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authorDaKvasNV <[email protected]>2020-08-04 17:02:53 -0700
committerGitHub <[email protected]>2020-08-04 17:02:53 -0700
commit4c0d8f196d3ce5b52eb74d503f26e66bb6a45ded (patch)
treea20757c222ca4131d076a7e12d6577516706d5bb
parentUpdating v1.6 Release (diff)
downloadanselsdk-4c0d8f196d3ce5b52eb74d503f26e66bb6a45ded.tar.xz
anselsdk-4c0d8f196d3ce5b52eb74d503f26e66bb6a45ded.zip
Update Ansel_integration_guide.md
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1 files changed, 1 insertions, 1 deletions
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@@ -30,7 +30,7 @@ In order to use Ansel you need:
> * We currently do not support Ansel for the following NVIDIA GPU / Display configurations
> * Surround
>
-> In previous versions of the SDK a whitelisted GeForce game profile was required to activate Ansel for a particular game. This is no longer required - the integration of SDK 1.3 (or later) with a game is enough to enable Ansel with that game (a corresponding minimum driver version is of course also needed as outlined above).
+> In previous versions of the SDK a allowlisted GeForce game profile was required to activate Ansel for a particular game. This is no longer required - the integration of SDK 1.3 (or later) with a game is enough to enable Ansel with that game (a corresponding minimum driver version is of course also needed as outlined above).
### 1.3 GAME ENGINE CONFIGURATION
Ansel currently supports the following backbuffer formats: