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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /samples/SampleBase/blast/BlastFamilyBoxes.cpp
parentUpdating BlastTool zip (diff)
downloadarchived-blast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz
archived-blast-7115f60b91b5717d90f643fd692010905c7004db.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'samples/SampleBase/blast/BlastFamilyBoxes.cpp')
-rwxr-xr-x[-rw-r--r--]samples/SampleBase/blast/BlastFamilyBoxes.cpp218
1 files changed, 109 insertions, 109 deletions
diff --git a/samples/SampleBase/blast/BlastFamilyBoxes.cpp b/samples/SampleBase/blast/BlastFamilyBoxes.cpp
index 4ba91fa..59a15f4 100644..100755
--- a/samples/SampleBase/blast/BlastFamilyBoxes.cpp
+++ b/samples/SampleBase/blast/BlastFamilyBoxes.cpp
@@ -1,109 +1,109 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
-
-
-#include "BlastFamilyBoxes.h"
-#include "NvBlastExtPxAsset.h"
-#include "NvBlastExtPxActor.h"
-#include "BlastAssetBoxes.h"
-#include "Renderer.h"
-#include "PhysXController.h"
-#include "RenderUtils.h"
-#include "PxRigidDynamic.h"
-
-using namespace physx;
-
-
-BlastFamilyBoxes::BlastFamilyBoxes(PhysXController& physXController, ExtPxManager& pxManager, Renderer& renderer, const BlastAssetBoxes& blastAsset, const BlastAsset::ActorDesc& desc)
- : BlastFamily(physXController, pxManager, blastAsset), m_renderer(renderer)
-{
- // prepare renderables
- IRenderMesh* boxRenderMesh = renderer.getPrimitiveRenderMesh(PrimitiveRenderMeshType::Box);
- RenderMaterial* primitiveRenderMaterial = physXController.getPrimitiveRenderMaterial();
-
- const ExtPxAsset* pxAsset = m_blastAsset.getPxAsset();
- const uint32_t chunkCount = pxAsset->getChunkCount();
- const ExtPxChunk* chunks = pxAsset->getChunks();
- const ExtPxSubchunk* subChunks = pxAsset->getSubchunks();
- m_chunkRenderables.resize(chunkCount);
- for (uint32_t i = 0; i < chunkCount; i++)
- {
- Renderable* renderable = renderer.createRenderable(*boxRenderMesh, *primitiveRenderMaterial);
- renderable->setHidden(true);
- renderable->setScale(subChunks[chunks[i].firstSubchunkIndex].geometry.scale.scale);
- m_chunkRenderables[i] = renderable;
- }
-
- // initialize in position
- initialize(desc);
-}
-
-BlastFamilyBoxes::~BlastFamilyBoxes()
-{
- for (uint32_t i = 0; i < m_chunkRenderables.size(); i++)
- {
- m_renderer.removeRenderable(m_chunkRenderables[i]);
- }
-}
-
-void BlastFamilyBoxes::onActorCreated(const ExtPxActor& actor)
-{
- DirectX::XMFLOAT4 color = getRandomPastelColor();
-
- const uint32_t* chunkIndices = actor.getChunkIndices();
- uint32_t chunkCount = actor.getChunkCount();
- for (uint32_t i = 0; i < chunkCount; i++)
- {
- const uint32_t chunkIndex = chunkIndices[i];
- m_chunkRenderables[chunkIndex]->setHidden(false);
- m_chunkRenderables[chunkIndex]->setColor(color);
- }
-}
-
-void BlastFamilyBoxes::onActorUpdate(const ExtPxActor& actor)
-{
- const ExtPxChunk* chunks = m_blastAsset.getPxAsset()->getChunks();
- const ExtPxSubchunk* subChunks = m_blastAsset.getPxAsset()->getSubchunks();
- const uint32_t* chunkIndices = actor.getChunkIndices();
- uint32_t chunkCount = actor.getChunkCount();
- for (uint32_t i = 0; i < chunkCount; i++)
- {
- const uint32_t chunkIndex = chunkIndices[i];
