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authorFuwn <[email protected]>2026-06-02 01:56:02 +0000
committerFuwn <[email protected]>2026-06-02 01:56:02 +0000
commit6dc809d833212a1b5ff75786bfacfb4581dac1a2 (patch)
tree598fd32eef9eba6047ee4973912666aac77ff729 /src/lib/CommandPalette/syncActions.ts
parentfix(security): sanitize badge_wall_css server-side, render via textContent (diff)
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fix(security): make rate limiting real; limit the click counter (L8/L10)
rateLimit.ts built a new in-memory RateLimiter inside the function on every call, so its store was always empty and it never limited anything. Rewrite as module-level singletons: auth/mutation/read IP classes returning 429, plus a click-counter limiter keyed on (IP, badge) so a viewer browsing many different badges isn't throttled while hammering one badge is capped. Wire the counter into PUT /api/badges?incrementClickCount (L10). Add a pluggable RateLimiterStore seam (in-memory default, Upstash/Vercel KV ready) and document the serverless per-region caveat. Add docs/vercel-firewall.md with the dashboard WAF rate-limit rule spec (Hobby 1-rule vs Pro) for coarse per-IP edge protection — keys the app limiters can't express at the edge. Verified locally: same-badge hits 200,200,429,429…; a different badge stays 200; a no-origin hit is rate-checked then 401.
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