From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- samples/SampleBase/blast/BlastFamilyBoxes.cpp | 218 +++++++++++++------------- 1 file changed, 109 insertions(+), 109 deletions(-) mode change 100644 => 100755 samples/SampleBase/blast/BlastFamilyBoxes.cpp (limited to 'samples/SampleBase/blast/BlastFamilyBoxes.cpp') diff --git a/samples/SampleBase/blast/BlastFamilyBoxes.cpp b/samples/SampleBase/blast/BlastFamilyBoxes.cpp old mode 100644 new mode 100755 index 4ba91fa..59a15f4 --- a/samples/SampleBase/blast/BlastFamilyBoxes.cpp +++ b/samples/SampleBase/blast/BlastFamilyBoxes.cpp @@ -1,109 +1,109 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. - - -#include "BlastFamilyBoxes.h" -#include "NvBlastExtPxAsset.h" -#include "NvBlastExtPxActor.h" -#include "BlastAssetBoxes.h" -#include "Renderer.h" -#include "PhysXController.h" -#include "RenderUtils.h" -#include "PxRigidDynamic.h" - -using namespace physx; - - -BlastFamilyBoxes::BlastFamilyBoxes(PhysXController& physXController, ExtPxManager& pxManager, Renderer& renderer, const BlastAssetBoxes& blastAsset, const BlastAsset::ActorDesc& desc) - : BlastFamily(physXController, pxManager, blastAsset), m_renderer(renderer) -{ - // prepare renderables - IRenderMesh* boxRenderMesh = renderer.getPrimitiveRenderMesh(PrimitiveRenderMeshType::Box); - RenderMaterial* primitiveRenderMaterial = physXController.getPrimitiveRenderMaterial(); - - const ExtPxAsset* pxAsset = m_blastAsset.getPxAsset(); - const uint32_t chunkCount = pxAsset->getChunkCount(); - const ExtPxChunk* chunks = pxAsset->getChunks(); - const ExtPxSubchunk* subChunks = pxAsset->getSubchunks(); - m_chunkRenderables.resize(chunkCount); - for (uint32_t i = 0; i < chunkCount; i++) - { - Renderable* renderable = renderer.createRenderable(*boxRenderMesh, *primitiveRenderMaterial); - renderable->setHidden(true); - renderable->setScale(subChunks[chunks[i].firstSubchunkIndex].geometry.scale.scale); - m_chunkRenderables[i] = renderable; - } - - // initialize in position - initialize(desc); -} - -BlastFamilyBoxes::~BlastFamilyBoxes() -{ - for (uint32_t i = 0; i < m_chunkRenderables.size(); i++) - { - m_renderer.removeRenderable(m_chunkRenderables[i]); - } -} - -void BlastFamilyBoxes::onActorCreated(const ExtPxActor& actor) -{ - DirectX::XMFLOAT4 color = getRandomPastelColor(); - - const uint32_t* chunkIndices = actor.getChunkIndices(); - uint32_t chunkCount = actor.getChunkCount(); - for (uint32_t i = 0; i < chunkCount; i++) - { - const uint32_t chunkIndex = chunkIndices[i]; - m_chunkRenderables[chunkIndex]->setHidden(false); - m_chunkRenderables[chunkIndex]->setColor(color); - } -} - -void BlastFamilyBoxes::onActorUpdate(const ExtPxActor& actor) -{ - const ExtPxChunk* chunks = m_blastAsset.getPxAsset()->getChunks(); - const ExtPxSubchunk* subChunks = m_blastAsset.getPxAsset()->getSubchunks(); - const uint32_t* chunkIndices = actor.getChunkIndices(); - uint32_t chunkCount = actor.getChunkCount(); - for (uint32_t i = 0; i < chunkCount; i++) - { - const uint32_t chunkIndex = chunkIndices[i]; - m_chunkRenderables[chunkIndex]->setTransform(actor.getPhysXActor().getGlobalPose() * subChunks[chunks[chunkIndex].firstSubchunkIndex].transform); - } -} - -void