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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/utils/vbsp/materialsub.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/utils/vbsp/materialsub.h')
| -rw-r--r-- | mp/src/utils/vbsp/materialsub.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/mp/src/utils/vbsp/materialsub.h b/mp/src/utils/vbsp/materialsub.h new file mode 100644 index 00000000..c1de0698 --- /dev/null +++ b/mp/src/utils/vbsp/materialsub.h @@ -0,0 +1,25 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: This file loads a KeyValues file containing material name mappings.
+// When the bsp is compiled, all materials listed in the file will
+// be replaced by the second material in the pair.
+//
+//=============================================================================
+
+#ifndef MATERIALSUB_H
+#define MATERIALSUB_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+extern bool g_ReplaceMaterials;
+
+// Setup / Cleanup
+void LoadMaterialReplacementKeys( const char *gamedir, const char *mapname );
+void DeleteMaterialReplacementKeys( void );
+
+// Takes a material name and returns it's replacement, if there is one.
+// If there isn't a replacement, it returns the original.
+const char* ReplaceMaterialName( const char *name );
+
+#endif // MATERIALSUB_H
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