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| author | Fuwn <[email protected]> | 2026-02-26 10:24:00 -0800 |
|---|---|---|
| committer | Fuwn <[email protected]> | 2026-02-26 10:31:15 -0800 |
| commit | a14f361a60f55299e0057c419cc59e5194a77854 (patch) | |
| tree | edf54089f5849ee4dfdac48bd04bd8c271cfb62a /lab_6/unity/test/expectdata/testsample_new1.c | |
| parent | feat(homework_2): Add implementation (diff) | |
| download | cst456-a14f361a60f55299e0057c419cc59e5194a77854.tar.xz cst456-a14f361a60f55299e0057c419cc59e5194a77854.zip | |
feat(lab_6): Add initial files
Diffstat (limited to 'lab_6/unity/test/expectdata/testsample_new1.c')
| -rw-r--r-- | lab_6/unity/test/expectdata/testsample_new1.c | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/lab_6/unity/test/expectdata/testsample_new1.c b/lab_6/unity/test/expectdata/testsample_new1.c new file mode 100644 index 0000000..1bba7ea --- /dev/null +++ b/lab_6/unity/test/expectdata/testsample_new1.c @@ -0,0 +1,63 @@ +/* AUTOGENERATED FILE. DO NOT EDIT. */ + +//=======Test Runner Used To Run Each Test Below===== +#define RUN_TEST(TestFunc, TestLineNum) \ +{ \ + Unity.CurrentTestName = #TestFunc; \ + Unity.CurrentTestLineNumber = TestLineNum; \ + Unity.NumberOfTests++; \ + if (TEST_PROTECT()) \ + { \ + CEXCEPTION_T e; \ + Try { \ + setUp(); \ + TestFunc(); \ + } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \ + } \ + if (TEST_PROTECT() && !TEST_IS_IGNORED) \ + { \ + tearDown(); \ + } \ + UnityConcludeTest(); \ +} + +//=======Automagically Detected Files To Include===== +#include "unity.h" +#include "one.h" +#include "two.h" +#include <setjmp.h> +#include <stdio.h> +#include "CException.h" +#include "funky.h" +#include "stanky.h" +#include <setjmp.h> + +int GlobalExpectCount; +int GlobalVerifyOrder; +char* GlobalOrderError; + +//=======External Functions This Runner Calls===== +extern void setUp(void); +extern void tearDown(void); +extern void test_TheFirstThingToTest(void); +extern void test_TheSecondThingToTest(void); + + +//=======Test Reset Option===== +void resetTest(void); +void resetTest(void) +{ + tearDown(); + setUp(); +} + + +//=======MAIN===== +int main(void) +{ + UnityBegin("testdata/testsample.c"); + RUN_TEST(test_TheFirstThingToTest, 21); + RUN_TEST(test_TheSecondThingToTest, 43); + + return (UnityEnd()); +} |