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-rw-r--r--src/lib/bitv.rs463
-rw-r--r--src/lib/std.rc1
2 files changed, 464 insertions, 0 deletions
diff --git a/src/lib/bitv.rs b/src/lib/bitv.rs
new file mode 100644
index 00000000..9ae3a2ce
--- /dev/null
+++ b/src/lib/bitv.rs
@@ -0,0 +1,463 @@
+import std._uint;
+import std._int;
+import std._vec;
+
+// FIXME: With recursive object types, we could implement binary methods like
+// union, intersection, and difference. At that point, we could write
+// an optimizing version of this module that produces a different obj
+// for the case where nbits <= 32.
+
+// FIXME: Almost all the functions in this module should be state fns, but the
+// effect system isn't currently working correctly.
+
+state type t = rec(vec[mutable uint] storage, uint nbits);
+
+// FIXME: this should be a constant once they work
+fn uint_bits() -> uint {
+ ret 32u + ((1u << 32u) >> 27u);
+}
+
+fn create(uint nbits, bool init) -> t {
+ auto elt;
+ if (init) {
+ elt = ~0u;
+ } else {
+ elt = 0u;
+ }
+
+ auto storage = _vec.init_elt[mutable uint](elt, nbits / uint_bits() + 1u);
+ ret rec(storage = storage, nbits = nbits);
+}
+
+fn process(&fn(uint, uint) -> uint op, &t v0, &t v1) -> bool {
+ auto len = _vec.len[mutable uint](v1.storage);
+
+ check (_vec.len[mutable uint](v0.storage) == len);
+ check (v0.nbits == v1.nbits);
+
+ auto changed = false;
+
+ for each (uint i in _uint.range(0u, len)) {
+ auto w0 = v0.storage.(i);
+ auto w1 = v1.storage.(i);
+
+ auto w = op(w0, w1);
+ if (w0 != w) {
+ changed = true;
+ v0.storage.(i) = w;
+ }
+ }
+
+ ret changed;
+}
+
+fn lor(uint w0, uint w1) -> uint {
+ ret w0 | w1;
+}
+
+fn union(&t v0, &t v1) -> bool {
+ auto sub = lor;
+ ret process(sub, v0, v1);
+}
+
+fn land(uint w0, uint w1) -> uint {
+ ret w0 & w1;
+}
+
+fn intersect(&t v0, &t v1) -> bool {
+ auto sub = land;
+ ret process(sub, v0, v1);
+}
+
+fn right(uint w0, uint w1) -> uint {
+ ret w1;
+}
+
+fn copy(&t v0, t v1) -> bool {
+ auto sub = right;
+ ret process(sub, v0, v1);
+}
+
+fn get(&t v, uint i) -> bool {
+ check (i < v.nbits);
+
+ auto bits = uint_bits();
+
+ auto w = i / bits;
+ auto b = i % bits;
+ auto x = 1u & (v.storage.(w) >> b);
+ ret x == 1u;
+}
+
+fn equal(&t v0, &t v1) -> bool {
+ // FIXME: when we can break or return from inside an iterator loop,
+ // we can eliminate this painful while-loop
+ auto len = _vec.len[mutable uint](v1.storage);
+ auto i = 0u;
+ while (i < len) {
+ if (v0.storage.(i) != v1.storage.(i)) {
+ ret false;
+ }
+ i = i + 1u;
+ }
+ ret true;
+}
+
+fn clear(&t v) {
+ for each (uint i in _uint.range(0u, _vec.len[mutable uint](v.storage))) {
+ v.storage.(i) = 0u;
+ }
+}
+
+fn invert(&t v) {
+ for each (uint i in _uint.range(0u, _vec.len[mutable uint](v.storage))) {
+ v.storage.(i) = ~v.storage.(i);
+ }
+}
+
+/* v0 = v0 - v1 */
+fn difference(&t v0, &t v1) -> bool {
+ invert(v1);
+ auto b = intersect(v0, v1);
+ invert(v1);
+ ret b;
+}
+
+fn set(&t v, uint i, bool x) {
+ check (i < v.nbits);
+
+ auto bits = uint_bits();
+
+ auto w = i / bits;
+ auto b = i % bits;
+ auto w0 = v.storage.(w);
+ auto flag = 1u << b;
+ if (x) {
+ v.storage.(w) = v.storage.(w) | flag;
+ } else {
+ v.storage.(w) = v.storage.(w) & ~flag;
+ }
+}
+
+fn init_to_vec(&t v, uint i) -> uint {
+ if (get(v, i)) {
+ ret 1u;
+ } else {
+ ret 0u;
+ }
+}
+
+fn to_vec(&t v) -> vec[uint] {
+ auto sub = bind init_to_vec(v, _);
+ ret _vec.init_fn[uint](sub, v.nbits);
+}
+
+// FIXME: can we just use structural equality on to_vec?
