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* Moved media to a more central location.Jason Maskell2016-05-2319-0/+0
| | | | Changed CMake to compile shaders to that new location.
* D3D11 test is compiling and running with a rendering error (ocean is grey ↵Jason Maskell2016-05-193-0/+0
| | | | | | and not dark blue). D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc.
* Added the ability to specify the "media" directory for the test project.Jason Maskell2016-05-161-0/+0
| | | | | test_d3d11 now runs, but doesn't work yet. Converted foam.dds to 32 bit to let it actually load since it's 24 bit format was deprecated.
* Added the test_d3d11 app to the solution. Not compiling yet, mostly a ↵Jason Maskell2016-05-161-0/+0
| | | | paranoia commit.
* Initial commit with PS4 and XBone stuff trimmed.Jason Maskell2016-05-0917-0/+0