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authorFuwn <[email protected]>2026-02-26 10:24:00 -0800
committerFuwn <[email protected]>2026-02-26 10:31:15 -0800
commita14f361a60f55299e0057c419cc59e5194a77854 (patch)
treeedf54089f5849ee4dfdac48bd04bd8c271cfb62a /lab_6/unity/extras/fixture/test/unity_fixture_Test.c
parentfeat(homework_2): Add implementation (diff)
downloadcst456-a14f361a60f55299e0057c419cc59e5194a77854.tar.xz
cst456-a14f361a60f55299e0057c419cc59e5194a77854.zip
feat(lab_6): Add initial files
Diffstat (limited to 'lab_6/unity/extras/fixture/test/unity_fixture_Test.c')
-rw-r--r--lab_6/unity/extras/fixture/test/unity_fixture_Test.c341
1 files changed, 341 insertions, 0 deletions
diff --git a/lab_6/unity/extras/fixture/test/unity_fixture_Test.c b/lab_6/unity/extras/fixture/test/unity_fixture_Test.c
new file mode 100644
index 0000000..1f209e9
--- /dev/null
+++ b/lab_6/unity/extras/fixture/test/unity_fixture_Test.c
@@ -0,0 +1,341 @@
+//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
+/* ==========================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+========================================== */
+
+#include "unity_fixture.h"
+#include "unity_output_Spy.h"
+#include <stdlib.h>
+#include <string.h>
+
+extern UNITY_FIXTURE_T UnityFixture;
+
+TEST_GROUP(UnityFixture);
+
+TEST_SETUP(UnityFixture)
+{
+}
+
+TEST_TEAR_DOWN(UnityFixture)
+{
+}
+
+int my_int;
+int* pointer1 = 0;
+int* pointer2 = (int*)2;
+int* pointer3 = (int*)3;
+int int1;
+int int2;
+int int3;
+int int4;
+
+TEST(UnityFixture, PointerSetting)
+{
+ TEST_ASSERT_POINTERS_EQUAL(pointer1, 0);
+ UT_PTR_SET(pointer1, &int1);
+ UT_PTR_SET(pointer2, &int2);
+ UT_PTR_SET(pointer3, &int3);
+ TEST_ASSERT_POINTERS_EQUAL(pointer1, &int1);
+ TEST_ASSERT_POINTERS_EQUAL(pointer2, &int2);
+ TEST_ASSERT_POINTERS_EQUAL(pointer3, &int3);
+ UT_PTR_SET(pointer1, &int4);
+ UnityPointer_UndoAllSets();
+ TEST_ASSERT_POINTERS_EQUAL(pointer1, 0);
+ TEST_ASSERT_POINTERS_EQUAL(pointer2, (int*)2);
+ TEST_ASSERT_POINTERS_EQUAL(pointer3, (int*)3);
+}
+
+TEST(UnityFixture, ForceMallocFail)
+{
+ void* m;
+ void* mfails;
+ UnityMalloc_MakeMallocFailAfterCount(1);
+ m = malloc(10);
+ CHECK(m);
+ mfails = malloc(10);
+ TEST_ASSERT_POINTERS_EQUAL(0, mfails);
+ free(m);
+}
+
+TEST(UnityFixture, ReallocSmallerIsUnchanged)
+{
+ void* m1 = malloc(10);
+ void* m2 = realloc(m1, 5);
+ TEST_ASSERT_POINTERS_EQUAL(m1, m2);
+ free(m2);
+}
+
+TEST(UnityFixture, ReallocSameIsUnchanged)
+{
+ void* m1 = malloc(10);
+ void* m2 = realloc(m1, 10);
+ TEST_ASSERT_POINTERS_EQUAL(m1, m2);
+ free(m2);
+}
+
+TEST(UnityFixture, ReallocLargerNeeded)
+{
+ void* m1 = malloc(10);
+ void* m2;
+ strcpy((char*)m1, "123456789");
+ m2 = realloc(m1, 15);
+ CHECK(m1 != m2);
+ STRCMP_EQUAL("123456789", m2);
+ free(m2);
+}
+
+TEST(UnityFixture, ReallocNullPointerIsLikeMalloc)
+{
+ void* m = realloc(0, 15);
+ CHECK(m != 0);
+ free(m);
+}
+