+fn eq_vec(&t v0, &vec[uint] v1) -> bool {
+ check (v0.nbits == _vec.len[uint](v1));
+ auto len = v0.nbits;
+ auto i = 0u;
+ while (i < len) {
+ auto w0 = get(v0, i);
+ auto w1 = v1.(i);
+ if ((!w0 && w1 != 0u) || (w0 && w1 == 0u)) {
+ ret false;
+ }
+ i = i + 1u;
+ }
+ ret true;
+}
+
+fn test() {
+ auto act;
+ auto exp;
+
+ // -----------------------------------------------------------------------
+ // Tests of 0-element bit-vectors.
+
+ act = create(0u, false);
+ exp = _vec.init_elt[uint](0u, 0u);
+ // FIXME: why can't I write vec[uint]()?
+ check (eq_vec(act, exp));
+
+ // -----------------------------------------------------------------------
+ // Tests of 1-element bit-vectors.
+
+ act = create(1u, false);
+ check (eq_vec(act, vec(0u)));
+
+ act = create(1u, true);
+ check (eq_vec(act, vec(1u)));
+
+ // -----------------------------------------------------------------------
+ // Tests of 10-element bit-vectors.
+
+ // all 0
+ act = create(10u, false);
+ check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
+
+ // all 1
+ act = create(10u, true);
+ check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u)));
+
+ // mixed
+ act = create(10u, false);
+ set(act, 0u, true);
+ set(act, 1u, true);
+ set(act, 2u, true);
+ set(act, 3u, true);
+ set(act, 4u, true);
+ check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 0u, 0u, 0u, 0u, 0u)));
+
+ // mixed
+ act = create(10u, false);
+ set(act, 5u, true);
+ set(act, 6u, true);
+ set(act, 7u, true);
+ set(act, 8u, true);
+ set(act, 9u, true);
+ check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u, 1u)));
+
+ // mixed
+ act = create(10u, false);
+ set(act, 0u, true);
+ set(act, 3u, true);
+ set(act, 6u, true);
+ set(act, 9u, true);
+ check (eq_vec(act, vec(1u, 0u, 0u, 1u, 0u, 0u, 1u, 0u, 0u, 1u)));
+
+ // -----------------------------------------------------------------------
+ // Tests of 31-element bit-vectors.
+
+ // all 0
+ act = create(31u, false);
+ check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
+
+ // all 1
+ act = create(31u, true);
+ check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 1u, 1u, 1u, 1u, 1u, 1u, 1u)));
+
+ // mixed
+ act = create(31u, false);
+ set(act, 0u, true);
+ set(act, 1u, true);
+ set(act, 2u, true);
+ set(act, 3u, true);
+ set(act, 4u, true);
+ set(act, 5u, true);
+ set(act, 6u, true);
+ set(act, 7u, true);
+ check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
+
+ // mixed
+ act = create(31u, false);
+ set(act, 16u, true);
+ set(act, 17u, true);
+ set(act, 18u, true);
+ set(act, 19u, true);
+ set(act, 20u, true);
+ set(act, 21u, true);
+ set(act, 22u, true);
+ set(act, 23u, true);
+ check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
+
+ // mixed
+ act = create(31u, false);
+ set(act, 24u, true);
+ set(act, 25u, true);
+ set(act, 26u, true);
+ set(act, 27u, true);
+ set(act, 28u, true);
+ set(act, 29u, true);
+ set(act, 30u, true);
+ check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 1u, 1u, 1u, 1u, 1u, 1u, 1u)));
+
+ // mixed
+ act = create(31u, false);
+ set(act, 3u, true);
+ set(act, 17u, true);
+ set(act, 30u, true);
+ check (eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 1u)));
+
+ // -----------------------------------------------------------------------
+ // Tests of 32-element bit-vectors.
