| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Moved media to a more central location. | Jason Maskell | 2016-05-23 | 19 | -0/+0 |
| | | | | | Changed CMake to compile shaders to that new location. | ||||
| * | D3D11 test is compiling and running with a rendering error (ocean is grey ↵ | Jason Maskell | 2016-05-19 | 3 | -0/+0 |
| | | | | | | | and not dark blue). D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc. | ||||
| * | Added the ability to specify the "media" directory for the test project. | Jason Maskell | 2016-05-16 | 1 | -0/+0 |
| | | | | | | test_d3d11 now runs, but doesn't work yet. Converted foam.dds to 32 bit to let it actually load since it's 24 bit format was deprecated. | ||||
| * | Added the test_d3d11 app to the solution. Not compiling yet, mostly a ↵ | Jason Maskell | 2016-05-16 | 1 | -0/+0 |
| | | | | | paranoia commit. | ||||
| * | Initial commit with PS4 and XBone stuff trimmed. | Jason Maskell | 2016-05-09 | 17 | -0/+0 |