+TEST(UnityFixture, ReallocSizeZeroFreesMemAndReturnsNullPointer)
+{
+ void* m1 = malloc(10);
+ void* m2 = realloc(m1, 0);
+ TEST_ASSERT_POINTERS_EQUAL(0, m2);
+}
+
+TEST(UnityFixture, CallocFillsWithZero)
+{
+ void* m = calloc(3, sizeof(char));
+ char* s = (char*)m;
+ TEST_ASSERT_BYTES_EQUAL(0, s[0]);
+ TEST_ASSERT_BYTES_EQUAL(0, s[1]);
+ TEST_ASSERT_BYTES_EQUAL(0, s[2]);
+ free(m);
+}
+
+char *p1;
+char *p2;
+
+TEST(UnityFixture, PointerSet)
+{
+ char c1;
+ char c2;
+ char newC1;
+ char newC2;
+ p1 = &c1;
+ p2 = &c2;
+
+ UnityPointer_Init();
+ UT_PTR_SET(p1, &newC1);
+ UT_PTR_SET(p2, &newC2);
+ TEST_ASSERT_POINTERS_EQUAL(&newC1, p1);
+ TEST_ASSERT_POINTERS_EQUAL(&newC2, p2);
+ UnityPointer_UndoAllSets();
+ TEST_ASSERT_POINTERS_EQUAL(&c1, p1);
+ TEST_ASSERT_POINTERS_EQUAL(&c2, p2);
+}
+
+//------------------------------------------------------------
+
+TEST_GROUP(UnityCommandOptions);
+
+int savedVerbose;
+int savedRepeat;
+const char* savedName;
+const char* savedGroup;
+
+TEST_SETUP(UnityCommandOptions)
+{
+ savedVerbose = UnityFixture.Verbose;
+ savedRepeat = UnityFixture.RepeatCount;
+ savedName = UnityFixture.NameFilter;
+ savedGroup = UnityFixture.GroupFilter;
+}
+
+TEST_TEAR_DOWN(UnityCommandOptions)
+{
+ UnityFixture.Verbose = savedVerbose;
+ UnityFixture.RepeatCount= savedRepeat;
+ UnityFixture.NameFilter = savedName;
+ UnityFixture.GroupFilter = savedGroup;
+}
+
+
+static const char* noOptions[] = {
+ "testrunner.exe"
+};
+
+TEST(UnityCommandOptions, DefaultOptions)
+{
+ UnityGetCommandLineOptions(1, noOptions);
+ TEST_ASSERT_EQUAL(0, UnityFixture.Verbose);
+ TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.GroupFilter);
+ TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.NameFilter);
+ TEST_ASSERT_EQUAL(1, UnityFixture.RepeatCount);
+}
+
+static const char* verbose[] = {
+ "testrunner.exe",
+ "-v"
+};
+
+TEST(UnityCommandOptions, OptionVerbose)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, verbose));
+ TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
+}
+
+static const char* group[] = {
+ "testrunner.exe",
+ "-g", "groupname"
+};
+
+TEST(UnityCommandOptions, OptionSelectTestByGroup)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, group));
+ STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
+}
+
+static const char* name[] = {
+ "testrunner.exe",
+ "-n", "testname"
+};
+
+TEST(UnityCommandOptions, OptionSelectTestByName)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, name));
+ STRCMP_EQUAL("testname", UnityFixture.NameFilter);
+}
+
+static const char* repeat[] = {
+ "testrunner.exe",
+ "-r", "99"
+};
+
+TEST(UnityCommandOptions, OptionSelectRepeatTestsDefaultCount)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, repeat));
+ TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);
+}
+
+TEST(UnityCommandOptions, OptionSelectRepeatTestsSpecificCount)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, repeat));
+ TEST_ASSERT_EQUAL(99, UnityFixture.RepeatCount);
+}
+
+static const char* multiple[] = {
+ "testrunner.exe",
+ "-v",
+ "-g", "groupname",
+ "-n", "testname",
+ "-r", "98"
+};
+
+TEST(UnityCommandOptions, MultipleOptions)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(8, multiple));
+ TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
+ STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
+ STRCMP_EQUAL("testname", UnityFixture.NameFilter);
+ TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);
+}
+
+static const char* dashRNotLast[] = {
+ "testrunner.exe",
+ "-v",
+ "-g", "gggg",
+ "-r",
+ "-n", "tttt",
+};
+
+TEST(UnityCommandOptions, MultipleOptionsDashRNotLastAndNoValueSpecified)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(7, dashRNotLast));
+ TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
+ STRCMP_EQUAL("gggg", UnityFixture.GroupFilter);
+ STRCMP_EQUAL("tttt", UnityFixture.NameFilter);
+ TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);
+}
+
+static const char* unknownCommand[] = {
+ "testrunner.exe",
+ "-v",
+ "-g", "groupname",
+ "-n", "testname",
+ "-r", "98",
+ "-z"
+};
+TEST(UnityCommandOptions, UnknownCommandIsIgnored)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(9, unknownCommand));
+ TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
+ STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
+ STRCMP_EQUAL("testname", UnityFixture.NameFilter);
+ TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);
+}
+
+
+//------------------------------------------------------------
+
+TEST_GROUP(LeakDetection);
+
+TEST_SETUP(LeakDetection)
+{
+ UnityOutputCharSpy_Create(1000);
+}
+
+TEST_TEAR_DOWN(LeakDetection)
+{
+ UnityOutputCharSpy_Destroy();
+}
+
+#define EXPECT_ABORT_BEGIN \
+ { \
+ jmp_buf TestAbortFrame; \
+ memcpy(TestAbortFrame, Unity.AbortFrame, sizeof(jmp_buf)); \
+ if (TEST_PROTECT()) \
+ {
+
+#define EXPECT_ABORT_END \
+ } \
+ memcpy(Unity.AbortFrame, TestAbortFrame, sizeof(jmp_buf)); \
+ }
+
+TEST(LeakDetection, DetectsLeak)
+{
+ void* m = malloc(10);
+ UnityOutputCharSpy_Enable(1);
+ EXPECT_ABORT_BEGIN
+ UnityMalloc_EndTest();
+ EXPECT_ABORT_END
+ UnityOutputCharSpy_Enable(0);
+ CHECK(strstr(UnityOutputCharSpy_Get(), "This test leaks!"));
+ free(m);
+ Unity.CurrentTestFailed = 0;
+}
+
+TEST(LeakDetection, BufferOverrunFoundDuringFree)
+{
+ void* m = malloc(10);
+ char* s = (char*)m;
+ s[10] = (char)0xFF;
+ UnityOutputCharSpy_Enable(1);
+ EXPECT_ABORT_BEGIN
+ free(m);
+ EXPECT_ABORT_END
+ UnityOutputCharSpy_Enable(0);
+ CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
+ Unity.CurrentTestFailed = 0;
+}
+
+TEST(LeakDetection, BufferOverrunFoundDuringRealloc)
+{
+ void* m = malloc(10);
+ char* s = (char*)m;
+ s[10] = (char)0xFF;
+ UnityOutputCharSpy_Enable(1);
+ EXPECT_ABORT_BEGIN
+ m = realloc(m, 100);
+ EXPECT_ABORT_END
+ UnityOutputCharSpy_Enable(0);
+ CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
+ Unity.CurrentTestFailed = 0;
+}