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| author | DaKvasNV <[email protected]> | 2020-08-04 17:02:53 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2020-08-04 17:02:53 -0700 |
| commit | 4c0d8f196d3ce5b52eb74d503f26e66bb6a45ded (patch) | |
| tree | a20757c222ca4131d076a7e12d6577516706d5bb | |
| parent | Updating v1.6 Release (diff) | |
| download | anselsdk-4c0d8f196d3ce5b52eb74d503f26e66bb6a45ded.tar.xz anselsdk-4c0d8f196d3ce5b52eb74d503f26e66bb6a45ded.zip | |
Update Ansel_integration_guide.md
| -rw-r--r-- | docs/Ansel_integration_guide.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/Ansel_integration_guide.md b/docs/Ansel_integration_guide.md index a63cec5..08894de 100644 --- a/docs/Ansel_integration_guide.md +++ b/docs/Ansel_integration_guide.md @@ -30,7 +30,7 @@ In order to use Ansel you need: > * We currently do not support Ansel for the following NVIDIA GPU / Display configurations
> * Surround
>
-> In previous versions of the SDK a whitelisted GeForce game profile was required to activate Ansel for a particular game. This is no longer required - the integration of SDK 1.3 (or later) with a game is enough to enable Ansel with that game (a corresponding minimum driver version is of course also needed as outlined above).
+> In previous versions of the SDK a allowlisted GeForce game profile was required to activate Ansel for a particular game. This is no longer required - the integration of SDK 1.3 (or later) with a game is enough to enable Ansel with that game (a corresponding minimum driver version is of course also needed as outlined above).
### 1.3 GAME ENGINE CONFIGURATION
Ansel currently supports the following backbuffer formats:
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