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| author | Dave Herman <[email protected]> | 2010-10-21 11:39:53 -0700 |
|---|---|---|
| committer | Dave Herman <[email protected]> | 2010-10-21 11:39:53 -0700 |
| commit | dbe27199b844aea507de8052da7b1e8f60543e70 (patch) | |
| tree | 1438eafecd076a6748aaa6f325e91b58a83887c7 /src/lib | |
| parent | rustboot: Don't use ridiculous type names when describing simple types like i... (diff) | |
| download | rust-dbe27199b844aea507de8052da7b1e8f60543e70.tar.xz rust-dbe27199b844aea507de8052da7b1e8f60543e70.zip | |
line length police; moved comp.util.bits to std.bitv
Diffstat (limited to 'src/lib')
| -rw-r--r-- | src/lib/bitv.rs | 463 | ||||
| -rw-r--r-- | src/lib/std.rc | 1 |
2 files changed, 464 insertions, 0 deletions
diff --git a/src/lib/bitv.rs b/src/lib/bitv.rs new file mode 100644 index 00000000..9ae3a2ce --- /dev/null +++ b/src/lib/bitv.rs @@ -0,0 +1,463 @@ +import std._uint; +import std._int; +import std._vec; + +// FIXME: With recursive object types, we could implement binary methods like +// union, intersection, and difference. At that point, we could write +// an optimizing version of this module that produces a different obj +// for the case where nbits <= 32. + +// FIXME: Almost all the functions in this module should be state fns, but the +// effect system isn't currently working correctly. + +state type t = rec(vec[mutable uint] storage, uint nbits); + +// FIXME: this should be a constant once they work +fn uint_bits() -> uint { + ret 32u + ((1u << 32u) >> 27u); +} + +fn create(uint nbits, bool init) -> t { + auto elt; + if (init) { + elt = ~0u; + } else { + elt = 0u; + } + + auto storage = _vec.init_elt[mutable uint](elt, nbits / uint_bits() + 1u); + ret rec(storage = storage, nbits = nbits); +} + +fn process(&fn(uint, uint) -> uint op, &t v0, &t v1) -> bool { + auto len = _vec.len[mutable uint](v1.storage); + + check (_vec.len[mutable uint](v0.storage) == len); + check (v0.nbits == v1.nbits); + + auto changed = false; + + for each (uint i in _uint.range(0u, len)) { + auto w0 = v0.storage.(i); + auto w1 = v1.storage.(i); + + auto w = op(w0, w1); + if (w0 != w) { + changed = true; + v0.storage.(i) = w; + } + } + + ret changed; +} + +fn lor(uint w0, uint w1) -> uint { + ret w0 | w1; +} + +fn union(&t v0, &t v1) -> bool { + auto sub = lor; + ret process(sub, v0, v1); +} + +fn land(uint w0, uint w1) -> uint { + ret w0 & w1; +} + +fn intersect(&t v0, &t v1) -> bool { + auto sub = land; + ret process(sub, v0, v1); +} + +fn right(uint w0, uint w1) -> uint { + ret w1; +} + +fn copy(&t v0, t v1) -> bool { + auto sub = right; + ret process(sub, v0, v1); +} + +fn get(&t v, uint i) -> bool { + check (i < v.nbits); + + auto bits = uint_bits(); + + auto w = i / bits; + auto b = i % bits; + auto x = 1u & (v.storage.(w) >> b); + ret x == 1u; +} + +fn equal(&t v0, &t v1) -> bool { + // FIXME: when we can break or return from inside an iterator loop, + // we can eliminate this painful while-loop + auto len = _vec.len[mutable uint](v1.storage); + auto i = 0u; + while (i < len) { + if (v0.storage.(i) != v1.storage.(i)) { + ret false; + } + i = i + 1u; + } + ret true; +} + +fn clear(&t v) { + for each (uint i in _uint.range(0u, _vec.len[mutable uint](v.storage))) { + v.storage.(i) = 0u; + } +} + +fn invert(&t v) { + for each (uint i in _uint.range(0u, _vec.len[mutable uint](v.storage))) { + v.storage.(i) = ~v.storage.(i); + } +} + +/* v0 = v0 - v1 */ +fn difference(&t v0, &t v1) -> bool { + invert(v1); + auto b = intersect(v0, v1); + invert(v1); + ret b; +} + +fn set(&t v, uint i, bool x) { + check (i < v.nbits); + + auto bits = uint_bits(); + + auto w = i / bits; + auto b = i % bits; + auto w0 = v.storage.(w); + auto flag = 1u << b; + if (x) { + v.storage.(w) = v.storage.(w) | flag; + } else { + v.storage.(w) = v.storage.(w) & ~flag; + } +} + +fn init_to_vec(&t v, uint i) -> uint { + if (get(v, i)) { + ret 1u; + } else { + ret 0u; + } +} + +fn to_vec(&t v) -> vec[uint] { + auto sub = bind init_to_vec(v, _); + ret _vec.init_fn[uint](sub, v.nbits); +} + +// FIXME: can we just use structural equality on to_vec? +fn eq_vec(&t v0, &vec[uint] v1) -> bool { + check (v0.nbits == _vec.len[uint](v1)); + auto len = v0.nbits; + auto i = 0u; + while (i < len) { + auto w0 = get(v0, i); + auto w1 = v1.(i); + if ((!w0 && w1 != 0u) || (w0 && w1 == 0u)) { + ret false; + } + i = i + 1u; + } + ret true; +} + +fn test() { + auto act; + auto exp; + + // ----------------------------------------------------------------------- + // Tests of 0-element bit-vectors. + + act = create(0u, false); + exp = _vec.init_elt[uint](0u, 0u); + // FIXME: why can't I write vec[uint]()? + check (eq_vec(act, exp)); + + // ----------------------------------------------------------------------- + // Tests of 1-element bit-vectors. + + act = create(1u, false); + check (eq_vec(act, vec(0u))); + + act = create(1u, true); + check (eq_vec(act, vec(1u))); + + // ----------------------------------------------------------------------- + // Tests of 10-element bit-vectors. + + // all 0 + act = create(10u, false); + check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u))); + + // all 1 + act = create(10u, true); + check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u))); + + // mixed + act = create(10u, false); + set(act, 0u, true); + set(act, 