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* Moved media to a more central location.Jason Maskell2016-05-231-0/+0
| | | | Changed CMake to compile shaders to that new location.
* Added the ability to specify the "media" directory for the test project.Jason Maskell2016-05-161-0/+0
| | | | | test_d3d11 now runs, but doesn't work yet. Converted foam.dds to 32 bit to let it actually load since it's 24 bit format was deprecated.
* Initial commit with PS4 and XBone stuff trimmed.Jason Maskell2016-05-091-0/+0