1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
#ifndef BLAST_REPLAY_H
#define BLAST_REPLAY_H
#include "NvBlastExtSync.h"
#include <chrono>
using namespace Nv::Blast;
class BlastReplay
{
public:
BlastReplay();
~BlastReplay();
bool isRecording() const
{
return m_isRecording;
}
bool isPlaying() const
{
return m_isPlaying;
}
bool hasRecord() const
{
return m_buffer.size() > 0;
}
size_t getEventCount() const
{
return isRecording() ? m_sync->getSyncBufferSize() : m_buffer.size();
}
uint32_t getCurrentEventIndex() const
{
return m_nextEventIndex;
}
void addFamily(TkFamily* family);
void removeFamily(TkFamily* family);
void startRecording(ExtPxManager& manager, bool syncFamily, bool syncPhysics);
void stopRecording();
void startPlayback(ExtPxManager& manager, TkGroup* group);
void stopPlayback();
void update();
void reset();
private:
void clearBuffer();
ExtPxManager* m_pxManager;
TkGroup* m_group;
std::chrono::steady_clock::time_point m_startTime;
uint64_t m_firstEventTs;
uint32_t m_nextEventIndex;
bool m_isRecording;
bool m_isPlaying;
ExtSync* m_sync;
std::vector<ExtSyncEvent*> m_buffer;
};
#endif // ifndef BLAST_REPLAY_H
|