+
+ // all 0
+ act = create(32u, false);
+ check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
+
+ // all 1
+ act = create(32u, true);
+ check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u)));
+
+ // mixed
+ act = create(32u, false);
+ set(act, 0u, true);
+ set(act, 1u, true);
+ set(act, 2u, true);
+ set(act, 3u, true);
+ set(act, 4u, true);
+ set(act, 5u, true);
+ set(act, 6u, true);
+ set(act, 7u, true);
+ check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
+
+ // mixed
+ act = create(32u, false);
+ set(act, 16u, true);
+ set(act, 17u, true);
+ set(act, 18u, true);
+ set(act, 19u, true);
+ set(act, 20u, true);
+ set(act, 21u, true);
+ set(act, 22u, true);
+ set(act, 23u, true);
+ check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
+
+ // mixed
+ act = create(32u, false);
+ set(act, 24u, true);
+ set(act, 25u, true);
+ set(act, 26u, true);
+ set(act, 27u, true);
+ set(act, 28u, true);
+ set(act, 29u, true);
+ set(act, 30u, true);
+ set(act, 31u, true);
+ check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u)));
+
+ // mixed
+ act = create(32u, false);
+ set(act, 3u, true);
+ set(act, 17u, true);
+ set(act, 30u, true);
+ set(act, 31u, true);
+ check (eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u)));
+
+ // -----------------------------------------------------------------------
+ // Tests of 33-element bit-vectors.
+
+ // all 0
+ act = create(33u, false);
+ check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u)));
+
+ // all 1
+ act = create(33u, true);
+ check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 1u)));
+
+ // mixed
+ act = create(33u, false);
+ set(act, 0u, true);
+ set(act, 1u, true);
+ set(act, 2u, true);
+ set(act, 3u, true);
+ set(act, 4u, true);
+ set(act, 5u, true);
+ set(act, 6u, true);
+ set(act, 7u, true);
+ check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u)));
+
+ // mixed
+ act = create(33u, false);
+ set(act, 16u, true);
+ set(act, 17u, true);
+ set(act, 18u, true);
+ set(act, 19u, true);
+ set(act, 20u, true);
+ set(act, 21u, true);
+ set(act, 22u, true);
+ set(act, 23u, true);
+ check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u)));
+
+ // mixed
+ act = create(33u, false);
+ set(act, 24u, true);
+ set(act, 25u, true);
+ set(act, 26u, true);
+ set(act, 27u, true);
+ set(act, 28u, true);
+ set(act, 29u, true);
+ set(act, 30u, true);
+ set(act, 31u, true);
+ check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+ 0u)));
+
+ // mixed
+ act = create(33u, false);
+ set(act, 3u, true);
+ set(act, 17u, true);
+ set(act, 30u, true);
+ set(act, 31u, true);
+ set(act, 32u, true);
+ check (eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u,
+ 1u)));
+}
+
+//
+// Local Variables:
+// mode: rust
+// fill-column: 78;
+// indent-tabs-mode: nil
+// c-basic-offset: 4
+// buffer-file-coding-system: utf-8-unix
+// compile-command: "make -k -C ../.. 2>&1 | sed -e 's/\\/x\\//x:\\//g'";
+// End:
+//
diff --git a/src/lib/std.rc b/src/lib/std.rc
index 3b7440c1..16cfbb75 100644
--- a/src/lib/std.rc
+++ b/src/lib/std.rc
@@ -53,6 +53,7 @@ mod deque;
mod list;
mod rand;
mod dbg;
+mod bitv;
// Local Variables:
// mode: rust;