BlastFamilyBoxes::onActorDestroyed(const ExtPxActor& actor) -{ - const uint32_t* chunkIndices = actor.getChunkIndices(); - uint32_t chunkCount = actor.getChunkCount(); - for (uint32_t i = 0; i < chunkCount; i++) - { - m_chunkRenderables[chunkIndices[i]]->setHidden(true); - } - -} +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. + + +#include "BlastFamilyBoxes.h" +#include "NvBlastExtPxAsset.h" +#include "NvBlastExtPxActor.h" +#include "BlastAssetBoxes.h" +#include "Renderer.h" +#include "PhysXController.h" +#include "RenderUtils.h" +#include "PxRigidDynamic.h" + +using namespace physx; + + +BlastFamilyBoxes::BlastFamilyBoxes(PhysXController& physXController, ExtPxManager& pxManager, Renderer& renderer, const BlastAssetBoxes& blastAsset, const BlastAsset::ActorDesc& desc) + : BlastFamily(physXController, pxManager, blastAsset), m_renderer(renderer) +{ + // prepare renderables + IRenderMesh* boxRenderMesh = renderer.getPrimitiveRenderMesh(PrimitiveRenderMeshType::Box); + RenderMaterial* primitiveRenderMaterial = physXController.getPrimitiveRenderMaterial(); + + const ExtPxAsset* pxAsset = m_blastAsset.getPxAsset(); + const uint32_t chunkCount = pxAsset->getChunkCount(); + const ExtPxChunk* chunks = pxAsset->getChunks(); + const ExtPxSubchunk* subChunks = pxAsset->getSubchunks(); + m_chunkRenderables.resize(chunkCount); + for (uint32_t i = 0; i < chunkCount; i++) + { + Renderable* renderable = renderer.createRenderable(*boxRenderMesh, *primitiveRenderMaterial); + renderable->setHidden(true); + renderable->setScale(subChunks[chunks[i].firstSubchunkIndex].geometry.scale.scale); + m_chunkRenderables[i] = renderable; + } + + // initialize in position + initialize(desc); +} + +BlastFamilyBoxes::~BlastFamilyBoxes() +{ + for (uint32_t i = 0; i < m_chunkRenderables.size(); i++) + { + m_renderer.removeRenderable(m_chunkRenderables[i]); + } +} + +void BlastFamilyBoxes::onActorCreated(const ExtPxActor& actor) +{ + DirectX::XMFLOAT4 color = getRandomPastelColor(); + + const uint32_t* chunkIndices = actor.getChunkIndices(); + uint32_t chunkCount = actor.getChunkCount(); + for (uint32_t i = 0; i < chunkCount; i++) + { + const uint32_t chunkIndex = chunkIndices[i]; + m_chunkRenderables[chunkIndex]->setHidden(false); + m_chunkRenderables[chunkIndex]->setColor(color); + } +} + +void BlastFamilyBoxes::onActorUpdate(const ExtPxActor& actor) +{ + const ExtPxChunk* chunks = m_blastAsset.getPxAsset()->getChunks(); + const ExtPxSubchunk* subChunks = m_blastAsset.getPxAsset()->getSubchunks(); + const uint32_t* chunkIndices = actor.getChunkIndices(); + uint32_t chunkCount = actor.getChunkCount(); + for (uint32_t i = 0; i < chunkCount; i++) + { + const uint32_t chunkIndex = chunkIndices[i]; + m_chunkRenderables[chunkIndex]->setTransform(actor.getPhysXActor().getGlobalPose() * subChunks[chunks[chunkIndex].firstSubchunkIndex].transform); + } +} + +void BlastFamilyBoxes::onActorDestroyed(const ExtPxActor& actor) +{ + const uint32_t* chunkIndices = actor.getChunkIndices(); + uint32_t chunkCount = actor.getChunkCount(); + for (uint32_t i = 0; i < chunkCount; i++) + { + m_chunkRenderables[chunkIndices[i]]->setHidden(true); + } + +} -- cgit v1.2.3