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-rw-r--r--mp/src/vpc_scripts/source_exe_linux_base.vpc114
1 files changed, 57 insertions, 57 deletions
diff --git a/mp/src/vpc_scripts/source_exe_linux_base.vpc b/mp/src/vpc_scripts/source_exe_linux_base.vpc
index 44ffa8e7..483fa7ab 100644
--- a/mp/src/vpc_scripts/source_exe_linux_base.vpc
+++ b/mp/src/vpc_scripts/source_exe_linux_base.vpc
@@ -1,57 +1,57 @@
-//-----------------------------------------------------------------------------
-// SOURCE_EXE_WIN_WIN32.VPC
-//
-// Base Settings for Source(TM) Projects
-//-----------------------------------------------------------------------------
-
-$Include "$SRCDIR\vpc_scripts\version.vpc"
-
-$MacroRequired "SRCDIR"
-$MacroRequired "OUTBINNAME" "$PROJECTNAME"
-$MacroRequired "OUTBINDIR"
-$Macro IS_LIB_PROJECT "1"
-
-$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
-
-
-$Project
-{
- $Folder "Source Files"
- {
- $File "$SRCDIR\public\tier0\memoverride.cpp"
- {
- $Configuration
- {
- $Compiler
- {
- $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
- }
- }
- }
- }
-
- $Folder "Link Libraries" [$CLANG]
- {
- $File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libtcmalloc_minimal.so"
- }
-}
-
-$Configuration
-{
- $General
- {
- $GameOutputFile "$OUTBINDIR/$OUTBINNAME"
-
- }
-
- $Linker
- {
- $OutputFile "$OUTBINDIR/$OUTBINNAME"
- // In order to get the Valve standard allocator memory alignment (16-byte
- // alignment for objects that are a multiple of 16 bytes) we use tcmalloc.
- // Using -l will ask the linker to use it, but if there are no references to
- // malloc/free then it may not actually use it. Wrapping the flag in the
- // as-needed controls forces it to be pulled in.
- $GCC_ExtraLinkerFlags "-Wl,--no-as-needed -ltcmalloc_minimal -Wl,--as-needed" [$CLANG]
- }
-}
+//-----------------------------------------------------------------------------
+// SOURCE_EXE_WIN_WIN32.VPC
+//
+// Base Settings for Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$Include "$SRCDIR\vpc_scripts\version.vpc"
+
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME" "$PROJECTNAME"
+$MacroRequired "OUTBINDIR"
+$Macro IS_LIB_PROJECT "1"
+
+$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
+
+
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\tier0\memoverride.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ }
+
+ $Folder "Link Libraries" [$CLANG]
+ {
+ $File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libtcmalloc_minimal.so"
+ }
+}
+
+$Configuration
+{
+ $General
+ {
+ $GameOutputFile "$OUTBINDIR/$OUTBINNAME"
+
+ }
+
+ $Linker
+ {
+ $OutputFile "$OUTBINDIR/$OUTBINNAME"
+ // In order to get the Valve standard allocator memory alignment (16-byte
+ // alignment for objects that are a multiple of 16 bytes) we use tcmalloc.
+ // Using -l will ask the linker to use it, but if there are no references to
+ // malloc/free then it may not actually use it. Wrapping the flag in the
+ // as-needed controls forces it to be pulled in.
+ $GCC_ExtraLinkerFlags "-Wl,--no-as-needed -ltcmalloc_minimal -Wl,--as-needed" [$CLANG]
+ }
+}