// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. #ifndef BLAST_REPLAY_H #define BLAST_REPLAY_H #include "NvBlastExtSync.h" #include using namespace Nv::Blast; class BlastReplay { public: BlastReplay(); ~BlastReplay(); bool isRecording() const { return m_isRecording; } bool isPlaying() const { return m_isPlaying; } bool hasRecord() const { return m_buffer.size() > 0; } size_t getEventCount() const { return isRecording() ? m_sync->getSyncBufferSize() : m_buffer.size(); } uint32_t getCurrentEventIndex() const { return m_nextEventIndex; } void addFamily(TkFamily* family); void removeFamily(TkFamily* family); void startRecording(ExtPxManager& manager, bool syncFamily, bool syncPhysics); void stopRecording(); void startPlayback(ExtPxManager& manager, TkGroup* group); void stopPlayback(); void update(); void reset(); private: void clearBuffer(); ExtPxManager* m_pxManager; TkGroup* m_group; std::chrono::steady_clock::time_point m_startTime; uint64_t m_firstEventTs; uint32_t m_nextEventIndex; bool m_isRecording; bool m_isPlaying; ExtSync* m_sync; std::vector m_buffer; }; #endif // ifndef BLAST_REPLAY_H