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| author | DaKvasNV <[email protected]> | 2020-08-04 17:04:00 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2020-08-04 17:04:00 -0700 |
| commit | ffd0d108fe7567721677d225530e9ca18eca495d (patch) | |
| tree | 425ea9c8b45ab7e1df6ecd5f2f067d118141c0f0 | |
| parent | Update Ansel_integration_guide.md (diff) | |
| download | anselsdk-ffd0d108fe7567721677d225530e9ca18eca495d.tar.xz anselsdk-ffd0d108fe7567721677d225530e9ca18eca495d.zip | |
Update Ansel_integration_guide.md
| -rw-r--r-- | docs/Ansel_integration_guide.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/Ansel_integration_guide.md b/docs/Ansel_integration_guide.md index 08894de..9d1fc05 100644 --- a/docs/Ansel_integration_guide.md +++ b/docs/Ansel_integration_guide.md @@ -553,7 +553,7 @@ Notice the 'Log level' setting. By default this is set to 'Disabled', which mean ### 4.1 ANSEL CANNOT BE ACTIVATED
There are a number of configuration issues that can result in Ansel not activating for your game when you press the activation keys (ALT+F2). The following list is helpful in debugging the issue:
1. Verify that Ansel is enabled for the machine. You can do this by running the `NvCameraEnable.exe` utility with no arguments (this tool was introduced in section 1.2). It will return `1` if Ansel is enabled, `0` otherwise. You can change this setting by issuing `NvCameraEnable.exe on` or using the GUI tool `NvCameraConfiguration.exe` that was introduced in the beginning of this chapter.
-2. If the game executable is not whitelisted for Ansel (by the installed driver) you can disable whitelisting checks as outlined in section 1.2.
+2. If the game executable is not allowlisted for Ansel (by the installed driver) you can disable allowlisting checks as outlined in section 1.2.
3. Verify that the hardware and software requirements from sections 1.2 and 1.3 are met by the machine and game.
4. If you are running on a Hybrid/Optimus computer that has both a integrated GPU and a discreet NVIDIA GPU, make sure the game is running on the NVIDIA GPU. Use the NVIDIA Control Panel to verify/configure this setting for the game.
5. Verify that Ansel is trying to start by setting a breakpoint on the `startSessionCallback`.
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