diff options
Diffstat (limited to 'sp/src/vpc_scripts/source_dll_linux_base.vpc')
| -rw-r--r-- | sp/src/vpc_scripts/source_dll_linux_base.vpc | 27 |
1 files changed, 24 insertions, 3 deletions
diff --git a/sp/src/vpc_scripts/source_dll_linux_base.vpc b/sp/src/vpc_scripts/source_dll_linux_base.vpc index 18fb1f55..f82cb3e9 100644 --- a/sp/src/vpc_scripts/source_dll_linux_base.vpc +++ b/sp/src/vpc_scripts/source_dll_linux_base.vpc @@ -2,9 +2,8 @@ $Include "$SRCDIR\vpc_scripts\version.vpc"
$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
-
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
-
+$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin"
// General configuration info.
$Configuration
@@ -12,7 +11,7 @@ $Configuration $General
{
$ConfigurationType "Dynamic Library (.dll)"
- $OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT"
+ $OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT"
$GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT"
}
@@ -22,3 +21,25 @@ $Configuration }
}
+// Skeleton Project - All derived projects get this as a starting base
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\tier0\memoverride.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ }
+
+ $Folder "Resources"
+ {
+ $File "$ROOTSCRIPT"
+ }
+}
|