diff options
Diffstat (limited to 'sp/src/game/server/base_gameinterface.cpp')
| -rw-r--r-- | sp/src/game/server/base_gameinterface.cpp | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/sp/src/game/server/base_gameinterface.cpp b/sp/src/game/server/base_gameinterface.cpp index eb5b5b85..cc20c89b 100644 --- a/sp/src/game/server/base_gameinterface.cpp +++ b/sp/src/game/server/base_gameinterface.cpp @@ -1,27 +1,27 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "gameinterface.h"
-#include "mapentities.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const
-{
- minplayers = defaultMaxPlayers = 1;
- maxplayers = MAX_PLAYERS;
-}
-
-
-// -------------------------------------------------------------------------------------------- //
-// Mod-specific CServerGameDLL implementation.
-// -------------------------------------------------------------------------------------------- //
-
-void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities )
-{
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "gameinterface.h" +#include "mapentities.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const +{ + minplayers = defaultMaxPlayers = 1; + maxplayers = MAX_PLAYERS; +} + + +// -------------------------------------------------------------------------------------------- // +// Mod-specific CServerGameDLL implementation. +// -------------------------------------------------------------------------------------------- // + +void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities ) +{ +} |