- m_chunkRenderables[chunkIndex]->setTransform(actor.getPhysXActor().getGlobalPose() * subChunks[chunks[chunkIndex].firstSubchunkIndex].transform);
- }
-}
-
-void BlastFamilyBoxes::onActorDestroyed(const ExtPxActor& actor)
-{
- const uint32_t* chunkIndices = actor.getChunkIndices();
- uint32_t chunkCount = actor.getChunkCount();
- for (uint32_t i = 0; i < chunkCount; i++)
- {
- m_chunkRenderables[chunkIndices[i]]->setHidden(true);
- }
-
-}
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "BlastFamilyBoxes.h"
+#include "NvBlastExtPxAsset.h"
+#include "NvBlastExtPxActor.h"
+#include "BlastAssetBoxes.h"
+#include "Renderer.h"
+#include "PhysXController.h"
+#include "RenderUtils.h"
+#include "PxRigidDynamic.h"
+
+using namespace physx;
+
+
+BlastFamilyBoxes::BlastFamilyBoxes(PhysXController& physXController, ExtPxManager& pxManager, Renderer& renderer, const BlastAssetBoxes& blastAsset, const BlastAsset::ActorDesc& desc)
+ : BlastFamily(physXController, pxManager, blastAsset), m_renderer(renderer)
+{
+ // prepare renderables
+ IRenderMesh* boxRenderMesh = renderer.getPrimitiveRenderMesh(PrimitiveRenderMeshType::Box);
+ RenderMaterial* primitiveRenderMaterial = physXController.getPrimitiveRenderMaterial();
+
+ const ExtPxAsset* pxAsset = m_blastAsset.getPxAsset();
+ const uint32_t chunkCount = pxAsset->getChunkCount();
+ const ExtPxChunk* chunks = pxAsset->getChunks();
+ const ExtPxSubchunk* subChunks = pxAsset->getSubchunks();
+ m_chunkRenderables.resize(chunkCount);
+ for (uint32_t i = 0; i < chunkCount; i++)
+ {
+ Renderable* renderable = renderer.createRenderable(*boxRenderMesh, *primitiveRenderMaterial);
+ renderable->setHidden(true);
+ renderable->setScale(subChunks[chunks[i].firstSubchunkIndex].geometry.scale.scale);
+ m_chunkRenderables[i] = renderable;
+ }
+
+ // initialize in position
+ initialize(desc);
+}
+
+BlastFamilyBoxes::~BlastFamilyBoxes()
+{
+ for (uint32_t i = 0; i < m_chunkRenderables.size(); i++)
+ {
+ m_renderer.removeRenderable(m_chunkRenderables[i]);
+ }
+}
+
+void BlastFamilyBoxes::onActorCreated(const ExtPxActor& actor)
+{
+ DirectX::XMFLOAT4 color = getRandomPastelColor();
+
+ const uint32_t* chunkIndices = actor.getChunkIndices();
+ uint32_t chunkCount = actor.getChunkCount();
+ for (uint32_t i = 0; i < chunkCount; i++)
+ {
+ const uint32_t chunkIndex = chunkIndices[i];
+ m_chunkRenderables[chunkIndex]->setHidden(false);
+ m_chunkRenderables[chunkIndex]->setColor(color);
+ }
+}
+
+void BlastFamilyBoxes::onActorUpdate(const ExtPxActor& actor)
+{
+ const ExtPxChunk* chunks = m_blastAsset.getPxAsset()->getChunks();
+ const ExtPxSubchunk* subChunks = m_blastAsset.getPxAsset()->getSubchunks();
+ const uint32_t* chunkIndices = actor.getChunkIndices();
+ uint32_t chunkCount = actor.getChunkCount();
+ for (uint32_t i = 0; i < chunkCount; i++)
+ {
+ const uint32_t chunkIndex = chunkIndices[i];
+ m_chunkRenderables[chunkIndex]->setTransform(actor.getPhysXActor().getGlobalPose() * subChunks[chunks[chunkIndex].firstSubchunkIndex].transform);
+ }
+}
+
+void BlastFamilyBoxes::onActorDestroyed(const ExtPxActor& actor)
+{
+ const uint32_t* chunkIndices = actor.getChunkIndices();
+ uint32_t chunkCount = actor.getChunkCount();
+ for (uint32_t i = 0; i < chunkCount; i++)
+ {
+ m_chunkRenderables[chunkIndices[i]]->setHidden(true);
+ }
+
+}