1u, true); + set(act, 2u, true); + set(act, 3u, true); + set(act, 4u, true); + check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 0u, 0u, 0u, 0u, 0u))); + + // mixed + act = create(10u, false); + set(act, 5u, true); + set(act, 6u, true); + set(act, 7u, true); + set(act, 8u, true); + set(act, 9u, true); + check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u, 1u))); + + // mixed + act = create(10u, false); + set(act, 0u, true); + set(act, 3u, true); + set(act, 6u, true); + set(act, 9u, true); + check (eq_vec(act, vec(1u, 0u, 0u, 1u, 0u, 0u, 1u, 0u, 0u, 1u))); + + // ----------------------------------------------------------------------- + // Tests of 31-element bit-vectors. + + // all 0 + act = create(31u, false); + check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u))); + + // all 1 + act = create(31u, true); + check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 1u, 1u, 1u, 1u, 1u, 1u, 1u))); + + // mixed + act = create(31u, false); + set(act, 0u, true); + set(act, 1u, true); + set(act, 2u, true); + set(act, 3u, true); + set(act, 4u, true); + set(act, 5u, true); + set(act, 6u, true); + set(act, 7u, true); + check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u))); + + // mixed + act = create(31u, false); + set(act, 16u, true); + set(act, 17u, true); + set(act, 18u, true); + set(act, 19u, true); + set(act, 20u, true); + set(act, 21u, true); + set(act, 22u, true); + set(act, 23u, true); + check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u))); + + // mixed + act = create(31u, false); + set(act, 24u, true); + set(act, 25u, true); + set(act, 26u, true); + set(act, 27u, true); + set(act, 28u, true); + set(act, 29u, true); + set(act, 30u, true); + check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 1u, 1u, 1u, 1u, 1u, 1u, 1u))); + + // mixed + act = create(31u, false); + set(act, 3u, true); + set(act, 17u, true); + set(act, 30u, true); + check (eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 1u))); + + // ----------------------------------------------------------------------- + // Tests of 32-element bit-vectors. + + // all 0 + act = create(32u, false); + check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u))); + + // all 1 + act = create(32u, true); + check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u))); + + // mixed + act = create(32u, false); + set(act, 0u, true); + set(act, 1u, true); + set(act, 2u, true); + set(act, 3u, true); + set(act, 4u, true); + set(act, 5u, true); + set(act, 6u, true); + set(act, 7u, true); + check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u))); + + // mixed + act = create(32u, false); + set(act, 16u, true); + set(act, 17u, true); + set(act, 18u, true); + set(act, 19u, true); + set(act, 20u, true); + set(act, 21u, true); + set(act, 22u, true); + set(act, 23u, true); + check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u))); + + // mixed + act = create(32u, false); + set(act, 24u, true); + set(act, 25u, true); + set(act, 26u, true); + set(act, 27u, true); + set(act, 28u, true); + set(act, 29u, true); + set(act, 30u, true); + set(act, 31u, true); + check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u))); + + // mixed + act = create(32u, false); + set(act, 3u, true); + set(act, 17u, true); + set(act, 30u, true); + set(act, 31u, true); + check (eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u))); + + // ----------------------------------------------------------------------- + // Tests of 33-element bit-vectors. + + // all 0 + act = create(33u, false); + check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u))); + + // all 1 + act = create(33u, true); + check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 1u))); + + // mixed + act = create(33u, false); + set(act, 0u, true); + set(act, 1u, true); + set(act, 2u, true); + set(act, 3u, true); + set(act, 4u, true); + set(act, 5u, true); + set(act, 6u, true); + set(act, 7u, true); + check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u))); + + // mixed + act = create(33u, false); + set(act, 16u, true); + set(act, 17u, true); + set(act, 18u, true); + set(act, 19u, true); + set(act, 20u, true); + set(act, 21u, true); + set(act, 22u, true); + set(act, 23u, true); + check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u))); + + // mixed + act = create(33u, false); + set(act, 24u, true); + set(act, 25u, true); + set(act, 26u, true); + set(act, 27u, true); + set(act, 28u, true); + set(act, 29u, true); + set(act, 30u, true); + set(act, 31u, true); + check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, + 0u))); + + // mixed + act = create(33u, false); + set(act, 3u, true); + set(act, 17u, true); + set(act, 30u, true); + set(act, 31u, true); + set(act, 32u, true); + check (eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u, + 0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u, + 1u))); +} + +// +// Local Variables: +// mode: rust +// fill-column: 78; +// indent-tabs-mode: nil +// c-basic-offset: 4 +// buffer-file-coding-system: utf-8-unix +// compile-command: "make -k -C ../.. 2>&1 | sed -e 's/\\/x\\//x:\\//g'"; +// End: +// diff --git a/src/lib/std.rc b/src/lib/std.rc index 3b7440c1..16cfbb75 100644 --- a/src/lib/std.rc +++ b/src/lib/std.rc @@ -53,6 +53,7 @@ mod deque; mod list; mod rand; mod dbg; +mod bitv; // Local Variables: // mode: rust; |