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path: root/mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9.cpp
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Diffstat (limited to 'mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9.cpp')
-rw-r--r--mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9.cpp b/mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9.cpp
index 47105813..4281dcac 100644
--- a/mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9.cpp
+++ b/mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9.cpp
@@ -41,6 +41,7 @@ BEGIN_VS_SHADER( VertexLitGeneric, "Help for VertexLitGeneric" )
SHADER_PARAM( SELFILLUMFRESNELMINMAXEXP, SHADER_PARAM_TYPE_VEC4, "0", "Self illum fresnel min, max, exp" )
SHADER_PARAM( ALPHATESTREFERENCE, SHADER_PARAM_TYPE_FLOAT, "0.0", "" )
SHADER_PARAM( FLASHLIGHTNOLAMBERT, SHADER_PARAM_TYPE_BOOL, "0", "Flashlight pass sets N.L=1.0" )
+ SHADER_PARAM( LIGHTMAP, SHADER_PARAM_TYPE_TEXTURE, "shadertest/BaseTexture", "lightmap texture--will be bound by the engine")
// Debugging term for visualizing ambient data on its own
SHADER_PARAM( AMBIENTONLY, SHADER_PARAM_TYPE_INTEGER, "0", "Control drawing of non-ambient light ()" )
@@ -163,6 +164,7 @@ BEGIN_VS_SHADER( VertexLitGeneric, "Help for VertexLitGeneric" )
info.m_nEnvmapSaturation = ENVMAPSATURATION;
info.m_nAlphaTestReference = ALPHATESTREFERENCE;
info.m_nFlashlightNoLambert = FLASHLIGHTNOLAMBERT;
+ info.m_nLightmap = LIGHTMAP;
info.m_nFlashlightTexture = FLASHLIGHTTEXTURE;
info.m_nFlashlightTextureFrame = FLASHLIGHTTEXTUREFRAME;