax = 0.0f;
- while (pos.y < CITY_HALF_SIZE && totalBuildings < BUILDING_COUNT_MAX)
- {
- // random jump
- pos.x += Random.Range(0.0f, SPARSITY);
- if(pos.x > CITY_HALF_SIZE)
- {
- pos.x = -CITY_HALF_SIZE;
- pos.y += buildingYMax + Random.Range(0.0f, SPARSITY);
- buildingYMax = 0.0f;
- continue;
- }
-
- // random bulding type spawn
- int type = Random.Range(0, buildingTypes.Count);
- var cubeFamily = (new GameObject("Cube Actor #" + type)).AddComponent<CubeFamily>();
- CubeAsset asset = buildingTypes[type];
- cubeFamily.transform.localPosition = new Vector3(pos.x, asset.extents.y / 2.0f, pos.y);
- pos.x += asset.extents.x;
- buildingYMax = Mathf.Max(buildingYMax, asset.extents.z);
- cubeFamily.Initialize(asset);
- totalBuildings++;
- }
- }
-
- private IEnumerator applyRadialDamage(Vector3 position, float minRadius, float maxRadius, float compressive, float explosive = 3000.0f)
- {
- var hits = Physics.OverlapSphere(position, maxRadius);
- foreach (var hit in hits)
- {
- var rb = hit.GetComponentInParent<Rigidbody>();
- var family = hit.GetComponentInParent<CubeFamily>();
- if (rb != null && family != null)
- {
- family.ApplyRadialDamage(rb, position, minRadius, maxRadius, compressive);
- }
- }
-
- yield return new WaitForEndOfFrame();
-
- hits = Physics.OverlapSphere(position, maxRadius);
- foreach (var hit in hits)
- {
- var rb = hit.GetComponentInParent<Rigidbody>();
- if(rb != null)
- {
- rb.AddExplosionForce(explosive, position, maxRadius, 3.0f);
- }
- }
- }
-
- private void Update()
- {
- hitSphere.SetActive(false);
- bool isActive = false;
- if (true)
- {
- var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- RaycastHit hit;
- if(Physics.Raycast(ray, out hit))
- {
- hitSphere.transform.position = hit.point;
- isActive = true;
- }
- }
-
- _hitSphereSize += Input.GetAxis("Mouse ScrollWheel") * 10.0f;
-
- if (Input.GetMouseButton(0))
- {
- StartCoroutine(applyRadialDamage(hitSphere.transform.position, 0.0f, _hitSphereSize, 10.0f));
- }
-
- hitSphere.SetActive(isActive);
- hitSphere.transform.localScale = new Vector3(_hitSphereSize, _hitSphereSize, _hitSphereSize);
- }
-
- private float _hitSphereSize = 25.0f;
-}
diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs.meta b/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs.meta
deleted file mode 100644
index edd0d3b..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 7a62789bffb0bef4e9757f9848620e3f
-timeCreated: 1481120125
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs b/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs
deleted file mode 100644
index 1e9fd67..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class FreeCamera : MonoBehaviour
-{
- public float cameraSensitivity = 90;
- public float climbSpeed = 4;
- public float normalMoveSpeed = 10;
- public float slowMoveFactor = 0.25f;
- public float fastMoveFactor = 3;
-
- private float rotationX = 0.0f;
- private float rotationY = 0.0f;
-
- void Start()
- {
- Cursor.lockState = CursorLockMode.Confined;
- rotationX = transform.localRotation.eulerAngles.y;
- rotationY = -transform.localRotation.eulerAngles.x;
- }
-
- void Update()
- {
- if(!Input.GetMouseButton(1))
- {
- return;
- }
-
- rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime;
- rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime;
- rotationY = Mathf.Clamp(rotationY, -90, 90);
-
- transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up);
- transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left);
-
- if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
- {
- transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
- transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
- }
- else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
- {
- transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
- transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
- }
- else
- {
- transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime;
- transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime;
- }
-
- if (Input.GetKey(KeyCode.Q)) { transform.position -= transform.up * climbSpeed * Time.deltaTime; }
- if (Input.GetKey(KeyCode.E)) { transform.position += transform.up * climbSpeed * Time.deltaTime; }
-
- //if (Input.GetKeyDown(KeyCode.End))
- //{
- // Cursor.lockState = (Cursor.lockState == CursorLockMode.Confined) ? CursorLockMode.None : CursorLockMode.Confined;
- //}
- }
-}
diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta b/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta
deleted file mode 100644
index 081cae7..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 29f022fb3768b8c4196631a9526aebcc
-timeCreated: 1482928025
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: