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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: This file loads a KeyValues file containing material name mappings.
// When the bsp is compiled, all materials listed in the file will
// be replaced by the second material in the pair.
//
//=============================================================================
#ifndef MATERIALSUB_H
#define MATERIALSUB_H
#ifdef _WIN32
#pragma once
#endif
extern bool g_ReplaceMaterials;
// Setup / Cleanup
void LoadMaterialReplacementKeys( const char *gamedir, const char *mapname );
void DeleteMaterialReplacementKeys( void );
// Takes a material name and returns it's replacement, if there is one.
// If there isn't a replacement, it returns the original.
const char* ReplaceMaterialName( const char *name );
#endif // MATERIALSUB_H
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